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I've noticed that some people, myself included, have "pet peeves" regarding MMORPGs that completely turn them off to a game, even though other people may regard the peeve as fairly minor. Some examples of these (any my personal pet peeves) are:
1. No jumping. I can't stand not being able to jump. It really makes me feel like I'm glued to the ground.
2. Tab-targeting with guns: Just feels so "artificial" to me. I'm sure it's due to FPS conditioning, but it's still a turn off for me.
So what are your pet peeves? Are there any "minor" things that will completely stop you from playing an MMORPG if they are/are not present?
Are you team Azeroth, team Tyria, or team Jacob?
Comments
inventory system: lack of space is one of the biggest turn off for me in a game. I want to spend my online time playing the game, not running between the field and the vender selling junk.
LFG system: I dont understand how a MMO wouldnt have a well developed LFG system...
travel system: the 1st time you travel through a zone, it's neat and pretty. the 10,000th time you travel through the same zone, you get REALLY annoyed that you are wasting time going through the zone AGAIN.(especially if there are stupid mobs that are 10 to 20 levels below you still pounding on you or knocking you off your mount....)
Three things that could be considered minor but to me means I will not play a game.
Inability to jump
Inability to move while attacking, except for spell casters
Inability to move using WSAD
I know others don't care so much but if I can't do these basic things a game is a bust for me.
All men think they're fascinating. In my case, it's justified
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
mmos that lack or have poor LFG systems
EQ2 fan sites
Hmmm...most of my pet peeves have to do with other people.
1. General chat that reads like something you would find on bathroom walls.
2. People swooping to kill steal or node steal knowing full well you were about to grab it.
3. People not understanding why people solo in an MMORPG, altogether ignoring the fact that people solo all the time in the Real World and interact with people on a limited basis, so why wouldn't I bring that behavior over into a virtual "world"?
Gear checks.
Keyed instances.
Daily limits.
Turning in a quest to just be turned around to go back to the same specific area to kill a named mob; after I had already wiped him out and all his minions collecting some sort of toes.
Im not TOO picky but yes I agree I have a few pet peeves..
1: When games have extensive group finding/ dungeon party finding tools and people dont use them choosing rather to spam chat with 35 tnk LFG ___ (insert random dungeon acronym)
2: Games that are so linear to a point that if I made an alt toon, he would do every single quest the first toon did without a choose to branch off another path.
3: Games that have top of the line photo realistic graphics (which are great) but the gameplay is either 10 years old or so boring and repetative that no one plays it after a few months..
I guess all but the first spot would keep me from playing something..
Sorry to double post, but I LOL'd at this.. Omg that is the worst thing .. I cant stand that and wonder whos idea it was.. Because it wouldnt be so bad, but you usually get back to the spot just in time to see the entire area respawn :-(
The "slang" around them. Hype, content, wow clone, "living, breathing world!", "please look forward to it", end game, hardcore, casual, mmo fix, fresh, exciting, microtransaction.. many neutral words have been tarnished for me.
And into the games themselves: a gaudy, baroque UI full of big letters, constant messages appearing at the center of the screen with jarring sound effects, and player names being as big as the characters themselves.
And global cooldown. I'd rather have it implicit, and only show cooldowns for individual skills. I find it very distracting.
While I'm open to construcrive criticism, anybody who tells me, in an "holier than thou" manner, how to play. These people all need to die a slow painful death, preferably covered in slimey postules of agony.
Games that don't require social interaction to succeed. The biggest 2 examples of these would be:
Being able to solo through the entire game.
Being able to get a party through automated lfg tools.
These are obviously contrary to what a few others posted, and I know I'm in the minority, but I had liked the communities of MMOs better before these 2 aspects of current MMOs were introduced.
See, you've been there.
I'd like to add, "The distance the internet creates between me and my pal who'd just say 'oh well just more xp for us then' No you twit it's monotony!"
1) Kill 10 rats quests
2) Boring and/or small worlds at the expense of lots of instanced content
3) Fast leveling systems that are followed by endless gear grinds
1) 1,2,3 Button mashing combat
2) Quest grinding to max level
3) Only thing to do at end game is raiding
4) Trinity system
5) Being penalized for grouping
EDIT:
6) Gear determines winner in combat instead of Skill
7) Dumb AI
Quests to collect vital organs from monsters/animals who seem to be able to live without them.
Bring me 10 hearts. Nope nothing in this one either...
------- END TRANSMISSION
Lol. Reminds me of the name dogs with only 3 legs are given, "Lucky". Seems to be a whole forest of Bears/Boars/Cats/Wolves and so on, named "Lucky".
They also seem to be all half blind, deaf, or rotting. Some serious ecological issues in these virtual worlds, I tell ya. I think devs need to "go green".
1) Forums
2) chat
3) forced grouping
4) standing in the fire doesn't give buffs.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
1) Lack of vision in playstyles, classes, races.
2) lack of immersion
3) boring local quests at hubs.
I get furiously angry whenever I see a "!" or "?" glowing over and NPCs head. Plus all the crap quests that are usually acquired from these strange individuals. I miss when that wasn't the norm.
The creation of a virtual world and society is one of the most important things to me in an MMORPG. My main pet peeve are games that do not develop such a world, or relegate it to uselessness with instancing, dungeon finders, or other tools that damage that virtual world.
Hell hath no fury like an MMORPG player scorned.
The real world has perma death. So why wouldn't you want that in the virtual "world"?
Perma death isn't by choice. I was just talking about the behavior I bring over, which is MY choice. Besides, if I bring perma death into a virtual world, than that kind of negates having a virtual world in the first place. Heheh.
WOW and RIFT are the only mmos i know of with dungeon finders
the LFG tools i want in mmos -- you still have to TALK to people to group up
Everquest has had a decent LFG tool since 2003, 8 years ago, and yet ive seen later mmos that lack a decent lfg tool
EQ2 fan sites
I agree with what you said. I should have worded it differently. I'm against automated/matchmaking tools which takes community and social aspects out of party formation.
Ninjas
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