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Guild Wars 2 brings...

iddmitriiddmitri Member UncommonPosts: 671

List new features / mechanics / tweaks / innovations Guild Wars 2 brings to MMORPG genre.

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Comments

  • VerterdegeteVerterdegete Member UncommonPosts: 247

    Is this a test or smthing ?

    image
  • PuremallacePuremallace Member Posts: 1,856

    Undeciced:

    1. Not sure if content will come at a fast enough pace. They have to prove it to me.

    2. This is a MMO not a CORPG or whatever so they have to prove it works like I expect it to

    3. Mechanics only based encounters with no direct healer sound cool, but is it just a zerg fest or does it just revolutionize the genre

    4. Dynamic Events and some 5 mans as end game sound cool, but are they rewarding enough for me to even remotely care

    5. Consequences for my actions sound cool in a single player RPG but in a MMORPG that is not all about me me me does it work.

     

    They are reinventing the wheel and I am going to wait for other people to kick the tires before I jump on the band wagon.

  • cali59cali59 Member Posts: 1,634

    I'm all for having different opinions and whatnot, but anybody who doesn't vote for the first option is misinformed or underinformed about the game.  Thankfully they've come to the right place.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • grimm6thgrimm6th Member Posts: 973

    what is the point of this poll?  Is it to ask if people generally percieve GW2 as being innovative?  If that is the case why isn't it more clear that that is what you want.  If that isn't the case, is it some clever way of asking people how long they think they will be playing the game?

    this just isn't very clear.

    this might help though.

    http://www.mmorpg.com/discussion2.cfm/thread/287180/Everything-We-Know-about-GW2.html

    I used to TL;DR, but then I took a bullet point to the footnote.

  • Fir3lineFir3line Member Posts: 767

    Originally posted by cali59

    I'm all for having different opinions and whatnot, but anybody who doesn't vote for the first option is misinformed or underinformed about the game.  Thankfully they've come to the right place.

    yes, we have the great cali59 to suddenly post 150 reasons to play GW2  :D

    "I am not a robot. I am a unicorn."

  • IzkimarIzkimar Member UncommonPosts: 568

    Originally posted by Puremallace

    Undeciced:

    1. Not sure if content will come at a fast enough pace. They have to prove it to me.

    2. This is a MMO not a CORPG or whatever so they have to prove it works like I expect it to

    3. Mechanics only based encounters with no direct healer sound cool, but is it just a zerg fest or does it just revolutionize the genre

    4. Dynamic Events and some 5 mans as end game sound cool, but are they rewarding enough for me to even remotely care

    5. Consequences for my actions sound cool in a single player RPG but in a MMORPG that is not all about me me me does it work.

     

    They are reinventing the wheel and I am going to wait for other people to kick the tires before I jump on the band wagon.

    Although content will be coming out quite often.  The content in GW2 isn't like in Rift or WoW where you wait for the next raid..  Ew.. No.  It will all have replayability value, dungeons will have the many different versions with DE's inside of them as well, and DE's all across the landscape will take up a lot of your time, especially once you find some that you really enjoy.  You still have your personal story, there are still tons of mini games in every major city, and none of this is mentioning PvP.  Yeah..  There will be tons to do.

    Also, DE's and Dungeons will reward you with good gear, but what is supposed to be the most rewarding thing in a game?  That is supposed to be fun, if it isn't fun then why play?  That's what ANet is trying to get back to with MMO's.  Also, if you look at many of the people who experienced the dungeons they do not describe the combat as a zergfest. 

  • WreckoniingWreckoniing Member UncommonPosts: 279

    OP is probably just trying to get his post count up, which ironically, im raising my post count at the same time.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by Puremallace

    Undeciced:

    1. Not sure if content will come at a fast enough pace. They have to prove it to me.

    2. This is a MMO not a CORPG or whatever so they have to prove it works like I expect it to

    3. Mechanics only based encounters with no direct healer sound cool, but is it just a zerg fest or does it just revolutionize the genre

    4. Dynamic Events and some 5 mans as end game sound cool, but are they rewarding enough for me to even remotely care

    5. Consequences for my actions sound cool in a single player RPG but in a MMORPG that is not all about me me me does it work.

     

    They are reinventing the wheel and I am going to wait for other people to kick the tires before I jump on the band wagon.

     All fair questions that can only be answered by playing.

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    Lore that isn't a cheap copy of other lore which reads like the sort of novel that one might pick up at a little airport shoppe.

    It's nice to finally have some inversion going on. My favourite parts being the beast race being the most technologically inclined of all the races, and equally as smart as the lovable if self-absorbed magic-using asura. This is opposed to other MMORPGs where beast races tend to be tribal idiots, invariably. They're also the most organised and disciplined martial forces in the land, and perhas the most loyal of all the races. It's just refreshing.

    For everyone there's going to be something like that in the lore. The little people actually have colleges where they teach abstract quantum-magicks and cause giant cubes of rock to float in the sky, the humans have this whole Renaissance italy thing going on, the Sylvari are young fae with a hivemind, and the norn... well, the norn are the norn. The norn hit things.

    Everywhere in there there's going to be something that someone is going to find refreshingly different, and that's perhaps one of my favourite elements of it, and truly something that I could considerr a new feature. Then you have the art direction, too, which is simply breathtaking. (There are too many MMORPGs out there which look like shit, not due to a bad engine, but rather due to poor art direction.) And you have the rest of it, which I'm certain other people will talk about at length. Your dynamic events, your WvWvWs, your city quarters, your personal storylines, and what have you.

    (And if my posts were as short as some others around here, my post count would probably be five hundred times what it currently is. >_> Oh, salt in the wound, if I may? TOR is not immune to this. From what I've seen of TOR's kool-aid approach to Star Wars, it reads like a cheap airport shop knock-off of the actual Star Wars lore. It's not all that faithful.)

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Unlight

     All fair questions that can only be answered by playing.

    Pretty much this. I am without a doubt convinced people have my intention wrong when it comes to Guild Wars 2 or atleast the derps who post on Massively got it wrong.

     

    Just because I am not a band wagon fanboi for GW2 does not mean I hate the game. I just got hammered in the booty by Aion for 16 months and broke my keyboard and two monitors over it and wasted 80$ on good old FF14, so I am a tad bit hesitant.

     

    Everything in me says to call bull when someone says the instances will not get old because of the DE's. As far as I know 4 version of each instance and there are 8, so that makes 32 which can still get old? I just have to see how it does live. Also any game that draws people away from WoW and stops the monopoly they have on the market is a good thing to me.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Undecided. They're promising the world, but we won't know if they can deliver until the game is release.

     

    Hype kills games.

    <3

  • UnlightUnlight Member Posts: 2,540

    Originally posted by dreamscaper

    Undecided. They're promising the world, but we won't know if they can deliver until the game is release.

     

    Hype kills games.

    Speaking for myself, it's easy to maintain the hype when ANet continuously follows through on what they say they will do.  It also helps that I like what they say.  Take the Sylvari redesign.  Even if you're not impressed, ANet followed through on exactly what they said they would do, even though they were scoffed at because it seemed like such a monumental task to take on so late in the development cycle.

    ArenaNet has spent years earning my trust and they've done nothing yet to betray it.  If only everyone involved in the game industry had half the integrity.  For one, EA wouldn't exist.

    You may disagree with the decisions, which is totally fair, but understand that those who are willing to take ANet's words at face value, do so because we've yet to regret it.  The true test will come on release day, but I've seen enough to no longer wait for the other shoe to drop.

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by dreamscaper

    Undecided. They're promising the world, but we won't know if they can deliver until the game is release.

     

    Hype kills games.

    people who have played the demos tend to feel like they have delivered.

     

    It is true that the hype =/= the game, but that doesn't mean that the game < the hype.  What really kills games is, as you initially brought up, not delivering on their promises.

     

    as for me, I have played the demo, and that experience convinced me that the game had already met all of my requirements for GW2.  Anet has, so far, not done anything to regress the game in my eyes, on the contrary.  I initially didn't like how they did sylvari, and I had known since the first video that those models were probably not going to resemble the final product.  I love the new sylvari.

    Because Anet has shown nothing to indicate the removal of features, or the regression of quality, I will hype this game to no end.  It helps spread correct information and I hope as many people try the game as possible.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • OtakunOtakun Member UncommonPosts: 874

    Most of GW2s "features" are nothing more then taking normal MMO staples and removing parts of them then calling it "streamlining". The main thing that will make GW2 sucsessful is the simple idea that they are smart enough not to directly go against WoW with a P2P model that barely works for games now. More companies should consider the B2P, F2P or Freemium models and see that not forcing people to pay to play will have more people play and spend money at leisure.

  • Methos12Methos12 Member UncommonPosts: 1,244

     






    Originally posted by dreamscaper

    Undecided. They're promising the world, but we won't know if they can deliver until the game is release.

     

    Hype kills games.



    That's the thing with GW2 - if it delivers aka if everything "clicks" just right it's pretty much going to be the second coming for the genre, if it fails it's going to be an abysmal failure because of the extent of its ambition. I'm personally more inclined to believe in the former, based on all the information available so far.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • DubhlaithDubhlaith Member Posts: 1,012


    Originally posted by Dream_Chaser
    Lore that isn't a cheap copy of other lore which reads like the sort of novel that one might pick up at a little airport shoppe.
    It's nice to finally have some inversion going on. My favourite parts being the beast race being the most technologically inclined of all the races, and equally as smart as the lovable if self-absorbed magic-using asura. This is opposed to other MMORPGs where beast races tend to be tribal idiots, invariably. They're also the most organised and disciplined martial forces in the land, and perhas the most loyal of all the races. It's just refreshing.
    For everyone there's going to be something like that in the lore. The little people actually have colleges where they teach abstract quantum-magicks and cause giant cubes of rock to float in the sky, the humans have this whole Renaissance italy thing going on, the Sylvari are young fae with a hivemind, and the norn... well, the norn are the norn. The norn hit things.
    Everywhere in there there's going to be something that someone is going to find refreshingly different, and that's perhaps one of my favourite elements of it, and truly something that I could considerr a new feature. Then you have the art direction, too, which is simply breathtaking. (There are too many MMORPGs out there which look like shit, not due to a bad engine, but rather due to poor art direction.) And you have the rest of it, which I'm certain other people will talk about at length. Your dynamic events, your WvWvWs, your city quarters, your personal storylines, and what have you.
    (And if my posts were as short as some others around here, my post count would probably be five hundred times what it currently is. >_> Oh, salt in the wound, if I may? TOR is not immune to this. From what I've seen of TOR's kool-aid approach to Star Wars, it reads like a cheap airport shop knock-off of the actual Star Wars lore. It's not all that faithful.)


    I laughed when you said charr were as smart as asura.


    But seriously, this is the biggest thing for me too. The last lore I really liked in a game was the Warcraft series, and while the MMO ended up being awful, and the lore wasn't particularly creative, it was fun (obviously it's been destroyed by retcons at this point). Tyrian lore is so creative, while still having familiar concepts like elder dragons, fae creatures, and Nordic highlanders. It manages to feel like high fantasy without feeling derivative.


    Beyond that, the lore works well with the gameplay and the core design choices. The game was designed together with a team who cares what the end product will be like, instead of stitching disparate parts together at the end. Everything fits, everything works together, and everything looks like it is described and like the concept art.


    A great example is the recent sylvari redesign. They took the time, this long into development, to completely redesign a playable race. That takes a lot of time and energy, and they were willing to do it to make a game with visuals that fit the lore, because they want a game that works together as a complete package.

    Lore really makes a game for me, because if I don't care why I'm killing monsters or pirates or whatever, then the game isn't engaging for me. The lore for Tyria is well-written and seems like it is well executed, from what I have seen.


    So far, many things are "refreshingly different" but the "thing" for me has got to be the hiveminded plant people. So cool to have a sylvan race that is new and curious instead of the typical immortal, ancient race that already knows everything. Not to mention an awesome backstory that teaches what war is good for.

    (Not to stray off-topic, but I totally agree with the TOR point. I don't see nearly the depth of concept and writing there I would expect from a Star Wars game, and especially from a company with traditionally good storytelling, if not particularly amazing or creative.)

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • UnlightUnlight Member Posts: 2,540

    Originally posted by Otakun

    Most of GW2s "features" are nothing more then taking normal MMO staples and removing parts of them then calling it "streamlining". The main thing that will make GW2 sucsessful is the simple idea that they are smart enough not to directly go against WoW with a P2P model that barely works for games now. More companies should consider the B2P, F2P or Freemium models and see that not forcing people to pay to play will have more people play and spend money at leisure.

    Although I agree that the B2P model is likely going to turn out to be one of the most effective and most popular ones, I simply don't see that this is the sole reason that GW2 will be a success.  That argument might have worked a year ago when so little was known, but this game is looking solid.  Damned solid.  The payment model will reduce the barrier to entry for many, but the game is beginning to stand on it's own merits as an exceptionally high quality title. 

    When release day rolls around, I think it will put to shame many subscription-based MMOs, even those that have been in business for years.  Not because it's B2P, but because it's so f***ing good.

    By the way, dynamic events are a "streamlined" version of which MMO staple exactly?  Please say quests...

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Unlight

    Speaking for myself, it's easy to maintain the hype when ANet continuously follows through on what they say they will do.  It also helps that I like what they say.  Take the Sylvari redesign. 

    GW2 will release Spring 11'...opps we meant Spring 12'

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Puremallace

    Undeciced:

    1. Not sure if content will come at a fast enough pace. They have to prove it to me.

    2. This is a MMO not a CORPG or whatever so they have to prove it works like I expect it to

    3. Mechanics only based encounters with no direct healer sound cool, but is it just a zerg fest or does it just revolutionize the genre

    4. Dynamic Events and some 5 mans as end game sound cool, but are they rewarding enough for me to even remotely care

    5. Consequences for my actions sound cool in a single player RPG but in a MMORPG that is not all about me me me does it work.

    They are reinventing the wheel and I am going to wait for other people to kick the tires before I jump on the band wagon.

    That is a rather sound view. A lot of the mechanics are untested and not even ANET can be sure that it actually work long term in a MMO.

    But the update thing wont be a problem, ANET is very different from companies like FunCom and GW1 got a lot of both free content and expansions pretty fast.

    As for consequences it seems like it is mostly fluff here and mainly will affect your personal housing (that is a full city block here). TOR is putting a lot more work in that.

  • AblestronAblestron Member Posts: 333

    Originally posted by Puremallace

    Originally posted by Unlight



    Speaking for myself, it's easy to maintain the hype when ANet continuously follows through on what they say they will do.  It also helps that I like what they say.  Take the Sylvari redesign. 

    GW2 will release Spring 11'...opps we meant Spring 12'

    if your trying to imply that anet has been doing this your a lier. They've always stuck but the phrase "when its ready."

  • KonyakKonyak Member Posts: 156

    Originally posted by Puremallace

    Undeciced:

    1. Not sure if content will come at a fast enough pace. They have to prove it to me.

    They've alread proved it with GW. The rate of which content comes out depends on the developer, not the game.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Ablestron

    Originally posted by Puremallace

    Originally posted by Unlight

    Speaking for myself, it's easy to maintain the hype when ANet continuously follows through on what they say they will do.  It also helps that I like what they say.  Take the Sylvari redesign. 

    GW2 will release Spring 11'...opps we meant Spring 12'

    if your trying to imply that anet has been doing this your a lier. They've always stuck but the phrase "when its ready."

     There has been rumors of when closed beta was going to start in the past, even as early as 2008.  I don't know whether it's ArenaNet being hopeful and then expanding the scope of their game, or an NCSoft person doing projecting, or just an overzealous journalist.

    ArenaNet were pretty successful in putting out expansions to their game in a regular timeframe, and two of those expansions were entire standalone games.  It can be forgiven I think for people assuming that a game of the scope of GW1 but with a more dynamic mission structure might have made it out the door quickly.  When it does finally come out I think we'll all be glad that they took the time to do it right.  Spring 2012 would be about 5 years, so not excessive by any means for a AAA MMO.

    Abelstron is right though, you can't get anything out of ArenaNet other than "When it's Ready" in any interview I've seen.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • claytosclaytos Member Posts: 177

    do you think that Guild Wars 2 will follow the same update mechanic as Guild Wars 1? 

    streaming updates, which eliminate the need for patching?

  • DubhlaithDubhlaith Member Posts: 1,012


    Originally posted by claytos
    do you think that Guild Wars 2 will follow the same update mechanic as Guild Wars 1? 
    streaming updates, which eliminate the need for patching?

    I really hope so. The light client up-front download that lets you get into the game and take information you need is great for people with slower connections or less patience, and totally eliminates the need to have your CDs with you or wait to download the entire game before you can play. On a new install, I can be playing GW in just a few minutes. I love that.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • ihatepugsihatepugs Member Posts: 61

    Getting a bit off topic, but Guild Wars 2 hopefully brings the delivery of content that we liked in the original Guild Wars.  I want the technical aspects of the original game that I liked to be included.

    I find the accessibility of obtaining the game is important.  Accessibility meaning ability to download the game and ability to patch the game with a simple client as mentioned in a previous reply above.  A light client with the option to download/redownload the game, so you can easily fix any problems without relying on some fatal flaw in your system that makes the whole game impossible to repatch.  I like being able to delete the dat file and just redownloading the game if my system went haywire one day.  

    I also appreciate the support of a spectrum of computers.  I'm hoping this means midline computers can still play the game smoothly without any graphical lag. Sometimes, I just want to get onto a game just to contact friends, and having this support is nice because I can hop on a lower-spec system, such as a mid-end laptop with graphics card, and still be able to get into the game without having to fire up the gaming computer.   

    In terms of the current Guild Wars 2 mechanics, I like the combat system for having the option for some reactive controls and some cooperative combos.  I wish it was a little faster.  

    This is probably a bit of rambling, but I am worried about what the current community interaction with dynamic events brings to the table.  My concern is mostly that sometimes I may feel that with this free system of ad-hoc teammates, could cause a selective shift of people that "team-up".  Let's say I meet someone who isn't playing their class the way I find matches my playstyle, nothing prevents me from upping and abandoning them to finish the dynamic event all alone while I search for greener pastures.  Let's say this player was someone that really really wanted to try this content with other players, but he isn't quite getting how to play just yet.  This player could get passed up by other people because of reputation or no one wanting to play with him.  This player could end up being me for all I know.  Is there any incentive or way to attract players to try to still work together?  

    In other words, if there is a dynamic event that is neglected, is there any more ways to attract more players to a neglected dynamic event and try to cooperate together?  

    As players move through content and get further along in the beginning, will certain areas get emptier just by virtue of people wanting to see more new content over the "older zones" that they encounter in the beginning?  I understand the sidekicking system, and I know that it will work out the gross level differences between areas, but I still see a possible perception of players wanting to see new stuff and thinking that the higher zones are the place to meet more experienced players and harder content.  Is there some way to retrain this way of thinking?  Is there some way to entice players to replay earlier dynamic events?  Hidden twists in the events?  Unusual chance occurrences?  Experience rewards on par with progressive content leveling despite  frequenting one or two general zone through your entire leveling experience?  

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