Madness, i can tell you that im sure i wont play mortal online, earth rise or xyzon for the rest of my life. I think i speak for the rest of DF community when i say that. When DF players are not playing DF, what do you think they play instead? Competitive games. None of us are going to wow or will try rift.
If you did get some info from DF 2.0, you should know that you will probably be able to max a character in some weeks or 2 months compared to a year, so no form of reset will only make it worst since you will be maxed already be maxed. You should know that the left overs are those who macroed their way up anyway.
BTW, we got more info for the wipe. Read the rest below.
As far as the wipe or no wipe debate within the community, we are looking at ways to satisfy both sides. We respect our playerbase and our long-time active players and our relaunch is not meant to destroy the current game, but extend it. In the meanwhile, if it’s any indication, we’ve been investing heavily in the current game with the siege expansion.
I see quite some inconsistency there, maybe I just cannot read you properly.
DF players are human beings, they are unique and distinct. When some of them were playing DF, they might also be playing another game. I know at least a couple of them playing both WoW and DF which we as WoW guildies feel puzzled. When they were playing WoW+DF, they were also watching for other games. So what happen when they left DF, each one doing what he/she likes, and no way you can summarize their behaviour in one sweeping conclusion.
Competitive games? RTS is the most competitive. DF, according to my mate from Old Timers, is not. It is a grind, at the end of which a few cheaters beings semi-god, not just they are good, but that they are unkillable as they warp in space, walk under water, fly in the sky and vanish thru walls above or below. We have a lot of laughs whenever we talk with him over VoIP.
Everyone thought DF1 was good back then, I have my own dreams once. We read the official forums, we feel interested. We now know what DF1 really is. Why should we be excited about DF2 again? Because of the same forum? We should start trusting the same forum that betray 99% of the fanbase just 1.5 years ago. I doubt everyone will agree with that. The 2 guildmates that once played DF says they won't look back whatever.
Max? Going max is the purpose of a "hardcore" "competitive" game? Is that something wrong with the sentence, or I read/understand wrongly?
As for satisfying everyone with a character wipe. I have yet to see a dramatic reset that can satisfy everyone. They will have to be very diplomatic to pull that off, something I cannot, for the life of me, expect from DF developers.
This is not meant to demean DF as a game, this is just pessimism about the yet again high sounding promises from the DF developers.
they should have made a non full loot consensual PVP server and i bet it would be doing a lot better. I know I know i'm a carebears but guess what we carebears pay the bills while you PVPers just drive us away from games.
I agree. Before you call us Trammelites for destroying your favourite game, check the facts first.
(And the fact is, Trammel almost doubled UO subs in less than 2 years).
they should have made a non full loot consensual PVP server and i bet it would be doing a lot better. I know I know i'm a carebears but guess what we carebears pay the bills while you PVPers just drive us away from games.
I agree. Before you call us Trammelites for destroying your favourite game, check the facts first.
(And the fact is, Trammel almost doubled UO subs in less than 2 years).
Please do not let facts get in the way of fantasy. It is always way easier to blame Trammel for what happened to UO. If it was so great before Trammel why did people leave it. They lost their victim base ,that is what happened.
One post I did get a chuckle out of was an endorsement of Darkfall as a PVE oriented game. Maybe I missed something drastic in positioning changes, but I was under the impression that building characters for PVP and PVP battles themselves were of major emphasis. The last thing I expected was for DF to cater to... uhm... PVE'ers. Should 2.0 present a major change in positioning toward PVE, I would be surprised. Shocked even.
Actually, Tasos and AV placed a lot of emphasis on PvE themselves going back to before the game was launched. They made statements that PvE was being given equal emphasis to PvP.
Despite that, some players continued to insist that "Darkfall is all about PvP and PvE has no place in it".
Maybe their stance on that has changed, maybe out of necessity (e.g. Tasos' mouth bit off more than AV could chew, they had to cut back and so PvE was demoted). They definitely placed a lot of emphasis on the PvE in the game as well, on their website and in earlier interviews.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I can't wait for 2.0, I dont care if they change much but would be nice to start with all the others as I started late after launch .
I cant see the difference betwin grinding skills in DF or grinding gear, levels and faction/rep forever in other MMO's like WoW,EQ or whatever its all the same for me. I think people just love to hate DF. One difference is that all mmo's takes alot of time out of your life but DF also takes skill like a FPS game. If you can't master that its easier to just say you hate it :P
In regular mmorpgs you can be good and respected by spending time getting gear from a dungeon or raid and running a rotation of spells or skills on a locked target. In DF you don't get any respect if you can hit anything.
And I don't think it will be shut down. It will still be here after all the troll rage have died
I can't wait for 2.0, I dont care if they change much but would be nice to start with all the others as I started late after launch .
I cant see the difference betwin grinding skills in DF or grinding gear, levels and faction/rep forever in other MMO's like WoW,EQ or whatever its all the same for me. I think people just love to hate DF. One difference is that all mmo's takes alot of time out of your life but DF also takes skill like a FPS game. If you can't master that its easier to just say you hate it :P
In regular mmorpgs you can be good and respected by spending time getting gear from a dungeon or raid and running a rotation of spells or skills on a locked target. In DF you don't get any respect if you can hit anything.
And I don't think it will be shut down. It will still be here after all the troll rage have died
This is a good post, but the real problem is, you get respect for both aspect in DF. Time spent grinding and FPS skill.
I got the FPS skill, but im a casual gamer. So i cannot join elite clan yet. I must be maxed or prove that i can stand against an other veteran. The real difference with DF is, most elite gamers got a life unlike wow or other mmorpg where you got your powerful character in a legit way. What i mean is, most of these elite macroed while sleeping, work IRL or anything else untill their characters became strong enough to compete. I know cuz i did it before with my older character. GM's dont even ban you for doing so. MMOrpg.com are not banning us to mentioning macroing in here as a result.
2.0 will change all that. 1st of all, meditation is here so you do not need to either keep your game on all night or play all day in order to progress. Tedious skills to raise will be remove from the game. Im mostly talking about passive and skill that you can only increase while macroing. You will be restricted and better on some part base on a set of gear you will chose to wear. This is like a class system. Stats will rise faster then before, so you wont need to rely on meditation only to raise them.
As a result, players who knows what they are doing will probably be able to max their playstyle under few weeks. As for new players, not more then 2 months. Maxing everything will be useless since you wont be able to use everything unless you go naked all the time.
One of the reasons for the move to Greece, was that the Greek government was offering subsidies to software companies. Does anyone know if those subsidies are still being handed out? Sounds pretty unlikely given Greece's economic situation.
The loss of government subsidies would have a nasty and noticable affect on Aventurine's bottom line. Of course they also have other projects that bring in money, but without the subsidies are subs enough for the game to remain profitable.?
have no fear, that won't happend in near future even if it had 0 subscribers(which will also never happen because darkfall is like drug to some ppl, I just started promoting darkfall, especially PvM aspect, check my youtube channel: http://www.youtube.com/user/freakd123 )
One of the reasons for the move to Greece, was that the Greek government was offering subsidies to software companies. Does anyone know if those subsidies are still being handed out? Sounds pretty unlikely given Greece's economic situation.
The loss of government subsidies would have a nasty and noticable affect on Aventurine's bottom line. Of course they also have other projects that bring in money, but without the subsidies are subs enough for the game to remain profitable.?
Aventurine received development grants for Darkfall Online by the Hellenic Ministry of Development related to law 3299/2004 (Private Investment for Economic Growth and Regional Convergence)
The project "Development, Marketing and Distribution of the Subscription-Based Online Game Darkfall" was funded by the Information Society under Measure 4.3 "Advanced telecommunications services for the citizen", for the Action "Funding of Enterprises for Implementation of Advanced Broadband Services".
Partner in a joint research proposal on Virtual Collaborative Environments with the University of Dublin, MIT's MediaLab Europe, Siemens, Fraunhofer-Gesellshcaft, and SINTEF Telecom and Informatics, under the EU Sixth Framework Programme's e-Inclusion research initiative.
I guess most financial help is already given and none seems to be coming in the future
Do a quick google search of adventurine. They also assist with GPS trackign systems for greek shipping, on top of classified millitary projects.
They wont shut down because of darkfall, and i doubt darkfall will shutdown as a game due to low player base. They might be using the game as a testbed for technology related to their other business adventures.
Oh and shipping in greece is something major...and millitary projects are known to be lucrative. My guess is that darkfall could easily stay afloat with one subscriber.
Might i add...development companys dont typically develop games before shutting them down.
Seems like a flimsy prediction based on the OP's dislike for the game. You know the narcassistic point of veiw that "if i dont like it no one should like it so it must fail".
Do a quick google search of adventurine. They also assist with GPS trackign systems for greek shipping, on top of classified millitary projects.
Reading comprehension fail. You refer to their Past Commercial Projects.
They wont shut down because of darkfall, and i doubt darkfall will shutdown as a game due to low player base. They might be using the game as a testbed for technology related to their other business adventures.
More reading fail. According to their own website there are no other "business adventures" (it's ventures by the way) except Darkfall and the Darkfall engine.
Oh and shipping in greece is something major...and millitary projects are known to be lucrative. My guess is that darkfall could easily stay afloat with one subscriber.
No such thinig as military projects, get it in your head, read again.
Might i add...development companys dont typically develop games before shutting them down.
Seems like a flimsy prediction based on the OP's dislike for the game. You know the narcassistic point of veiw that "if i dont like it no one should like it so it must fail".
Seems like very sloppy reading on your behalf
On their Website, under Future Projects you will find only the following:
"Our main focus is Darkfall Online and most of our resources are currently engaged in that, however at Aventurine we constantly strive for progress, improvement and growth. We currently have a couple of projects underway:
- An undisclosed online game project in the planning stages.
- Technology licensing to a spin out company for the creation of a Massive Multiplayer Game.
At this time, no more information is available on the projects above but keep checking this space for more information in the future."
If they fail with Darkfall or with licensing their engine, then they are done for good.
"Give players systems and tools instead of rails and rules"
Im just wondering why the hell this game is pay to play? Are they on crack thinking it's going to work out good?
Second what will happen when they wipe the entire game? Think about all those people who have been subbing for years (don't remember how long it's been out)
I played the CB and it was a great and fun game but not worth paying for. I guess the game is now a disaster because starting out as a new player is probably horrifying.
Let's see what happens in 2.0. It doesn't matter how greatly they change the game, if they keep the game p2p it's doomed ether way.
Im just wondering why the hell this game is pay to play? Are they on crack thinking it's going to work out good?
Second what will happen when they wipe the entire game? Think about all those people who have been subbing for years (don't remember how long it's been out)
I played the CB and it was a great and fun game but not worth paying for. I guess the game is now a disaster because starting out as a new player is probably horrifying.
Let's see what happens in 2.0. It doesn't matter how greatly they change the game, if they keep the game p2p it's doomed ether way.
F2P in a pvp centric sandbox with looting is going to be an interesting one. Who is going to fork out money for items just to get them taken off them when the get wtfpwnd? How long would it be before it is pay2win?
The fee is not the issue with the game, nor is it the vision. Plenty of people (in comparison to now) would glady sub for the game if it worked and didn't comprise of a three year power pve grind. It's the failure to address the glaring issues and more importantly the fact that they keep talking a good game but failing to produce any actual evidence that they are going to implement it sometime this decade.
The wipe is an interesting one. If they don't wipe and if they don't sort out the disparity then they are never going to get a larger amount of subs then they already have. If they can run the game and make a proft with what they have then fair enough. If they wipe and the rest of the features are not brought up to spec then they will lose what players they have and fail to gain more. If they wipe and produce a quality product, then they have a great chance of grabing pvp market share.
"Come and have a look at what you could have won."
Do a quick google search of adventurine. They also assist with GPS trackign systems for greek shipping, on top of classified millitary projects.
Reading comprehension fail. You refer to their Past Commercial Projects.
They wont shut down because of darkfall, and i doubt darkfall will shutdown as a game due to low player base. They might be using the game as a testbed for technology related to their other business adventures.
More reading fail. According to their own website there are no other "business adventures" (it's ventures by the way) except Darkfall and the Darkfall engine.
Oh and shipping in greece is something major...and millitary projects are known to be lucrative. My guess is that darkfall could easily stay afloat with one subscriber.
No such thinig as military projects, get it in your head, read again.
Might i add...development companys dont typically develop games before shutting them down.
Seems like a flimsy prediction based on the OP's dislike for the game. You know the narcassistic point of veiw that "if i dont like it no one should like it so it must fail".
Seems like very sloppy reading on your behalf
On their Website, under Future Projects you will find only the following:
"Our main focus is Darkfall Online and most of our resources are currently engaged in that, however at Aventurine we constantly strive for progress, improvement and growth. We currently have a couple of projects underway:
- An undisclosed online game project in the planning stages.
- Technology licensing to a spin out company for the creation of a Massive Multiplayer Game.
At this time, no more information is available on the projects above but keep checking this space for more information in the future."
If they fail with Darkfall or with licensing their engine, then they are done for good.
Again wishfull thinking. If AV was in such dire financial waters they would not have been able to afford a new HQ building, a new motion capture studio, and to update the game as they have been doing.
Im not sure as to how their "past projects" panned out, as im sure you dont know. Its safe to say that technology used to track greek shipping and classified military projects were very profitable, and we both dont know the terms of those projects, such as if it was technoligy rented, and if they are still recieving income from it.
Its also a logical assumption that if darkfall was pulling all the weight financially that AV would have gone under long ago, wouldnt have purchased a nice HQ in athens, wouldnt have purchased a motion capture studio ect. However those are still going strong.
I realize that some people have issues with the fact that since they dislike a game and company, that they assume its a terrible game and company and deserves financial ruin, since the classic narcissistic view follows the lines of "if i dont like it no one should like it and it deserves to fail"
Realize that plenty of people do enjoy the game, despite that may be a number far smaller than your preferd conglomerate made themepark.
Seems your looking at the game/company through these narcissistic lenses, if they were banking on the engin licensing as the onyl means to save the company, assets would have been sold, and development would have been halted. Neither has happend. Heaven forbid you knew how to run a business or even realized what a company in financial ruins acts or is operated. Enjoy picking select comments to counter while ignoring the majority of what i typed and the main point, i look forward to an inteligent response /s Perhaps you need to work on reading comprehension a bit more before using that as the basis of replying to a post.
Again wishfull thinking. If AV was in such dire financial waters they would not have been able to afford a new HQ building, a new motion capture studio, and to update the game as they have been doing.
Im not sure as to how their "past projects" panned out, as im sure you dont know. Its safe to say that technology used to track greek shipping and classified military projects were very profitable, and we both dont know the terms of those projects, such as if it was technoligy rented, and if they are still recieving income from it.
Its also a logical assumption that if darkfall was pulling all the weight financially that AV would have gone under long ago, wouldnt have purchased a nice HQ in athens, wouldnt have purchased a motion capture studio ect. However those are still going strong.
I realize that some people have issues with the fact that since they dislike a game and company, that they assume its a terrible game and company and deserves financial ruin, since the classic narcissistic view follows the lines of "if i dont like it no one should like it and it deserves to fail"
Realize that plenty of people do enjoy the game, despite that may be a number far smaller than your preferd conglomerate made themepark.
Seems your looking at the game/company through these narcissistic lenses, if they were banking on the engin licensing as the onyl means to save the company, assets would have been sold, and development would have been halted. Neither has happend. Heaven forbid you knew how to run a business or even realized what a company in financial ruins acts or is operated. Enjoy picking select comments to counter while ignoring the majority of what i typed and the main point, i look forward to an inteligent response /s Perhaps you need to work on reading comprehension a bit more before using that as the basis of replying to a post.
Be careful with that. Their moved into their new HQ very early on in DarkFall's development (I believe it was around early summer of 2009, which they gladly provided pictures of) Back then tons of people were still buying DarkFall so they have a very good stream of income. The Motion Capture Studio...we've never seen anything to prove it's existence. Also, none of the updates by Aventurine have used Motion Capture, nor have they made mention of using that technology in their blog updates. Chances are much higher that the Motion Capture Studio (which can be quite expensive I may add) is vapor(ware).
And as far as updating the games, I got a kick at "updating the game as much as they do". So far, with the exception of the latest Siege Patch (which is likely an exhibition of Aventurine finally turning clever and putting a launch date when they've already finished the patch), all patches and updates were released with severe delays. All the updates were also very small in size (not in terms of Gigabyte of data added, but in terms of what was added) and features added were done in a very half-assed way with promises to update them later (Villages...Trade Routes...etc).
We've only had 3 "Expansions" so far.The first in summer 2009 which added Villages, Chaos Chest, etc. The second (CtS) brought some changes to monsters difficulty, added Sea Tower and Specialization, Trade Routes. The 3rd added Kraken, World Graphical revamp and some changes to monsters skills and locations. Looking at the actual size and content added by those "Expansions" they do not even classify as Expansions (with the exception of the graphical update which admittedly was a fairly big task). Let's not forget the bugs and glitches that takes several months to fix (and even years) such as Water Logging, Portal Logging, Flying Underwater, Underwater Casting, Underwater BlueTail, Revive Players keeping Enchantments on without having the gear, etc. Some of these took several months to be addressed while others have yet, to this day, to be fixed. To top it off, they've made all those lies about DarkFall 2010/Arena/2.0 and will likely won't see 2.0 until 2012-2013 while DarkFall 1's population continues to dwindle down because of the uncertainty of a wipe.
As far as revenue goes, we haven't heard of them hiring new staff in quite a while. Aventurine has not been able to demonstrate growth at all. They've always boasted when they hired new developers and changed studios and whatnot, but we've got nothing since, so I wouldn't be so quick to jump on the "Aventurine is doing fine". It's possible that with the current population they can still sustain the servers and developer cost, but given the lack of growth (which any healthy company would've shown), we can only expect more delays and lengthy wait before we see an actual update/expansion.
Perhaps it is you who should remove those pink glasses you're wearing and look at what's really happening. Do realize that, players are only disappointed by Aventurine because of Aventurine itself. It's not about hating the game and the company or being "narcissist" (wherever the hell that came from) , but because Aventurine has brought it upon themselves by either not listening to the playerbase or lying to their playerbase. However, it doesn't remove the fact that DarkFall is a "great game" with potential. But as far as "plenty of people enjoy the game", I'm skeptical...very skeptical. At launch they were plenty of people playing, you couldn't venture in the forest without ending up getting ganked by a group roaming around. Nowadays you run for hours and hours without ever meeting anybody, you enter Clan Cities to see 2-3 players AFK macro'ing their skills up, etc. And hell, it's gotten worse since Aventurine made the mention of a wipe. By no mean should this classify as "plenty of people".
Guys people need to get off this THERE NOT EXPANSIONS crap. If you take 5 minutes to look at the industry and see the wide array of things the term expansion is used for you will see Darkfalls expansions fall easily within this field. Towards the smaller end but easily in the spectrum.
ANd no darkfall i am pretty sure it not going to close soon. They did well early on for an indy game plus they are privately backed by one large donner who is very into the game and competition.
I'm done with AV, I'm not naive enough to invest any more of my gaming time with them. They can stick their DF 2.0 where the sun dont shine as it will be just as many bugs with a slow response to fix them. There will be better things to play and invest your online gaming time into than this shady company.
I don't think anyone here really knows AV's financial situation or what their main priorities are. I don't see any links to back up of the financial claims whether they are doing well or poorly.
But it does seem like Darkfall is more of a hobby to AV than a main business concern.
Well the Hellenic Secretariat of Research and Technology sure are going to be disappointed...
Poor coding, doesn't even come close to rivaling other 3D engines, no new innovations, etc. I sure would be asking for my money back....
Darkfall problem is game design not coding. The game has run fine for me and most people who used it. The game suffered from hackers and probably still does but most every game with massive realtime combat has this happen, even if your a coding god.
I am probably say darkfall coding is pretty high end. There game design though is amature.
I don't think anyone here really knows AV's financial situation or what their main priorities are. I don't see any links to back up of the financial claims whether they are doing well or poorly.
But it does seem like Darkfall is more of a hobby to AV than a main business concern.
I would not say something this large could be a hobby for a company of 30-40 people.
Do a quick google search of adventurine. They also assist with GPS trackign systems for greek shipping, on top of classified millitary projects.
Reading comprehension fail. You refer to their Past Commercial Projects.
They wont shut down because of darkfall, and i doubt darkfall will shutdown as a game due to low player base. They might be using the game as a testbed for technology related to their other business adventures.
More reading fail. According to their own website there are no other "business adventures" (it's ventures by the way) except Darkfall and the Darkfall engine.
Oh and shipping in greece is something major...and millitary projects are known to be lucrative. My guess is that darkfall could easily stay afloat with one subscriber.
No such thinig as military projects, get it in your head, read again.
Might i add...development companys dont typically develop games before shutting them down.
Seems like a flimsy prediction based on the OP's dislike for the game. You know the narcassistic point of veiw that "if i dont like it no one should like it so it must fail".
Seems like very sloppy reading on your behalf
On their Website, under Future Projects you will find only the following:
"Our main focus is Darkfall Online and most of our resources are currently engaged in that, however at Aventurine we constantly strive for progress, improvement and growth. We currently have a couple of projects underway:
- An undisclosed online game project in the planning stages.
- Technology licensing to a spin out company for the creation of a Massive Multiplayer Game.
At this time, no more information is available on the projects above but keep checking this space for more information in the future."
If they fail with Darkfall or with licensing their engine, then they are done for good.
Again wishfull thinking. If AV was in such dire financial waters they would not have been able to afford a new HQ building, a new motion capture studio, and to update the game as they have been doing.
Im not sure as to how their "past projects" panned out, as im sure you dont know. Its safe to say that technology used to track greek shipping and classified military projects were very profitable, and we both dont know the terms of those projects, such as if it was technoligy rented, and if they are still recieving income from it.
...yada yada yada
Your reading skills are amazing, all these assumptions about me just because i corrected your post in which you clearly where not able to read and comprehend the source you cited.
Just let it go man. I don't care about the game at all. I was merely reading this for amusement and while checking your facts you cited i found that your reading skills are zero and you are full of gobbeldygook.
"Give players systems and tools instead of rails and rules"
I wouldn't count on Darkfall shutting down anytime soon.
Its still one of its kind and much better than most MMORPGs.
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they should have made a non full loot consensual PVP server and i bet it would be doing a lot better. I know I know i'm a carebears but guess what we carebears pay the bills while you PVPers just drive us away from games.
I agree. Before you call us Trammelites for destroying your favourite game, check the facts first.
(And the fact is, Trammel almost doubled UO subs in less than 2 years).
Please do not let facts get in the way of fantasy. It is always way easier to blame Trammel for what happened to UO. If it was so great before Trammel why did people leave it. They lost their victim base ,that is what happened.
right now the full loot pvp aspect of the game is the least of the problems it has
like we told you guys in THE OTHER THREAD ABOUT MAKING PVE SERVER. and you seem NOT TO UNDERSTAND
that the way the game is made it is IMPOSSIBLE TO MAKE A PVE SERVER with the CORE set of MECHANICS that power the game.
you could, but might as well make a new game, it will take less effort and ressources.
the reason i quit is because the lack of clan alliance advanced mechanics, when you spend 3+ years in EvE online and play with territory control, and control tower sieges (real sieges) and gain and loss of territory with large alliances coalitions and a security system put in place by the players themselves, then you come to DFO and its there is just no point in being part of an alliance since they disband after the job is done. there is no long term relations and growth.
Comments
I see quite some inconsistency there, maybe I just cannot read you properly.
DF players are human beings, they are unique and distinct. When some of them were playing DF, they might also be playing another game. I know at least a couple of them playing both WoW and DF which we as WoW guildies feel puzzled. When they were playing WoW+DF, they were also watching for other games. So what happen when they left DF, each one doing what he/she likes, and no way you can summarize their behaviour in one sweeping conclusion.
Competitive games? RTS is the most competitive. DF, according to my mate from Old Timers, is not. It is a grind, at the end of which a few cheaters beings semi-god, not just they are good, but that they are unkillable as they warp in space, walk under water, fly in the sky and vanish thru walls above or below. We have a lot of laughs whenever we talk with him over VoIP.
Everyone thought DF1 was good back then, I have my own dreams once. We read the official forums, we feel interested. We now know what DF1 really is. Why should we be excited about DF2 again? Because of the same forum? We should start trusting the same forum that betray 99% of the fanbase just 1.5 years ago. I doubt everyone will agree with that. The 2 guildmates that once played DF says they won't look back whatever.
Max? Going max is the purpose of a "hardcore" "competitive" game? Is that something wrong with the sentence, or I read/understand wrongly?
As for satisfying everyone with a character wipe. I have yet to see a dramatic reset that can satisfy everyone. They will have to be very diplomatic to pull that off, something I cannot, for the life of me, expect from DF developers.
This is not meant to demean DF as a game, this is just pessimism about the yet again high sounding promises from the DF developers.
I agree. Before you call us Trammelites for destroying your favourite game, check the facts first.
(And the fact is, Trammel almost doubled UO subs in less than 2 years).
Please do not let facts get in the way of fantasy. It is always way easier to blame Trammel for what happened to UO. If it was so great before Trammel why did people leave it. They lost their victim base ,that is what happened.
Actually, Tasos and AV placed a lot of emphasis on PvE themselves going back to before the game was launched. They made statements that PvE was being given equal emphasis to PvP.
Despite that, some players continued to insist that "Darkfall is all about PvP and PvE has no place in it".
Maybe their stance on that has changed, maybe out of necessity (e.g. Tasos' mouth bit off more than AV could chew, they had to cut back and so PvE was demoted). They definitely placed a lot of emphasis on the PvE in the game as well, on their website and in earlier interviews.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I can't wait for 2.0, I dont care if they change much but would be nice to start with all the others as I started late after launch .
I cant see the difference betwin grinding skills in DF or grinding gear, levels and faction/rep forever in other MMO's like WoW,EQ or whatever its all the same for me. I think people just love to hate DF. One difference is that all mmo's takes alot of time out of your life but DF also takes skill like a FPS game. If you can't master that its easier to just say you hate it :P
In regular mmorpgs you can be good and respected by spending time getting gear from a dungeon or raid and running a rotation of spells or skills on a locked target. In DF you don't get any respect if you can hit anything.
And I don't think it will be shut down. It will still be here after all the troll rage have died
Zoos the Slacker
This is a good post, but the real problem is, you get respect for both aspect in DF. Time spent grinding and FPS skill.
I got the FPS skill, but im a casual gamer. So i cannot join elite clan yet. I must be maxed or prove that i can stand against an other veteran. The real difference with DF is, most elite gamers got a life unlike wow or other mmorpg where you got your powerful character in a legit way. What i mean is, most of these elite macroed while sleeping, work IRL or anything else untill their characters became strong enough to compete. I know cuz i did it before with my older character. GM's dont even ban you for doing so. MMOrpg.com are not banning us to mentioning macroing in here as a result.
2.0 will change all that. 1st of all, meditation is here so you do not need to either keep your game on all night or play all day in order to progress. Tedious skills to raise will be remove from the game. Im mostly talking about passive and skill that you can only increase while macroing. You will be restricted and better on some part base on a set of gear you will chose to wear. This is like a class system. Stats will rise faster then before, so you wont need to rely on meditation only to raise them.
As a result, players who knows what they are doing will probably be able to max their playstyle under few weeks. As for new players, not more then 2 months. Maxing everything will be useless since you wont be able to use everything unless you go naked all the time.
C:\Users\FF\Desktop\spin move.gif
One of the reasons for the move to Greece, was that the Greek government was offering subsidies to software companies. Does anyone know if those subsidies are still being handed out? Sounds pretty unlikely given Greece's economic situation.
The loss of government subsidies would have a nasty and noticable affect on Aventurine's bottom line. Of course they also have other projects that bring in money, but without the subsidies are subs enough for the game to remain profitable.?
have no fear, that won't happend in near future even if it had 0 subscribers(which will also never happen because darkfall is like drug to some ppl, I just started promoting darkfall, especially PvM aspect, check my youtube channel: http://www.youtube.com/user/freakd123 )
I just hope DF 2.0 will get out soon...
Aventurine received development grants for Darkfall Online by the Hellenic Ministry of Development related to law 3299/2004 (Private Investment for Economic Growth and Regional Convergence)
The project "Development, Marketing and Distribution of the Subscription-Based Online Game Darkfall" was funded by the Information Society under Measure 4.3 "Advanced telecommunications services for the citizen", for the Action "Funding of Enterprises for Implementation of Advanced Broadband Services".
The Hellenic Secretariat of Research and Technology funded Aventurine's research proposal for the design and development of next generation 3D engine technologies.
Partner in a joint research proposal on Virtual Collaborative Environments with the University of Dublin, MIT's MediaLab Europe, Siemens, Fraunhofer-Gesellshcaft, and SINTEF Telecom and Informatics, under the EU Sixth Framework Programme's e-Inclusion research initiative.
I guess most financial help is already given and none seems to be coming in the future
Do a quick google search of adventurine. They also assist with GPS trackign systems for greek shipping, on top of classified millitary projects.
They wont shut down because of darkfall, and i doubt darkfall will shutdown as a game due to low player base. They might be using the game as a testbed for technology related to their other business adventures.
Oh and shipping in greece is something major...and millitary projects are known to be lucrative. My guess is that darkfall could easily stay afloat with one subscriber.
Might i add...development companys dont typically develop games before shutting them down.
Seems like a flimsy prediction based on the OP's dislike for the game. You know the narcassistic point of veiw that "if i dont like it no one should like it so it must fail".
On their Website, under Future Projects you will find only the following:
"Our main focus is Darkfall Online and most of our resources are currently engaged in that, however at Aventurine we constantly strive for progress, improvement and growth. We currently have a couple of projects underway:
- An undisclosed online game project in the planning stages.
- Technology licensing to a spin out company for the creation of a Massive Multiplayer Game.
At this time, no more information is available on the projects above but keep checking this space for more information in the future."
If they fail with Darkfall or with licensing their engine, then they are done for good.
Im just wondering why the hell this game is pay to play? Are they on crack thinking it's going to work out good?
Second what will happen when they wipe the entire game? Think about all those people who have been subbing for years (don't remember how long it's been out)
I played the CB and it was a great and fun game but not worth paying for. I guess the game is now a disaster because starting out as a new player is probably horrifying.
Let's see what happens in 2.0. It doesn't matter how greatly they change the game, if they keep the game p2p it's doomed ether way.
F2P in a pvp centric sandbox with looting is going to be an interesting one. Who is going to fork out money for items just to get them taken off them when the get wtfpwnd? How long would it be before it is pay2win?
The fee is not the issue with the game, nor is it the vision. Plenty of people (in comparison to now) would glady sub for the game if it worked and didn't comprise of a three year power pve grind. It's the failure to address the glaring issues and more importantly the fact that they keep talking a good game but failing to produce any actual evidence that they are going to implement it sometime this decade.
The wipe is an interesting one. If they don't wipe and if they don't sort out the disparity then they are never going to get a larger amount of subs then they already have. If they can run the game and make a proft with what they have then fair enough. If they wipe and the rest of the features are not brought up to spec then they will lose what players they have and fail to gain more. If they wipe and produce a quality product, then they have a great chance of grabing pvp market share.
"Come and have a look at what you could have won."
Again wishfull thinking. If AV was in such dire financial waters they would not have been able to afford a new HQ building, a new motion capture studio, and to update the game as they have been doing.
Im not sure as to how their "past projects" panned out, as im sure you dont know. Its safe to say that technology used to track greek shipping and classified military projects were very profitable, and we both dont know the terms of those projects, such as if it was technoligy rented, and if they are still recieving income from it.
Its also a logical assumption that if darkfall was pulling all the weight financially that AV would have gone under long ago, wouldnt have purchased a nice HQ in athens, wouldnt have purchased a motion capture studio ect. However those are still going strong.
I realize that some people have issues with the fact that since they dislike a game and company, that they assume its a terrible game and company and deserves financial ruin, since the classic narcissistic view follows the lines of "if i dont like it no one should like it and it deserves to fail"
Realize that plenty of people do enjoy the game, despite that may be a number far smaller than your preferd conglomerate made themepark.
Seems your looking at the game/company through these narcissistic lenses, if they were banking on the engin licensing as the onyl means to save the company, assets would have been sold, and development would have been halted. Neither has happend. Heaven forbid you knew how to run a business or even realized what a company in financial ruins acts or is operated. Enjoy picking select comments to counter while ignoring the majority of what i typed and the main point, i look forward to an inteligent response /s Perhaps you need to work on reading comprehension a bit more before using that as the basis of replying to a post.
Well the Hellenic Secretariat of Research and Technology sure are going to be disappointed...
Poor coding, doesn't even come close to rivaling other 3D engines, no new innovations, etc. I sure would be asking for my money back....
Be careful with that. Their moved into their new HQ very early on in DarkFall's development (I believe it was around early summer of 2009, which they gladly provided pictures of) Back then tons of people were still buying DarkFall so they have a very good stream of income. The Motion Capture Studio...we've never seen anything to prove it's existence. Also, none of the updates by Aventurine have used Motion Capture, nor have they made mention of using that technology in their blog updates. Chances are much higher that the Motion Capture Studio (which can be quite expensive I may add) is vapor(ware).
And as far as updating the games, I got a kick at "updating the game as much as they do". So far, with the exception of the latest Siege Patch (which is likely an exhibition of Aventurine finally turning clever and putting a launch date when they've already finished the patch), all patches and updates were released with severe delays. All the updates were also very small in size (not in terms of Gigabyte of data added, but in terms of what was added) and features added were done in a very half-assed way with promises to update them later (Villages...Trade Routes...etc).
We've only had 3 "Expansions" so far.The first in summer 2009 which added Villages, Chaos Chest, etc. The second (CtS) brought some changes to monsters difficulty, added Sea Tower and Specialization, Trade Routes. The 3rd added Kraken, World Graphical revamp and some changes to monsters skills and locations. Looking at the actual size and content added by those "Expansions" they do not even classify as Expansions (with the exception of the graphical update which admittedly was a fairly big task). Let's not forget the bugs and glitches that takes several months to fix (and even years) such as Water Logging, Portal Logging, Flying Underwater, Underwater Casting, Underwater BlueTail, Revive Players keeping Enchantments on without having the gear, etc. Some of these took several months to be addressed while others have yet, to this day, to be fixed. To top it off, they've made all those lies about DarkFall 2010/Arena/2.0 and will likely won't see 2.0 until 2012-2013 while DarkFall 1's population continues to dwindle down because of the uncertainty of a wipe.
As far as revenue goes, we haven't heard of them hiring new staff in quite a while. Aventurine has not been able to demonstrate growth at all. They've always boasted when they hired new developers and changed studios and whatnot, but we've got nothing since, so I wouldn't be so quick to jump on the "Aventurine is doing fine". It's possible that with the current population they can still sustain the servers and developer cost, but given the lack of growth (which any healthy company would've shown), we can only expect more delays and lengthy wait before we see an actual update/expansion.
Perhaps it is you who should remove those pink glasses you're wearing and look at what's really happening. Do realize that, players are only disappointed by Aventurine because of Aventurine itself. It's not about hating the game and the company or being "narcissist" (wherever the hell that came from) , but because Aventurine has brought it upon themselves by either not listening to the playerbase or lying to their playerbase. However, it doesn't remove the fact that DarkFall is a "great game" with potential. But as far as "plenty of people enjoy the game", I'm skeptical...very skeptical. At launch they were plenty of people playing, you couldn't venture in the forest without ending up getting ganked by a group roaming around. Nowadays you run for hours and hours without ever meeting anybody, you enter Clan Cities to see 2-3 players AFK macro'ing their skills up, etc. And hell, it's gotten worse since Aventurine made the mention of a wipe. By no mean should this classify as "plenty of people".
Guys people need to get off this THERE NOT EXPANSIONS crap. If you take 5 minutes to look at the industry and see the wide array of things the term expansion is used for you will see Darkfalls expansions fall easily within this field. Towards the smaller end but easily in the spectrum.
ANd no darkfall i am pretty sure it not going to close soon. They did well early on for an indy game plus they are privately backed by one large donner who is very into the game and competition.
I'm done with AV, I'm not naive enough to invest any more of my gaming time with them. They can stick their DF 2.0 where the sun dont shine as it will be just as many bugs with a slow response to fix them. There will be better things to play and invest your online gaming time into than this shady company.
I don't think anyone here really knows AV's financial situation or what their main priorities are. I don't see any links to back up of the financial claims whether they are doing well or poorly.
But it does seem like Darkfall is more of a hobby to AV than a main business concern.
EDIT: Italicized and bold-faced the word "seem."
Darkfall problem is game design not coding. The game has run fine for me and most people who used it. The game suffered from hackers and probably still does but most every game with massive realtime combat has this happen, even if your a coding god.
I am probably say darkfall coding is pretty high end. There game design though is amature.
I would not say something this large could be a hobby for a company of 30-40 people.
Would you lie for $?
lol
I wouldn't count on Darkfall shutting down anytime soon.
Its still one of its kind and much better than most MMORPGs.
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right now the full loot pvp aspect of the game is the least of the problems it has
like we told you guys in THE OTHER THREAD ABOUT MAKING PVE SERVER. and you seem NOT TO UNDERSTAND
that the way the game is made it is IMPOSSIBLE TO MAKE A PVE SERVER with the CORE set of MECHANICS that power the game.
you could, but might as well make a new game, it will take less effort and ressources.
the reason i quit is because the lack of clan alliance advanced mechanics, when you spend 3+ years in EvE online and play with territory control, and control tower sieges (real sieges) and gain and loss of territory with large alliances coalitions and a security system put in place by the players themselves, then you come to DFO and its there is just no point in being part of an alliance since they disband after the job is done. there is no long term relations and growth.