I don't think we have talked about this topic at all, so this thread is based on a guess, I suppose.
I don't see us rewarding people for rushing through the story either.
this post was in response to a thread asking about server first for first to lvl cap
Oh I hope a bit they allow for automatic choices.
An option that will choose the same 'type' of response (i.e. good/nuetral/'bad') in every situation.
wouldn't count on it. they want people to sit and think about their choices. plus if they did that then people would scream for the option to completely by pass the cut scenes which they have already said they won't do
so effectively they're going to be curbing the 'drive' or 'adrenaline' of a world of warcraft/call of duty generation
Even if the conversation is completely finished and your choices are locked in, you can always restart with a new character.
... what? Your character is level 70 and you don't want to play everything over again?
That's the problem with MMORPG players again. SO LAZY. Back in my day, when you realized you messed up your character build, you'd restart from the beginning, and you LIKED it.
Geez, you just gave me a flashback to my Grandfather before he passed away. Thank you for that, I really needed it today. :-)
"If half of what you tell me is a lie, how can I believe any of it?"
I guess this game could be a real challenge for people who can't read or don't want to actually play 50% of the game. I have little sympathy anymore I would just rather people who don't want to play SWTOR for what it is don't.
All the Easy mode post are starting to get a little boring.
________________________________________________________ Sorcery must persist, the future is the Citadel
Even if the conversation is completely finished and your choices are locked in, you can always restart with a new character.
... what? Your character is level 70 and you don't want to play everything over again?
That's the problem with MMORPG players again. SO LAZY. Back in my day, when you realized you messed up your character build, you'd restart from the beginning, and you LIKED it.
Even if the conversation is completely finished and your choices are locked in, you can always restart with a new character.
... what? Your character is level 70 and you don't want to play everything over again?
That's the problem with MMORPG players again. SO LAZY. Back in my day, when you realized you messed up your character build, you'd restart from the beginning, and you LIKED it.
What's sad, is back in my day is what 10-11 years ago!
If the game detects that you've left the game, it will remove you from the conversation. It is exactly the same as if you hit ESC. Your party members will notice your portrait removed from conversation, and will not need to wait for you.
If this happens, your quest progress will be reset to the start of the conversation. Any rewards you've earned during the previous version of that conversation will be lost, and you can do it over again.
I could be remembering this wrong, but can't you also redo flashpoint story options, so if you picked the wrong choice, you just do it again the next day and get it right this time? I figure if people are concerned with people rushing them, they just do runs with a like minded guild, possibly be in Vent/TS/Etc so you can think you're choice through. If story is super important and the other people in the group threaten to boot you if you dont just mash a random choice, just drop out of the group or something.
Actually that does lead me to a different question. If in a world arch or whatever you're in a dungeon which has muliple dialogue sections and after the first one you leave/get booted, do they all reset? Also does the ESC key still work if you picked the final choice but the cutscene hasn't ended yet? Anyone know?
I could be remembering this wrong, but can't you also redo flashpoint story options, so if you picked the wrong choice, you just do it again the next day and get it right this time? I figure if people are concerned with people rushing them, they just do runs with a like minded guild, possibly be in Vent/TS/Etc so you can think you're choice through. If story is super important and the other people in the group threaten to boot you if you dont just mash a random choice, just drop out of the group or something.
Actually that does lead me to a different question. If in a world arch or whatever you're in a dungeon which has muliple dialogue sections and after the first one you leave/get booted, do they all reset? Also does the ESC key still work if you picked the final choice but the cutscene hasn't ended yet? Anyone know?
from what i understand from the dev quote, as long as the scene is still going, you can hit escape and dump the choices. they aren't locked in until the cut scene is completely over. i could be wrong but thats how i took it.
and yes, flashpoint results are read as your last run through but flashpoints also have much less far reaching consquences than they were orginally intended to. this is because they were orginally only suppose to be able to be done once but testers hated it so they made it so they were repeatable. so with that, they had to make them less important choice wise because they didn't want people to be forced to constantly remember what the results of the last run was and be hampered by it.
Not sure how to feel about pressing esc to exit and start a conversation over.
If you don't like where the options you choose are leading, decide to take a different route and are able to easily, doesn't that kind of eliminate the point? In a bioware game expect the consequences of your decisions during dialog scenes to matter, and being able to go back on the decisions and feel out all the options before sticking to a single one seems kind of weak to me.
It would serve the game's replayability better to not to allow that imo, it shouldn't be so easy to do atleast. I can understand it happening in the case of a disconnect, and for those particularily picky and wanting the garenteed best possible outcome everytime, the option to start over would still be there if they disconnect.
I feel like having that ability so easily accessible and easy to abuse kind of ruins the whole aspect for me, because I know for sure if i'm not at all happy with an NPC's reaction i'm very likely to restart it, and as I said already it diminishes the purpose of being able to make decision based choices if you can go back and change it basically on the fly.
Its like real life..you cant just go back in time and redo things....i dont mind being able to quit and hear the whole convo again but to be able to change all the choices youve made once the convo is over is a no no...
otherwise were all gonna end up the bloody same...."oh you chose that? bad chose you wanted to chose XXX go back and redo it"
lifes full of consequences deal with it....OR RE-ROLL
Comments
so effectively they're going to be curbing the 'drive' or 'adrenaline' of a world of warcraft/call of duty generation
gl w/ that?
I want to own property too
Geez, you just gave me a flashback to my Grandfather before he passed away. Thank you for that, I really needed it today. :-)
"If half of what you tell me is a lie, how can I believe any of it?"
I guess this game could be a real challenge for people who can't read or don't want to actually play 50% of the game. I have little sympathy anymore I would just rather people who don't want to play SWTOR for what it is don't.
All the Easy mode post are starting to get a little boring.
________________________________________________________
Sorcery must persist, the future is the Citadel
lmao.
What's sad, is back in my day is what 10-11 years ago!
for what happens when in a group:
DamionSchubert General Discussion -> About D/C in Group Dialogues...
If the game detects that you've left the game, it will remove you from the conversation. It is exactly the same as if you hit ESC. Your party members will notice your portrait removed from conversation, and will not need to wait for you.
If this happens, your quest progress will be reset to the start of the conversation. Any rewards you've earned during the previous version of that conversation will be lost, and you can do it over again.
I could be remembering this wrong, but can't you also redo flashpoint story options, so if you picked the wrong choice, you just do it again the next day and get it right this time? I figure if people are concerned with people rushing them, they just do runs with a like minded guild, possibly be in Vent/TS/Etc so you can think you're choice through. If story is super important and the other people in the group threaten to boot you if you dont just mash a random choice, just drop out of the group or something.
Actually that does lead me to a different question. If in a world arch or whatever you're in a dungeon which has muliple dialogue sections and after the first one you leave/get booted, do they all reset? Also does the ESC key still work if you picked the final choice but the cutscene hasn't ended yet? Anyone know?
from what i understand from the dev quote, as long as the scene is still going, you can hit escape and dump the choices. they aren't locked in until the cut scene is completely over. i could be wrong but thats how i took it.
and yes, flashpoint results are read as your last run through but flashpoints also have much less far reaching consquences than they were orginally intended to. this is because they were orginally only suppose to be able to be done once but testers hated it so they made it so they were repeatable. so with that, they had to make them less important choice wise because they didn't want people to be forced to constantly remember what the results of the last run was and be hampered by it.
Not sure how to feel about pressing esc to exit and start a conversation over.
If you don't like where the options you choose are leading, decide to take a different route and are able to easily, doesn't that kind of eliminate the point? In a bioware game expect the consequences of your decisions during dialog scenes to matter, and being able to go back on the decisions and feel out all the options before sticking to a single one seems kind of weak to me.
It would serve the game's replayability better to not to allow that imo, it shouldn't be so easy to do atleast. I can understand it happening in the case of a disconnect, and for those particularily picky and wanting the garenteed best possible outcome everytime, the option to start over would still be there if they disconnect.
I feel like having that ability so easily accessible and easy to abuse kind of ruins the whole aspect for me, because I know for sure if i'm not at all happy with an NPC's reaction i'm very likely to restart it, and as I said already it diminishes the purpose of being able to make decision based choices if you can go back and change it basically on the fly.
Its like real life..you cant just go back in time and redo things....i dont mind being able to quit and hear the whole convo again but to be able to change all the choices youve made once the convo is over is a no no...
otherwise were all gonna end up the bloody same...."oh you chose that? bad chose you wanted to chose XXX go back and redo it"
lifes full of consequences deal with it....OR RE-ROLL