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Your 5 reasons why The Old Republic will succeed

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Comments

  • DrakxiiDrakxii Member Posts: 594

     






    Originally posted by MMO.Maverick

    I had a house in LotrO. It was boring and meaningless and above all, trivial.


     

    Yeah Lotro's isn't very good there is very little to do with them. (Though anrt games in general meaningless and trivial?)

     




    I find a player ship that's actually integrated in every day gameplay as a base or center of operations actually a vast improvement, especially since it's also not static and located in only 1 spot and since you can craft in it as well.


     

    A good housing system makes the house integrated in to daily gameplay/base of ops and lets you craft in it. But while SWTOR's will have that it misses the two parts of housing that a lot people find fun. First off decorating them, your ship will look the same on day you get it and the day you start raiding jedi/sith temple. To mention it will look the same as all your other buddies of the same class. So this basicly making showing it off Moot.

     




    So yes, there are several ways that 'player housing' or player domiciles can be done right, and how SWTOR is implementing it is one of those ways. But hey, I can also fully understand that sandbox lovers or themepark haters are rigid and fully stuck into only thinking that there's 1 way to do player housing right.



     

    First of all you don't know it's been done "right." SWTOR isn't out and system like it in STO was pretty lame.

    Secondly who says I think there is only 1 way to do it? I think there are a number of ways to do it but housing show be functional, customizable and you should be able to show it off easily.

     


     


    Oh an on topic. I could probably make a list of 5 both ways. I am still very on the fence about this game.

     




    Oh an on topic. I could probably make a list of 5 both ways. I am still very on the fence about this game.




    Oh an on topic. I could probably make a list of 5 both ways. I am still very on the fence about this game.

    I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Just to go along with the title of this thread, my five reasons that TOR will succeed are the following:

     

    1) Most importantly, the IP. Star Wars fans are pretty crazy (I should know, I'm one of them), and most of us flock to just about anything Star Wars despite any misgivings.

     

    2) Bioware. They may have switched focuses since Baldur's Gate, but they still produce game narratives that are better than most other companies. Really, it's hard to think of other developers beside Valve, maybe, who do their stories justice, and that's usually embedded narrative (story that isn't directly handed to you, but pieced together on your own), not directed or linear. They make pretty stellar single player games.

     

    3) Direction of gameplay. This is a pretty vague topic, but what I'm talking about specifically is the manner in which players access or explore content, and how easy it is to understand. From what I've seen, they're making something that's going to be accessible to most anyone who's played games, and keeping players from becoming frustrated is (arguably) a good way to keep your retention rate up.

     

    4) Delivering story. I like MMO's to be sandboxes, but I play the shit out of single player RPG's, and lately that's almost always a directed, linear experience. This isn't necessarily a bad thing to me, but I know for many others it's one of the key selling points of this game.

     

    5) It's science fiction. You could probably lump this in with the IP topic, the first on this list, but I'm pretty damn tired of playing high fantasy medieval RPG's. There aren't many Sci-Fi MMO's available right now in comparison to Sword and Sorcery MMO's, so I'm willing to bet that some people are going to try it simply for the change in scenery, or genre-specific content (like space ships, they're fucking cool).

     

    Just to be clear, I would of course prefered this game to be a sandbox, just like I would prefer just about every themepark MMO to have more sand. That being said, I'm not above trying things that I don't normally like, and regardless of opinion, the writing's on the wall for TOR. It's going to sell, and I'm going to try it.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • GMan3GMan3 Member CommonPosts: 2,127

        Okay, since this is just my opinion then here goes:

     

        1 and 2 - It's BioWare and Star Wars.  For me these two factors are a HUGE draw and a tie in the attraction factor.  I own and have played most Star Wars games sold in the USA in the last 20 years or so and love them.  I also go back regularly for the "nostagia" of it.  I also own a huge selection of the Expanded Universe books and love to read them.  BioWare is also, in my opinion, the best company for doing what they do, which is telling a story.  I have yet to play a BioWare game I did not enjoy and some of the very best games I have ever played were made by BioWare.

        3 - SciFi.  I am so tired of the fantasy setting that I get physically ill sometimes when I see new Fantasy MMOs.  I am looking forward to the "possibility" inherent in a good SciFi game.

        4 - Player housing.  Yes, having my own spaceship is a big draw for me.  I know that at launch there will be no customization, but the Developers have already stated that is on the "wall" for after launch.  Personally, I am hoping for a rather large amount of customization within the first year or so and I would even love to see "Guildships" too.

        5 - The Space Mini-game.  Yes, this is a draw for me.  I hope they expand later on to make space closer to a sim like SWG and STO, but the current mini-game looks like it will be a lot of fun to play when the questing gets tedious or just to take up a little extra time.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • BelgaraathBelgaraath Member UncommonPosts: 3,205

    Originally posted by GMan3

        Okay, since this is just my opinion then here goes:

     

        1 and 2 - It's BioWare and Star Wars.  For me these two factors are a HUGE draw and a tie in the attraction factor.  I own and have played most Star Wars games sold in the USA in the last 20 years or so and love them.  I also go back regularly for the "nostagia" of it.  I also own a huge selection of the Expanded Universe books and love to read them.  BioWare is also, in my opinion, the best company for doing what they do, which is telling a story.  I have yet to play a BioWare game I did not enjoy and some of the very best games I have ever played were made by BioWare.

        3 - SciFi.  I am so tired of the fantasy setting that I get physically ill sometimes when I see new Fantasy MMOs.  I am looking forward to the "possibility" inherent in a good SciFi game.

        4 - Player housing.  Yes, having my own spaceship is a big draw for me.  I know that at launch there will be no customization, but the Developers have already stated that is on the "wall" for after launch.  Personally, I am hoping for a rather large amount of customization within the first year or so and I would even love to see "Guildships" too.

        5 - The Space Mini-game.  Yes, this is a draw for me.  I hope they expand later on to make space closer to a sim like SWG and STO, but the current mini-game looks like it will be a lot of fun to play when the questing gets tedious or just to take up a little extra time.

    Though I like your 1,2 and 3, do you really think that the game will be successful because of #5? I agree I think its a good thing, but if they left it out completely, do you think it would have changed whether the game was successful or not?

    There Is Always Hope!

  • BelgaraathBelgaraath Member UncommonPosts: 3,205

    1. POLISH. The number one reason why games fail at release is the buggy incomplete mess in order to rush things out the door coupled with leaving out features that were promised at release. Vanguard which had huge potential is an example of this. AOC was another...though amazingly they have managed to turn things around with new management and a new free to play model (well done). Bioware's testing is top notch and its obvious with the slow release of info that they are doing everything they can to ensure this happens.

    2. An already established base of Bioware+Star Wars fans, whether it is through KOTOR, the movies, or other Bioware games, you can expect a few millions at a minimum to try the game at launch. Whether it holds them is an unknown that none of us know.

    3. It caters to those who are not comfortable with the unfamiliar. They don't want huge gameplay changes because they are familiar with the controls and play mechanics in games like WOW , Warhammer, AOC, LOTRO, etc. Though this doesn't mean success and it certainly doesn't fullfill the innovation claim that many in these forums yearn for, for the majority of those who currently play games like WOW, don't like FPS games, and arn't looking for major control differences, this will appeal to them. I would have preferred a little risk like in the direction Tera is taking with combat, but the fact that this game isn't won't bother me at all. It ensures also that beginners won't have trouble learning how to play. Yes, there is a whole wave of millions out there not yet playing MMOs that may decide to play just like I did when I tried WOW for the first time back in 2004 or whenever that was and had not yet played an MMO.

    4) It caters to many different playstyles. PVP, PVE, Group, Solo, Crafters, Explorers, etc. Though may may wish it was less solo friendly, I think the rewarding of social points was a smart thing to do. Had they gone in the direction of LOTRO where PVP was sort of an add on with the criters, this would have been a disaster.

    5) It will play on most any PC and not have the same technological hangups that AOC had.

    There Is Always Hope!

  • SyriSyri Member UncommonPosts: 230

    1. Star Wars

    2. Bioware

    3. Star Wars

    4. Bioware

    5. Star Wars

    ------------------------------
    Currently playing: Rift

    former player of: DAoC, Everquest 2, Guild Wars, SWG (pre-NGE), WoW, Warhammer online, LotR:O

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    1. While story and voice-over are not seen as different by some on this forum, they give a very different and immediate effect on gameplay: it's undeniably worlds apart from just questtext. That is the prime rule for innovation: it has to feel different.

    2. They gathered a ton of metric and objective data in beta-testing, which means they can identify the real problems without being confronted with a ton of opinion and "I'm the big expert" crap.

    3. They don't think there's something fundamentally wrong about the existing MMO model. Because there isn't, lets face it: WoW brought in tons upon tons of people and even the F2P market of games that follow the trinity model to the letter proves successful. Heck even many action games and single player RPG's use the trinity to bring structure to their fights.

    4.They're prepared to let go of their own ideas in favour of what their customers are asking and doing. As seen with the Jedi Wizard, the segway mounts being changed, the loot model andsoforth.

    5. It has more replay value than almost anything on the market at this point.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • Short-StrawShort-Straw Member Posts: 422

    Originally posted by Syri

    1. Star Wars

    2. Bioware

    3. Star Wars

    4. Bioware

    5. Star Wars

    Change 5 to "WoW is old and stupid" and I think you have a hit! Has a nice beat, easy to dance to....

    image

  • TyrellJonezTyrellJonez Member Posts: 36

    1. Dylon

    2. Dylon

    3. Dylon

    4. Dylon

    5. Dylon

     

    Because he spit hot fiya bop bop!

     

    I don't much reason other than bioware hasn't let me down yet and alot of my RL friends are playing.

    SoulPlane 2: The Blackjacking is a American Movie Classic!

  • Honeymoon69Honeymoon69 Member Posts: 647
    1. maybe.

    2. yes only regular pc game.

    3. still grind, go kll x amount of y then return to npc same crap.

    4. battle ground every mmo has it.

    5. only "OLD" westerners care about starwars.



    Someone somewhere said they must have 3 million sub to consider sucess so its going to be tough.
  • fionanshrekfionanshrek Member Posts: 104

    Originally posted by Honeymoon69

    1. maybe. 2. yes only regular pc game. 3. still grind, go kll x amount of y then return to npc same crap. 4. battle ground every mmo has it. 5. only "OLD" westerners care about starwars. Someone somewhere said they must have 3 million sub to consider sucess so its going to be tough.

     Maybe you should read what the company making the game says about how many subs they need to turn a profit (it's not 3 million) but considering 1 through 4 of your reasons howard the duck could have told you they need 3 million subs and you still would be posting that incorrect info.

  • solpariahsolpariah Member UncommonPosts: 19

    1. Voice - Gamers are wanting to read less and less. The most iconic points for me during gameplay is of course "cinematics" so every interaction in SWTOR will likely feel like a small cinematic. It makes the game incredibley immersive and adds to the imagination rather than having to guess at what this specific character's personality is like through text. If you feel the pain or excitement in the voice of a character, you're more likely to understand the severity or bliss of the situation.

    2. Sci-Fi Genre - Very few (and I do stress "very") sci-fi MMOs exist right now. What does exist is usually free-to-play with micro-transactions with little-to-no progressive development (or total time spent in development for that matter). EVE would be the acception however. I've heard many times how people are "tired" of fantasy MMOs or the whole "dungeons and dragons" concept. Bioware is certainly no stranger to sci-fi given the Mass Effect series.

    3. Star Wars - You can't go wrong there but Star Wars games have had a notorious flop in most cases in the past. Bioware, however, pulled it off amazingly with KOTOR 1 and 2. I trust that they will learn from other MMO's mistakes and incorporate a large myriad of well-balanced game mechanics that fit the Star Wars franchise. You can't forget Star Wars: Galaxies either and their NGE. Without a doubt, a large number of those dedicated SWG gamers will migrate from w/e MMO corner they've been hiding in and endulge in the SWTOR craze.

    4. Single and Multiplayer Balance - Based upon what I've seen, read and heard, SWTOR is biulding up to becoming a game for both the single and multiplayer crowd. Again, this is only based one what little information Bioware has released at this point so don't take my word on that. That said, I still have a strong amount of faith that Bioware knows what they're doing and avoid any MMO no-no's.

    5. Long Development - At this point there's no reason for this particular fact of information to fail this game. The idea "we won't release crap" is an important one and never fails in video gaming. Too many MMOs have pushed to make the quick buck. As long as the wait is, I prefer they take their time to make the ideal Star Wars MMO. I'd love to beta test this game, but I don't wanna beta test this game after the launch date (like so many other MMOs force you to do.....).
  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by keithian

    Originally posted by GMan3

        Okay, since this is just my opinion then here goes:

     

        1 and 2 - It's BioWare and Star Wars.  For me these two factors are a HUGE draw and a tie in the attraction factor.  I own and have played most Star Wars games sold in the USA in the last 20 years or so and love them.  I also go back regularly for the "nostagia" of it.  I also own a huge selection of the Expanded Universe books and love to read them.  BioWare is also, in my opinion, the best company for doing what they do, which is telling a story.  I have yet to play a BioWare game I did not enjoy and some of the very best games I have ever played were made by BioWare.

        3 - SciFi.  I am so tired of the fantasy setting that I get physically ill sometimes when I see new Fantasy MMOs.  I am looking forward to the "possibility" inherent in a good SciFi game.

        4 - Player housing.  Yes, having my own spaceship is a big draw for me.  I know that at launch there will be no customization, but the Developers have already stated that is on the "wall" for after launch.  Personally, I am hoping for a rather large amount of customization within the first year or so and I would even love to see "Guildships" too.

        5 - The Space Mini-game.  Yes, this is a draw for me.  I hope they expand later on to make space closer to a sim like SWG and STO, but the current mini-game looks like it will be a lot of fun to play when the questing gets tedious or just to take up a little extra time.

    Though I like your 1,2 and 3, do you really think that the game will be successful because of #5? I agree I think its a good thing, but if they left it out completely, do you think it would have changed whether the game was successful or not?

         I count it as ONE of the reasons it will succeed.  There is no SINGLE reason it will succeed.  Could the game succeed without it?  Probably, but we'll never know, will we.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • RoccprofitRoccprofit Member Posts: 98

    1. it is not bows and elfs and mages and warlocks rehashed aka  most things out there

    2. You can't go wrong with Star Wars unless your soe then you can jack it up good.

    3. Bioware nuff said

    4. The only other Star Wars title out there will be going away in dec, Even if you personally did not like SWG or gave up on it when they broke it the fact remains that there is a decent sized community out there that is going to be looking for something to fill the void Galaxies closing will leave.

    5. The only space based mmo out there that I have heard of is eve and eve really is not a game more like spread sheet online. hit buttons and wait for things to happen. no compation there.

    image

  • ninesixfiveninesixfive Member Posts: 1

    Originally posted by Ramonski7

    1. It's Star Wars

    2. It's not claiming to be something it's not.

    3. Engaging story (Tortage on steriods)

    4. Flying houses (customizable ships)

    5. Companions (double the fun)

    DA2 Claimed to be something it's not.

  • RoccprofitRoccprofit Member Posts: 98

    Originally posted by GMan3

    Originally posted by keithian


    Originally posted by GMan3

        Okay, since this is just my opinion then here goes:

     

        1 and 2 - It's BioWare and Star Wars.  For me these two factors are a HUGE draw and a tie in the attraction factor.  I own and have played most Star Wars games sold in the USA in the last 20 years or so and love them.  I also go back regularly for the "nostagia" of it.  I also own a huge selection of the Expanded Universe books and love to read them.  BioWare is also, in my opinion, the best company for doing what they do, which is telling a story.  I have yet to play a BioWare game I did not enjoy and some of the very best games I have ever played were made by BioWare.

        3 - SciFi.  I am so tired of the fantasy setting that I get physically ill sometimes when I see new Fantasy MMOs.  I am looking forward to the "possibility" inherent in a good SciFi game.

        4 - Player housing.  Yes, having my own spaceship is a big draw for me.  I know that at launch there will be no customization, but the Developers have already stated that is on the "wall" for after launch.  Personally, I am hoping for a rather large amount of customization within the first year or so and I would even love to see "Guildships" too.

        5 - The Space Mini-game.  Yes, this is a draw for me.  I hope they expand later on to make space closer to a sim like SWG and STO, but the current mini-game looks like it will be a lot of fun to play when the questing gets tedious or just to take up a little extra time.

    Though I like your 1,2 and 3, do you really think that the game will be successful because of #5? I agree I think its a good thing, but if they left it out completely, do you think it would have changed whether the game was successful or not?

         I count it as ONE of the reasons it will succeed.  There is no SINGLE reason it will succeed.  Could the game succeed without it?  Probably, but we'll never know, will we.

    Depends on what you consider sucess I suppose, if they want the most players they can get then it will be needed. Right now in  mmo setting the best star wars flight model is in SWG. Even if you happen to be one of the people that was not interested in space the fact remains there was a large community of SWG players that were not interested in the ground. If you search on the web there is site after site made by these very people where they broke down the ins and out of every bit of space gear available. Most people I have met that played SWG that were not into the space part assume that since they were not interested that no one else was. This assumption is far from accurate. My guild alone had 100 active pilots that was just my guild. Star sider in particular had huge space battles almost weekly up till about 1 year ago. These are people that are as disinterested in the ground game as people that are disinterested in the space part are and despite the ground game people's belief there are a lot of them.

    image

  • kamuiguikamuigui Member UncommonPosts: 16

    Originally posted by SaintViktor

    1. It is sci-fi not fantasy -  Fantasy has been done a billion times over and then some. It is time for sci-fi to shine.

    2. Bioware is a great developer - Their track record speaks from themselves going back to the old days of NWN and Baldur's Gate. Bioware makes fun games.

    3. Story driven content - No more grind. We get to do missions and quests that have meaning and reasoning behind it instead of telling us to go fetch 10 rat tails just because.

    4. PvP - PvP will be a the unsung hero of the mmo.

    5. It is Star Wars - Almost everyone loves Star Wars. 

    My personal favorite - Darth Malgus just looks badass!

     

    Your 5 reasons why you should not generalize while talking about an MMO.

    1. Never compare Sci-Fi and Fantasy. They are totally different styles. And because a game is one style or another, does not determine its success. Both styles are equally good.

    2. Bioware is a great developer. Yes, you have a point. Lets hope they have the same "great developer" inside the MMO games.

    3. Tera, Secret World, and Guild Wars 2 too. Don't give all the credit to SW. Don't be soo much fan.

    4. Nerver forget PvE. For people who doesn't like PvP, this part of the game will not be the hero. Will be the Demon. Don't forget the PvE Players. Never.

    5. Don't put this game on a golden statue pedestal, just because it is Star Wars. I can be a fan, but don't be blind. Wait for the game to be released and see all by yourslf. Graphics, gameplay, stoy, etc. There is a lot of Star Crap Wars games maked out there.

  • braingame007braingame007 Member UncommonPosts: 98

    Originally posted by SaintViktor

    1. It is sci-fi not fantasy -  Fantasy has been done a billion times over and then some. It is time for sci-fi to shine.

    2. Bioware is a great developer - Their track record speaks from themselves going back to the old days of NWN and Baldur's Gate. Bioware makes fun games.

    3. Story driven content - No more grind. We get to do missions and quests that have meaning and reasoning behind it instead of telling us to go fetch 10 rat tails just because.

    4. PvP - PvP will be a the unsung hero of the mmo.

    5. It is Star Wars - Almost everyone loves Star Wars. 

    My personal favorite - Darth Malgus just looks badass!

    Your number 2 and 3 go hand in hand so #2 should be this, 2. Full voice acting for every single character in the game, no more reading massive walls of text and get fully immersed into the game.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Roccprofit

    Originally posted by GMan3


    Originally posted by keithian


    Originally posted by GMan3

        Okay, since this is just my opinion then here goes:

     

        1 and 2 - It's BioWare and Star Wars.  For me these two factors are a HUGE draw and a tie in the attraction factor.  I own and have played most Star Wars games sold in the USA in the last 20 years or so and love them.  I also go back regularly for the "nostagia" of it.  I also own a huge selection of the Expanded Universe books and love to read them.  BioWare is also, in my opinion, the best company for doing what they do, which is telling a story.  I have yet to play a BioWare game I did not enjoy and some of the very best games I have ever played were made by BioWare.

        3 - SciFi.  I am so tired of the fantasy setting that I get physically ill sometimes when I see new Fantasy MMOs.  I am looking forward to the "possibility" inherent in a good SciFi game.

        4 - Player housing.  Yes, having my own spaceship is a big draw for me.  I know that at launch there will be no customization, but the Developers have already stated that is on the "wall" for after launch.  Personally, I am hoping for a rather large amount of customization within the first year or so and I would even love to see "Guildships" too.

        5 - The Space Mini-game.  Yes, this is a draw for me.  I hope they expand later on to make space closer to a sim like SWG and STO, but the current mini-game looks like it will be a lot of fun to play when the questing gets tedious or just to take up a little extra time.

    Though I like your 1,2 and 3, do you really think that the game will be successful because of #5? I agree I think its a good thing, but if they left it out completely, do you think it would have changed whether the game was successful or not?

         I count it as ONE of the reasons it will succeed.  There is no SINGLE reason it will succeed.  Could the game succeed without it?  Probably, but we'll never know, will we.

    Depends on what you consider sucess I suppose, if they want the most players they can get then it will be needed. Right now in  mmo setting the best star wars flight model is in SWG. Even if you happen to be one of the people that was not interested in space the fact remains there was a large community of SWG players that were not interested in the ground. If you search on the web there is site after site made by these very people where they broke down the ins and out of every bit of space gear available. Most people I have met that played SWG that were not into the space part assume that since they were not interested that no one else was. This assumption is far from accurate. My guild alone had 100 active pilots that was just my guild. Star sider in particular had huge space battles almost weekly up till about 1 year ago. These are people that are as disinterested in the ground game as people that are disinterested in the space part are and despite the ground game people's belief there are a lot of them.

         Apparently you have not been informed.  SWG is dead.  It actually has been dead for a long time, they are just now finally pulling the plug on it.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • ClockworkboyClockworkboy Member UncommonPosts: 12

    1:It's Star Wars and as we all know almost everyone on the planet loves Star Wars only like 15% don't

    2:It's a a get away from fantasy,cause lets face it,aren't we all tired of the castle themed,middle ages,sword weirld,magic using,dragons,undead,mythical setting? It's time Sci Fi takes a step up from the shadows into the Mmo world.

    3:I always wanted to play alongside people with lightsabers and blaster cannons and do quest,ASIDE from Star Wars Battlefront 2

    4:The story driven world and the option of being able to choose how your story plays out and how people see you in the game is what probably will lure half of the people coming to play this game

    5:It looks pretty dang fun to play,and after all,the root of the reasons why we play not just mmo's but ANY game in general is to have fun and be entertain.And Star Wars is always entertaining no matter how old or young you are.These are my reasons  :)

    Your imagination is as big as the universe

  • LucioonLucioon Member UncommonPosts: 819

    I don't know anything about a game that hasn't gotten out yet, I just know that after my first month, if i like it i will keep paying and playing it. If i don't its shelved and I will cancel my subscription.

    It will succeed or fail only in my own eyes, I played WOW for only a year, and i Lost interest in it, but its still successful getting alot of notice and lots of money, but in my eyes WOW failed cause it didn't interest me enough to pay for it. But succeeds for many, Millions of others.

    So currently its only succeeding because it made me pre order it and have me for a month. But anything else from that point on is up in the air.

     

     

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

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