All this hoopla is from forum trolls who rarely play the game otherwise. The game, is the exact game it was prior to the idiots having a field day. The core game mechanics remain as they have been. Anyone disputing that, is off their rocker.
Anyone canceling a subscription over this needs to go have their head examined by a shrink!
Originally posted by Lidane Which would line up with EA's numbers in the presentation in another thread that only around 2% of gamers are emotionally invested in a game enough to post on their forums and to make a lot of noise. It will be interesting to see if the people complaining the loudest follow through with their plans to rageqiut or if they'll just do as they tend to do -- open their wallets and spend more than the average gamer on a system they claim to despise.
I loved that video. F2P, MT and such are very new to western markets thus having such detailed and honest testimony is plain awesomeness.
I am very excited to see the changes within EVE Online because the game has massive and unique potential for MT.
There's a difference between incrimental changes to expand, improve, or otherwise balance a game, and outright changing core game mechanics.
And that is what they are doing, they have added vanity items only so far. Step by step.
Different people have different definitions of what a core mechanics change would be. Some people consider even selling vanity items, rather than acquiring them ingame, as a core mechanic change.
So step by step they're pushing the line, but step by step they're pissing off more and more of their playerbase as they push past what players consider to be their personal limit.
All this hoopla is from forum trolls who rarely play the game otherwise. The game, is the exact game it was prior to the idiots having a field day. The core game mechanics remain as they have been. Anyone disputing that, is off their rocker.
Anyone canceling a subscription over this needs to go have their head examined by a shrink!
So if CCP started selling ship paint jobs for real cash, so players could paint their ships hot pink with hello kitty logos, you'd be completely fine?
Or how about all new ships look like grey textureless cubes, unless you pay $25 to buy the graphics for the ship?
It's just 'cosmetic' so doesn't change the gameplay in the least, right?
Or maybe, the cosmetic aspect of the game does matter to people. Or possibly other people are bothered by the fact that they're being made to pay the full subscription price, but no longer being given full access to what the game has to offer.
There's pleny of reasons for players to be unhappy with the change. Just because you don't have a problem with it doesn't mean that people who do are insane. If anything, being happy about having to pay more for a complete product is insane.
There's a difference between incrimental changes to expand, improve, or otherwise balance a game, and outright changing core game mechanics.
And that is what they are doing, they have added vanity items only so far. Step by step.
Different people have different definitions of what a core mechanics change would be. Some people consider even selling vanity items, rather than acquiring them ingame, as a core mechanic change.
So step by step they're pushing the line, but step by step they're pissing off more and more of their playerbase as they push past what players consider to be their personal limit.
Vanity items are NOT core mechanics in any shape or form. Core mechanics is gameplay. If you don't understand a concept, please don't try to comment about it.
If they sell well, protest is pointless and shop content will be expanded. If they sell poor, protest is pointless and shop content will have little use only.
In either case, protest is pointless as it will not make the cash shop go away. The cash shop will stay because as you said, CCP listens to numbers(thank god), which means they need get shop sales first. Thus once again, quitting as in a protest now makes no sense.
And as for reasons for protest:
You protest against something that is not affecting you but you still do not want someone else to have it? ....for real? Don't you feel a bit silly about it?
I am one of the players who has unsubscribed 2 accounts. My main character, and an alt I pay for with plexes. Both characters have about 2 years on them.
I left because this fiasco put focus on the company where it did not want people to notice. It wasn't the microtransactions, pay 2 win or the tone of letters leaked from CCP. It was the discovery that my subsciption fee was not being used on the game im playing, but rather to fuel other projects which I have no interest in (dust 514/ world of darkness). This is evident by the lack of any core content from the last 2 expansions.
I learned that CCP's financial documents, which are publicly available, indicate large loans were needed help to pay for their new projects. The Micro transactions are their to milk the eve community like a cash cow to secure new loans / payback interest due on mature ones.
I've lived in nullsec for 8 months straight, all i've seen is them removing game content. Such as removing high end anomalies (couldn't fund 2nd account due to this), nerfing jump bridges, ignoring the real money trading bots rampant in nullsec (mostly russians). Just the overall feel was not to give access to isk, or make our isk harder to earn. Thats not adding value to my game experience.
Anyways, now they are flying the CSM to iceland & thats just a bunch of crap, as you will quickly learn they have to sign a non-disclosure agreement & CCP will blow so much smoke up their butts waiting for about 2 weeks later to have the CSM come back & say "oh well, there is still alot to learn & fix". By then people will have dropped this entire rage.
As several people have posted, the entire mmorpg genre is becoming quite stale, it's gotten to the point where you realize your dishing out close to $150 a year on a game that never ends, to which they can make any random change however they like. I think this entire thing was a good wake up call for many of us who would rather save that $150 a year for something you can keep around for many years to come.
There's a difference between incrimental changes to expand, improve, or otherwise balance a game, and outright changing core game mechanics.
And that is what they are doing, they have added vanity items only so far. Step by step.
Different people have different definitions of what a core mechanics change would be. Some people consider even selling vanity items, rather than acquiring them ingame, as a core mechanic change.
So step by step they're pushing the line, but step by step they're pissing off more and more of their playerbase as they push past what players consider to be their personal limit.
Vanity items are NOT core mechanics in any shape or form. Core mechanics is gameplay. If you don't understand a concept, please don't try to comment about it.
In a game where the economy and crafting are a big part of the game, you can argue that selling items not crafted by players outside of the regular market, regardless of whether they are vanity or not impacts core gameplay. Also as Cerdith asked:
Originally posted by Ceridith
Or how about all new ships look like grey textureless cubes, unless you pay $25 to buy the graphics for the ship?
Originally posted by Paradigm68 In a game where the economy and crafting are a big part of the game, you can argue that selling items not crafted by players outside of the regular market, regardless of whether they are vanity or not impacts core gameplay. Also as Cerdith asked:
They are not sold outside of the market. They are tradeable, you can purchase them from shop and sell for ISK. Just like PLEX.
I'm not going to read every reply in this thread. Though I will say what I have to say and run the risk that it has already been said.
This reminds me a lot of SWG and the NGE. SOE totally disregaurded it's userbase and did what ever the hell they wanted. It was a HUGE mistake and people just didn't return.
I really hope that the EVE players that are leaving stick with it. The companies need to know that they can't do what ever they want. They have to pay attention to the consumer. Speak with your wallet and you will be heard!
So stick with it EVE peeps! Maybe they will realize they are being asshats and fix this. Hopefully it wont be too late.
There's a difference between incrimental changes to expand, improve, or otherwise balance a game, and outright changing core game mechanics.
And that is what they are doing, they have added vanity items only so far. Step by step.
Different people have different definitions of what a core mechanics change would be. Some people consider even selling vanity items, rather than acquiring them ingame, as a core mechanic change.
So step by step they're pushing the line, but step by step they're pissing off more and more of their playerbase as they push past what players consider to be their personal limit.
Vanity items are NOT core mechanics in any shape or form. Core mechanics is gameplay. If you don't understand a concept, please don't try to comment about it.
If you honestly believe that the aesthetics of a game do not impact gameplay then you're deluding yourself. Yes, vanity items don't impact the numbers game behind the graphics, but they do very much impact the atmosphere of the game. You may think that a game's look and feel is not important, but I'm sure a lot of others would beg to differ. Hell if it weren't important, then Eve would quite literally look like a giant excel spreadsheet, because there would be no sense in developing graphics that 'aren't important'.
Different people value different aspects of a game more or less. To some people, the visuals of a game are important enough where the looks of an upgrade item are as important as it's increased function. The introduction of vanity items can erode the relative visual appeal of existing items just as much as selling powerful weapons in a cash shop would erode the relative power of existing weapons available in the game.
The irony is that people like you fight tooth and nail trying to defend being restricted from content 'because it doesn't affect you'. Keep defending them and patting them on the back if you want, but don't be surprised when they start adding things that damn well do affect your gameplay, because you'll have paved the road to it with your support of MT.
This happens every time some devs do something that the drama llamas think will drop the sky...They'll "quit" and quietly come back month later
In some case. That didn't happen with Star Wars Galaxies, after the NGE...(now its being closed down on Dec 15th). This could well be the bridge too far for many EVE players. Sure EVE will still be profitable, but it will lose quite a bit of potential profit. Thousands of them have literally flooded the Perpetuum server cluster (think EVE in mechs ^^). To the point that the Dev's have had to upgrade their hardware and hammer some code bottlenecks, that didn't show up before.
But unlike CCP, they still have a firm grasp of what their principles are (as CCP once did), and actually listen to their player base. I suspect CCP has been listening to their Chinese partners, and their tales of the sweet cash shop profits that are made in Asia. But the eastern markets are still rather different from the western markets.
Actually many of them will come to realize that Perpetuum will be adding their cash shop soon (just read the most recent dev blogs) and have to face a simple and unhappy fact that it is becoming common place for subscription based MMOs to add RMT on top of the subscription fee.l.
Out of all the rage quitting the instances of people leaving because of MT for Perpetuum who will be getting MT. Although I am glad to see Perpetuum get an influx of users as it's free PR and a nice cash flow for those that sub, I myself support them as I have a soft spot for indie companies but I am also not blind to the fact that they will eventually add their cash shop. So try not to blow too much smoke regarding "listening to their Chinese partners, and their tales of the sweet cash shop profits that are made in Asia" because CCP aren't the only ones listening.
True but there devs are listening to feed back and are making the one statement ccp has not at this time made..
"I'll start with the straight answer: no, we do not plan or intend to introduce any MT items that affect gameplay or disturb our strict level playing field policy in any way.
We have a manifesto on our site that we have offered to the press at the time we launched, but I guess there is no harm making it public here as well:
It's no coincidence that the level playing field is mentioned in the very beginning. We take that very seriously, because we think that it is one of the main driving forces behind a healthy sandbox world with a dynamic healthy economy.
Obviously many of you have been burnt by false promises which results in general distrust towards game companies. I'm not here to ask your trust, how could I, this is just a devblog, not a contract. I'm merely asking you to judge us by our past, present and future actions. We are very much aware what happens when you play with the trust of your customers."
And from there own forums
"It's not like we want to push it out next week. We announced it now so it can boil down enough and we can see the feedback of our players, before we take the step.
Admittedly, in light of those recent events out there, our timing could have been better. However I have promised to write about paintjobs and omitting the MT part would have just created the same future trust issues that those guys are facing now."
Actually they did say it but worded differently, the community just decided to ignore it after the devil's advocate newsletter leak and CCP made the bad choice of not repeating it. http://www.eveonline.com/devblog.asp?a=blog&bid=913
"So this thing is vanity items only?
Yes. We will start out with a rather limited number of items initially, carefully measuring the demand and how it impacts the economy. As time progresses, we'll gradually introduce new items and revise our strategy. We've also discussed this issue in depth with the Council of Stellar Management and will both consult with them and keep them up to date every step of the way."
However (and I have said this in past posts on this issue) the one thing I miss about CCP is they have lost their balls, and no longer bluntly state the fact over and over again to appease their players. Avatar Creations is young and still has the balls to do that, hopefully that wont change over the years but that is just something that only time can tell.
However in the end both MT are focused on items that do not affect the game, yet you have people from EVE using Perpetuum as a means of protest and honestly moving from one game with MT to another game that will get MT is laughable at best. If you want to protest fine but there are better ways that moving to another game with a similar system that you claim to be protesting against. Still the plus side to all this is that Perpetuum gets free PR and some cash flow and that makes me happy as I don't want to see them run into money issues. ^_^
Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.
Originally posted by Unshra CCP is they have lost their balls, and no longer bluntly state the fact over and over again to appease their players. Avatar Creations is young and still has the balls
More like one has learned and matured while the other is young and foolish...
Considering how long is CCP in the business compared to AC, it ain't that hard to guess who is who.
Eve Online's playerbase is the drama queen of MMO's and considering some of the competition that is an accomplishment. Rarely have so few made so much noise pretending to be so many about so little with even less understanding of what they were screaming about.
Eve (the game itself) has the ability to make it's players feel empowered and so people who thrive on this narcotic are drawn to play it. It is one of the iconic traits about Eve. At the end of the day, it is still a minority of the players who are in revolt. As always, it is the loud minority that we hear from. Even the 'masses' who showed up to shoot at structures to cause lag were largely the same people any riot is composed of. The bored who are looking for something to do. Any cause will work, it's the feel of 'being a part of something' and 'taking on the man' that drives them into the feeding frenzy that surfaces. The issues really have little to do with it.
Who rules Bartertown (err Eve)? CCP does. They own it, lock stock and barrel. The operators of the game have been pretty successful as a business which is what CCP is. Those operators know games have a limited lifespan and so they have been producing new games with the revenue from the first in order to keep themselves in business. It is the way of game companies, nothing new about this. Perfectly normal for them to continue changing the game in whatever way they feel will generate the most revenue, that is also what game companies do.
As regards the player backlash of the past week, this is not the first dust up from the playbase and I doubt it will be the last. In the end, CCP will do whatever they feel they need to. It's their game, they have that privelege. The masses have been dealt with before and they will be again, there is staff whose function is to do that. Whether the outcome is what any specifc player or block of players want .. oh well. There have been blocks of players who have left Eve before because that decision did not come down in their favor and yet the game and the company are still here.
So relax. Same shite, new day. This is all perfectly normal gaming operations. Nothing to see here.
In a game where the economy and crafting are a big part of the game, you can argue that selling items not crafted by players outside of the regular market, regardless of whether they are vanity or not impacts core gameplay. Also as Cerdith asked:
They are not sold outside of the market. They are tradeable, you can purchase them from shop and sell for ISK. Just like PLEX.
so yout hink the greed is a good thing it isnt fyi
Greed is the reason we have Eve or video games/mass entertainment in general. Greed is why we have computers, why you eat more in a single meal than some people eat in a week. Greed is why we have these fancy smart phones and tablets. Greed is why you're driving around in a car/truck. Greed is why you wear name brand clothes. I could keep going but I hope I made my point already.
And I'm sure people will argue that some of these things were created not because of greed but because of the desire for innovation and achievement. Not going to argue that point. We all have these available to us now because someone knew they could make a buck off of it though.
Not really. Believe it or not, some people actually do the things they do because they want to, NOT because they're compelled to make as much money as possible.
I assure you, people don't play music because they're greedy. Or write books that will most likely yield them maybe 22 cents per hour invested, if anything. Or become firemen. Or cops.
If greed was truly the main motivating factor for productivity, people would all do the same thing: whatever it is that makes the most money. And they also wouldn't have any of those nasty, resource leeching kids...
Your arguement has one fatal flaw...
True, the people producing may not be motivated by making as much money as possible. However, they are under the watchful eye and guidance of those who are.
This is exactly the point I was triyng to make. The inventor/artits may do what they do for non greedy/monitary reasons but in the end, they want their product to get out to others and to do so they have to go through others whos sole job it is, is to market and sell the hell out of the product and thats who we ultimately recieve the product from.
If you honestly believe that the aesthetics of a game do not impact gameplay then you're deluding yourself.
He's not deluding himself, he just knows what the game play is.
How the game 'feels' is not a game play, it is your subjective reaction ON game play.
Fine, semantics, that doesn't change my point.
Aesthetics impacts the total game experience, for some people more than others. As such, arguing that vanity items is okay to sell because it's just vanity is nonsense because the aesthetics of a game are not immaterial. If it wasn't importat, then games would still look like they did 10+ years ago.
If 5000 lost players make up a loss of revenue equal to 1m usd, that doesnt take into account any gains ccp has from the cash shop. The total loss would also somewhat dissipate due to new subs coming in. 1m for a company earning 50m is of course not insignificant, but take the above points into concideration, and those 5k players dont really mean a whole deal. Im the devils advocate here - because I dont appreciate cash shops swamping our games. However, a realistic view on things is always sobering.
Originally posted by Ceridith Fine, semantics, that doesn't change my point.
It does change everything as it makes your 'point' moot because it isn't semantics.
Any game change is affecting your game experience, thus they should not make any game change ever so some of their subscriber isn't affected in some unfortunate way...
If you can't figure out the difference between player-made items and items purchased from the store that is external to the game, I won't waste my time trying to explain it to you. As to my point. I'd already made it and we were debating it.
CCP is they have lost their balls, and no longer bluntly state the fact over and over again to appease their players. Avatar Creations is young and still has the balls
More like one has learned and matured while the other is young and foolish...
Considering how long is CCP in the business compared to AC, it ain't that hard to guess who is who.
Now you are playing semantics.
Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.
Comments
Complete NONSENSE!
All this hoopla is from forum trolls who rarely play the game otherwise. The game, is the exact game it was prior to the idiots having a field day. The core game mechanics remain as they have been. Anyone disputing that, is off their rocker.
Anyone canceling a subscription over this needs to go have their head examined by a shrink!
I loved that video. F2P, MT and such are very new to western markets thus having such detailed and honest testimony is plain awesomeness.
I am very excited to see the changes within EVE Online because the game has massive and unique potential for MT.
Different people have different definitions of what a core mechanics change would be. Some people consider even selling vanity items, rather than acquiring them ingame, as a core mechanic change.
So step by step they're pushing the line, but step by step they're pissing off more and more of their playerbase as they push past what players consider to be their personal limit.
So if CCP started selling ship paint jobs for real cash, so players could paint their ships hot pink with hello kitty logos, you'd be completely fine?
Or how about all new ships look like grey textureless cubes, unless you pay $25 to buy the graphics for the ship?
It's just 'cosmetic' so doesn't change the gameplay in the least, right?
Or maybe, the cosmetic aspect of the game does matter to people. Or possibly other people are bothered by the fact that they're being made to pay the full subscription price, but no longer being given full access to what the game has to offer.
There's pleny of reasons for players to be unhappy with the change. Just because you don't have a problem with it doesn't mean that people who do are insane. If anything, being happy about having to pay more for a complete product is insane.
Vanity items are NOT core mechanics in any shape or form. Core mechanics is gameplay. If you don't understand a concept, please don't try to comment about it.
Remember CCP just want you to imagine that you are wearing a pair of $1,000 jeans from some exclusive Japanese boutique shop...
What will happen once the cash shop is implemented:
1) Shop content sells well.
2) Shop content sells poor.
If they sell well, protest is pointless and shop content will be expanded.
If they sell poor, protest is pointless and shop content will have little use only.
In either case, protest is pointless as it will not make the cash shop go away. The cash shop will stay because as you said, CCP listens to numbers(thank god), which means they need get shop sales first. Thus once again, quitting as in a protest now makes no sense.
And as for reasons for protest:
You protest against something that is not affecting you but you still do not want someone else to have it? ....for real? Don't you feel a bit silly about it?
I am one of the players who has unsubscribed 2 accounts. My main character, and an alt I pay for with plexes. Both characters have about 2 years on them.
I left because this fiasco put focus on the company where it did not want people to notice. It wasn't the microtransactions, pay 2 win or the tone of letters leaked from CCP. It was the discovery that my subsciption fee was not being used on the game im playing, but rather to fuel other projects which I have no interest in (dust 514/ world of darkness). This is evident by the lack of any core content from the last 2 expansions.
I learned that CCP's financial documents, which are publicly available, indicate large loans were needed help to pay for their new projects. The Micro transactions are their to milk the eve community like a cash cow to secure new loans / payback interest due on mature ones.
I've lived in nullsec for 8 months straight, all i've seen is them removing game content. Such as removing high end anomalies (couldn't fund 2nd account due to this), nerfing jump bridges, ignoring the real money trading bots rampant in nullsec (mostly russians). Just the overall feel was not to give access to isk, or make our isk harder to earn. Thats not adding value to my game experience.
Anyways, now they are flying the CSM to iceland & thats just a bunch of crap, as you will quickly learn they have to sign a non-disclosure agreement & CCP will blow so much smoke up their butts waiting for about 2 weeks later to have the CSM come back & say "oh well, there is still alot to learn & fix". By then people will have dropped this entire rage.
As several people have posted, the entire mmorpg genre is becoming quite stale, it's gotten to the point where you realize your dishing out close to $150 a year on a game that never ends, to which they can make any random change however they like. I think this entire thing was a good wake up call for many of us who would rather save that $150 a year for something you can keep around for many years to come.
In a game where the economy and crafting are a big part of the game, you can argue that selling items not crafted by players outside of the regular market, regardless of whether they are vanity or not impacts core gameplay. Also as Cerdith asked:
They are not sold outside of the market. They are tradeable, you can purchase them from shop and sell for ISK. Just like PLEX.
I'm not going to read every reply in this thread. Though I will say what I have to say and run the risk that it has already been said.
This reminds me a lot of SWG and the NGE. SOE totally disregaurded it's userbase and did what ever the hell they wanted. It was a HUGE mistake and people just didn't return.
I really hope that the EVE players that are leaving stick with it. The companies need to know that they can't do what ever they want. They have to pay attention to the consumer. Speak with your wallet and you will be heard!
So stick with it EVE peeps! Maybe they will realize they are being asshats and fix this. Hopefully it wont be too late.
If you honestly believe that the aesthetics of a game do not impact gameplay then you're deluding yourself. Yes, vanity items don't impact the numbers game behind the graphics, but they do very much impact the atmosphere of the game. You may think that a game's look and feel is not important, but I'm sure a lot of others would beg to differ. Hell if it weren't important, then Eve would quite literally look like a giant excel spreadsheet, because there would be no sense in developing graphics that 'aren't important'.
Different people value different aspects of a game more or less. To some people, the visuals of a game are important enough where the looks of an upgrade item are as important as it's increased function. The introduction of vanity items can erode the relative visual appeal of existing items just as much as selling powerful weapons in a cash shop would erode the relative power of existing weapons available in the game.
The irony is that people like you fight tooth and nail trying to defend being restricted from content 'because it doesn't affect you'. Keep defending them and patting them on the back if you want, but don't be surprised when they start adding things that damn well do affect your gameplay, because you'll have paved the road to it with your support of MT.
Actually they did say it but worded differently, the community just decided to ignore it after the devil's advocate newsletter leak and CCP made the bad choice of not repeating it. http://www.eveonline.com/devblog.asp?a=blog&bid=913
"So this thing is vanity items only?
Yes. We will start out with a rather limited number of items initially, carefully measuring the demand and how it impacts the economy. As time progresses, we'll gradually introduce new items and revise our strategy. We've also discussed this issue in depth with the Council of Stellar Management and will both consult with them and keep them up to date every step of the way."
However (and I have said this in past posts on this issue) the one thing I miss about CCP is they have lost their balls, and no longer bluntly state the fact over and over again to appease their players. Avatar Creations is young and still has the balls to do that, hopefully that wont change over the years but that is just something that only time can tell.
However in the end both MT are focused on items that do not affect the game, yet you have people from EVE using Perpetuum as a means of protest and honestly moving from one game with MT to another game that will get MT is laughable at best. If you want to protest fine but there are better ways that moving to another game with a similar system that you claim to be protesting against. Still the plus side to all this is that Perpetuum gets free PR and some cash flow and that makes me happy as I don't want to see them run into money issues. ^_^
Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.
More like one has learned and matured while the other is young and foolish...
Considering how long is CCP in the business compared to AC, it ain't that hard to guess who is who.
He's not deluding himself, he just knows what the game play is.
How the game 'feels' is not a game play, it is your subjective reaction ON game play.
Eve Online's playerbase is the drama queen of MMO's and considering some of the competition that is an accomplishment. Rarely have so few made so much noise pretending to be so many about so little with even less understanding of what they were screaming about.
Eve (the game itself) has the ability to make it's players feel empowered and so people who thrive on this narcotic are drawn to play it. It is one of the iconic traits about Eve. At the end of the day, it is still a minority of the players who are in revolt. As always, it is the loud minority that we hear from. Even the 'masses' who showed up to shoot at structures to cause lag were largely the same people any riot is composed of. The bored who are looking for something to do. Any cause will work, it's the feel of 'being a part of something' and 'taking on the man' that drives them into the feeding frenzy that surfaces. The issues really have little to do with it.
Who rules Bartertown (err Eve)? CCP does. They own it, lock stock and barrel. The operators of the game have been pretty successful as a business which is what CCP is. Those operators know games have a limited lifespan and so they have been producing new games with the revenue from the first in order to keep themselves in business. It is the way of game companies, nothing new about this. Perfectly normal for them to continue changing the game in whatever way they feel will generate the most revenue, that is also what game companies do.
As regards the player backlash of the past week, this is not the first dust up from the playbase and I doubt it will be the last. In the end, CCP will do whatever they feel they need to. It's their game, they have that privelege. The masses have been dealt with before and they will be again, there is staff whose function is to do that. Whether the outcome is what any specifc player or block of players want .. oh well. There have been blocks of players who have left Eve before because that decision did not come down in their favor and yet the game and the company are still here.
So relax. Same shite, new day. This is all perfectly normal gaming operations. Nothing to see here.
Go f2p cmon eve F2p EVE,5k cancel 100k will join go f2p
The enter the game from the store.
This is exactly the point I was triyng to make. The inventor/artits may do what they do for non greedy/monitary reasons but in the end, they want their product to get out to others and to do so they have to go through others whos sole job it is, is to market and sell the hell out of the product and thats who we ultimately recieve the product from.
What is the difference? Your point?
Fine, semantics, that doesn't change my point.
Aesthetics impacts the total game experience, for some people more than others. As such, arguing that vanity items is okay to sell because it's just vanity is nonsense because the aesthetics of a game are not immaterial. If it wasn't importat, then games would still look like they did 10+ years ago.
If 5000 lost players make up a loss of revenue equal to 1m usd, that doesnt take into account any gains ccp has from the cash shop. The total loss would also somewhat dissipate due to new subs coming in. 1m for a company earning 50m is of course not insignificant, but take the above points into concideration, and those 5k players dont really mean a whole deal. Im the devils advocate here - because I dont appreciate cash shops swamping our games. However, a realistic view on things is always sobering.
It does change everything as it makes your 'point' moot because it isn't semantics.
Any game change is affecting your game experience, thus they should not make any game change ever so some of their subscriber isn't affected in some unfortunate way...
If you can't figure out the difference between player-made items and items purchased from the store that is external to the game, I won't waste my time trying to explain it to you. As to my point. I'd already made it and we were debating it.
Now you are playing semantics.
Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.