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GW2 and its in-game shop

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  • channel84channel84 Member UncommonPosts: 585

    Originally posted by WhiteLantern

    How much of a shortcut? A day? A week? People threw a shitstorm over a sparklepony becuase it allowed you to get a mount without having to earn the money in-game. There were a ton of people here complaining just over that reason: that it saved time from ginding mount-money (which is moot because of the jacked-up economy where lvl 10s have enough gold for multiple mounts now).

    At what point on the fine line is time saving by using cash not ok? Mind you, cash shops (including this one) don't bother me one bit. I'm just curious why there seems to be a double standard when it comes to this game.

    Normally i can get a new character to max level, equiped it and hunt down the 8 skill i want all in 1 day time.

    So go figure...

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Quirhid

    Originally posted by VirusDancer


    Originally posted by Draftbeer


    Originally posted by WhiteLantern

    I think one needs to look no further than GW1's shop to see what we can expect in GW2. A fact that alot of people don't want to admit is that there is alot more than fluff in the GW1 shop. This is the kind of stuff people complain about in other games but overlook here because GW1 is "B2P" not "F2P".

    So... no p2w items then, ever.

    It was very clear from the beggining ppl, nothing new really.

    'Made by gamers for gamers' - this is why this team so good.

    Buying the skill packs...does it give an advantage to the person that does not buy them?  It's pretty obvious that it does.  One might argue that you are not buying anything that you cannot unlock yourself, so it is not an advantage... so let's look at Tom and Jerry.

    Tom is working on unlocking those skills.

    Jerry...Jerry's done.

    How could you say that Jerry does not have an advantage?

    It is subjective depending on how much effort you think there is to acquire skills and equipment without the packs. I think acquiring skills is fairly easy, but getting the maxed gear unlocked may be a lot harder.

    It is not like World of Tanks where you simply get more damage by spending money (a clear advantage). What GW has is a shortcut - not an advantage.

    A shortcut...is an advantage.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Malaksbane

    Originally posted by VirusDancer


    ....

    Buying the skill packs...does it give an advantage to the person that does not buy them?  It's pretty obvious that it does.  One might argue that you are not buying anything that you cannot unlock yourself, so it is not an advantage... so let's look at Tom and Jerry.

    Tom is working on unlocking those skills.

    Jerry...Jerry's done.

    How could you say that Jerry does not have an advantage?

    Because Jerry's PvE characters still have to buy them at a skill trainer, for the same price. The advantage Jerry does have is that he doesn't have to travel around as all skill trainers sell the [i]unlocked[/i] plus their regular offering, (but only the skills from campaign they're in).

    You would have known this if you'd have played the game [i]before[/i] you started to argue about it's mechanics.

    You confirmed that it is an advantage... which is what I said... but did so in an aggressive manner, because...why?

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by WhiteLantern

    Originally posted by Quirhid


    Originally posted by czekoskwigel


    Originally posted by Distopia

     

    It's almost as though there would HAVE to be an advantage, otherwise people wouldn't pay for it.  But they're supposedly not selling advantages...  I'm sensing a paradox here....

    Nope. There is no catch. It is a shortcut - no advantage beyond that.

    How much of a shortcut? A day? A week? People threw a shitstorm over a sparklepony becuase it allowed you to get a mount without having to earn the money in-game. There were a ton of people here complaining just over that reason: that it saved time from ginding mount-money (which is moot because of the jacked-up economy where lvl 10s have enough gold for multiple mounts now).

    At what point on the fine line is time saving by using cash not ok? Mind you, cash shops (including this one) don't bother me one bit. I'm just curious why there seems to be a double standard when it comes to this game.

    Well that depends on your objective. If your objective is to get every skill and all maxed-out gear unlocked, then the advantage is HUGE. But if you're going just for the usable builds, it is not that much, and you can unlock skills for your next build while playing with one.

    Combination of PvE and PvP characters is the most efficient way to unlock stuff. It is fairly easy to get all the more useful builds unlocked with some specialization (for example you can play all the more common warrior builds).

    I'm so out of touch with the game to say any estimate... But like I said earlier, it is subjective. I think it is fairly easy. I'd use PvE for the core skills and most of the elites and PvP for the equipment and rest of the elite skills.

    There may be a lot to unlock initially since there are different armor and weapon mods to unlock, but later it becomes more and more about the skills since many builds use the same equipment.

    Without the equipment, I'd say one build (7 skills plus 1 elite) could be unlocked with one night in PvP. -Anyone can confirm that? Ofcourse that also depends on your prowess in PvP.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    By the way, I'm not saying it is a huge advantage.  It is an advantage though.  Call it what it is.  It's better to say that you can buy a small advantage in the way of a shortcut than to say you cannot buy any advantage when you can.  It changes the feel.  It creates an air of dishonesty.  It plants the seed of doubt.  Causes all sorts of problems...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by VirusDancer

    By the way, I'm not saying it is a huge advantage.  It is an advantage though.  Call it what it is.  It's better to say that you can buy a small advantage in the way of a shortcut than to say you cannot buy any advantage when you can.  It changes the feel.  It creates an air of dishonesty.  It plants the seed of doubt.  Causes all sorts of problems...

    Kind of like how gear is going to be of greater importance in GW2 than in GW1...yet, when it comes to the instanced PvP - it is still going to be artificially balanced - so the gear will not be of greater importance there.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by VirusDancer

    By the way, I'm not saying it is a huge advantage.  It is an advantage though.  Call it what it is.  It's better to say that you can buy a small advantage in the way of a shortcut than to say you cannot buy any advantage when you can.  It changes the feel.  It creates an air of dishonesty.  It plants the seed of doubt.  Causes all sorts of problems...

    I would still call it a shortcut.

    It is a whole different matter from buying a concrete advantage (e.g. more dmg / stat bonus / shop-exclusive items) or something mandatory to play the game properly (e.g. intentory space), which are things most people are against, myself included.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by Quirhid

    Well that depends on your objective. If your objective is to get every skill and all maxed-out gear unlocked, then the advantage is HUGE. But if you're going just for the usable builds, it is not that much, and you can unlock skills for your next build while playing with one.


    So now we've arrived at the truth, I guess. After plenty of squirming and wiggling, we've settled on the fact that they DID sell advantage in the GW1 cash shop. We're now just quibbling over HOW MUCH advantage they were selling.


    That bothers me, because it is expressly what ArenaNet said they hadn't done, and wouldn't do. Seems like they are splitting hairs and using some very tricky semantics in order to make very bold and concrete statements. Surely they must realize that people are going to discover the inconsistency?


    Again, I'm not going to go off half-cocked here since we don't yet know what's going to be offered in the GW2 cash shop. I'll wait and see.


    This is definitely a dent in the armor, though. If they use the same slippery rationale in order to sell advantage in GW2...I'm likely not going to buy their game. Bypassing game play with real life cash is where I draw my line. It's no longer an MMORPG in my book if you sell shortcuts, because the point of the genre is advance and develop your character by PLAYING THE GAME.

  • MalaksbaneMalaksbane Member Posts: 148

    Originally posted by Distopia

    I would assume buying skills will net you better skills which are far more effective, otherwise they'd create no demand. If that is the case, regardless of there being only 8 skills, the person who pays has better skills than the person who attempts to work their way up in-game. That's basically the textbook version of buying an advantage. I'm only speculating here of course.

    No, skillpacks do not offer better skills, more skills, or better versions of skills, they simply unlock skills on the account. The same skills are unlocked by buying them with in-game coin at a skilltrader, by capturing them from bosses or by unlocking them with a PvP variant of the skilltrader for PvP 'coin' (faction). Any PvP character you make can use all unlocked skills on an account, as well as heroes.

    For PvE, skill packs do not matter, player characters still have to buy the skills, for the same amount of in-game coin as player characters from accounts without the skill packs.

  • DraftbeerDraftbeer Member UncommonPosts: 517

    Originally posted by Zezda

    Originally posted by Draftbeer


    Originally posted by WhiteLantern

    I think one needs to look no further than GW1's shop to see what we can expect in GW2. A fact that alot of people don't want to admit is that there is alot more than fluff in the GW1 shop. This is the kind of stuff people complain about in other games but overlook here because GW1 is "B2P" not "F2P".

    So... no p2w items then, ever.

    It was very clear from the beggining ppl, nothing new really.

    'Made by gamers for gamers' - this is why this team so good.

    I bet he doesn't even understand what those skill packs are and how you obtain these skills in game.... Let alone the fact that the REAL grind in the game is getting elite skills which are not sold in the store at all.

     

    Next they will be linking the stuff for pvp only characters and going 'OMG YOU CAN BUY THIS STUFFFFF!!!!11;' again not understanding at all how this stuff is actually implemented.

    Quess what, I do understand because I am a former Guild Wars player.

    Actually I did a lot of unlocking with skill capture and pvp also.

    Guild Wars 2 don't have skill capture system and you can learn all of your

    skills from an npc so I doubt they are going to sell skill packs this time.

     

    These packs never was real advantage in pvp & pve from my experience.

  • udonudon Member UncommonPosts: 1,803

    Originally posted by Malaksbane

    Originally posted by Distopia



    I would assume buying skills will net you better skills which are far more effective, otherwise they'd create no demand. If that is the case, regardless of there being only 8 skills, the person who pays has better skills than the person who attempts to work their way up in-game. That's basically the textbook version of buying an advantage. I'm only speculating here of course.

    No, skillpacks do not offer better skills, more skills, or better versions of skills, they simply unlock skills on the account. The same skills are unlocked by buying them with in-game coin at a skilltrader, by capturing them from bosses or by unlocking them with a PvP variant of the skilltrader for PvP 'coin' (faction). Any PvP character you make can use all unlocked skills on an account, as well as heroes.

    For PvE, skill packs do not matter, player characters still have to buy the skills, for the same amount of in-game coin as player characters from accounts without the skill packs.

    So what you are saying is I can trade real world money for in game currency in the form of not having to buy those skill packs or as a way to cut down the amount of time it takes to aquire all those skills via other means?

    That sure sounds like F2P to me.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Fozzik

     




    Originally posted by Quirhid

     

    Well that depends on your objective. If your objective is to get every skill and all maxed-out gear unlocked, then the advantage is HUGE. But if you're going just for the usable builds, it is not that much, and you can unlock skills for your next build while playing with one.

     



     

    So now we've arrived at the truth, I guess. After plenty of squirming and wiggling, we've settled on the fact that they DID sell advantage in the GW1 cash shop. We're now just quibbling over HOW MUCH advantage they were selling.



    That bothers me, because it is expressly what ArenaNet said they hadn't done, and wouldn't do. Seems like they are splitting hairs and using some very tricky semantics in order to make very bold and concrete statements. Surely they must realize that people are going to discover the inconsistency?



    Again, I'm not going to go off half-cocked here since we don't yet know what's going to be offered in the GW2 cash shop. I'll wait and see.



    This is definitely a dent in the armor, though. If they use the same slippery rationale in order to sell advantage in GW2...I'm likely not going to buy their game. Bypassing game play with real life cash is where I draw my line. It's no longer an MMORPG in my book if you sell shortcuts, because the point of the genre is advance and develop your character by PLAYING THE GAME.

    I never thought of it as an advantage and neither did any of my guildies (or that I know of), although I can see how someone else might see it as an advantage. Atleast you admit it is in the gray area.

    Anyway, Anet has already stated that all the skills and equipment will be unlocked etc.  for structured PvP so similar packs wont be sold in GW2. There wont be separate PvP and PvE characters either.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • MalaksbaneMalaksbane Member Posts: 148

    Originally posted by Fozzik

     




    Originally posted by Quirhid

     

    Well that depends on your objective. If your objective is to get every skill and all maxed-out gear unlocked, then the advantage is HUGE. But if you're going just for the usable builds, it is not that much, and you can unlock skills for your next build while playing with one.

     



     

    So now we've arrived at the truth, I guess. After plenty of squirming and wiggling, we've settled on the fact that they DID sell advantage in the GW1 cash shop. We're now just quibbling over HOW MUCH advantage they were selling.

    Except that there is no advantage to having every skill and none missing, that would be a collector's objective without advantages to game-play. There isn't even a title for having all skills on a character (or account), only a PvE title for elite skills, but these are way easier to capture from bosses then learned from (expensive) elite tomes.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Draftbeer

    Originally posted by Zezda

    These packs never was real advantage in pvp & pve from my experience.

    I think this is common for all Guild Wars veterans. Those packs sure sound bad, but once you play the game and know how easy skills and equipment are to unlock, it doesn't really bother you.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • cali59cali59 Member Posts: 1,634

    I want to address the issue of PVP skill packs, but first I want to back up a second and speak more generally.

    There's no morality or absolute correct/incorrect when it comes to a business and what it's offering (other than legal/illegal).  Businesses exist to make money.  A cash shop exists to generate extra revenue and what is in it is going to depend on what people are willing to pay for.  Costumes and such are in the shop because the vast majority of people don't object to them.  If people did object, they wouldn't be there.  People generally do object to P2W items, so they're not there.  I know ArenaNet wants to be all "for gamers, by gamers" but a lot of it does come down to money.  Having GW2 be an e-sport in PVP will generate interest and therefore money.  It's important to them for that reason to have a level playing field. 

    As far as GW1 goes, yes, there's PVP unlock packs that offer timesaving, but you have to take everything into account.  The wiki page for that pack was created in November 2007, so all the expansions had already been out, EOTN for only a few months, but the standalones for over a year.  One of the reasons they did away with Utopia was because their standalone expansion style kept adding complexity to new players, with hundreds of new skills each time.  It seems clear to me that the intention of this pack is not to provide an advantage to players (though it does, through timesaving), but really to allow new players a quick way to catch up to the people who had already been playing for two years. 

    Furthermore, it's not actually that bad.  It allows ACCESS to all the skills, but it only UNLOCKS 60 of them.  You'd still need to earn points or whatever.  So it really only gives you a baseline for being able to jump in and compete with a handful of builds.

    While we're on the subject of power, Mercenary Heroes actually do provide an advantage in some cases.  For instance, the game only has 2 necromancer heroes.  Leveling a necromancer and making them a mercenary hero would allow for you to have three necromancer heroes in your party (or more).  But again, this is mostly a single player game by the time they came out, it's possible to have any number of heroes be secondary class necromancers, personally it's hard for me to get upset about them.

    What it comes down to for me is that there's no blueprint for a B2P ORPG cash shop.  They're going to try costumes, bank slots, makeovers, they even tried a DLC.  People will let them know that they want and what they will not stand for.  There are going to be missteps along the way.  I believe they've made it very clear that in GW2 they won't make the game uncomfortable or otherwise force you to use the cash shop.  If they go back on that, let's raise hell.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by Quirhid

    I never thought of it as an advantage and neither did any of my guildies (or that I know of), although I can see how someone else might see it as an advantage. Atleast you admit it is in the gray area.
    Anyway, Anet has already stated that all the skills and equipment will be unlocked etc.  for structured PvP so similar packs wont be sold in GW2. There wont be separate PvP and PvE characters either.



    I don't like gray areas, especially not when they are used to justify bold, black-and-white statements like "We do not sell advantage."



    Originally posted by Malaksbane
    No, skillpacks do not offer better skills, more skills, or better versions of skills, they simply unlock skills on the account. The same skills are unlocked by buying them with in-game coin at a skilltrader, by capturing them from bosses or by unlocking them with a PvP variant of the skilltrader for PvP 'coin' (faction). Any PvP character you make can use all unlocked skills on an account, as well as heroes.For PvE, skill packs do not matter, player characters still have to buy the skills, for the same amount of in-game coin as player characters from accounts without the skill packs.

    So ok, I'm beginning to understand a little better I think. The system is obviously pretty complex. So buying skill unlock packs only provides a wider pool of skills to your PvP character, not your PvE character. I'm probably still not getting it totally.

    To me, it seems like having a wider pool of skills would be an advantage in PvP. I would be able to try any build I wanted from day one without having to play the game at all. Am I still not understanding? Isn't gaining those skills basically the point of playing? I understand that the skills are more of a horizontal advancement system rather than vertical, and that it's a matter of having more choices, not higher damage or whatever. But it seems like in a game where having more choices is the goal, being able to buy ALL the choices right of the bat is a pretty fricken big advantage.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Oh and those packs weren't available at launch. Those packs were part of a solution to make top level PvP more accessible for new players later in the game's lifespan.

    You can buy all three campaigns from e.g. Steam for 30€ (around $42). We payed 40-50€ for each back in the day. Even if you bought all the packs, I'm sure you've spent less money than some of us. image

     

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by cali59
    *stuff*

    Thanks very much, that's quite helpful.

    I'm still somewhat bothered by the skill packs, but with a better understanding of the system and the context, it is slightly less off-putting.

    You better believe I will raise hell if they aren't careful with their cash shop. This is the only game anywhere close to release that has a remote chance of being something I want to play for more than a month. If I end up having to vote "No" with my wallet, I'm going to be spending another year or something waiting for Copernicus or Wildstar or whatever else might be on the horizon. That would damage my calm.

  • CursedseiCursedsei Member Posts: 1,012

    Originally posted by cali59

    I want to address the issue of PVP skill packs, but first I want to back up a second and speak more generally.

    There's no morality or absolute correct/incorrect when it comes to a business and what it's offering (other than legal/illegal).  Businesses exist to make money.  A cash shop exists to generate extra revenue and what is in it is going to depend on what people are willing to pay for.  Costumes and such are in the shop because the vast majority of people don't object to them.  If people did object, they wouldn't be there.  People generally do object to P2W items, so they're not there.  I know ArenaNet wants to be all "for gamers, by gamers" but a lot of it does come down to money.  Having GW2 be an e-sport in PVP will generate interest and therefore money.  It's important to them for that reason to have a level playing field. 

    As far as GW1 goes, yes, there's PVP unlock packs that offer timesaving, but you have to take everything into account.  The wiki page for that pack was created in November 2007, so all the expansions had already been out, EOTN for only a few months, but the standalones for over a year.  One of the reasons they did away with Utopia was because their standalone expansion style kept adding complexity to new players, with hundreds of new skills each time.  It seems clear to me that the intention of this pack is not to provide an advantage to players (though it does, through timesaving), but really to allow new players a quick way to catch up to the people who had already been playing for two years. 

    Furthermore, it's not actually that bad.  It allows ACCESS to all the skills, but it only UNLOCKS 60 of them.  You'd still need to earn points or whatever.  So it really only gives you a baseline for being able to jump in and compete with a handful of builds.

    While we're on the subject of power, Mercenary Heroes actually do provide an advantage in some cases.  For instance, the game only has 2 necromancer heroes.  Leveling a necromancer and making them a mercenary hero would allow for you to have three necromancer heroes in your party (or more).  But again, this is mostly a single player game by the time they came out, it's possible to have any number of heroes be secondary class necromancers, personally it's hard for me to get upset about them.

    What it comes down to for me is that there's no blueprint for a B2P ORPG cash shop.  They're going to try costumes, bank slots, makeovers, they even tried a DLC.  People will let them know that they want and what they will not stand for.  There are going to be missteps along the way.  I believe they've made it very clear that in GW2 they will make the game uncomfortable or otherwise force you to use the cash shop.  If they go back on that, let's raise hell.

    Actually, the game has 3 Necro heroes:

    Olias, who is a cross-expansion hero

    Master of Whispers, who is from Nightfall

    and Livia, who you get during Eyes of the North.

    Then of course there is Razh, who is the (now) wildcard hero, who can become any class like he was originally intended to do. So he can become a necro for the 4th necro hero.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Fozzik

    So ok, I'm beginning to understand a little better I think. The system is obviously pretty complex. So buying skill unlock packs only provides a wider pool of skills to your PvP character, not your PvE character. I'm probably still not getting it totally.

    To me, it seems like having a wider pool of skills would be an advantage in PvP. I would be able to try any build I wanted from day one without having to play the game at all. Am I still not understanding? Isn't gaining those skills basically the point of playing? I understand that the skills are more of a horizontal advancement system rather than vertical, and that it's a matter of having more choices, not higher damage or whatever. But it seems like in a game where having more choices is the goal, being able to buy ALL the choices right of the bat is a pretty fricken big advantage.

    Yep, now you get it. One of the charms of GW1 was that there was no, Fireball 1, Fireball 2, Fireball 3 etc. but skills were, like you said, horizontal advancement.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • stamps79stamps79 Member Posts: 233

    In GW in the cash shop the only thing that could help out your toon was increasing the storage and that you did have to buy if you needed to increase the size of it.  Other then that the cash-shop was for cosmetic purchases.

    ArenaNet has already stated that the Cash Shop will not have anything in there that will give you any advantage, it is for cosmetic items only.  Of course they could add pet buys and other things down the road, but nothing that would make your character better then anyone else, ...you may just look a bit cooler.

    GW2 + CashShop = Not P2W

    Wildstar (2013) & Elder Scroll Online (2013)

    Playing: Diablo 3, WOW, Far Cry 3 & X-Com.

    Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).

    Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.

  • MalaksbaneMalaksbane Member Posts: 148



    Originally posted by Distopia


    ...
    Again I'm only speculating here so I won't pretend to know. However, that really doesn't answer my question. The question was what's the point in aquiring new skills if they are not better (IE higher damage, longer snares, stronger DOT's, etc..)?
    I'm just factoring in the cash-shop is their main means of continued funding outside of box releases. Demand is created by offering incentives to buy, where's the incentive if buying skills doesn't give you better builds to choose?

    For PvE the convenience is that a character can buy any skill from a campaign at any skill trader inthat campaign. That is all.
    PvP characters can use the unlocked skills immediately. It's usefull for those who have no interest in PvE as playing the game normally would unlock a fair amount of skills. Even then, 30 minutes of casual PvP with a prefab will net you enough faction to get  8 skills and one or two elites for your preferred bar. The shortcut is that in, PvP, with the pack you can put anything on your bar, at any time, while 
     
    People buy outfits for their characters to wear in towns. If that is an incentive for people to spend cash on, why is it so hard to believe that skill packs are bought for convenience?



    Originally posted by czekoskwigel


    ...
    The double standard comes from the undisputable fact that ArenaNet can do no wrong. Haven't you heard, they're just a bunch of cool gamers making this for us of the goodness of their hearts?


    I don't care much for 'achievements', really, if someone buys a sparkling pony that others have had to grind on for weeks, smart move from him, his time is worth more then the dimes he spend to have fun with his game.

    I couldn't care less if the guy who's warrior I am beating up bought the skills through a skill pack. My characters have always been able to buy any skills I thought they needed whenever I wanted.

  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by Quirhid

    Yep, now you get it. One of the charms of GW1 was that there was no, Fireball 1, Fireball 2, Fireball 3 etc. but skills were, like you said, horizontal advancement.


    So, to sum up -

    Skill unlock packs were added later in GW1's life as a way to allow new players who came late to the party to bypass the horizontal advancement necessary to gain basic competitiveness in PvP.


    I can't say I like it totally, but I understand the reasoning and perhaps the necessity. I'm glad GW2's design will make those types of "fixes" moot.

  • channel84channel84 Member UncommonPosts: 585

    Originally posted by Fozzik

    So ok, I'm beginning to understand a little betterm I think. The system is obviously pretty complex. So buying skill unlock packs only provides a wider pool of skills to your PvP character, not your PvE character. I'm probably still not getting it totally.

    To me, it seems like having a wider pool of skills would be an advantage in PvP. I would be able to try any build I wanted from day one without having to play the game at all. Am I still not understanding? Isn't gaining those skills basically the point of playing? I understand that the skills are more of a horizontal advancement system rather than vertical, and that it's a matter of having more choices, not higher damage or whatever. But it seems like in a game where having more choices is the goal, being able to buy ALL the choices right of the bat is a pretty fricken big advantage.

    pvp character = new character created, instantly max leveled, cannot move in pve area (they're lock in pvp waiting area)

    my typical gw build = choose a elite skill, 4-5 skill to support the elite skill, 2-3 utilities skill(escape, heal). Equipment need to be heavily customize for each build.

    Basically unless your very rich in game or doing hardcore pvp, normal player will not change their build much, i'd rather create another character to play another build.

    The point of so much debate and confuse in this thread is that most actual guild war player will know that those skill unlock pack doesn't offer much advantage to a normal player. As i stated in earlier post, i can get a new character and build up to max with equipment in 1 day so do i need the skill unlock pack to hasten this already fast process by another 2-3 hour? For me the answer is no.  

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    Originally posted by cali59

    *snip*

    I believe they've made it very clear that in GW2 they will make the game uncomfortable or otherwise force you to use the cash shop.  If they go back on that, let's raise hell.

     They've made it very clear that GW2 will make the game uncomfortable? will ==> won't maybe?

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