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Your MMORPG "pet peeves"

Creslin321Creslin321 Member Posts: 5,359

I've noticed that some people, myself included, have "pet peeves" regarding MMORPGs that completely turn them off to a game, even though other people may regard the peeve as fairly minor.  Some examples of these (any my personal pet peeves) are:

1.  No jumping.  I can't stand not being able to jump.  It really makes me feel like I'm glued to the ground.

2.  Tab-targeting with guns:  Just feels so "artificial" to me.  I'm sure it's due to FPS conditioning, but it's still a turn off for me.

So what are your pet peeves?  Are there any "minor" things that will completely stop you from playing an MMORPG if they are/are not present?

Are you team Azeroth, team Tyria, or team Jacob?

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Comments

  • psyclumpsyclum Member Posts: 792

    inventory system:  lack of space is one of the biggest turn off for me in a game.  I want to spend my online time playing the game, not running between the field and the vender selling junk.

    LFG system:  I dont understand how a MMO wouldnt have a well developed LFG system...  

    travel system:   the 1st time you travel through a zone,  it's neat and pretty.  the 10,000th time you travel through the same zone, you get REALLY annoyed that you are wasting time going through the zone AGAIN.(especially if there are stupid mobs that are 10 to 20 levels below you still pounding on you or knocking you off your mount....) 

  • Cactus-ManCactus-Man Member Posts: 572

    Three things that could be considered minor but to me means I will not play a game.

     

    Inability to jump

    Inability to move while attacking, except for spell casters

    Inability to move using WSAD

     

    I know others don't care so much but if I can't do these basic things a game is a bust for me.

    All men think they're fascinating. In my case, it's justified

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Cactus-Man
    Three things that could be considered minor but to me means I will not play a game.
     
    Inability to jump
    Inability to move while attacking, except for spell casters
    Inability to move using WSAD
     
    I know others don't care so much but if I can't do these basic things a game is a bust for me.

    Agreed here. I also agree with the bag space point made earlier, but that really would not make me NOT play the game, it is more like just an annoyance.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • NadiaNadia Member UncommonPosts: 11,798

    mmos that lack or have poor LFG systems

  • elockeelocke Member UncommonPosts: 4,335

    Hmmm...most of my pet peeves have to do with other people.

    1.  General chat that reads like something you would find on bathroom walls.

    2.  People swooping to kill steal or node steal knowing full well you were about to grab it.

    3.  People not understanding why people solo in an MMORPG, altogether ignoring the fact that people solo all the time in the Real World and interact with people on a limited basis, so why wouldn't I bring that behavior over into a virtual "world"? 

  • King_KumquatKing_Kumquat Member Posts: 492

    Gear checks.

    Keyed instances.

    Daily limits.

    Turning in a quest to just be turned around to go back to the same specific area to kill a named mob; after I had already wiped him out and all his minions collecting some sort of toes.


    Will develop an original MMORPG title for money.
  • quentin405quentin405 Member Posts: 468

    Im not TOO picky but yes I agree I have a few pet peeves.. 

    1: When games have extensive group finding/ dungeon party finding tools and people dont use them choosing rather to spam chat with 35 tnk LFG ___ (insert random dungeon acronym)

     

    2: Games that are so linear to a point that if I made an alt toon, he would do every single quest the first toon did without a choose to branch off another path.

     

    3: Games that have top of the line photo realistic graphics (which are great) but the gameplay is either 10 years old or so boring and repetative that no one plays it after a few months..

     

    I guess all but the first spot would keep me from playing something..

    image

  • quentin405quentin405 Member Posts: 468

    Turning in a quest to just be turned around to go back to the same specific area to kill a named mob; after I had already wiped him out and all his minions collecting some sort of toes.

     

    Sorry to double post, but I LOL'd at this.. Omg that is the worst thing .. I cant stand that and wonder whos idea it was.. Because it wouldnt be so bad, but you usually get back to the spot just in time to see the entire area respawn :-(

    image

  • ExilorExilor Member Posts: 391

    The "slang" around them. Hype, content, wow clone, "living, breathing world!", "please look forward to it", end game, hardcore, casual, mmo fix, fresh, exciting, microtransaction.. many neutral words have been tarnished for me.

     

    And into the games themselves: a gaudy, baroque UI full of big letters, constant messages appearing at the center of the screen with jarring sound effects, and player names being as big as the characters themselves. 

    And global cooldown. I'd rather have it implicit, and only show cooldowns for individual skills. I find it very distracting.

  • Short-StrawShort-Straw Member Posts: 422

    While I'm open to construcrive criticism, anybody who tells me, in an "holier than thou" manner, how to play. These people all need to die a slow painful death, preferably covered in slimey postules of agony.

    image

  • servedoggservedogg Member Posts: 105

    Games that don't require social interaction to succeed.  The biggest 2 examples of these would be:

    Being able to solo through the entire game.

    Being able to get a party through automated lfg tools.

     

    These are obviously contrary to what a few others posted, and I know I'm in the minority, but I had liked the communities of MMOs better before these 2 aspects of current MMOs were introduced.

  • King_KumquatKing_Kumquat Member Posts: 492

    Originally posted by quentin405

    Turning in a quest to just be turned around to go back to the same specific area to kill a named mob; after I had already wiped him out and all his minions collecting some sort of toes.

     

    Sorry to double post, but I LOL'd at this.. Omg that is the worst thing .. I cant stand that and wonder whos idea it was.. Because it wouldnt be so bad, but you usually get back to the spot just in time to see the entire area respawn :-(

    See, you've been there.

    I'd like to add, "The distance the internet creates between me and my pal who'd just say 'oh well just more xp for us then' No you twit it's monotony!"


    Will develop an original MMORPG title for money.
  • sirphobossirphobos Member UncommonPosts: 620

    1) Kill 10 rats quests

    2) Boring and/or small worlds at the expense of lots of instanced content

    3) Fast leveling systems that are followed by endless gear grinds

  • TrokarnTrokarn Member Posts: 68

    1) 1,2,3 Button mashing combat

    2) Quest grinding to max level

    3) Only thing to do at end game is raiding

    4) Trinity system

    5) Being penalized for grouping

    EDIT:

    6) Gear determines winner in combat instead of Skill

    7) Dumb AI

  • maimeekraimaimeekrai Member UncommonPosts: 256

    Quests to collect vital organs from monsters/animals who seem to be able to live without them.

    Bring me 10 hearts. Nope nothing in this one either...

     

    ------- END TRANSMISSION

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by maimeekrai

    Quests to collect vital organs from monsters/animals who seem to be able to live without them.

    Bring me 10 hearts. Nope nothing in this one either...

     

    Lol.  Reminds me of the name dogs with only 3 legs are given, "Lucky".  Seems to be a whole forest of  Bears/Boars/Cats/Wolves and so on, named "Lucky". 

    They also seem to be all half blind, deaf, or rotting.  Some serious ecological issues in these virtual worlds, I tell ya.  I think devs need to "go green".

  • waynejr2waynejr2 Member EpicPosts: 7,771

    1) Forums

    2) chat

    3) forced grouping

    4) standing in the fire doesn't give buffs.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • godzilr1godzilr1 Member UncommonPosts: 550

    1) Lack of vision in playstyles, classes, races.

    2) lack of immersion

    3) boring local quests at hubs.

  • k11keeperk11keeper Member UncommonPosts: 1,048

    I get furiously angry whenever I see a "!" or "?" glowing over and NPCs head. Plus all the crap quests that are usually acquired from these strange individuals. I miss when that wasn't the norm.

  • RohnRohn Member UncommonPosts: 3,730

    The creation of a virtual world and society is one of the most important things to me in an MMORPG.  My main pet peeve are games that do not develop such a world, or relegate it to uselessness with instancing, dungeon finders, or other tools that damage that virtual world.

    Hell hath no fury like an MMORPG player scorned.

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by elocke

    3.  People not understanding why people solo in an MMORPG, altogether ignoring the fact that people solo all the time in the Real World and interact with people on a limited basis, so why wouldn't I bring that behavior over into a virtual "world"? 

     

    The real world has perma death. So why wouldn't you want that  in the virtual "world"?

    image

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by Ihmotepp

    Originally posted by elocke



    3.  People not understanding why people solo in an MMORPG, altogether ignoring the fact that people solo all the time in the Real World and interact with people on a limited basis, so why wouldn't I bring that behavior over into a virtual "world"? 

     

    The real world has perma death. So why wouldn't you want that  in the virtual "world"?

    Perma death isn't by choice.  :D  I was just talking about the behavior I bring over, which is MY choice.  Besides, if I bring perma death into a virtual world, than that kind of negates having a virtual world in the first place.  Heheh.

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by servedogg

    Being able to get a party through lfg tool.

    These are obviously contrary to what a few others posted, and I know I'm in the minority, but I had liked the communities of MMOs better before these 2 aspects of current MMOs were introduced.

    WOW and RIFT are the only mmos i know of with dungeon finders

     

    the LFG tools i want in mmos -- you still have to TALK to people to group up

     

    Everquest has had a decent LFG tool since 2003,  8 years ago,  and yet ive seen later mmos that lack a decent lfg tool

  • servedoggservedogg Member Posts: 105

    Originally posted by Nadia

    Originally posted by servedogg

    Being able to get a party through lfg tool.

    These are obviously contrary to what a few others posted, and I know I'm in the minority, but I had liked the communities of MMOs better before these 2 aspects of current MMOs were introduced.

    WOW and RIFT are the only mmos i know of with dungeon finders

     

    the LFG tools i want in mmos -- you still have to TALK to people to group up

     

    Everquest has had a decent LFG tool since 2003,  8 years ago,  and yet ive seen later mmos that lack a decent lfg tool

     I agree with what you said.  I should have worded it differently.  I'm against automated/matchmaking tools which takes community and social aspects out of party formation. 

  • stragen001stragen001 Member UncommonPosts: 1,720

    Ninjas

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

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