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245 players online right now

StonesDKStonesDK Member UncommonPosts: 1,805

 

245 players online where 88 of them are between levels 51 - 55

Just for those interested in the activity level on a friday night

 

Information was gathered doing /who count all 1 50

                                               /who count all 51 55

«134

Comments

  • dazedconfusedazedconfuse Member Posts: 67
    As a side note there were well over that by prime time and still over 240 at 7am this morning. Less than 80 were max level.
  • ormstungaormstunga Member Posts: 736

    If we could keep this updated for a couple weeks or so, I'd be interested in pop count on EU primetime (lets say CET) myself.

  • UbudarUbudar Member Posts: 55

    Doesn't take into affect the people doing /roleplay or anon I know a good majority use this feature.

  • KenFisherKenFisher Member UncommonPosts: 5,035

    Is it a single world?


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • andreika111andreika111 Member UncommonPosts: 88

    go free to play for fuck sake

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Originally posted by Ubudar

    Doesn't take into affect the people doing /roleplay or anon I know a good majority use this feature.

    It works. /anon only hides the /who count command. Not /who count all. Real easy to test too.

     

    You are just going to have to accept that this is it.

  • sri_rishabhsri_rishabh Member Posts: 56

    290 online Sunday 9:30 am PST

  • SovrathSovrath Member LegendaryPosts: 32,939

    Originally posted by ActionMMORPG

    Is it a single world?

    Yes, it's a single world.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • FrotusFrotus Member Posts: 91

    I am waiting for it to die, get sold off from SOE to someone else and then I will play the re-launch from some other company.

    SOE was already on my ban list before their security fiasal in the Spring.

     

    SOE, Slayer of Entertainment

  • sri_rishabhsri_rishabh Member Posts: 56

    Originally posted by Frotus

    I am waiting for it to die, get sold off from SOE to someone else and then I will play the re-launch from some other company.

    SOE was already on my ban list before their security fiasal in the Spring.

     

    SOE, Slayer of Entertainment

    I guess that won't happen and you will never get a chance to play it.

    SOE has IP rights for it and if it can make enough to keep itself in green in last 1.5 years..then now things are anyway looking upow n..wait for some time and u will hear a big content update soon..

  • FrotusFrotus Member Posts: 91

    I played it at launch for a month or so. Good game, but Sony ruines games as we all have seen. They have since been put on my ban list.

    Sucks, cause I get to miss Planetside 2, but oh well. I stand for my rights and don't let crack dealers push me around.

  • DrokarDrokar Member Posts: 91

    I played at release and i wouldn't say that SOE ruined the game.  Sigil ruined the game by mismanaging their release.  The game was buggy and clunky and only worked on the highest end machines.  Also, game felt wierd because of the chunks of zones... it is hard to describe, but it was like playing in mirrors.  As you passed one zone chunk into another, the game would lock up as the graphics card attempted to load the new zone.  it was poorly optimzed.

     

    That being said, SOE made some much needed optimizations to make the game playable.  They also simplified many aspecs of the game and ruined its uniqueness. 

     

    VSOG had a lot going for it in terms of gameplay.  Each class had a unique role in groups.  Raids were open environment and you actually felt your class distiction from other classes.  when you made a group for dungeons you really needed class balance to kill the elite bosses.  had a lot of fun, but at the end of the day, the poorly optimzed game produced by sigil at release was the cause of the games decline, not SOE.

     

    This game will never have a substantial population.

  • ReizlaReizla Member RarePosts: 4,092

    Originally posted by Starpower

     

    245 players online where 88 of them are between levels 51 - 55

    Just for those interested in the activity level on a friday night

     

    Information was gathered doing /who count all 1 50

                                                   /who count all 51 55

    OMG? 245 players online? That's even less than the amount of players we had on siege ground today in Lineage II's Inadril siege...

    /sarcasm_off

    I wonder when SOE will put this game offline. 245 players can't raise enough money to keep the servers running I think...

  • MyardorMyardor Member UncommonPosts: 18

    Right now there are 380 but the population is growing quite fast atm

  • plescureplescure Member UncommonPosts: 397

    Originally posted by andreika111

    go free to play for fuck sake

    /signed

     

    im sure i am just one of many players that want to fgo back to this game but have not done so becuae of the lack of players. going f2p will revive new interest in the game and more players online. it is EXACTLY what this game needs.

     

    out of every p2p MMO out there this one would benifit from a f2p model more than any other!!

    If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  • sri_rishabhsri_rishabh Member Posts: 56

    I wonder when SOE will put this game offline. 245 players can't raise enough money to keep the servers running I think...

    I don't understand when u guys r so negative about the game, why u bother to write n see t forums even..

    on  24 hr basis VG on an average has 225-230 to 425-450 players online all the time depending upon time and day (I am not counting halgar which also has 25-30 players mostly )..and this is only for Telon...if u extrapolate it (i hope u know wat i mean..it will easily give 3000 suns for the game..

    assuming tht few of them are station pass holders..game easily genertes 40-50k for SOE per month...

  • PaithanPaithan Member Posts: 377

    The game itself was amasing, though I agree the launch was bad, not WoW bad but bad non the less, then again.. Microsoft is a horid start for any mmo.

    The game indeed was released too early, SOE should have put their footdown instead of letting their investors force a release.

    Granted the game wasnt running all that bad on a top of the line computer.

    Sigil couldnt get the game.. fixed and when SOE brought in their own team(which was a smart thing) bugs where getting fixed at an alarming rate. Unfortunatly the damage was already done, people where already returning to their previous games, not returning to VG. Despite the fixes and added content the game kept on bleeding players. So yes no matter how much I regret it, it is understandeble that they kinna.. stopped investing in it

     

    I truely do regret the game is dieing a slow death, but in too many ways I am gratefull for endles hours of joy the game has offered me. So yes, and Im sure Ill be the only one, I am gratefull that SOE took over the debris from Microsoft. I highly doubt that any other company could.. or more important would have tried to safe fix the game.

    So personally, I rather think back to hours of fun and good memories, its the least the game deserves.

  • KniknaxKniknax Member UncommonPosts: 576

    Originally posted by Paithan

    The game indeed was released too early, SOE should have put their footdown instead of letting their investors force a release.

    Granted the game wasnt running all that bad on a top of the line computer.

    Sigil couldnt get the game.. fixed and when SOE brought in their own team(which was a smart thing) bugs where getting fixed at an alarming rate. 

    SOE had nothing to do with it at launch. They did not purchase the game for some time after launch., and immediately set about fixing it.

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • PaithanPaithan Member Posts: 377

    Originally posted by jayanti

    Originally posted by Paithan

    The game indeed was released too early, SOE should have put their footdown instead of letting their investors force a release.

    Granted the game wasnt running all that bad on a top of the line computer.

    Sigil couldnt get the game.. fixed and when SOE brought in their own team(which was a smart thing) bugs where getting fixed at an alarming rate. 

    SOE had nothing to do with it at launch. They did not purchase the game for some time after launch., and immediately set about fixing it.

     We can get into the precise details, but SOE was already involved before release. Just not in the programming/gamep play. Not that it matters now.

    But the fact remained after release Sigil tried to get things done themselves at first and couldnt, SOE .. took over and did pretty much immediately work on fixing things, rather effectively if I may add.

    Heck we can get into the whole.. Brad the vision mcquaid story if you want too but again.. what does it matter now?

    Bottom line is however, they did try to safe the game, they did add content and did keep the game on life suport alot longer then any of us expected.

  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by Reizla

    Originally posted by Starpower

    Just for those interested in the activity level on a friday night

    OMG? 245 players online? That's even less than the amount of players we had on siege ground today in Lineage II's Inadril siege...

    /sarcasm_off

    I wonder when SOE will put this game offline. 245 players can't raise enough money to keep the servers running I think...

    People eat sh***, millions of flies cant be wrong.

    If I would do what most people do, I would read bildzeitung, spend my evenings watching TV, and eat burgers at McDonalds.

    Also, L2 is an ASIAN game. So - asia has what ? Now about 4 billion people ? Each China and India have much over a billion by themselves alone, and theres other countries there, too.

     

    And besides, your argument is stupid. The cost of RUNNING a MMORPG are linear with the cost of players who play. Every player causes network traffic cost and support cost.

    It is DEVELOPING a MMORPG that doesnt depend upon the number of players.

    So yeah, as SOE doesnt have to pay any license for Vanguard, they can run that game ad infinum.

  • AvisonAvison Member Posts: 350

    I'd like to make note, as a network engineer, that network traffic costs the company almost nothing. Having the infrastructure to handle the desired traffic is what costs money. Aka, laying lines and buying new servers. Say if a server can handle 1000 users you will need a new server whenever your growth rate of active online users nears that mark.

     

    Just to educate users and make you wonder why people pay for things...

    Texting piggybacks your message on the automatic message your phone sends to the satellite to keep it connected... that is sent every 15 seconds or so. It is totally free to the cellphone company.

    Sending cable internet to your house is totally free once the lines are connected.

    Internet only costs so much in the US because our infrastructure is insanely dated and companies save money by delaying upgrades to the last possible second here. They wait till the tech is mainstream and upgrade and until then bide time by doing nasty little things like capping your bandwidth to make it look like (to most of their userbase) that they are fulfilling their contracts to you.

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  • LisXiaLisXia Member Posts: 390

    Originally posted by Frotus

    I played it at launch for a month or so. Good game, but Sony ruines games as we all have seen. They have since been put on my ban list.

    Sucks, cause I get to miss Planetside 2, but oh well. I stand for my rights and don't let crack dealers push me around.

    Just becos you hate SoE does not mean you need blind yourself so totally

    VG was totally unplayable during  beta and launch, yes you can play but you fall through the world, have mobs hit you thru a wall, and so on.  They were never fixed before the game went down and SoE takes it up.

    VG now, however bad it is, is at least less buggy.

  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by Avison

    I'd like to make note, as a network engineer, that network traffic costs the company almost nothing. Having the infrastructure to handle the desired traffic is what costs money.

    Whow, you managed a huge hit on the bullshit scale.

    I'm a programmer too, if thats what this is about.

    And no, you're dead wrong. Infrastructure is no issue with Vanguard, because (a) it doesnt need any upgrades and (b) its running on the same machines as EQ, EQ2, SWG, etc. Its all already there. No extra cost for Vanguard in THIS respect.

    Also, have you actually ever worked for a MMO company ? I strongly doubt that. You are talking as if you installed a lot of smaller companies, or normal businesses. But MMOs have massive traffic, and a lot of it. And they get charged by it. They cant get a flatrate for that.

    So yes, for SOE, the cost of running Vanguard depends in a linear way on how many people play it.

  • AvisonAvison Member Posts: 350
    You can say it's bs all you want but it's true. Traffic in this day and age isn't kuch of an issue. For the record I have no idea what we we're discussing relative to Vanguard. It also has nothing to do with programming. Once they have the infrastructure to handle the data it costs them almost nothing, relative to what they make, to run and host the game.

    I'd also like to add that for larger companies you pay relevant to the amount of data but for vast amounts of data the ratio of what you're paying as a company per gb is much smaller than the average consumer paying for their internet. Less than a dollar of your subscription fee will allow them to pay for your bandwidth if you play 4 ish hours a day with most game engines, go ahead and watch the traffic you accrue bavk and forth while playing.

    Additionally the isp's literally have almost no maintainancw fees to provide you internet. In todays modern world providing you internet is almost free besides customer service and a man to set it up in someones house. Just in the US is it so expensive.

    What they charge and what it costs them are radically different. Most prefer a 1:20 profit ratio. That being phone companies and isps. But most large businesses do get high yield data rate packages or smaller rates on data transferred since they pay for much more data being transmitted on average.

    But as I said I'm not defending a game company or anything or hating on it. I'm just saying internet, texting, and cellphone subs are almost free to host now but companies charge you lots of money for these things.

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