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Hi guys,
So from what we have heard from multiple beta testers is that SWTOR seems to be on track to be a great solid Theme Park MMO. However, one concern that many beta testers share is that people may get disappointed due to unrealistic/hyped expectations. Yet it is never very clear what are players' expectations for SWTOR, especially from those more reasonable supporters. So I would like to hear what is your expectation for SWTOR in the following areas:
1. Customization (including character creation, UI, ship and companion customization)
2. Re-playbility & Unique story content (amount of unique story quests per class)
3. Exploration
4. End Game PVE
5. End Game PVP
To give an example for comparison, let's say the worst case scenario for each area is as follows (Note: I am not saying the game will be like this, just something serves as a low bound, even then the game will still be fun):
1. Limited character creation, almost no UI and ship customization, and very limited companion customization (e.g. you can choose 1 out of 3 preset skins for companions)
2. Each class has 20-30 hours of unique very cool class quests where choices matter, the other 80% of levelling consist of the same world quests/side quests you will need to repeat on replay for each faction. The world quests/side quests are fun but not affected by choices.
3. Couple planets in each faction are huge and fun to explore, other planets are beautiful but linear with limited exploration
4. EV is the only operation and easier than typical WoW raid
5. Three war zones, open world pvp on PvP server, territory control map similar to WoW, fun combat
Using the worst case scenario as an example/bencmark, what is your expectation for each area and how far is your expectation from the benchmark? If there's a difference in expectation and worst senario turns out to be true, which area where you expect differently will be most disappointing and which area you don't care about?
Comments
1. Customization (including character creation, UI, ship and companion customization)
On the character level: Supposedly there is a lot of variation in gear for each class. Added to that there is a color matching system and deep modding options which makes the item itself less of a crucial factor compared to many games as you will be augmenting them with a lot of mods and the item's stats are a relatively small part of the combined strength. In theory that allows people to wear alternative gear and still be effective. Also there is this alignment system with rewards influencing looks which will play a role in this.
Really hoping for spaceship modification as well as actually buying whole new, different spaceships eventually.
2. Re-playbility & Unique story content (amount of unique story quests per class)
This no doubt will be a rich and laureled aspect to Swtor. I'm not much of an alt-herder myself but I can see myself wanting to play all classes just for the epic story ride. I think there will be plenty of people doing so untill they settle on a max leveled main.
3. Exploration
Supposedly its important (with stat enhancing rewards even) but it's content that is going to run out eventually. I hugely enjoyed exploring in WAR (pretty much the most fun aspect in that game) but it lasted me a week or two at hardcore pursuing of objectives with the use of a walkthrough. After that I helped guildies getting their objectives which was fun too.
Some people might not want to cheat like that, but eventually, for everyone on his/her second character, it will become something that you will want to do in the most effective, quickest way: you already did all that content on your previous char anyway.
4. End Game PVE
Fully depends on how hard the hardest flashpoints and operations are. Experienced raiding guilds will throw themselves at this content and if it's to easy or too shallow of a path to reach the final objectives there will be a cesspit of discontent. I don't have a clue, personally. I do think that casual flashpointing for duo's with a few companions will be a hugely relaxing aspect to Swtor's pve, hoping that this is also catered for in endgame worthy content.
5. End Game PVP
Looking forward to this: Curious about the objective based world pvp. If it can't keep us interested in the long run, there's always player organized events and skirmishes in the open world on pvp servers. The warzones and hutball don't interest me so much, personally.
You forgot about crafting!
Hoping that that will be a hugely compelling aspect in the endgame, especially with multiple characters supplementing eachother.
My brand new bloggity blog.
I think it will be successful. I also think it will be a pretty generic theme park game, and I don't plan on purchasing it.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
That the game will fail over the first year, rund over by games a GW 2, TSW, or prime. And the game is leftover for the fans.
I have the following expectations
- I expect to be able to log in
- I expect to have virtual intercourse with some female companion so when my GF asks what im doing I can say f****** pixels
- I expect to enjoy the story for the first time in any MMO i've ever played (Like 100 of em)
- I expect people to trash talk the game for no reason
- I expect people to trash talk the game for failures of what lies between the chair and monitor
- I expect people to trash talk the game taking minor stuff to the extreme
- I expect people to post I Quit threads about the game not being PRe NGE SW
- I expect people to post how it's WoW in SWTOR skin regardless to the fact it feels nothing like WoW other than similar controls/UI.
- I expect people to cry about open PvP after saying they joined for it
- I expect to see balance complaints
- I expect to see difficult raids or group objectives to be nerfed into easy mode.
- I expect a population regardless to all the people who are never happy regardless to what game it is all they do is complain.
that's my only expectations as I'm pretty laid back and enjoy everything withotu expecting it.
"Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"
1. Customization (including character creation, UI, ship and companion customization)
I expect something akin to Dragon Age, typical sliders for advanced facial customization (PC). I also expect different body types to be an option. For companions I expect a few different outfits and limited racial tweaks, also different roles for combat situations.
I expect ship options will come later..
2. Re-playbility & Unique story content (amount of unique story quests per class)
As long as it's not an identical experience on my second or thrid play-through I'm content. To be specific about what I expect, each base class story is unique, so that's a unique experience each play through. As for world quests and filler quests, given the option of choices to make in those encounters there are different outcomes to see and different results that can be seen as an aside to those choices. Add to that I may not play through every quest line on my first play through there may be others to do on my next. TOR seems to be hitting the mark in this deparment.
3. Exploration
This I don't want to speculate on too much, though I am holding out hope.
4. End Game PVE
Don't know..
5. End Game PVP
Not big on BG's though these do look fun in TOR, World PVP sounds promising, add to that all the peeps I know who will be playing, looks like fun times are ahead, for me anyway.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
While all the spamming, griefing, trolling 12 year olds stay in WoW, I expect it to be a nice pleasant game to play.
Then when it becomes popular, I expect it to be filled with griefing children. I expect the game to become dumbed down to cater to a "broader" demographic, I expect pvp to become the focus of the game, then I expect it to become a kidfest and the adults will look, yet again for another "more mathy and complicated" mmo to delve into.
The pvp thing: most publishers turn to the pvp route: it's the cheapest expansion content you can get. new tier of gear: BAM! kiddie content!
I hope it develops a niche crowd with detail and depth that takes at LEAST 6 months to cap out. We all know how children behave when they max a game out in a month and then decide to make the game bad for the rest of us...
One more thing: I HOPE...*crosses fingers* they MONITOR and apply DISCIPLINARY actions to trouble makers...but then that would offend children and their parent's money for subs...
Bitter? You bet. I had my favorite game destroyed by a demographic change. I hope to not see that happen again.
It'll be disappointing if the quest content per class would be no higher than 20 hours. Customisation of character is good enough to me when it's basic, what you see in most AAA MMO's.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
These very likely contradict known details. I only follow this casually.
1. Classes with distinct looking armors. Ship, UI... very little. Companions... no clue.
2. Low level unique content quite high. By mid-levels less. Very little by endgame.
3. Limited. Perhaps large zones, but I expect quest hub hopping.
4. Raiding, maybe some epic level questing.
5. Battlegrounds, Arenas, little to none in quest oriented zones.
Play TOR for 2 to 3 months then move on.
If it plays like wow in all aspects and has some new stuff thats all i need.
My expectations for SW:TOR?
KotOR online, that is all.
You know what? I seriously doubt your assertions as soon as you bring GW2 into it. I don't think you've played SWTOR, I don't think you ever ordered a CE, I don't think you ever cancelled your CE.
I think you're another GW2 fan bent on making TOR look bad.
Second, you just descrbed playing the starting planet and quitting. Did you also play a starting area in every other MMO and quit?
I hope that TOR does well. I'll be playing from the beginning and would LOVE to finally find a 'home' (game) that will keep me locked for years (I'd be happy with a single year at this point. Time will tell.
I suppose customization, replayability (alts and more alts) as well as PvP both for leveling and end game... oh, and crafting.
I don't like to craft 24/7 but I really enjoy making my little lists of X numbers of this and Y number of that. It is tiresome mentally though to 'grind-craft' with no value in the leveling of the craft e.g. end crafting of one or two items being the only real value. I guess I like to make my own gear as much as possible.
simple 250 - 300 hours of enjoyable gameplay. That would be about 20 - 25 cents per hour
I miss DAoC
But hey, voiceovers blahblah Bioware blah. And Star Wars.
1. Customization (including character creation, UI, ship and companion customization)
Not impressed at all with the characters I've seen so far. Sorry, but the models look like they're from about 3-4 years ago. This may not matter if the combat and gameplay is smooth.
2. Re-playbility & Unique story content (amount of unique story quests per class)
I don' t have an opinion on this yet since I haven't played it. Only time will tell.
3. Exploration
Exploration. You mean freedom? Hard to answer, again, but my expectations are fairly low becaue of the 'story' driven nature of the game. I imagine I can explore whatever quest or mission zone I'm in, but I expect that most of my movements will be directed where the game wants me to be.
4. End Game PVE
I don't expect this game to offer much in this regard, at least at first. Mostly because of the dev's strong focus on the leveling expereince and replayability. Unless they release some more info on this subject, my expectations will remain somewhat low.
5. End Game PVP
It all depends on balance between factions, classes and rewards. I don't have much of an opinion on this yet.
I'm not negative toward this game, but I'm reserving my excitement. For some strange reason, the more I see, the less interested I'm getting and I'm not sure why.
I'm expecting pretty much standard theme park MMORPG fare, which I'll enjoy for a period of time and then probably move on to something else.
Who long that will be, who can say.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What am I expecting from SWTOR?
1. Customization: Character Customization will be better than most, but not as good as some of the best I have seen. It will get better rapidly I believe though. Ship Customization is nill at launch, but already said to be something being worked soon after launch. Companion Customization I think will be some of the highest we have seen in any game.
2. Re-playbility & Unique story content (amount of unique story quests per class): Much better than most other games out there. Especially with the VO feature that, from what I have seen, is much more likely to draw me in than push me away.
3. Exploration: I am expecting a lot here. I mean 19 WORLDS. Most the size of 7 or 8 WoW zones? DANG! I tend to be an exploration junkie even in games with small worlds, so this should be great for me.
4. End Game PVE: I highly doubt BioWare would leave off on their huge reputation for story telling in this part f the game when it is one of the "4 Pillars" of their game.
5. End Game PVP: I have never been much of a PvPer, but this game has me interested in PvP for a change when no other game has been able to do that. High hopes for me.
"If half of what you tell me is a lie, how can I believe any of it?"
I'm actually expecting the game to live up to the hype and promises of the developers.
Bioware has never given me any reason not to trust them, and the reviews I have read and little bits I have seen (that I probably shouldn't have seen) point to confirmation of my expectations.
Only thing that will sour my experience is a shoddy launch from a technical stand point - lag, server crashes, long queue times etc.
A story driven MMORPG . Nothing more, nothing less. And I expect lots of trolls, crybabies, and wahmbulance calls to the emrgency forums line. Other than that - its kOTOR 3.
Hey Badspock whats up brother!@?
Currently Playing: World of Warcraft
No expectations;
I will be playing the game with good friends and we will have a laugh, we may even make the odd new friend and they can join us in the fun if they really are mad enough.
As far as large guilds go we are not interested
As Far as power leveling goes we have no interest (done that all before and we have won and been the best, too easy to do if you are sad and have no life (we all have families and lots of money these days))
As far as endgame goes we also have no interest, MMOs are about longevity and progression not repeating standard instances.
As far as faction elements go we will involve ourselves as that is part of the IP and beauty of this game.
No use of internal mail systems and auction houses (unless thats the only way to trade)
No insta travel where it can be avoided , gameplay sessions based on dangerous travel scenarios.
We will be having competitions which involve:
Longest survival time against mobs to death with gear
Longest survival time to death without gear
Cliff fall or damage from any environmental falls (if available)
Races from point to point ( To be defined when we can find a few real out of level dangerous areas)
(The list goes on but anything fun and stupid that we can do within the environment).
Gear salvage / exploration and cool location searches to support crafting
If the game is so restricted we can only walk in straight lines it may get bad....
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Sorcery must persist, the future is the Citadel