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Will TOR fail heroically?

DeeweDeewe Member UncommonPosts: 1,980

Has the Heroic term been abused by TOR PR? 


  • Combat was supposed to be heroic and from what we saw it's the exact same thing as in WoW. Boss kiting... heroic?

  • Quests: going into a sith temple to kill worms... heroic?

  • Crafting: selecting a companion - click to have him/her do something - get results... heroic?

  • Space sim: Point and clicking in 2D on space ships not even trying to stay in your six, heroic?

  • Having the exact same ship (mobile home) as any other [insert class name]... makes you fuzzy?

  • Look & gear: grinding gear to look like any other maxed out character, so unique feeling!

  • Companions: wandering around with the same disguised companion(s) as anyone else.. heroic?

  • Being "obliged" to use companions to solo... heroicness ftw!

 


 

 

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Comments

  • AuxiliaryAuxiliary Member Posts: 90

    No.

  • Asmiroth20Asmiroth20 Member Posts: 346

    I'd say it has a 0.05% chance of failing.  So no.

  • SigilaeaSigilaea Member Posts: 317

    It won't fail. They will make their money back in 6 months.

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Deewe

    Has the Heroic term been abused by TOR PR? 


    • Combat was supposed to be heroic and from what we saw it's the exact same thing as in WoW. Boss kiting... heroic?

    • Quests: going into a sith temple to kill worms... heroic?

    • Crafting: selecting a companion - click to have him/her do something - get results... heroic?

    • Space sim: Point and clicking in 2D on space ships not even trying to stay in your six, heroic?

    • Having the exact same ship (mobile home) as any other [insert class name]... makes you fuzzy?

    • Look & gear: grinding gear to look like any other maxed out character, so unique feeling!

    • Companions: wandering around with the same disguised companion(s) as anyone else.. heroic?

    • Being "obliged" to use companions to solo... heroicness ftw!

     


     

     

    It can't fail from a monetary perspective ........So no..... From a gaming perspective it will be a smash... So no

    You may be confusing tunnel vision from anti-fan hype as TOR PR. A far as I am concerned the game is all about me and having fun; Heroic no just a normal days work for an above average Smuggler.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • Trueforral1Trueforral1 Member UncommonPosts: 35

    The term has no doubt been overused, but ultimately it's just PR. If one is incapable of looking through the transparency of the term and realize it is without any meaning whatsoever; used only to excite people, then one will no doubt also be disappointed. I doubt it'll fail in any heroic fashion though. If it fails it'll fail like any other MMO: with a slow, creeping death, tossing and turning and refusing to accept the inevitable until the very end.

  • Matticus75Matticus75 Member UncommonPosts: 396

    I think it it may be "meh" after 6 months

  • pierthpierth Member UncommonPosts: 1,494

    I have no doubt EA/Bioware will make back their money, so no. I doubt I'll be helping them with that though because it to me it just looks like any other themepark (this one just has glowy clubs).

  • XerithXerith Member Posts: 970

    Nope, and shouldnt the title of this thread been why I feel why SWTOR will fail heroically? Theres no poll here or even a question of peoples opinions, so I guess I will address what you said. 

    1. Boss kiting exists in every game, hell I've done it in single player games. This has less to do with actual combat, and more to do with the AI of a particular boss. 

    2. Quests are what they are, at least Bioware is attempting something different in that you will get the kill X, gather Y quests while you are working on your main story line quests. They will also have bonuses attatched to them and wont feel as though they are your ONLY way of leveling up. 

    3. Crafting has been barely touched on, and in the interviews it was stated they are still working out  a lot of the details on how the system would work. Probably too early to see how it works overall, but going out and slamming my pick axe into 4000 copper nodes isnt overly heroic, or fun either. 

    4. The space sim is fine for now. It is completely unrealistic to have expected them to create a fully flushed out ground game along with a fully flushed out space game at the same time. Its easy to be like oh look EvE has this, or Black Prophecy has that for space, but these games also have 0 ground content and its taken this many years for EvE to even begin adding station walking. If they had split their attention in two, we probaby would have wound up with something like STO, and God help us at that point. 

    5. Housing is a little sadening as its one of my favorite aspects of an MMO. At least theres something for now and we can hope more will be added later on. 

    6. Gear looks is not an overly big deal, especially if you have seen any of the screenshots of how many armor sets they appear to be adding to the game. Most games with wardrobe options in them did not launch with said option either so give it time. 

    7. Im actually looking forward to companions, and think they will add an interesting element to the game play. The fact that you can customize them, and the restrictions they have placed on them in raids in PvP also makes me happy. As for looks it doesnt really bother me, so I have the same looking Vette, oh well its not a reason to completely hate the game.

    8. Companions are a big part of Biowares base design, they have had them in nearly all their games and they fit right into your personal story. Personally I think having someone at my side makes me feel MORE heroic, as running around alone all the time in most MMO's makes me feel as though I am just a random person in the world. Having people tag along with you based on your story choices to me, makes it feel much more heroic. 

    In the end no, it wont fail. Bioware isnt some run of the mill company who has no idea what they are doing. They have done their homework, and will produce a quality game. 

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    No.

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Deewe

    Has the Heroic term been abused by TOR PR? 


    • Combat was supposed to be heroic and from what we saw it's the exact same thing as in WoW. Boss kiting... heroic?

    • Quests: going into a sith temple to kill worms... heroic?

    • Crafting: selecting a companion - click to have him/her do something - get results... heroic?

    • Space sim: Point and clicking in 2D on space ships not even trying to stay in your six, heroic?

    • Having the exact same ship (mobile home) as any other [insert class name]... makes you fuzzy?

    • Look & gear: grinding gear to look like any other maxed out character, so unique feeling!

    • Companions: wandering around with the same disguised companion(s) as anyone else.. heroic?

    • Being "obliged" to use companions to solo... heroicness ftw!

     

    It's obvious that you don't like SWTOR and what it has ingame. It should also be obvious that not everyone shares your opinion and taste. In fact, there are whole hordes who don't share your opinion and there are enough reports out there that prove that the gameplay actually did feel engaging and better than other MMO's.

    An example: in other MMO's you'd be killing a rat by hammering on him for a full minute and could very likely be killed by a bee. In SWTOR you'll fight against multiple opponents right from the start, with a story that sticks with you more than a few forgettable lines of text that serves as an excuse for you checking off your task list. So yes, scorn it all you like, but if you want your quests to be like that, I'd suggest that you stick with the current AAA titles, Rift is out and is a good example of that traditional type of questing, so if you like that kind then Rift will be a good game for you.

     

    As for terms like 'heroic', it's just a term, no one can force you to feel 'heroic' if you don't like it. But it's one of the things they had in mind when they made their design. In fact, iirc the Blizzard devs stated a sortlike claim of 'wanting the players to feel heroic' and their gameplay design as experienced for example in the questing certainly had a different feel to it than EQ.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by Deewe

    Has the Heroic term been abused by TOR PR? 


    • Combat was supposed to be heroic and from what we saw it's the exact same thing as in WoW. Boss kiting... heroic?

    • Quests: going into a sith temple to kill worms... heroic?

    • Crafting: selecting a companion - click to have him/her do something - get results... heroic?

    • Space sim: Point and clicking in 2D on space ships not even trying to stay in your six, heroic?

    • Having the exact same ship (mobile home) as any other [insert class name]... makes you fuzzy?

    • Look & gear: grinding gear to look like any other maxed out character, so unique feeling!

    • Companions: wandering around with the same disguised companion(s) as anyone else.. heroic?

    • Being "obliged" to use companions to solo... heroicness ftw!

     


     

     

    Heroic is a pretty common term to describe something a hero does.  Pretty much every MMO ever made has successfully featured "heroic" gameplay.    If you're gonna criticise TOR for something, this is probably one of the worst choices.  It's like criticizing it for using the colour black in marketing materials.  

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
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    Currently Playing: ESO

  • stayontargetstayontarget Member RarePosts: 6,519

    No it won't be like FFVIX,  but it would probably be best for BW not to be taking cheap shots at WoW like that other game did.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • SlothnChunkSlothnChunk Member UncommonPosts: 788

    No. It will actually sell really well at first.

    But it also won't meet the hype either. And subs will drop like a rock after six months or so.

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Trueforral1

    The term has no doubt been overused, but ultimately it's just PR. If one is incapable of looking through the transparency of the term and realize it is without any meaning whatsoever; used only to excite people, then one will no doubt also be disappointed. I doubt it'll fail in any heroic fashion though. If it fails it'll fail like any other MMO: with a slow, creeping death, tossing and turning and refusing to accept the inevitable until the very end.

     Nice to see there's actually at least one person that did read correctly ;)

  • Chaotic16Chaotic16 Member Posts: 116

    A bright future for TOR, I don't see. 

     

     

    But I do hope it kicks ass nonetheless. Regardless if it's just "WoW with lightsabers", this world needs a good Star Wars MMO. Something that is NOT mediocre, but genuinely worth subscribing to.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Deewe

    Nice to see there's actually at least one person that did read correctly ;)

    Nah, we did read it correctly, no worries. You just didn't want to acknowledge with us disagreeing or debunking your use of it in your OP image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • NazgolNazgol Member Posts: 864

    I would buy the game alone just for the Blur trailers.

    In Bioware we trust!

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    Originally posted by MMO.Maverick

    An example: in other MMO's you'd be killing a rat by hammering on him for a full minute and could very likely be killed by a bee. In SWTOR you'll fight against multiple opponents right from the start, with a story that sticks with you more than a few forgettable lines of text that serves as an excuse for you checking off your task list.

    Exactly. Instead of killing 10 rats in a row, you'll kill 10 rats AT THE SAME TIME! In case that doesn't feel heroic to you, NPCs will constantly reassure you that your rat-killing is indeed very heroic. Also, the rats are avid force-users.

    Hype train -> Reality

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    People keep saying it will make money back, yes it will make more money than they spent; however, that does not make it a sound fiduciary endeavor.


     


    One would have to look at the cost*time and compare that to other investments they could have made.  Will it be better or worse than those, I have no clue.  I am not privy to the actual numbers.  I doubt anyone here will be able to make any real intelligent claims on that front. 


     


    What we will probably get is perceived failure vs. perceived success which in reality is worthless when it comes down to actual dollars and cents.  

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • jjjk29jjjk29 Member Posts: 295

    Originally posted by Deewe

    Has the Heroic term been abused by TOR PR? 


    • Combat was supposed to be heroic and from what we saw it's the exact same thing as in WoW. Boss kiting... heroic?

    • Quests: going into a sith temple to kill worms... heroic?

    • Crafting: selecting a companion - click to have him/her do something - get results... heroic?

    • Space sim: Point and clicking in 2D on space ships not even trying to stay in your six, heroic?

    • Having the exact same ship (mobile home) as any other [insert class name]... makes you fuzzy?

    • Look & gear: grinding gear to look like any other maxed out character, so unique feeling!

    • Companions: wandering around with the same disguised companion(s) as anyone else.. heroic?

    • Being "obliged" to use companions to solo... heroicness ftw!

     


     

     

    ROFL!  Someone hasnt done their research...

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    I don't get why people want games to fail badly?

     

    You know that will only scared MMO developers from venturing into the MMO genre right? then Single player games will outshine far greater than most MMOG.

    I won't predict the future, but I certainly do not want ANY big name MMO to fail in [insert any-adverb] way

     

    Its sad to see MMO failing into this blackhole of money-scamming business for companies than realising the vast potential of the genre.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by xKingdomx

    I don't get why people want games to fail badly?

    People want games to fail badly so that only the games and MMO's of the kind they like are successful.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by MMO.Maverick

    Originally posted by xKingdomx

    I don't get why people want games to fail badly?

    People want games to fail badly so that only the games and MMO's of the kind they like are successful.

    Well then I don't think it is the game that fail badly, I think the playerbase as a whole failed miserably

     

    :(

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • RammurRammur Member Posts: 575

    No simple fact its a mmo and its starwars it will be a mass success even better so than wow the only thing that would kill it would be is if sony took it over or if bioware pulls a cu type thing like sony did other than that yeah old republic is gonna be the new best thing since wow.

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    If it didnt have the star wars theme and you took out the signature star wars stuff and replaced them, no one would be paying any attention to this. Star Wars fans will waste their money on this and keep it alive unless they start to notice how horrible MMOs are now.

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