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Star Wars: The Old Republic: The Old Republic Will Change the Industry

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Comments

  • ZefireZefire Member Posts: 676

    Mr take your face and your awkward opinions and turn away.

    Crafting the best idea i ve ever seen so far and that's what i had imagined  as a solution to crafting in mmos.

    2nd we dont need a stupid house like housewifes.We are pilots

  • wrekognizewrekognize Member UncommonPosts: 388

    The funny thing about people saying they don't want or care about player housing, is that if TOR had player housing, those same people would own a house on day 30.

  • ElikalElikal Member UncommonPosts: 7,912

    I wish I knew.

    On the one hand I am sure TOR will be a profoundly new and unique game experience. On the other hand I am not SO sure about the longevity. If you played the 3-4 stories you liked, in, say ideally 4 months or so, then what? Without almost any sandbox elements, what will keep people? I quess the impact of TOR will greatly depend on the longevity of the game.

    Also, TOR is VERY expensive and takes a HUGE amount of work and sheer manpower. Only few companies are able to replicate that. What I hope will be the lasting impact are the personal story and your decisions!

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901

    Originally posted by Fratman



    I can't see any longevity in ToR. It's so similiar to WoW and offers nothing new endgame wise, that it's going to seem extremely dated when new games like GW2, Secret World and Blizzard's new mmo hit the market.



    I do think it will change the mmo industry in a positive way. ToR will probably be the last monster budget mmo that tries to copy the same old forumla of levels, the trinity and instance grinding. I think we will see more sandpark games emerge once it becomes clear that straight themepark mmos are a thing of the past. MMO players are evolving and demanding more from developers.


     

    Man are you off base. Crafting, Companions, Player ships, Space combat are just a few things off the top of my head that are being handled in a new and unique way in TOR. This MMO is far from a copy cut of WoW. Saying so show how little you know about this game. Will it be the next MMO that breaks millions of subs? We will see. Will its have a large population? I bet ya it will.

  • DarkPonyDarkPony Member Posts: 5,566

    Nice write up. Agree heartily.

  • BruceLeegladBruceLeeglad Member UncommonPosts: 23

    If someone had came up to me in the 80s and said we will 

    be playing games with 1000s of people at the same time.

    My response would have been,"but I only have 2 joysticks" :D

    BruceLeeglad
    Retired in too many games :D

  • AntariousAntarious Member UncommonPosts: 2,846

    Originally posted by Joarnaj

    "Please note that this article does not necessarily reflect the views and opinions of MMORPG.com, columnist Drew Wood, or any of the game companies that may be discussed."

    So this opinion isn't even a true opinion, then. Can someone please explain to me why I should read the article?

     

    Well I agree with them on that point.   The article was never presented as being their opinion on the topic.

     

    Yet I'm sure some poster might reply in here with how it was the author's opinion even tho the writer never wrote that.   Seems to be a common trend here for some people. (not referring to you by the way).

  • SaorlanSaorlan Member Posts: 289

    It will add more players - but it will also dumb down MMOs even more.

     

    image

  • JoarnajJoarnaj Member Posts: 258

    Originally posted by Antarious

    Originally posted by Joarnaj

    "Please note that this article does not necessarily reflect the views and opinions of MMORPG.com, columnist Drew Wood, or any of the game companies that may be discussed."

    So this opinion isn't even a true opinion, then. Can someone please explain to me why I should read the article?

     

    Well I agree with them on that point.   The article was never presented as being their opinion on the topic.

     

    Yet I'm sure some poster might reply in here with how it was the author's opinion even tho the writer never wrote that.   Seems to be a common trend here for some people. (not referring to you by the way).

    It just seems so odd to me. Their preamble basically states, "We just made stuff up, wrote it down, and published it. Please discuss." um... no thanks.

    I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!

  • asj18asj18 Member UncommonPosts: 86

    okay while i agree and like the most of the article. there is one part i do not like. them stating that there are way more percentage of causal gamers as there are hardcore gamers. I could not disagree more I know more people that are hard core gamers than i do those that play casually.

    Games I will be playing are: TES V, SWTOR, ME 3, TSW

  • FratmanFratman Member Posts: 344

    Originally posted by Nanfoodle



    Originally posted by Fratman





    I can't see any longevity in ToR. It's so similiar to WoW and offers nothing new endgame wise, that it's going to seem extremely dated when new games like GW2, Secret World and Blizzard's new mmo hit the market.







    I do think it will change the mmo industry in a positive way. ToR will probably be the last monster budget mmo that tries to copy the same old forumla of levels, the trinity and instance grinding. I think we will see more sandpark games emerge once it becomes clear that straight themepark mmos are a thing of the past. MMO players are evolving and demanding more from developers.






     



    Man are you off base. Crafting, Companions, Player ships, Space combat are just a few things off the top of my head that are being handled in a new and unique way in TOR. This MMO is far from a copy cut of WoW. Saying so show how little you know about this game. Will it be the next MMO that breaks millions of subs? We will see. Will its have a large population? I bet ya it will.


     

     The crafting in ToR is not complex. The only twist to it is that your companions can do the gathering for you. Player ships are nothing special since they're just a glorified instanced house. You can't even pilot them. You just click on a map and watch a cut scene. Space combat is a throwaway mini game that is universally panned by testers as a waste of time.

    Companions are interesting. But they can't be used in battlegrounds or operations, so how important are they really? After you hit max level you'll probably keep them on your ship and just use 1 or 2 for crafting.

    At level 50 you're going to be instance grinding for honor (or whatever they're calling it) and loot. It's the exact same set up as wow. Even the epics are purple! People are going to be faced with the prospect of running the same 1-2 operations over and over in ToR, or going back to their characters in WoW where there is way more content and probably more of their friends. WoW will win, again.

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Originally posted by Joarnaj

     

    It just seems so odd to me. Their preamble basically states, "We just made stuff up, wrote it down, and published it. Please discuss." um... no thanks.

    Almost all articles on this site are pure opinion pieces and thus made up.

    If TOR is successful, it will change the industry in that storyline and world background will probably be given a more important place in future games. In other words, future games will need to provide content rich experiences. This can only be called a positive thing imo, for every MMO 'genre'.

    Other upcoming MMO's already emphasize the storyline and lore aspect more than previous ones as well.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • SBE1SBE1 Member UncommonPosts: 340

    The primary issue I have with SWTOR is that it is so focused on telling a story that the game "ends" when the story does.  WIthout decent sand-box mechanics, this is a theme park game that will just result in people making a few alts for the story arc, then moving on to the next MMO.

    Plus, most everyone will know the stories of all the character arcs within the first month of live play.  This game just seems to have a lot of box sales potential but not a lot of long-term gameplay potential.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Nothing earth shattering here but I think it will be good for the first 6 months. After that then we'll see.

    30
  • shinobi234shinobi234 Member Posts: 437

    Originally posted by SBE1

    The primary issue I have with SWTOR is that it is so focused on telling a story that the game "ends" when the story does.  WIthout decent sand-box mechanics, this is a theme park game that will just result in people making a few alts for the story arc, then moving on to the next MMO.

    Plus, most everyone will know the stories of all the character arcs within the first month of live play.  This game just seems to have a lot of box sales potential but not a lot of long-term gameplay potential.

    how do you know the game ant out yet when it releases we see then then keep flaming :)....... me i tend to stay on it long term if you like to think negative of the game thats good it ant for you as for those who lke it will keep playing plus there alot of star wars fans out there then you know. so no it wont die when we finish :P if thats what your thinking

    .....

  • shinobi234shinobi234 Member Posts: 437

    thats nice wow fanboy this game is way better then wow ever is i hate wow and if you think wow is better you are blind just addictted to wow dont want to give anything new a chance. this game is all voiced and no reading no every one reads the choices in text in wow but this game. has auto crafting and auto gathering which is way better then wow in my opion i hate gathering and mining. wow is boring and you do the same crap at end game then here so i dont see your opion as valid. and this game will only get beter in time so yes go baco to wow when this game will alot and get better. 

    .....

  • JuJutsuJuJutsu Member Posts: 331

    Originally posted by wrekognize

    The funny thing about people saying they don't want or care about player housing, is that if TOR had player housing, those same people would own a house on day 30.


     

     There will be housing, you get a ship. The issue is whether or not it can be customized.

  • shinobi234shinobi234 Member Posts: 437

    Originally posted by Fratman



    Originally posted by Nanfoodle










    Originally posted by Fratman











    I can't see any longevity in ToR. It's so similiar to WoW and offers nothing new endgame wise, that it's going to seem extremely dated when new games like GW2, Secret World and Blizzard's new mmo hit the market.













    I do think it will change the mmo industry in a positive way. ToR will probably be the last monster budget mmo that tries to copy the same old forumla of levels, the trinity and instance grinding. I think we will see more sandpark games emerge once it becomes clear that straight themepark mmos are a thing of the past. MMO players are evolving and demanding more from developers.














     





    Man are you off base. Crafting, Companions, Player ships, Space combat are just a few things off the top of my head that are being handled in a new and unique way in TOR. This MMO is far from a copy cut of WoW. Saying so show how little you know about this game. Will it be the next MMO that breaks millions of subs? We will see. Will its have a large population? I bet ya it will.






     

     The crafting in ToR is not complex. The only twist to it is that your companions can do the gathering for you. Player ships are nothing special since they're just a glorified instanced house. You can't even pilot them. You just click on a map and watch a cut scene. Space combat is a throwaway mini game that is universally panned by testers as a waste of time.

    Companions are interesting. But they can't be used in battlegrounds or operations, so how important are they really? After you hit max level you'll probably keep them on your ship and just use 1 or 2 for crafting.

    At level 50 you're going to be instance grinding for honor (or whatever they're calling it) and loot. It's the exact same set up as wow. Even the epics are purple! People are going to be faced with the prospect of running the same 1-2 operations over and over in ToR, or going back to their characters in WoW where there is way more content and probably more of their friends. WoW will win, again.

    yeah and you do the same  stuff in wow your point.

    .....

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by shinobi234

    thats nice wow fanboy this game is way better then wow ever is i hate wow and if you think wow is better you are blind just addictted to wow dont want to give anything new a chance. this game is all voiced and no reading no every one reads the choices in text in wow but this game. has auto crafting and auto gathering which is way better then wow in my opion i hate gathering and mining. wow is boring and you do the same crap at end game then here so i dont see your opion as valid. and this game will only get beter in time so yes go baco to wow when this game will alot and get better. 

     heh i think tor will be funner than wow. ill probly try it : )

  • KendaneKendane Member UncommonPosts: 225

    The thing is, with articles in gameinformer and such, a lot of things that are basically placed as created by WoW, is just how MMOs have worked for awhile.  The Tank, healer, dps, that was in EQ, that was in DAoC, but yet if a game has it, its a WoW clone.  These games also had hotbars, and in fact the only thing that came from WoW that really wasn't in the others is cartoony graphics, which seem to be used because it ages better than realistic graphics and runs on more computers.  Raids like WoW, EQ had them.  Gather item drops off of raid bosses to turn in for gear?  EQ had that as well.  Regardless, just because the game has traditional mmo mechanics doesn't mean it will be destroyed by the supposed second coming of Christ that is GW2.  Rift, as far as I have seen, is doing fine.  Admittidly some consider it a failure because it doesn't have millions of subscribers, but they seem to be moving populations in more condensed servers and will probably do away with extra servers which were only needed due to the initial population.

  • JuJutsuJuJutsu Member Posts: 331

    Originally posted by asj18

    okay while i agree and like the most of the article. there is one part i do not like. them stating that there are way more percentage of causal gamers as there are hardcore gamers. I could not disagree more I know more people that are hard core gamers than i do those that play casually.


     

     I know many more casual gamers than hardcore gamers so I guess we cancel each other out.

  • FratmanFratman Member Posts: 344

    Originally posted by shinobi234

    Originally posted by Fratman



    Originally posted by Nanfoodle








    Originally posted by Fratman









    I can't see any longevity in ToR. It's so similiar to WoW and offers nothing new endgame wise, that it's going to seem extremely dated when new games like GW2, Secret World and Blizzard's new mmo hit the market.















    I do think it will change the mmo industry in a positive way. ToR will probably be the last monster budget mmo that tries to copy the same old forumla of levels, the trinity and instance grinding. I think we will see more sandpark games emerge once it becomes clear that straight themepark mmos are a thing of the past. MMO players are evolving and demanding more from developers.














     







    Man are you off base. Crafting, Companions, Player ships, Space combat are just a few things off the top of my head that are being handled in a new and unique way in TOR. This MMO is far from a copy cut of WoW. Saying so show how little you know about this game. Will it be the next MMO that breaks millions of subs? We will see. Will its have a large population? I bet ya it will.






     



     The crafting in ToR is not complex. The only twist to it is that your companions can do the gathering for you. Player ships are nothing special since they're just a glorified instanced house. You can't even pilot them. You just click on a map and watch a cut scene. Space combat is a throwaway mini game that is universally panned by testers as a waste of time.



    Companions are interesting. But they can't be used in battlegrounds or operations, so how important are they really? After you hit max level you'll probably keep them on your ship and just use 1 or 2 for crafting.



    At level 50 you're going to be instance grinding for honor (or whatever they're calling it) and loot. It's the exact same set up as wow. Even the epics are purple! People are going to be faced with the prospect of running the same 1-2 operations over and over in ToR, or going back to their characters in WoW where there is way more content and probably more of their friends. WoW will win, again.

    yeah and you do the same  stuff in wow your point.


     

     My point is that people are burned out on WoW and waiting for something new. Instead of offering something new, ToR created WoW 2.0.  ToR is already boring and dated and it has even been released yet. lol.

  • TalinTalin Member UncommonPosts: 923

    Just a reminder... this IS the Devil's Advocate section. Of course they want to stir you up into a posting frenzy and open up avenues where you disagree with the tone, content, etc. They want you to tell your friends to logon and post also, since most hits = more web advertising revenue.

    That said, the grammatical issues early posters found are unacceptable. Just because this isn't the world of print and you can fix things in real-time doesn't mean the quality control of articles should be omitted.

  • VorthanionVorthanion Member RarePosts: 2,749

    Originally posted by howtoland



    "Fact: While well respected amongst the industry, niche players such as yourself make up a small population and, therefore (and here's the sad truth of it) a small percentage of the income rolling in."



     



    Really? I'm going to go ahead and agree with StormwindX above; the quality and tone of MMORPG.com articles has been steadily devolving into condescending, trite nonsense. Do you have some sort of reference for this totally ridiculous statement you made in your article, or did you just pull it out of your arse because you felt like it?



    In reality, what real damage is done if modern MMO's allow things like customizable housing? Just like most modern MMO's allow you to ignore PvP if you don't wish to participate, nobody is FORCING you to buy a house and decorate it.



    Some of us like the additional layer of immersion having a "home" of our own affords us.



    But things for basically giving us all the finger and calling us the minority. If the majority are the kind of people keeping World of Warcraft alive, I'll proudly stick a label on myself as "Niche gamer."



    This site has really gone to garbage.


     

     Condescending, or is it merely a response to the overwhelming arrogance of the hardcore community, especially on this site?  We casuals get insulted and denegrated by you hardcores on a daily basis, despite the "Fact" that we are the majority and the major income providers for the MMO industry.  Because we are the majority, we will be catered to in the games we are targeted for.  TOR was targeted at us and yet you gripe about it's lack of hardcore elements and you can't see the arrogance in that?

    image
  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by shinobi234



    Originally posted by SBE1

    The primary issue I have with SWTOR is that it is so focused on telling a story that the game "ends" when the story does.  WIthout decent sand-box mechanics, this is a theme park game that will just result in people making a few alts for the story arc, then moving on to the next MMO.



    Plus, most everyone will know the stories of all the character arcs within the first month of live play.  This game just seems to have a lot of box sales potential but not a lot of long-term gameplay potential.

    how do you know the game ant out yet when it releases we see then then keep flaming :)....... me i tend to stay on it long term if you like to think negative of the game thats good it ant for you as for those who lke it will keep playing plus there alot of star wars fans out there then you know. so no it wont die when we finish :P if thats what your thinking


     

    if the gameplay mechanics themselves were adequate then the problems of what to do when the story runs out, would probably not be all that serious.. as it is.. Bioware seem to be relying on people re-rolling ..  that can only happen so many times frankly..  without a more solid grounding.. i don't see the game being all that successful, voice overs are little more than a gimmick.. and once the novelty wears off - which won't take long.. then all that will be left will be how good is the combat, or how challenging is the raiding etc.. that.. will be the determining factor of whether or not this game does well..  and the more they focus on these gimmicks.. the more i wonder how little substance is actually in the game itself...

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