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GW2 and its in-game shop

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  • UnlightUnlight Member Posts: 2,540

    Originally posted by EvilGeek

     




    Originally posted by czekoskwigel





    Originally posted by Saxx0n





    Originally posted by czekoskwigel






    Originally posted by itchmon



    i doubt GW2 will have anything other than cosmetics, mounts and character slots in their cash shop.






    They've already discussed More stories, more dungeons, and even XP potions :)  So, yah, good luck with that.





    I assume you are quoting devs so when doing this post the relevant links, especially the one about xp poitions. If not I assume a bunch of poppycock.





    You have google, use it.  It's been quoted and posted here plenty of times.



     

    I've yet to see any dev confirm that xp potions are in the shop. I also have to ask what would be the point? With a flat leveling curve and the ability to be sidekicked up there's no need? If you're insistent on soloing then yeah it would help, but why rush to outlevel content in a game that isn't about end game ?

    Pretty much exactly what the devs said about XP potions when it was discussed.  Although they didn't say firmly one way or another whether XP pots would be in the cash shop, they also didn't see a point to it.  They did say they would basically let the players decide if they wanted to see them in there or not.

    Of course, the complainer fails to mention that.

  • korent1991korent1991 Member UncommonPosts: 1,364

    Originally posted by Fozzik

    I also wanted to point out that the discussion of unlocking skills may actually be a little more relevant to GW2...because they are revamping the way utility and elite skills are gained, and they've talked about using a system much more similar to GW1.

    So, if GW2 ends up again allowing players to unlock utility and elite skills using various methods like GW1, there's at least the chance that they might try to bring the skill unlock packs into the GW2 cash shop. I really hope they don't. Seeking out and earning those skills is a significant element of the longer-term play that GW2 offers, and horizontal advancement is going to be a substantial part of what replaces the traditional "endgame" in an MMORPG.

    To be able to even think GW2 might end up with unlocking skills you really gotta be uninformed about the game's skill system. GW1 has the system of skills which you gotta obtain by doing side-quests and unlock them. To get an elite skill you gotta have a capture skill in your bar and kill an elite npc which uses elite skill, when you kill him you can capture the skill. You can do this only once because once you've captured the skill you gotta buy a new capture skill and go get another elite which is a pain and really sucks :D. In GW2 you WILL NOT have to do quests or capture elites because you'll get the skills based on the time you've used your weapon, the longer you use your weapon the more skills you'll unlock (you start with 1 skill and after shooting like 5-6 mobs you get skill nr. 2 in your skill bar and so on..). 

    GW1 didn't even have cash shop from the beginning, it was introduced with somewhere around 2nd expansion and it only had costumes, which still are purely cosmetic and have no impact on your game abilities, and the unlock of the skills for your PVP CHARACTERS. Maybe it had the pack for pvp weapons then too, but I'm not sure. (Pvp character is a NEW character which is created as lvl 20 and you can use it ONLY for pvp, it can not walk around other areas except pvp waiting lobby) So the idea of unlocking skills was to enable people, who don't want to do PVE and struggle with all the skill gathering, to jump right in the PVP aspect of the game. Some will say you can buy weapons and skills so it's kinda B2Win but it's not, players who don't buy the packs aren't anything "weaker" than the players who do because they get most of the skills which are obtainable trough PvE and they don't get any different weapons than you can get from playing PvE as well. And why that was possible to implement in GW1 was the games system. It's easy to apply that on lobby-based mmo world, but you can't do that in a persistant mmorpg (where you can actually jump :D :D). Or I don't see a way right now :).

    I don't see why everyone is concerned with cash-shop of GW2, every GW1 player who knows ANet doesn't have a single drop of doubt about the shop because we are pretty sure it won't have anything what'll allow you to buy stuff and be superior over other's who won't. Then again I remember they mentioned on several conventions the cash shop will be purely cosmetic and it'll allow you to buy stiff which will enable you to look diferently but won't improve your skills/armor/weapons.

    PS:

    This posts about GW2 cash-shop, GW2 DE, or GW2 in general are really retarded. It was ok to debate before, but now it's just stupid. I can't tell how many times I've seen posts which are debating exactly the same thing as the ones before it or in how many posts I've seen or written exactley the same thing because people ask or state exactley the same thing. xD

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
  • korent1991korent1991 Member UncommonPosts: 1,364

    Originally posted by Unlight

    Originally posted by EvilGeek

     




    Originally posted by czekoskwigel






    Originally posted by Saxx0n






    Originally posted by czekoskwigel








    Originally posted by itchmon



    i doubt GW2 will have anything other than cosmetics, mounts and character slots in their cash shop.







    They've already discussed More stories, more dungeons, and even XP potions :)  So, yah, good luck with that.






    I assume you are quoting devs so when doing this post the relevant links, especially the one about xp poitions. If not I assume a bunch of poppycock.






    You have google, use it.  It's been quoted and posted here plenty of times.




     

    I've yet to see any dev confirm that xp potions are in the shop. I also have to ask what would be the point? With a flat leveling curve and the ability to be sidekicked up there's no need? If you're insistent on soloing then yeah it would help, but why rush to outlevel content in a game that isn't about end game ?

    Pretty much exactly what the devs said about XP potions when it was discussed.  Although they didn't say firmly one way or another whether XP pots would be in the cash shop, they also didn't see a point to it.  They did say they would basically let the players decide if they wanted to see them in there or not.

    Of course, the complainer fails to mention that.

    If people would want a hat which looks like a pile of dust they'll put it in there. Basically ANet is the only company, that I know, which actaully listens to what people want in that game and tries to make it happen. XP poitions aren't really anything I'd watch for because the XP curve is actually flat and doesn't rise. So it's pointless. Someone mentioned mounts, there won't be mounts in cash-shop when the game's released since there's no point in having them in the game with the teleport system implemented in the game. They never said they were thinking about XP potions, they just answered on someones question. They discussed more dungeons and more stories, they said they'll keep adding new events and dungs to the game after the release. That's normal and expected, every game does that. In GW1 they added new stuff regurarly as well, but they added it as an expansion, which was actually a whole new world which they added. So I don't see anything wrong about that, they'll probably add expansions and that's good. 

    BTW, to remind you THIS GAME IS BUY 2 PLAY.... it's NOT FREE 2 PLAY! So it's logic they'll add new content but probably in a form of expansion. Reminder: if you play WOW you pay monthly fee + you pay for the expansion + you pay for every crap you want in the game trough their cash shop. For example: In GW2 they won't charge you server transfer since there'll wont be standard server setup, you'll be able to change the world server instantly. But they'll sell you costumes probably, or pets, or something like that since there isn't much left to sell. It's not excluded they'll add something we can't expect at this moment since we don't know every detail about the game, yet. But I think we can expect only the best thing from ANet and GW2.

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by korent1991

    To be able to even think GW2 might end up with unlocking skills you really gotta be uninformed about the game's skill system. GW1 has the system of skills which you gotta obtain by doing side-quests and unlock them. To get an elite skill you gotta have a capture skill in your bar and kill an elite npc which uses elite skill, when you kill him you can capture the skill. You can do this only once because once you've captured the skill you gotta buy a new capture skill and go get another elite which is a pain and really sucks :D. In GW2 you WILL NOT have to do quests or capture elites because you'll get the skills based on the time you've used your weapon, the longer you use your weapon the more skills you'll unlock (you start with 1 skill and after shooting like 5-6 mobs you get skill nr. 2 in your skill bar and so on..).

    Actually, I think you are the one who is uninformed, or at least confused.

    Using your weapons is how you learn your WEAPONS skills...which is the first five skills on your bar. The other five skills (healing, utility, and elite skills) are not learned by using weapons.

    From the Guild Wars 2 Wiki -



    There are several different ways to unlock skills:

    Weapon skills are unlocked by using the weapon. The usage is determined by the number of kills done with the weapon. The progress towards the unlock is indicated by the gradual reveal of the skill icon on the skill bar. Once the skill is unlocked it is unlocked for all weapons of that type.
    Healing, utility and elite skills are unlocked using a collection mechanism similar to Guild Wars.


    http://wiki.guildwars2.com/wiki/Skills

  • UnlightUnlight Member Posts: 2,540

    Originally posted by Distopia

    Originally posted by romanator0

    Originally posted by Distopia

    That's all it is, an assumption. Just because somebody bought those skills doesn't mean they are any better than the ones you have.

    The problem there is what would be the point in buying/selling if they are not better than what you already have?

    So you can have all of the skills now rather than later.

    Again I'm only speculating here so I won't pretend to know. However, that really doesn't answer my question. The question was what's the point in aquiring new skills if they are not better (IE higher damage, longer snares, stronger DOT's, etc..)?

    I'm just factoring in the cash-shop is their main means of continued funding outside of box releases. Demand is created by offering incentives to buy, where's the incentive if buying skills doesn't give you better builds to choose?

    Not sure if this has been answered yet but the primary reason for acquiring new skills is that they often synergise differently with other skills, which may make the the entire combination more powerful.  

    For instance, Signet of Midnight causes blindness, which is pretty powerful just for defense.  But followed up with Epidemic, it will spread blindness to all adjacent foes.  Throw in Fragility between the two and those foes will take damage when they get blinded, then again when they lose that condition.  To make the Fragility damage greater, load up with other condition causing skills since they will all cause damage when gained or lost by a mob, or use the Blindness time to drop a Chaos Storm on their heads for some sizeable AoE damage or target a key individual for more attention.  Or maybe strip some hexes to cause more damage or to gain yourself some energy.

    Skills aren't so important for their individual effects but for how those effects are exploited by other skills.  In fact some skills are completely useless on their own and can only be used to empower other skills. 

    A wide variety of skills gives you more components you can use for various builds, but even what you get right out of the gate can be pieced together in a worthwhile way.  I think that most of who play(ed) GW see skill acquistion as a metagame.  Kind of like a big scavenger hunt that gives us more options.  Not necessarily better ones, but different ones.  It all depends on what we want to do and how we want to do it.  My Mesmer is probably just as effective today as she was a month after she started when she was a few hundred skills lighter.  I can just play her in much more diverse ways now.

    Never understood the attraction of buying skills, or pets for that matter, from the cash shop when it's a lot more fun trying to find them.  Although there are things in the shop that I certainly do think is worth the expense.  This is why I think cash shops can make money without being P2W:

    Halloween costume from 2010.

     

  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by Unlight


    Skills aren't so important for their individual effects but for how those effects are exploited by other skills.  In fact some skills are completely useless on their own and can only be used to empower other skills. 
    A wide variety of skills gives you more components you can use for various builds, but even what you get right out of the gate can be pieced together in a worthwhile way.  I think that most of who play(ed) GW see skill acquistion as a metagame.  Kind of like a big scavenger hunt that gives us more options.  Not necessarily better ones, but different ones.  It all depends on what we want to do and how we want to do it.  My Mesmer is probably just as effective today as she was a month after she started when she was a few hundred skills lighter.  I can just play her in much more diverse ways now.
     


    I'm sure you can see how some people would not like the skill unlock packs, exactly because it's a goal within the game and part of the "playing". Thinking of it as a metagame in my mind, I would equate it to archeology in WoW. I would be extremely bothered if you could just buy all the archeology awards in a cash shop (please tell me you can't, I've never looked), so the skill unlock packs do bother me some. Not a gamebreaker, but definitely something that concerns me for GW2. I DO NOT want to see packs of healing, utility, and elite skills available in the GW2 cash shop from day one...I would be extremely annoyed at that since it bypasses a significant aspect of the horizontal advancement in the game.

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by nerovipus32

    Originally posted by czekoskwigel

    In theory, I agree with you.  I've said it before, I really wish this game were worth a subscription, but I honestly believe that if it were, they'd be charging one.  It will probably still be worth playing, and it will probably be a good deal for the price... But you can't expect the performance of a porche when you buy a volkswagon.

    a subscription is not needed to make a profit and not every company is greedy a la blizzard.

    No, a cash shop is needed to make a profit for greedy companies like this :)

  • korent1991korent1991 Member UncommonPosts: 1,364

    Originally posted by Fozzik

     




    Originally posted by korent1991



    To be able to even think GW2 might end up with unlocking skills you really gotta be uninformed about the game's skill system. GW1 has the system of skills which you gotta obtain by doing side-quests and unlock them. To get an elite skill you gotta have a capture skill in your bar and kill an elite npc which uses elite skill, when you kill him you can capture the skill. You can do this only once because once you've captured the skill you gotta buy a new capture skill and go get another elite which is a pain and really sucks :D. In GW2 you WILL NOT have to do quests or capture elites because you'll get the skills based on the time you've used your weapon, the longer you use your weapon the more skills you'll unlock (you start with 1 skill and after shooting like 5-6 mobs you get skill nr. 2 in your skill bar and so on..).




     

    Actually, I think you are the one who is uninformed, or at least confused.

    Using your weapons is how you learn your WEAPONS skills...which is the first five skills on your bar. The other five skills (healing, utility, and elite skills) are not learned by using weapons.

    From the Guild Wars 2 Wiki -






    There are several different ways to unlock skills:

     

    Weapon skills are unlocked by using the weapon. The usage is determined by the number of kills done with the weapon. The progress towards the unlock is indicated by the gradual reveal of the skill icon on the skill bar. Once the skill is unlocked it is unlocked for all weapons of that type.

    Healing, utility and elite skills are unlocked using a collection mechanism similar to Guild Wars.



     

    http://wiki.guildwars2.com/wiki/Skills

    When I was writing the post I had the weapon skills on my mind mostly. My appologize for not mentioning that :(. Tho it's better than GW1 system where you gotta collect all the skills. You get 3 skills and then the rest you gotta get trough quests or npcs which blows. Tho Getting the utility, healing or elite skills isn't really explained in full because for now we only know it'll be something like GW1 system, but simillar doesn't have to be by killing a mob and capturing it's skill, might be a result of a drop or while doing something in the world you do something and it allows you to do this next skill which you then unlock or something... It'll be interesting to see what they've planned for it. 

    It would be a great question for them on the next convention? :D

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
  • korent1991korent1991 Member UncommonPosts: 1,364

    Originally posted by czekoskwigel

    Originally posted by nerovipus32


    Originally posted by czekoskwigel

    In theory, I agree with you.  I've said it before, I really wish this game were worth a subscription, but I honestly believe that if it were, they'd be charging one.  It will probably still be worth playing, and it will probably be a good deal for the price... But you can't expect the performance of a porche when you buy a volkswagon.

    a subscription is not needed to make a profit and not every company is greedy a la blizzard.

    No, a cash shop is needed to make a profit for greedy companies like this :)

    So you're saying he's a liar? http://www.youtube.com/watch?v=6xoKixTkm1I&feature=player_profilepage#t=21s

    If it turns out GW2 will be a big game with lots of players and it will have a cash shop for cosmetic stuff, please don't play it. It's a greedy move from your view, but then again they're not asking you to pay a dime to play the game after you got the box as most of the AAA mmos (a la blizzard) and then they milk the honey out of you with microtransactions if you want to move your character (if you want to play with your friends for example.)...

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by korent1991

    Originally posted by czekoskwigel


    Originally posted by nerovipus32


    Originally posted by czekoskwigel

    In theory, I agree with you.  I've said it before, I really wish this game were worth a subscription, but I honestly believe that if it were, they'd be charging one.  It will probably still be worth playing, and it will probably be a good deal for the price... But you can't expect the performance of a porche when you buy a volkswagon.

    a subscription is not needed to make a profit and not every company is greedy a la blizzard.

    No, a cash shop is needed to make a profit for greedy companies like this :)

    So you're saying he's a liar? http://www.youtube.com/watch?v=6xoKixTkm1I&feature=player_profilepage#t=21s

    If it turns out GW2 will be a big game with lots of players and it will have a cash shop for cosmetic stuff, please don't play it. It's a greedy move from your view, but then again they're not asking you to pay a dime to play the game after you got the box as most of the AAA mmos (a la blizzard) and then they milk the honey out of you with microtransactions if you want to move your character (if you want to play with your friends for example.)...

    I'm saying that what you just linked to was nothing but PR.  This company cares about NOTHING but money, period.  I have no problem with them charging money, I wish they would just charge a sub and make it worth it.  I was simply pointing out that having a cash shop is just as greedy as having a sub fee.  They're all out to get money from us, they're just going about it in different ways to make you feel better about handing it over.

    "We think we should earn our money by making great content that people will want to buy"... so they'll make their monthly fee by coming out with a new dungeon or story that you have to buy.  It really comes down to the same thing as a sub.  If I don't feel I'm getting my money's worth, I'm not going to continue to pay a monthly sub either.

    I just think it's funny that this is the point that GW2 fans feel the biggest need to fanatically defend... the BEST thing this game has to offer is it's b2p... lol how sad would that be? 

  • RoybeRoybe Member UncommonPosts: 420

    Here's something for everyone to consider:

     

    IF NCSoft puts up a P2W store (somehow figures a way to increase a players effectiveness in the game by paying $$$ instead of playing) they will have broken the trust many have placed in them not to do such a thing (much as they would do IF they declared a subscription would now be necessary to play the game).  Having done this would destroy the game for many of us long term players.  I play this game specifically because there are no extra fees related to play (or so minor in feature that the savings in time and energy is fairly silly).

    The damage done to the community might not be fatal, but it would be quite painful for the bottom line considering the future of the game would be at risk, due to lower sales figures.

     

     

  • UnlightUnlight Member Posts: 2,540

    Originally posted by Fozzik

     




    Originally posted by Unlight

     



    Skills aren't so important for their individual effects but for how those effects are exploited by other skills.  In fact some skills are completely useless on their own and can only be used to empower other skills. 

    A wide variety of skills gives you more components you can use for various builds, but even what you get right out of the gate can be pieced together in a worthwhile way.  I think that most of who play(ed) GW see skill acquistion as a metagame.  Kind of like a big scavenger hunt that gives us more options.  Not necessarily better ones, but different ones.  It all depends on what we want to do and how we want to do it.  My Mesmer is probably just as effective today as she was a month after she started when she was a few hundred skills lighter.  I can just play her in much more diverse ways now.

     


     



     

    I'm sure you can see how some people would not like the skill unlock packs, exactly because it's a goal within the game and part of the "playing". Thinking of it as a metagame in my mind, I would equate it to archeology in WoW. I would be extremely bothered if you could just buy all the archeology awards in a cash shop (please tell me you can't, I've never looked), so the skill unlock packs do bother me some. Not a gamebreaker, but definitely something that concerns me for GW2. I DO NOT want to see packs of healing, utility, and elite skills available in the GW2 cash shop from day one...I would be extremely annoyed at that since it bypasses a significant aspect of the horizontal advancement in the game.

    I can see how it might irritate others, but I don't share their perspective.  I've never been worried about other people having things that I don't have because they took a paid short cut.  They do themselves a disservice, as far as I'm concerned.  I could have bought those packs if I wanted them because they're hardly expensive. But why would I when I take pleasure in capturing them myself? 

    Yes, for me, skill capping is a goal in the game, but no more important than seeking achievements that do essentially nothing.  I pursue those those things for myself and I don't much care if others are doing the same thing or what their motives are.  Likewise, I don't care how they go about doing it.  If they want to play the game by actually avoiding the playing part, go for it.  It's still money going into the developer's pocket which will get used to give me more things that I do want -- like more Halloween costumes, for example.

    Maybe it's my solitary nature that makes me immune to caring about how others choose to spend their money.  Or maybe it's the realization that it doesn't aversely affect me in any way.  There are shops where this wouldn't be the case, but not in GW.  I just don't care.  If they keep the same philosophy for GW2, I'll continue to not care and happily buy my fluff goodies.

  • cali59cali59 Member Posts: 1,634

    Originally posted by czekoskwigel

    I'm saying that what you just linked to was nothing but PR.  This company cares about NOTHING but money, period.  I have no problem with them charging money, I wish they would just charge a sub and make it worth it.  I was simply pointing out that having a cash shop is just as greedy as having a sub fee.  They're all out to get money from us, they're just going about it in different ways to make you feel better about handing it over.

    "We think we should earn our money by making great content that people will want to buy"... so they'll make their monthly fee by coming out with a new dungeon or story that you have to buy.  It really comes down to the same thing as a sub.  If I don't feel I'm getting my money's worth, I'm not going to continue to pay a monthly sub either.

    I just think it's funny that this is the point that GW2 fans feel the biggest need to fanatically defend... the BEST thing this game has to offer is it's b2p... lol how sad would that be? 

    I'm sorry to have to say that I think people probably should just stop replying to you.

    I looked at your post history.  You spent $7 on GW1 and didn't like it.  I'm sorry to hear that.  Some of us enjoyed it very much but it's a sad fact that no game is going to appeal to everybody.  I don't know if it's only because you didn't like GW1 or some other reason, but you've posted 308 times, and probably at least 70 of them by now are complaining about GW1, GW2, ArenaNet, NCSoft, the B2P model or GW fans.  You even read the first GW2 novel and said that sucked.

    I'm all for people taking part in the discussion.  I'm not trying to censor anybody.  But it's another thing to keep saying the same views and not taking part, just walking away until the next time so you can bring up your views again.  You're here complaining about the B2P model.  Let me count all the times that just I myself have responded to you about this before I realized it was always the same person.

    http://www.mmorpg.com/discussion2.cfm/post/4503072#4503072

    http://www.mmorpg.com/discussion2.cfm/post/4473094#4473094

    http://www.mmorpg.com/discussion2.cfm/post/4451778#4451778

    http://www.mmorpg.com/discussion2.cfm/post/4430834#4430834

    http://www.mmorpg.com/discussion2.cfm/post/4366893#4366893

    I really feel I can address the points in this latest post, but honestly, what would be the point?

     It would be one thing if you were just a negative person, but you're not.  I think you just have it out for ArenaNet.  You're looking forward to SWTOR, but in your entire post history you've never said even the slightest critical thing about any of SWTOR, Bioware, EA or LucasArts.

    If you don't think GW2 looks good or you object to it, that's fine.  I'm not a fanboy who needs everybody to like my game.  But if that's the case please just walk away. 

    If you are actually interested in it, by all means, be skeptical, be critical, but also have an open mind.  Give ArenaNet a chance to prove they're not going to screw us over before condemning them.  I found what I think is a great piece of advice.  You should listen to it.


    Originally posted by czekoskwigel

    I'm not stupid enough to blacklist a company. Times change, directions change, people change, and games change. I'll play a great game no matter who puts it out, the same way that I won't play a game that sucks just because I like the studio who made it.

     

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • korent1991korent1991 Member UncommonPosts: 1,364

    Originally posted by cali59

    Originally posted by czekoskwigel

    I'm saying that what you just linked to was nothing but PR.  This company cares about NOTHING but money, period.  I have no problem with them charging money, I wish they would just charge a sub and make it worth it.  I was simply pointing out that having a cash shop is just as greedy as having a sub fee.  They're all out to get money from us, they're just going about it in different ways to make you feel better about handing it over.

    "We think we should earn our money by making great content that people will want to buy"... so they'll make their monthly fee by coming out with a new dungeon or story that you have to buy.  It really comes down to the same thing as a sub.  If I don't feel I'm getting my money's worth, I'm not going to continue to pay a monthly sub either.

    I just think it's funny that this is the point that GW2 fans feel the biggest need to fanatically defend... the BEST thing this game has to offer is it's b2p... lol how sad would that be? 

    I'm sorry to have to say that I think people probably should just stop replying to you.

    I looked at your post history.  You spent $7 on GW1 and didn't like it.  I'm sorry to hear that.  Some of us enjoyed it very much but it's a sad fact that no game is going to appeal to everybody.  I don't know if it's only because you didn't like GW1 or some other reason, but you've posted 308 times, and probably at least 70 of them by now are complaining about GW1, GW2, ArenaNet, NCSoft, the B2P model or GW fans.  You even read the first GW2 novel and said that sucked.

    I'm all for people taking part in the discussion.  I'm not trying to censor anybody.  But it's another thing to keep saying the same views and not taking part, just walking away until the next time so you can bring up your views again.  You're here complaining about the B2P model.  Let me count all the times that just I myself have responded to you about this before I realized it was always the same person.

    http://www.mmorpg.com/discussion2.cfm/post/4503072#4503072

    http://www.mmorpg.com/discussion2.cfm/post/4473094#4473094

    http://www.mmorpg.com/discussion2.cfm/post/4451778#4451778

    http://www.mmorpg.com/discussion2.cfm/post/4430834#4430834

    http://www.mmorpg.com/discussion2.cfm/post/4366893#4366893

    I really feel I can address the points in this latest post, but honestly, what would be the point?

     It would be one thing if you were just a negative person, but you're not.  I think you just have it out for ArenaNet.  You're looking forward to SWTOR, but in your entire post history you've never said even the slightest critical thing about any of SWTOR, Bioware, EA or LucasArts.

    If you don't think GW2 looks good or you object to it, that's fine.  I'm not a fanboy who needs everybody to like my game.  But if that's the case please just walk away. 

    If you are actually interested in it, by all means, be skeptical, be critical, but also have an open mind.  Give ArenaNet a chance to prove they're not going to screw us over before condemning them.  I found what I think is a great piece of advice.  You should listen to it.


    Originally posted by czekoskwigel

    I'm not stupid enough to blacklist a company. Times change, directions change, people change, and games change. I'll play a great game no matter who puts it out, the same way that I won't play a game that sucks just because I like the studio who made it.

     

    *Taking my hat off*

    "Happiness is not a destination. It is a method of life."
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  • Eir_SEir_S Member UncommonPosts: 4,440

    23 pages of what I can tell on page 1 is a thread derailed by a troll.  Thank God I didn't read all of it.

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by evolver1972

    Originally posted by cali59


    Originally posted by czekoskwigel

    I'm saying that what you just linked to was nothing but PR.  This company cares about NOTHING but money, period.  I have no problem with them charging money, I wish they would just charge a sub and make it worth it.  I was simply pointing out that having a cash shop is just as greedy as having a sub fee.  They're all out to get money from us, they're just going about it in different ways to make you feel better about handing it over.

    "We think we should earn our money by making great content that people will want to buy"... so they'll make their monthly fee by coming out with a new dungeon or story that you have to buy.  It really comes down to the same thing as a sub.  If I don't feel I'm getting my money's worth, I'm not going to continue to pay a monthly sub either.

    I just think it's funny that this is the point that GW2 fans feel the biggest need to fanatically defend... the BEST thing this game has to offer is it's b2p... lol how sad would that be? 

    I'm sorry to have to say that I think people probably should just stop replying to you.

    I looked at your post history.  You spent $7 on GW1 and didn't like it.  I'm sorry to hear that.  Some of us enjoyed it very much but it's a sad fact that no game is going to appeal to everybody.  I don't know if it's only because you didn't like GW1 or some other reason, but you've posted 308 times, and probably at least 70 of them by now are complaining about GW1, GW2, ArenaNet, NCSoft, the B2P model or GW fans.  You even read the first GW2 novel and said that sucked.

    I'm all for people taking part in the discussion.  I'm not trying to censor anybody.  But it's another thing to keep saying the same views and not taking part, just walking away until the next time so you can bring up your views again.  You're here complaining about the B2P model.  Let me count all the times that just I myself have responded to you about this before I realized it was always the same person.

    http://www.mmorpg.com/discussion2.cfm/post/4503072#4503072

    http://www.mmorpg.com/discussion2.cfm/post/4473094#4473094

    http://www.mmorpg.com/discussion2.cfm/post/4451778#4451778

    http://www.mmorpg.com/discussion2.cfm/post/4430834#4430834

    http://www.mmorpg.com/discussion2.cfm/post/4366893#4366893

    I really feel I can address the points in this latest post, but honestly, what would be the point?

     It would be one thing if you were just a negative person, but you're not.  I think you just have it out for ArenaNet.  You're looking forward to SWTOR, but in your entire post history you've never said even the slightest critical thing about any of SWTOR, Bioware, EA or LucasArts.

    If you don't think GW2 looks good or you object to it, that's fine.  I'm not a fanboy who needs everybody to like my game.  But if that's the case please just walk away. 

    If you are actually interested in it, by all means, be skeptical, be critical, but also have an open mind.  Give ArenaNet a chance to prove they're not going to screw us over before condemning them.  I found what I think is a great piece of advice.  You should listen to it.


    Originally posted by czekoskwigel

    I'm not stupid enough to blacklist a company. Times change, directions change, people change, and games change. I'll play a great game no matter who puts it out, the same way that I won't play a game that sucks just because I like the studio who made it.

     



    I'm personally starting to think that czekoskwigel works for a competitor for Anet.  I've never seen a post from him that is even remotely fair to Anet or GW2.  Seems to me like he works for a competitor and his only job is to tarnish the reputation of Arenanet and Guild Wars so less people will buy their product.  Regardless of how good it may be.

     

    Of course, that's just my opinion.



    Yes, when you can't argue a point, it's always best to just attack your opponent.

    If you guys can't handle someone who doesn't drop to his knees and worship the Anet Gods, then you don't belong here.

  • travamarstravamars Member CommonPosts: 417

    Originally posted by czekoskwigel

    Originally posted by cali59

    Originally posted by czekoskwigel

    I'm saying that what you just linked to was nothing but PR.  This company cares about NOTHING but money, period.  I have no problem with them charging money, I wish they would just charge a sub and make it worth it.  I was simply pointing out that having a cash shop is just as greedy as having a sub fee.  They're all out to get money from us, they're just going about it in different ways to make you feel better about handing it over.

    "We think we should earn our money by making great content that people will want to buy"... so they'll make their monthly fee by coming out with a new dungeon or story that you have to buy.  It really comes down to the same thing as a sub.  If I don't feel I'm getting my money's worth, I'm not going to continue to pay a monthly sub either.

    I just think it's funny that this is the point that GW2 fans feel the biggest need to fanatically defend... the BEST thing this game has to offer is it's b2p... lol how sad would that be? 

    I'm sorry to have to say that I think people probably should just stop replying to you.

     

    Please, please then just stop replying.  If you don't want to have a discussion, then that's the best way to do it.  You should probably avoid discussion boards altogether.  I know it's strange, but people tend to DISCUSS things on places like this.

     

    Dont worry. I got the same "people should stop replying to you" lecture a few pages back. Aparently your not allowed to discuss this game unless it is to say how good it is. I was told not to talk bad about the cash shop...even though that is what the topic of the thread is about......

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by travamars

    Originally posted by czekoskwigel


    Originally posted by cali59


    Originally posted by czekoskwigel

    I'm saying that what you just linked to was nothing but PR.  This company cares about NOTHING but money, period.  I have no problem with them charging money, I wish they would just charge a sub and make it worth it.  I was simply pointing out that having a cash shop is just as greedy as having a sub fee.  They're all out to get money from us, they're just going about it in different ways to make you feel better about handing it over.

    "We think we should earn our money by making great content that people will want to buy"... so they'll make their monthly fee by coming out with a new dungeon or story that you have to buy.  It really comes down to the same thing as a sub.  If I don't feel I'm getting my money's worth, I'm not going to continue to pay a monthly sub either.

    I just think it's funny that this is the point that GW2 fans feel the biggest need to fanatically defend... the BEST thing this game has to offer is it's b2p... lol how sad would that be? 

    I'm sorry to have to say that I think people probably should just stop replying to you.

     

    Please, please then just stop replying.  If you don't want to have a discussion, then that's the best way to do it.  You should probably avoid discussion boards altogether.  I know it's strange, but people tend to DISCUSS things on places like this.

     

    Dont worry. I got the same "people should stop replying to you" lecture a few pages back. Aparently your not allowed to discuss this game unless it is to say how good it is. I was told not to talk bad about the cash shop...even though that is what the topic of the thread is about......

    On page one the GW2 fanboi's started telling the lies about only cosmetic items being in the shop, and on page 1 I corrected them.  They haven't stopped with the lie, and they haven't stopped bashing me for pointing it out.

    I have no problem with a cash shop, none at all.  I have a problem with hyprocrites who won't acknowledge it for what it is.

    I have no problem with greedy developers who make games for money... That's what they all do.  I have a problem with people trying to pretend that the Anet Gods are altruistic beings who don't have the same greedy inentions as everyone else.

    Gw1 sucked, I hated it.  Gw2 has many features that excite me, and I really hope it's a good game... but since I don't pretend that it's perfect, because I point out possible flaws, I get personally attacked.

    Is that really the kind of people we're supposed to group up with in-game during dynamic events?  Really?

  • HalandirHalandir Member UncommonPosts: 773

    Originally posted by czekoskwigel

    Yes, when you can't argue a point, it's always best to just attack your opponent.

     

     

    Yeah, either that or play the "victim" card...

    With the original GW Arenanet have proved that their model is viable. You on the other hand have only proved that you refuse to accept that.

     

    We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
    (repeat ad infinitum)

  • Eir_SEir_S Member UncommonPosts: 4,440

    What cash shop?  There's going to be a cosmetics-only cash shop just like the first GW (the way they made most of their money, not by ripping people off and saying it was for "bandwidth costs"), magazines read into the words spoken by ANet devs with no proof.  There's nothing bad about the cash shop when pitted against sub+shop games.  The end.  Maybe I saved someone 23 pages.

  • travamarstravamars Member CommonPosts: 417

    Originally posted by Halandir

    Originally posted by czekoskwigel

    Yes, when you can't argue a point, it's always best to just attack your opponent.

     

     

    Yeah, either that or play the "victim" card...

    With the original GW Arenanet have proved that their model is viable. You on the other hand have only proved that you refuse to accept that.

     

    The original gw was not an MMO..did you know that?

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by Eir_S

    What cash shop?  There's going to be a cosmetics-only cash shop just like the first GW (the way they made most of their money, not by ripping people off and saying it was for "bandwidth costs"), magazines read into the words spoken by ANet devs with no proof.  There's nothing bad about the cash shop when pitted against sub+shop games.  The end.  Maybe I saved someone 23 pages.

    Are additional dungeons and stories cosmetic only?  I don't think so, and they've already told us that this is what we can expect in the cash shop.  They have also said that they'll sell whatever the fans ask for.  So, again, I'm correct, and again the GW2 fans start trying to spread the misinformation. 

    edit:  I've never said there's anything WRONG or BAD with a cash shop, I have no personal issues with it at all. 

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by travamars

    Originally posted by Halandir


    Originally posted by czekoskwigel

    Yes, when you can't argue a point, it's always best to just attack your opponent.

     

     

    Yeah, either that or play the "victim" card...

    With the original GW Arenanet have proved that their model is viable. You on the other hand have only proved that you refuse to accept that.

     

    The original gw was not an MMO..did you know that?

    How dare you make a valid point!  Clearly you're just a troll... :p

  • travamarstravamars Member CommonPosts: 417

    Originally posted by Eir_S

    What cash shop?  There's going to be a cosmetics-only cash shop just like the first GW (the way they made most of their money, not by ripping people off and saying it was for "bandwidth costs"), magazines read into the words spoken by ANet devs with no proof.  There's nothing bad about the cash shop when pitted against sub+shop games.  The end.  Maybe I saved someone 23 pages.

    Have you played gw1???

    How is buying skills in the cash shop cosmetic?? Please explain.

This discussion has been closed.