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SWTOR PVP

Will the pvp in SWTOR be as pointless as the pvp in WOW.

Or am i missing something here?

«1

Comments

  • GMan3GMan3 Member CommonPosts: 2,127

        Considering they have not divulged very many details we have no idea.  However, the haters are sure to jump all over the nonexistant information to tell us why you are right I am sure.  Won't take long now.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • MetentsoMetentso Member UncommonPosts: 1,437

    Originally posted by GMan3

        Considering they have not divulged very many details we have no idea.  However, the haters are sure to jump all over the nonexistant information to tell us why you are right I am sure.  Won't take long now.

    The haters eat children at night.

  • WolfHaartWolfHaart Member UncommonPosts: 216

    IMO I think the PvP in ToR will remind of the one in WoW.

    I think that because ToR is such PvE heavy, with all the story lines PvP will be more of a side part. But if they put some story line missions inside of a PvP area, it might make more of a difference which side wins and lose.

    But then it also depends on what you mean by Pointless. I enjoyed the PvP in WoW because it was easy to enter (BG's) and it kept me busy. I enoy most kinds of PvP, I just like to bash some skulls. -hehe-

    But if your a hardcore PvP player, I dont think ToR will be your cup of tea. But I dont think it will be bad either.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Metentso

    Originally posted by GMan3

        Considering they have not divulged very many details we have no idea.  However, the haters are sure to jump all over the nonexistant information to tell us why you are right I am sure.  Won't take long now.

    The haters eat children at night.

         No, not as bad as all that.  Simple fact is the haters of any game do their best to make things look as bad as possible, especially on the parts of a "soon to be released game" that people know little about.  Personally, I have no idea what motivates them other than some desire to feel important, but they do seem to come out in much larger numbers the less is known about something.  Then they look like idiots after the real info is released (most times) and they are proven wrong.  Heck it is almost as bad on the GW2 forums and that game looks to be about the same (quality of gameplay wise) as this one.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039

    Originally posted by Metentso

    Originally posted by GMan3

        Considering they have not divulged very many details we have no idea.  However, the haters are sure to jump all over the nonexistant information to tell us why you are right I am sure.  Won't take long now.

    The haters eat children at night.

    Come on man you are the one compared SWTOR to Dark and Light. If that isn't un informed and biased hate then what is it? i am not a SW fan but even i won't go that far.

  • mmorpgbrommorpgbro Member Posts: 77

    Well it's a themepark, by definition you can't expect anything overly complex or innovative.

     

    My bet is on a BG system with PVP points for gear, instanced raids, and open world pvp with no objectives or meaning in some areas.

    PVP with some sort of territorial control could be great...

  • thexratedthexrated Member UncommonPosts: 1,368

    TTH: Can you talk a little bit about PvP objectives?

     Emmanuel Lusinchi: A little bit. So, we have different kinds of PvP. The one you’re mentioning with objectives is the open-world PvP, I suppose. The world PvP: you queue for it and we try to match a similar amount of players. We scale your power to a certain extent that we prefer to match players of the same levels. We also want people to play PvP rather than wait forever for a match that is never going to come. We have a system of match-making that can match you with people who are not your level, but everybody is kind of boosted to level 50 power. We try to minimize its impact, but it’s more about your skill rather than your level. Of course, the higher level the player, the more tools they have and they will have an advantage, but it won’t be overwhelming which is important.

     PvP is very important for some players and is a valid way of playing the game. You’re spending time and are in the game. If we did not reward you in an equivalent manner if you were playing PvE, then you would be wasting your time. That would make it just so much harder for anyone to do PvP. So we give you experience, we give you credits, and we give you valor, which are unique skills that are administered in PvP and are not linked leveling in any way, but just how well you are doing in PvP. We give you tokens to let you buy various sets of PvP equipment at different levels. It’s not every level, but there’s a great level 20 set and there’s a really great level 50 set. It’s a good way to play the game if that’s what you aim to. Of course, a player can just stay forever and only do that, but we think that there’ll be more balance than that. They’ll want to progress as a character through the story and do this as downtime, but it’ll be up to the player.

     Now, with open world PvP, we have objectives that can just happen naturally – you run into players of another faction and you can just attack them, especially on PvP servers. But we also have special places where there are objectives. Fulfilling the objectives will give you some tokens as well, which are different from the warzone tokens. They can be exchanged for each other, but not a favorable rate so that we encourage you to do both forms of PvP, but we don’t force you to do both forms of PvP. The reason why we have objectives in the open world for open world PvP is a) to focus the player as they know that there will players on the other side who is trying to do this objective, which is great. It’s a big universe, where do you fight otherwise? Not only does it let us focus them, it allows us to focus them in the right way, because if you put every player on the server onto one spot, it never works very well for many reasons: technical, gameplay, visual effects. It spreads them though the clever design of objectives and the clever design of what you need to do. It gives us control, but it’s also out of control because it’s open world.

    Source: http://swtor.tentonhammer.com/featured-post/gamescom-interview-with-emmanuel-lusinchi/

    "The person who experiences greatness must have a feeling for the myth he is in."

  • FrostWolfieFrostWolfie Member UncommonPosts: 54

    Newest Pvp video featuring a trooper, if you think this looks boring then no, the pvp in this game does not suit you. Also, its rather low level, i expect the action increase even further higher up, even though its quite action packed and has even me, one that usually dislikes pvp thinking about delving into it :) 

    http://www.youtube.com/watch?v=luKynXnf378&feature=channel_video_title

    image

  • GosseynGosseyn Member Posts: 26

    Thanks for the info TheXRated.

    Now i am currious of what those open world pvp objectives will be.

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by Gosseyn

    Thanks for the info TheXRated.

    Now i am currious of what those open world pvp objectives will be.

    We can really only speculate right now.

    I have a feeling we will find out at Pax though. 

  • FadedbombFadedbomb Member Posts: 2,081

    "PVP", if you could even call it that, will be what WoW did after the 1st year of it's release. They've tacked it onto SWTOR as an "after thought", and the systems in place are merely a "distraction" from the main storyline so you don't burn through everything and say "DONE!" in a month (although you probably will anyways).

     

    PVP:

    -DAOC

    -Shadowbane

    -UO

    -Mortal Online (although a poor representation, still better than SWTOR)

    -Darkfall (again, highly niche, and poor rep)

    -EVE

    -EQ - PVP ruleset server. Ralos Zek was one of the best examples of how PVE games can do PVP correctly.

     

     

    IF, AND ONLY IF, SWTOR does a PvP ruleset server (similar to Ralos Zek) I'd play it. Otherwise, it's not for me as there is no REAL pvp, similar to WoW's sad excuse for it.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Fadedbomb

    "PVP", if you could even call it that, will be what WoW did after the 1st year of it's release. They've tacked it onto SWTOR as an "after thought", and the systems in place are merely a "distraction" from the main storyline so you don't burn through everything and say "DONE!" in a month (although you probably will anyways).

     

    PVP:

    -DAOC

    -Shadowbane

    -UO

    -Mortal Online (although a poor representation, still better than SWTOR)

    -Darkfall (again, highly niche, and poor rep)

    -EVE

    -EQ - PVP ruleset server. Ralos Zek was one of the best examples of how PVE games can do PVP correctly.

     

     

    IF, AND ONLY IF, SWTOR does a PvP ruleset server (similar to Ralos Zek) I'd play it. Otherwise, it's not for me as there is no REAL pvp, similar to WoW's sad excuse for it.

     

    You say you know the feature list, yet you think PvP was just "tacked on".  Shows how little you honestly know.  Just sayin'.  



  • RaevanhawkRaevanhawk Member Posts: 86

    Originally posted by Fadedbomb

    "PVP", if you could even call it that, will be what WoW did after the 1st year of it's release. They've tacked it onto SWTOR as an "after thought", and the systems in place are merely a "distraction" from the main storyline so you don't burn through everything and say "DONE!" in a month (although you probably will anyways).

     

    PVP:

    -DAOC

    -Shadowbane

    -UO

    -Mortal Online (although a poor representation, still better than SWTOR)

    -Darkfall (again, highly niche, and poor rep)

    -EVE

    -EQ - PVP ruleset server. Ralos Zek was one of the best examples of how PVE games can do PVP correctly.

     

     

    IF, AND ONLY IF, SWTOR does a PvP ruleset server (similar to Ralos Zek) I'd play it. Otherwise, it's not for me as there is no REAL pvp, similar to WoW's sad excuse for it.

    I'll play the game as I already ordered the pre-order, but it is as you put more of a distraction type of pvp really almost exactly as WoW did then anything else. It's also dumbed down incredibly. The fact that when you target someone there is no thinking involved as the system tells you exactly what class your playing against. I guess they really didn't want to make it difficult for children.

  • BadSpock2BadSpock2 Member Posts: 96

    Originally posted by thexrated

    TTH: Can you talk a little bit about PvP objectives?

     Emmanuel Lusinchi: A little bit. So, we have different kinds of PvP. The one you’re mentioning with objectives is the open-world PvP, I suppose.

    The world PvP: you queue for it and we try to match a similar amount of players.

    -We scale your power to a certain extent that we prefer to match players of the same levels.

    -We also want people to play PvP rather than wait forever for a match that is never going to come.

    -We have a system of match-making that can match you with people who are not your level, but everybody is kind of boosted to level 50 power.

    -We try to minimize its impact, but it’s more about your skill rather than your level. Of course, the higher level the player, the more tools they have and they will have an advantage, but it won’t be overwhelming which is important.

     PvP is very important for some players and is a valid way of playing the game. You’re spending time and are in the game. If we did not reward you in an equivalent manner if you were playing PvE, then you would be wasting your time. That would make it just so much harder for anyone to do PvP.

    -So we give you experience, we give you credits, and we give you valor, which are unique skills that are administered in PvP and are not linked leveling in any way, but just how well you are doing in PvP. We give you tokens to let you buy various sets of PvP equipment at different levels.

    It’s not every level, but there’s a great level 20 set and there’s a really great level 50 set. It’s a good way to play the game if that’s what you aim to.

    -Of course, a player can just stay forever and only do that, but we think that there’ll be more balance than that. They’ll want to progress as a character through the story and do this as downtime, but it’ll be up to the player.

    -Now, with open world PvP, we have objectives that can just happen naturally – you run into players of another faction and you can just attack them, especially on PvP servers.

    -But we also have special places where there are objectives.

    -Fulfilling the objectives will give you some tokens as well, which are different from the warzone tokens.

    -They can be exchanged for each other, but not a favorable rate so that we encourage you to do both forms of PvP, but we don’t force you to do both forms of PvP.

    -The reason why we have objectives in the open world for open world PvP is a) to focus the player as they know that there will players on the other side who is trying to do this objective, which is great.

    -It’s a big universe, where do you fight otherwise? Not only does it let us focus them, it allows us to focus them in the right way, because if you put every player on the server onto one spot, it never works very well for many reasons: technical, gameplay, visual effects.

    -It spreads them though the clever design of objectives and the clever design of what you need to do. It gives us control, but it’s also out of control because it’s open world.

    Source: http://swtor.tentonhammer.com/featured-post/gamescom-interview-with-emmanuel-lusinchi/

    Yeah.. sounds exactly like WoW... oh wait...

  • ThornbeardThornbeard Member Posts: 15

    The main thing to understand about PvP in TOR is that it feels far more like PvP in Warhammer Online or Dark Age of Camelot than anything in WoW. That is a good thing. It is quite obvious that Bioware pick up some great people from Mythic and set them to work on the PvP system in the game. 

    Huttball is a murderball type PvP map much like Temple of Mourkin in WAR

    Alderaan  is a capture and control map and is a ton of fun

    Voidstar is a rush like map (rush from games like BFBC2) and is amazing as well

    They have not talked about world PvP, but once again think about how RvR lakes in Warhammer online worked and I thinkyou will get how this is going to work. 

     

  • GosseynGosseyn Member Posts: 26

    Originally posted by Fadedbomb

    "PVP", if you could even call it that, will be what WoW did after the 1st year of it's release. They've tacked it onto SWTOR as an "after thought", and the systems in place are merely a "distraction" from the main storyline so you don't burn through everything and say "DONE!" in a month (although you probably will anyways).

     

    PVP:

    -DAOC

    -Shadowbane

    -UO

    -Mortal Online (although a poor representation, still better than SWTOR)

    -Darkfall (again, highly niche, and poor rep)

    -EVE

    -EQ - PVP ruleset server. Ralos Zek was one of the best examples of how PVE games can do PVP correctly.

     IF, AND ONLY IF, SWTOR does a PvP ruleset server (similar to Ralos Zek) I'd play it. Otherwise, it's not for me as there is no REAL pvp, similar to WoW's sad excuse for it.

     

     I am a darkfall player, so pvp took on an all new meaning to me.

    That said, swtor dont have to have constant open world pvp. (btw bg's and warzones are not world pvp). But i really would love to see open-world pvp with some territorial controll meganism or something like that.

    i am really looking forward to the story driven part of swtor, but in the end only the pvp keeps me in any mmo, unless its a neverending story :P

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by BadSpock2

    Originally posted by thexrated

    TTH: Can you talk a little bit about PvP objectives?

     Emmanuel Lusinchi: A little bit. So, we have different kinds of PvP. The one you’re mentioning with objectives is the open-world PvP, I suppose.

    The world PvP: you queue for it and we try to match a similar amount of players.

    Whats wrong with my vocabulary, queueing up for open world PvP, they certainly gave a new meaning to Openworld PvP....

    -We scale your power to a certain extent that we prefer to match players of the same levels.

    -We also want people to play PvP rather than wait forever for a match that is never going to come.

    -We have a system of match-making that can match you with people who are not your level, but everybody is kind of boosted to level 50 power.

    -We try to minimize its impact, but it’s more about your skill rather than your level. Of course, the higher level the player, the more tools they have and they will have an advantage, but it won’t be overwhelming which is important.

     PvP is very important for some players and is a valid way of playing the game. You’re spending time and are in the game. If we did not reward you in an equivalent manner if you were playing PvE, then you would be wasting your time. That would make it just so much harder for anyone to do PvP.

    -So we give you experience, we give you credits, and we give you valor, which are unique skills that are administered in PvP and are not linked leveling in any way, but just how well you are doing in PvP. We give you tokens to let you buy various sets of PvP equipment at different levels.

    It’s not every level, but there’s a great level 20 set and there’s a really great level 50 set. It’s a good way to play the game if that’s what you aim to.

    -Of course, a player can just stay forever and only do that, but we think that there’ll be more balance than that. They’ll want to progress as a character through the story and do this as downtime, but it’ll be up to the player.

    -Now, with open world PvP, we have objectives that can just happen naturally – you run into players of another faction and you can just attack them, especially on PvP servers.

    -But we also have special places where there are objectives.

    -Fulfilling the objectives will give you some tokens as well, which are different from the warzone tokens.

    -They can be exchanged for each other, but not a favorable rate so that we encourage you to do both forms of PvP, but we don’t force you to do both forms of PvP.

    -The reason why we have objectives in the open world for open world PvP is a) to focus the player as they know that there will players on the other side who is trying to do this objective, which is great.

    -It’s a big universe, where do you fight otherwise? Not only does it let us focus them, it allows us to focus them in the right way, because if you put every player on the server onto one spot, it never works very well for many reasons: technical, gameplay, visual effects.

    -It spreads them though the clever design of objectives and the clever design of what you need to do. It gives us control, but it’s also out of control because it’s open world.

    Source: http://swtor.tentonhammer.com/featured-post/gamescom-interview-with-emmanuel-lusinchi/

    Yeah.. sounds exactly like WoW... oh wait...    

    Actually it sounds more like warcraft to me

     

    Leaves me with one question, will there be open world PvP like in Warcraft on PvE servers?

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)


  • Originally posted by Lord.Bachus

    Originally posted by BadSpock2


    Originally posted by thexrated

    TTH: Can you talk a little bit about PvP objectives?

     Emmanuel Lusinchi: A little bit. So, we have different kinds of PvP. The one you’re mentioning with objectives is the open-world PvP, I suppose.

    The world PvP: you queue for it and we try to match a similar amount of players.

    Whats wrong with my vocabulary, queueing up for open world PvP, they certainly gave a new meaning to Openworld PvP....

    Yeah.. sounds exactly like WoW... oh wait...    

    Actually it sounds more like warcraft to me

     

    Leaves me with one question, will there be open world PvP like in Warcraft on PvE servers?

     

    he is not referring to world pvp in that first part.  in that paragraph he is talking about the instanced warzones.  either he misspoke or it was written wrong.

     

    don't know how its done in warcraft so cant comment on that.  but here is what has said about world pvp on pve servers:

     

    Gabe Amatangelo: I want to touch on open world PvP. We're going to have PvP servers, and on the PvE servers there will be designated PvP areas. On a PvE server, you aren't going to flag unless you want to flag yourself, or unless you go into a designated PvP area that is going to be completely isolated from quests and story lines and that kind of stuff. Now, we're not talking about the goals inside those areas today, but we are saying that it is there. People can go and fight each other there.

    http://darthhater.com/2011/05/05/fan-site-summit-gabe-amatangelo-interview/

     

    so they have the normal flagging yourself for pvp and open pvp specific areas with objectives that will auto flag you when you enter them.  those areas also on pvp sercers, but there is no need to flag you as you are always essentially flagged

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Yeah that quote was only partially about open world PvP.

    Hopefully we'll find out more details at PAX.

     

    I hope/pray that with Mythic on board in the EA family, they'll have learned from their mistakes in WAR and will apply their expertise, with the vision and intellect of Bioware, to give us a open world PvP experience that is deserving of both the Star Wars license and the heritage/history of both Bioware and Mythic.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by gaou

    Gabe Amatangelo: I want to touch on open world PvP. We're going to have PvP servers, and on the PvE servers there will be designated PvP areas. On a PvE server, you aren't going to flag unless you want to flag yourself, or unless you go into a designated PvP area that is going to be completely isolated from quests and story lines and that kind of stuff. Now, we're not talking about the goals inside those areas today, but we are saying that it is there. People can go and fight each other there.

    http://darthhater.com/2011/05/05/fan-site-summit-gabe-amatangelo-interview/

    so they have the normal flagging yourself for pvp and open pvp specific areas with objectives that will auto flag you when you enter them.  those areas also on pvp sercers, but there is no need to flag you as you are always essentially flagged

    I just hope they learned from WoW and WAR's mistakes.

    You cannot and I mean cannot force open world PvP to compete with instanced PvP.

    Why? People will always choose instanced because it's easier to get a group and easier to get kills etc. because it's auto-balanced and matched etc.

    MMO players, a lot if not most of them, will always take the path of least resistence. If you have open world and instanced PvP share the same rewards, people will almost always choose instanced and open world will fall off the map, as it did in WoW.

    It's not enough to just give incentive for open world, it could have triple the say "honor" gain then instanced PvP, but people will stiill do instanced because it's easier to grind.

    You have to seperate the reward structure, make them completely seperate so you have to do open world PvP to get the open world PvP rewards.

    Making it fun, exciting, engaging, and never-ended helps a LOT too :)

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Fadedbomb

    "PVP", if you could even call it that, will be what WoW did after the 1st year of it's release. They've tacked it onto SWTOR as an "after thought", and the systems in place are merely a "distraction" from the main storyline so you don't burn through everything and say "DONE!" in a month (although you probably will anyways).

     

    PVP:

    -DAOC

    -Shadowbane

    -UO

    -Mortal Online (although a poor representation, still better than SWTOR)

    -Darkfall (again, highly niche, and poor rep)

    -EVE

    -EQ - PVP ruleset server. Ralos Zek was one of the best examples of how PVE games can do PVP correctly.

     

     

    IF, AND ONLY IF, SWTOR does a PvP ruleset server (similar to Ralos Zek) I'd play it. Otherwise, it's not for me as there is no REAL pvp, similar to WoW's sad excuse for it.

    Meh. You've got a very negative outlook and aren't very well informed in this. One of the reasons I'm looking forward to Swtor is open world pvp. It will have that. And there WILL be a specific pvp ruleset. There will also be rewards and xp like mechanics involved too. And even on non-pvp servers there will be dedicated world pvp areas.

    How exactly it will be implemented and what the rewards and objectives will be are still big guesses but personally I am already very relieved by being able to encounter my enemies out in the world and having the choice to engage them, avoid them, leave them in peace or run away. That's the most important aspect to me. All objectives and rewards are extra's. This is also maybe my biggest gripe with GW2: no pvp out in the open world. Takes away a lot of the freedom, excitement and choice in my book.

    I agree that it won't be like ffa, full loot, sandbox pvp but even WOW had entertaining world pvp back in the days and has been my main focus for years; fighting over Hillsbrad, fending off invasions, ganking at Tyr's Hand and attacking enemy capitals. despite the lack of objectives and rewards, was a lot of fun for me.

    I only wish they would finally spill the beans on the ins- and outs of world pvp instead of just making vague anouncements.

  • KuinnKuinn Member UncommonPosts: 2,072

    Originally posted by Gosseyn

    Will the pvp in SWTOR be as pointless as the pvp in WOW.

    Or am i missing something here?

     

    Depends on what is "pointless" to you? Everything about PvP is not known, so we'll have to wait a bit longer untill we know every twists. So far it's the (standard*) open world pvp on areas nobody knows yet, then there's the BG's, rumor is there is some arena crap (I personally hope not :P) and then there is a whole planet Hoth which is supposed to be somekind of 90+% PvP planet.

     

    Personally I'm waiting for the open beta to try/hear everything about it, so that I know facts instead of just guessing.

     

    Edit: *I dont actually know yet since it's not revealed...

  • KuinnKuinn Member UncommonPosts: 2,072

    Originally posted by Fadedbomb

    "PVP", if you could even call it that, will be what WoW did after the 1st year of it's release. They've tacked it onto SWTOR as an "after thought", and the systems in place are merely a "distraction" from the main storyline so you don't burn through everything and say "DONE!" in a month (although you probably will anyways).

     

    The system is not known for world pvp or Hoth, and some others. So you can save your propablys, maybes, perhapses and I'd guesseses and wait for the info and then come back telling people how it's most likely going to be in the release! :)

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by gaou

    Originally posted by Lord.Bachus


    Originally posted by BadSpock2


    Originally posted by thexrated

    TTH: Can you talk a little bit about PvP objectives?

     Emmanuel Lusinchi: A little bit. So, we have different kinds of PvP. The one you’re mentioning with objectives is the open-world PvP, I suppose.

    The world PvP: you queue for it and we try to match a similar amount of players.

    Whats wrong with my vocabulary, queueing up for open world PvP, they certainly gave a new meaning to Openworld PvP....

    Yeah.. sounds exactly like WoW... oh wait...    

    Actually it sounds more like warcraft to me

     

    Leaves me with one question, will there be open world PvP like in Warcraft on PvE servers?

     

    he is not referring to world pvp in that first part.  in that paragraph he is talking about the instanced warzones.  either he misspoke or it was written wrong.

     

    don't know how its done in warcraft so cant comment on that.  but here is what has said about world pvp on pve servers:

     

    Gabe Amatangelo: I want to touch on open world PvP. We're going to have PvP servers, and on the PvE servers there will be designated PvP areas. On a PvE server, you aren't going to flag unless you want to flag yourself, or unless you go into a designated PvP area that is going to be completely isolated from quests and story lines and that kind of stuff. Now, we're not talking about the goals inside those areas today, but we are saying that it is there. People can go and fight each other there.

    http://darthhater.com/2011/05/05/fan-site-summit-gabe-amatangelo-interview/

     

    so they have the normal flagging yourself for pvp and open pvp specific areas with objectives that will auto flag you when you enter them.  those areas also on pvp sercers, but there is no need to flag you as you are always essentially flagged

    That sounds a lot like warhammer to me.... Which i think is a good thing....

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • SasamiSasami Member Posts: 326

    Originally posted by Lord.Bachus

     

    That sounds a lot like warhammer to me.... Which i think is a good thing....

     Yes and no, it's good thing when there is equal number of players intrested on doing same thing which happens as often as your bowel movement. So in any other time it's not fun at all. You might have huge overnumber which makes whole thing feel like shooting fish in barrel. Or more likely you find yourself undermanned and just call it quit. Reason why instanced PvP work is because it has nothing to do with real life war, just like our normal lifes. Reason why war movies work is because they show 2% of soldiers life missing all the waiting and dull moments. Open world PvP doesn't work because most of time it's dull or unfair.

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