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Good evening,
I am going to come out on a limb here and in defense for Rift. Why? Because, put simply, alot have bashed this game for elements that simply as many are praising the game for. Bottom line: Just as many are enjoying this game as the ones that are not and have left. I have put this statement out there. Take it as you wish. I have seen Rift come to a good state, confidently knowing within my own Shard (community) and others that this game is attracting new players as well as retaining the veterans.
I would appreciate it if you took a step back and instead of reciting criticism that is worth your own personal view that you consider the whole approach to your gaming needs. I honestly will find it hard to believe, that these same people will warm upto other upcoming titles with this frame of MMORPG gaming in mind. The grass is always greener, until one sets one eyes on it and then uses the same gaming approach in mind. What am I on about?
I have clearly seen ALOT of people that have reached cap level in Rift and are still having a blast. They know that the updates are thick and fast, in others words they find the time enjoying things that they think Rift offers. Three things include shard/guild rifting/invasions, guild assistance/leadership, new content updates.
The problem is I see people saying: "Oh, Rift is boring....got to max level in three weeks and there was nothing to do." Another example: "The instances and rifts get boring after a few weeks, I left my guild and had nothing to do."
Maybe, just maybe, you need to approach Rift with a mindset that you do not need to play as much as you can and absorb as much as you can, and blow through content quickly to get to max cap. If you do, what is the point? If you get bored in a few weeks because you played too much, you only have yourself to blame. Do you really think that you wouldn't get bored chasing after purple gear? You have been misled, I'm sorry to say, especially if you have not gotten knowledge of the lore, are guildless and lack every meaning that this game does offer. The gaming experience is left upto you and HOW you approach the game, and rushing through the game as quickly as possible kills the very thing that you may be craving; meaning.
Someone once said: "Get off your high horse, do you really think that Rift is more immersive with the quests, when at the end of the day you just end up collecting 10 rocks and kill 10 goblins?" Well, unfortunately, here is where I think that you need to be realistic; If you want dynamic content, you may complain about it being a zergfest. If you experience too much solo dynamic content, you may complain that it's not multiplayer enough. If there is too much text to read or voiceover, you may complain that it has no meaning. I use this comment made to illustrate that we, as gamers, can make more of the game by adjusting and unlearning the "rush to max cap" and contributing more into the community as whole.
We need to contribute more to the people in our guilds/shard and groups. I think Rift does do a good job in setting this up, but it will never work with this negative mindset about how you play Rift like it's a damn solofest to max cap as well as if you play Rift like level 50 is where it's at. I do have one character at level 50, rushed, and I took a step back and now approach Rift how I believe it should be: Play for quality, not quantity of satisfaction.
Here is where I believe my guild functions so well. We function very well, and help each other out alot knowing that the quality of time spent is not about being a hero for the guild but that we have choices in what we do, but do it in quality way. This is not to say that people can't play alot of hours, but it doesn't surprise me that the most vocal ones bashing Rift are the ones that use the same trend: "I played for X amount of time, got bored, Rift is the same old same old." Well, don't play like it's a race. Approach the game how people use to approach UO/EQ/MUDs etc with a sense of adventure, not competition.
Comments
Well said !
I'm playing Rift slow and sure...enjoying all the games elements. At lv 50 with hundreds of hours played, I have so many things to do, I have trouble figuring out what to do next. Too many player have the xbox playstyles /mentality these days and rush to " beat" the game. Playing the game all wrong.
Mmo game play is more of a lifestyle for me than mere entertainment and Rift fits that lifestyle nicely.
Well said, OP *applauds*.
I heartily agree with everything that you said, and that's an absolute rarity for me!
So what your basically saying is "i can't understand why someone would not like rift" and your guild likes it so everyone else should like it.
Or is it that, anyone who does not like it is playing it wrong and should LTP?
And to mention EQ1 in the same vain as Rift is just dumb,they are light years apart in game-play and adventure.
I am confused ,maybe you can enlighten me?
You like the game and that's fine but stop trying to convince others who have played the game to top level and don't feel the same way you do.
I give a huge +1 to the OP. And he's not saying that everyone should like RIFT ... just that if you don't like RIFT, that's fine but there is no need to come in and get all emo bashy bash on it like so many folks do these days. It's sad, really.
People who like AND don't like Rift are both equally endowed with the right to express their opinions. This is, after all, a public forum......
President of The Marvelously Meowhead Fan Club
I see very few threads of people bashing Rift. Unless your idea of bashing Rift is saying they don't like it.
Most people say its a decent game, but its too much of the same. I'm not seeing that as bashing it.
I think people just approach Rift in the way they approach most MMOs for good reason. They know what they like from previous experience, and either find it based on their free trial experience of a new MMO, or not. I'm one of the latter. Changing the manner or mindset in how people approach an MMO is like telling someone that hates grapes to just change how they look at grapes and try them again. That might work if you never tried them and hastily assumed that you would hate it, but I've tried Rift several times and it tastes way too much like WoW for me to enjoy. I'll just play WoW if I want to play this kind of casual MMO. I do like grapes though!
Don't get me wrong - I think it's great that Rift is enjoyed by a lot of players and I'm not trying to ruin that for anyone. I'd never dispute that it has a following because it is an attractive stable MMO. It's just not for me, and in my opinion probably not for anyone that is trying it to get away from WoW. Regardless of why we do or don't enjoy it, there is a free trial available so anyone can try it regardless of our feedback. I find it's too similar without enough content to stand on it's own in my mind, but the good news is I don't speak for everyone. I think this MMO has plenty of enjoyable features to be in the top 5 list, and that in itself is a pretty good achievement for Trion, considering the rest on that short list have had years to earn a spot there.
Well-written post though. I think it's a good alternative to all the negative posts here, and hope it points out that there is another side of the story. There is no reason for new players to not try Rift. It's well worth the free download to at least understand what people are talking about.
Emo bashy bash? WTF are you talking about? lol People are entitled to their own opinions about why they don't like it. There is nothing 'sad' about it, unless you just can't handle freedom of expression. These are the stupid kinds of posts that don't need to be in any real conversation about positives and negatives of an MMO. Stick to your opinions about the game - not the people that want to discuss it.
The truth is RIFT is a great mix of everything done right with todays current MMORPG genre. Although I agree leveling is abit fast for my taste and crafting is simplistic, there really isn't anything problems I have with RIFT. Its a great game. Those who don't agree either burnt themselves from playing RIFT too much or are burnt out from playing MMOs too long in general.
For anyone considering trying RIFT I'd highly recommend it.
"I play Tera for the gameplay"
In reply to this I will say: I never said anything about not understanding why people would not like Rift. I KNOW why people do not like Rift. Understand the tone of my post, yes there is no right and wrong about if you do or do not like Rift. If you took it that way then so be it. I think you have completely swept over my post. My post was merely to get an objective view out there, but I will leave it here.
Equating EQ1 to Rift is just dumb? Depends how I was equating it to....and it certainly wasn't about game play and "adventure." Your interpretation of you thinking that Rift and EQ1 are light years away in gameplay and adventure is your opinion, it is no more or less dumb than saying that they aren't.
Maybe I could enlighten you by saying play what you want to play, it is your choice to like a banana and somebody else likes an orange. But that is NOT the content or tone of my post so I can't enlighten you the way that you would look upon it objectively.
lol, my post was not to convince people to feel the same way I do. That is YOUR interpretation. My post was an objective look at people's gaming habits tailored to Rift and the correlation between what I have noticed with gameplay habits and boredom.
I'd rather unsub and let Trion catch up to how I play rather than the other way around.
Waiting around until a game matures while you're still paying for it isn't my idea of fun.
"TO MICHAEL!"
It's a teeny tiny world rifed with tropes.
Approch it as what? A great pvp game? A huge area to explore and make a name for yourself?
Honestly it's MMO-lite and I think the only people who could find enjoyment in the game are those who could take their meta-play to any MMORPG and have just as good a time. I can see the appeal of working with a blank slate.
But in the end a MMORPG has to be a game. Games have to have content. Content that a growing number of players are now expecting to be dynamic or at least unique.
RIFT didn't have any of that. Why even bother to try and defend it on those points? What I've seen of their updates and "events" have been a lot of trial and error, and over all a rough experience in contrast to that "polish" everyone goes on about. So....
Hey it's cool you found some people to game with and it's brought you enjoyment. Tell people about that and attract them to your shard. But RIFT is just a teeny lil' drop in a big ocean of titles out there. I think people giving it 3 weeks of their time are being kind. No need for you to take it as an insult.
Absolute bump, but then I come from Dark Age of Camelot, and unlike rift, we have 3 realms (factions) each with a completely separate 1-50 leveling zone so none of this lazy developer I see the enemy doing the same near same quests by level 20 stuff. We have real pvp so no instanced battleground "WoW Azeroth, we are still here?" type crud. Our pvp is persistant and involves multiple objectives you would see in real warfare - castle sieging, and realm vs realm in general.
We have housing, we have crafting that matters (where would you be without spell crafting! ).
We have handfuls of unique races and classes that are unique to their own realm. Rift is just copy past with different character models - but oh looky, it's the same pyro spec on both sides.
So tired of cut and paste. Sadly, most gamers that give the money to play online don't know what EQ or DAoC is - and the developers want to keep it that way.
/nuff said.
Would you say that after about a month of playing, after I got all the exploring achievements (that means I saw it all!), I still rushed to level?
I have completed EVERY quest I had.. and then it was empty.
But truth be told, the very first time I saw a rift, I said to myself "REALLY? This is the thing that gives the newest MMO-hope it's name?"
Maybe I'm not so easy to impress as others, but maybe, just maybe.. others are TOO easy to impress.
I like the condenscending tone of the OP's post in which is explained that if you dont like the game or became bored with it quite fast, you are enjoying (playing) Rift in the wrong way
So all pay attention now and learn from the OP how you should enjoy Rift.
Or just accept that apparently many players dont like Rift for whatever personal reason.
I think a major problem with a lot of MMOs and is they make leveling a chore, rather than part of the game. Leveling shouldn't be a chore, but a long-term goal that you work towards. Thus, it becomes more of an experience than something you burn through.
Group-content is a -must- and I think soloing should not be viable for leveling. This way you are forced to meet people, interact with people and allow you to make a name for yourself good or bad. That is what an MMO is about..
"But in the end a MMORPG has to be a game. Games have to have content. Content that a growing number of players are now expecting to be dynamic or at least unique."
I urge you to consider that comment. You want the cross between dynamic content and the boring grindfest MMORPG genre that now stands? Well it will not be GW2/SWTOR/TERA/ARCHEAGE/TSW/TITAN/COS/DNL2/WOW2 or any other title if you add in the very thing that has been missing since the old days of EQ. It ain't content my friend, I believe it is how we play or are playing and the way we approach content.
Hey, I'm all up for dynamic content as much as yourself, I won't say too much but I have been involved with a title that uses no currency, no formal questing, your NPCs can die, every dungeon changes per character's personality type and goal in mind....but I'm sure going to approach dynamic content if I can't be dynamic myself and approach MMORPGs that have infested players on HOW to play instead of fostering relationships with the community vs the environment.
This is where Rift fits in. It has some quality tools and crayons for the players to work with. It is a shame that players may and do use them to their needs that fosters boredom quickly.
You believe Rift lacks content, that is fine. But nothing can replace the artist that holds the crayons. Rift is not perfect and is mainstream...but it does fit everything into a nice package and so far the relationships and communites fostered has been a breath of fresh air.
I dont agree at all. I dont need to be forced to make friends. A MMO is not kindergarten. This is only usefull for people who have trouble interacting with others or dont like to start groups themselves.
Also your point about that leveling shouldnt be a chore doesnt get solved by forced grouping.
There are many different types of interaction that makes a MMO a MMO. Not just grouping with people. Trading, guilds, even global chat is part of it. I believe that most players have no trouble creating a group in a MMO with a lot of solo content. Its just a question of finding like minded people. But you have to be actively looking for it.
To me your post and the OP's post shows that some can't accept other players' playing style.
I play Rift, which I'm pretty sure has solo content, I rarely grouped to max level, because it was just as or more efficient than taking the time to group or "queue group". So, yeah I don't accept other playstyles +1.
OK, what I mean is leveling shouldn't be a chore and that I'd like forced grouping, not completely just to make friends but so that if you continually do stupid crap, you'll make a name for yourself and leveling becomes harder. People are going to make friends regardless if that's what they want.
Also, I never said anything about raiding, gear-grinding or crafting. To me, I think crafting should be integral to a character an game's economy. I don't agree with global chats, though. I like the idea of social hubs that people meet at. Global chats are filled with the worst types of people and it's far more annoying than helpful.
All I'm saying is, group content for leveling is what made MMOs appealing to me, and frankly no developer even touches that remotely anymore. When you give solo content to people, most people are going to take the solo content and run with it... meaning less people to group with aka longer time to find groups and etc.
I also think leveling should be an experience, and why shouldn't it be? Why does "end-game" need to be reached NOW? What do you have against a fun leveling experience and meeting people?
Quality tools and crayons, huh. Used by other players in a way that fosters boredom quickly. I know that you use this passive agressive comment so you can think that you werent judging other players. But you are basicly saying that other players are playing the game wrong if they complain that they became bored quickly.
And for this part : "You believe Rift lacks content, that is fine. But nothing can replace the artist that holds the crayons. Rift is not perfect and is mainstream...but it does fit everything into a nice package and so far the relationships and communites fostered has been a breath of fresh air."
You can apply that to any MMO that has likeminded people in it. Im happy for you that you found interesting people to enjoy Rift with, but don't act as if its part of the Rift package. MMO's are not sold with people included. It is like saying 'Well yeah, there is not much to do in this game, but I met some great people in here ' , which is totally besides the point as reaction to someone who claims that Rift lacks content.
The only thing wrong with rift is everything wrong with the MMO Genre. Its a good game to play casually, typically called MMO fast food (3month-6month life cycle). WoW, IMO, is in the same vein but has had people coming back for years due to the expansions and is the only reason WoW has staying power.
As such, I'm waiting for more games with FPS combat mechanics and sandbox box Player driven PvP elements I.E. being able to build guild halls nearly anywhere and being able to destory/take them over basically at will. Sadly, these games are "niche" because they require OPEN, mostly called "forced" PvP and a high death penalty to be any good.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Re op, it is great that you are enjoying Rift, and there is nothing wrong with posting your positive comments about the game but when you start making comments that others must be at fault if they dont enjoy the game then you lose me. The fact is, Rift is a good if small implementation of a themepark, and for those that have not played themeparks for years then I can see that it would be highly enjoyable. However, I suspect most people that left are much like myself, I got to max level and I was then faced with some poor crafting, a small world that was practically explored in its entirety through basic levelling, 0 immersion value and to top it all when you hit 50 you are left with the done to death end game raid for tier cycle with dull and unimaginitive bosses and instances. The game offers nothing to the player who has played these types of games for many years. Compare it to the likes of Archage and Guild Wars 2 and you can see the difference between games that potentially push the mmorg gaming experience and Rift that actively aimed at the wow market by offering more of the same.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
This. Although I don't think GW2 will offer much different outside of PvP; however, I do think GW2 will do PQs even better than Rift does, which is actually saying something.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
I'm one of those "seeing is believing" people.
RIFT is 10% any other major title and I find it odd that the same people who could rip on WoW, can praise RIFT.
Odd, but easily explainable by the various stages of denial that come with extremely weird versions of fandom.
RIFT's using an engine created to quickly cookie cut MMO-LITE titles. We're going to see a few dozen before anything worthwhile comes along. RIFT does not deserve a pin on it's pointy nose for being apart of the monotony that developers claim they can't escape.
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