I would just like to see nonforce user melee combatants. Hopefully they add more class options later after launch, honoestly 4 per side is quiet a small number regardless of advancement tiers, but thats another discussion.
Lets face it LA tells BW what to do. they have full control. us SWG vets blamed SOE for years but the real people behind CU NGE was lucas arts. They hated the fact starwars fans had so much freedom. They also hated the fact jedi had to earned and wanted it as a starting class.
BW will not suffer if they make everything uncle george wants. if they cross him in any way he will do what he did to SWG and pull the license.
TOR will be what lucas wanted all along a controlled content driven starwars MMO.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
This game is going to flop 3 months after launch. They are making WoW with a Star Wars look kind of game. Limits and restrictions all over the place (Classes, Looks, Powers Gear...Roles), Daily quests, instances Raids, Gear, Loot etc etc...
I watched the Gameplay from the Devs in a Instance and felt like if I was playing WoW, Tank DPS, Ranged DPS Healer...the only difference was they were dressed with SW costumes.
And do not give me that "Iconic" rhetoric, I was there when it was spat on us in SWG with the NGE.
Many people want to play in the SW universe, but not many want to be told what to do and how to behave in it. I love the SW IP, but i really dislike the Gameplay approach they have chosen. If I wanted to play WoW I would still be playing it. Changing the colors and shapes, and story with voice just is not enough for me to hold my interest.
it is redundant repetitive and "been there done that" kind of gameplay, which many will get bored over once the initial awe is gone. They may get some new people to join the genre, however these will be allienanted by the negative comments everyone else will be making in the mean time.
WoW players will prolly go back to WoW, purists will simply quit, SWG fans will realise it is simply a better looking NGE lacking all the sandbox aspects on top of it that survived NGE.
Happened to Star Trek Online, it will happen to this one too.
My hopes for some fresh air and fun are more towards games like Guild Wars 2, at least they are trying to inovate and eliminate the same old same old gameplay, not only trying to cash in from a popular IP.
Very disapointed with SW:TOR since quite some time now.
- Duke Suraknar - Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
Well Mike I for one feel your concerns have merit. I'm not happy with all SW bounty hunters in games being just Boba Fett when its been proven in the films they are a far more eclectic mix than that.
And I'm doubly not happy they all seem to be clones of Jango Fett in SW, a character I found shallow to the extreme. So because of that, I'm not playing a BH in SWTOR which would normally have been my first choice, unless they turn out to be a more rounded class.
Oh well, as robot chicken says "Thats what happens when you sell the most action figures. Thanks fanbois."
I still recommend checking out the BH at launch. The storyline I got to experience was really killer.
Oh I'm sure eventually I'll try playing one of everything to see how the stories pan out. I just can't get psyched at all for their apperent version of the BH. If I want to play the rootin tootin shootinist pistoleer in the galaxy, I'll start with Smuggler. Which is pretty much what I'm gonna do.
No you will not eventually try everything!!
SWTOR is Vaporware, and will never be.. You will never make a character.
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
And do not give me that "Iconic" rhetoric, I was there when it was spat on us in SWG with the NGE.
Stopped reading right there. Just more bitterness from someone still pissed about the CU and NGE, and mad at Bioware for making SWG NGE 2.0.
*Fix't*
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
I think restrictions stink and are indeed a symptom of a "devs know best and deserve to dictate/micromanage play" attitude.
I play a game to make my own choices. TO create my toons appearance. To create elements of my own personal story. Why look like everyone else? Why fight with the same weapons as everyone else? Why have cookie cutter classes, with cookie cutter appearances, and cookie cutter gear?
The more player choice and player imagination you strip from a game, the more the game loses my interest.
The lightsaber retrictions are really idiotic. If you are going to restrict a class to a saberstaff, then AT LEAST let them use the staff like it was used in the movies and in the VERY opening trailer for TOR...that is with the player choosing whether to fight with one or two blades ignited. Otherwise type of hilt should be entirely up to the player. SWG got this right in at least some of its jedi iterations.
I think restrictions stink and are indeed a symptom of a "devs know best and deserve to dictate/micromanage play" attitude.
I play a game to make my own choices. TO create my toons appearance. To create elements of my own personal story. Why look like everyone else? Why fight with the same weapons as everyone else? Why have cookie cutter classes, with cookie cutter appearances, and cookie cutter gear?
The more player choice and player imagination you strip from a game, the more the game loses my interest.
The lightsaber retrictions are really idiotic. If you are going to restrict a class to a saberstaff, then AT LEAST let them use the staff like it was used in the movies and in the VERY opening trailer for TOR...that is with the player choosing whether to fight with one or two blades ignited. Otherwise type of hilt should be entirely up to the player. SWG got this right in at least some of its jedi iterations.
I have a friend that is a beta tester and she said the character creation is very exensive. so i do not think this game is as limiting as people think. i do agree that there should not be any lightsaber restrictions of any of the force user classes
Games I will be playing are: TES V, SWTOR, ME 3, TSW
Doesn't bother me but generally more is good, So if Bioware says they may expand weapon selection later in the game thats good by me. Whie just pistols is a bit restrictive we also Don't really want bounty hunters running around with lightsabers. Sometimes its a ailppery slope and Biowares not gonna to be able to make everyone happy.
The more stuff like this that I read the more I doubt I will stick with this game for the long haul.
I'm sure the story will suck me in and I am sure I will level up several different classes, but with such restrictions I wille eventually become bored.
Theme park games are fine, till you run out of theme park. Then I start wandering back to more sandboxy titles where I can make an impact, have more to do at endgame, etc, etc.
I can honestly say this is the worst thing about tor, the restrictions. They focused to much on the story, and the trees and none on what should have been in there. Choice. It's a trend that is starting to become a predominate thing in BioWare titles. MA 1 to MA2 less choice in how you customize your guy. DA:O to DA:2 way less, restricting you down to stupid talent trees and stats over a more robust development system, as well as removing other races than human. Whats it boil down to? BioWare post EA is either lazy or not getting enough wiggle room from EA, either way they are loosing face with me.
Why would weapons restrictions bother me. They are in all mmo's. Im sorry but a mage dosnt use a big honking sub machine gun. Smugglers arent gonna go using lightsabers in any star wars movie or book. Doing so woudl result in the loss of an arm.
Jedi for the most part dont use blasters. There was a segment of non jedi force user paladins that used blasters instead of lightsabers. Then again they wrent jedi.
Weapon restrictions in tor are usually lore based. Its not like they are taken blasters away from smugglers just cant use lightsabers. Depending on spec the smuggler u use can use vibro blades or dw blasters or use a sniper rifle.
Lets face it a military sniper isnt gonna take a blaster to a all nite stakeout for a long range shot anymore then a gunslinger would take a sniper rifle to a blaster fight.
Weapon restrictions are usually in game for good reasons. i have no problem with it. Seems to me only an idiot would want to see smugglers with light sabers or jedi with blasters.
Oh and no clsss is restircted to just blasters. Smugglers use blasters, vibro blades and sniper rifles from what ive read. imperial agents like smugglers use all thos weapons also. Troopers have big huge blaster cannons they also have acess to grenades and other weapons., Jedi are restricted to either dual bladed or single bladed lightsabers as are sith based on class choice.
Troopers and bounty hunters also have vibro blades from the footage ive seen. While there are restrictions based on ac choice they are for good reasons. Like i said u dont want troopers, bh and smugglers with lightsabers or jedi and sith with blasters. it makes no sense.
That has nothing to do with choice. Oh and anyone paying attention knows there are alot of options in this game between the single player co op crap to instanced worlds crap which has all been debunked people continue to harp on stuff thats not even completly true.
I am very upset that this game does not cater to everyones wants and needs. You would almost think they decided to draw a line in the sand and make the game they way they wanted instead of pandering to everyone with an opinion. Why should they care if making changes could alter the entire game direction and feel of the game they are working on? And to think that Daniel had the audacity to give the impression that this was not set in stone and may be changed after feedback? Do they actually think that the closed beta testers will actually give their opinion if it is ruining the game???
And why is it that they couldn't create 4-5 times the amount of armour and weapon sets to allow me to be any type of creature I wanted is abhorent. Next they will be trying to tell us that there could be expansions that add extra content like more in-depth space battles or new weapon/armour sets. The worst part I have to admit though is handing over the creative control to the person who created the universe or to the people who know how the story is supposed to advance for years after the original game release. There is no way that people will want to be apart of an epic storyline and actually be able to listen to what an NPC has to say. That would almost be like people reading a Star Wars book instead of staring at the ceiling using their imagination to dream about their own Star Sars fantasy.
The weapon restrictions are just part of making the classes play/look/feel different from each other. Lifting those restrictions raises the chance that players think that some classes are too similar. Thats inherent to class based systems. I think its also done to promote replayability.
While I don't 100% agree with you on this, it was a good point. I will say that a Powertech BH having a rifle would be hard to confuse with the Imperial Spy Sniper based on the looks they have put out so far. They also did some dumb things like making the Dual Pistol Smuggler have longer range attacks than the Smug with just one pistol--that's hard to swallow. They should have just shelved the long range attack thing and done something else (melee weapon? Fists?) if they wanted to stay true to the weapon use style. Still though, you have convinced me that uniqueness can be a quality of replay just as much as cross-class weaponry.
The restrictions is not only just the weapons. Why can''t BH look like the smuggler or the imperial Agent or vice versa. Unless there is a BH union dress code that every BH must look like Bobba fett or Jango Fett of the future then I would just /facepalm.
Fopr some classes like the bounty hunters it maye feel on being restricted because since when does a bounty hunter not use all his arsenal to catch his prey. I guess you really have to play the classes to really tell if the weapon restrictions make a huge deal. It is the only way to tell.
ah... fist weapons, daggers, swords, maces, and after few years axes... all 1h, exactly as blasters of differend collors and propably (we dont know anything about it) different kinds of "energy", some better for fighting heavy armour, some better for "clothies", some maybe with chances to stun... we've seen all those kinds of energy bolts in SW universe... and how exactly would "only pistols" restriction differ from "only 1h melee" ?
thats not some higher math or something, its really simple, some classes use 1h weapons, some dont, sure if BH can use heavy armour he SHOULD be able to use 2h weapon... and maybe one day he willbe...
but for now, its totally differend kind of weapon, a lot of unnecessery work before launch, and a nice feature for first big patch or expansion, simple choice as for me
Be Who You Are and Say What You Feel Because Those Who Mind Don't Matter and Those Who Matter Don't Mind. Dr.Seuss
The restrictions is not only just the weapons. Why can''t BH look like the smuggler or the imperial Agent or vice versa. Unless there is a BH union dress code that every BH must look like Bobba fett or Jango Fett of the future then I would just /facepalm.
well if their going to limit the Bounty Hunter to Smuggler weapons.. then why not just be a smuggler anyway.. why the heavy armour, if no heavy weapons to go with it.. at least the smuggler can use cover, if the Bounty hunter uses cover, the mob de-aggresses and heals up again.. but limiting the Bounty Hunter to pistols.. a couple of little toy guns isnt going to cut it.. it might work for lara croft.. but.. for a 'macho guy' like the Bounty Hunter is depicted.. er.. just no okay.. totally lacking in credibility.. the entire reasoning behind those limitations.. just have to wonder at. Is it because ranged weapons would be game breaking ?
All restrictions bother me, arbitrary or not. Some of the weapon rules makes sense to me, so do not. Either way, I will play it and give the game a fair shake, but the more I hear, the more this feels like it will be a normal Bioware game: great fun once through, and then stale seconds afterwards.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
Comments
Can't say the weapon restrictions worry me too much.
One of the reasons to alt!
I would just like to see nonforce user melee combatants. Hopefully they add more class options later after launch, honoestly 4 per side is quiet a small number regardless of advancement tiers, but thats another discussion.
Mess with the best, Die like the rest
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I dont like the weapon restrictions i will wait and see few months at least before buying it im betting it will flop long term do well short term.
This game is going to flop 3 months after launch. They are making WoW with a Star Wars look kind of game. Limits and restrictions all over the place (Classes, Looks, Powers Gear...Roles), Daily quests, instances Raids, Gear, Loot etc etc...
I watched the Gameplay from the Devs in a Instance and felt like if I was playing WoW, Tank DPS, Ranged DPS Healer...the only difference was they were dressed with SW costumes.
And do not give me that "Iconic" rhetoric, I was there when it was spat on us in SWG with the NGE.
Many people want to play in the SW universe, but not many want to be told what to do and how to behave in it. I love the SW IP, but i really dislike the Gameplay approach they have chosen. If I wanted to play WoW I would still be playing it. Changing the colors and shapes, and story with voice just is not enough for me to hold my interest.
it is redundant repetitive and "been there done that" kind of gameplay, which many will get bored over once the initial awe is gone. They may get some new people to join the genre, however these will be allienanted by the negative comments everyone else will be making in the mean time.
WoW players will prolly go back to WoW, purists will simply quit, SWG fans will realise it is simply a better looking NGE lacking all the sandbox aspects on top of it that survived NGE.
Happened to Star Trek Online, it will happen to this one too.
My hopes for some fresh air and fun are more towards games like Guild Wars 2, at least they are trying to inovate and eliminate the same old same old gameplay, not only trying to cash in from a popular IP.
Very disapointed with SW:TOR since quite some time now.
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
Stopped reading right there. Just more bitterness from someone still pissed about the CU and NGE, and mad at Bioware for not making SWG 2.0.
No you will not eventually try everything!!
SWTOR is Vaporware, and will never be.. You will never make a character.
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
*Fix't*
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
I think restrictions stink and are indeed a symptom of a "devs know best and deserve to dictate/micromanage play" attitude.
I play a game to make my own choices. TO create my toons appearance. To create elements of my own personal story. Why look like everyone else? Why fight with the same weapons as everyone else? Why have cookie cutter classes, with cookie cutter appearances, and cookie cutter gear?
The more player choice and player imagination you strip from a game, the more the game loses my interest.
The lightsaber retrictions are really idiotic. If you are going to restrict a class to a saberstaff, then AT LEAST let them use the staff like it was used in the movies and in the VERY opening trailer for TOR...that is with the player choosing whether to fight with one or two blades ignited. Otherwise type of hilt should be entirely up to the player. SWG got this right in at least some of its jedi iterations.
I have a friend that is a beta tester and she said the character creation is very exensive. so i do not think this game is as limiting as people think. i do agree that there should not be any lightsaber restrictions of any of the force user classes
Games I will be playing are: TES V, SWTOR, ME 3, TSW
Doesn't bother me but generally more is good, So if Bioware says they may expand weapon selection later in the game thats good by me. Whie just pistols is a bit restrictive we also Don't really want bounty hunters running around with lightsabers. Sometimes its a ailppery slope and Biowares not gonna to be able to make everyone happy.
NO!
Asbo
The more stuff like this that I read the more I doubt I will stick with this game for the long haul.
I'm sure the story will suck me in and I am sure I will level up several different classes, but with such restrictions I wille eventually become bored.
Theme park games are fine, till you run out of theme park. Then I start wandering back to more sandboxy titles where I can make an impact, have more to do at endgame, etc, etc.
-shrug-
Weapon restrictions always bug me...whatever the game.
It's a proven historical fact that beer saved humankind.
I can honestly say this is the worst thing about tor, the restrictions. They focused to much on the story, and the trees and none on what should have been in there. Choice. It's a trend that is starting to become a predominate thing in BioWare titles. MA 1 to MA2 less choice in how you customize your guy. DA:O to DA:2 way less, restricting you down to stupid talent trees and stats over a more robust development system, as well as removing other races than human. Whats it boil down to? BioWare post EA is either lazy or not getting enough wiggle room from EA, either way they are loosing face with me.
Why would weapons restrictions bother me. They are in all mmo's. Im sorry but a mage dosnt use a big honking sub machine gun. Smugglers arent gonna go using lightsabers in any star wars movie or book. Doing so woudl result in the loss of an arm.
Jedi for the most part dont use blasters. There was a segment of non jedi force user paladins that used blasters instead of lightsabers. Then again they wrent jedi.
Weapon restrictions in tor are usually lore based. Its not like they are taken blasters away from smugglers just cant use lightsabers. Depending on spec the smuggler u use can use vibro blades or dw blasters or use a sniper rifle.
Lets face it a military sniper isnt gonna take a blaster to a all nite stakeout for a long range shot anymore then a gunslinger would take a sniper rifle to a blaster fight.
Weapon restrictions are usually in game for good reasons. i have no problem with it. Seems to me only an idiot would want to see smugglers with light sabers or jedi with blasters.
Oh and no clsss is restircted to just blasters. Smugglers use blasters, vibro blades and sniper rifles from what ive read. imperial agents like smugglers use all thos weapons also. Troopers have big huge blaster cannons they also have acess to grenades and other weapons., Jedi are restricted to either dual bladed or single bladed lightsabers as are sith based on class choice.
Troopers and bounty hunters also have vibro blades from the footage ive seen. While there are restrictions based on ac choice they are for good reasons. Like i said u dont want troopers, bh and smugglers with lightsabers or jedi and sith with blasters. it makes no sense.
That has nothing to do with choice. Oh and anyone paying attention knows there are alot of options in this game between the single player co op crap to instanced worlds crap which has all been debunked people continue to harp on stuff thats not even completly true.
I am very upset that this game does not cater to everyones wants and needs. You would almost think they decided to draw a line in the sand and make the game they way they wanted instead of pandering to everyone with an opinion. Why should they care if making changes could alter the entire game direction and feel of the game they are working on? And to think that Daniel had the audacity to give the impression that this was not set in stone and may be changed after feedback? Do they actually think that the closed beta testers will actually give their opinion if it is ruining the game???
And why is it that they couldn't create 4-5 times the amount of armour and weapon sets to allow me to be any type of creature I wanted is abhorent. Next they will be trying to tell us that there could be expansions that add extra content like more in-depth space battles or new weapon/armour sets. The worst part I have to admit though is handing over the creative control to the person who created the universe or to the people who know how the story is supposed to advance for years after the original game release. There is no way that people will want to be apart of an epic storyline and actually be able to listen to what an NPC has to say. That would almost be like people reading a Star Wars book instead of staring at the ceiling using their imagination to dream about their own Star Sars fantasy.
While I don't 100% agree with you on this, it was a good point. I will say that a Powertech BH having a rifle would be hard to confuse with the Imperial Spy Sniper based on the looks they have put out so far. They also did some dumb things like making the Dual Pistol Smuggler have longer range attacks than the Smug with just one pistol--that's hard to swallow. They should have just shelved the long range attack thing and done something else (melee weapon? Fists?) if they wanted to stay true to the weapon use style. Still though, you have convinced me that uniqueness can be a quality of replay just as much as cross-class weaponry.
Survivor of the great MMORPG Famine of 2011
The restrictions is not only just the weapons. Why can''t BH look like the smuggler or the imperial Agent or vice versa. Unless there is a BH union dress code that every BH must look like Bobba fett or Jango Fett of the future then I would just /facepalm.
Pardon my English as it is not my 1st language
Fopr some classes like the bounty hunters it maye feel on being restricted because since when does a bounty hunter not use all his arsenal to catch his prey. I guess you really have to play the classes to really tell if the weapon restrictions make a huge deal. It is the only way to tell.
ah... fist weapons, daggers, swords, maces, and after few years axes... all 1h, exactly as blasters of differend collors and propably (we dont know anything about it) different kinds of "energy", some better for fighting heavy armour, some better for "clothies", some maybe with chances to stun... we've seen all those kinds of energy bolts in SW universe... and how exactly would "only pistols" restriction differ from "only 1h melee" ?
thats not some higher math or something, its really simple, some classes use 1h weapons, some dont, sure if BH can use heavy armour he SHOULD be able to use 2h weapon... and maybe one day he willbe...
but for now, its totally differend kind of weapon, a lot of unnecessery work before launch, and a nice feature for first big patch or expansion, simple choice as for me
Be Who You Are and Say What You Feel Because Those Who Mind Don't Matter and Those Who Matter Don't Mind. Dr.Seuss
some classes use 2h weapons, some dont, sure if BH can use heavy armour he SHOULD be able to use 2h weapon... and maybe one day he willbe...*
obvius misstype is obvious
Be Who You Are and Say What You Feel Because Those Who Mind Don't Matter and Those Who Matter Don't Mind. Dr.Seuss
well if their going to limit the Bounty Hunter to Smuggler weapons.. then why not just be a smuggler anyway.. why the heavy armour, if no heavy weapons to go with it.. at least the smuggler can use cover, if the Bounty hunter uses cover, the mob de-aggresses and heals up again.. but limiting the Bounty Hunter to pistols.. a couple of little toy guns isnt going to cut it.. it might work for lara croft.. but.. for a 'macho guy' like the Bounty Hunter is depicted.. er.. just no okay.. totally lacking in credibility.. the entire reasoning behind those limitations.. just have to wonder at. Is it because ranged weapons would be game breaking ?
I wanted to use a double lightsaber with my sith warrior. I can't. That's a problem.
All restrictions bother me, arbitrary or not. Some of the weapon rules makes sense to me, so do not. Either way, I will play it and give the game a fair shake, but the more I hear, the more this feels like it will be a normal Bioware game: great fun once through, and then stale seconds afterwards.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?