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This game will never get better

alyosha17alyosha17 Member Posts: 156

This game will never get better, and I will tell you why.

 

They wasted 6 months adding autoattack.  Autoattack, people!  It didn't even make a difference to combat.  At least not noticeably.  Perhaps it didn't make the combat system any worse.  But the point is, it surely didn't make it better.  if anything, the combat seems much slower and boring now with autoattack than without it. 

 

With or without autoattack, the combat system is still very unresponsive.  Unresponsiveness was the worst problem with the combat system.  But, of course, SE in their infinite wisdom never bothered to fix it.   They were so fixated on "revamping the combat system" (lol), they forgot that itting a skill and having the game not register the attack until three seconds later is not very fun.  You end up "spamming the actions keys"  just as much with the current system (autoattack) as with the old, and all just to make sure it is going through to the server.

 

I think the fact that they consider autoattack sufficient to "revamp" the combat system enough proof that they are getting out-of-touch.

 

The crappy servers which the game was coded on are the biggest problems with FFXIV,  and by the looks of things, they will never be fixed.  Never is a long time.  But for all intents and purposes, never is probably a pretty accurate time frame.  "Soon" in SE terms means anything from a month to six months, so when they say "server adjustments won't be happening for a long time" you can anticipate it to mean years and years of waiting.

 

Save yourself the trouble and don't bother waiting at all (if you want my advice).

 

The UI was another huge problem and that isn't getting fixed anytime soon either.

 

Oh, and before I forget.  It has been said, time and time again, that despite all FFXIV's flaws, there are a few redeeming features which make (or rather, made) FFXIV a leader in the industry (robust and in-depth crafting system, player driven economy, and armory system).  But of course, in typical Square Enix style, those few good things about the game are all being destroyed by SquareEnix one at a time, purely in a bid to become another "palettable WoW clone."

 

It's quite pathetic to see them destroying the game's potential.  Many people stuck with this game despite its glaring and annoying flaws only because the game had a lot of potential.

 

Autoattack, destruction of the crafting system, removal of collision detection, removal of mob behaviour, removal of freeform class-building system, removal of player-driven economy, removal of active combat system, maintenance of terrible UI, maintenance of poor server coding... etc etc...

 

All these things mean FFXIV will never be good.  On FFXIV's one year anniversary, the game will still not have a mount system.  It will still not have the Company Housing or Shipbuilding features the original development team promised.

 

If you think it was possible for FFXIV to become even more bland and boring than it was at release, think again.  FFXIV is becoming increasingly generic every day.

 

If you are holding out that this game will get better, and if you think SquareEnix are improving it, I ardently warn you not to believe any of this false hype. Rumour has it that the new director is good for the game, but he isn't.  Gradually players are beginning to see he knows nothing.  Perhaps it is because he is new to the game and doesn't understand it at all, perhaps it is because his job is to pander to every complaint instead of providing a solution, or perhaps it is because he lacks ambition and motivation.  But one thing is for sure, he is not good for the game.

 

When the old director left, I thought we were saying goodbye to his incompetence.  I didn't think we were saying goodbye to his vision.  But obviously I was wrong.  Squareenix doesn't understand the word vision anymore.  Instead of seeking to bring the original vision to fruition, the new development team has merely destroyed it, and offered nothing in its place.  Nothing at all.

 

This is what happens when you pander to complaints instead of striving to attain your own goal.  This is what happens when a company puts someone in charge who does not even understand the game he is supposed to be fixing.  This is what happens when a company becomes so bereft of imagination they can only destroy instead of create.

 

It's sad.  Fare well FFXIV, i knew you well.

 

Oh FFXIV, you were never very great, but for a while you had potential for greatness.  Alas, it seems for now you don't even have that.

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Comments

  • ZizouXZizouX Member Posts: 670

    I disagree.  

     

    There are more people playing after patch 1.18 than before.  I like the direction the game is going.  I'd like the changes to be faster, but heck, the game is free and i'm not going anywhere.

     

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by ZizouX

    I disagree.  

     

    There are more people playing after patch 1.18 than before.  I like the direction the game is going.  I'd like the changes to be faster, but heck, the game is free and i'm not going anywhere.

     

    Well dude, I don't know. Actually, I disagree with you and quite agree with OP. I was in the game during open beta and then got the collector's edition. I stayed with the game maybe two weeks. Recently I logged back in, after the auto patch. The thing is, I had forgotten to play the game, and it seemed like a hassle to find out how to play the game and I did not bother....

  • xZeRGzxZeRGz Member Posts: 118

    Hmm, alt wars ftw!

     

    I agree with the OP!

  • Kaynos1972Kaynos1972 Member Posts: 2,316

    For me this game is resumed by this sentence.  This of course apply to pretty much everything in this game, not just combat. 

    "Why make it simple, when you can make it incredily complicated."

  • k11keeperk11keeper Member UncommonPosts: 1,048

    Wow that was a long post and I only read it during commercials so it seemed even longer to finish it. I agree though, when I was reading about FFXIV about a year ago I was super excited. Then I played in Open Beta and it was ok but I had hopes that they would fix things. After Open Beta it was release and it was basically unchanged...

    Fast forward to now and not enough significant changes have been made for me to consider going back for more then an hour or two. If it released with that poor of quality and it has taken them this long to make such a small amount of changes I'm gonna stop watching for a long enough time that another game that deserves my attention will come out.

  • alyosha17alyosha17 Member Posts: 156

    Some people think you need to destroy-to-improve, and other people just want them to improve the preexisting system.

     

    All I know is, I would not have played FFXIV at all if I wanted them to destroy-to-improve.

     

    This game needed refining.  It needed MUCH MORE CONTENT.  It needed all the things it promised and failed to deliver.

     

    It did not need to destroy the crafting system, the armory system, remove collision detection, remove mob behaviours, oversimplify crafting to the point of retardedness, amplify the size of mobs until they looked stupid, enlarge spells until you could appreciate just how ugly they are, marginalise the player driven economy aspects, postpone all sandbox linkshell features like shipbuilding and guildhousing.

     

    They destroy more than they create.  It's bad design.

     

  • QuicksandQuicksand Member UncommonPosts: 684

    I think it still needs work, but I also think that they have improved the game DRASTICLY. And the improvements in 1.9 I think are going to continue to improve it.

     

    My biggest problem with the game right now is the slow responce combat. If they would just speed the responsiveness for combat up it would go a long way.

    www.90and9.net
    www.prophecymma.com

  • EndDreamEndDream Member Posts: 1,152

    This thread is kind of a moot point. It really dosen't matter whether the game gets better or not... it is dead. MMO's get one chance.

    Remember Old School Ultima Online

  • raistlinmraistlinm Member Posts: 673

    I would never wish failure on a product so I hope that this game in time is able to satisfy most of the players who would be willing to give this game another chance but this games biggest problem is ever since merging with Enix this company has sucked major.

    I still can't believe this is what happened to one of the first video games to bring a tear to my eye with it's awesome story telling and immersion, the merger has literally ripped the soul out of Squaresoft and it becomes even worse when you see that most of the development they do is on Square products  not ones from the Enix side.

    I really hope the Squaresoft guys are getting extremely fat paychecks out of this merger because it has basically killed all the good works this company used to be responsible for.

  • alyosha17alyosha17 Member Posts: 156

    No other MMO has been in the same position as SquareEnix is with the PS3 re-release of FFXIV.

     

    There would still have been hope for FFXIV if they had started to build upon the original game instead of just destroying it.

     

    Sidequests notwithstanding, It's sad that after a year you can't point to anything new beyond a few monsters and *two* instanced dungeons.

     

    We have got some new Notorious Monsters

    We have got some new faction leves

    We have got two instanced dungeons

    We have got beastmen camps

    We have got some new hamlets

    Sidequests (quite pointless and trivial)

    Company quests (ties in with the aforementioned dungeons)

     

    There still isn't anything besides the Armory System and the robust and complex Crafting System which FFXIV can use to market itself on.  And it's sad that they are destroying these two elements of the game rather than improving them.

     

    When more company quests are added, and when more sidequests are added, when jump is added, when the game gets Beastmen Strongholds, when it has airships and chocobos, it will still be substandard.  It will still have no defining features beyond the Armory and Crafting system...

     

    if it has them at all.

  • MuruganMurugan Member Posts: 1,494

    Ayosha/gifthorse/giftforce you represent the collective opinion of about 5 people (3 of which are just your alts >.>).  Seriously I don't know more than 5 people even on the forums who agree with you that all the changes since Yoshi took over were "terrible, and ruined the game".  Or really anything else you have ever said.

     

    1.18 saw the population of my server practically double (especially in how active the community is pre/post patch), and it was already one of the highest pop servers.

     

    Everyone but you pretty much agrees:


    • Combat is much better

    • Guildleve focus sucked, partying is better now and guildleves are still great for casual/solo players.

    • The instances are a good start considering battle mechanics are still in the midst of major revamping.

    • You are overreacting about crafting

    • Server response issues (which you blow way out of proportion) they said they are constantly working on with an entire team (including Squares new next-gen Engine's designer) devoted just to that not "we won't work on it for a long time". 

    • Same thing with UI which is getting more keybinds, toggleable on screen macro pallettes, and other adjustments in the next patch and is something they have a seperate team working on full time.

    • Truth: Tanaka's "vision" consisted of a 99% solo/casual focus (with militant enforcement through "surplus" and guildleves as the main content delivery system), a haphazard armory system that was terribly balanced and not very well thought out, and extremely vague mentions of giant linkshells called "Companies" that would "build giant cakes, and ships for PvP battles" which has not even been canceled just appropriately shelved as not as important as other things which should come first.

    • Yoshi listens to the majority of players, and is guiding the game on the right track. 

    { Mod Edit }

  • delete5230delete5230 Member EpicPosts: 7,081

    I knew this game was a flop just from the Bata rummer.

    Come on everyone can't you figure out when an mmo is gonna be a flop yet.  How often do you see a totally bad release mmo ever turn out to be a great game ?

    Not bugs, not lack of content, but a total disaster !...........just strange thinking on the developers part !

  • alyosha17alyosha17 Member Posts: 156

    Murugan, don't deny there is not an uproar currently on the official forums over the crafting changes.

     

    Don't deny that there are multiple threads about how stupid the newly proposed job system will be (locking jobs to one type of weapon and making the armory system redundant).

     

    Even when I'm gone people bring up issues I brought up.  There is a huge thread on the official forums of how the servers are crap.

     

    People only think the combat has improved because of the improve enmity conditions.  Autoattack in and of itself hardly made a difference at all.  And for 6 months of work, I think people expected more.

     

    There are people who will defend this game and Yoshi to the death, and it is those very people who are defending this game's death.

  • MuruganMurugan Member Posts: 1,494

    Originally posted by alyosha17

    Murugan, don't deny there is not an uproar currently on the official forums over the crafting changes.

     

    Don't deny that there are multiple threads about how stupid the newly proposed job system will be (locking jobs to one type of weapon and making the armory system redundant).

     

    Even when I'm gone people bring up issues I brought up.  There is a huge thread on the official forums of how the servers are crap.

     

    People only think the combat has improved because of the improve enmity conditions.  Autoattack in and of itself hardly made a difference at all.  And for 6 months of work, I think people expected more.

     

    There are people who will defend this game and Yoshi to the death, and it is those very people who are defending this game's death.

    There are threads about the crafting changes, and the developers and Yoshi have responded which cleared up the issue for many of the people who were complaining about.  You see Yoshi actually posted the changes ahead of time so there could be a discussion.  Then responded to address the concern, and keep open the possibility of changing certain things people were upset about.  This is why he is a good MMO producer/director, he doesn't completely bend to mob rule but he does listen to people's complaints and is not as hard headed as a certain other director was.

     

    People like auto attack and the removal of stamina, the mp changes, all of it and credit that with improving combat.

     

    There is a thread about the server problems, I never said it wasn't an issue I said you were blowing it out of proportion (many people in that thread, including it's author who doesn't even play the game also blow it out of proportion).  But fact is whether you think it is gamebreaking or not, they are working on it full time and have never said "it won't come for a long time (never)" as you implied.

     

    Most people don't think the job system is stupid at all.  There was one thread asking not to lock jobs to one weapon, it was moderately active and was hardly a popular stance.  It doesn't make the armory system redundant, the armory system stays in place after the job changes.  Jobs will merely limit the amount of total ability slots available to use other classes skills, because they come with job specific abilities (which are quested) themselves. 

     

    There are people who defend the majority of Yoshi's development choices, it's called at least 90% of the playerbase/forums.  Which is a hell of a lot bigger than it was when you used to post there before all these "ruinous changes".

  • alyosha17alyosha17 Member Posts: 156

    How to make Job system without destroying the armory system:  Allow players to level their proficiency in certain weapons/classes and then combine skills to make their own role.  Then add jobs so as to give people more definition to their roles; help to accommodate players and their choice of combat style.

    image

    How to make a stupid job system:

    image

     

    Guess which one S.E. are doing? LOL.

  • sephiroth112sephiroth112 Member UncommonPosts: 55

    well the game is unacceptable quality

    you are right 1 year and have little change, now SE could take wrong direction with 0 content and more grind pts

    they wanna change to ffxi, only for ffxi fan players base

    teh community are bad, japanese are racist and you could find junk people everywhere

  • alyosha17alyosha17 Member Posts: 156

    Originally posted by sephiroth112

    well the game is unacceptable quality

    you are right 1 year and have little change, now SE could take wrong direction with 0 content and more grind pts

    they wanna change to ffxi, only for ffxi fan players base

    teh community are bad, japanese are racist and you could find junk people everywhere

    SE also ban anyone on the official forums with a dissenting opinion, so eventually all that remain are the dregs of the FFXI community who defend SE to the death on one hand and yet hate FFXIV on the other.

     

    They play FFXIV despite hating everything about it.  And destroy it for the rest of us.

     

    They could have done so much to revamp the combat system, and yet they rested on their laurels and emulated the FFXI combat style.  Such a waste of time.  For as many people as were impressed by the change, there were surely as many who were unimpressed.

     

    You see threads on MMORPG about how GW2 has repetitive combat.  Gosh! If they could only play FFXIV with autoattack to see what repetitive combat really feels like.

     

  • Home15Home15 Member Posts: 203

    What this game lacked IMO. And what it made its own downfall.

     

    Crafting  - recipies (why do you need to check on fansites to find what you need to craft stuff)

    Gathering - Slow, unresponsive, minigames with no actualy ingame tutorial.

    LeveQuest - Unimaginative, boring, I call this "Daily Quest" - Basicly a no content grinding tool.

    Story Quest - To far and between. Loved the cutscenes tho.

    NPC Quest - none existent, no lore, no interaction with the people or its city. Even the people from the start looked so bored I felt like they said "hey we got nothing to do here but go to that man at the counter he will give you some daily quests"

    Classes - One of the things that put me off in this game, weapons based on class looks nice on paper, but in all honesty i feel like a crappy mundane class with no actualy identity.FF13 did this so much beter, why reinvent the wheel.

    Enviroment - copy paste, empty as heck, and a little camp with a crystal realy gets old fast, where are the cozy and cheerfull final fantasy towns go to? Brazil ?

    Combat - painfull - im sure they refinend it now, but still it realy looks boring and didnt realy kept my intrest for very long when i watched my lil nefue playing at his place.

    First Impresion - Key item here, in wich sadly SquareEnix failed teribly, this game even tho with a "reboot" will not get any players back.

    Mounts - Not ingame yet, but oh boy did they sure tease you with that chocobo downstairs.

    In my own conclusion this game wasnt ready, it had alot of faults in ALL sections of this game, not just one, but all of them.

    What where they thinking ? I mean realy even a 15 year old playing it once would find these faulty avenues, has this game even tested, or had a internal Q&A with gamers?

    All I see is "duh its a FinalFantasy Game people will buy it regardless herp derp"

    Realy disapointed.

     

     

  • Zookz1Zookz1 Member Posts: 629

    I'm no fan of this game or SE, but this post is ridiculously overdramatic, and attempts to speak for a large portion of the community when it's really just one persons opinion. So, they're changing the game, and you don't like the new direction. Maybe for every two people who don't enjoy the new direction, there will be 10 who do. The game has gotten better. You can't argue against that. It will continue to get better. SE isn't making improvements to the things that were most important to you. You could have made this post with a single sentence: "FFXIV is changing and I don't like how it's changing."

     

    Instead you tell us how the game is completely ruined for everyone because SE is simplifying and changing things that you don't agree with.

  • alyosha17alyosha17 Member Posts: 156

    It hasn't got better though.

     

    They make improvements but at the same time destroy the game in other ways, so it cancels out, making the game just as bad as at release.

  • ZizouXZizouX Member Posts: 670

    It's gotten better for me.  I quit 7 months ago.. came back a month and a half ago.

     

    I enjoy the changes and look forward to 1.19.... 

  • alyosha17alyosha17 Member Posts: 156

    I don't mean this to sound patronising...

     

    If you quit before really experiencing the game fully, then you will only be able to appreciate the way the game has changed for the better.  You will not be able to appreciate the ways in which Yoshi has changed the game for the worse.

     

    The game has improved in some ways.  But in other ways it has got worse, and will get worse.

     

    There is opportunity cost too.  If you make autoattack, then you are discounting an active combat system which could have been vastly superior had that been worked on for 6 months flat-out instead.

     

    You see?

  • Zookz1Zookz1 Member Posts: 629

    Originally posted by alyosha17

    It hasn't got better though.

     

    They make improvements but at the same time destroy the game in other ways, so it cancels out, making the game just as bad as at release.

     

    Do you remember how horrible the first few weeks of launch were? They made a lot of improvements. Again, this is all your opinion. They destroyed areas of the game you enjoyed or thought were important. That doesn't mean that the entire population, or even a majority of it shares your frustration. Saying the game will never get better really just means it will never get better for you. I respect your opinion, but it's one of many, and making some outrageous claim that the game is doomed because of it just makes you look like a sensationalist. At this point, any improvements, despite your perception of them, are good for the game.

  • GwingGwing Member Posts: 85

    i tried this game for a bit coudnt get into it nothing like 11...i dont even know what the story line is...game is a epic fail to me and im a FF fenatic...the FF series died when square soft became square enix....

     

    they need to scrap this game cut there losses and focus down on ff11 again...stick with the MMO they made one of the best party oriented MMO's on the market...

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by Gwing

    i tried this game for a bit coudnt get into it nothing like 11...i dont even know what the story line is...game is a epic fail to me and im a FF fenatic...the FF series died when square soft became square enix....

     

    they need to scrap this game cut there losses and focus down on ff11 again...stick with the MMO they made one of the best party oriented MMO's on the market...

    if they were to go back to 11, they would need to give it a graphical overhaul to bring in new players. along with some improvements to the PC controls. if theres something they got with the new game is, it looks great and its easier to control then 11. And dont give me this "get use to it" because i rather play my way.

    also are you short of breath? did you just go for a run because you used alot of elipies

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