yea, actually using someone elses engine can be harder than using your own. Certainly building your own engine is a feat in itself. But once you have it working the difference here is that you can build it from the ground up to work exactly how you need it to. Which in turn speeds up patching and bugfixing if coded well. But using someone elses engine your esentially having to go through data you did not create its not as easy as people think when you are trying to recode it to do things it wasnt originally designed for and especially when using 3rd party additions for the first time that have hardly seen much previous use for example atlas and grome.
Example here SV are struggling to get the placement of houses dynamic and placable anywhere (UO) style, due to limited man power and having to heavily work with the ue3 engine to get it to do something they originally didnt design it to do. However the devs have made good progressi n this area and have a working prototype in their dev build. AV on the other hand built their own engine from the ground up, forthem it should be a far easier task but it seems to me they cut out certain developments in order to save time resulting in it not being as easy as it should be since no fix for this is anywhere in site for darkfall.
A good example here is Natural Selection 2, UWE the dev team behind NS2 dropped the source engine and built their own engine. There reasoning for this was that in the long run it would speed up development time since they had initially created the basic engine a few years previous. They said its much easier to use your own engine than browse through coding created by someone else.
there are 2 types of mmo, imitators and innovaters.
yea, actually using someone elses engine can be harder than using your own. Certainly building your own engine is a feat in itself. But once you have it working the difference here is that you can build it from the ground up to work exactly how you need it to. Which in turn speeds up patching and bugfixing if coded well. But using someone elses engine your esentially having to go through data you did not create its not as easy as people think when you are trying to recode it to do things it wasnt originally designed for and especially when using 3rd party additions for the first time that have hardly seen much previous use for example atlas and grome.
Example here SV are struggling to get the placement of houses dynamic and placable anywhere (UO) style, due to limited man power and having to heavily work with the ue3 engine to get it to do something they originally didnt design it to do. However the devs have made good progressi n this area and have a working prototype in their dev build. AV on the other hand built their own engine from the ground up, forthem it should be a far easier task but it seems to me they cut out certain developments in order to save time resulting in it not being as easy as it should be since no fix for this is anywhere in site for darkfall.
A good example here is Natural Selection 2, UWE the dev team behind NS2 dropped the source engine and built their own engine. There reasoning for this was that in the long run it would speed up development time since they had initially created the basic engine a few years previous. They said its much easier to use your own engine than browse through coding created by someone else.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
yea, actually using someone elses engine can be harder than using your own. Certainly building your own engine is a feat in itself. But once you have it working the difference here is that you can build it from the ground up to work exactly how you need it to. Which in turn speeds up patching and bugfixing if coded well. But using someone elses engine your esentially having to go through data you did not create its not as easy as people think when you are trying to recode it to do things it wasnt originally designed for and especially when using 3rd party additions for the first time that have hardly seen much previous use for example atlas and grome.
Example here SV are struggling to get the placement of houses dynamic and placable anywhere (UO) style, due to limited man power and having to heavily work with the ue3 engine to get it to do something they originally didnt design it to do. However the devs have made good progressi n this area and have a working prototype in their dev build. AV on the other hand built their own engine from the ground up, forthem it should be a far easier task but it seems to me they cut out certain developments in order to save time resulting in it not being as easy as it should be since no fix for this is anywhere in site for darkfall.
A good example here is Natural Selection 2, UWE the dev team behind NS2 dropped the source engine and built their own engine. There reasoning for this was that in the long run it would speed up development time since they had initially created the basic engine a few years previous. They said its much easier to use your own engine than browse through coding created by someone else.
If using someone elses engine could be harder why did they not build their own?? If I remember correctly they did not because it is supposed to be faster?? Or maybe they can not build their own engine. Anyways stop making excuses for SV when they make bad decisions.
CCP are indeed great, i cant wait to see what they can do with an actual game like World Of Darkness as opposed to eve which is more databases and static 3d models with little animation. But what CCP did was make a game that palyed directly to the indie developers strengths avoid complex animations/grpahics in favour of depth and economy.
However i played eve from day one and was one of the first people in eve to fly a battleship. The problem i faced now thoguh was nothing to do, the toughest npc was a cruiser, the ship took close to a month of soild grinding mining omber in a thorax 8 hours per day none stop and its value far outweighed any risk worth loosing the ship. EVE was alot of fun but the actual playing experience very limited and content sparce near rleease. What kept people playing was the economy alone. Of coruse now EVE is one of the best mmos out there. But it only got there through fan dedication .The game was quite honestly buggy as hell for aronud the first 6 months. It was possible for nodes to fail and it could take from a few hours to a few days to a week beofre you could use your character again.
there are 2 types of mmo, imitators and innovaters.
LOL. That's the problem, no matter how often you try to pretend it's a reason for why SV are awesomesauce anyway. I'm glad we all agree that SV spend little time on developing code.
What kind of game do you expect MO would be if it had stayed in development until 2016? If you haven't thought that through, you didn't pay atention while reading my post.
Sure, why not. Everyone can write something here. And I really do bet that all those interns and the volunteer who code the launcher cost a shit ton of money.
And by most indications, I conclude on two more things:
- Production costs vary randomly and there is usually nobody in a company who keeps track of its organisation.
- Programmers that produce quality software like Mortal Online generally cost a fortune. It's not like I could just achieve the result thing by hiring two part-time indians for a few weeks per year.
Yes. Sarcasm. Sorry Americans.
When the Razorwax team and the Aventurine team had their first meeting in Athens, a member of one of the teams joked that Razorwax should relocate from Norway to Greece due to the lower taxes and cost of living in Greece. Eventually, the two teams realised that this idea actually made very good business sense,[15]and by December 2002,[16] the relocation of Razorwax, now Aventurine, was finalised.
Licensing costs for UE3
It's not as if I was making up the part about different operating costs.
P.s.What does me being in America have to do with anything? We do understand sarcasm here
A closed clan Beta will be announced for March 2013 (This unfortunately will not happen)
The first in-game videos will be released in /september 2013 to make up for the cancellation of the closed clan beta.
Mortal Online will have a stand alone demonstration version at E3 in 2014.
Mortak online will release it's second gameplay video towards the end of the year in 2014.
Mortal Online will be planning to open Beta testing in spring 2015.
Mortal Online will be announced as "feature complete" in fall 2015
Mortal Online will enter a "limited public hardware test" as the first stage of Beta in spring/summer 2016, followed by a staged gameplay-oriented public beta.
Mortal online will be released in the fall of 2016.
Six months after release (spring 2017) Mortal online will release there first expansion (housing weather, etc)
All of this is not meant as a criticism of Darkfall. Just when people make statements such as "Right now MO is releasing Expansions wich equal what DF puts out in a patch. And DF does not put out large expansions or patches", they should really keep in mind that Razorwax/ Aventurine spend ALOT more time developing their code to get where they are now.
"Will MO be open in 1 year?" By most indications, the population of Darkfall and MO are in the same ballpark, so if MO folds and Darkfall doesn't it will be mostly due to different production costs.
All apologies towards Procedural Inc. They were just the closest analogy I could find to what Aventurine was prior to the merger with Razorwax. (3d modeling, small company, no game development experience,most of there work being in research associated with the government/universities)
Last i check darkfall sold somewhere around 100k copies. Also df does not seem to cutting its team, its mostly increased since launch.I do not even think MO sold anywhere near that. I do not think it is a negative that razorwax, aventurine knew there game was shit so looked for more money and continued development. The reason they did that is because it was properly managed to some degree, which something that cannot be said for starvault and Dr incompetent.
been moving further and further way from their initial vision that brought it's playerbase
It has never even been close to what the original vision was, and they haven't moved farther away from it. They haven't moved at all. If anything, DF 2.0 will actually be moving toward their original vision, assuming they get it right.
One of the biggest truths on this site is that alot of the people previously banned from mo and the forums come here to talk about the game in a negative light, infact in any negative way they possibly can regardless of the validity of their actual comments.
I was never banned from MO, as a matter of fact I never got to play MO. SV stole my $75.00 USD and sent me nothing for it.
Where is my client on media? Where is my free expansion update? (dawn) I am here to inform players of the type of company SV is. They will take your money and not send the good you paid for. Validate that!
Comments
yea, actually using someone elses engine can be harder than using your own. Certainly building your own engine is a feat in itself. But once you have it working the difference here is that you can build it from the ground up to work exactly how you need it to. Which in turn speeds up patching and bugfixing if coded well. But using someone elses engine your esentially having to go through data you did not create its not as easy as people think when you are trying to recode it to do things it wasnt originally designed for and especially when using 3rd party additions for the first time that have hardly seen much previous use for example atlas and grome.
Example here SV are struggling to get the placement of houses dynamic and placable anywhere (UO) style, due to limited man power and having to heavily work with the ue3 engine to get it to do something they originally didnt design it to do. However the devs have made good progressi n this area and have a working prototype in their dev build. AV on the other hand built their own engine from the ground up, forthem it should be a far easier task but it seems to me they cut out certain developments in order to save time resulting in it not being as easy as it should be since no fix for this is anywhere in site for darkfall.
A good example here is Natural Selection 2, UWE the dev team behind NS2 dropped the source engine and built their own engine. There reasoning for this was that in the long run it would speed up development time since they had initially created the basic engine a few years previous. They said its much easier to use your own engine than browse through coding created by someone else.
there are 2 types of mmo, imitators and innovaters.
Is any of this based on knowledge of the subject?
I think I'd pick a slightly more successful PVP Development team, perhaps CCP?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If using someone elses engine could be harder why did they not build their own?? If I remember correctly they did not because it is supposed to be faster?? Or maybe they can not build their own engine. Anyways stop making excuses for SV when they make bad decisions.
CCP are indeed great, i cant wait to see what they can do with an actual game like World Of Darkness as opposed to eve which is more databases and static 3d models with little animation. But what CCP did was make a game that palyed directly to the indie developers strengths avoid complex animations/grpahics in favour of depth and economy.
However i played eve from day one and was one of the first people in eve to fly a battleship. The problem i faced now thoguh was nothing to do, the toughest npc was a cruiser, the ship took close to a month of soild grinding mining omber in a thorax 8 hours per day none stop and its value far outweighed any risk worth loosing the ship. EVE was alot of fun but the actual playing experience very limited and content sparce near rleease. What kept people playing was the economy alone. Of coruse now EVE is one of the best mmos out there. But it only got there through fan dedication .The game was quite honestly buggy as hell for aronud the first 6 months. It was possible for nodes to fail and it could take from a few hours to a few days to a week beofre you could use your character again.
there are 2 types of mmo, imitators and innovaters.
Last i check darkfall sold somewhere around 100k copies. Also df does not seem to cutting its team, its mostly increased since launch.I do not even think MO sold anywhere near that. I do not think it is a negative that razorwax, aventurine knew there game was shit so looked for more money and continued development. The reason they did that is because it was properly managed to some degree, which something that cannot be said for starvault and Dr incompetent.
I reall had a good laugh at this . The OP was talking about the talent not the content.
http://www.entropiapartners.com/?r=22415
It has never even been close to what the original vision was, and they haven't moved farther away from it. They haven't moved at all. If anything, DF 2.0 will actually be moving toward their original vision, assuming they get it right.
I was never banned from MO, as a matter of fact I never got to play MO. SV stole my $75.00 USD and sent me nothing for it.
Where is my client on media? Where is my free expansion update? (dawn) I am here to inform players of the type of company SV is. They will take your money and not send the good you paid for. Validate that!
http://www.entropiapartners.com/?r=22415