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Dude i do not like the fact that you can pay and get player money. That could like ruin the game. If they go through with that plan they had better put a limit to how much player money you can get for paying real money.
Comments
Just like other MMORPG there are always people selling in-game currency and items in exchange for real money. Just look at E-Bay for example. Also there are sites built to sell in-game currency like http://www.ige.com/default.aspx?lang=en
There are even sites that offer you power leveling services. So no matter what you'll always encounter people attempting to sell in-game currency. It has been always there. The game you play right now also has its in-game items sold in exchange for real money.
no, the game will allow you to give a donation and if you do you get some currency in the game.
Yeah, but isn't that like the same thing as buying in-game currency on E-Bay? It's just like what I said before it has been always there.
It's not the same thing at all.
The game devs of RV will be creating items and coin from thin air to sell directly to players, thus promoting an elitist system of whoever pays more, achieves more. In order to maximize profits, they will tweak certain game mechanics and foster an environment of trying to keep up with the other guy spending real money til it escalates into a frenzy of buying more and more. In game effort will be meaningless.
Secondary market sales from players on Ebay etc., still require those players earn the items from within the game environment, by playing the game. They have to earn the items they are selling.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
There is a limit to how much you can get.
You can only spend total of 10 Euros each month maximum.
Btw, the only thing they would "create" is money, not ever items. And here's how the game doesn't get effed up: People buy a lot of IG Money and RB lowers the conversion rate so you get less IG money the more you spend. Hell, they even have a guy who is there just to be an economist for the game.
I'd support that feature if there is a limit like 10 euro's. otherwise the economy will be like lineage II
Personally, I would prefer a pay to play server, and they make getting money in game a bit more manageable (sounds like they're gonna make it pretty hard). Hopefully they'll try something like that if the current system crashes and burns, because I'm growing more and more fond of the in game features and the growing feeling that this is the MMO to revolutionize and redeem the industry.
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All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity -Anarchyart
Before we get rolling on the speculation train, let's understand one thing: The developers are competely aware of the potential risks involved and are working to curb them.
The economy of the game WOULD be unstable if the buy-ins were completely player driven and controlled. However what many seem to be forgetting, or merely leaving out, is that the developers have spoken on the issues and have will be monitoring the economy and adjusting rates/buy-in caps accordingly. There is NO set limits as of yet. The game is still under testing and according to their FAQ RedBedlam will be testing the buy-in market intently before release.
This is not a RL money for gold free for all. It's a controlled environment that should in theory if not in practice stabalize the in game economy. It's primary function is to balance the skewed nature of monthly fees and hours spent in-game by the player base. Not everyone has 12 hours to spend a night on a game. This MMO in particular seems to be geared for a mature audience and thus you can expect alot of individuals with jobs and even families to be playing. What does skew economies are those individuals with TOO much time on their hands ousting the markets of crafters with little time on their hands. This is a work TOWARDS balance, not against.
Now please read the FAQ at Roma-Victor's website and browse the forums. There you find these issues addressed in length.
I don't like that direction, because I have lots of time to invest into a game. I have a job and family, but online gaming is a big hobby of mine. It's kind of like why Eve online didn't appeal to me, because the game doesn't really encourage you to spend lots of time, because it won't make you go any faster. if I invest time, I'd like it to yield results. On Eve, just talking with a clan waiting for my next skill to time out, was depressing for me.
I don't know where I'm going with this, guess I just thought i'd offer a different point of view. There are two extremes and everyone's sweet spot in the middle varies I guess.
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All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity -Anarchyart
I think RB's reasoning at the begining was that hardcore players would play more, therefore be more likely to pay more. (Getting this all from their website) They don't like the idea of someone getting 5 hours of enjoyment for the same amount of money someone that can get 100 hours of enjoyment.
I guess you could think of RV as a "Pay however much you think is reasonable for the amount of time you spend playing, and we'll give you money rewarding you for playing." Yeah, it's a little stretched, isn't it? Lol
I think the system rewards the hard core players, making them not pay as much since they earned some money in game to sustain themselves, while casual players need to pay more in order to keep up.
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All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity -Anarchyart
The developers will not be creating items they will only be creating currency. The exchange rate(in-game money to real money) will change depending on how much is being given out in total to all players. I suspect they have made it just like a real economy since there is no uber stuff and since someone said vendors have to make money(sell their items) to make money to buy more items beyond the money they will probably start with. So money does not mean you will be powerful. Before someone says "What is the point in buying the currency then?", well you are not buying it you are making a donation and getting a reward. After hearing all the details it sounds like it will work better than any in-game economy I have ever seen.
http://aerirprown.blogspot.com/
This is definatly the item of that game that will probably end up forcing me to decide not to get this game. I saw some of your responses about curbing it to how much people are buying... but reading the description on their site, it looks like they are making it so you basically HAVE to do this if you want to keep up with your fellow gamers.
This is how they describe the person who doesn't pay them for in-game credits:
[quote]Of course there will be those who choose the harder route of paying less, if anything and these players will have to work hard in the game in order to continue to survive and progress.[/quote]
And then this for those that have too much money than they know what to do with:
[quote]And at the other end of the spectrum there will be those that spend much more when purchasing Sesterces so that they can buy extravagant properties, hire many NPC's and benefit from all the most expensive items and in-game services without necessarily having to spend days and weeks accruing these virtual assets.[/quote]
I can't judge yet how this will work in game, but this will probably end up being a game breaker for me.
The only thing that bothers me (other than the fact that there are sad little people that spend real money on virtual money) is whether or not this influx of "donations" can be tracked by the game makers outside of the game and then matched to players in game.. Obiously it can - and probably will be..
It then makes me wonder whether or not the first big NERF they have to do in game (and they will have one, all MMO's do) might become biased -- say this one class has more "donations" made on the side to the company and this other class may not.. WHO WOULD YOU NERF FIRST?? The paying customers, or just the regular players paying no donations???
I realize this maybe a little far fetched, but then again, is it? What other issues could be introduced based on donation paying groups vs. non paying groups?
I basicallly look at it like this. After trying the game out and if I decide that I want to really get into the game I will budget myself like 15 dollars a month to buy in game credits. It's about what I pay atm anyways so i'll look at it like a subsrciption fee. The thing I like about buying the credits is if I quit playing there is no subscription to cancel. This is also nice if i just wanna take some time off.
On the other hand I do think they need to set a limit to what can be bought per month or the economy will be super inflated.
That's pretty much what I plan on doing Sporn. Then down the road when I get settled or what-not I'll start whittling it down. Or I could keep paying $15 a month and start a lottery...
And they will control the economy ingame. That includes how much you can receive a month and how much you receive for your donation. The Devs have stated it, and their word is testament.
Okay, it's not really testament...at least not in a biblical way. But I'm sure you get my point.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
*yawn*...
Aaanyway, the thing I find humorous is if someone 'pours' money into their account, get's the best of the best equipment available from crafters, all it takes is one wrong move in a fight, or a horseride down an unknown track and *dead*.. all gone.
(This is as long as the full loot on death thing is kept in of course)
Even if it is 'loot 1 item only', it still has a huge element of risk regarding what you buy/use/carry etc.
I think that's a factor of this game setup that hasn't really been addressed.
Just cos you can afford to buy the best gear, doesn't mean you will win fights by any degree, and doesn't mean you'll get to keep it.
"(The) Iraqi people owe the American people a huge debt of gratitude." - George W Bush.
Oh. My. God.
Im sure this game will be big enough to support the devs WITHOUT DONATIONS FOR INGAME MONEY!!!!
If guild wars could do it, so can Roma Victor. They should bring out a major expansion every so often and make people pay for that. I am almost completely against giving real money for fake money
Yes, because obviously some random 14 year old knows more about ingame mechanics, marketing and economics then university-level game developers do.
For one, Roma Victor is in one gigantic server, Guild Wars is in tiny, TINY clusters. That alone saves a lot of money. Then there's the way lower initial cost. And, basically, Roma Victor is just tons and tons more advanced then Guild Wars, and probably requires a really expensive server/database to keep it running. And with your expansions idea, perhaps the people at RB would much rather let everybody experience the same content as opposed to having to code mechanics to let some people do enjoy an aspect of the game, and dissalowing others to, while still having to make the expansion and non-expansion versions of the game compatible with each other.
Now, I know you're going to flame me, because that is the inherent nature of most 14 year olds. Just saying in advance that I don't care, and the people at RB are far more intelligent then you are, unless you happen to be a wonderboy with an IQ of 180, which I sincerely doubt having read your posts. (No offense, your posts certainly are above average compared to those of other 14 year olds.)
Yes, because obviously some random 14 year old knows more about ingame mechanics, marketing and economics then university-level game developers do.
For one, Roma Victor is in one gigantic server, Guild Wars is in tiny, TINY clusters. That alone saves a lot of money. Then there's the way lower initial cost. And, basically, Roma Victor is just tons and tons more advanced then Guild Wars, and probably requires a really expensive server/database to keep it running. And with your expansions idea, perhaps the people at RB would much rather let everybody experience the same content as opposed to having to code mechanics to let some people do enjoy an aspect of the game, and dissalowing others to, while still having to make the expansion and non-expansion versions of the game compatible with each other.
Now, I know you're going to flame me, because that is the inherent nature of most 14 year olds. Just saying in advance that I don't care, and the people at RB are far more intelligent then you are, unless you happen to be a wonderboy with an IQ of 180, which I sincerely doubt having read your posts. (No offense, your posts certainly are above average compared to those of other 14 year olds.)
However Redbadlam (or however you spell it) is a very small group so they dont need nearly as much money to pay their devs and programmers like other mmorpgs do (although they deserve a more). The problem I have with this is that the economy will totally be based on the money people get from the donation thing. If they do end up making this donation thing...than I hope they limit it and make it so that the money u recieve from it would be more like a small bonus to the money you recieve by working in the game (like a salesperson with an hourly wage and a smaller commission for sales. I guess what I am trying to say is that the donation thing shouldnt be a players main source of ingame money.
No i dont flame
Yes, because obviously some random 14 year old knows more about ingame mechanics, marketing and economics then university-level game developers do.
For one, Roma Victor is in one gigantic server, Guild Wars is in tiny, TINY clusters. That alone saves a lot of money. Then there's the way lower initial cost. And, basically, Roma Victor is just tons and tons more advanced then Guild Wars, and probably requires a really expensive server/database to keep it running. And with your expansions idea, perhaps the people at RB would much rather let everybody experience the same content as opposed to having to code mechanics to let some people do enjoy an aspect of the game, and dissalowing others to, while still having to make the expansion and non-expansion versions of the game compatible with each other.
Now, I know you're going to flame me, because that is the inherent nature of most 14 year olds. Just saying in advance that I don't care, and the people at RB are far more intelligent then you are, unless you happen to be a wonderboy with an IQ of 180, which I sincerely doubt having read your posts. (No offense, your posts certainly are above average compared to those of other 14 year olds.)
However Redbadlam (or however you spell it) is a very small group so they dont need nearly as much money to pay their devs and programmers like other mmorpgs do (although they deserve a more). The problem I have with this is that the economy will totally be based on the money people get from the donation thing. If they do end up making this donation thing...than I hope they limit it and make it so that the money u recieve from it would be more like a small bonus to the money you recieve by working in the game (like a salesperson with an hourly wage and a smaller commission for sales. I guess what I am trying to say is that the donation thing shouldnt be a players main source of ingame money.
No i dont flame
Yes, there will be a limit and it will all be regulated by the DEV's. There's nothing to worry about.
People are complaining this makes money from "thin air" whilst in games like WoW and EQ2 etc you get tons of money for farming creatures who drop money from thin air too.
really basically what i would hate, is on day one, some freak with too much money is gonna dump a thousand dollars into this game and have himself a legion the size of what would take a normal player months.
Obviously, i have absolutly no idea if it's possible. But there is always people that just have too much money on their hands. I know i'm thinking worst case scenario.. but i don't want to get in game on day 3 or whatever and see people with massive armies (compared to normal players) because they just spend 500 bucks to get it.
Would devs allow that to happen? Probably not, but when i think "real money for in-game money" that is what i think.
People are complaining this makes money from "thin air" whilst in games like WoW and EQ2 etc you get tons of money for farming creatures who drop money from thin air too.
Items and coin earned in game are proportional to the time spent playing and how skilled you are in playing. The drop rate is an average amount that is considered fair for the effort involved and is equal for all players.
Coins and items sold to players from the game company directly, are not derived from the game environment. They are created from thin air and introduced to the game world from without, without any connection with activities that take place within the game world.
Not only does this tear at the fabric of a virtual world which is supposed to be independent of real world activities, but it fosters an elitist system where individual effort is eclipsed by individual spending.
It's a greedy corrupt revenue model that destroys the basic tenets of a virtual world.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
Items and coin earned in game are proportional to the time spent playing and how skilled you are in playing. The drop rate is an average amount that is considered fair for the effort involved and is equal for all players.
Coins and items sold to players from the game company directly, are not derived from the game environment. They are created from thin air and introduced to the game world from without, without any connection with activities that take place within the game world.
Not only does this tear at the fabric of a virtual world which is supposed to be independent of real world activities, but it fosters an elitist system where individual effort is eclipsed by individual spending.
It's a greedy corrupt revenue model that destroys the basic tenets of a virtual world.
Very well said, Jorev. these are my internal fears on the turn out of this exciting game coming out. I won't label it evil until I see how the system is implemented though. so long as the 'donation' maximum is like, $15 a month, I'd be quite thrilled. If it's any more, I'd hate it! Your status in a game needs to reflect how much effort you put in the game. I frankly don't care if your wife's name is Martha and your kids goto school 4 blocks away. If you don't make the time to earn money, you shouldn't have any! It's straight out of the bible, You don't work, you shouldn't eat! I suppose it's a morality issue.
Don't tell me how busy you are. if you need to microwave a pop-tart for 3 seconds rather than throw it in the toaster, free up your schedule. You can make the time to play a game if you have the will.
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All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity -Anarchyart