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Raiding yielding best pve gear AS WELL as top tier crafting needs? [poll]

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  • DarkPonyDarkPony Member Posts: 5,566

    Overwhelming support for the notion that high level crafting should be independent from raiding so far in the poll. Seems there are more of us, eh?

    Really hope Bioware will at least consider making crafting a complete, stand-alone gameplay option rather than going WOW's "raiding is the end off" way.

    p.s. This thread isn't about whether you think crafting in Swtor will be deep or shallow, feel free to discuss that topic in another thread. It's about whether raiding and high level crafting should be tied or not. Please keep it on topic.

  • BeanpuieBeanpuie Member UncommonPosts: 812

    Originally posted by ActionMMORPG

    In my opinion, crafting dependent on raiding defeats the purpose of crafting entirely.

    I am interested in this to be further elaborated due to myself somewhat feeling this way about crafting being dependent towards raiding.

     

  • nerovipus32nerovipus32 Member Posts: 2,735

    if the best gear comes from raiding it makes crafting completely pointless.

  • mrw0lfmrw0lf Member Posts: 2,269

    Originally posted by DarkPony

    p.s. This thread isn't about whether you think crafting in Swtor will be deep or shallow, feel free to discuss that topic in another thread. It's about whether raiding and high level crafting should be tied or not. Please keep it on topic.

    Tbf the 2 are kind of combined, hard to discuss one without the other. If harvesting and crafting are to the point of single clicks, how does matter in any way at all where the mats are it's all irrelevant because what you're really saying is should non-raiders be able to craft raid standard gear.

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  • AzureProwerAzurePrower Member UncommonPosts: 1,550

    The way I see it is, crafting should be independent and either have the second or best gear in the game.

    Raids will of course be another way to obtain the best gear. But gear shouldn't be the incentive for doing raiding. Fun items and rare items such as lightsaber crystals and mounts should be the incentive, not gear.

    Because the raid for gear, gear for raid mentality is not a popular. It should be, gear for raid. Raid for really cool items. Only then would raiding be at least interesting.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by MMO.Maverick

    Originally posted by Greymoor


    Originally posted by DarkPony


    Originally posted by Greymoor

    Are you guys being serious? Actually discussing a crafting system where your pet *cough* companion can go collect the resources and do all the work for you? Don't be expecting some amazingly thought out crafting system or economy to come from it.

    Better do some research before you make false claims.

    'You’ll be able to assign tasks to your companions to gather resources, to craft items at the ship’s workstation,'

    http://www.swtor.com/info/systems/crew-skills

    Sorry, what was that?

    He means the yellow part which is complete nonsense and uninformed. See my former reply in this thread.

     

    On the side, clicking on a button and watching your character make crafted items or components for an hour while you watch the tv, as done in many MMO's, has nothing to do with the complexity of a crafting system in MMO's. To say that it does is madness: watching your own avatar do the work, or watch your Companions do the work or leave and do something else why you've assigned their tasks is the same, and the latter is even more preferrable. It's the other stuff and mechanics that make up complexity, not whether you avatar or companions do the crafting.

    Yep, agreed completely.

    One of the best crafting systems I've seen in an MMO is in Fallen Earth, and I can set a qeue of stuff I want to craft and then go do whatever I want while my stuff is getting made. EVE Online even does the same thing where you rent factory space and build stuff in a space station while you go off and do whatever. I was very happy to see that TOR lets your companions craft for you while you play, it was a good idea for FE and EVE, it's a good idea for TOR.

  • Stuka1000Stuka1000 Member UncommonPosts: 955

    The more I read about SWToR the more it sounds like Space WoW the old Recycled.  

     

    In answer to the OP however this is my 2 cents worth.

    Crafting should be responsible for making the best gear in the game

    Crafting mats at the high end should be difficult to get and quite rare but should never depend on raiding

    Crafting should be a devotion and not something that every Tom, Dick & Harry can master in a month

    Crafted Items, especially weapons and armour should decay over time so that they require repair or replacement so that crafters do not become obsolete once everyone has the best gear available ( decay should not be ridiculously fast though )

    BoP & BoE should be thrown off the highest cliff and into the deepest chasm never to be heard from again, which requires a little explanation:  If an elite item takes for instance 10 raiding sessions of 6 hours each to get on average that's 60 hours of time that player has devoted to the game.  So 60 hours = Elite item.  If a casual player spends 6 hours a week in the game then that same item should be achievable but it should take that player 10 weeks to get because 60 hours = elite item.   Wether that is dealt with by an epic quest that takes 60 hours of game time to complete or wether it takes 60 hours to gather the funds needed to buy said item from the AH is immaterial.  Players should be rewarded for time spent and not just time spent raiding.  As a follow on from that the players who like to raid and put the hours in doing so may collect items that are completely useless to them; should these just be destroyed because they are BoP?  No, the player should be allowed to sell them on the AH so even though he / she didn't get the item they wanted they are still rewarded for time spent.  This creates an atmosphere of achievment for the raiders and also gives the non-raiders something to aim for rather than the knowledge that they will always be 2nd best when it comes to equipment; Afterall the non-raiders make up the majority of the player base .

  • BeanpuieBeanpuie Member UncommonPosts: 812

    i did abit more reading of this topic, and i have to say i am against the idea of crafters being pigeon holed to operations regardless of mats/items/recipes to acquire the best gear.

     

    imo, what makes the best crafter?   A crafter that delves deep into all the aspects of the game, in SWTORS case, they have quite a few.

     

    So lets say you grab a particular recipe from doing abit of exploring and filling up your codex (more or less get over 80 percent things found)  this recipe explains what ingrediants are needed.

    x amount of mats from operations

    x amount of mats from llum pvp

    x amount of percentage of diplomacy (say a companion is given a mission to gain a part of the recipe and they are tasked to get and come back)

    and complete a space combat mission and certain difficulty

     

    will everyone like this? no, because you have people that do not like to raid, or do not like to pvp, or do not like to do space combat, or send companions to do crafting duties for them. 

    its not so much of what people like or hate to do, but more of being a dedicated crafter willing to undergo challenges to prove themselves worthy to make the said best gear.

    imo, would rather go with this,  because the  "grab mats at operations for best gear"  is a cop out.

  • rathalas22rathalas22 Member UncommonPosts: 55

    Crafting should produce some of the best items in the game, not necessarily all the best items. I would be happy if the best base armour came from raids and all the mods came from crafting. I know all the raiders use the argument,"if you arent going to raid you dont need the best gear". Well its not about crafters needing the best gear its about giving crafters a viable end game. If, as a crafter, I can not make some of the best gear my profession is worthless. If all the best gear comes from flashpoints and operations no one needs a crafter. If you make all the best crafted items need mats from operations you just made raiding and crafting one in the same. I can think of quite a few ways to make crafing harder than raiding in terms of time invested.

    As it stands now I believe that gathering skills, Biochem and maybe cybernetics are the only worthwhile crafting (not including missions) professions. Since they make consumables that everyone needs over and over, even raiders

    Long story short I fully agree with a seperate crafting  path

  • VorthanionVorthanion Member RarePosts: 2,749

    I despise raiding, so there you go.

    image
  • Marcus-Marcus- Member UncommonPosts: 1,010

    I hate to say this, because i know how much it bothers people, but damn...

     

    This is not a WoW clone (with a few twists)....?

     

    /facepalm

  • MardukkMardukk Member RarePosts: 2,222

    I would like to agree that crafting will be able to make the best items in the game.  However, I think Bio is gonna have a tough time making sure they dont make the crafting items too available if it is not tied to raiding.  Some items will need to be incredibly rare in order to not flood the market.

     

    Of course there should be BoE and and BoP items.  I don't think many people are thinking of the in game economy when they say they want everything to be easy and readily available.

     

    Edit:  I like the idea posted above about making the crafters be well rounded and have goals to complete in everything.

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by DarkPony

    Overwhelming support for the notion that high level crafting should be independent from raiding so far in the poll. Seems there are more of us, eh?

    Really hope Bioware will at least consider making crafting a complete, stand-alone gameplay option rather than going WOW's "raiding is the end off" way.

    p.s. This thread isn't about whether you think crafting in Swtor will be deep or shallow, feel free to discuss that topic in another thread. It's about whether raiding and high level crafting should be tied or not. Please keep it on topic.

     You shouldn't tell people what they should do when you open up an side topic in a thread. 

    As to SWG2 crafting in swtor:   IT WILL NEVER HAPPEN.

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  • PalebanePalebane Member RarePosts: 4,011

    Independent from raiding to make top tier gear. I don't like the current form of raiding where you have to be max level and have minimum statistics to join. I like raiding to level up where anyone can join and contribute as long as they listen to the raid leaders. It makes no sense to me that you have to already have the best gear in order to craft the best gear. And even less sense to have to have the best gear in order to craft second-rate gear.

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  • kitaradkitarad Member LegendaryPosts: 8,177

    You can make a difficult method of making gear that requires coupon collection that can be random like Vanguard's crafting to get top tier recipes but it should be completely independent of raiding. If I spend a lot of time crafting and trying to get these coupons and getting to the top of my craft I should be able to make the top tier gear without relying on raiding.

  • jackbelt20jackbelt20 Member Posts: 17

    Originally posted by NeVeRLiFt

    that treadmill with chasing the carrot on the stick for gear is there and is the main end-game for SW:ToR

    hope you enjoy it... I cancel my preorder because I won't play or support another mmo that does this treadmill crap anymore

     

    I cancelled my preorder for the exact same reason. I'm sick of the treadmill myself...

  • EvilChemistEvilChemist Member Posts: 105

    Well seeing as a small % of population even bother to raid much less successfully complete the top raid it would not be unreasonable for crafting to to yeild the best pve or even pvp gear. I think more people pvp than raid so that might be a little overboard.

    I think I could also make the argument that most crafters put more time and effort into crafting then raiders put into raiding. I've seen endless scenarios where LOSER players get a free run through a raid only to get a lucky roll and win the loot. Ofcourse that isn't the case in TOR because everyone gets a box of goodies at the end of the raidbow.

    Why am I even rambling, 90% of players dont raid supposedly so who knows why its even a focus. I'm going out on a limb and saying much much more players craft at some point so it should be an obvious focus for the end game experience.

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  • Kaynos1972Kaynos1972 Member Posts: 2,316

    I think the result speak for themself and i wholeheartedly agree with them.  Raiding ad-nauseum end game is boring and YES raiding should'nt the only way to get the best gears.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by EvilChemist

    Well seeing as a small % of population even bother to raid much less successfully complete the top raid it would not be unreasonable for crafting to to yeild the best pve or even pvp gear. I think more people pvp than raid so that might be a little overboard.

    I think I could also make the argument that most crafters put more time and effort into crafting then raiders put into raiding. I've seen endless scenarios where LOSER players get a free run through a raid only to get a lucky roll and win the loot. Ofcourse that isn't the case in TOR because everyone gets a box of goodies at the end of the raidbow.

    Why am I even rambling, 90% of players dont raid supposedly so who knows why its even a focus. I'm going out on a limb and saying much much more players craft at some point so it should be an obvious focus for the end game experience.

    Crafters might put more time crafting then raiders actually raid, but the thing with raiding is that you spend a lot more time waiting for the raid to actually start then you spend doing the raid...

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    The Devs have said that to be the best crafter, you will need a lot of time as well as a lot of help from a guild or friends. So having the best crafted items gated behind what takes the most work makes sense.

     

    I believe that the crafting items won't be BoP. So they can be sold or given to a dedicated guild crafter. So a guild that farms the Operations for crafting material can give these to their crafter who can make what the guild needs as well as sell these items on the AH. I am ok with that because the best PvE gear is needed for the Operations and nothing more. So fine, you have to run operations to make operation level gear. No big deal, that is what it will be used for.

     

    The devs have also said that hard mode flashpoint runs will give you gear that will work fine for operations. Also, if you are thinking about solo PvE play. I have a feeling that the best companion gear will be from solo play. Having a better companion and  a better presence stat will make it easier to solo. And PvP is covered by having PvP gear 10% better than Operation gear for PvP.

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  • Hopscotch73Hopscotch73 Member UncommonPosts: 971

    At the risk of incurring everyone's wrath (and turning into a big crunchy carrot for Darth Pony to flash-fry and chomp on), the only reson you need BiS gear is if you're raiding. I think raiders depending on crafters and vice-versa is a pretty fair system.

    I just don't grok the notion of needing BiS stuffs if you're not gonna raid with them. Is it just about looking shiny? Having that +10% and the epic shoulderpads of epicness (and eye-poking-out-ness) to run around in PvE? Doing what? Flashpoints on hard mode? Dailies?

    There's already another (correct me if I'm wrong) PvP-centric BiS set which is 10% better for PvP at endgame, right? Should crafters be able to make that set without ever setting foot in a warzone or engaging in PvP in the open world? Well, no, because they would have no need of it (or interest in it), right? So why does it work the other way around when it comes to PvE gear?

    I'm not a raider so this isn't about wanting to keep the best gear for raiders, it's probably all some lack of understanding on my part, and possibly also why I've never been interested in the gear treadmill.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Hopscotch73

    At the risk of incurring everyone's wrath (and turning into a big crunchy carrot for Darth Pony to flash-fry and chomp on), the only reson you need BiS gear is if you're raiding. I think raiders depending on crafters and vice-versa is a pretty fair system.

    I just don't grok the notion of needing BiS stuffs if you're not gonna raid with them. Is it just about looking shiny? Having that +10% and the epic shoulderpads of epicness (and eye-poking-out-ness) to run around in PvE? Doing what? Flashpoints on hard mode? Dailies?

    There's already another (correct me if I'm wrong) PvP-centric BiS set which is 10% better for PvP at endgame, right? Should crafters be able to make that set without ever setting foot in a warzone or engaging in PvP in the open world? Well, no, because they would have no need of it (or interest in it), right? So why does it work the other way around when it comes to PvE gear?

    I'm not a raider so this isn't about wanting to keep the best gear for raiders, it's probably all some lack of understanding on my part, and possibly also why I've never been interested in the gear treadmill.

    That is true of course but crafters should be able to make gear for raiders without raiding themselves...

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    The idea of punishing crafters and making them have to rely on an activity I would bet the majority of players don't do....raid (just my guess) to get the best materials is not somethingthat would make me want to play this game. PERIOD.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    Originally posted by Greymoor

    Originally posted by Distopia


    Originally posted by Greymoor

    Pretty sure we'll see database addons like the resource ones in WoW which will tell your bot where to go.

    The difference is having to do it manually with your character creates and effort gap which is why not everyone crafts in most games. If it's all done for you (SWTOR) everyone will be a crafter and everyone will be pumping out stock into the market with a never ending supply of resources that magically appear.

    This is far from the truth I have no intention what so ever of crafting anything, harvetsing or any of that. I'm much more interested in the diplomacy/missions skills of companions


    • Diplomacy – the art of conducting and managing negotiations

    • Investigation – the skill of examining evidence and following clues to discover valuable secrets

    • Treasure Hunting – the ability to track down and recover valuable items by investigating a series of clues

    • Underworld Trading – expertise in the trading of illegal goods and services

    Pretty sure you get multiple companions. If you really don't have atleast one being a resource bot then you're foolish tbh.

     It depends on how much cash you have. It will cost credits to send out companions. With a chance to fail. As well as time, anywhere from 5 min to 24 hours. So you have to invest a lot of cash and time to have a companion bring back, and possibly fail, harvest material. When you could just go out and get much more yourself.

    The crafting system from 1 to 50 for regular gear will not be difficult. It will just take a lot of time. That is probably why the best crafting gear, some of which will be best in slot per devs, will be gated behind operations. It will take you doing it yourself, paying for items on the AH, being part of a big guild or paying others to bring back material from an operation.

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  • KuinnKuinn Member UncommonPosts: 2,072

    I'd like to be able to craft very good gear without having to go to dungeons. I'm fine if it takes a long time and is slow and "hard" to do as long as there is the possibility. I dont like features being unconditionally "boxed" into certain themes like raiding, pvp, etc. I'm not asking "welfare" anything, just give possibility for more ways to play the game, it does not have to be fast and easy to do, just allow people to be part of greater community who like to craft but not neccesarily raid often (or if they cant).

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