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Guild Wars 2: Guild Drama...Oh NOOOO!

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

In his latest blog post, MMORPG.com Managing Editor Bill Murphy offers a few thoughts about the recent announcement that Guild Wars 2 players will be able to be members of multiple guilds. If that's not enough to create bodacious amounts of guild drama, nothing is! Read more in the MMORPG.com Staff Blog.

The “you can add as many guilds as you like” part. Basically, they’re saying you can be in so many very different guilds at one time.  If this is the case, is every one going to eventually join every guild on the server? Probably not, but someone will.  I remember a time when being a part of a Guild was like being a part of a family.  This system, while convenient for having people to play with at all times, takes away from that.  Surely, we can join just one guild if we want.  I suppose that’s the best way to avoid the problems I see with this system.  But there are benefits.

Read more of Bill Murphy's When They Said GUILD Wars....


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Comments

  • kreakrea Member UncommonPosts: 237

    Rather would have just 1 guild , making it possible to join alot of different guilds will hurt social experience i think . Not sure if guildleader can see when you are in more than 1 guild since than serious guilds will just demand that you have your main and alt chars in the same guild.

    I can understand this system maybe also have good points but myself i have been in 1 guild for +4 years and it gives you a family feeling rather than seeying random names popping up you did never play togheter with.

    Ofcours this is my opinion and maybe other people  like this feature alot.      

  • KuinnKuinn Member UncommonPosts: 2,072

    There better be option that allows people to join your guild only if they are unguilded, and cannot join other guilds if they are in yours. I dont manage guilds but I sure want to be in a guild that does not have some cross-guild parasites, drama queens, reporters, spies, attention whales or anything like that. Silly feature imo.

  • MyurMyur Member Posts: 1

    No Guild Drama for me. I love the multi-guild idea but I think that a Guild System like this should have some option for guild administration and/or some limitation to the number of guild one player can join. However, I'm hoping in some more information about this topic very soon...

  • TalthanysTalthanys Member Posts: 458

    Originally posted by Kuinn

    There better be option that allows people to join your guild only if they are unguilded, and cannot join other guilds if they are in yours. I dont manage guilds but I sure want to be in a guild that does not have some cross-guild parasites, drama queens, reporters, spies, attention whales or anything like that. Silly feature imo.

    Attention whales are going to be in the first expansion, so you are good to go for now.

    image

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    As a pvp guild leader I really don't see the issue tbh.

     

    Those guilds that are fine with allowing their members to cross guild can let them do so, those that are not happy about it can simply boot out those that do not abide by the guilds rules.

     

    I must admit I am not that convinced as to the need for such a system though.

     

    "Come and have a look at what you could have won."

  • mCalvertmCalvert Member CommonPosts: 1,283

    A better solution would be to copy EVE and allow players to both be in one corporation and create any number of chat channels to be in constant social contact with different groups of people. We had one for our corp, one for our alliance, one for a bunch of friends, one for people interested in explorations, one for a group of people fighting macros, one for people within a certain region, one for alerting people to piracy activity, and one for piracy :).

    This allowed us to have serveral families without having to be in a guild with them.

  • StudebakerStudebaker Member UncommonPosts: 7

     


    Nothing about GW 2 had freeked me out to this point. The first time I heard of the multi guild option I was very disappointed. I don’t mind people ding a PvP and looking for that kind of guild, but a guild for me is a sign of loyalty. I am now confused about the purpose of a guild, and I think if this is implemented this will take a while to sort out.  I think it is going to open the door to petty bickering, and dilute the purpose overall. It feels like this was designed for a bunch of teenies who like to all be a guild leader, while sponging off of real guilds experience. I think it is going to be a mess. 

  • RhadovanRhadovan Member Posts: 22
    In some previous games I am in, many of the members of my guild(s) would split their time between the many guilds they were part of. Most of the time, they would favor the guild that progressed further instead of helping the guild that needs it. This created frustration among those trying to plan raids, groups, events, etc because the characters with the best gear or play style are grouping more with other guilds thus becoming unreliable to the "lower" guild.

    If you'd like to be in the guild the progresses, I implore you to join all your characters to that one. If you like to help folks, or enjoy the familial nature of the least progressed guild, bring them all here.

    I liked how GW1 allows for only 1 guild to be joined, but with an alliance system. It was a good balance.

    (Sorry for my grammatical and rough nature of this post. I am typing quickly at work. :))
  • SupersoupsSupersoups Member Posts: 1,004

    Going to be fun for members but lots of headache for Guild leaders;) one of the main reason why i am scared to start a guild in GW2. i will most probably let me besy friend handle it, he did a great job as officer in GW.

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  • PTEDPTED Member Posts: 464
    The multi-guild system is fine; it allows you to be in both a high-end pvp/pve guild and one with all of your RL friends that you can just screw around and socialize in.

    Personally I'll (probably) be leading the latter and glad to steer clear of the former.
  • tomwoditomwodi Member Posts: 49

     It is fine for me.

    But why after all?

  • XzenXzen Member UncommonPosts: 2,607

    Multi-guild system is the only thing I don't like so far. The drama will be there. I've seen it in other games that use the same system. I'm looking at you FFXI and FFXIV.

  • stragen001stragen001 Member UncommonPosts: 1,720

    Could be interesting for PVPers when both the guilds they are in end up fighting/competing etc..... and if Guilds do end up warring then spies are a definate possibility, as are new members getting into PVP teams with their "mAd Sk1lLz" then throwing matches..

     

    Sounds kinda fun to me :)

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • XexvXexv Member Posts: 308

    I R Sceptical of this idea, guess we'll see how it actually plays out in practice.

  • KenFisherKenFisher Member UncommonPosts: 5,035

    I have to admit, the description makes it sound less than workable.  I would also think a headache to manage from a player standpoint.

    "Hey, can I join your guild?"

    "Which one?  There's a long list."

    "I dunno.  Which one is good?"

    "Join them all, it doesn't matter."

     

    I'm hoping it's not one of those, "pick a guild out of a list and join it without an invite" systems.  That with multi-guild membershep would be way too chaotic.

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • McGamerMcGamer Member UncommonPosts: 1,073

    Joining multiple guilds defeats the purpose of joining a guild in the first place. It is a useless feature that I will never support, even if I have to create my own guild and fill it with my own alt accounts to maintain it.

  • Distopia2Distopia2 Member Posts: 574

    As a current and past officer of a guild this just seems like a nightmare. It's bad enough dealing with recruiting, PVP rivals, etc... as it stands. Now this element?

    Just one more element to stack on top of my current community related concerns in GW2.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

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  • AthillianAthillian Member Posts: 104

    This is kinda strange that Anet is doing this, I can honestly say that this is the only thing I am kinda disappointed in. The drama will be there.  I mean I really dont like the system that much really. Oh well, ive gone through MMO's before without guilds.

  • HomituHomitu Member UncommonPosts: 2,030

    I had fantastic experiences with this system when I played FFXI in its early years, so much so that I often yearned to swap guilds in other MMOs that featured mono-guild systems in order to more freely interact with other groups of friends.  Aterall, I feel no arbitrary allegiance to one random group of strangers moreso than another.  It's only after playing with a group of people for a period of time that I begin to form strong relationships with them, and it's from these relationships that respect and allegiance stem.  I can easily form the same bonds with players outside of my guild barrier, assuming the game is a suitable conduit for social gameplay.  In such situations I see no such reasons a guild tag should segregate me from others.  

     

    I have several stories I can relate about how the single-guild loyalty mentality was solely responsible for enormous amounts of drama.  If only they had played in a culture dominated by a more laid back collective mentality toward social barriers, in-groups and out-groups, "us" and "them," then all such would have been completely alleviated.  

     

    However, when guilds become more than just social congregations of friends who can experience the game together, when guild accomplishments and rewards are introduced, and when guilds are pitted against each other in competition, a whole other dynamic emerges.  I doubt high end competitive players will want their guildmates "fighting for" or otherwise improving the enemy.  And I suspect such guilds simply won't keep players who wish to constantly guild swap for reasons other than pure socializing, as was the case with many of the server best linkshells in FFXI.   For these players, their personal accomplishments are intrinsicly linked to their guild.  It is thus that the guild becomes a badge of honor.

     

  • SpandexDroidSpandexDroid Member Posts: 277

    doesn't work for me, I like to have one toon in an RP guild, then have another toon in a non-RP guild

  • GishgeronGishgeron Member Posts: 1,287

      This feature actually appeals to me in a very slight way.  I can certainly see the mild revulsion some of you feel, YOUR guild experiences have not been mine.  I have been in several situations where I had two or more gaming groups that would otherwise not play TOGETHER, but would certainly like me to play with them.  I'm a pretty mutable person, so I can get along with a larger variety of people than others can.  This feature means I will be able to access multiple friend groups at once, rather than through headache tells all the time. 

      No drama either, if anything having to pick one was MORE drama in my case, as I'd have to virtually alienate people on some level when a split occurs.  If they choose to alienate, that is fine...we can't all get along after all.  But I see no reason to punish myself on their behalf, and mostly, they don't feel I should either.

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  • HomituHomitu Member UncommonPosts: 2,030

    Originally posted by SpandexDroid

    doesn't work for me, I like to have one toon in an RP guild, then have another toon in a non-RP guild

    And how does this system restrict you from doing this?  When you log onto one character you access your RP guild, when on your other character, you access your non-RP guild.  

  • CorehavenCorehaven Member UncommonPosts: 1,533

    I find the idea pretty foreign and strange.  I was under the impression being part of a guild was to form a community.  I thought it was sort of an exclusive system. 

     

    If anyone can just join any guild they want, whats the point?  Why just not have guilds at all? 

     

    Guilds to me have always been about contributing to a private society of players.  Which you can still do sure, but when you're a member of 5 guilds, something has to go.  Even if a player played 24 hours a day do they really have time for 5 different guilds? 

     

    I also have a feeling there are going to be a lot of exclusive guilds in the game regardless.  Guilds that do no allow you to join unless you are unaffiliated with any other guilds. 

     

    But Ive never played with this system before.  So maybe when I play GW2 it will somehow make more sense and I'll see their reasoning behind it.  But for now I dont. 

  • KaledusKaledus Member Posts: 73

    I honestly think this multiple guild concept should be treated more like two seperate entities. Your character would have one major guild/clan, but could also have smaller more insignificant clubs that may not hold certain privellages that guild/clans do. Clubs in a sense are the sort of get together group for the sake of fun and quick enjoyment. They are more like those sort of small communities that participate in activities and keep things fresh/active when guilds are not so much. That is personally my own idea of what this system should be more like. >.>

  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    Suppose that you want to be in a guild with people you can chat with.  And you want to be in a guild with people who are interetsed in the same particular subset of content as you, which mainly means in the same level range.  And you want to be in a guild that does the type of PVP that you like.  And you want to be in a guild with some people you know from outside the game, whether in real life or from a previous game.  And you'd like to join a guild that does Asura roleplaying.  And you'd like to join a guild that does some particular mini-game that you like.

    If you can only join one guild, then you have to choose between them.  If you can join several guilds, then you can join one of each.  And if someone else has a different combination of interests from you, then he can also join one of each, too.  You don't have to search for the magical guild that does everything you like and nothing that you don't, because that guild doesn't exist.

    Guild Wars 2 isn't going to be the first game to let you join multiple guilds.  A Tale in the Desert already did.  And it worked really well.  In the first telling, RedStorm would apply to any guild hall he could find, and ended up being in about 50 guilds.  If it's expected that lots of people are in lots of guilds, then it's not "cheating" on the guild.  In ATITD, a large fraction of players would have one unofficial "primary" guild with a camp where they lived.

    In Guild Wars 2, I'd expect that a large fraction of players will have a main guild that they group with a lot.  Or it might be one guild for PVE and a different one for PVP.

    Another advantage to multiple guilds is, what if your guild breaks up?  If you're only allowed to be in one guild, then that leaves you in no guilds.  That means you don't have the friends to chat with and so forth until you find another guild to join.  If you're in several guilds and one breaks up, it's not such a big deal.

    Multiple guild membership also makes recruiting easier.  It's means that you're not restricted to only being able to recruit the handful of guildless players, or trying to recruit people away from other guilds.  If someone is already in another guild, he can still join yours.  Even if you want to only be in one guild yourself, that makes it easier to keep that one guild active.

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