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PLEASE Lucars Art for Godsake, release this game back when you get the right back for this game!

13

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  • BullseyeArc1BullseyeArc1 Member UncommonPosts: 410

    Originally posted by Tardcore

    Originally posted by firefly2003


    Originally posted by 266135

    So you want LucasArts to re-release a game that is considered one of the greatest screw ups in mmo history? Thats like shooting your self in the foot before a race. They were smart to publicly cancel SWG before TOR gets released so they can show investors their full involvment in an actual good game.

    What's good about TOR? Sounds and looks like every other MMO out there....

    Its not an eight year old game with a severly chequered past, where its best code has been flushed down the bog?

     

    To the OP, do you not understand that LA is putting no money or effort into either SWG or SWTOR? All they own is the SW licsense which they then farm out to game companies that want to make games based on the Star Wars universe. SOE still owns the SWG code. If they wanted to take out all of the Star Wars releated items and release the game as something else, they could do just that. Case in point is West End Games D6 Space pen and paper RPG, which is mostly just their Star Wars game with all the Star Wars references removed.

     I used to make the same mistake in thinking LA turned off the funding, it was SOE all along that controled how much development money the game got.    Smed decided to kill the game after the NGE.   I found this no idea if its true but.

    BioWare opened an Austin, Texas studio in 2006 to create an MMO. BioWare unveiled the MMO as Star Wars: The Old Republic in 2008.

    Since then, new owner EA has made no secret of The Old Republic's gargantuan cost, regularly referring to the MMO as its most expensive project ever. It wasn't until October 2010, however, that we got an inkling of just how expensive, when an anonymous insider named EA Louse claimed EA had spent $300 million on SWTOR.

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by BullseyeArc1

    Originally posted by Tardcore


    Originally posted by firefly2003


    Originally posted by 266135

    So you want LucasArts to re-release a game that is considered one of the greatest screw ups in mmo history? Thats like shooting your self in the foot before a race. They were smart to publicly cancel SWG before TOR gets released so they can show investors their full involvment in an actual good game.

    What's good about TOR? Sounds and looks like every other MMO out there....

    Its not an eight year old game with a severly chequered past, where its best code has been flushed down the bog?

     

    To the OP, do you not understand that LA is putting no money or effort into either SWG or SWTOR? All they own is the SW licsense which they then farm out to game companies that want to make games based on the Star Wars universe. SOE still owns the SWG code. If they wanted to take out all of the Star Wars releated items and release the game as something else, they could do just that. Case in point is West End Games D6 Space pen and paper RPG, which is mostly just their Star Wars game with all the Star Wars references removed.

     I used to make the same mistake in thinking LA turned off the funding, it was SOE all along that controled how much development money the game got.    Smed decided to kill the game after the NGE.   I found this no idea if its true but.

    BioWare opened an Austin, Texas studio in 2006 to create an MMO. BioWare unveiled the MMO as Star Wars: The Old Republic in 2008.

    Since then, new owner EA has made no secret of The Old Republic's gargantuan cost, regularly referring to the MMO as its most expensive project ever. It wasn't until October 2010, however, that we got an inkling of just how expensive, when an anonymous insider named EA Louse claimed EA had spent $300 million on SWTOR.

    EA Louse himself has since recanted the $300 million claim.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • MimzelMimzel Member UncommonPosts: 375

    Originally posted by firefly2003

    Originally posted by meleemadness


    Originally posted by 266135

    So you want LucasArts to re-release a game that is considered one of the greatest screw ups in mmo history? Thats like shooting your self in the foot before a race. They were smart to publicly cancel SWG before TOR gets released so they can show investors their full involvment in an actual good game.

     You apparently can't read very well....please stop cheating in your college classes and try to pay attention...it is never to late for you to learn.

    So, putting the game back to pre-CU would draw a lot of ppl back to the game, fix a few bugs and update the graphics and you are back in business.

    I will more than likely buy the Bioward RPG, SW:TOR but I don't like RPGs that much as there is no community interaction....all my interaction will be with NPCs and their voiceovers.  I won't have a house in a guild village/town...I won't have to find out who the best crafter is and I won't have to make friends because it is an RPG and I can have my own party due to the companion system!  Can't wait.....not!  I figure after two months I will be playing EQ2 or GW2..or both!

    I still miss Pre-CU SWG.....it was the best game I have ever seen or played, period!!!

    I think one of the posters on the offical SWG forums said it dead on about TOR... copy, paste here....

    TOR is a Linear online Multiplater that is Quest orientated with Zero Sandbox





    A TOR developer found resource gathering was boring to him so he has chosen that I will have offline companions to gather resources for me.





    A TOR developer found that crafting was boring to her so she has chosen that I will have companions to craft for me.





    A TOR developer found free-form space too difficult so he has chosen the exact paths I will travel in space.





    A TOR developer thought the social professions were a waste of time so she made the choice for me that I will not play them.





    A TOR developer decided that switching sides should not be allowed so I do not have that choice, ever.





    A TOR developer found persistent player structures cluttered the landscape too much so where I will live has been chosen for me.



    I don't see TOR as an Option for a lot of the SW:G player base.

    I'm afraid youre right - its not. They are not saying they are going to be either.

    However, I do hope they will find a good mix between themepark and sandbox. 

    And I do miss pre-nge swg, so I can see what's all the fuss is about. However, even if SOE had free hands and had an option to renew their agreement with LA, it's perfectly valid for them to close shop on swg after a business analysis. It couldnt have made them much money. And yes, reverting to pre-nge would probably make them much more money, and they are stupid for never seing that, but you cant change that. You cant change your neighbor, and your cant change SOE.

  • shinobi234shinobi234 Member Posts: 437

    Originally posted by meleemadness

    Originally posted by 266135

    So you want LucasArts to re-release a game that is considered one of the greatest screw ups in mmo history? Thats like shooting your self in the foot before a race. They were smart to publicly cancel SWG before TOR gets released so they can show investors their full involvment in an actual good game.

     You apparently can't read very well....please stop cheating in your college classes and try to pay attention...it is never to late for you to learn.

    So, putting the game back to pre-CU would draw a lot of ppl back to the game, fix a few bugs and update the graphics and you are back in business.

    I will more than likely buy the Bioward RPG, SW:TOR but I don't like RPGs that much as there is no community interaction....all my interaction will be with NPCs and their voiceovers.  I won't have a house in a guild village/town...I won't have to find out who the best crafter is and I won't have to make friends because it is an RPG and I can have my own party due to the companion system!  Can't wait.....not!  I figure after two months I will be playing EQ2 or GW2..or both!

    I still miss Pre-CU SWG.....it was the best game I have ever seen or played, period!!!

    if you dont like the new things then you not a gamer then stop wining and get in with the new......... the new game is awsome and you can group your partners are for crafting so ... you dont know anything about the new star wars game its going to be awsome i sure it will do well. if you dont like it and want to play wack everquest 2 and guild wars 2 is ok but i dont like fantasy crap with orcs and humans star wars is different :P. so go ahead play your fantasy fairy stuff  while we play the new stuff...

    .....

  • MimzelMimzel Member UncommonPosts: 375

    @shinobi: I think someones buttons got pushed..?

  • EndDreamEndDream Member Posts: 1,152

    Unfortunatly, it is over. Sorry to all the players but its done.

    Remember Old School Ultima Online

  • shinobi234shinobi234 Member Posts: 437

    Originally posted by Mimzel

    @shinobi: I think someones buttons got pushed..?

    lol really you the one wining about the game being shut down i could  care less then two coins.....

    .....

  • donjuanagaindonjuanagain Member UncommonPosts: 135

    Some of you people really need to get a life and get over SWG. Its not coming back, they arent going to keep it going and its going to shut down. Sorry you just got slapped in the face and now feel like youre owed an apology but you dont get one. SWG was good while it lasted and like most good things, they all must come to an end. SWTOR is going to be a pretty decent game. Is it going to be great? Noone will know until after it launchs. Everything everyone in these forums is at best pure speculation about SWTOR. 

  • Xero_ChanceXero_Chance Member Posts: 519


    Originally posted by donjuanagain
    Some of you people really need to get a life and get over SWG.

    Ditto
  • AC1074AC1074 Member Posts: 274

    Originally posted by TUX426

    Originally posted by niceguy3978


    Originally posted by TUX426


    Originally posted by someforumguy


    Originally posted by TUX426

    It wasn't Lucas Arts.

    SOE paid Lucas Arts a % of profit (game + TCG), not a set fee, so 1 customer or 8k, didn't matter.

    This is PR spin by Smed meant to throw it at the feet of Lucas Arts when it is a SOE decission - ONLY SOE is responsible for it.

    So SOE doesnt need to buy a license that is valid for just a few years and ends this year? Without it, SOE doesnt have the right to run SWG. If what you said was true, then any dev could just create a SW MMO and just give a percentage to LA. This is not how it happens though.

    Where did I say that? I didn't.

    It's called a license agreement for a reason, the details of that agreement are not generally pubic knowledge. You assume they just have to pay some flat fee to "buy the license"?! If so, you're incorrect.

    That's not the only issue though.  Lucas Arts can charge whatever they want, however they want.  The could simply have said "When your contract is up in 2012 (as has been confirmed already) we're tripling the fee."  I mean technically it would have been SOE's decision not to renew, but why would they at a higher price?  I'm not saying that this is what happened, but there are so many scenarios where either side could have said "no more."  There is no law stating that Lucas had to renew the contract, after all, if they think that many of the SWG playerbase would migrate over why would they need to renew the license?  Also, Bioware could have requested and/or paid for exclusivity for a persistent world Star Wars MMO (the clonewars thing from SOE is not really a persistant world).  

    Lucas Arts could have, yes...Bioware could have as well...but neither did.

    I'm not asking you to believe me - I'm simply stating what I've heard and believe to be the truth on this subject.

    My information comes from a source that has been spot on accurate with everything from the PSN/SOE hack to the layoffs a few months ago. I assure you that what I've stated is true to the very best of my ability to confirm it. Lucas Arts had given SOE the green light on 2012 with SWG, operating under the same shared revenue agreement (not a 'fee'). SOE decided to close down SWG on their own.

     I personally think Lucasarts wanted SWG to end to make room for SWTOR. However, I think if SOE wanted to continue SWG they could have renewed the license agreement. This leads me to believe SOE did not want to renew the license agreement NOT Lucasarts. So SOE and their infinite lies just say that it was a "mutual agreement". My reasoning comes from a dated interview from Eurogamer containing a quote from Lucasarts which read 

    "We have many other features planned to support Star Wars Galaxies," said LucasArts' Tom Nichols to Eurogamer. "We see no reason why the two games can't exist together," he added. LucasArts is acting as publisher for The Old Republic.

    With that said why would Lucasarts cancel their licensing agreement with SOE if they feel both games can co exist? I think SOE opted out for obvious reasons along with the hard community that has emerged from one of the greatest blunders in the gaming industry.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    The game was a dud from the beginning. Lucas Arts would much rather deny its existence than relaunch this game.

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    Chicken George wont do it. He's busy casting charlie sheen as a Dark Jedi warlock assassin in his live action TV show. Plus he gaines with SWG not being around when TOR releases xmas.

    I would beg SOE to make that next sandbox based on Pre-Cu.... That has better odds my friend.

    image

  • twodayslatetwodayslate Member Posts: 724

    So, OP has experience with SOE and expects LA to be a savior?  Hate to break it to you, but they care less about their customers than SOE ever will.

  • dageezadageeza Member Posts: 578

    SWG is a true tragedy imho..

    And one cant help but to think SWGs seemingly well timed demise is somehow directly related to LA and the future release of TOR..

    I was looking forward to revisiting all the old SOE games via the 19.95 all access but after the announcement of SWG shutting down it became obvious why the price was lowered and i wont waste another dollar or another minute developing my characters in any of these games only to see my characters permenantly taken away as each game slowly but surely shuts down from SOEs incompetence and uncomprimising gamer unfriendly business model...

    Destroy my characters in one game and you lose me as a customer for any of your future games as well, $oe simply cannot be trusted to do the right thing and would rather kill your characters as opposed to iniatiating a feasable business model to survive.....

    Locust Arts cares even less than SOE about their customers they dont even care how bad SW games are made under license or even how poorly they reflect on the image set by the excellent SW movies..

    I love bioware but i dont trust that TOR will deliver over an average WoW style gaming experience in space when its all said and done..

    Playing GW2..

  • shinobi234shinobi234 Member Posts: 437

    Originally posted by dageeza

    SWG is a true tragedy imho..

    And one cant help but to think SWGs seemingly well timed demise is somehow directly related to LA and the future release of TOR..

    I was looking forward to revisiting all the old SOE games via the 19.95 all access but after the announcement of SWG shutting down it became obvious why the price was lowered and i wont waste another dollar or another minute developing my characters in any of these games only to see my characters permenantly taken away as each game slowly but surely shuts down from SOEs incompetence and uncomprimising gamer unfriendly business model...

    Destroy my characters in one game and you lose me as a customer for any of your future games as well, $oe simply cannot be trusted to do the right thing and would rather kill your characters as opposed to iniatiating a feasable business model to survive.....

    Locust Arts cares even less than SOE about their customers they dont even care how bad SW games are made under license or even how poorly they reflect on the image set by the excellent SW movies..

    I love bioware but i dont trust that TOR will deliver over an average WoW style gaming experience when its all said and done..

    i agree with you man its sad but, like you said if they kill your toons like no ones   careing would lose me to >.>. i am waiting on tor to release to be my new home and wife is waiting to so we both can have some fun blasting things with blasters :D

    .....

  • warmaster670warmaster670 Member Posts: 1,384

    Get over it FFS, your precious pre cu is dead, has been for more than 5 years, will NEVER come back, and wasnt as good as people make it out to be.

     

    Really, people get over the deaths of loved ones, you know, things that actually matter, faster than this, what a bunch of whiney babies.

     

    And i doubt LA is interested in doing something like that when it would flop and fail, considering the game wasnt all that when it came out.

     


    Originally posted by dageeza

    Destroy my characters in one game and you lose me as a customer for any of your future games as well, $oe simply cannot be trusted to do the right thing and would rather kill your characters as opposed to iniatiating a feasable business model to survive.....

    Rofl, newsflash, EVERY game gets shut down, acting like this is somehow a spiteful act on SOEs behalf just shows how unreasonable you are, I guess in your mind it would be better for them to sink MORE money into a sinking ship than to just let it sink, good thing your not in charge of any game devs.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by Ad-am

    Originally posted by TUX426


    Originally posted by niceguy3978


    Originally posted by TUX426


    Originally posted by someforumguy


    Originally posted by TUX426

    It wasn't Lucas Arts.

    SOE paid Lucas Arts a % of profit (game + TCG), not a set fee, so 1 customer or 8k, didn't matter.

    This is PR spin by Smed meant to throw it at the feet of Lucas Arts when it is a SOE decission - ONLY SOE is responsible for it.

    So SOE doesnt need to buy a license that is valid for just a few years and ends this year? Without it, SOE doesnt have the right to run SWG. If what you said was true, then any dev could just create a SW MMO and just give a percentage to LA. This is not how it happens though.

    Where did I say that? I didn't.

    It's called a license agreement for a reason, the details of that agreement are not generally pubic knowledge. You assume they just have to pay some flat fee to "buy the license"?! If so, you're incorrect.

    That's not the only issue though.  Lucas Arts can charge whatever they want, however they want.  The could simply have said "When your contract is up in 2012 (as has been confirmed already) we're tripling the fee."  I mean technically it would have been SOE's decision not to renew, but why would they at a higher price?  I'm not saying that this is what happened, but there are so many scenarios where either side could have said "no more."  There is no law stating that Lucas had to renew the contract, after all, if they think that many of the SWG playerbase would migrate over why would they need to renew the license?  Also, Bioware could have requested and/or paid for exclusivity for a persistent world Star Wars MMO (the clonewars thing from SOE is not really a persistant world).  

    Lucas Arts could have, yes...Bioware could have as well...but neither did.

    I'm not asking you to believe me - I'm simply stating what I've heard and believe to be the truth on this subject.

    My information comes from a source that has been spot on accurate with everything from the PSN/SOE hack to the layoffs a few months ago. I assure you that what I've stated is true to the very best of my ability to confirm it. Lucas Arts had given SOE the green light on 2012 with SWG, operating under the same shared revenue agreement (not a 'fee'). SOE decided to close down SWG on their own.

     I personally think Lucasarts wanted SWG to end to make room for SWTOR. However, I think if SOE wanted to continue SWG they could have renewed the license agreement. This leads me to believe SOE did not want to renew the license agreement NOT Lucasarts. So SOE and their infinite lies just say that it was a "mutual agreement". My reasoning comes from a dated interview from Eurogamer containing a quote from Lucasarts which read 

    "We have many other features planned to support Star Wars Galaxies," said LucasArts' Tom Nichols to Eurogamer. "We see no reason why the two games can't exist together," he added. LucasArts is acting as publisher for The Old Republic.

    With that said why would Lucasarts cancel their licensing agreement with SOE if they feel both games can co exist? I think SOE opted out for obvious reasons along with the hard community that has emerged from one of the greatest blunders in the gaming industry.

    Wow you can base assumptions off of 3 year old quotes, good for you, you do know things change right?

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • bleed0rangebleed0range Member Posts: 109

    Currently I've read on the SWG forums that someone on the inside mentioned the LA decided to close SWG down in an attempt to avoid consumer confusion between SWTOR and SWG.  In other words, not in an attempt to get people to play TOR, but just so that people wouldn't check out that "Star Wars MMO," and be checking out their 8 year old game by mistake. 

    I really think LA has enough money that they didn't really care if it stayed open or not.  I don't think they're worried about TOR and how it would fare with SWG.  I really think it was something really stupid like brand confusion.  Maybe because SWG has had a lot of negative press and word of mouth since the NGE and they don't want that confusion with their new game.

  • ThorvimThorvim Member Posts: 6

    since it's over dec 15th why don't they give the code to "there is another"

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Thorvim

    since it's over dec 15th why don't they give the code to "there is another"

    They can't unless Lucas art agrees to that, and they want the game gone so it wont confuse people checking up "that Star wars MMO".

    I think they fear people will google after TOR, see SWG and get turned of by an 8 year old game that is rather different to say the least.

    And if LA want it gone nothing can save the game.

  • ThorvimThorvim Member Posts: 6

    I understand that, however "there is another" will still be there even after SOE closes SWG.   

    just sayin :)

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Lucas Arts does not own the code, SOE does.  Lucas Arts cannot do anything to save the game unless SOE wants to play ball.

    Case in point: when cryptic studios lost the Marvel Universe license, they ripped out all the marvel references, bouth the Champions IP and made Champions Online.

     

    SOE cannot run the game or give out the code to anyone, because it has the Star Wars IP all over it.  They could remove all the Star Wars IP and make it a new game. 

     

     

    Furthermore, there are plenty of valid reasons listed why each company isn't very interested in SWG continuing past Dec 15th.  I don't think either company was working hard to try to renegotiate some plan to keep the game going and neither are really going to shed a tear when it closes.   Both will really be better off with it closed from a business stand point.

  • NormikeNormike Member Posts: 436

    You wanna wait 15 years for another Star Wars Galaxies?  o.O

  • OilcanharryOilcanharry Member Posts: 73

    Originally posted by zymurgeist

    There seems to be some confusion. SOE owns SWG not Lucas Arts. Without a license SOE cannot continue operating the game. Lucas Arts cannot release a game it does not own. SWG is dead as a mackerel.

     

     He's dead Jim. Departed to the happy hunting ground. Taking a dirt nap. On permanent vacation. Kicked the bucket. Crossed over to the other side. Gone into the light. Crossed the River Styx. Wandering the Elysian Fields. Paid Charon's fare. Sleeping with the fishes. Joined the choir invisible. Run down the curtain. Shuffled off this mortal coil. Bereft of life. Achieved room temperature. Bought the farm. Lies six feet under. Cashed in it's chips. Sprouted wings. Gone silently into the west. Become worm food. Fragged. Tango uniform. Got a one-way ticket. Gone to meet it's maker. Pushing up the daisies. Gone gentle into that good night. Struck it's colours. Popped off. Snuffed it. Gathered to it's people. Bought a pine condiminium. Become living challenged. Gone into the fertilizer business. His throne sits empty. Left the table. Took a powder. Reached the next stage. Leveled up. Shed this earthly veil of tears. Become extinct. Won the coffin lottery. Earned a toe tag.

    Are you getting the picture?

    Man Of Constant Sorrow

  • OilcanharryOilcanharry Member Posts: 73

    Exactly what is it that you are trying to say?

    Man Of Constant Sorrow

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