“Despite promises from EA/Bioware that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the Bioware RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations.”
This is humerous. He takes a major step forward in MMO design(and it is a major step), defines it, and then dismisses it all in the same sentence.
It also reinforces my very strong belief that MMO industry "analysts" are less informed than the game's they analyze than the average MMO player.
I don't get what you're saying there. How does he "takes a major step foward...", "defines it" and "dismisses it all.." To me he's saying that despite what Bioware says the game is a major step foward, he thinks that it is not...
I think he meant that it was defined by the "dialogue tree mechanism". Whether you like the system or not, you do have to admit it is a HUGE step forward in allowing the players to define there story in an MMO. Espeically since these decisions affect the game later on. Dismissing that is kind of a head sratcher for me as well. It makes me wonder what this guy WOULD be impressed with if shaping the game, an MMO, with your own choices isn't on his list.
Ya, I see what he meant now. I misread his comment. One thing about the topic though, Ive seen a couple of people already talk alot about this shaping the game or world and so on. I probably missed something, but how exactly does a player shape the game or world in SWTOR? I thought story was more directed at your own personal story and it would affect YOUR story later on but not the world or game.
Well, an old example I can give goes back to the Jedi starter world. One of the quests involves finding out that a pair of Jedi have fallen in love and you are given the choice of turning them in OR helping them hide the fact (which nets you a nice little bonus item). Then there is the Sith story in which you have to convince a ships captain to attack another ship or kill him and take over yourself (with differences in the next quest based on your choice). Lastly, the most recent example I have seen was where as a Jedi you have the chance to finish off a Sith Master OR let him live. If he lives, you end up meeting him later as a reformed Sith turned Jedi.
I am sure there are other examples out there, these are just what I got off the top of my head.
Ya but those affect your personal story, they don't affect the game or the world around. Right?
We don't know yet, they have only given out some very tantalizing hints so far as to how far this will extend. Still, how many MMO's give you even that much? None that I can think of, which is understandable (IMHO) because the coding has got to be immense for an MMO.
So for one people should not be saying it affects the game or the world since its not true at least that we know of. Secondly, this sounds similar to Personal Story in GW2 although it seams like in SWTOR it might not be in your own sort of instanced location but I don't have the details on this for SWTOR. This sounds like it will make for a great RPG story but it wont really affect the MMO part of the game.
One of the Devs, Stephen Erickson I believe, has stated that the worlds themselves WILL be affected, about six months to a year back (or so). It was right about the same time Taral V was first talked about I think. They just have not given any details on it yet. My guess is it will mostly be a PvP thing that changes over longer periods of time.
What you seem to be forgetting though, is that if I make changes to MY world in the game through MY decisions, then that is changing the game as well. Tell me one place in WoW or any other MMO where you can do even that. Keep in mind that this has to be coded for EACH character created in the game as well and play out right later on. Let's be honest here, if your actions changed everything for everyone else, would you play the game long? I am pretty sure I would not. Especailly if I was working towards something specific and then all the sudden I could no longer do it/have it since some one else ruined things for me. Geez, I can't even begin to imagine the coding problems that would go into that.
"If half of what you tell me is a lie, how can I believe any of it?"
“Despite promises from EA/Bioware that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the Bioware RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations.”
This is humerous. He takes a major step forward in MMO design(and it is a major step), defines it, and then dismisses it all in the same sentence.
It also reinforces my very strong belief that MMO industry "analysts" are less informed than the game's they analyze than the average MMO player.
I don't get what you're saying there. How does he "takes a major step foward...", "defines it" and "dismisses it all.." To me he's saying that despite what Bioware says the game is a major step foward, he thinks that it is not...
I think he meant that it was defined by the "dialogue tree mechanism". Whether you like the system or not, you do have to admit it is a HUGE step forward in allowing the players to define there story in an MMO. Espeically since these decisions affect the game later on. Dismissing that is kind of a head sratcher for me as well. It makes me wonder what this guy WOULD be impressed with if shaping the game, an MMO, with your own choices isn't on his list.
Ya, I see what he meant now. I misread his comment. One thing about the topic though, Ive seen a couple of people already talk alot about this shaping the game or world and so on. I probably missed something, but how exactly does a player shape the game or world in SWTOR? I thought story was more directed at your own personal story and it would affect YOUR story later on but not the world or game.
Well, an old example I can give goes back to the Jedi starter world. One of the quests involves finding out that a pair of Jedi have fallen in love and you are given the choice of turning them in OR helping them hide the fact (which nets you a nice little bonus item). Then there is the Sith story in which you have to convince a ships captain to attack another ship or kill him and take over yourself (with differences in the next quest based on your choice). Lastly, the most recent example I have seen was where as a Jedi you have the chance to finish off a Sith Master OR let him live. If he lives, you end up meeting him later as a reformed Sith turned Jedi.
I am sure there are other examples out there, these are just what I got off the top of my head.
Ya but those affect your personal story, they don't affect the game or the world around. Right?
We don't know yet, they have only given out some very tantalizing hints so far as to how far this will extend. Still, how many MMO's give you even that much? None that I can think of, which is understandable (IMHO) because the coding has got to be immense for an MMO.
So for one people should not be saying it affects the game or the world since its not true at least that we know of. Secondly, this sounds similar to Personal Story in GW2 although it seams like in SWTOR it might not be in your own sort of instanced location but I don't have the details on this for SWTOR. This sounds like it will make for a great RPG story but it wont really affect the MMO part of the game.
One of the Devs, Stephen Erickson I believe, has stated that the worlds themselves WILL be affected, about six months to a year back (or so). It was right about the same time Taral V was first talked about I think. They just have not given any details on it yet. My guess is it will mostly be a PvP thing that changes over longer periods of time.
What you seem to be forgetting though, is that if I make changes to MY world in the game through MY decisions, then that is changing the game as well. Tell me one place in WoW or any other MMO where you can do even that. Keep in mind that this has to be coded for EACH character created in the game as well and play out right later on. Let's be honest here, if your actions changed everything for everyone else, would you play the game long? I am pretty sure I would not. Especailly if I was working towards something specific and then all the sudden I could no longer do it/have it since some one else ruined things for me. Geez, I can't even begin to imagine the coding problems that would go into that.
hmm I think you might be going a little overboard over the "coding". This happens on many single player RPG's already and the code is nothing to write home about, there are many harder things than branching storylines... BTW when I say changing the game I mean the world, for everyone not just for your own personal intance or npc dialogs.
Maybe I am misinformed and someone can educate me on MMO's. Isn't this the first MMO ever to incorporate a moral desicion option with quests that actually affects the outcome of that specific quest. As well as affecting the outcome of a story arc quest way down the line? While were at it, isn't it also the first MMO to allow all of this great story telling in a GROUP setting where more than 1 player can affect the outcome of the quest through dialog options alone.
If that isn't inovative enough for the MMO space than how about a unique companion system. After reviewing the videos I belive a developer let loose that each class would be reciving 5! unique compaions. 8 classes x 5 companions = 40 unique companions all with there own stories for the players to get involved in. As a player I could also choose their AI behavior much like a single player RPG as well as a full customizable inventory for each companion.
Unique crafting/companion system included. I as a player now have the option to send the same aformentioned companions to do all my dirty work for me. If your a player that loves story than send a companion to gather for you. You like to gather, than send a companion to be your diplomat. They will be able to do other things as well. So by far SWTOR's "WoW Cloned" companions trump the very boring/static WOW huntard pets that get their own spec by numbers talent tree. SWTOR companions are superior for the simple fact that they talk back. The fact that they do all the other stuff is a bonus.
I feel like I have to remind people this so here it goes. Bioware is an acclaimed RPG game developer. You can't excuse their RPG features as lackluster or non inovative because they have done this sort of thing before in a single player setting, you have to applaud them for bringing this kind of element to the MMO space. I can't think of another MMO that is bringing this sort of RPG element to the market. It will absolutly change the industry starndard as to what an MMORPG should be. I belive it will have its own tier till other developers follow into its footsteps. We will have sandbox (That thing little kids play in) themepark ( The place were all the teens hang out to escape their nagging parents and look at cool stufff) and integrated. I picked integrated because it is the best way I can describe how i precive SWTOR will be. Like many single player RPG's, the player can feel attached to their character. The player can make the choices, not be force fed a paragraph of text and decide wether or not to collect chicken feed for 5 silver pieces and a cloak.
I also want to touch on the graphic issue. Its stylized. As far as concept and color pallet SWTOR is far far closer to Star Wars Episode 1, a movie that was released in 1999, than it is to WoW which wasn't released until Nov 2004. The animations are also 10 fold better than WoW. I for one am happy that SWTOR chose this path over trying to release a grainy and bland real world graphic that you might expect from some AAA non MMO titles. Seriously go watch Episode 1 and the watch some SWTOR footage, you will see where I am coming from. Know your cannon. SWTOR looks like star wars the video game, not WOW!
My point is this isnt a WoW clone. Are their elements of WoW in it? Sure, you can't escape that. Like another MMO, SWTOR will share qualities from its influences. But you sure as hell can't say it is going to be just like WoW. Only an idiot with a flavor of the month mindset could think that. I hope all the WoW gaming nay sayers stay away from SWTOR as well. That community just plain sucks.
“Despite promises from EA/Bioware that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the Bioware RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations.”
This is humerous. He takes a major step forward in MMO design(and it is a major step), defines it, and then dismisses it all in the same sentence.
It also reinforces my very strong belief that MMO industry "analysts" are less informed than the game's they analyze than the average MMO player.
I don't get what you're saying there. How does he "takes a major step foward...", "defines it" and "dismisses it all.." To me he's saying that despite what Bioware says the game is a major step foward, he thinks that it is not...
I think he meant that it was defined by the "dialogue tree mechanism". Whether you like the system or not, you do have to admit it is a HUGE step forward in allowing the players to define there story in an MMO. Espeically since these decisions affect the game later on. Dismissing that is kind of a head sratcher for me as well. It makes me wonder what this guy WOULD be impressed with if shaping the game, an MMO, with your own choices isn't on his list.
Ya, I see what he meant now. I misread his comment. One thing about the topic though, Ive seen a couple of people already talk alot about this shaping the game or world and so on. I probably missed something, but how exactly does a player shape the game or world in SWTOR? I thought story was more directed at your own personal story and it would affect YOUR story later on but not the world or game.
Well, an old example I can give goes back to the Jedi starter world. One of the quests involves finding out that a pair of Jedi have fallen in love and you are given the choice of turning them in OR helping them hide the fact (which nets you a nice little bonus item). Then there is the Sith story in which you have to convince a ships captain to attack another ship or kill him and take over yourself (with differences in the next quest based on your choice). Lastly, the most recent example I have seen was where as a Jedi you have the chance to finish off a Sith Master OR let him live. If he lives, you end up meeting him later as a reformed Sith turned Jedi.
I am sure there are other examples out there, these are just what I got off the top of my head.
Ya but those affect your personal story, they don't affect the game or the world around. Right?
We don't know yet, they have only given out some very tantalizing hints so far as to how far this will extend. Still, how many MMO's give you even that much? None that I can think of, which is understandable (IMHO) because the coding has got to be immense for an MMO.
So for one people should not be saying it affects the game or the world since its not true at least that we know of. Secondly, this sounds similar to Personal Story in GW2 although it seams like in SWTOR it might not be in your own sort of instanced location but I don't have the details on this for SWTOR. This sounds like it will make for a great RPG story but it wont really affect the MMO part of the game.
One of the Devs, Stephen Erickson I believe, has stated that the worlds themselves WILL be affected, about six months to a year back (or so). It was right about the same time Taral V was first talked about I think. They just have not given any details on it yet. My guess is it will mostly be a PvP thing that changes over longer periods of time.
What you seem to be forgetting though, is that if I make changes to MY world in the game through MY decisions, then that is changing the game as well. Tell me one place in WoW or any other MMO where you can do even that. Keep in mind that this has to be coded for EACH character created in the game as well and play out right later on. Let's be honest here, if your actions changed everything for everyone else, would you play the game long? I am pretty sure I would not. Especailly if I was working towards something specific and then all the sudden I could no longer do it/have it since some one else ruined things for me. Geez, I can't even begin to imagine the coding problems that would go into that.
hmm I think you might be going a little overboard over the "coding". This happens on many single player RPG's already and the code is nothing to write home about, there are many harder things than branching storylines... BTW when I say changing the game I mean the world, for everyone not just for your own personal intance or npc dialogs.
This isn't a "Single Player Game" though, this is an MMO. We are talking about potentially millions of players that the servers have to keep sorted out. The decisions have to be kept on the servers too since you have to allow for people getting new computers and NOT transfering all the data between hard drives.
As for the world, I already replied to that. Do you REALLY want someone else's decision making it so that YOU can't do something later on? I don't and I have a feeling here (yes, just a gut feeling) that you would not either and neither would the vast majority of gamers.
"If half of what you tell me is a lie, how can I believe any of it?"
“Despite promises from EA/Bioware that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the Bioware RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations.”
This is humerous. He takes a major step forward in MMO design(and it is a major step), defines it, and then dismisses it all in the same sentence.
It also reinforces my very strong belief that MMO industry "analysts" are less informed than the game's they analyze than the average MMO player.
I don't get what you're saying there. How does he "takes a major step foward...", "defines it" and "dismisses it all.." To me he's saying that despite what Bioware says the game is a major step foward, he thinks that it is not...
I think he meant that it was defined by the "dialogue tree mechanism". Whether you like the system or not, you do have to admit it is a HUGE step forward in allowing the players to define there story in an MMO. Espeically since these decisions affect the game later on. Dismissing that is kind of a head sratcher for me as well. It makes me wonder what this guy WOULD be impressed with if shaping the game, an MMO, with your own choices isn't on his list.
Ya, I see what he meant now. I misread his comment. One thing about the topic though, Ive seen a couple of people already talk alot about this shaping the game or world and so on. I probably missed something, but how exactly does a player shape the game or world in SWTOR? I thought story was more directed at your own personal story and it would affect YOUR story later on but not the world or game.
Well, an old example I can give goes back to the Jedi starter world. One of the quests involves finding out that a pair of Jedi have fallen in love and you are given the choice of turning them in OR helping them hide the fact (which nets you a nice little bonus item). Then there is the Sith story in which you have to convince a ships captain to attack another ship or kill him and take over yourself (with differences in the next quest based on your choice). Lastly, the most recent example I have seen was where as a Jedi you have the chance to finish off a Sith Master OR let him live. If he lives, you end up meeting him later as a reformed Sith turned Jedi.
I am sure there are other examples out there, these are just what I got off the top of my head.
Ya but those affect your personal story, they don't affect the game or the world around. Right?
We don't know yet, they have only given out some very tantalizing hints so far as to how far this will extend. Still, how many MMO's give you even that much? None that I can think of, which is understandable (IMHO) because the coding has got to be immense for an MMO.
So for one people should not be saying it affects the game or the world since its not true at least that we know of. Secondly, this sounds similar to Personal Story in GW2 although it seams like in SWTOR it might not be in your own sort of instanced location but I don't have the details on this for SWTOR. This sounds like it will make for a great RPG story but it wont really affect the MMO part of the game.
One of the Devs, Stephen Erickson I believe, has stated that the worlds themselves WILL be affected, about six months to a year back (or so). It was right about the same time Taral V was first talked about I think. They just have not given any details on it yet. My guess is it will mostly be a PvP thing that changes over longer periods of time.
What you seem to be forgetting though, is that if I make changes to MY world in the game through MY decisions, then that is changing the game as well. Tell me one place in WoW or any other MMO where you can do even that. Keep in mind that this has to be coded for EACH character created in the game as well and play out right later on. Let's be honest here, if your actions changed everything for everyone else, would you play the game long? I am pretty sure I would not. Especailly if I was working towards something specific and then all the sudden I could no longer do it/have it since some one else ruined things for me. Geez, I can't even begin to imagine the coding problems that would go into that.
hmm I think you might be going a little overboard over the "coding". This happens on many single player RPG's already and the code is nothing to write home about, there are many harder things than branching storylines... BTW when I say changing the game I mean the world, for everyone not just for your own personal intance or npc dialogs.
This isn't a "Single Player Game" though, this is an MMO. We are talking about potentially millions of players that the servers have to keep sorted out. The decisions have to be kept on the servers too since you have to allow for people getting new computers and NOT transfering all the data between hard drives.
As for the world, I already replied to that. Do you REALLY want someone else's decision making it so that YOU can't do something later on? I don't and I have a feeling here (yes, just a gut feeling) that you would not either and neither would the vast majority of gamers.
Storing that data is the same as any other piece of data MMO's store for the player, nothing special there really. On the second point Im with you, if its done wrong it could be awefull. But getting back to the original point, they are not affecting the world, they are affecting your PERSONAL story. Which is unique for MMO's in its own right but GW2 is going to do that also just that they are doing it in different ways.
“Despite promises from EA/Bioware that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the Bioware RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations.”
This is humerous. He takes a major step forward in MMO design(and it is a major step), defines it, and then dismisses it all in the same sentence.
It also reinforces my very strong belief that MMO industry "analysts" are less informed than the game's they analyze than the average MMO player.
I don't get what you're saying there. How does he "takes a major step foward...", "defines it" and "dismisses it all.." To me he's saying that despite what Bioware says the game is a major step foward, he thinks that it is not...
I think he meant that it was defined by the "dialogue tree mechanism". Whether you like the system or not, you do have to admit it is a HUGE step forward in allowing the players to define there story in an MMO. Espeically since these decisions affect the game later on. Dismissing that is kind of a head sratcher for me as well. It makes me wonder what this guy WOULD be impressed with if shaping the game, an MMO, with your own choices isn't on his list.
Ya, I see what he meant now. I misread his comment. One thing about the topic though, Ive seen a couple of people already talk alot about this shaping the game or world and so on. I probably missed something, but how exactly does a player shape the game or world in SWTOR? I thought story was more directed at your own personal story and it would affect YOUR story later on but not the world or game.
Well, an old example I can give goes back to the Jedi starter world. One of the quests involves finding out that a pair of Jedi have fallen in love and you are given the choice of turning them in OR helping them hide the fact (which nets you a nice little bonus item). Then there is the Sith story in which you have to convince a ships captain to attack another ship or kill him and take over yourself (with differences in the next quest based on your choice). Lastly, the most recent example I have seen was where as a Jedi you have the chance to finish off a Sith Master OR let him live. If he lives, you end up meeting him later as a reformed Sith turned Jedi.
I am sure there are other examples out there, these are just what I got off the top of my head.
Ya but those affect your personal story, they don't affect the game or the world around. Right?
We don't know yet, they have only given out some very tantalizing hints so far as to how far this will extend. Still, how many MMO's give you even that much? None that I can think of, which is understandable (IMHO) because the coding has got to be immense for an MMO.
So for one people should not be saying it affects the game or the world since its not true at least that we know of. Secondly, this sounds similar to Personal Story in GW2 although it seams like in SWTOR it might not be in your own sort of instanced location but I don't have the details on this for SWTOR. This sounds like it will make for a great RPG story but it wont really affect the MMO part of the game.
One of the Devs, Stephen Erickson I believe, has stated that the worlds themselves WILL be affected, about six months to a year back (or so). It was right about the same time Taral V was first talked about I think. They just have not given any details on it yet. My guess is it will mostly be a PvP thing that changes over longer periods of time.
What you seem to be forgetting though, is that if I make changes to MY world in the game through MY decisions, then that is changing the game as well. Tell me one place in WoW or any other MMO where you can do even that. Keep in mind that this has to be coded for EACH character created in the game as well and play out right later on. Let's be honest here, if your actions changed everything for everyone else, would you play the game long? I am pretty sure I would not. Especailly if I was working towards something specific and then all the sudden I could no longer do it/have it since some one else ruined things for me. Geez, I can't even begin to imagine the coding problems that would go into that.
hmm I think you might be going a little overboard over the "coding". This happens on many single player RPG's already and the code is nothing to write home about, there are many harder things than branching storylines... BTW when I say changing the game I mean the world, for everyone not just for your own personal intance or npc dialogs.
This isn't a "Single Player Game" though, this is an MMO. We are talking about potentially millions of players that the servers have to keep sorted out. The decisions have to be kept on the servers too since you have to allow for people getting new computers and NOT transfering all the data between hard drives.
As for the world, I already replied to that. Do you REALLY want someone else's decision making it so that YOU can't do something later on? I don't and I have a feeling here (yes, just a gut feeling) that you would not either and neither would the vast majority of gamers.
Storing that data is the same as any other piece of data MMO's store for the player, nothing special there really. On the second point Im with you, if its done wrong it could be awefull. But getting back to the original point, they are not affecting the world, they are affecting your PERSONAL story. Which is unique for MMO's in its own right but GW2 is going to do that also just that they are doing it in different ways.
Again I say it though, what other MMO's out there have done it? None. Now SWTOR and GW2 are going to do it. I find that epic personally. It's also been talked about that in SWTOR that IF you do kill a certain person, you will not be able to even see them later on. Again epic if it works out right.
"If half of what you tell me is a lie, how can I believe any of it?"
Maybe I am misinformed and someone can educate me on MMO's. Isn't this the first MMO ever to incorporate a moral desicion option with quests that actually affects the outcome of that specific quest. As well as affecting the outcome of a story arc quest way down the line? While were at it, isn't it also the first MMO to allow all of this great story telling in a GROUP setting where more than 1 player can affect the outcome of the quest through dialog options alone.
If that isn't inovative enough for the MMO space than how about a unique companion system. After reviewing the videos I belive a developer let loose that each class would be reciving 5! unique compaions. 8 classes x 5 companions = 40 unique companions all with there own stories for the players to get involved in. As a player I could also choose their AI behavior much like a single player RPG as well as a full customizable inventory for each companion.
Unique crafting/companion system included. I as a player now have the option to send the same aformentioned companions to do all my dirty work for me. If your a player that loves story than send a companion to gather for you. You like to gather, than send a companion to be your diplomat. They will be able to do other things as well. So by far SWTOR's "WoW Cloned" companions trump the very boring/static WOW huntard pets that get their own spec by numbers talent tree. SWTOR companions are superior for the simple fact that they talk back. The fact that they do all the other stuff is a bonus.
I feel like I have to remind people this so here it goes. Bioware is an acclaimed RPG game developer. You can't excuse their RPG features as lackluster or non inovative because they have done this sort of thing before in a single player setting, you have to applaud them for bringing this kind of element to the MMO space. I can't think of another MMO that is bringing this sort of RPG element to the market. It will absolutly change the industry starndard as to what an MMORPG should be. I belive it will have its own tier till other developers follow into its footsteps. We will have sandbox (That thing little kids play in) themepark ( The place were all the teens hang out to escape their nagging parents and look at cool stufff) and integrated. I picked integrated because it is the best way I can describe how i precive SWTOR will be. Like many single player RPG's, the player can feel attached to their character. The player can make the choices, not be force fed a paragraph of text and decide wether or not to collect chicken feed for 5 silver pieces and a cloak.
I also want to touch on the graphic issue. Its stylized. As far as concept and color pallet SWTOR is far far closer to Star Wars Episode 1, a movie that was released in 1999, than it is to WoW which wasn't released until Nov 2004. The animations are also 10 fold better than WoW. I for one am happy that SWTOR chose this path over trying to release a grainy and bland real world graphic that you might expect from some AAA non MMO titles. Seriously go watch Episode 1 and the watch some SWTOR footage, you will see where I am coming from. Know your cannon. SWTOR looks like star wars the video game, not WOW!
My point is this isnt a WoW clone. Are their elements of WoW in it? Sure, you can't escape that. Like another MMO, SWTOR will share qualities from its influences. But you sure as hell can't say it is going to be just like WoW. Only an idiot with a flavor of the month mindset could think that. I hope all the WoW gaming nay sayers stay away from SWTOR as well. That community just plain sucks.
Well said, people complain that all we get is exact copies of WoW but here a company is attempting to completey overhaul a big part of the game and people are just writing it off.
Guild Wars 2 is certainly looking impressive but from all the videos I've watched when Bioware say personal story and Arenanet say personal story they seem to mean 2 vastly different things. Plus the most of the VO I've heard in Guild Wars 2 has been pretty bad if I'm honest
I knew the gameplay was gonna be a wow clone from the get go.. its a shame they could have done so much with the game but saying that.. i will stil lget it to check out the story driven side of the game but i cant see it lasting long as I hate cookie cutter games so ill prob play through all the sotry arcs then quit..
I knew the gameplay was gonna be a wow clone from the get go.. its a shame they could have done so much with the game but saying that.. i will stil lget it to check out the story driven side of the game but i cant see it lasting long as I hate cookie cutter games so ill prob play through all the sotry arcs then quit..
If you think this is cookie cutter despite the innovative immersion they are creating never seen before in an MMO, then you don't belong playing MMOs simple as that. Go play Witcher 2. Whoops, though incredible, also borrows from so many games before it, wait for Skyrim, whoops, though that is going to be incredible, also borrows from games before it..I guess you could read a book.
I knew the gameplay was gonna be a wow clone from the get go.. its a shame they could have done so much with the game but saying that.. i will stil lget it to check out the story driven side of the game but i cant see it lasting long as I hate cookie cutter games so ill prob play through all the sotry arcs then quit..
Play through all the story arcs and quit? So if the game is 8 stories times 150 hours per story, then that would be about 1200 hours. Now if you play an average of 40 hours per week then I guess you'll be around about 30 weeks. Of course, if you play less per week, then you will be around even longer. Seems like a pretty good run and we haven't even started talking about world quests, flashpoints, operations, or any of that stuff. Not to mention we have no idea what kind of free updates or paid expansions will be coming out after launch either. Seems to me you might be around a mite bit longer than you think.
"If half of what you tell me is a lie, how can I believe any of it?"
I think there are two ways of how to feel about SWTOR.
On one hand, you have the gamers that love the Bioware stories, with the bad/good dialogues and the impact those options give to the game story. These gamers are very excited about SWTOR because it brings together their two favorite things, story and MMO.
On the other hand, and I'm one of those, there are the gamers that don't have an special liking to story and dialogues, for us it's just something else, a nice feature but not really the most important thing. If SWTOR didn't have dialogues we would be as interested in SWTOR as we are now, not a bit less. Maybe even a bit more. And it's these gamers that are more inclined, in my opinion, to find similarities with WOW, and to say that SWTOR is not so innovative after all, but that's because we focus on the pure MMO part of the game, because we don't care too much about precisely the new feature.
I think a large proportion of gamer feel the same about the game, and i think its a bit of a shame for Bioware and this IP. Its understandable because its the 1r Bioware mmo, and SW got a relative failure last time with the last SW mmo, but its just a pitty those kind of stuff get so much on their way.
Notice how they say its a "genre-changing" MMO. Those are bold claims when you are basically just changing the way story is presented in an MMO (which is actually like an RPG). For that matter I would also say Rift is "genre-changing", this is one of the things I have problems with. Don't sell it as a "next step" in mmo's if its really probably not (my opinion). Although I know this is more of a marketing gimmick than anything else.
I believe their 'Story' will change the MMO genre. At least the themepark MMOs. The reason is simply that static and neverchanging worlds are no longer enough. For 10 years or so we have completed 'epic' missions that obviously should have changed how the zones should look like. TOR wil paint a new picture of this system. A picture, I hope, others will eventually pick up and develop further.
Wait, wait, wait...SWTOR is doing a dynamic world too? I didn't know of that. Any source for this? I'd love to read up on it.
One analyst firm was straight up unimpressed with the game stating:
“Despite promises from EA/Bioware that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the Bioware RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations.”
Creutz also described the PC game’s visuals as “competent but hardly breathtaking,” but makes allowances for the landscape in which the demo was set. “Granted, we were playing in a desert area, so other areas may be more impressive-looking… on the other hand wequestion why EA chose a desert level to showcase the title.”
Sounds like it will be good for Star Wars fans, but a lot more of the same. What do you guys take from this?
This is a joke right? An analyst firm? Are you serious? You put two links for underwhelming reviews, in which massivley seemed to like the game and the other is from an analyst firm. LOL
Just inspiring thoughtful discussion. It is true I have a distaste for Bioware, EA, some of the managerial staff, WoW clones, and uninspired, unoriginal and uninovative design in games.
There is a lot going for this title that just makes me cringe, but I am not trying to troll. Notice I left this topic alone. I just posted and moved on. I posted none of my thoughts or opinions but simply relayed what I saw on Digg because I thought it was newsworthy. Yes the Creutz quotes were the top news item on Digg yesterday for a little bit so I guess others thought it was newsworthy as well.
The Massively quotes I particularly liked though because as much as they liked the game or wanted to like it they couldn't help but admit it was more of the same, nothing new, and yet another clone in not so few words. If you are reading this post or massively the chances are you have played the same game for a great deal of time already and this is not the best of news. For some this may be perfect news. WoW in the Star Wars Universe sweet. For me though, who has loved MMO's since EQ and Ultima Online and was never even entertained by WoW or any of its clones for more than a month or two this is just getting sad and a bit pathetic. Especially coming from a Game Development/Design standpoint. This genre has been plagued by a constant lack of design, originality, or innovation for going on 8 to 9 years now.
“Despite promises from EA/Bioware that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the Bioware RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations.”
I was overwhelmed by all the awesomeness...I guess thats why we all have different tastes, just some have bad taste and I on the other hand have good taste. Not just in video games, but in wine, foods, clothes, women, cars, furnishings...etc....
"The King and the Pawn return to the same box at the end of the game"
Notice how they say its a "genre-changing" MMO. Those are bold claims when you are basically just changing the way story is presented in an MMO (which is actually like an RPG). For that matter I would also say Rift is "genre-changing", this is one of the things I have problems with. Don't sell it as a "next step" in mmo's if its really probably not (my opinion). Although I know this is more of a marketing gimmick than anything else.
I believe their 'Story' will change the MMO genre. At least the themepark MMOs. The reason is simply that static and neverchanging worlds are no longer enough. For 10 years or so we have completed 'epic' missions that obviously should have changed how the zones should look like. TOR wil paint a new picture of this system. A picture, I hope, others will eventually pick up and develop further.
Wait, wait, wait...SWTOR is doing a dynamic world too? I didn't know of that. Any source for this? I'd love to read up on it.
To all the negative people bashing TOR in this thread and of course the OP:
The game isn't in closed beta yet, don't judge.
You probably haven't played the game yet, don't judge.
Sure you're entitled to your opinion, but that doesn't mean you have to publicly trash TOR, don't judge.
OP: You linked a review from one website where sure the majority of people had luke warm feelings about the game. Even though they said they weren't impressed, they are still going to buy the game. If you don't like the aspect of TOR or are against it, then guess what?! Don't play it and take your negative trolling somewhere else. While you're being negative, TOR received E3's most anticipated MMO of 2011 AND for every negative, luke warm review, there's 10 positive ones, so again, take your trolling someplace else.
My opinion about TOR is that, sure, there's some similarities taken from other games (which is a good thing, believe it or not, because playing something new, which also feels familiar will hook players in) they are also doing some new things too. It's not a bad thing that TOR feels or plays like WoW. If there are people on here who have been playing MMOs before WoW, then you'd know that when WoW came out, it was a hell of a lot like Everquest. WoW was just a better put together game than Everquest (not saying that EQ was bad) and TOR is doing the same thing with WoW that WoW did with EQ and I'm okay with that.
To say TOR was underwhelming at E3 is a bit harsh IMO. It is Bioware's 3rd time there with TOR and they are still trying to keep details under wrap (which is another reason not to judge yet).
Bottomline, the game isn't out yet and you can only go by videos (gameplay and otherwise) and screenshots. Don't judge until you get your hands on it for yourself. If you don't plan on buying it to try it for yourself, then why are you in the TOR forums bashing it? It's fine to be skeptical and have your doubts, I mean I sure do. I followed Warhammer Online longer than I've been following TOR. That game was going to be epic, but I'm sure most of you know how that turned out.
While I am skeptical and have my doubts, I'm still getting this game. Not only is it awesome that Bioware is getting into the MMO genre, it's a Star Wars MMO! SWG sucked and TOR seems to be miles and miles ahead of anything SWG did. I'm super excited for TOR, I can't wait and I just hope it blows expectations out of the water!
Just inspiring thoughtful discussion. It is true I have a distaste for Bioware, EA, some of the managerial staff, WoW clones, and uninspired, unoriginal and uninovative design in games.
There is a lot going for this title that just makes me cringe, but I am not trying to troll. Notice I left this topic alone. I just posted and moved on. I posted none of my thoughts or opinions but simply relayed what I saw on Digg because I thought it was newsworthy. Yes the Creutz quotes were the top news item on Digg yesterday for a little bit so I guess others thought it was newsworthy as well.
The Massively quotes I particularly liked though because as much as they liked the game or wanted to like it they couldn't help but admit it was more of the same, nothing new, and yet another clone in not so few words. If you are reading this post or massively the chances are you have played the same game for a great deal of time already and this is not the best of news. For some this may be perfect news. WoW in the Star Wars Universe sweet. For me though, who has loved MMO's since EQ and Ultima Online and was never even entertained by WoW or any of its clones for more than a month or two this is just getting sad and a bit pathetic. Especially coming from a Game Development/Design standpoint. This genre has been plagued by a constant lack of design, originality, or innovation for going on 8 to 9 years now.
You do realize that anaylist had his "facts" mixed up don't you? Bioware never promised anything but more of the same, with story tacked on. The entire premise of his complaint is flawed.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Notice how they say its a "genre-changing" MMO. Those are bold claims when you are basically just changing the way story is presented in an MMO (which is actually like an RPG). For that matter I would also say Rift is "genre-changing", this is one of the things I have problems with. Don't sell it as a "next step" in mmo's if its really probably not (my opinion). Although I know this is more of a marketing gimmick than anything else.
I believe their 'Story' will change the MMO genre. At least the themepark MMOs. The reason is simply that static and neverchanging worlds are no longer enough. For 10 years or so we have completed 'epic' missions that obviously should have changed how the zones should look like. TOR wil paint a new picture of this system. A picture, I hope, others will eventually pick up and develop further.
Wait, wait, wait...SWTOR is doing a dynamic world too? I didn't know of that. Any source for this? I'd love to read up on it.
Yeah me too.. any links?
I have read of different quests and things that have consequences. I know in the Tatooine walkthrough, if you save the sith that is dying in the cave, he will later emerge as a jedi informant or something. I am not sure if theb world physically changes, but I am sure that the choices you make and who you let live or die have consequences.
I've been wondering that for awhile. I have no interest in GW2 what-so-ever. I'm playing this game because it's the continuation of a great game, only to the next level. I don't want it to be like SWG, EVE,or any of the other crap MMOs which die hards here try and spin as gold. I dang sure don't want the combat to be a first person shooter because I HATE FPS games.
I just can't wait until this thing finally releases so these annoying people can move on to their next make believe WOW Clone.
SWG actually wasn't a crap game, IMO. At launch, it played pretty well (based on those times - we're talking 2002 here). Post-NGE, it became crap, and heck, even before that. That was development errors which occurred with alarming frequency with SOE games, EQ and EQ2 to name a few.
But as far as a basic game, SWG was pretty fun - you had to have the social aspect in play (i.e. guilds and friends) in order to appreciate it. It wasn't a single-player, grind your way through the levels game.
But a week after launch, getting to Master Bounty Hunter and hunting down the fake Jedi with guildmates and getting into firefights with alliance or imperials outside of the Mos Eisley station - those moments were just classic gold. And I'm not a heavy PvPer.
You do realize Lanessar that you contradicted yourself? It's not a crap game but it became a crap game? It really doens't matter what it started out as though since you can't play that anymore. Personally I wouldn't say SWG is a crap game, it simply isn't a game I like to play, mostly because the overall lack of content, failure to fix some pretty big bugs, and the "player made housing" just got ugly as well.
Seriously though, living in the past of "But a week after launch . . ." does your arguments no good since you can not play in that world anymore and you now HAVE to play in the world that SOE changed it too. Basically you are arguing a game that doesn't exist anymore and has not for many years.
I don't believe that I contradicted myself. However, for sake of argument, I accede the point on this - if it can no longer be played as such, then it doesn't count. Point made.
To all the negative people bashing TOR in this thread and of course the OP:
The game isn't in closed beta yet, don't judge.
You probably haven't played the game yet, don't judge.
Sure you're entitled to your opinion, but that doesn't mean you have to publicly trash TOR, don't judge.
OP: You linked a review from one website where sure the majority of people had luke warm feelings about the game. Even though they said they weren't impressed, they are still going to buy the game. If you don't like the aspect of TOR or are against it, then guess what?! Don't play it and take your negative trolling somewhere else. While you're being negative, TOR received E3's most anticipated MMO of 2011 AND for every negative, luke warm review, there's 10 positive ones, so again, take your trolling someplace else.
While I am skeptical and have my doubts, I'm still getting this game. Not only is it awesome that Bioware is getting into the MMO genre, it's a Star Wars MMO! SWG sucked and TOR seems to be miles and miles ahead of anything SWG did. I'm super excited for TOR, I can't wait and I just hope it blows expectations out of the water!
To all the posivite people hyping TOR :
The game isnt in the closed beta yet, dont judge
U probably didnt play the game as well, dont judge
I just felt like I should do some justice to these completely useless arguments
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
To all the negative people bashing TOR in this thread and of course the OP:
The game isn't in closed beta yet, don't judge.
You probably haven't played the game yet, don't judge.
Sure you're entitled to your opinion, but that doesn't mean you have to publicly trash TOR, don't judge.
OP: You linked a review from one website where sure the majority of people had luke warm feelings about the game. Even though they said they weren't impressed, they are still going to buy the game. If you don't like the aspect of TOR or are against it, then guess what?! Don't play it and take your negative trolling somewhere else. While you're being negative, TOR received E3's most anticipated MMO of 2011 AND for every negative, luke warm review, there's 10 positive ones, so again, take your trolling someplace else.
While I am skeptical and have my doubts, I'm still getting this game. Not only is it awesome that Bioware is getting into the MMO genre, it's a Star Wars MMO! SWG sucked and TOR seems to be miles and miles ahead of anything SWG did. I'm super excited for TOR, I can't wait and I just hope it blows expectations out of the water!
To all the posivite people hyping TOR :
The game isnt in the closed beta yet, dont judge
U probably didnt play the game as well, dont judge
I just felt like I should do some justice to these completely useless arguments
The game has been in closed beta for almost a year now.
Notice how they say its a "genre-changing" MMO. Those are bold claims when you are basically just changing the way story is presented in an MMO (which is actually like an RPG). For that matter I would also say Rift is "genre-changing", this is one of the things I have problems with. Don't sell it as a "next step" in mmo's if its really probably not (my opinion). Although I know this is more of a marketing gimmick than anything else.
I believe their 'Story' will change the MMO genre. At least the themepark MMOs. The reason is simply that static and neverchanging worlds are no longer enough. For 10 years or so we have completed 'epic' missions that obviously should have changed how the zones should look like. TOR wil paint a new picture of this system. A picture, I hope, others will eventually pick up and develop further.
Wait, wait, wait...SWTOR is doing a dynamic world too? I didn't know of that. Any source for this? I'd love to read up on it.
Yeah me too.. any links?
Don't know about dynamic but if this dev is to be believed (again can't prove one way or the other till we see it) then your actions seem to affect certain parts. for example
Comments
One of the Devs, Stephen Erickson I believe, has stated that the worlds themselves WILL be affected, about six months to a year back (or so). It was right about the same time Taral V was first talked about I think. They just have not given any details on it yet. My guess is it will mostly be a PvP thing that changes over longer periods of time.
What you seem to be forgetting though, is that if I make changes to MY world in the game through MY decisions, then that is changing the game as well. Tell me one place in WoW or any other MMO where you can do even that. Keep in mind that this has to be coded for EACH character created in the game as well and play out right later on. Let's be honest here, if your actions changed everything for everyone else, would you play the game long? I am pretty sure I would not. Especailly if I was working towards something specific and then all the sudden I could no longer do it/have it since some one else ruined things for me. Geez, I can't even begin to imagine the coding problems that would go into that.
"If half of what you tell me is a lie, how can I believe any of it?"
hmm I think you might be going a little overboard over the "coding". This happens on many single player RPG's already and the code is nothing to write home about, there are many harder things than branching storylines... BTW when I say changing the game I mean the world, for everyone not just for your own personal intance or npc dialogs.
Maybe I am misinformed and someone can educate me on MMO's. Isn't this the first MMO ever to incorporate a moral desicion option with quests that actually affects the outcome of that specific quest. As well as affecting the outcome of a story arc quest way down the line? While were at it, isn't it also the first MMO to allow all of this great story telling in a GROUP setting where more than 1 player can affect the outcome of the quest through dialog options alone.
If that isn't inovative enough for the MMO space than how about a unique companion system. After reviewing the videos I belive a developer let loose that each class would be reciving 5! unique compaions. 8 classes x 5 companions = 40 unique companions all with there own stories for the players to get involved in. As a player I could also choose their AI behavior much like a single player RPG as well as a full customizable inventory for each companion.
Unique crafting/companion system included. I as a player now have the option to send the same aformentioned companions to do all my dirty work for me. If your a player that loves story than send a companion to gather for you. You like to gather, than send a companion to be your diplomat. They will be able to do other things as well. So by far SWTOR's "WoW Cloned" companions trump the very boring/static WOW huntard pets that get their own spec by numbers talent tree. SWTOR companions are superior for the simple fact that they talk back. The fact that they do all the other stuff is a bonus.
I feel like I have to remind people this so here it goes. Bioware is an acclaimed RPG game developer. You can't excuse their RPG features as lackluster or non inovative because they have done this sort of thing before in a single player setting, you have to applaud them for bringing this kind of element to the MMO space. I can't think of another MMO that is bringing this sort of RPG element to the market. It will absolutly change the industry starndard as to what an MMORPG should be. I belive it will have its own tier till other developers follow into its footsteps. We will have sandbox (That thing little kids play in) themepark ( The place were all the teens hang out to escape their nagging parents and look at cool stufff) and integrated. I picked integrated because it is the best way I can describe how i precive SWTOR will be. Like many single player RPG's, the player can feel attached to their character. The player can make the choices, not be force fed a paragraph of text and decide wether or not to collect chicken feed for 5 silver pieces and a cloak.
I also want to touch on the graphic issue. Its stylized. As far as concept and color pallet SWTOR is far far closer to Star Wars Episode 1, a movie that was released in 1999, than it is to WoW which wasn't released until Nov 2004. The animations are also 10 fold better than WoW. I for one am happy that SWTOR chose this path over trying to release a grainy and bland real world graphic that you might expect from some AAA non MMO titles. Seriously go watch Episode 1 and the watch some SWTOR footage, you will see where I am coming from. Know your cannon. SWTOR looks like star wars the video game, not WOW!
My point is this isnt a WoW clone. Are their elements of WoW in it? Sure, you can't escape that. Like another MMO, SWTOR will share qualities from its influences. But you sure as hell can't say it is going to be just like WoW. Only an idiot with a flavor of the month mindset could think that. I hope all the WoW gaming nay sayers stay away from SWTOR as well. That community just plain sucks.
This isn't a "Single Player Game" though, this is an MMO. We are talking about potentially millions of players that the servers have to keep sorted out. The decisions have to be kept on the servers too since you have to allow for people getting new computers and NOT transfering all the data between hard drives.
As for the world, I already replied to that. Do you REALLY want someone else's decision making it so that YOU can't do something later on? I don't and I have a feeling here (yes, just a gut feeling) that you would not either and neither would the vast majority of gamers.
"If half of what you tell me is a lie, how can I believe any of it?"
Storing that data is the same as any other piece of data MMO's store for the player, nothing special there really. On the second point Im with you, if its done wrong it could be awefull. But getting back to the original point, they are not affecting the world, they are affecting your PERSONAL story. Which is unique for MMO's in its own right but GW2 is going to do that also just that they are doing it in different ways.
Again I say it though, what other MMO's out there have done it? None. Now SWTOR and GW2 are going to do it. I find that epic personally. It's also been talked about that in SWTOR that IF you do kill a certain person, you will not be able to even see them later on. Again epic if it works out right.
"If half of what you tell me is a lie, how can I believe any of it?"
Well said, people complain that all we get is exact copies of WoW but here a company is attempting to completey overhaul a big part of the game and people are just writing it off.
Guild Wars 2 is certainly looking impressive but from all the videos I've watched when Bioware say personal story and Arenanet say personal story they seem to mean 2 vastly different things. Plus the most of the VO I've heard in Guild Wars 2 has been pretty bad if I'm honest
I knew the gameplay was gonna be a wow clone from the get go.. its a shame they could have done so much with the game but saying that.. i will stil lget it to check out the story driven side of the game but i cant see it lasting long as I hate cookie cutter games so ill prob play through all the sotry arcs then quit..
If you think this is cookie cutter despite the innovative immersion they are creating never seen before in an MMO, then you don't belong playing MMOs simple as that. Go play Witcher 2. Whoops, though incredible, also borrows from so many games before it, wait for Skyrim, whoops, though that is going to be incredible, also borrows from games before it..I guess you could read a book.
There Is Always Hope!
Play through all the story arcs and quit? So if the game is 8 stories times 150 hours per story, then that would be about 1200 hours. Now if you play an average of 40 hours per week then I guess you'll be around about 30 weeks. Of course, if you play less per week, then you will be around even longer. Seems like a pretty good run and we haven't even started talking about world quests, flashpoints, operations, or any of that stuff. Not to mention we have no idea what kind of free updates or paid expansions will be coming out after launch either. Seems to me you might be around a mite bit longer than you think.
"If half of what you tell me is a lie, how can I believe any of it?"
I think there are two ways of how to feel about SWTOR.
On one hand, you have the gamers that love the Bioware stories, with the bad/good dialogues and the impact those options give to the game story. These gamers are very excited about SWTOR because it brings together their two favorite things, story and MMO.
On the other hand, and I'm one of those, there are the gamers that don't have an special liking to story and dialogues, for us it's just something else, a nice feature but not really the most important thing. If SWTOR didn't have dialogues we would be as interested in SWTOR as we are now, not a bit less. Maybe even a bit more. And it's these gamers that are more inclined, in my opinion, to find similarities with WOW, and to say that SWTOR is not so innovative after all, but that's because we focus on the pure MMO part of the game, because we don't care too much about precisely the new feature.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
I think a large proportion of gamer feel the same about the game, and i think its a bit of a shame for Bioware and this IP. Its understandable because its the 1r Bioware mmo, and SW got a relative failure last time with the last SW mmo, but its just a pitty those kind of stuff get so much on their way.
Wait, wait, wait...SWTOR is doing a dynamic world too? I didn't know of that. Any source for this? I'd love to read up on it.
This is a joke right? An analyst firm? Are you serious? You put two links for underwhelming reviews, in which massivley seemed to like the game and the other is from an analyst firm. LOL
In Bioware we trust!
Just inspiring thoughtful discussion. It is true I have a distaste for Bioware, EA, some of the managerial staff, WoW clones, and uninspired, unoriginal and uninovative design in games.
There is a lot going for this title that just makes me cringe, but I am not trying to troll. Notice I left this topic alone. I just posted and moved on. I posted none of my thoughts or opinions but simply relayed what I saw on Digg because I thought it was newsworthy. Yes the Creutz quotes were the top news item on Digg yesterday for a little bit so I guess others thought it was newsworthy as well.
The Massively quotes I particularly liked though because as much as they liked the game or wanted to like it they couldn't help but admit it was more of the same, nothing new, and yet another clone in not so few words. If you are reading this post or massively the chances are you have played the same game for a great deal of time already and this is not the best of news. For some this may be perfect news. WoW in the Star Wars Universe sweet. For me though, who has loved MMO's since EQ and Ultima Online and was never even entertained by WoW or any of its clones for more than a month or two this is just getting sad and a bit pathetic. Especially coming from a Game Development/Design standpoint. This genre has been plagued by a constant lack of design, originality, or innovation for going on 8 to 9 years now.
HEY! lol
I want to own property too
I was overwhelmed by all the awesomeness...I guess thats why we all have different tastes, just some have bad taste and I on the other hand have good taste. Not just in video games, but in wine, foods, clothes, women, cars, furnishings...etc....
Yeah me too.. any links?
Eat me!
To all the negative people bashing TOR in this thread and of course the OP:
The game isn't in closed beta yet, don't judge.
You probably haven't played the game yet, don't judge.
Sure you're entitled to your opinion, but that doesn't mean you have to publicly trash TOR, don't judge.
OP: You linked a review from one website where sure the majority of people had luke warm feelings about the game. Even though they said they weren't impressed, they are still going to buy the game. If you don't like the aspect of TOR or are against it, then guess what?! Don't play it and take your negative trolling somewhere else. While you're being negative, TOR received E3's most anticipated MMO of 2011 AND for every negative, luke warm review, there's 10 positive ones, so again, take your trolling someplace else.
My opinion about TOR is that, sure, there's some similarities taken from other games (which is a good thing, believe it or not, because playing something new, which also feels familiar will hook players in) they are also doing some new things too. It's not a bad thing that TOR feels or plays like WoW. If there are people on here who have been playing MMOs before WoW, then you'd know that when WoW came out, it was a hell of a lot like Everquest. WoW was just a better put together game than Everquest (not saying that EQ was bad) and TOR is doing the same thing with WoW that WoW did with EQ and I'm okay with that.
To say TOR was underwhelming at E3 is a bit harsh IMO. It is Bioware's 3rd time there with TOR and they are still trying to keep details under wrap (which is another reason not to judge yet).
Bottomline, the game isn't out yet and you can only go by videos (gameplay and otherwise) and screenshots. Don't judge until you get your hands on it for yourself. If you don't plan on buying it to try it for yourself, then why are you in the TOR forums bashing it? It's fine to be skeptical and have your doubts, I mean I sure do. I followed Warhammer Online longer than I've been following TOR. That game was going to be epic, but I'm sure most of you know how that turned out.
While I am skeptical and have my doubts, I'm still getting this game. Not only is it awesome that Bioware is getting into the MMO genre, it's a Star Wars MMO! SWG sucked and TOR seems to be miles and miles ahead of anything SWG did. I'm super excited for TOR, I can't wait and I just hope it blows expectations out of the water!
You do realize that anaylist had his "facts" mixed up don't you? Bioware never promised anything but more of the same, with story tacked on. The entire premise of his complaint is flawed.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I have read of different quests and things that have consequences. I know in the Tatooine walkthrough, if you save the sith that is dying in the cave, he will later emerge as a jedi informant or something. I am not sure if theb world physically changes, but I am sure that the choices you make and who you let live or die have consequences.
In Bioware we trust!
I don't believe that I contradicted myself. However, for sake of argument, I accede the point on this - if it can no longer be played as such, then it doesn't count. Point made.
To all the posivite people hyping TOR :
The game isnt in the closed beta yet, dont judge
U probably didnt play the game as well, dont judge
I just felt like I should do some justice to these completely useless arguments
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
The game has been in closed beta for almost a year now.
In Bioware we trust!
Don't know about dynamic but if this dev is to be believed (again can't prove one way or the other till we see it) then your actions seem to affect certain parts. for example
http://www.swtor.com/media/trailers/developer-dispatch-6
at about 4:20
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.