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DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic.
Being developed for the PC, Xbox 360® video game and entertainment system from Microsoft, and PlayStation®3 computer entertainment system,DEFIANCE unites the MMORPG and Shooter game genres across the most popular platforms.
This should be interesting, however it sounds like too much is going on. I don't blame Trion / SYFY on be more innovating instead of making more of the same ole same ole mmorpg's.
However I can't wait till more information develops on this game of theirs.
Comments
it sure was very noticed at e3 !
More information from Gameinformer.
Multiplatform Shooter MMO Announced
by Adam Biessener
Trion Worlds made waves with its debut product, Rift. Following up on that MMORPG's success, the company is creating another massively multiplayer game at its internal San Diego studio -- but Defiance is anything but a traditional MMO. This multiplatform shooter that ties into an upcoming SyFy television show breaks nearly every mold you try to fit it into.
Trion introduced the game with a live multiplatform demo that had two players here at E3 in Los Angeles, one each on Xbox 360 and PlayStation 3, playing with several PC players back home in San Diego. The sci-fi shooting is roughly identical on all three, with the only differences being graphical quality (the PC version has the highest capabilities, and the PS3 build at E3 looked noticeably superior to the 360 game), input method, and ancillary factors like achievements and trophy support.
The first part of the demo had a half-dozen players working together on a bug hunt. The area we saw is a partially alien-terraformed San Francisco bay, and a variety of mutated and extraterrestrial creatures threaten anyone who ventures out in the wilds. Using many different weapons and secondary abilities like short-range teleports and energy leashes, the players cleared the bugs with ease, picking up several loot drops for their trouble.
If I hadn't been told that this all takes place in a persistent server-hosted world, I would have guessed that this was a garden-variety cooperative console shooter. The action is entirely skill-driven; your shots go where your aiming reticle sends them and you run and dodge enemies like they're Brutes trying to gravity hammer your face off. Defiance has MMO-like loot, yes, and missions and towns and all the rest, but the gameplay is 100 percent action shooting.
Later, the Trion employees demonstrating the game made their way to a decripit shantytown-looking place home to devious foes called 99ers: scavengers of alien technology so obsessed with their work that they implant themselves with their finds until their cyborg shells are barely human. Here, the group gets automatically assigned a mission to hack into sentry turrets and clear out the 99ers, which progresses over several stages and culminates with the enemies torn to shreds by their own defenses.
This mission is very reminiscent of Rift's dynamically spawned public events. Entering the area prompts get a voice transmission from a mission-giving NPC requesting help against the 99ers, and groups can quickly and easily form up to tackle the challenge. Unlike Rift, however, Defiance employs WoW-like phasing technology to preserve players' places in the story. If you've completed the mission in the past and swing by the area again, you won't encounter the 99ers again -- but for another player who has yet to experience the quest, the cyborg assailants will be ready for killing.
Finally, the team heads to a larger public event called Arkfall. This event has all players in the area working together to destroy a crash-landed alien incubation Ark before the chrysalis it is nurturing breaks and the fully powered alien warbeast inside emerges to wreak havoc on the Earth. The players beat the timer to blow up the arms of the Ark before that dire eventuality, but that's not the end of the event -- the warbeast breaks through its shattered chrysalis and challenges the good guys in its weakened (but still rather deadly) form, at which point the demo ends.
Arkfall appears to be functionally nearly identical to Rift's rifts. You've got public groups banding together to deal with what appears to be a dynamically spawned enemy invasion, multiple stages of the encounter progressing in sequence, and rewards at the end. I don't mean the Rift comparison to be a negative one; that game's dynamic events system is the best part of a very good MMORPG.
Defiance ties into an upcoming, unannounced SyFy cable TV show. Since SyFy hasn't unveiled it yet, Trion isn't talking much about that side of the game. All we know is that the game's world and the show's universe will evolve together, where any big events in the show will be mirrored in the game. Characters from the show will also appear in Defiance, and Trion says that it's "talking about" having top players' characters possibly being mentioned in the TV show.
Defiance allows thousands of players on any of the three platforms to connect to a single server hosting a persistent open world. The gameplay is more Halo than World of Warcraft. It sports solid current-generation visuals, though nothing that compares with the Resistances or Battlefields of the world. Trion's challenge is to pull off its crazy three-platform cross-play and deliver solid gameplay. If that comes off, Defiance could be a bold step in a new gaming direction. Given the general excellence of Rift, I'm liking Defiance's prospects.
http://www.gameinformer.com/games/defiance/b/xbox360/archive/2011/06/09/see-the-future-in-defiance-trailer.aspx#comments
Game sounds awesome can't wait.
The 'Multi-Platform' bit might be a bit misleading. Each of the 3 platforms will not be playing with each other, though they will all tie into the Defiance television series.
I can not remember winning or losing a single debate on the internet.
Well according to the article from the demo:
"Trion introduced the game with a live multiplatform demo that had two players here at E3 in Los Angeles, one each on Xbox 360 and PlayStation 3, playing with several PC players back home in San Diego."
makes it sound like the xbox and ps3 players at the demo were playing with pc players not just at the same time,
and:
"Defiance allows thousands of players on any of the three platforms to connect to a single server hosting a persistent open world."
makes it sound as if all 3 platforms are on one single server.
As does:
"Trion's challenge is to pull off its crazy three-platform cross-play and deliver solid gameplay. If that comes off, Defiance could be a bold step in a new gaming direction."
according to these articles the final product won't have multi platforms playing together.
We watched a brief but impressive demonstration of the game running simultaneously on the same back-end server--but on the front end played simultaneously with one character on an Xbox 360, another character on a PS3, and a third character playing on a PC--in real time, together, in the same world and in the same adventuring party. While this is no small technical feat, it sadly won't make its way into the final game because the consoles' publishers obviously want to keep their online services exclusive to their own customers.
http://www.gamespot.com/ps3/rpg/defiance-2012/news/6318589/e3-2011-spotlight-on-defiance
Officially, Xbox 360s and PlayStation 3s can’t be wired together. Not with finished games. Rodberg told me that the demonstration I saw involved development hardware. Any device running a Defiance client (read: program) could be connected to the same server, he said. That’s what I was seeing: developers showing off a unified-Germany of a video game, a game where divided console populations could mingle. This was something I’d never seen developers show off in the half-decade I’ve seen PS3 and Xbox 360 games demoed for me and my fellow reporters. And you, reader, will most likely never see this for yourself, not just because the Trion people wouldn’t let me take a photo (these are basic single-console Defiance screenshots in this story, I’m sorry to say).
As cool as this sneak peek was, Trion can’t let the finished Xbox 360 game connect to the PS3. “Microsoft won’t let Sony players play against them,” Rodberg said, before suggesting we change the topic to something less sensitive.
http://www.kotaku.com.au/2011/06/i-saw-the-ps3-wired-to-play-against-an-xbox-360-but-you-wont/
edit: found another
Trion's new first person shooter MMO is the first multi-platform shooter that will be released on the Xbox 360, PS3, and the PC. However, this is not to be confused with cross-platform, you will only be able to play with others on the same platform. So, PC with PC, PS3 with PS3, and 360 with 360. This is a good thing, PC FPS players would have a huge advantage in speed and accuracy over their console counterparts if they were all in the same world.
http://www.curse.com/articles/other-en-news/964473.aspx
Segregation sucks. I remember when Microsoft said we could play 360 games on our pc with our console friends. Have not seen that yet
"Trion introduced the game with a live multiplatform demo that had two players here at E3 in Los Angeles, one each on Xbox 360 and PlayStation 3, playing with several PC players back home in San Diego."
makes it sound like the xbox and ps3 players at the demo were playing with pc players not just at the same time,
and:
"Defiance allows thousands of players on any of the three platforms to connect to a single server hosting a persistent open world."
makes it sound as if all 3 platforms are on one single server.
As does:
"Trion's challenge is to pull off its crazy three-platform cross-play and deliver solid gameplay. If that comes off, Defiance could be a bold step in a new gaming direction."
Huh. I wonder how that's going to go in PvP? Unless they have some sort of assisted aiming, the Keyboard/Mouse players will more or less dominate the controller players.
It would be a feat though, since nobody else has worked out the licensing and technical server issues.
I can not remember winning or losing a single debate on the internet.
Well according to gaou's post unfortunately it isnt going to happen they just did the demo to show it could be done.So ultimately you were right Lizard.
Would be nice if not only MMO's but other games would do cross platform games. But problem with cross platform Shooters is PC will always have an advantage to the console gamers (which honestly is not fair).
Three cross-platform games (Shadowrun, Universe at War: Earth Assualt, and Lost Planet: Extreme Condition Colonies Edition) of different genres by seperate developers tried it with the Xbox 360 and PC.
Based on poor results, don't expect anyone to try it again anytime soon. So MS didn't kill the idea or anything. They technically still allow it.
Having said that I highly doubt they would allow another cross-console game like FFXI again. Sony doesn't seem interested in it either. I can understand why a console maker wouldn't want to prop up the competition (Defiance more than likely will do far better on the Xbox 360 than PS3).
mmofps that ties into a tv show..thats never been done before right? people have been wanting something differant well here it is..imo i think it sounds / looks great..but i know some people out there think that grafix are everything...i dont see it that way..this could be something that catches fire and has a great run like halo did..but imo halo has been dieing a slow and painful death..more "good" sci-fi shooters would be a great thing imo..not enuff out there and i cant wait!
While I'll admit, this does sound different, it doesn't necessarily mean it's going to be any good. I think I'll have to sit this one out. The way I felt Rift regurgitated it's content and tried to play it as such a unique and elite feature appaled me.
I wish the game the best and if it does turn out to be a smash hit, I'll probably try it out but until then, I'm skeptical that this game is going to be a huge disappointment.
Mwuahahahahaha! *rubs hands together menacingly*
Templars!
I can not remember winning or losing a single debate on the internet.
It's a 3rd person twitched-based shooter. So my guess would be just like other 3rd person twitched-based shooters.
I noticed this too. I think it's about time that someone make a multi-platform game.
I think that everything on paper looks fantastic.
Just to let all of you know Defiance is not the Pioneer in MMOFPS. (If I'm not mistaken, I believe SOE's Planetside was the innovater in that field)
There are far better looking "Titles/IP's" (As far as MMOFPS goes anyway) coming out in the much closer future. (Firefall, Planetside 2)
They may be the pioneer in tying in a game to a live TV series, which that in it self don't really sound all that appealing to me at least.
The game looks to be "Post Apocolyptic", In the past these types of games only really appeal to a certain playerbase. And, the ones that have tried it, did not keep their stamina very well. (Tabula Rasa, Fallen Earth, etc, etc.)
I'm sure it will be a good game, but going off of experience alone (I've been gameing mostly on PC since 1998, and I've seen a lot of games come and go, I've seen what works and what don't.) I don't foresee this one being the next big thing.
My people! We must fight and prevail for our galaxy's glorious leader: IpWnN00bletz!!
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Looks promising
slybacongaming.blogspot.com
I am so disheartened by the idea that I won't be able to shoot someone playing this game from a PS3 while on my 360. Crossplatform play was the coolest sell point to me on this game. The game still looks really good just makes me really sad that companies would block something likt this. It weakens the strength of any game in my opinion to limit or segregate it's player base. Where are they getting statistics from that Pc players would surpass Console players in accuracy if they have never allowed a cross platform game. It wouldn't seem to be too dificult if it became a real problem in pvp to segregate the population by making separate pvp servers as they are going to have to do now anyway and allow everyone to play along side each other on pve servers. Players should be able to connect with other players playing the same game they are playing regardless of their platform.
I see a wide open space for a FPS that is console vs console vs pc. Seems like something people could really get behind.
Now I have to decide what system to buy it for and speculate which system it will last the longest on and have the largest population... decisions decisions
oh and..... RISE FROM YOUR GRAVE! I realise noone has posted on this thread for a long time
PC players will always have an advantage in a shooter vs console players with a controller. Youre just not going to be anywhere near as accurate with a controller as with a mouse, and in a game where headshots matter like Defiance, PC would win. Consoles use auto-aim in pretty much every shooter for a reason.
Also, the whole no cross platforming thing isnt even decided by them. Its the usual BS with Microsoft & Sony, especially Microsoft and them having their own way of doing things, wanting things exclusive to them, etc. Even PSU was cross platform between Playstation and PC, but Microsoft had to segragate everyone by insisting on the Xbox version being Xbox only.
its possible all plataforms on the same server, but most of time they won't do for balance, console games have auto aim e pc not, that is teh first problem, also when on BF3 they mentioned a possible xbox and ps3 with pc players, all pc players start to say, please do I need to raise my K/D ratio by a lot.
but since defiance is a pve game it can work well, don't know if it will be the same on pvp though