1) It's Star Wars... SWG was Star Wars, and Jar Jar Binks was Star Wars, and neither were well recieved by fans. Also STO was Star Trek. Yet another big name in Sci Fi turned MMO that didn't survive being a craptastic game based on it's IP.
2) It's not WOW. So take your 1-2 month break, and You'll be ready to return.
3) free 30 days
4) Sheeple follow the herd to the next big hit. Tired of WOW, no MMO to play... come to SWTOR
5) You became an Alt-a-holic to avoid crappy non-exsistant endgame. So come play all 8 classes, twice to get every heroic, star warsy, iconic story implemented. Each with 200+ hours..
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
My only concern is EA. I don't know how big a role they have in the game, but they are without a doubt the scummiest Games Comany to me.
EA is just the money. Bioware is the dev.
That is not quite true. While EA portends (or pretends) to allow a lot of autonomy to many of its division (whiich Bioware is just one), they ARE responsible for quality assurance, marketing and the like. One thing that EA did do for better or worse is bring over the Mythic folks and merged them under Bioware. That could be both good and bad.
On another note, EA could tell Bioware that they have only so much time to finish SWTOR. This could (could mind you) led to a slightly unfinished product. This has been something that EA has done in the past with other division within there kingdom. Division which now are now longer around by the way. Only time will tell if EA plays nice with Bioware on this.
3. It's something, at last, that is NOT WoW and it WILL pull part of that demographic.
4. All that expensive voice acting has GOT to be the bomb.
5. I had no intentions of playing it and even I find myself thinking....maybe I SHOULD? So I assume there are probably other people in the same boat considering playing anyway, even though they initially had no such desire.
I dunno. From a success/falire standpoint Im curious to see what it does to WoW's subs. Every single person Ive ever played video games with (and still keep in contact with) is gonna play ToR. For years we've all pondered the possibility of a WoW killer. Well I think this is as close as its gonna get.
Developer (Bioware so far has only one black mark - Dragon Age 2. Everything else is Excellent)
Player "housing" done right
I haven't personally heard anything about player housing in SWTOR. How IS it going to be done? I love housing, so please......enlighten me as to how they'll be doiing it!
Developer (Bioware so far has only one black mark - Dragon Age 2. Everything else is Excellent)
Player "housing" done right
I haven't personally heard anything about player housing in SWTOR. How IS it going to be done? I love housing, so please......enlighten me as to how they'll be doiing it!
Player ships will be like houses you can have people over but i dont think there will be hangars with all the ships of the people in the planet .
3. The basic foundation is WOW (don't freak out here-You will be surprised when you enter and it just feels right like the movement, like an old comfortable shoe walking around in a new city with new and exciting things to do.)
4. New never before seen MMO features and game play
5. The Hype with live up to the promises and continue expanding on them over the years
Developer (Bioware so far has only one black mark - Dragon Age 2. Everything else is Excellent)
Player "housing" done right
I haven't personally heard anything about player housing in SWTOR. How IS it going to be done? I love housing, so please......enlighten me as to how they'll be doiing it!
Player ships will be like houses you can have people over but i dont think there will be hangars with all the ships of the people in the planet .
First reason would be every1 would at least give it a try and buy the game. If it not fun of all those milion players there only need 500.000 to make it suc6ful.
So i say 1 : new game
2 : star wars
3 : just because its a WOW killer ( dieing to see wow die )
4 : light saber
5: Just bioware
PS Han is not in the GAME, maybe gandpa Han solo
Han Solo is the reason you play Bounty Hunter Also Boba Fett and some other folks. But I felt Han repsented the smugglers quite well.
Sorry to break it to you but Han Solo is a Smuggler, on the bright side you were right on Boba Fett at least being a Bounty Hunter.
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
Developer (Bioware so far has only one black mark - Dragon Age 2. Everything else is Excellent)
Player "housing" done right
I haven't personally heard anything about player housing in SWTOR. How IS it going to be done? I love housing, so please......enlighten me as to how they'll be doiing it!
Each character gets their own failry large player ship which is considered housing. It is also where your companions live and crafting via crew skills will be done. Lastly, you use it to fly around the galaxy.
First reason would be every1 would at least give it a try and buy the game. If it not fun of all those milion players there only need 500.000 to make it suc6ful.
So i say 1 : new game
2 : star wars
3 : just because its a WOW killer ( dieing to see wow die )
4 : light saber
5: Just bioware
PS Han is not in the GAME, maybe gandpa Han solo
Han Solo is the reason you play Bounty Hunter Also Boba Fett and some other folks. But I felt Han repsented the smugglers quite well.
Sorry to break it to you but Han Solo is a Smuggler, on the bright side you were right on Boba Fett at least being a Bounty Hunter.
I think what they were saying is that Han Solo is the reason people play Bounty Hunter because he is... well you know the hunted. I think it was sort of a joke, hence the smile.
Originally posted by jpnole Player "housing" done right
Huh? How is it done "right"? You can't customize the looks of it, you can't change/move around furniture and it has no 'location'(as any Realtor will tell you it's about location location and location.)
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
You can't customize the looks of it, you can't change/move around furniture and it has no 'location'(as any Realtor will tell you it's about location location and location.)
Ah but in those other games can you fly your house into an asteroid belt to shoot missles at enemy fighters while dodging flaming capital ships? Your location is any space port you decide to land in.
1) BioWare knows their demographic: Its clear BioWare knows what their players want, and they've marketed the game directly to them. Star Wars fans and BioWare gamers are interested in this game, and it also has a large amount of MMO regulars interested. This in itself will enlist a rush of initial players into the SWTOR ranks.
2) Content and longevity: BioWare has created 200 hours of class story per class, on top of multiple hundreds of hours of group content, even before hitting time-sink gameplay such as crafting, social gear, end-game, or PvP. Couple that with BioWares demographic, and you're starting to see a recipe for success. I would stand to bet most players will see at least a minimum of 3 characters through to the end of their story cycles, each encompassing at least the first 3 months of play time before really delving into end game, or alternative rewards. Plus, at any point throughout their playtime they can start a completely separate experience by rerolling either the same class, or different classes. That spells retention folks.
3) BioWare understands an MMO economy: Quite simply they reward for dedication, and they also have a system in place to ensure some recipes are rare. This means some players will indeed be able to make things nobody else can. Couple that with the ability for recipes to crit, and the best items requiring collaboration between crafters and you have a great crafting system in place to enable an economy. Lets also not forget that crafting and gathering can take place offline using your companions for a cost, so the more dedicated a crafter is, the more they can afford to gather. Great economies spur great communities, and great communities keep players.
4) BioWares business sense: BioWare knows how to make content that people want to buy and play. ME1 and 2s DLC is just some of the best selling content that had players coming back. If BioWare ever sees their game not becoming profitable from subscriptions, they could easily pull players in utilizing a content purchasing system. Apart from that, they know what their community is clamoring for, and they have their "wall of crazy" with tons of those ideas that they plan on implementing at some point. These types of things that could be implemented anytime after launch would do nothing but aid in player retention. BioWare won't let this title sink, and there are plenty of ways for this title to swim.
5) Intelligent design: BioWare is playing to the crowd here. They've made some parts decidedly catered to singular gameplay, but it always come back to the community and other players. You will exit a story area straight into the open world where thousands of players are waiting to help and be helped with everything under the sun. You'll reach areas where you'll need more help than your companions can provide, and theres plenty of group only content catering to the community. On top of that, the way the story and your characters are entrenched in the world could easily create emotional bonds between the players and their characters. Once you get invested in the world, the players around you, and lose yourself in the story and the war, it could very well be tough to pull back out.
While there are some game features I'm specifically looking forward to, not all of those features I'm looking forward to will increase longevity in the same sense these 5 things do.. and longevity will breed success.
+1 oh and the guy above me that wrote that 3 page book...the word longevity caught my eye..this made me eyeroll / lol and not even bother reading your theasus on starwars..fan boies need to wake up..its not the best thing sence sliced bread
+1 oh and the guy above me that wrote that 3 page book...the word longevity caught my eye..this made me eyeroll / lol and not even bother reading your theasus on starwars..fan boies need to wake up..its not the best thing sence sliced bread ...oh and i wouldnt say wow clone..more follows along the lines of WAR and we all know how that went
+1 oh and the guy above me that wrote that 3 page book...the word longevity caught my eye..this made me eyeroll / lol and not even bother reading your theasus on starwars..fan boies need to wake up..its not the best thing sence sliced bread
I completely understand. Readings tough.
I guess I should work on using smaller words next time.
You can't customize the looks of it, you can't change/move around furniture and it has no 'location'(as any Realtor will tell you it's about location location and location.)
Ah but in those other games can you fly your house into an asteroid belt to shoot missles at enemy fighters while dodging flaming capital ships? Your location is any space port you decide to land in.
Two things.
1. You don't "fly" your ship you push it left/right up/down.
2. Yes any space port your at where no one else can see it.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
You can't customize the looks of it, you can't change/move around furniture and it has no 'location'(as any Realtor will tell you it's about location location and location.)
Ah but in those other games can you fly your house into an asteroid belt to shoot missles at enemy fighters while dodging flaming capital ships? Your location is any space port you decide to land in.
Two things.
1. You don't "fly" your ship you push it left/right up/down.
2. Yes any space port your at where no one else can see it.
I had a house in LotrO. It was boring and meaningless and above all, trivial.
I find a player ship that's actually integrated in every day gameplay as a base or center of operations actually a vast improvement, especially since it's also not static and located in only 1 spot and since you can craft in it as well.
So yes, there are several ways that 'player housing' or player domiciles can be done right, and how SWTOR is implementing it is one of those ways. But hey, I can also fully understand that sandbox lovers or themepark haters are rigid and fully stuck into only thinking that there's 1 way to do player housing right.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
You can't customize the looks of it, you can't change/move around furniture and it has no 'location'(as any Realtor will tell you it's about location location and location.)
Ah but in those other games can you fly your house into an asteroid belt to shoot missles at enemy fighters while dodging flaming capital ships? Your location is any space port you decide to land in.
Two things.
1. You don't "fly" your ship you push it left/right up/down.
2. Yes any space port your at where no one else can see it.
I had a house in LotrO. It was boring and meaningless and above all, trivial.
I find a player ship that's actually integrated in every day gameplay as a base or center of operations actually a vast improvement, especially since it's also not static and located in only 1 spot and since you can craft in it as well.
So yes, there are several ways that 'player housing' or player domiciles can be done right, and how SWTOR is implementing it is one of those ways. But hey, I can also fully understand that sandbox lovers or themepark haters are rigid and fully stuck into only thinking that there's 1 way to do player housing right.
I agree regarding the housing, which is why in LOTRO I never wasted any money on them lol. It just served no purpose. I never understood why people have them. You invite someone over and say, hey, this is my house. OK great. Thanks. now what? lol
Comments
1) Star Wars.
2) Polished.
3) Somewhat new, the story and the VO.
4) Bored without any MMO worth playing.
5) It will appear before that other MMO.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
1) It's Star Wars... SWG was Star Wars, and Jar Jar Binks was Star Wars, and neither were well recieved by fans. Also STO was Star Trek. Yet another big name in Sci Fi turned MMO that didn't survive being a craptastic game based on it's IP.
2) It's not WOW. So take your 1-2 month break, and You'll be ready to return.
3) free 30 days
4) Sheeple follow the herd to the next big hit. Tired of WOW, no MMO to play... come to SWTOR
5) You became an Alt-a-holic to avoid crappy non-exsistant endgame. So come play all 8 classes, twice to get every heroic, star warsy, iconic story implemented. Each with 200+ hours..
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
1 the game is not a sandbox
2 they are giving glowing swords to anyone at lv10, and you don't even need to RMT!
3 the npc talk to you, yes its true
4 we are all bored to death and have nothing to play, and this game feel so new and fresh
5 i already pre ordered in an incontroled spam of my body, i think they are using the force on me, the dark one you know...
That is not quite true. While EA portends (or pretends) to allow a lot of autonomy to many of its division (whiich Bioware is just one), they ARE responsible for quality assurance, marketing and the like. One thing that EA did do for better or worse is bring over the Mythic folks and merged them under Bioware. That could be both good and bad.
On another note, EA could tell Bioware that they have only so much time to finish SWTOR. This could (could mind you) led to a slightly unfinished product. This has been something that EA has done in the past with other division within there kingdom. Division which now are now longer around by the way. Only time will tell if EA plays nice with Bioware on this.
Let's party like it is 1863!
1. It's Star Wars.....
2. It will be polished....it's Bioware.
3. It's something, at last, that is NOT WoW and it WILL pull part of that demographic.
4. All that expensive voice acting has GOT to be the bomb.
5. I had no intentions of playing it and even I find myself thinking....maybe I SHOULD? So I assume there are probably other people in the same boat considering playing anyway, even though they initially had no such desire.
President of The Marvelously Meowhead Fan Club
I dunno. From a success/falire standpoint Im curious to see what it does to WoW's subs. Every single person Ive ever played video games with (and still keep in contact with) is gonna play ToR. For years we've all pondered the possibility of a WoW killer. Well I think this is as close as its gonna get.
Budget
Content
IP
Developer (Bioware so far has only one black mark - Dragon Age 2. Everything else is Excellent)
Player "housing" done right
I haven't personally heard anything about player housing in SWTOR. How IS it going to be done? I love housing, so please......enlighten me as to how they'll be doiing it!
President of The Marvelously Meowhead Fan Club
Player ships will be like houses you can have people over but i dont think there will be hangars with all the ships of the people in the planet .
1. Its Star Wars
2. Its BioWare
3. The basic foundation is WOW (don't freak out here-You will be surprised when you enter and it just feels right like the movement, like an old comfortable shoe walking around in a new city with new and exciting things to do.)
4. New never before seen MMO features and game play
5. The Hype with live up to the promises and continue expanding on them over the years
1. Star Wars brand
2. Lowest common denominator
Mainly, due to number 2, since that is why Rift is doing so well, imo. Of course, the Star Wars name will bring in thrice as many initial subs.
We'll see how it fares three months after launch. EA's last MMO project wasn't so successful.
Ahh cool, thank you.
Sorry for the off topic.
President of The Marvelously Meowhead Fan Club
Sorry to break it to you but Han Solo is a Smuggler, on the bright side you were right on Boba Fett at least being a Bounty Hunter.
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
Each character gets their own failry large player ship which is considered housing. It is also where your companions live and crafting via crew skills will be done. Lastly, you use it to fly around the galaxy.
I think what they were saying is that Han Solo is the reason people play Bounty Hunter because he is... well you know the hunted. I think it was sort of a joke, hence the smile.
You can't customize the looks of it, you can't change/move around furniture and it has no 'location'(as any Realtor will tell you it's about location location and location.)
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
Ah but in those other games can you fly your house into an asteroid belt to shoot missles at enemy fighters while dodging flaming capital ships? Your location is any space port you decide to land in.
My 5 reasons why TOR will succeed
1) BioWare knows their demographic: Its clear BioWare knows what their players want, and they've marketed the game directly to them. Star Wars fans and BioWare gamers are interested in this game, and it also has a large amount of MMO regulars interested. This in itself will enlist a rush of initial players into the SWTOR ranks.
2) Content and longevity: BioWare has created 200 hours of class story per class, on top of multiple hundreds of hours of group content, even before hitting time-sink gameplay such as crafting, social gear, end-game, or PvP. Couple that with BioWares demographic, and you're starting to see a recipe for success. I would stand to bet most players will see at least a minimum of 3 characters through to the end of their story cycles, each encompassing at least the first 3 months of play time before really delving into end game, or alternative rewards. Plus, at any point throughout their playtime they can start a completely separate experience by rerolling either the same class, or different classes. That spells retention folks.
3) BioWare understands an MMO economy: Quite simply they reward for dedication, and they also have a system in place to ensure some recipes are rare. This means some players will indeed be able to make things nobody else can. Couple that with the ability for recipes to crit, and the best items requiring collaboration between crafters and you have a great crafting system in place to enable an economy. Lets also not forget that crafting and gathering can take place offline using your companions for a cost, so the more dedicated a crafter is, the more they can afford to gather. Great economies spur great communities, and great communities keep players.
4) BioWares business sense: BioWare knows how to make content that people want to buy and play. ME1 and 2s DLC is just some of the best selling content that had players coming back. If BioWare ever sees their game not becoming profitable from subscriptions, they could easily pull players in utilizing a content purchasing system. Apart from that, they know what their community is clamoring for, and they have their "wall of crazy" with tons of those ideas that they plan on implementing at some point. These types of things that could be implemented anytime after launch would do nothing but aid in player retention. BioWare won't let this title sink, and there are plenty of ways for this title to swim.
5) Intelligent design: BioWare is playing to the crowd here. They've made some parts decidedly catered to singular gameplay, but it always come back to the community and other players. You will exit a story area straight into the open world where thousands of players are waiting to help and be helped with everything under the sun. You'll reach areas where you'll need more help than your companions can provide, and theres plenty of group only content catering to the community. On top of that, the way the story and your characters are entrenched in the world could easily create emotional bonds between the players and their characters. Once you get invested in the world, the players around you, and lose yourself in the story and the war, it could very well be tough to pull back out.
While there are some game features I'm specifically looking forward to, not all of those features I'm looking forward to will increase longevity in the same sense these 5 things do.. and longevity will breed success.
+1 oh and the guy above me that wrote that 3 page book...the word longevity caught my eye..this made me eyeroll / lol and not even bother reading your theasus on starwars..fan boies need to wake up..its not the best thing sence sliced bread
I completely understand. Readings tough.
I guess I should work on using smaller words next time.
i have 5 reasons:
1: Star Wars
2: lightsabers
3: ITS NOT WOW
4: Darth Malgus
5: Satele Shan (hottness)
Two things.
1. You don't "fly" your ship you push it left/right up/down.
2. Yes any space port your at where no one else can see it.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
I had a house in LotrO. It was boring and meaningless and above all, trivial.
I find a player ship that's actually integrated in every day gameplay as a base or center of operations actually a vast improvement, especially since it's also not static and located in only 1 spot and since you can craft in it as well.
So yes, there are several ways that 'player housing' or player domiciles can be done right, and how SWTOR is implementing it is one of those ways. But hey, I can also fully understand that sandbox lovers or themepark haters are rigid and fully stuck into only thinking that there's 1 way to do player housing right.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I agree regarding the housing, which is why in LOTRO I never wasted any money on them lol. It just served no purpose. I never understood why people have them. You invite someone over and say, hey, this is my house. OK great. Thanks. now what? lol
There Is Always Hope!