We might get a glimpse of the future if MMORPG.com would start interviewing 38 studios instead of highliting advertisers games everyday.
Schilling put up 60 million of his own money to make his game and got a ton more from several other large investors.We are talking a game made by a true gamer who has the cash to do it.
We will see early glimpses in Archeage a game trying to do alot.I think the next big wave will be eye candy/graphics as there is a lot fo great progrtams out there showcasing soe mamazing stuff.
Look on you tube for Blender engine stuff and like the UDK/Unreal engines it has the tools to make polygons lower so that it is all quite doable.This is all rather newish stuff so it will take another 5 years to start seeing all that physics/eye candy.It doesn't have to end as just being eye candy either all of that stuff can be used with interaction in a game.
The problem i have with the future of gaming is we will see some great stuff but also a lot more generated content,meaning no heart or hand work just press a buttonm and let the game build the city/zone ect ect.
The biggest innovation I've encountered in the past year was Minecraft. It's not really an MMO, but it challenges the whole premise of how maps in a persistent world are drawn.
I hate to say this but i think Dark Souls will be the future of MMOs. where you can play through an RPG and then invite people/friends to join your game, with the mobs scaling depending on how many people you have.
I mean look how solo oriented games are now this is the next logical evolution.
if you don't know how Dark Souls work basically while your playing the game if another player on their game is close to your progression you can invite them to your game (or vice versa) and have them play with you.
Just sounds like Guild Wars 2 to me.
It sounds like most of the MMOs out there
Most of the MMOs have mobs that scale with group size? Do they really? I've never noticed that.
I was referring mostly to the "playing an RPG and then grouping with friends". About "mobs scaling" D&D allows you to pick the difficulty depending on your group, in WOW you can chose between 10, 25 or 25h (they push the scale part further, they take into account not only the size but the equipment too), COH has something similar... so I'd say so.
I think not.
Scaling on the fly, which GW2 does, is not the same thing as having content geared toward different sized groups, which WoW does. In GW2 an encounter will scale dynamically (in real time) when someone leaves the group, or someone comes along and joins the group. For that matter, people don't even have to be IN your group, just fighting the same mobs in the same dynamic event area. They scale both up AND down depending on what's happening in the moment. Surely you can understand the difference. I don't find those features to be very similar.
I hate to say this but i think Dark Souls will be the future of MMOs. where you can play through an RPG and then invite people/friends to join your game, with the mobs scaling depending on how many people you have.
I mean look how solo oriented games are now this is the next logical evolution.
if you don't know how Dark Souls work basically while your playing the game if another player on their game is close to your progression you can invite them to your game (or vice versa) and have them play with you.
Just sounds like Guild Wars 2 to me.
It sounds like most of the MMOs out there
Most of the MMOs have mobs that scale with group size? Do they really? I've never noticed that.
I was referring mostly to the "playing an RPG and then grouping with friends". About "mobs scaling" D&D allows you to pick the difficulty depending on your group, in WOW you can chose between 10, 25 or 25h (they push the scale part further, they take into account not only the size but the equipment too), COH has something similar... so I'd say so.
I think not.
Scaling on the fly, which GW2 does, is not the same thing as having content geared toward different sized groups, which WoW does. In GW2 an encounter will scale dynamically (in real time) when someone leaves the group, or something comes along and joins the group. They both scale up AND down depending on what's happening in the moment. Surely you can understand the difference. I don't find those features to be very similar.
You're right, there are differences (they're not exactly the same). GW2 will be a great game and so on. Now move on, we were talking about innovations.
Game delivery will completely change to streaming gameplay. It'll be just like OnLive, except there won't be an 'OnLive' middleman - you pay your sub and since the games are streaming, they will play on anything.
Graphics and Physics will get crazy, lag will go away and the games will look just as good on an old Netbook as they do on a new Alienware because of this. Since all rendering is done on Mega-machines under complete control of the devs, they will no longer have to design games that will 'also run' on others' dated pieces of crap PCs. Also because of the decreased compatibility issues, development and testing will accellerate through the roof.
I believe that gear-chasing will become a thing of the past as other innovative forms of gameplay begin to take hold. People will start to see the repetitious futility of chasing gear as the boring drivel it is. The term "end game" will once again fade into oblivion as people find games that have discovered other ways to keep people playing. So I just think there will be new innovations to gameplay that will be genre-altering. I think SWTOR (in a lesser way) and GW2 (in a greater way) are the beginning of taking some risks and showing some innovation. I'm not going to list features of both of those games, but I believe SOME of the future innovations can be found in those feature lists....like I said, more with GW2.
What new and exciting innovations will be in store for mmos down the road?
Will there be changes in graphics engines that allow better gameplay?
Will fiber optics internet connections that replace cat5 cable bring mmo's the type of speed increase we need to sustain heavy population servers?
What do you think the future of mmos holds?
The future of MMOs is: free to play with cash-shops where you have to pay for everything. Want a quest? $5. Want a new zone? $25. Class?, Race? etc... $$$$$$. That is the future.
Comments
We might get a glimpse of the future if MMORPG.com would start interviewing 38 studios instead of highliting advertisers games everyday.
Schilling put up 60 million of his own money to make his game and got a ton more from several other large investors.We are talking a game made by a true gamer who has the cash to do it.
We will see early glimpses in Archeage a game trying to do alot.I think the next big wave will be eye candy/graphics as there is a lot fo great progrtams out there showcasing soe mamazing stuff.
Look on you tube for Blender engine stuff and like the UDK/Unreal engines it has the tools to make polygons lower so that it is all quite doable.This is all rather newish stuff so it will take another 5 years to start seeing all that physics/eye candy.It doesn't have to end as just being eye candy either all of that stuff can be used with interaction in a game.
The problem i have with the future of gaming is we will see some great stuff but also a lot more generated content,meaning no heart or hand work just press a buttonm and let the game build the city/zone ect ect.
some examples of things to look forward to...
Blender engine
Nvidia gpu only
Blender city genmerator
Blender explosion
UDK castle aka unreal engine.
Never forget 3 mile Island and never trust a government official or company spokesman.
The biggest innovation I've encountered in the past year was Minecraft. It's not really an MMO, but it challenges the whole premise of how maps in a persistent world are drawn.
I think not.
Scaling on the fly, which GW2 does, is not the same thing as having content geared toward different sized groups, which WoW does. In GW2 an encounter will scale dynamically (in real time) when someone leaves the group, or someone comes along and joins the group. For that matter, people don't even have to be IN your group, just fighting the same mobs in the same dynamic event area. They scale both up AND down depending on what's happening in the moment. Surely you can understand the difference. I don't find those features to be very similar.
President of The Marvelously Meowhead Fan Club
You're right, there are differences (they're not exactly the same). GW2 will be a great game and so on. Now move on, we were talking about innovations.
Game delivery will completely change to streaming gameplay. It'll be just like OnLive, except there won't be an 'OnLive' middleman - you pay your sub and since the games are streaming, they will play on anything.
Graphics and Physics will get crazy, lag will go away and the games will look just as good on an old Netbook as they do on a new Alienware because of this. Since all rendering is done on Mega-machines under complete control of the devs, they will no longer have to design games that will 'also run' on others' dated pieces of crap PCs. Also because of the decreased compatibility issues, development and testing will accellerate through the roof.
I believe that gear-chasing will become a thing of the past as other innovative forms of gameplay begin to take hold. People will start to see the repetitious futility of chasing gear as the boring drivel it is. The term "end game" will once again fade into oblivion as people find games that have discovered other ways to keep people playing. So I just think there will be new innovations to gameplay that will be genre-altering. I think SWTOR (in a lesser way) and GW2 (in a greater way) are the beginning of taking some risks and showing some innovation. I'm not going to list features of both of those games, but I believe SOME of the future innovations can be found in those feature lists....like I said, more with GW2.
President of The Marvelously Meowhead Fan Club
The future of MMOs is: free to play with cash-shops where you have to pay for everything. Want a quest? $5. Want a new zone? $25. Class?, Race? etc... $$$$$$. That is the future.
Currently bored with MMO's.
I predict that the arcade business model will return: deposit 25 cents per attempt at the dungeon.
I'll be in the game! Wish I could see that in my lifetime :<