I have/had a lvl 50 rogue, participated in some end-game including 300 crafting (rune). Yeah it was a placeholder for me (5 year wow-vet) but the bugs kept piling up and custiner service did everything they could to blambe it on my system. I have a great internet connect (21mbps down/5 mbps up) amd through my Rift excursion I ended up replacing my entire system. At 1st it was piece by piece but finally ended up with a new motherboard on up (phenom II x6, 8gb ddr3, raedon 6790 w/1gb and tons more). Still had serious rendering issues in the city and in major boss fights I though my card was gonna puke. I tried over the free weekend again and still the same.
Over the "upggrades" I went through 3 video cards, 2 processors and I even tried playing with linux via wine. I have never had these kinds on issues with ANY other game and in the end the continual suggestions that it was my fault pissed me off. Although 1 tech rep (after I sent him video of the issue) did say it was something they were aware of and were working on. And then they made a timed daily that had to be completed in the laggy city the next day!
I am just sitting here playing old games waiting for something better.. swtor, gw2, idk but somethin will come along, it just isn't Rift.
What? 8800GT, Intell Q6600 quad, 3 gigs ram running xp. Guess im just lucky.....
Really? This game sucks and Im not having fun? Im going to unsub right now. Thanks for the tip.
I doubt much will be left of the subscriber base after TOR comes out. In comes TOR, out goes the majority of the people playing Rift. When you can choose between WoW and TOR, there is virtually no reason to stick with Rift. They'll be lucky if their subscriber numbers are only halved.
They will come back though. Rift has a really good raiding end game (if you like that sort of thing) and TOR will be a 2-3 month fun excursion for people. They will lose interest in TOR once they go through all the story content.
It's a great game, probably the best on the market right now.
I know it's kinda silly, but I hate that I can't force antialiasing and have to use the game's crappy AA. I also think the game just looks blurry even with no AA. This stuff bugs the hell out of me
What you are experiencing is their lighting model, there are times when they choose to fully illuminated a zone as if to make it look like the sun has broken through the clouds. When this happens the game looks vibrant and amazing, But a good portion of the time the games zones are shrouded in a sort of grayish fog, I know what you mean and its annoying as all hell.
At the time that I'm posting this of Rift's 30 NA shards 3 are low, 3 are high and everything else at medium. 30 servers people.... Like Rift or not there has not been an MMO since WoW to hold that many players for more than a couple months and this is over the half year mark. If WoW didn't get relased by some act of the MMO God's, I'm certain that Rift would be at the top of the MMO world right now. If WoW and Rift were released at the same time.... Rift imo would have crushed it. That isn't saying Rift had taken nothing from WoW or other MMO's as examples to build on but Trio has proven themself has a hard working and efficient studio that has produced a great game and will continue to produce more.
Even when an MMO doesn't fall completely on it's ass like SE FFXIV people still mindlessly rage and flame at it because it wasn't "The One". Rift is a solid game for what is was designed to be. Trion is a great company and maintains their game very well with tons of updates in lightspeed compared to slower developers that take a whole year to push out 2-3 major content patches.
At the time that I'm posting this of Rift's 30 NA shards 3 are low, 3 are high and everything else at medium. 30 servers people.... Like Rift or not there has not been an MMO since WoW to hold that many players for more than a couple months and this is over the half year mark. If WoW didn't get relased by some act of the MMO God's, I'm certain that Rift would be at the top of the MMO world right now. If WoW and Rift were released at the same time.... Rift imo would have crushed it. That isn't saying Rift had taken nothing from WoW or other MMO's as examples to build on but Trio has proven themself has a hard working and efficient studio that has produced a great game and will continue to produce more.
Even when an MMO doesn't fall completely on it's ass like SE FFXIV people still mindlessly rage and flame at it because it wasn't "The One". Rift is a solid game for what is was designed to be. Trion is a great company and maintains their game very well with tons of updates in lightspeed compared to slower developers that take a whole year to push out 2-3 major content patches.
Come back and talk to us in about 3 months. Let's see how many shards they have then. And what reason do you have for thinking Rift would have beaten WoW if they were both released at the same time? WoW would have destroyed Rift, and I'll tell you why: Because if they were both released at the same time, Trion wouldn't have had anyone to copy their game design from.
At the time that I'm posting this of Rift's 30 NA shards 3 are low, 3 are high and everything else at medium. 30 servers people.... Like Rift or not there has not been an MMO since WoW to hold that many players for more than a couple months and this is over the half year mark. If WoW didn't get relased by some act of the MMO God's, I'm certain that Rift would be at the top of the MMO world right now. If WoW and Rift were released at the same time.... Rift imo would have crushed it. That isn't saying Rift had taken nothing from WoW or other MMO's as examples to build on but Trio has proven themself has a hard working and efficient studio that has produced a great game and will continue to produce more.
Even when an MMO doesn't fall completely on it's ass like SE FFXIV people still mindlessly rage and flame at it because it wasn't "The One". Rift is a solid game for what is was designed to be. Trion is a great company and maintains their game very well with tons of updates in lightspeed compared to slower developers that take a whole year to push out 2-3 major content patches.
Come back and talk to us in about 3 months. Let's see how many shards they have then. And what reason do you have for thinking Rift would have beaten WoW if they were both released at the same time? WoW would have destroyed Rift, and I'll tell you why: Because if they were both released at the same time, Trion wouldn't have had anyone to copy their game design from.
WoW was not original and didn't not change the MMO industry with ground breaking innovation. WoW at launch was actually a major clone of online games that came before it and I know this because yes, I was there at launch. What WoW did was bring accessibility and polish the the genre and those were and to this day remains to be the reason for it's success. Trion release a polished game that was largely a clone of online games that came before it and I know this because I was there at launch again. Where Trion tried to improve on what was already working, Blizzard simply gave it a new coat and called it by a new name. If you dig deep enough you will find stories about why there will not be a Diablo MMO and the reason being because it's features were stolen by WoW.
Rift would have been WoW if they were released at the same time because Trion simply works better. Even being released several months after Cata, Rift is moving on 1.6 and Cata is at 4.3. And No they did not just add a big .X on a patch note for show which revision was notable and imo changed the game for the better so far and each patch seems to be getting only better and better. WoW patches are simply new dailies new raid, have a nice day. Rift is adding a new form of character progression a different style of dungeon and other goodies ontop of the standard raid content, pvp tweaks, class balancing, etc.
I'm sorry to say you are in some serious denial if you can not admit Trion is trying and putting on a damn good show. Far better than anyone before then and yes Blizzard could learn something from them even if Rift did not overthrow WoW.
WoW was not original and didn't not change the MMO industry with ground breaking innovation. WoW at launch was actually a major clone of online games that came before it and I know this because yes, I was there at launch. What WoW did was bring accessibility and polish the the genre and those were and to this day remains to be the reason for it's success. Trion release a polished game that was largely a clone of online games that came before it and I know this because I was there at launch again. Where Trion tried to improve on what was already working, Blizzard simply gave it a new coat and called it by a new name. If you dig deep enough you will find stories about why there will not be a Diablo MMO and the reason being because it's features were stolen by WoW.
Rift would have been WoW if they were released at the same time because Trion simply works better. Even being released several months after Cata, Rift is moving on 1.6 and Cata is at 4.3. And No they did not just add a big .X on a patch note for show which revision was notable and imo changed the game for the better so far and each patch seems to be getting only better and better. WoW patches are simply new dailies new raid, have a nice day. Rift is adding a new form of character progression a different style of dungeon and other goodies ontop of the standard raid content, pvp tweaks, class balancing, etc.
I'm sorry to say you are in some serious denial if you can not admit Trion is trying and putting on a damn good show. Far better than anyone before then and yes Blizzard could learn something from them even if Rift did not overthrow WoW.
LOL, if you say so. But please feel free to ignore the fact that Trion has put out a lot of updates simply due to the fact that their game was so shallow at launch, and Blizzard, having 7-8 years of development time, can only add so much to a game that is already full of content. That's not to say that Trion isn't a good company (I think they are) or that Blizzard hasn't lost its way (I think they have) since the Burning Crusade, but that doesn't change the fact that comparing the rate of Trion's updates with the rate of Blizzard's at the current respective times in their development cycles is like comparing apples to oranges.
At the time that I'm posting this of Rift's 30 NA shards 3 are low, 3 are high and everything else at medium. 30 servers people.... Like Rift or not there has not been an MMO since WoW to hold that many players for more than a couple months and this is over the half year mark. If WoW didn't get relased by some act of the MMO God's, I'm certain that Rift would be at the top of the MMO world right now. If WoW and Rift were released at the same time.... Rift imo would have crushed it. That isn't saying Rift had taken nothing from WoW or other MMO's as examples to build on but Trio has proven themself has a hard working and efficient studio that has produced a great game and will continue to produce more.
Even when an MMO doesn't fall completely on it's ass like SE FFXIV people still mindlessly rage and flame at it because it wasn't "The One". Rift is a solid game for what is was designed to be. Trion is a great company and maintains their game very well with tons of updates in lightspeed compared to slower developers that take a whole year to push out 2-3 major content patches.
1. You are correct that it probably has the most subscribers at the 6 month mark post WoW. However they have also had *heavy* drives, selling the game for 5 bucks, numerous free weekends and launched at the absolute best time possible in the entire history of the genre (after a horrible WoW expansion). Lotro and EQ2 both kept 200k subs for 2 years post launch, LOTRO actually more like 250k (if you believe those sub charts). Rift is going to have a very tough time topping that the rate things are going.
2. Rift has closed a *lot* of servers. It had 59 NA servers at launch and are now down to 30
3. During a FREE TRIAL PERIOD, at slightly off peak times these servers are at medium
4. From the counts people have done, medium seems to be between 250-1500 people online, not a whole lot.
5. Name one other AAA MMO that needed updates within its first 3 months because people were bored
6. Exactly how much content has been added within the last 3 months? Trion is starting to slow down.
7. Rift does everything ti should from a technical stand point. The class system works, is balanced ok despite what the forums say. With the *major* exception of Hammerknell, which is as bad a bugged raid as has ever been launched, the content works. yet the games lack of soul really kills it and is why its short term success story is going to be a struggle to sustain long term.
Again, half the NA servers it had at alunch. With all kinds of promotional things to draw people in, mass advertising, especially on sites like this.
Can't wait for this game to die so people will stop talking about it
I played a fair amount of it, and the game was incredibly soulless and contributed nothing. Trion is incredibly lucky that blizzard dropped the ball for WoW when Rift released
for now this game is literally filler until better titles come out (GW2 and SWTOR).
that or until WoW cleans up its act, though I don't think it'll ever have those numbers again. the fact that WoW was able to hold top spot for this many years is pretty incredible, it's only natural that it was going to start coming down at some point
WoW was not original and didn't not change the MMO industry with ground breaking innovation. WoW at launch was actually a major clone of online games that came before it and I know this because yes, I was there at launch.
WoW was not original and didn't not change the MMO industry with ground breaking innovation. WoW at launch was actually a major clone of online games that came before it and I know this because yes, I was there at launch.
What game was it a clone of?
Everquest. It perfected the concept of everquest so well that it became the new standard for that type of MMO. Hell, they even hired the top EQ players at the time to design the endgame for WoW
I guess Im in the minority here. I play this game exclusively for the Rifts. I dont do warzones or raids. I dont do the dungeons or daily quests. I log on and head out to an invasion. Group up with new players all the time and a lot of familiar faces as well. After a few minutes, we are usually 20 strong. I can hotswap my role from tank, healer, support, or dps as needed. We take down raid rifts, pvp rifts, sometimes rolling upwards of 80+ people on my screen all pvping. Some people need to tear open specific rifts and we accomidate, even crafting rifts. The rewards are good, the action is fast paced. its non instanced and massively multiplayer. Got a ton of people on my friends list from doing just the Rifts.
Everquest. It perfected the concept of everquest so well that it became the new standard for that type of MMO. Hell, they even hired the top EQ players at the time to design the endgame for WoW
Leveling:
Everquest: Stat increases. Caster classes get unique spells from vendors, or mob drops every 4 or 5 levels depending on type.
WoW: At level up you assign a talent point into one of three trees. Every two levels you visit your trainer to learn skills and rank up old ones (removed for cata)
Rift: At level up you assign a talent point into one of three trees. Every two levels you visit your trainer to learn skills and rank up old ones
Leveling content:
EQ: Mob grinding, Dungeon crawling/camping
WoW: Quest driven, theme park style
Rift: Quest driven, theme park style
Tradeskills:
EQ: You gather materials, can try to combine things without learning recipe. Chance of success is not guaranteed, nor is skill up. You can try to make any item even at skill 1 (but suffer from only a 5% chance to succeed if its a huge gap)
WoW: Learn recipes from trainer, vendor or drops. Combine is guaranteed. Skillups close to level are guaranteed with a lower chance the farther away it is. No experimentation.
Rift: Learn recipes from trainer, vendor or drops. Combine is guaranteed. Skillups close to level are guaranteed with a lower chance the farther away it is. No experimentation.
Character Progression:
EQ1: Gear, spell drops, and a deep AA system
WoW: Gear only
Rift: Gear only at launch. (now a shallow AA system)
Dungeons:
EQ: Massive open world dungeons that you could easily get lost in
WoW: Intanced dungeons, recycled at max level for gear grinding
Rift: Instanced dungeons, recycled at max level for gear grinding
PvP:
EQ: open world only, different rules on different servers. PvE server flagging is permanent
WoW: Temporary PvE server flagging. Main focus on instant, goal driven battlegrounds. Also arena system.
Rift: Temporary PvE server flagging. Main focus on instant, goal driven battlegrounds.
I doubt much will be left of the subscriber base after TOR comes out. In comes TOR, out goes the majority of the people playing Rift. When you can choose between WoW and TOR, there is virtually no reason to stick with Rift. They'll be lucky if their subscriber numbers are only halved.
Dont forget that TOR may be epic fail. Still noone played this game for full after all.
Everquest. It perfected the concept of everquest so well that it became the new standard for that type of MMO. Hell, they even hired the top EQ players at the time to design the endgame for WoW
Leveling:
Everquest: Stat increases. Caster classes get unique spells from vendors, or mob drops every 4 or 5 levels depending on type.
WoW: At level up you assign a talent point into one of three trees. Every two levels you visit your trainer to learn skills and rank up old ones (removed for cata)
Rift: At level up you assign a talent point into one of three trees. Every two levels you visit your trainer to learn skills and rank up old ones
Leveling content:
EQ: Mob grinding, Dungeon crawling/camping
WoW: Quest driven, theme park style
Rift: Quest driven, theme park style
Tradeskills:
EQ: You gather materials, can try to combine things without learning recipe. Chance of success is not guaranteed, nor is skill up. You can try to make any item even at skill 1 (but suffer from only a 5% chance to succeed if its a huge gap)
WoW: Learn recipes from trainer, vendor or drops. Combine is guaranteed. Skillups close to level are guaranteed with a lower chance the farther away it is. No experimentation.
Rift: Learn recipes from trainer, vendor or drops. Combine is guaranteed. Skillups close to level are guaranteed with a lower chance the farther away it is. No experimentation.
Character Progression:
EQ1: Gear, spell drops, and a deep AA system
WoW: Gear only
Rift: Gear only at launch. (now a shallow AA system)
Dungeons:
EQ: Massive open world dungeons that you could easily get lost in
WoW: Intanced dungeons, recycled at max level for gear grinding
Rift: Instanced dungeons, recycled at max level for gear grinding
PvP:
EQ: open world only, different rules on different servers. PvE server flagging is permanent
WoW: Temporary PvE server flagging. Main focus on instant, goal driven battlegrounds. Also arena system.
Rift: Temporary PvE server flagging. Main focus on instant, goal driven battlegrounds.
UI:
EQ: Not even close to WoW UI
WoW: WoW UI
Rift: Extremely close to WoW UI
lol, I was obviously talking about it in a big picture sense. Of the types of MMOs that WoW could have been based on back then, they went with the EQ style structure. They could have went the UO route, but then it would be EVE online, only appealing to that niche crowd.
Congrats wasting your time typing out all those specific details tho lmao
This game has lost alot of steam and is surpassed, subscriber-wise, by Aion and probably even LotRO. Probably good for investors as they made alot of money from it but I don't see this in the top 10 MMORPGs in 2012. Will probably fade away like AoC and WAR after the initial success.
lol, I was obviously talking about it in a big picture sense. Of the types of MMOs that WoW could have been based on back then, they went with the EQ style structure. They could have went the UO route, but then it would be EVE online, only appealing to that niche crowd.
Congrats wasting your time typing out all those specific details tho lmao
You said WoW was a CLONE of EQ and obviously it is not, as he proved.
Its so pointless to come on here just to trash talk an article instead of just posting based on what the writer stated, if you arnt going to be constructive about the topic at hand then keep your opinions to yourself, if you dont like the articles they make stop coming on the site.
I dont see people complaining about every news story that gets posted on comcast's homepage because of stupid reasons like " Oh my god didnt we just hear about a hurricane 4 months ago, why do we need to know about this one all its going to do is COPY THE LAST ONE by destroying houses and peoples lives!!"
Ok first off, no one here that is negative towards Rift seems to like the fact that Rift is indeed making claims to the MMO-pie
And good for them
Loving the game, Had 6-month sub off the bat, resubbed for 12-months when it was almost done. I also pre-ordered TOR, but I am going to stick with Rift, since I am at the end-game I dont have to play everyday, so my other time will be spent on TOR.
But I do not see myself quiting Rift, currently my feeling is, that if TOR is not as good Rift will reighn supreme.
Nothing new here since Rift is my MMO of the last decade
Its just that good , hate me love me report me, since everyone does :Peace
Rift is ok. Great for some people, horrible for others.
Trion tries to make things very easy and convenient in the game. This is nice on the one hand, and on the other it kills any sorts of communication in the game, because there is simply no reason to talk to anyone in the game. It's not necessary. Everything is easy and self explanatory.
Trion also tries to give people versatility with their chars and reduce the need to start over with new chars. Which can be nice. On theo ther other hand: this totally kills any sort of replayability.
As it is for most subscription games you have to buy it and the expansions. Personally I don't think there should be a monthly fee if you have to pay for the game and buy all the expansions. You can't tell me that they don't make enough money with the purchase of the game to take care of the servers. If that was the case then the game would have never went past the main client that was brought out.
If you want more people to play then get rid of the subscription or make the game free, don't turn into another W.O.W. cause personally I know more people then I care to mention that really don't think it's worth that kind of money just to play a game online when we can play other games that are free and don't cost a thing, and yet have just as good graphics and game play.
Rift is a great game, I beta tested it, but I still won't play it having to pay so much when you don't get anything more than any other MMO that's out there.
Comments
What? 8800GT, Intell Q6600 quad, 3 gigs ram running xp. Guess im just lucky.....
Really? This game sucks and Im not having fun? Im going to unsub right now. Thanks for the tip.
Oo, so far from reality.
What you are experiencing is their lighting model, there are times when they choose to fully illuminated a zone as if to make it look like the sun has broken through the clouds. When this happens the game looks vibrant and amazing, But a good portion of the time the games zones are shrouded in a sort of grayish fog, I know what you mean and its annoying as all hell.
At the time that I'm posting this of Rift's 30 NA shards 3 are low, 3 are high and everything else at medium. 30 servers people.... Like Rift or not there has not been an MMO since WoW to hold that many players for more than a couple months and this is over the half year mark. If WoW didn't get relased by some act of the MMO God's, I'm certain that Rift would be at the top of the MMO world right now. If WoW and Rift were released at the same time.... Rift imo would have crushed it. That isn't saying Rift had taken nothing from WoW or other MMO's as examples to build on but Trio has proven themself has a hard working and efficient studio that has produced a great game and will continue to produce more.
Even when an MMO doesn't fall completely on it's ass like SE FFXIV people still mindlessly rage and flame at it because it wasn't "The One". Rift is a solid game for what is was designed to be. Trion is a great company and maintains their game very well with tons of updates in lightspeed compared to slower developers that take a whole year to push out 2-3 major content patches.
Come back and talk to us in about 3 months. Let's see how many shards they have then. And what reason do you have for thinking Rift would have beaten WoW if they were both released at the same time? WoW would have destroyed Rift, and I'll tell you why: Because if they were both released at the same time, Trion wouldn't have had anyone to copy their game design from.
WoW was not original and didn't not change the MMO industry with ground breaking innovation. WoW at launch was actually a major clone of online games that came before it and I know this because yes, I was there at launch. What WoW did was bring accessibility and polish the the genre and those were and to this day remains to be the reason for it's success. Trion release a polished game that was largely a clone of online games that came before it and I know this because I was there at launch again. Where Trion tried to improve on what was already working, Blizzard simply gave it a new coat and called it by a new name. If you dig deep enough you will find stories about why there will not be a Diablo MMO and the reason being because it's features were stolen by WoW.
Rift would have been WoW if they were released at the same time because Trion simply works better. Even being released several months after Cata, Rift is moving on 1.6 and Cata is at 4.3. And No they did not just add a big .X on a patch note for show which revision was notable and imo changed the game for the better so far and each patch seems to be getting only better and better. WoW patches are simply new dailies new raid, have a nice day. Rift is adding a new form of character progression a different style of dungeon and other goodies ontop of the standard raid content, pvp tweaks, class balancing, etc.
I'm sorry to say you are in some serious denial if you can not admit Trion is trying and putting on a damn good show. Far better than anyone before then and yes Blizzard could learn something from them even if Rift did not overthrow WoW.
LOL, if you say so. But please feel free to ignore the fact that Trion has put out a lot of updates simply due to the fact that their game was so shallow at launch, and Blizzard, having 7-8 years of development time, can only add so much to a game that is already full of content. That's not to say that Trion isn't a good company (I think they are) or that Blizzard hasn't lost its way (I think they have) since the Burning Crusade, but that doesn't change the fact that comparing the rate of Trion's updates with the rate of Blizzard's at the current respective times in their development cycles is like comparing apples to oranges.
1. You are correct that it probably has the most subscribers at the 6 month mark post WoW. However they have also had *heavy* drives, selling the game for 5 bucks, numerous free weekends and launched at the absolute best time possible in the entire history of the genre (after a horrible WoW expansion). Lotro and EQ2 both kept 200k subs for 2 years post launch, LOTRO actually more like 250k (if you believe those sub charts). Rift is going to have a very tough time topping that the rate things are going.
2. Rift has closed a *lot* of servers. It had 59 NA servers at launch and are now down to 30
3. During a FREE TRIAL PERIOD, at slightly off peak times these servers are at medium
4. From the counts people have done, medium seems to be between 250-1500 people online, not a whole lot.
5. Name one other AAA MMO that needed updates within its first 3 months because people were bored
6. Exactly how much content has been added within the last 3 months? Trion is starting to slow down.
7. Rift does everything ti should from a technical stand point. The class system works, is balanced ok despite what the forums say. With the *major* exception of Hammerknell, which is as bad a bugged raid as has ever been launched, the content works. yet the games lack of soul really kills it and is why its short term success story is going to be a struggle to sustain long term.
Again, half the NA servers it had at alunch. With all kinds of promotional things to draw people in, mass advertising, especially on sites like this.
Can't wait for this game to die so people will stop talking about it
I played a fair amount of it, and the game was incredibly soulless and contributed nothing. Trion is incredibly lucky that blizzard dropped the ball for WoW when Rift released
for now this game is literally filler until better titles come out (GW2 and SWTOR).
that or until WoW cleans up its act, though I don't think it'll ever have those numbers again. the fact that WoW was able to hold top spot for this many years is pretty incredible, it's only natural that it was going to start coming down at some point
What game was it a clone of?
Everquest. It perfected the concept of everquest so well that it became the new standard for that type of MMO. Hell, they even hired the top EQ players at the time to design the endgame for WoW
I guess Im in the minority here. I play this game exclusively for the Rifts. I dont do warzones or raids. I dont do the dungeons or daily quests. I log on and head out to an invasion. Group up with new players all the time and a lot of familiar faces as well. After a few minutes, we are usually 20 strong. I can hotswap my role from tank, healer, support, or dps as needed. We take down raid rifts, pvp rifts, sometimes rolling upwards of 80+ people on my screen all pvping. Some people need to tear open specific rifts and we accomidate, even crafting rifts. The rewards are good, the action is fast paced. its non instanced and massively multiplayer. Got a ton of people on my friends list from doing just the Rifts.
Overall, I think its a damn good mmorpg.
I guess Im old but I REMEMBER THE DAYS WHEN MMOS WERE *DIFFERENT* FROM ONE ANOTHER!
Leveling:
Everquest: Stat increases. Caster classes get unique spells from vendors, or mob drops every 4 or 5 levels depending on type.
WoW: At level up you assign a talent point into one of three trees. Every two levels you visit your trainer to learn skills and rank up old ones (removed for cata)
Rift: At level up you assign a talent point into one of three trees. Every two levels you visit your trainer to learn skills and rank up old ones
Leveling content:
EQ: Mob grinding, Dungeon crawling/camping
WoW: Quest driven, theme park style
Rift: Quest driven, theme park style
Tradeskills:
EQ: You gather materials, can try to combine things without learning recipe. Chance of success is not guaranteed, nor is skill up. You can try to make any item even at skill 1 (but suffer from only a 5% chance to succeed if its a huge gap)
WoW: Learn recipes from trainer, vendor or drops. Combine is guaranteed. Skillups close to level are guaranteed with a lower chance the farther away it is. No experimentation.
Rift: Learn recipes from trainer, vendor or drops. Combine is guaranteed. Skillups close to level are guaranteed with a lower chance the farther away it is. No experimentation.
Character Progression:
EQ1: Gear, spell drops, and a deep AA system
WoW: Gear only
Rift: Gear only at launch. (now a shallow AA system)
Dungeons:
EQ: Massive open world dungeons that you could easily get lost in
WoW: Intanced dungeons, recycled at max level for gear grinding
Rift: Instanced dungeons, recycled at max level for gear grinding
PvP:
EQ: open world only, different rules on different servers. PvE server flagging is permanent
WoW: Temporary PvE server flagging. Main focus on instant, goal driven battlegrounds. Also arena system.
Rift: Temporary PvE server flagging. Main focus on instant, goal driven battlegrounds.
UI:
EQ: Not even close to WoW UI
WoW: WoW UI
Rift: Extremely close to WoW UI
Yo're not in Azeroth anymore
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Dont forget that TOR may be epic fail. Still noone played this game for full after all.
lol, I was obviously talking about it in a big picture sense. Of the types of MMOs that WoW could have been based on back then, they went with the EQ style structure. They could have went the UO route, but then it would be EVE online, only appealing to that niche crowd.
Congrats wasting your time typing out all those specific details tho lmao
This game has lost alot of steam and is surpassed, subscriber-wise, by Aion and probably even LotRO. Probably good for investors as they made alot of money from it but I don't see this in the top 10 MMORPGs in 2012. Will probably fade away like AoC and WAR after the initial success.
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You said WoW was a CLONE of EQ and obviously it is not, as he proved.
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Its so pointless to come on here just to trash talk an article instead of just posting based on what the writer stated, if you arnt going to be constructive about the topic at hand then keep your opinions to yourself, if you dont like the articles they make stop coming on the site.
I dont see people complaining about every news story that gets posted on comcast's homepage because of stupid reasons like " Oh my god didnt we just hear about a hurricane 4 months ago, why do we need to know about this one all its going to do is COPY THE LAST ONE by destroying houses and peoples lives!!"
Ok first off, no one here that is negative towards Rift seems to like the fact that Rift is indeed making claims to the MMO-pie
And good for them
Loving the game, Had 6-month sub off the bat, resubbed for 12-months when it was almost done. I also pre-ordered TOR, but I am going to stick with Rift, since I am at the end-game I dont have to play everyday, so my other time will be spent on TOR.
But I do not see myself quiting Rift, currently my feeling is, that if TOR is not as good Rift will reighn supreme.
Nothing new here since Rift is my MMO of the last decade
Its just that good , hate me love me report me, since everyone does :Peace
Rift is ok. Great for some people, horrible for others.
Trion tries to make things very easy and convenient in the game. This is nice on the one hand, and on the other it kills any sorts of communication in the game, because there is simply no reason to talk to anyone in the game. It's not necessary. Everything is easy and self explanatory.
Trion also tries to give people versatility with their chars and reduce the need to start over with new chars. Which can be nice. On theo ther other hand: this totally kills any sort of replayability.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
As it is for most subscription games you have to buy it and the expansions. Personally I don't think there should be a monthly fee if you have to pay for the game and buy all the expansions. You can't tell me that they don't make enough money with the purchase of the game to take care of the servers. If that was the case then the game would have never went past the main client that was brought out.
If you want more people to play then get rid of the subscription or make the game free, don't turn into another W.O.W. cause personally I know more people then I care to mention that really don't think it's worth that kind of money just to play a game online when we can play other games that are free and don't cost a thing, and yet have just as good graphics and game play.
Rift is a great game, I beta tested it, but I still won't play it having to pay so much when you don't get anything more than any other MMO that's out there.