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Many of us reading these forums have quite different expectations for various games and play them for different reasons. We also tend to set our expectations very high for hyped stuff and more often than not those expectations are not met. So please post here your realistic expectations for this game. Here are mine:
Quality: A typical polished Bioware game, but not without its early problems. Nothing game breaking, but some annoyances expected. Doesn't bother me that much, but I know some get worked out very easily even with the smallest hickups.
Content: This will most likely to be the first mainstream third-person MMO where the journey matters more than the destination. Not interested in the end-game at this point, but would think it pretty much the same as in other major titles - raids, PvP battlegrounds etc. Aimed towards small to medium group content. Not going to rush there this time, but going to take my time enjoying content with various alts. I expect this game to look and feel like Star Wars.
Playing: I am looking towards soloing and playing small group content with a group of real-life friends. We are older and our time is divided between work, friends, families and hobbies.
Length: I am expecting to get at least 3-4 months worth of gaming experience based on my style of playing.
"The person who experiences greatness must have a feeling for the myth he is in."
Comments
seeing that each class will be treated/have different story...
depending on time of time to get endgame... (all the hours getting all 8classes maxed)
+end game content i would say on 1dark/light side...
Lot of replay value.
Quality:I have confidence in that from bioware...(as long as the enviroments are repitioned like DA2); first fully voiced MMO, and its starwars..
Playing: Missions, and PVP on side. guild/grouped most of time prefer, but don't care if byself.
Length: Plenty...For now
This is pretty much my thoughts on the game. The only exception is the length. It took me 3 years to get a max level character in WoW because I learned my lesson racing to max level in SWG. I can imagine it will take me at least a year to hit max level in ToR. I now take my time and enjoy the content. After I hit end game in MMO's, I usually shelf my toon and start a new one.
My categorical reply:
Quality: Expect exceptionally high quality production values: Voice/writing/environments, art/sounds/music/lore and world-building, epic scope of story arcs and inventive scenarios and plot twists and customization.
Content: Massive maps, Raiding, scenarios, Cool solar maps and long character progression.
Playing: won't be playing, will probably give it a miss as don't have the time. The IP is ok, but not my favorite.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
This is what worries me and why I protest so much. Very few people left vanilla wow before had been raiding for 3-4 months, and most people weren't raiding for almost a year after it released. My fondest memories of MMOs are still old school Strat, Scholo and BWL. I must have spent 3-4 months gearing up my guild for MC alone, and it was a ton of fun running those instances with friends. The game was hard ... well that is to say it was hard by todays standards. Actually make that near-impossible by todays standards. Having leveled a priest I can attest to this. It was murder. Now a days you gear up for the next tier in a week, wipe on easy content because everyone leveled a paladin for the first time and their first dungeon was a heroic and they have no idea what they are doing. Or you are in a high end guild and you clear the instance in a few weeks and proceed to sit around with your thumb up your bum ... and somehow this is sucessful and copied ad neasum by everyone with a C++ book. /sigh
How can a game call itself an MMO when people are expecting a max 3-4 months of gameplay?
Im not saying SWTOR will fail, but I can't help but wonder what these companies are thinking. The games that have standed the test of time had close to a years worth of content at release for all but the hardest of the hardcore.
At least TOR has diffferent play through capability. Even that hasn't really happened since Vanguard, which of all the games got it right ... until they ran out of money 30% short of completion. Well I guess Warhammer had that too .. but there was just a lot of other things that were entirely wrong about that game .. but even Warhammer was just too easy. I quit at level 45 or something and that was only a month or so after release.
As many people will say WoW hit in the middle of a perfect storm of some kind ... apparently. I don't know that I totally believe that, but they offered something more attractive to casuals without being mindless. Obviously it has deviated from that. It took me till the end of WOTLK to realize it was no longer the game for me .. again, hard to understand why that is. I should have figured it out 1/2 way through Naxx 2.0
Sadly, I share your expectation on Length. My desired expectation for a new MMO in terms of length would be closer to a year.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
About the length. I and many of my friends used to be what you would call a typical hardcore raiders/PvPers. I played WoW from the beginning as well all the way up to WOTLK, but also took many breaks, but in vanilla and TBC spend 4-5 days a week raiding various instances. I cleared most raiding content before it was nerfed as well. And raided C'thun and the likes in vanilla. Things change. I no longer have the need or will to do that, but I am still a gamer and enjoy MMOs. However, this does not mean that I do not understand the needs of hardcore players. I just no longer consider myself being one, but I do also think that their needs are very important in terms of long-term popularity of the game...it just doesn't concern me anymore.
"The person who experiences greatness must have a feeling for the myth he is in."
I have no doubt TOR will at least give me a solid couple months of entertainment, as the only MMOs I've ever played that have failed to do that are the ones that were just completely unpolished and felt like they were developed completely half-assed like Horizons and Star Trek. I have no doubt Bioware will put out a quality product that will hold my attention for a while.
Whether or not I'll be playing it a year or even six months from release is the real question.
My responses to the questions asked are:
Quality: Very high quality, a few bugs here and there but nothing game breaking, classes, quests, all aspects should work as intended with maybe a few text/grammtical errors, maybe some light texture clipping on items (like walls or rocks). All minor stuff really.
Content: Lots of cotent to do, from personal story, to PvP, to crafting, to companions, social hubs, factions all the goodies. I expect end-game to be pretty light at the moment and the one mini-game.
Playing: Length of time to play? i'd say around 1 year with all the alts. I'm a rather slow leveler. Heck if i can get past 4 months with any MMO thats a major accomplishment recently. With that note i want to be playing very long term but that will depend on what decisions are made and wether they will keep me there.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
My expectations are low, not because I think the game will be bad or a failure, but because pretty much every mainstream MMO launch has been a disappointment to me the past few years so the burden is on the game to prove it is good after its launch with a free trial.
Also, for what I look for in an MMO (world simulator) most mmo's lately fail to deliver that and Bioware is also not know for producing open world games either.
So waiting for a post launch free-trial to see what the game delivers.
Quality - High levels of Polish as with all Bioware games but still a few issues here and there, fixed in a reasonable time scale.
Content - This is the big one, Bioware are putting out a LOT of content and I am looking forward to playing multiple classes, for the first time in a game, I am actually looking not only what my class will be but what my second and third chars will be. IT took me 2 years of wow before I rolled up an ALT, in EQ 2 I didnt bother, in FFXI I tried a few jobs but it was a long time before I tried a second main job past 37. With ToR I am as excited about my Jedi Knight as I am Imperial agent.
Playing - I have a large collection of online and offline friends from various games that I have played coming together to play this one, and that will increase he fun a lot for me, as I enjoy the online company of all these people.
Length - I am expecting a LONG life out of this game for me.
Quality: Quadruple AAAA. Unseen success and level of polish from the very launch day.
Content: Story based content that will amaze players by its deepness and involvement. A game that will bring RPG into mmorpg.
Playing: Roleplaying, enjoying the story and slow going, exploring the universe and kicking some imperial ass.
Length: Can't say. Can only hope...
"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius
The only realistic expectation I have for SWTOR is that it will be fun and I will enjoy it.
Quality voice acting and story, and basically a combination of Mass Effect and KotOR. Actually caring about what the quest is about will be a nice change of pace, not to mention thinking about the shades of grey.
Fun gameplay
Cinematic quality flashpoints to have some group fun.
Moderate bugs, classes that need some balancing
Massive forum QQ and rage
My brand new bloggity blog.
Underwater combat
Space Pvp
Skill based character system
Mounted combat
Smell-o-vison
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I think it is a game that can hold 2-4 million subs steadily over the next several years. I just want the ganme to be fun to play.
I expect a quality product that has at least 2 years worth of content. I know space is on rails not to happy about that.
But I expect a really good story and a lot of interesting things.
What I do not want is booring combat, hopefully were not getting booring combat.
Currently Playing: World of Warcraft
Difficulty is not equivalent to how long it takes to get gear. Those instances (MC, Strat, UBRS) where extremely easy by todays standards. The game's difficulty trend went up at BWL, AQ40, and Naxx, and then dropped down again. But never to the MC level.
Sorry, but sometimes I think people cherry flavor the past a bit too much.
I'm a big fan of the Kotor games so for me my expectations are basically a Kotor MMO which I can play with friends. Also I enjoy the persistence of MMOs, I'm always a little sad the first time or two I finish a single player rpg. The story may come to a close but the world continues on. Hopefully I can find a good rp guild and continue my own characters story via rp. Unfortunately that will have to wait as I've already commited to playing with friends who are not rp'ers.
I've never really committed to any single MMO but have instead hopped from one to another playing a few months then moving on. However I have a tendency to play Bioware's games over and over again. If TOR lives up to Bioware's past games then I can see myself playing it for a long time to come.
You're really trying hard to make up for that one sensible post you made a couple weeks back aren't you? It's too late Tardcore, we know you have a sensible side. The jig is up and your reputation ruined.
My realistic expectation is that the game will be fun. I hope I'm not disappointed.
I expect
single player elements not to destroy mmo experience and interactions with other players and the game to be social enough so as to make people wanna party together instead of soloing.
Graphics to be very well optimized supporting sli and 3d vision.
World detail to be outstanding and even better than wow.
Tons of items and with unique looks so as not to be all the same
Clever and deep character customization so as not all be the same
Open pvp with world control anouncement
Fun combat not like rift spaming buttons all the time.
Not boring game in general
And as Bioware said at comic con I expect them not to realease a crap game.
If the game is anything less than awesome then ill add Bioware to my black list for trying to play with advertisment tricks so as to steal our money.
My expectations: KOTOR 3-12.
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I think it will do justice to the star wars lore and will be fun. I think it will fill like WOW with a star wars skin gameplay wise but i dont see a problem with that.
Good stories from the Bioware that is all i'm looking for to any way i don't care about end game much if it is good i will play it.