I wonder how many of those votes are from people that have multiple signups?
That's an interesting question, because SWG preCU/NGE had more than a few cases of individuals with multiple accounts, so that they could have several toons on the same server. Under the original setup of SWG, it was one toon a server, until you unlocked your Jedi toon, per account.
One of the things that damaged SWG when they introduced the CU and its logical successor, the NGE, is that they alienated a lot of people who had multiple accounts, which exacerbated their subscription loss...far more than a similar trauma would on most other games, where usually you only have a single account, but can have multiple toons on a single server, as you see in WoW.
If you tick off one individual who has say four accounts, you'lve lost four times the revenue if they cancel them all. I recall one player on Ahazi who had 12 accounts.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
As others have stated, I think it's glaringly obvious why it's shutting down. No need for two Star Wars games in town. Might as well consolidate all of the fans to one game. Let's face it, if this was SWG pre-NGE, I would sign in a heartbeat; however, it's not. Not worth saving in my opinion. Sorry.
SWG being better than previous versions of SWG is not very relevant. SWG is not good enough to compete in the mmo market and thus it is shutting down.
Interesting enough, that isn't something that can be said about previous verions of SWG as they each had hundreds of thousands of subscribers.
Previous versions of SWG had more subscribers because there was no bad rep with the game with Amazon still hosting loads of 1 star reviews from 2005-2006, and no one endured the changes of CU or NGE.
If the SWG of today released in 2003 and stayed like it all these years, it would be more popular than pre-CU
SWG being better than previous versions of SWG is not very relevant. SWG is not good enough to compete in the mmo market and thus it is shutting down.
Interesting enough, that isn't something that can be said about previous verions of SWG as they each had hundreds of thousands of subscribers.
Previous versions of SWG had more subscribers because there was no bad rep with the game with Amazon still hosting loads of 1 star reviews from 2005-2006, and no one endured the changes of CU or NGE.
If the SWG of today released in 2003 and stayed like it all these years, it would be more popular than pre-CU
Wait a second, were you not just pointing out how awesome and #1 people were voting SWG on this very site? Now you are pointing out how poorly SWG is being rated on another site?
What gives? Either the game is revered for being awesome or it isn't.
WoW:Cataclysm is loaded with 1-2 star reviews on Amazon and it is currently in the top ten best selling pc games there. The overall average rating between Cataclysm(3 stars) and SWG:Complete adventures(2.5 stars) is 1/2 a star.
Just for note all of the EQ/EQ2 games are rated 4-5 stars on amazon, so what should we learn from that!?!?
SWG being better than previous versions of SWG is not very relevant. SWG is not good enough to compete in the mmo market and thus it is shutting down.
Interesting enough, that isn't something that can be said about previous verions of SWG as they each had hundreds of thousands of subscribers.
Previous versions of SWG had more subscribers because there was no bad rep with the game with Amazon still hosting loads of 1 star reviews from 2005-2006, and no one endured the changes of CU or NGE.
If the SWG of today released in 2003 and stayed like it all these years, it would be more popular than pre-CU
Wait a second, were you not just pointing out how awesome and #1 people were voting SWG on this very site? Now you are pointing out how poorly SWG is being rated on another site?
What gives? Either the game is revered for being awesome or it isn't.
WoW:Cataclysm is loaded with 1-2 star reviews on Amazon and it is currently in the top ten best selling pc games there. The overall average rating between Cataclysm(3 stars) and SWG:Complete adventures(2.5 stars) is 1/2 a star.
Just for note all of the EQ/EQ2 games are rated 4-5 stars on amazon, so what should we learn from that!?!?
Most of the reviews were made solely on the state of the game at 2005-2006. The game TODAY is awesome. If the game was still like it was in Nov 2005 then I doubt many would have voted on SWG
All attempts at levity aside superniceguy, you insist on presenting your opinions on the state of SWG as irrefutable hard facts. That so many people are disagreeing with you should be evidence enough that your statements are opinions. All this is a mute point as SOE has stated the game will close and has given the reason why. I find it admirable that you would like to save the game you love but, like so many on here have stated, sometimes we need to learn when the turkey is dead and just let go...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
With POSITIVE word of mouth from satisfied customers.
NGE SWG has never had that in vast quantities.
That's the main thing. Go into any other MMO and mention SWG and you'll start a conversation about how bad the game is. Most of the people who have tried the current game don't find it to be a good game, and they aren't shy about expressing their feelings about it when the topic comes up.
You can go through this forum and read posts from people who tried the free trial. Some are negative right off the bat, and others start off positive, but as time goes on the original poster slowly grows more and more negative towards the game. Those are always enjoyable threads.
SWG is currently a buggy, unfun mess of a game. The core game systems a horiibly implemented, and the game engine cannot handle the psuedo-FPS combat system. The combat system is still the horrid system that went live with the NGE, the devs just slapped a target lock on top of it because they didn't want to waste the effort (nor did they have the talent) to implement a collision detection system. One of the developers finally admitted, about a year ago (which had been pointed out to them and denied by them since the NGE went live), the game engine couldn't handle the combat system, but added that they had no intention of fixing the problem.
SWG died the day the NGE went live. It went into cardiac arrest and has been on absolute life support since then...
Save SWG? It can't go away soon enough. I'm glad and I hope all the fanbois that have lied about how good this monstrosity is for years and years to entice suckers into paying and playing feel the pain of losing their characters...
Good riddance SWG, you had so much potential yet SOE failed. For you people who have actually PAID to play the NGE for any period of time -- LOL
With POSITIVE word of mouth from satisfied customers.
NGE SWG has never had that in vast quantities.
Neither did the previous versions of SWG.
I'd disagree on that...because to this day, if you bring up the topic of SWG in another game, you'll get lots of nostalgic responses about the original game...particularly about how much potential players saw in it.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
With POSITIVE word of mouth from satisfied customers.
NGE SWG has never had that in vast quantities.
Neither did the previous versions of SWG.
I'd disagree on that...because to this day, if you bring up the topic of SWG in another game, you'll get lots of nostalgic responses about the original game...particularly about how much potential players saw in it.
Not from what I've seen on the TOR forums. Any time someone starts a thread on SWG, numerous posters say they don't want it to be anything like that game. Their attitude is "You had your Star Wars game, not let us have ours." Guess it depends on which group of people you are talking about. Of course players that love sandboxes will talk about the game with fondness. The hundreds of thousands that played it and left on a monthly basis after launch will have a different viewpoint. I think it had some a few nice features but overall was lacking in too many things to justify a subscription.
And really, EVERY game has potential. Potential is a very weak argument to make, especially on a game that failed on the massive level that SWG did.
The hundreds of thousands that played it and left on a monthly basis after launch will have a different viewpoint. I think it had some a few nice features but overall was lacking in too many things to justify a subscription.
If this were true, then the game would have shut down in October 2003.
Just slightly overstated. Come back and try again.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
The hundreds of thousands that played it and left on a monthly basis after launch will have a different viewpoint. I think it had some a few nice features but overall was lacking in too many things to justify a subscription.
If this were true, then the game would have shut down in October 2003.
Just slightly overstated. Come back and try again.
What's overstated? The game had at it's peak 350k subs and sold 1mil boxes. That's hundreds of thousands of people who tried the game and didn't stay subbed.
As others have stated, I think it's glaringly obvious why it's shutting down. No need for two Star Wars games in town. Might as well consolidate all of the fans to one game. Let's face it, if this was SWG pre-NGE, I would sign in a heartbeat; however, it's not. Not worth saving in my opinion. Sorry.
SWG now is far better than SWG pre-NGE
SWG now is a joke. The punchline hits in December.
RIghtyoh. SWG-NGE haters. Shut up. I don't like SWG in its current incarnation, either, but this thread is not about that.
SWG-NGE lovers. I'm sorry. I really hope you'll find a better alternative, though at the moment nothing springs to mind. I'd sign the petition, but given SOE's history, it'd be a waste of bits.
If you want to play SWG pre-CU, send me a PM. Not sure we're allowed to talk about that in the forums.
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
The hundreds of thousands that played it and left on a monthly basis after launch will have a different viewpoint. I think it had some a few nice features but overall was lacking in too many things to justify a subscription.
If this were true, then the game would have shut down in October 2003.
Just slightly overstated. Come back and try again.
What's overstated? The game had at it's peak 350k subs and sold 1mil boxes. That's hundreds of thousands of people who tried the game and didn't stay subbed.
The way it was phrased implied "hundreds of thousands every day" LEFT. I don't think that's what was meant, but good luck getting any intellectual honesty around here.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
I have never played SWG. But I know if my favorite game were to close I would like it to stay online. But only if the game was making enough money to cover the cost of the game.
But i also understand that it is a business, and with the upcoming game ready to be released i understand that it will not contribute to SWTOR.
EQ2Wire Exclusive: It is unfortunate that LucasArts wanted to terminate the contract not only on Star Wars Galaxies but SWG The Card Game to avoid any confusion with SW:TOR by BioWare. And this is not supposition, it’s confirmed by 2 sources in the industry. SOE didn’t want to end the game.
This says it was all LA that wanted SWG ended and the reason being is so we don't confuse SWG for TOR. Do they think we are that stupid? With as much as TOR has cost to make it is going to have to have a record breaking launch so LA wants to sacrafice SWG to help insure that? As a player of SWG I can say they have alienated far more people and made TOR haters by this move than will ever confuse the two games. How stupid do they think we are? Why has there by zero and I mean zero responce from LA over closing SWG? Why is no one and I mean no media asking LA anything?
Comments
That's an interesting question, because SWG preCU/NGE had more than a few cases of individuals with multiple accounts, so that they could have several toons on the same server. Under the original setup of SWG, it was one toon a server, until you unlocked your Jedi toon, per account.
One of the things that damaged SWG when they introduced the CU and its logical successor, the NGE, is that they alienated a lot of people who had multiple accounts, which exacerbated their subscription loss...far more than a similar trauma would on most other games, where usually you only have a single account, but can have multiple toons on a single server, as you see in WoW.
If you tick off one individual who has say four accounts, you'lve lost four times the revenue if they cancel them all. I recall one player on Ahazi who had 12 accounts.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
I play SWG and am in the reality, those who do not play SWG are in dream world
Star Trek Online - Best Free MMORPG of 2012
SWG being better than previous versions of SWG is not very relevant. SWG is not good enough to compete in the mmo market and thus it is shutting down.
Interesting enough, that isn't something that can be said about previous verions of SWG as they each had hundreds of thousands of subscribers.
Previous versions of SWG had more subscribers because there was no bad rep with the game with Amazon still hosting loads of 1 star reviews from 2005-2006, and no one endured the changes of CU or NGE.
If the SWG of today released in 2003 and stayed like it all these years, it would be more popular than pre-CU
Star Trek Online - Best Free MMORPG of 2012
Wait a second, were you not just pointing out how awesome and #1 people were voting SWG on this very site? Now you are pointing out how poorly SWG is being rated on another site?
What gives? Either the game is revered for being awesome or it isn't.
WoW:Cataclysm is loaded with 1-2 star reviews on Amazon and it is currently in the top ten best selling pc games there. The overall average rating between Cataclysm(3 stars) and SWG:Complete adventures(2.5 stars) is 1/2 a star.
Just for note all of the EQ/EQ2 games are rated 4-5 stars on amazon, so what should we learn from that!?!?
Most of the reviews were made solely on the state of the game at 2005-2006. The game TODAY is awesome. If the game was still like it was in Nov 2005 then I doubt many would have voted on SWG
{mod edit}
Star Trek Online - Best Free MMORPG of 2012
All attempts at levity aside superniceguy, you insist on presenting your opinions on the state of SWG as irrefutable hard facts. That so many people are disagreeing with you should be evidence enough that your statements are opinions. All this is a mute point as SOE has stated the game will close and has given the reason why. I find it admirable that you would like to save the game you love but, like so many on here have stated, sometimes we need to learn when the turkey is dead and just let go...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
Great games sell themselves.
With POSITIVE word of mouth from satisfied customers.
NGE SWG has never had that in vast quantities.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
That's the main thing. Go into any other MMO and mention SWG and you'll start a conversation about how bad the game is. Most of the people who have tried the current game don't find it to be a good game, and they aren't shy about expressing their feelings about it when the topic comes up.
You can go through this forum and read posts from people who tried the free trial. Some are negative right off the bat, and others start off positive, but as time goes on the original poster slowly grows more and more negative towards the game. Those are always enjoyable threads.
SWG is currently a buggy, unfun mess of a game. The core game systems a horiibly implemented, and the game engine cannot handle the psuedo-FPS combat system. The combat system is still the horrid system that went live with the NGE, the devs just slapped a target lock on top of it because they didn't want to waste the effort (nor did they have the talent) to implement a collision detection system. One of the developers finally admitted, about a year ago (which had been pointed out to them and denied by them since the NGE went live), the game engine couldn't handle the combat system, but added that they had no intention of fixing the problem.
SWG died the day the NGE went live. It went into cardiac arrest and has been on absolute life support since then...
Save SWG? It can't go away soon enough. I'm glad and I hope all the fanbois that have lied about how good this monstrosity is for years and years to entice suckers into paying and playing feel the pain of losing their characters...
Good riddance SWG, you had so much potential yet SOE failed. For you people who have actually PAID to play the NGE for any period of time -- LOL
Tecmo Bowl.
With POSITIVE word of mouth from satisfied customers.
NGE SWG has never had that in vast quantities.
Currently Playing: World of Warcraft
I'd disagree on that...because to this day, if you bring up the topic of SWG in another game, you'll get lots of nostalgic responses about the original game...particularly about how much potential players saw in it.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
Not from what I've seen on the TOR forums. Any time someone starts a thread on SWG, numerous posters say they don't want it to be anything like that game. Their attitude is "You had your Star Wars game, not let us have ours." Guess it depends on which group of people you are talking about. Of course players that love sandboxes will talk about the game with fondness. The hundreds of thousands that played it and left on a monthly basis after launch will have a different viewpoint. I think it had some a few nice features but overall was lacking in too many things to justify a subscription.
And really, EVERY game has potential. Potential is a very weak argument to make, especially on a game that failed on the massive level that SWG did.
Currently Playing: World of Warcraft
If this were true, then the game would have shut down in October 2003.
Just slightly overstated. Come back and try again.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
What's overstated? The game had at it's peak 350k subs and sold 1mil boxes. That's hundreds of thousands of people who tried the game and didn't stay subbed.
SWG now is a joke. The punchline hits in December.
Tecmo Bowl.
RIghtyoh. SWG-NGE haters. Shut up. I don't like SWG in its current incarnation, either, but this thread is not about that.
SWG-NGE lovers. I'm sorry. I really hope you'll find a better alternative, though at the moment nothing springs to mind. I'd sign the petition, but given SOE's history, it'd be a waste of bits.
If you want to play SWG pre-CU, send me a PM. Not sure we're allowed to talk about that in the forums.
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
SWG had a really good run and i been playing since beta, But since SOE has a contract with lucasarts and SOE,
SOE desided to end the contract in DEc becouse it costing more to run then there actully making and you cant blame them for it really.
{mod edit}
http://www.speedtest.net/result/3845509852.png
It really seemed more like LA decided to cancel the contract, just saying.
The way it was phrased implied "hundreds of thousands every day" LEFT. I don't think that's what was meant, but good luck getting any intellectual honesty around here.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
It was benefitial for both companies to end the contract.
For SOE it wasn't worth paying to extend the contract and maintain the game, especially after SWTOR releases.
For Lucas Arts they no longer have to watch as SOE fumbles around trying to make SWG work and continue to drag their IP through the mud.
There was no benefit for either company to continue this game.
I have never played SWG. But I know if my favorite game were to close I would like it to stay online. But only if the game was making enough money to cover the cost of the game.
But i also understand that it is a business, and with the upcoming game ready to be released i understand that it will not contribute to SWTOR.
Just a reminder that discussing private servers and the like is not allowed.
To give feedback on moderation, contact mikeb@mmorpg.com
On EQ2wire there is a transcript of Fan Faire opening cerimony http://eq2wire.com/2011/07/07/live-welcome-reception/comment-page-1/#comment-10484. In this transcript there is a paragraph that says..
EQ2Wire Exclusive: It is unfortunate that LucasArts wanted to terminate the contract not only on Star Wars Galaxies but SWG The Card Game to avoid any confusion with SW:TOR by BioWare. And this is not supposition, it’s confirmed by 2 sources in the industry. SOE didn’t want to end the game.
This says it was all LA that wanted SWG ended and the reason being is so we don't confuse SWG for TOR. Do they think we are that stupid? With as much as TOR has cost to make it is going to have to have a record breaking launch so LA wants to sacrafice SWG to help insure that? As a player of SWG I can say they have alienated far more people and made TOR haters by this move than will ever confuse the two games. How stupid do they think we are? Why has there by zero and I mean zero responce from LA over closing SWG? Why is no one and I mean no media asking LA anything?