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GW2 and its in-game shop

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  • askdabossaskdaboss Member UncommonPosts: 631

    Originally posted by czekoskwigel

    As you have no idea how much investement was MADE on these other games, you likewise have no idea what ROI they received.  Such an obvious hole in your argument... it's almost as if it is YOU who have no idea how businesses work.  So sad, try again.

    So how much investment was made on these other games then? What's the ROI on those games?

    I'll return the favor below.


    Originally posted by czekoskwigel

    [About GW2] If they don't get the money from subs, they'll either get it from their cash shop, or they'll put less money into developement.  Those are your only two options.


    • So how much money did they put into development?

    • How much money will they make on box sales (according to current estimates)?

    • How much money do they need to make from the cash shop to get their money back? (that they won't get from subs)

    If you don't know any of these numbers, then please allow me to pretend that those costs are covered by the sales of 1 million boxes and thus that they get a ROI on 1 million boxes sold and that the cash shop is completely optional - since we can apparently all pretend we know when they will (or not) get their ROI (or maybe some can pretend more than others?).

     

  • striker29striker29 Member Posts: 15

    Originally posted by askdaboss

    Originally posted by redpins

    Simple and sweet, GW2 will have a cash shop. They pormise vanity items, and maybe they will go as far as some pvp essentials. As for business, ncsoft needs to make money, but they aren't relying on people sticking to GW2 as a full mmorpg. Its got 40 hours of content, and it's play as is or go fudge yourself style relies on box sales, people quiting, and some people going crazy in the cash shop for vanity items. It's relying on the casual buying it and placing it on the shelf when they are done with it. Smart tactics because that means that server costs can quickly be cut after the airheads get their fill of the game. Population drops, hack a server, population increases release and expansion or vanity event to pay for the dedicated. Simple, sweet, effective.

    Only 40 hours of content? Man... That's a bummer. Can you please share the link so that I can see where you got that number from?

    Also, if you could please tell me how many hours of content there are in Team Fortress 2 (since you seem like a knowledgeable person)? I can't quite remember the number...

    Hard to tell sacarsm over the internet, but in the case that's a serious question; he got it from nowhere.

    GW2 will have 80 levels that as of now they say will take ~90 minutes to gain a level after the curve flatens.  You're able to level to near max level from the personal story alone, then there's 1500 dynamic events, 8 dungeons (with 1 story and at least 3 explorable modes so at least 32 minimum), WvWvW PvP which you can level up there entirely, and structured competitive PvP.  That's all promised at release.

    Then there's minor things like crafting, minigames, titles/achievements. 

    And the 5 races have different personal stories with multiple possible branching within them.

     

    He's right in that you'll likely be paying for it mostly as is.  Significant additional content will likely come from expansions.

  • QuesaQuesa Member UncommonPosts: 1,432

    There's that tag word again, "DYNAMIC"!  

    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • askdabossaskdaboss Member UncommonPosts: 631

    Originally posted by striker29

    Originally posted by askdaboss


    Originally posted by redpins

    Simple and sweet, GW2 will have a cash shop. They pormise vanity items, and maybe they will go as far as some pvp essentials. As for business, ncsoft needs to make money, but they aren't relying on people sticking to GW2 as a full mmorpg. Its got 40 hours of content, and it's play as is or go fudge yourself style relies on box sales, people quiting, and some people going crazy in the cash shop for vanity items. It's relying on the casual buying it and placing it on the shelf when they are done with it. Smart tactics because that means that server costs can quickly be cut after the airheads get their fill of the game. Population drops, hack a server, population increases release and expansion or vanity event to pay for the dedicated. Simple, sweet, effective.

    Only 40 hours of content? Man... That's a bummer. Can you please share the link so that I can see where you got that number from?

    Also, if you could please tell me how many hours of content there are in Team Fortress 2 (since you seem like a knowledgeable person)? I can't quite remember the number...

    Hard to tell sacarsm over the internet, but in the case that's a serious question; he got it from nowhere.

    GW2 will have 80 levels that as of now they say will take ~90 minutes to gain a level after the curve flatens.  You're able to level to near max level from the personal story alone, then there's 1500 dynamic events, 8 dungeons (with 1 story and at least 3 explorable modes so at least 32 minimum), WvWvW PvP which you can level up there entirely, and structured competitive PvP.  That's all promised at release.

    Then there's minor things like crafting, minigames, titles/achievements. 

    And the 5 races have different personal stories with multiple possible branching within them.

     

    He's right in that you'll likely be paying for it mostly as is.  Significant additional content will likely come from expansions.

    Yeah, it was a sarcastic comment, as I don't believe any company would even dare to release a MMORPG with 40 hours of content (they would attempt to hide it with pure mob bashing and slow leveling if it was the case).

  • FozzikFozzik Member UncommonPosts: 539

    Originally posted by askdaboss

    Originally posted by striker29


    Originally posted by askdaboss


    Originally posted by redpins

    Simple and sweet, GW2 will have a cash shop. They pormise vanity items, and maybe they will go as far as some pvp essentials. As for business, ncsoft needs to make money, but they aren't relying on people sticking to GW2 as a full mmorpg. Its got 40 hours of content, and it's play as is or go fudge yourself style relies on box sales, people quiting, and some people going crazy in the cash shop for vanity items. It's relying on the casual buying it and placing it on the shelf when they are done with it. Smart tactics because that means that server costs can quickly be cut after the airheads get their fill of the game. Population drops, hack a server, population increases release and expansion or vanity event to pay for the dedicated. Simple, sweet, effective.

    Only 40 hours of content? Man... That's a bummer. Can you please share the link so that I can see where you got that number from?

    Also, if you could please tell me how many hours of content there are in Team Fortress 2 (since you seem like a knowledgeable person)? I can't quite remember the number...

    Hard to tell sacarsm over the internet, but in the case that's a serious question; he got it from nowhere.

    GW2 will have 80 levels that as of now they say will take ~90 minutes to gain a level after the curve flatens.  You're able to level to near max level from the personal story alone, then there's 1500 dynamic events, 8 dungeons (with 1 story and at least 3 explorable modes so at least 32 minimum), WvWvW PvP which you can level up there entirely, and structured competitive PvP.  That's all promised at release.

    Then there's minor things like crafting, minigames, titles/achievements. 

    And the 5 races have different personal stories with multiple possible branching within them.

     

    He's right in that you'll likely be paying for it mostly as is.  Significant additional content will likely come from expansions.

    Yeah, it was a sarcastic comment, as I don't believe any company would even dare to release a MMORPG with 40 hours of content (they would attempt to hide it with pure mob bashing and slow leveling if it was the case).

    *COUGH*Rift*COUGH*

     

    Sorry, got something in my throat.

  • fiontarfiontar Member UncommonPosts: 3,682

    GW2 is expected to take about 120 hours to reach the level cap. That doesn't mean there are only 120 hours of content for your character and that you have nothing to do once you reach the cap. It also doesn't mean that there are only 120 hours of content for leveling up all your characters. There is huge redundancy in the paths of content you can utilize to level characters to the level cap and with the Dynamic Events as PVE world content, even if you level two characters through the same zones, the actually experience you have in those zones will be very different.

    As far as game content in the cash shop, they have left the door open for Dungeons, but this was also in the same content where they state they haven't decided yet on exactly how they are going to handle content expansions for the game and that information will inform whether or not they offer Dungeons in the store.

    It's a very safe bet that full expansions, with new game zones, will include new story content and new dungeons keyed to those new locations. So, what would expansions have to do with the question of Dungeon content in the Cash Shop? My theory is that they are considering offering Dungeon Content expansions for existing game zones, in between full game expansions, but they haven't decided for sure on that. The alternative would be to instead sell additional dungeon content for existing zones in the cash shop.

    It's not "cash shop creep", or a "slippery slope", I think they want to offer Dungeon Content Expansion and just haven't decided if it will be distributed in mini-expansion packs, or piece meal through the cash shop.

    I'm not sure what players would prefer and I don't think ANet is sure either. A la carte pricing makes content more accessible, but it also more greatly fragments the population of the game and leads to "slippery slope" arguements vs. the limited cash shop model for the game. :)

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • RameiArashiRameiArashi Member UncommonPosts: 294

    So, some people really still do believe this subscription is neccesary to make a good game nonesense?

    http://www.youtube.com/watch?v=ns-IIn-DG-c

     

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  • WizardryWizardry Member LegendaryPosts: 19,332

    Originally posted by RameiArashi

    So, some people really still do believe this subscription is neccesary to make a good game nonesense?

    http://www.youtube.com/watch?v=ns-IIn-DG-c

     

    I would'nt say he is wrong on his opinions but there is nothing to say he is right either.He did get one part absolutely correct,it is all about how you value your money and it differs from game to game.

    It we accept for arguments sake that a subscription fee does not guarantee a better game there is also a flip side.Not having a subscriptiuon does not guarantee a good game either,the one difference is that the sub fee puts the odds in our favor.If a developer knows it can make back some of it's investment over time,then there is a CHANCE they might invest a little more into the game.

    If i was designing a game and i had to rely solely on the box sale,i wouldn't be spending millions in the HOPE that we sell enough boxes and i tend to believe Ncsoft is smart enough to realize that.I would aalso make sure the game doesn't eat up all our profits in operating costs.

    I don't think we can use any argument at all.....YET,not at least until GW2 is released.Right now it is just PR hype and talk and i don't believe much of what they are telling us.I am 100% fully convinced that MOST of the games design was to cut corners in cost and to cut down on negative feedback [no class design],i can see it all over the games design.Well i mean i can see it by what they are telling/showing us,there is no actual game yet,talk is cheap.

    Even if when GW2 releases and i don't like the game or i don't want to play it,i will still be fair in judging it by effort in design.If i feel the effort looks like a subscription game,then i will give them a passing grade,but if i went by GW1 then no way ,that was a f2p design and would not garner a sub fee if they asked for one.

    When GW2 releases then we have the truth,until then it is just opinions.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • eye_meye_m Member UncommonPosts: 3,317

    Originally posted by Wizardry

    Originally posted by RameiArashi

    So, some people really still do believe this subscription is neccesary to make a good game nonesense?

    http://www.youtube.com/watch?v=ns-IIn-DG-c

     

    I would'nt say he is wrong on his opinions but there is nothing to say he is right either.He did get one part absolutely correct,it is all about how you value your money and it differs from game to game.

    It we accept for arguments sake that a subscription fee does not guarantee a better game there is also a flip side.Not having a subscriptiuon does not guarantee a good game either,the one difference is that the sub fee puts the odds in our favor.If a developer knows it can make back some of it's investment over time,then there is a CHANCE they might invest a little more into the game.

    If i was designing a game and i had to rely solely on the box sale,i wouldn't be spending millions in the HOPE that we sell enough boxes and i tend to believe Ncsoft is smart enough to realize that.I would aalso make sure the game doesn't eat up all our profits in operating costs.

    I don't think we can use any argument at all.....YET,not at least until GW2 is released.Right now it is just PR hype and talk and i don't believe much of what they are telling us.I am 100% fully convinced that MOST of the games design was to cut corners in cost and to cut down on negative feedback [no class design],i can see it all over the games design.Well i mean i can see it by what they are telling/showing us,there is no actual game yet,talk is cheap.

    Even if when GW2 releases and i don't like the game or i don't want to play it,i will still be fair in judging it by effort in design.If i feel the effort looks like a subscription game,then i will give them a passing grade,but if i went by GW1 then no way ,that was a f2p design and would not garner a sub fee if they asked for one.

    When GW2 releases then we have the truth,until then it is just opinions.

    You seem to make the assumption that a subscription doesn't hurt the box sales, but box sales with GW2 will be higher because there is no subscription and games that require subscriptions will lose sales because of people not being eager to pay a subscription for a game they don't know if they will like. I wouldn't be surprised if twice the number of people buy GW2 because it has no sub, and half the people don't buy SWTOR because it does.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

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  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by eyelolled

     

    You seem to make the assumption that a subscription doesn't hurt the box sales, but box sales with GW2 will be higher because there is no subscription and games that require subscriptions will lose sales because of people not being eager to pay a subscription for a game they don't know if they will like. I wouldn't be surprised if twice the number of people buy GW2 because it has no sub, and half the people don't buy SWTOR because it does.

     

    Correct.  Guild Wars is still selling boxes.  I know because I bought them recently.  On the other hand, I've free trialed Cata twice now, and I have no intention of paying for it, then resubbing because it can't even hold my interest the length of the trial.  With Guild Wars, it's a nice meanwhile game while waiting for TSW and GW2, because I can come back to it whenever without having to pay money.  So Guild Wars and free to play games are all I'm interested in right now.  I'm burned out on that whole buy the box, then sub thing for awhile.

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  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Originally posted by Elderknight

    Game shops = Pay to Win, imo sucks.

     

    The game shop will contain all materialistic crap you dont need. It is only cosmetic.

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  • MalaksbaneMalaksbane Member Posts: 148

    Originally posted by Wizardry

    Originally posted by RameiArashi

    So, some people really still do believe this subscription is neccesary to make a good game nonesense?

    http://www.youtube.com/watch?v=ns-IIn-DG-c

     

    I would'nt say he is wrong on his opinions but there is nothing to say he is right either.He did get one part absolutely correct,it is all about how you value your money and it differs from game to game.

    It we accept for arguments sake that a subscription fee does not guarantee a better game there is also a flip side.Not having a subscriptiuon does not guarantee a good game either,the one difference is that the sub fee puts the odds in our favor.If a developer knows it can make back some of it's investment over time,then there is a CHANCE they might invest a little more into the game.

    ...



    Ah, no. Subscription fees are an incentive for the developers to design a game that keeps subscribers subscribing and paying fees. They're  not creating a game that is better by general measures, but one that is better at keeping subscribers paying.

    The buy to play model of Guild Wars pays by releasing new expansions and players buying them, off course. But they're more likely to buy expansions if they liked what was released earlier, which gives they developers at least as much incentive to create a good game as when customer pay subscription fees.

     

     

  • MalaksbaneMalaksbane Member Posts: 148



    Originally posted by czekoskwigel
    5 million users believe that WOW is worth the sub... that makes it worth the sub.  That's how markets work.
    NCSoft is going to expect the same ROI on GW2 as they are every other game they make.  If they don't get the money from subs, they'll either get it from their cash shop, or they'll put less money into developement.  Those are your only two options. 

    7 million copies of GW sold to 3 million players, or something like that, sub-less success seems more then marginal to me.
    You are wrong. No subscription fees means more copies sold, means more money coming in. Good game means more of those will buy expansions, means more money to make them.
    They're fishing in different pools, GW could add subs and then would move from their current pool to wowtor's pool, competing there in an established market and loose the fish in their current pool. That would be not so smart.


    Originally posted by czekoskwigel

    That is EXACTLY the point. GW1 is clearly not up to the same standard as virtually any REAL MMORPG. I paid 7 bucks for my copy of GW1... and even then I feel like I overpaid.

    I try to be smarter and don't buy games I don't like, like Wow, or that I find to little value for the money, like ToR. Well, at least I try and I don't complain about the games I bought that I didn't like.
  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by Madimorga

    Originally posted by eyelolled


     

    You seem to make the assumption that a subscription doesn't hurt the box sales, but box sales with GW2 will be higher because there is no subscription and games that require subscriptions will lose sales because of people not being eager to pay a subscription for a game they don't know if they will like. I wouldn't be surprised if twice the number of people buy GW2 because it has no sub, and half the people don't buy SWTOR because it does.

     

    Correct.  Guild Wars is still selling boxes.  I know because I bought them recently.  On the other hand, I've free trialed Cata twice now, and I have no intention of paying for it, then resubbing because it can't even hold my interest the length of the trial.  With Guild Wars, it's a nice meanwhile game while waiting for TSW and GW2, because I can come back to it whenever without having to pay money.  So Guild Wars and free to play games are all I'm interested in right now.  I'm burned out on that whole buy the box, then sub thing for awhile.

     I'd also like to add that even if a game can justify a sub, what sets the universal price at $15 a month? I can buy the argument it was necesary once. I can't buy it now and if a game wants to charge a sub and people think they get their money's worth then by all means charge a sub. But why $15. I would happily pay a sub if it meant NO cash shop at all and the expansions came included since that is a majority of what you are told you are paying for. But to charge a box, a sub at $15, and expansions on top is rediculous. Not to mention you are paying for account security and they try to nickel and dime oyu with these authenticators because their security is weak. FFS

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  • EpicentEpicent Member UncommonPosts: 648

    Guild Wars 1 cash shop was cosmetic and I believe Guild Wars 2s will be also from the interviews I have read. (and I honestly don't thinki there is a single thing I haven't kept up with lol.) Just give me a release date already. Tired of holding out on buying my gaming computer waiting fot this game to come out. (Reason for holding out is hardware gets outdated quickly and I want the best of the best.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Epicent

    Guild Wars 1 cash shop was cosmetic and I believe Guild Wars 2s will be also from the interviews I have read. (and I honestly don't thinki there is a single thing I haven't kept up with lol.) Just give me a release date already. Tired of holding out on buying my gaming computer waiting fot this game to come out. (Reason for holding out is hardware gets outdated quickly and I want the best of the best.

    Ha, I'm doing the exact same thing.  Which is right now all my gaming is on a crappy laptop.  I would like a new computer, but like you said, the longer I can hold out, the better computer I'll get. :)  GW2 looks like it'll force my hand, though.

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  • ArcheAgeArcheAge Member Posts: 363

    Originally posted by redpins

    Simple and sweet, GW2 will have a cash shop. They pormise vanity items, and maybe they will go as far as some pvp essentials. As for business, ncsoft needs to make money, but they aren't relying on people sticking to GW2 as a full mmorpg. Its got 40 hours of content, and it's play as is or go fudge yourself style relies on box sales, people quiting, and some people going crazy in the cash shop for vanity items. It's relying on the casual buying it and placing it on the shelf when they are done with it. Smart tactics because that means that server costs can quickly be cut after the airheads get their fill of the game. Population drops, hack a server, population increases release and expansion or vanity event to pay for the dedicated. Simple, sweet, effective.

    Let me get this straight,you are saying that GW2 will have 40 hour of content?

    LMFO seriously you think that GW2 will only have 40 hours of content....

    Five racial starting area and personel stories plus DEs and instances and much more content and you really think GW2 will only have 40 hours of content.

    GW2 will offer everything a fulll blown PTP MMO will offer and in some cases more,take RIFT as the example. Anyone thinking that GW2 wont be played like you will SWTOR or WOW hasn't  been following GW2.

    OP. As for cash shop--look to GW and that games system for your answers.

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by SaintViktor

    Originally posted by Elderknight

    Game shops = Pay to Win, imo sucks.

     

    The game shop will contain all materialistic crap you dont need. It is only cosmetic.

    That's overly optimistic.  They've left open plenty of options for the cash shop including more stories, dungeons, and even XP potions.  They came right out and said that they'll sell whatever people want to buy.  Good luck.

  • stealthbrstealthbr Member UncommonPosts: 1,054

    Originally posted by antonatsis

    yeah but what happens if you just want a good car,that will take you where you need to go safe and fast?and not just a shiny thing that do the same thing as any car in the market.?

    Same thing? You so haven't been in a 458 Italia.

  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by czekoskwigel

    Originally posted by SaintViktor

    Originally posted by Elderknight

    Game shops = Pay to Win, imo sucks.
     
    The game shop will contain all materialistic crap you dont need. It is only cosmetic.


    That's overly optimistic.  They've left open plenty of options for the cash shop including more stories, dungeons, and even XP potions.  They came right out and said that they'll sell whatever people want to buy.  Good luck.

    That's an oversimplification of what has been said, just to make your own point. ArenaNet has clearly said they have a philosophy behind the way the handle their cash shop. They have said they are looking at offering many different things, depending on what players want, within their philosophy. They have stated that their stance is: None of the things they provide in the cash shop are going to provide advantage over other players, and as I understand it, in-game items sold in the shop will also be available within the game..

    Offering dungeons or personal stories a la carte in addition to offering them all bundled up in an expansion is a nice way to allow players to consume content at their own pace, and only pay for what they are going to use. It does not decrease the amount of content (complete game with hundreds of hours of play) that players will get when they buy the box at launch...it's just a potential way of delivering content later on after launch which is more flexible than just straight yearly expansions.


    Understanding the mechanics of GW2 helps to put some things in perspective. For instance, there's no reason at all to race to the end of the game (the great content starts at level one and never gets trivialized), and the level curve is flat after a certain level (so that each level takes about 90 minutes), so exp potions don't really provide any kind of benefit other than a higher number next to your name slightly faster. Skills are gained through separate mechanics from leveling...so no advantage to exp potions there. Players can sidekick up or down to the level of content to play with their friends, so again, exp potions really don't do much.


    Selling account options like name changes or character slots is no different from any other MMORPG... in fact most subscription based games these days have cash shops themselves which sell cosmetic items.

  • bepolitebepolite Member Posts: 53

    well hearing ingame shop  , no matter how cosmetic it will be, is a downer for me

    ...so from this moment the game lost all attraction to me. No Thx

  • bepolitebepolite Member Posts: 53

    Originally posted by SaintViktor

    Originally posted by Elderknight

    Game shops = Pay to Win, imo sucks.

     

    The game shop will contain all materialistic crap you dont need. It is only cosmetic.

    a game that contains crap of any sort , will end up building piles of it ......my expirience

  • heavyhebrewheavyhebrew Member Posts: 309

    Originally posted by bepolite

    well hearing ingame shop  , no matter how cosmetic it will be, is a downer for me

    ...so from this moment the game lost all attraction to me. No Thx

    Good luck finding a AAA title that doesn't have one.

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  • sk8chalifsk8chalif Member UncommonPosts: 666

    Originally posted by Elderknight

    Game shops = Pay to Win, imo sucks.

     

    Game shops= only have custmetic, character slot, nothing to make ur character more powerfull., Imo sucks.

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This discussion has been closed.