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Star Wars: The Old Republic: Do Weapon Restrictions Bug You?

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Comments

  • XNephalimXXNephalimX Member Posts: 87

    Originally posted by Icewhite

    My heavy-armored fighting with bo sticks guy is the most original concept evar!

    Yea, its sort of like the typtical  mage re-skinned as a jedi- very original. You didn't say anything slick to a can of oil.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    I want to be a wookie that plays as a jedi consular but uses a bowcaster and a lightsaber.

     

    I want to be a pureblood sith that plays as a jedi guardian that has a flamethrower and a carbine.

     

    I want to play a zabrak trooper who's learned to use a lightsaber.

     

    Hey, choices are great guys,  but restrictions are there for a reason.  Sure, some restrictions don't make sense,  Bounty Hunters or Smugglers not using carbines,  hell even smugglers and bounty hunters being stuck to just one side of a battle, but the alternative isn't much better.

     

    Class systems use weapon restrictions in a "traditional" manner here.  Each class has a restriction on what kind of weapons they can use and how they want to utilize those weapons.  If you want to use two lightsabers, you'll have to go the knight route instead of the consular and spec for them.  I know how much fun it is to pickj and choose every aspect of your character,  but the last thing people will want to see is a Jedi in Trooper armor with a lightsaber. (and this is actually possible). And have that actually be a viable means of character progression.

     

    While I'm all for more choice in games,  I would only want them to add additional choices IF they were part of the class structure, and not an open structure where anyone could use anything at anytime.  If theres anything worse than restrictions, its outrageous mix and match systems that break immersion and are impossible to balance.  See Champions Online. 

     



  • IcewhiteIcewhite Member Posts: 6,403

    ad absurdum: Well, if we can't do bo-stick guy, I want a 100-ton Atlas battlemech.  And if I can't have one, I'll take my football and go home.

    I sense a color inside/outside the lines discussion coming up.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • XNephalimXXNephalimX Member Posts: 87

    Originally posted by Icewhite

    ad absurdum: Well, if we can't do bo-stick guy, I want a 100-ton Atlas battlemech.  And if I can't have one, I'll take my football and go home.

    I sense a color inside/outside the lines discussion coming up.

    Agreed. Happens in every mmo forum. But thats what it always comes down to. To sub or not sub, generalizations and silly wigs and sigs. Id personally demand a fire breathing acrobatic gnome wielding a two handed hammer but you know... Too busy scoring touchdowns.

  • HomebrewerHomebrewer Member Posts: 11

    As much as I would have loved to have differing weapons types for the classes particularly for roleplaying purposes, I've waited long enough for this game. They can add the ability to equip other weapons in a later patch, as far as I'm concerned.

  • asj18asj18 Member UncommonPosts: 86



    Originally posted by Hluill





    I understand why, but it still bothers me that class-balancing restrictions are built into so many games.   Mages don't wear heavy armor and wield two-handers because they'd be too encumbered to cast spells.  One needs Force Training to wield a lightsaber effectively, that's why only Jedi use them. 





    Nailguns are awesome but I still carry a hammer.  It's about choices for me.  As a mage, I may want to don heavy armor and swing a two hander and basiclly gimp myself.  As trooper, I may want to try out a light saber and really hurt myself.





    Choices add depth.






     

    yes they do they add character depth and roleplay ability. u made the point i was gonna make. In a way the limitations are good and in a alot of ways they kill character concepts for people or the bad ..

     

    yes not having the choice bugs me but It will not stop me from playing this game and enjoying it


    Games I will be playing are: TES V, SWTOR, ME 3, TSW

  • LidaneLidane Member CommonPosts: 2,300

    Originally posted by Mizzmo

    As a huge Star Wars fan, I can say that this game doesn't look promising for the "true" fan. Being one that knows a little too much about the universe. But for you normal people who have just watched the movies a few times and never got into the rest of the universe, it will probably be alright.

    It's much simpler than that. If you played and enjoyed both KOTOR and Mass Effect, and would like to see a game that reminds you of both, but with MMO game mechanics and longer storylines, TOR is for you.

    If not, then don't play it. Simple, really. 

    It has nothing to do with how much of a Star Wars fan you are or how much useless trivia you know or don't know. Either you like the sci-fi games Bioware has made in the past  or you don't, and that will ultimately determine if you like TOR or not.

  • DraemosDraemos Member UncommonPosts: 1,521
    In all honesty I'm actually relieved. In games with weapon type variety, your often railroaded into using a weapon type you don't like because it's has superior stats (ie a Gun over a bow).

    I know what I'm getting in a SWtOR class from level 1... For instance I'll never be in a situation where I need to start using an epic double bladed saber that dropped off a boss on my marauder because it's statistically superior to my dual wield blades. To be fair though, I'm not a big fan of the pistols on a Bounty Hunter... They should use an carbine rifle. I suspect the main reason they use pistols is so they can use pistol loot tables for both Empire and Republic (smuggler)
  • st3v3b0st3v3b0 Member UncommonPosts: 155

    Doesn't bother me at all.  Most all games have restrictions on weapons and armor.

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    Why does Daniel Erickson laugh everytime someone points out an obvious flaw in the game? And then retort with something utterly ridiculous.

    "Boba Fett's rifle probably didn't even work! lololololololol"

    Uh, no, asshat... he shot it at Luke repeatedly in The Empire Strikes Back.

    God, this is the guy in charge?


  • Originally posted by CujoSWAoA

    Why does Daniel Erickson laugh everytime someone points out an obvious flaw in the game? And then retort with something utterly ridiculous.

    "Boba Fett's rifle probably didn't even work! lololololololol"

    Uh, no, asshat... he shot it at Luke repeatedly in The Empire Strikes Back.

    God, this is the guy in charge?

    daniel isn't in charge of TOR, he is the lead writer.  James Ohlen is in charge of TOR.

  • scragcatscragcat Member UncommonPosts: 94

    Hopefully Bioware will introduce a 'commonpool' range of weapons..i understand some restrictions such as the lighsabre being used outside of force classes but every class should be able to use 'generic pistol' or 'generic katana'. 

    Would be better if the most powerful or unique weapons are class restricted.

    When i'm told "sorry you don't know how to hit that guy in the head with a baseball bat, so use your super complex Lightsabre to pull off moves even Bruce Lee would be jealous of" - it bugs me a little. 

  • OzmodanOzmodan Member EpicPosts: 9,726

    Don't know about the rest of you, but I have to agree with the author.  Relegating the bounty hunter to just pistols is a joke.  Whose brain dead idea was that?  Restricting weapons like that is silly.

    SWTOR is just really Wow in space, there are so little differences in the two games.  I just cannot get excited about this game.  Sure alot of you will try it and like it initially, but you will get bored with it soon enough.  Going to save my money for a game that offers something a bit different.

  • catlanacatlana Member Posts: 1,677

    Weapon restrictions are important for pvp. Weapon restrictions also help less informed players from taking gear that is inappropriate for thier class (ala the hunter that took my tanking sword). Weapon restrictions are fine and the majority of games have them.

  • TardcoreTardcore Member Posts: 2,325

    Well Mike I for one feel your concerns have merit. I'm not happy with all SW bounty hunters in games being just Boba Fett when its been proven in the films they are a far more eclectic mix than that.

    And I'm doubly not happy they all seem to be clones of Jango Fett in SW, a character I found shallow to the extreme. So because of that, I'm not playing a BH in SWTOR which would normally have been my first choice, unless they turn out to be a more rounded class.

    Oh well, as robot chicken says "Thats what happens when you sell the most action figures. Thanks fanbois."

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • asj18asj18 Member UncommonPosts: 86

    Originally posted by Lidane

    Originally posted by Mizzmo

    As a huge Star Wars fan, I can say that this game doesn't look promising for the "true" fan. Being one that knows a little too much about the universe. But for you normal people who have just watched the movies a few times and never got into the rest of the universe, it will probably be alright.

    It's much simpler than that. If you played and enjoyed both KOTOR and Mass Effect, and would like to see a game that reminds you of both, but with MMO game mechanics and longer storylines, TOR is for you.

    If not, then don't play it. Simple, really. 

    It has nothing to do with how much of a Star Wars fan you are or how much useless trivia you know or don't know. Either you like the sci-fi games Bioware has made in the past  or you don't, and that will ultimately determine if you like TOR or not.

    lidane is right I loved mass effect and I loved the KOTOR saga. Mizzmo I never cared for the movies it was the Knights of the old republic  that got me into the genre and brought the star wars universe to life for me.

    what capivates me about star wars the concept of it and the lore. I was able to play the KOTOR saga one of my favorite game series my way.

    Games I will be playing are: TES V, SWTOR, ME 3, TSW

  • EladiEladi Member UncommonPosts: 1,145

    Tailoring my character to the max is one of the things that keep me hooked in a game, I hate restrictions by default.

    I have come to accept the general silly Mage,fighter,rogue setups in games when it comes to gear but I would hate to have a character that will be restricted to a single type of weapon be it a lightsaber or a pistol.  how fun would mass effect be when all shepie uses is her/his pistol.

    I understand why they might do this but in my view its the "lazy" way out of making the game better but  harder to make. a ideal game does not restrict any gear or weapons but then..a ideal game would not have classes :P owell.. it still be a fun story to play for a while and then to toss aside after a month or two when the story is all done (no job so yea I be playing true it ratherr fast I guess)

  • asj18asj18 Member UncommonPosts: 86

    Originally posted by Eladi

    Tailoring my character to the max is one of the things that keep me hooked in a game, I hate restrictions by default.

    I have come to accept the general silly Mage,fighter,rogue setups in games when it comes to gear but I would hate to have a character that will be restricted to a single type of weapon be it a lightsaber or a pistol.  how fun would mass effect be when all shepie uses is her/his pistol.

    I understand why they might do this but in my view its the "lazy" way out of making the game better but  harder to make. a ideal game does not restrict any gear or weapons but then..a ideal game would not have classes :P owell.. it still be a fun story to play for a while and then to toss aside after a month or two when the story is all done (no job so yea I be playing true it ratherr fast I guess)

    your thinking of TES V,  me to me to

    Games I will be playing are: TES V, SWTOR, ME 3, TSW

  • Hendo0069Hendo0069 Member Posts: 213

    It seems to me that instead of making a bunch of different weapons with different effects Bioware consolidated them into class abilities. Take Bounty Hunter for example . Yes they can only use pistols, but they also have access to different abilities such as flamethrowers, rocket launchers, carbonite spray, electric darts, etc. Does that not count for anything or is it purely an aesthetic concern?

  • KostKost Member CommonPosts: 1,975

    I personally like the way they have it setup, it adds a distinct feel to each class, and prevents undesired side effects of non-restricted systems such as loot drama or ninja'ing.

    Many people will say its a step backward, but I can see the pros far outweighing the cons in the long run, and consider it to be a step forward.

  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

    Originally posted by Tardcore



    Well Mike I for one feel your concerns have merit. I'm not happy with all SW bounty hunters in games being just Boba Fett when its been proven in the films they are a far more eclectic mix than that.



    And I'm doubly not happy they all seem to be clones of Jango Fett in SW, a character I found shallow to the extreme. So because of that, I'm not playing a BH in SWTOR which would normally have been my first choice, unless they turn out to be a more rounded class.



    Oh well, as robot chicken says "Thats what happens when you sell the most action figures. Thanks fanbois."


     

    I still recommend checking out the BH at launch. The storyline I got to experience was really killer.

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by MikeB



    Originally posted by Tardcore





    Well Mike I for one feel your concerns have merit. I'm not happy with all SW bounty hunters in games being just Boba Fett when its been proven in the films they are a far more eclectic mix than that.





    And I'm doubly not happy they all seem to be clones of Jango Fett in SW, a character I found shallow to the extreme. So because of that, I'm not playing a BH in SWTOR which would normally have been my first choice, unless they turn out to be a more rounded class.





    Oh well, as robot chicken says "Thats what happens when you sell the most action figures. Thanks fanbois."






     

    I still recommend checking out the BH at launch. The storyline I got to experience was really killer.

    Oh I'm sure eventually I'll try playing one of everything to see how the stories pan out. I just can't get psyched at all for their apperent version of the BH. If I want to play the rootin tootin shootinist pistoleer in the galaxy, I'll start with Smuggler. Which is pretty much what I'm gonna do.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    Lets face it LA tells BW what to do. they have full control. us SWG vets blamed SOE for years but the real people behind CU NGE was lucas arts. They hated the fact starwars fans had so much freedom. They also hated the fact jedi had to earned and wanted it as a starting class.

    BW will not suffer if they make everything uncle george wants. if they cross him in any way he will do what he did to SWG and pull the license.

    TOR will be what lucas wanted all along a controlled content driven starwars MMO.

    image

  • LesrachLesrach Member UncommonPosts: 112

    Yes the weapon restriction bothers me!

    Any Jedi/Sith should be able to determine which type of lightsaber they want to specialize and use. It is very boring that weapons are Class based. That is against Star Wars lore and pushes ToR towards MMO instead of MMORPG.

  • dageezadageeza Member Posts: 578

    If it floats a players boat good for them and i hope tor floats many, however i see a death star full of angry and frustrated fanbois letting it all rip within 60 days of this ones release...

    Playing GW2..

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