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Explain the feature list to me: GW2

maskedweaselmaskedweasel Member LegendaryPosts: 12,195

As with my other SWTOR thread,  simply put,  please answer the questions below on how these features work.  Please use as much detail as possible and do not post any links.  Use your own words to describe how these features actually work.

 

 

How do Dynamic Events work?

 

What is Crafting like?

 

What is GW2s end game like?

 

How does combat work in GW2?

 

How does PvP work in GW2?

 

How much of GW2 is instanced and/or how does GW2 handle instancing?



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Comments

  • KenaoshiKenaoshi Member UncommonPosts: 1,022

    now: GW2 (11 80s).
    Dark Souls 2.
    future: Mount&Blade 2 BannerLord.
    "Bro, do your even fractal?"
    Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

  • KenFisherKenFisher Member UncommonPosts: 5,035

    Cool link, thanks.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • BadSpock2BadSpock2 Member Posts: 96

    Originally posted by maskedweasel

    As with my other SWTOR thread,  simply put,  please answer the questions below on how these features work.  Please use as much detail as possible and do not post any links.  Use your own words to describe how these features actually work.

     

     

    How do Dynamic Events work?

     Instead of quests, you wander the game world and there are just things happening you can take part in. Similar objectives to quests, so kind of like PQ's from WAR, or Rifts from Rift, but they start/stop at different times and scale with the number of players.

    Completing or failing to complete one or another will progress the event along a chain of pre-programmed possibilities, exact number of "links" in the chain unknown, but eventually things reset or can continue to back and forth between states.

    What is Crafting like?

     Very standard/typical WoW or whatever crafting, but no recipes from vendors or as loot drops instead you have to experiment with different things and discover new recipes on your own... or look them up. So kind of like minecraft in a way.

    What is GW2s end game like?

     Not really an end-game per say, everything seems to scale including PvP but I guess you could say that there are "elite" level dynamic events meant for high-level players, there are exploration modes to instances that are challenging group content, and PvP matches (battleground/arena hybrid) are a big deal, also server vs. server vs. server world PvP, but not really world PvP because it only takes place in a specific zone. Lasts for two weeks and isn't really population controlled beyond maximums so it's similar to open world PvP just more structured. More like a long-term more persistent Wintergrasp or Tol Barad.

    How does combat work in GW2?

    Fairly standard tab target yet fast paced, no need to group target for effects as a lot of things are ground based buffs/debuffs anyone in any group can use, dodging/rolling avoids stuff but is limited in use, no holy trinity of tank/heal/dps per say, but mostly just no heals so CC and buffs/debuffs and movement very important to survival.

    Not quite FPS action packed but definitely well beyond your "standard" MMO action packed.

    How does PvP work in GW2?

    See above. Instanced matches, ranked/unranked, hot join / leave etc. very much like FPS, a lot of objective based etc. and some kind of open world (ish) server vs. server vs. server stuff in a specific region.

    How much of GW2 is instanced and/or how does GW2 handle instancing?

    Dungeons and the PvP matches.. beyond that, appears to be all open world... except your home instance which is their story-mode kind of thing. All instanced and personal there. Think it's all loading screens no phasing.

  • BadSpock2BadSpock2 Member Posts: 96

    Originally posted by ActionMMORPG

    Cool link, thanks.

    Don't link, want to hear from peoples own perspective if  you read OP...

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by maskedweasel

    As with my other SWTOR thread,  simply put,  please answer the questions below on how these features work.  Please use as much detail as possible and do not post any links.  Use your own words to describe how these features actually work.

     Very clever.  You tricked me!  By posting the SW:TOR thread first, you got me to give my technically correct yet unhelpful answers, and now I have to keep to that theme!  Though I mostly did that because I knew other people could answer SWTOR feature sets much better than me,

     

    How do Dynamic Events work?

     Dynamically, mostly.  Dynamic things happen, and it adjusts dynamically to the dynamics of other people.  Also, events.

    What is Crafting like?

     You use raw crafting materials and recipes (Or randomly toss things together), and make items!  Which you can then use.  Possibly dynamically.

    What is GW2s end game like?

     Dynamic events.  Dungeons.  PVP.  Replaying old content.  Making an alt!  Complaining on forums about how GW2 is the worst game ever and how the cash shop is ruining things (Just like SWTOR, this is the fastest endgame to reach, and can even be activated before the game hits open beta.  The internet is AWESOME that way)

    How does combat work in GW2?

     Dynamically.  You hit people with your weapons until they stop twitching.

    How does PvP work in GW2?

     Dynamically.  Which is to say, there's an FPS lobby sorta' matchmaking style, and then WvW.  Killing people who are colored differently is the key here.  Darn people of other colors. :(

    How much of GW2 is instanced and/or how does GW2 handle instancing?

    GW2 handles instancing sort of like your average person handles their teenage goth period.  You sort of try to seperate yourself from your awkward past, but you still end up with black T-shirts in your closet. (edit:  ... but they're dynamic ones)

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Meowhead

    Originally posted by maskedweasel

    As with my other SWTOR thread,  simply put,  please answer the questions below on how these features work.  Please use as much detail as possible and do not post any links.  Use your own words to describe how these features actually work.

     Very clever.  You tricked me!  By posting the SW:TOR thread first, you got me to give my technically correct yet unhelpful answers, and now I have to keep to that theme!  Though I mostly did that because I knew other people could answer SWTOR feature sets much better than me,

     

    How do Dynamic Events work?

     Dynamically, mostly.  Dynamic things happen, and it adjusts dynamically to the dynamics of other people.  Also, events.

    What is Crafting like?

     You use raw crafting materials and recipes (Or randomly toss things together), and make items!  Which you can then use.  Possibly dynamically.

    What is GW2s end game like?

     Dynamic events.  Dungeons.  PVP.  Replaying old content.  Making an alt!  Complaining on forums about how GW2 is the worst game ever and how the cash shop is ruining things (Just like SWTOR, this is the fastest endgame to reach, and can even be activated before the game hits open beta.  The internet is AWESOME that way)

    How does combat work in GW2?

     Dynamically.  You hit people with your weapons until they stop twitching.

    How does PvP work in GW2?

     Dynamically.  Which is to say, there's an FPS lobby sorta' matchmaking style, and then WvW.  Killing people who are colored differently is the key here.  Darn people of other colors. :(

    How much of GW2 is instanced and/or how does GW2 handle instancing?

    GW2 handles instancing sort of like your average person handles their teenage goth period.  You sort of try to seperate yourself from your awkward past, but you still end up with black T-shirts in your closet. (edit:  ... but they're dynamic ones)

    That was pretty hilarious. Great analogy too.

    If I wouldn't know better I'd think you were a GW2 critic. ... But I DO know you better: stereotyping is just another shape of humor, the force of nature which musn't spare anything or anyone in Meowhead's world <3

  • kzaskekzaske Member UncommonPosts: 518

    Originally posted by Meowhead

    Originally posted by maskedweasel

    As with my other SWTOR thread,  simply put,  please answer the questions below on how these features work.  Please use as much detail as possible and do not post any links.  Use your own words to describe how these features actually work.

     Very clever.  You tricked me!  By posting the SW:TOR thread first, you got me to give my technically correct yet unhelpful answers, and now I have to keep to that theme!  Though I mostly did that because I knew other people could answer SWTOR feature sets much better than me,

     

    How do Dynamic Events work?

     Dynamically, mostly.  Dynamic things happen, and it adjusts dynamically to the dynamics of other people.  Also, events.

    What is Crafting like?

     You use raw crafting materials and recipes (Or randomly toss things together), and make items!  Which you can then use.  Possibly dynamically.

    What is GW2s end game like?

     Dynamic events.  Dungeons.  PVP.  Replaying old content.  Making an alt!  Complaining on forums about how GW2 is the worst game ever and how the cash shop is ruining things (Just like SWTOR, this is the fastest endgame to reach, and can even be activated before the game hits open beta.  The internet is AWESOME that way)

    How does combat work in GW2?

     Dynamically.  You hit people with your weapons until they stop twitching.

    How does PvP work in GW2?

     Dynamically.  Which is to say, there's an FPS lobby sorta' matchmaking style, and then WvW.  Killing people who are colored differently is the key here.  Darn people of other colors. :(

    How much of GW2 is instanced and/or how does GW2 handle instancing?

    GW2 handles instancing sort of like your average person handles their teenage goth period.  You sort of try to seperate yourself from your awkward past, but you still end up with black T-shirts in your closet. (edit:  ... but they're dynamic ones)

     Thank you for the laugh, I needed it.

  • NadiaNadia Member UncommonPosts: 11,798

    go meowhead !

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Kenaoshi

    Here

    http://www.mmorpg.com/discussion2.cfm/thread/287180/Everything-We-Know-about-GW2.html

     

    This is all that needs to be said.  Go there.  Read.  Watch videos.  Done.

    President of The Marvelously Meowhead Fan Club

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Are you writing a thesis on game features?

    I know that you already know of the features of each game, so I'm wondering what purpose does this serve?

  • SereliskSerelisk Member Posts: 836

    Incoming wall of text from Cali59?

     

    -waits-

    image

  • BadSpock2BadSpock2 Member Posts: 96

    Probably trying to figure out how many / what % of people actually know anything about the topics they write about on these forums.

    It's amazing how much misinformation and blatant lies are spread throughout these forums like a plague every.single.day.

    It's not about researching the answers, not this thread, it's about the perceptions/perspectives/opinion of the users here.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Serelisk

    Incoming wall of text from Cali59?

     

    -waits-

    image

     Haha, no I don't have the energy today.  I've written entire pages about just dynamic events before and I find myself never able to explain all the aspects as well as I'd like.  I mostly just point people to the designing dynamic events video these days.

    If I tried to answer all the questions, I'd be here all afternoon.

    Sorry to disappoint you.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by BadSpock

    Probably trying to figure out how many / what % of people actually know anything about the topics they write about on these forums.

    It's amazing how much misinformation and blatant lies are spread throughout these forums like a plague every.single.day.

    It's not about researching the answers, not this thread, it's about the perceptions/perspectives/opinion of the users here.

     Fair enough. Although I find it interesting that someone would care enough to make mutliple threads about this.

    For myself, these are just games. For those misinformed, I'll just point them to some links and be done with it. What I have found is that people, for the most part, once they have an opinion they won't change it even if it's based on ignorance.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by just1opinion

    Originally posted by Kenaoshi

    Here

    http://www.mmorpg.com/discussion2.cfm/thread/287180/Everything-We-Know-about-GW2.html

     

    This is all that needs to be said.  Go there.  Read.  Watch videos.  Done.

     

    Theres a number of reasons why I created the thread the way I did.

     

    Firstly, I asked for no links,  because its not just what the Developers say the features are,  its the reading comprehension of the people interested in those features, coupled with their perception on how these features work.

     

    Posting the link in the first place was a sleight against reading comprehension.   

     

    While I know the feature list,  how many people do we have here that are excited, or not excited about a game,  yet, when they tell you what that game "offers" they just happen to misrepresent quite a bit of the features, or botch the basic idea in the first place.

     

    This thread wasn't meant to be a "lrn 2 google, lol"      How much do people really know about the games they are psyched for,  or the games they dislike?  They say they've been following these games for months -- years -- yet the basic explanation of the most common features can't be voiced properly,  and in the case of the two above... not at all?

     

     

    Another reason is,  it lets us see where the hype spawns from by the way people answer the questions.   In truth,  there is only one answer on how this works,  yet in the other thread, we already have a number of alternate explanations.   Sometimes likened to something they feel is "similar"  other times, oversimplified,  and sometimes direct and concise on the exact feature list.   This speaks volumes on the kinds of people following the game and what their stance is. 



  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by Meowhead

    Originally posted by maskedweasel

    As with my other SWTOR thread,  simply put,  please answer the questions below on how these features work.  Please use as much detail as possible and do not post any links.  Use your own words to describe how these features actually work.

     Very clever.  You tricked me!  By posting the SW:TOR thread first, you got me to give my technically correct yet unhelpful answers, and now I have to keep to that theme!  Though I mostly did that because I knew other people could answer SWTOR feature sets much better than me,

     

    How do Dynamic Events work?

     Dynamically, mostly.  Dynamic things happen, and it adjusts dynamically to the dynamics of other people.  Also, events.

    What is Crafting like?

     You use raw crafting materials and recipes (Or randomly toss things together), and make items!  Which you can then use.  Possibly dynamically.

    What is GW2s end game like?

     Dynamic events.  Dungeons.  PVP.  Replaying old content.  Making an alt!  Complaining on forums about how GW2 is the worst game ever and how the cash shop is ruining things (Just like SWTOR, this is the fastest endgame to reach, and can even be activated before the game hits open beta.  The internet is AWESOME that way)

    How does combat work in GW2?

     Dynamically.  You hit people with your weapons until they stop twitching.

    How does PvP work in GW2?

     Dynamically.  Which is to say, there's an FPS lobby sorta' matchmaking style, and then WvW.  Killing people who are colored differently is the key here.  Darn people of other colors. :(

    How much of GW2 is instanced and/or how does GW2 handle instancing?

    GW2 handles instancing sort of like your average person handles their teenage goth period.  You sort of try to seperate yourself from your awkward past, but you still end up with black T-shirts in your closet. (edit:  ... but they're dynamic ones)

    You just made my day.....

     

    If i was the OP i would bet my best money on that external link for correct information

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by maskedweasel

    Originally posted by just1opinion


    Originally posted by Kenaoshi

    Here

    http://www.mmorpg.com/discussion2.cfm/thread/287180/Everything-We-Know-about-GW2.html

     

    This is all that needs to be said.  Go there.  Read.  Watch videos.  Done.

     

    Theres a number of reasons why I created the thread the way I did.

     

    Firstly, I asked for no links,  because its not just what the Developers say the features are,  its the reading comprehension of the people interested in those features, coupled with their perception on how these features work.

     

    Posting the link in the first place was a sleight against reading comprehension.   

     

    While I know the feature list,  how many people do we have here that are excited, or not excited about a game,  yet, when they tell you what that game "offers" they just happen to misrepresent quite a bit of the features, or botch the basic idea in the first place.

     

    This thread wasn't meant to be a "lrn 2 google, lol"      How much do people really know about the games they are psyched for,  or the games they dislike?  They say they've been following these games for months -- years -- yet the basic explanation of the most common features can't be voiced properly,  and in the case of the two above... not at all?

     

     

    Another reason is,  it lets us see where the hype spawns from by the way people answer the questions.   In truth,  there is only one answer on how this works,  yet in the other thread, we already have a number of alternate explanations.   Sometimes likened to something they feel is "similar"  other times, oversimplified,  and sometimes direct and concise on the exact feature list.   This speaks volumes on the kinds of people following the game and what their stance is. 

     

     

    There was no sleight against reading comprehension by my posting a link.  I'm not a sheep.  I don't generally just "do as I'm told," but rather I do what seems prudent and logical to ME.  So you saying "no links"....meant nothing to me when I knew that my own perceptions and the facts are represented in the first post of that thread.  Pure.  Simple.  Sorry you don't agree with me.  Actually....I'm not sorry, you simply don't agree with me.  Doesn't matter a bit.  I posted my thoughts with a link that represents them well.  You posted your opinion as well.  Seems we have both done what we thought was needful.

     

    President of The Marvelously Meowhead Fan Club

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by DJJazzy

    Are you writing a thesis on game features?

    I know that you already know of the features of each game, so I'm wondering what purpose does this serve?

     

    It creates posts that the OP can argue wth.  After all....isn't that what we're here for on this forum site?  /end sarcasm

    President of The Marvelously Meowhead Fan Club

  • SereliskSerelisk Member Posts: 836

    Originally posted by cali59

    Originally posted by Serelisk

    Incoming wall of text from Cali59?

     

    -waits-

    image

     Haha, no I don't have the energy today.  I've written entire pages about just dynamic events before and I find myself never able to explain all the aspects as well as I'd like.  I mostly just point people to the designing dynamic events video these days.

    If I tried to answer all the questions, I'd be here all afternoon.

    Sorry to disappoint you.

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by just1opinion

     

    There was no sleight against reading comprehension by my posting a link.  I'm not a sheep.  I don't generally just "do as I'm told," but rather I do what seems prudent and logical to ME.  So you saying "no links"....meant nothing to me when I knew that my own perceptions and the facts are represented in the first post of that thread.  Pure.  Simple.  Sorry you don't agree with me.  Actually....I'm not sorry, you simply don't agree with me.  Doesn't matter a bit.  I posted my thoughts with a link that represents them well.  You posted your opinion as well.  Seems we have both done what we thought was needful.

     

     

    You didn't even post the link,  you quoted someone posting the link...   you also failed to understand my "opinion" (didn't know a series of questions could be an opinion, but .. )   

     

    I didn't agree or disagree with you either as you didn't have a stance one way or another. (what do I have to agree with or against you on, you didn't post any answers, you quoted a link).  

     

    This is ultimately what I was talking about though,  people want to rave or complain about a game,  but can't or choose not to try to put the feature lists in their own words.    Its like paraphrasing a story,  if you read 300 words of a story and are asked to paraphrase it,  do you just hand them the book and say:  "There it is,  right there. All you need to know." ?    

     

    Its not uncommon to see people just miss the point of something entirely -- like an MMORPG.COM article,  a developer commentary,  or a video displaying features of an upcoming game.     My questions are asking,  who is actually capable of explaining it.    

     

    While I know that Meowhead and Cali could and chose not to,  I'm starting to get the feeling that not too many others actually can.



  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by maskedweasel

    Originally posted by just1opinion


     

    There was no sleight against reading comprehension by my posting a link.  I'm not a sheep.  I don't generally just "do as I'm told," but rather I do what seems prudent and logical to ME.  So you saying "no links"....meant nothing to me when I knew that my own perceptions and the facts are represented in the first post of that thread.  Pure.  Simple.  Sorry you don't agree with me.  Actually....I'm not sorry, you simply don't agree with me.  Doesn't matter a bit.  I posted my thoughts with a link that represents them well.  You posted your opinion as well.  Seems we have both done what we thought was needful.

     

     

    You didn't even post the link,  you quoted someone posting the link...   you also failed to understand my "opinion" (didn't know a series of questions could be an opinion, but .. )   

     

    I didn't agree or disagree with you either as you didn't have a stance one way or another. (what do I have to agree with or against you on, you didn't post any answers, you quoted a link).  

     

    This is ultimately what I was talking about though,  people want to rave or complain about a game,  but can't or choose not to try to put the feature lists in their own words.    Its like paraphrasing a story,  if you read 300 words of a story and are asked to paraphrase it,  do you just hand them the book and say:  "There it is,  right there. All you need to know." ?    

     

    Its not uncommon to see people just miss the point of something entirely -- like an MMORPG.COM article,  a developer commentary,  or a video displaying features of an upcoming game.     My questions are asking,  who is actually capable of explaining it.    

     

    While I know that Meowhead and Cali could and chose not to,  I'm starting to get the feeling that not too many others actually can.

     

    Maybe they....and specifically I....don't want to waste their day arguing with you.  I have posted regarding GW2 a LOT, and have posted that link (not quoted it) twenty or more times.  I don't need your great approval to validate me.  And I certainly don't need to be typing for two hours on such a re-hashed topic.  This has been done repeatedly.

     

    You're just pissed because no one WANTS to carry your thread on and expound on it so you can argue with them.  I think it's rather funny.

    President of The Marvelously Meowhead Fan Club

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by maskedweasel

    As with my other SWTOR thread,  simply put,  please answer the questions below on how these features work.  Please use as much detail as possible and do not post any links.  Use your own words to describe how these features actually work.

     

     

    How do Dynamic Events work?

     

    What is Crafting like?

     

    What is GW2s end game like?

     

    How does combat work in GW2?

     

    How does PvP work in GW2?

     

    How much of GW2 is instanced and/or how does GW2 handle instancing?

    My paper about GW2 in my own words.

    Yeah so it has all these like events going on. And you can hit stuff in them and also mobs. Mobs hit back also. Then you can like do things there too with other people. Those people need to be good right. Like really good. Im just saying. Otherwise you fail. And if you fail, you do the different event. I mean you do it different. Like way different. So people are like Whoah! that is different! So you need to pay attention right. So you wont lose the event. Because it can be everywhere. Stuff happens everywhere in GW2! When you think it is there, its not and like over there! You see? There! You looked! Haha I trick you. But you know, those events are very dynamic. Dyyynaaamicc. There you go.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    heh, Maskedweasel steps into the lion's den. Ive stopped asking questions that are important to me about GW2. I just end up getting yelled at. Just stopping by to wish you luck on your quest. Luckily, the corpse run is short.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by just1opinion

    Originally posted by maskedweasel


    Originally posted by just1opinion


     

    There was no sleight against reading comprehension by my posting a link.  I'm not a sheep.  I don't generally just "do as I'm told," but rather I do what seems prudent and logical to ME.  So you saying "no links"....meant nothing to me when I knew that my own perceptions and the facts are represented in the first post of that thread.  Pure.  Simple.  Sorry you don't agree with me.  Actually....I'm not sorry, you simply don't agree with me.  Doesn't matter a bit.  I posted my thoughts with a link that represents them well.  You posted your opinion as well.  Seems we have both done what we thought was needful.

     

     

    You didn't even post the link,  you quoted someone posting the link...   you also failed to understand my "opinion" (didn't know a series of questions could be an opinion, but .. )   

     

    I didn't agree or disagree with you either as you didn't have a stance one way or another. (what do I have to agree with or against you on, you didn't post any answers, you quoted a link).  

     

    This is ultimately what I was talking about though,  people want to rave or complain about a game,  but can't or choose not to try to put the feature lists in their own words.    Its like paraphrasing a story,  if you read 300 words of a story and are asked to paraphrase it,  do you just hand them the book and say:  "There it is,  right there. All you need to know." ?    

     

    Its not uncommon to see people just miss the point of something entirely -- like an MMORPG.COM article,  a developer commentary,  or a video displaying features of an upcoming game.     My questions are asking,  who is actually capable of explaining it.    

     

    While I know that Meowhead and Cali could and chose not to,  I'm starting to get the feeling that not too many others actually can.

     

    Maybe they....and specifically I....don't want to waste their day arguing with you.  I have posted regarding GW2 a LOT, and have posted that link (not quoted it) twenty or more times.  I don't need your great approval to validate me.  And I certainly don't need to be typing for two hours and such a re-hashed topic.  This is has been done repeatedly.

     

    I'm not arguing anything,  I just asked a series of questions.  I didn't ask for you to post on the topic,  you chose to.  Don't get mad at me because my explanation of the inanity and laze of others struck a cord with you.    



  • RivalenRivalen Member Posts: 503

    Originally posted by maskedweasel

    Originally posted by just1opinion


    Originally posted by maskedweasel


    Originally posted by just1opinion


     

    There was no sleight against reading comprehension by my posting a link.  I'm not a sheep.  I don't generally just "do as I'm told," but rather I do what seems prudent and logical to ME.  So you saying "no links"....meant nothing to me when I knew that my own perceptions and the facts are represented in the first post of that thread.  Pure.  Simple.  Sorry you don't agree with me.  Actually....I'm not sorry, you simply don't agree with me.  Doesn't matter a bit.  I posted my thoughts with a link that represents them well.  You posted your opinion as well.  Seems we have both done what we thought was needful.

     

     

    You didn't even post the link,  you quoted someone posting the link...   you also failed to understand my "opinion" (didn't know a series of questions could be an opinion, but .. )   

     

    I didn't agree or disagree with you either as you didn't have a stance one way or another. (what do I have to agree with or against you on, you didn't post any answers, you quoted a link).  

     

    This is ultimately what I was talking about though,  people want to rave or complain about a game,  but can't or choose not to try to put the feature lists in their own words.    Its like paraphrasing a story,  if you read 300 words of a story and are asked to paraphrase it,  do you just hand them the book and say:  "There it is,  right there. All you need to know." ?    

     

    Its not uncommon to see people just miss the point of something entirely -- like an MMORPG.COM article,  a developer commentary,  or a video displaying features of an upcoming game.     My questions are asking,  who is actually capable of explaining it.    

     

    While I know that Meowhead and Cali could and chose not to,  I'm starting to get the feeling that not too many others actually can.

     

    Maybe they....and specifically I....don't want to waste their day arguing with you.  I have posted regarding GW2 a LOT, and have posted that link (not quoted it) twenty or more times.  I don't need your great approval to validate me.  And I certainly don't need to be typing for two hours and such a re-hashed topic.  This is has been done repeatedly.

     

    I'm not arguing anything,  I just asked a series of questions.  I didn't ask for you to post on the topic,  you chose to.  Don't get mad at me because my explanation of the inanity and laze of others struck a cord with you.    

     

    Funny that out of all the post you simply responds to this one.

    People looking for internet fights...sigh...

     

    About the questions...why should anyone spend their time giving a truthfull answer when it's so blatantly obvious that you just want some fuel to start a flamefest?

    If you really wanted answers or opinions, you'd either read the thread that was posted or you'd ask for opinions and not answers...

This discussion has been closed.