I'm in total agreement with you. I think that after the first rush of sales, sub numbers will be very low - with the best will in the world, I just can't see them holding 300,000 subs a year, let alone the 500,000 they want for 'comfortable break-even'. And then I think we're going to hear one question being asked over and over again in the EA Boardroom - 'Where'd the money go?'.
I also agrea,but since it is a starwars ip i thi nk it will at least have 500000 paying subribts after first year,if it was unknown ip maybe 100k.
completely baseless speculation. People keep pulling numbers out of there butts, and the truth is noone has a clue what the success will be.
Maybe we should just play and enjoy the game, or if you hate it, quit and move on.
i,m sure with aqll the money they spent they could have made it look a hell of a lot better than it does..although gfx dont make a game..given the amount of money spent i expected more.
This has nothing to do with money. It's an artistic decision.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The millions of dollars went into peoples' paycheck. Don't support Bioware, they are just trying to be another activision. We don't need more than one.
The millions of dollars went into peoples' paycheck. Don't support Bioware, they are just trying to be another activision. We don't need more than one.
Dont support bioware! how dare a compay release exactly the game theve been talking about for 5 years, its just shameful, what they should have done is just cut the game in half and released it 2 years ago.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
Well, I want to have the breakdown of cost per department for this game. Maybe we could see what cost this much.
Also, I see more and more big budget games going flop at release. I think the devs are just scamming the investors.
150m on a period of x months to develop the game, and no matter what is the result, the devs already got paid. About job security, most of the devs are either relocated to other projects or sacked when a game is released.
guys, dont get me wrong, this game is a fine product. It's very polished.
The beta I was playing yesterday was everything but polished.. It reminded me or early beta of Black Prophecy, it doesn't look ready at all. Needs a texture job, animation job, shadow job, streaming job and so on. This can't be done at this stage so it most likely remains as is.
Honestly, it looks like a FTP product, and not a very good one at it. I would place it somewhere on level with CO and Allods graphic wise. There is no hint at where the money went, its a big mystery. One can speculate a large chunk was wasted on the voiceovers, I say wasted because they seem disconnected quality wise with the awful animations.
Most of it probably went into developping the actual server architecture, since Bioware had none before and we see there are many, many servers compared to other mmo's apart from WoW. Then they might be paying substantial royalties for the SW name and movie music.
None of it sadly transfers into a coherent, quality product. It is clear by now that Bioware aims to pull a quick one on the fans, selling them overpriced boxes for a game that should be free to download. After a few months they will switch to FTP mode to be able to sustain the huge number of servers they currently set up.
That's what happens when you give up to competition and start copying their inferior products, instead of staying true to your roots and developping your own systems.
guys, dont get me wrong, this game is a fine product. It's very polished.
The beta I was playing yesterday was everything but polished.. It reminded me or early beta of Black Prophecy, it doesn't look ready at all. Needs a texture job, animation job, shadow job, streaming job and so on. This can't be done at this stage so it most likely remains as is.
Honestly, it looks like a FTP product, and not a very good one at it. I would place it somewhere on level with CO and Allods graphic wise. There is no hint at where the money went, its a big mystery. One can speculate a large chunk was wasted on the voiceovers, I say wasted because they seem disconnected quality wise with the awful animations.
Most of it probably went into developping the actual server architecture, since Bioware had none before and we see there are many, many servers compared to other mmo's apart from WoW. Then they might be paying substantial royalties for the SW name and movie music.
None of it sadly transfers into a coherent, quality product. It is clear by now that Bioware aims to pull a quick one on the fans, selling them overpriced boxes for a game that should be free to download. After a few months they will switch to FTP mode to be able to sustain the huge number of servers they currently set up.
That's what happens when you give up to competition and start copying their inferior products, instead of staying true to your roots and developping your own systems.
lol, biowares roots are making its own systems? your joking right? whats bioware famous for? making D&D based games, none of which they made there own systems for.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
I cant see how speaking into a micro phone cost millions of dollars. Some may say they need to pay the actors to do it. So we have a shortage of people who cannont properly speak into a mic? And if you can well then you get paid out the butt?? I think Im going to the University of Voice makeovers, and get a masters, and be set for life.......yea ill do that
Good writing on the other had is where the money may have gone to, i dont know
I cant see how speaking into a micro phone cost millions of dollars. Some may say they need to pay the actors to do it. So we have a shortage of people who cannont properly speak into a mic? And if you can well then you get paid out the butt?? I think Im going to the University of Voice makeovers, and get a masters, and be set for life.......yea ill do that
Good writing on the other had is where the money may have gone to, i dont know
I'm not big into voice acting and I'm not sure if this post was serious.
I cant see how speaking into a micro phone cost millions of dollars. Some may say they need to pay the actors to do it. So we have a shortage of people who cannont properly speak into a mic? And if you can well then you get paid out the butt?? I think Im going to the University of Voice makeovers, and get a masters, and be set for life.......yea ill do that
yup, and actors are just paid to stand in front of a camera and read lines, takes no work or anything to act or do lines /sarcasm.
Id love to listen to your laugable voiceovers that you think are worth money.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
guys, dont get me wrong, this game is a fine product. It's very polished.
The beta I was playing yesterday was everything but polished.. It reminded me or early beta of Black Prophecy, it doesn't look ready at all. Needs a texture job, animation job, shadow job, streaming job and so on. This can't be done at this stage so it most likely remains as is.
Honestly, it looks like a FTP product, and not a very good one at it. I would place it somewhere on level with CO and Allods graphic wise. There is no hint at where the money went, its a big mystery. One can speculate a large chunk was wasted on the voiceovers, I say wasted because they seem disconnected quality wise with the awful animations.
Most of it probably went into developping the actual server architecture, since Bioware had none before and we see there are many, many servers compared to other mmo's apart from WoW. Then they might be paying substantial royalties for the SW name and movie music.
None of it sadly transfers into a coherent, quality product. It is clear by now that Bioware aims to pull a quick one on the fans, selling them overpriced boxes for a game that should be free to download. After a few months they will switch to FTP mode to be able to sustain the huge number of servers they currently set up.
That's what happens when you give up to competition and start copying their inferior products, instead of staying true to your roots and developping your own systems.
Oh come on. As soon as you said "f2p" product I knew you were trolling.
I've played f2p games and this is far and above any of them.
The textures and shadows are an artistic decision. There is nothing wrong with them. Would I have preferred a more mass effect 2 look? sure. But given the direction they have gone (bold colors, sort of broad strokes with the artistic design pallette, essentially something that will run on many machines, etc) it works.
It's a bioware product, feels like one, and feels like it is coupled with traditional mmo game play. But other than that, and the fact that they need to address their server lag issues, the game works and works well. It looks fine for what it is.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
guys, dont get me wrong, this game is a fine product. It's very polished.
The beta I was playing yesterday was everything but polished.. It reminded me or early beta of Black Prophecy, it doesn't look ready at all. Needs a texture job, animation job, shadow job, streaming job and so on. This can't be done at this stage so it most likely remains as is.
Honestly, it looks like a FTP product, and not a very good one at it. I would place it somewhere on level with CO and Allods graphic wise. There is no hint at where the money went, its a big mystery. One can speculate a large chunk was wasted on the voiceovers, I say wasted because they seem disconnected quality wise with the awful animations.
Most of it probably went into developping the actual server architecture, since Bioware had none before and we see there are many, many servers compared to other mmo's apart from WoW. Then they might be paying substantial royalties for the SW name and movie music.
None of it sadly transfers into a coherent, quality product. It is clear by now that Bioware aims to pull a quick one on the fans, selling them overpriced boxes for a game that should be free to download. After a few months they will switch to FTP mode to be able to sustain the huge number of servers they currently set up.
That's what happens when you give up to competition and start copying their inferior products, instead of staying true to your roots and developping your own systems.
Excellent post and have to agree for the most part. Another thing is that the UI is huge and confusing and there is no UI scale to be found at all, for a game of this caliber it's a bit disappointing. My friends like it though so I might get it, I hope it will improve a lot come launch.
Excellent post and have to agree for the most part. Another thing is that the UI is huge and confusing and there is no UI scale to be found at all, for a game of this caliber it's a bit disappointing. My friends like it though so I might get it, I hope it will improve a lot come launch.
Now heres the real question, is there no ui sizing or are you simply incapable of finsinf it?
There was someone incapable of finsing a simple subtitle option in skyrim, seems people dont know what an options meu is anymore.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
guys, dont get me wrong, this game is a fine product. It's very polished.
The beta I was playing yesterday was everything but polished.. It reminded me or early beta of Black Prophecy, it doesn't look ready at all. Needs a texture job, animation job, shadow job, streaming job and so on. This can't be done at this stage so it most likely remains as is.
Honestly, it looks like a FTP product, and not a very good one at it. I would place it somewhere on level with CO and Allods graphic wise. There is no hint at where the money went, its a big mystery. One can speculate a large chunk was wasted on the voiceovers, I say wasted because they seem disconnected quality wise with the awful animations.
Most of it probably went into developping the actual server architecture, since Bioware had none before and we see there are many, many servers compared to other mmo's apart from WoW. Then they might be paying substantial royalties for the SW name and movie music.
None of it sadly transfers into a coherent, quality product. It is clear by now that Bioware aims to pull a quick one on the fans, selling them overpriced boxes for a game that should be free to download. After a few months they will switch to FTP mode to be able to sustain the huge number of servers they currently set up.
That's what happens when you give up to competition and start copying their inferior products, instead of staying true to your roots and developping your own systems.
OR the game didnt really cost millions to make, just metion that it was millions to make to cheap over hyped game
My biggest dissapointment is the gameworld itself. It feels so incredibly dead. It's not even funny!
I mean for christ sake. Even old SWG, EQ2, WoW, LOTRO... they all have gameworlds that feel alive, with NPC's, monsters, critters walking, patrolling, hopping around.
In SWTOR everything feels totally dead. NPC's, monsters, critters... all just stand still like lifeless statues. Only coming to life when you agro them!
I mean.. seriously! WTF?? They can't tell me that Hero Engine can't handle scripted NPC pathing??!
Rofl, dont know what SWG you were playing but every single one of those planets was dead, oh hey look cities! oh nvm its empty, hey look a planet! oh nvm its 95% open emtpy land.
I'll admit I quit SWG soon after the CU, but I thought I remembered seeing npc's on patrol in cities and around bases, and I think I even saw a drop shuttle deploy storm troopers out in the middle of nowhere. They had creature spawns where some creatures wandered pretty far from their herd, like the babies I got to tame.
As for SWTOR I did get some asistance once from some twileck npc's, but that might be because I managed to get a flesh raider within their aggro range or something...I didn't see them walking around.
This game has been hyped to no end. i was very excited myself but this has been eyeopening to me. Imho EA pushed the buttons here. i bet they said to bioware: "WoW formula makes $$. Make us a game based on that formula." Dialogs and maybe companions are the things redeeming swtor. but then again rift had its rifts....
Of course they are pushing the buttons. This what EA spent 700 MILLION dollars for. The BioWare name.
When you log into the game the first time, you have to accept an agreement.... with EA, the owners of the BioWare name. That's all it is. It's their game, and their profit.
The game doesnt worth it accept it and move along.The graphics and the gameplay reminds me of 2005 games.I thought i would find an mmo to play but seems like ill have to wait till blizzards new titan mmo.Seems like they are the only company to know how to do it right.Although they are very slow at producing and wow looks like crap right now.
My biggest dissapointment is the gameworld itself. It feels so incredibly dead. It's not even funny!
I mean for christ sake. Even old SWG, EQ2, WoW, LOTRO... they all have gameworlds that feel alive, with NPC's, monsters, critters walking, patrolling, hopping around.
In SWTOR everything feels totally dead. NPC's, monsters, critters... all just stand still like lifeless statues. Only coming to life when you agro them!
I mean.. seriously! WTF?? They can't tell me that Hero Engine can't handle scripted NPC pathing??!
Rofl, dont know what SWG you were playing but every single one of those planets was dead, oh hey look cities! oh nvm its empty, hey look a planet! oh nvm its 95% open emtpy land.
I'll admit I quit SWG soon after the CU, but I thought I remembered seeing npc's on patrol in cities and around bases, and I think I even saw a drop shuttle deploy storm troopers out in the middle of nowhere. They had creature spawns where some creatures wandered pretty far from their herd, like the babies I got to tame.
As for SWTOR I did get some asistance once from some twileck npc's, but that might be because I managed to get a flesh raider within their aggro range or something...I didn't see them walking around.
ya sure stuff like that might happen, int eh one or 2 npc cities that are there, but that isnt the planet, thats a few cities on teh planet, there planets themselves were huge and barren.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
The millions i mention are directed at the budged of the game, not the player numbers.
The voice acting? Lots of that.
I'm not certain what the budget was for VA...And actually I could care less aboutt hat specifically...What has worried me all along is that BioWare spent too much time-resources on the VO's and that element of the Game at the expense of other things that would be needed...
I've been in Beta for a while now...And while I do like the Game and really have no issues with the Graphics, I think this Game falls WAY short on Customization in almost all aspects...It's going to get on Players nerves eventually unless they REALLY ramp up the Customization...The Game has a ton of potential, but it amazes me that this is as far as they have got after the money invested and what? 6 years of development? I mean...Sure the stories are great and the VO's are cool...But Gamers will be, and should be, expecting WAY more from this Game...And I do worry that this Game will see a MASSIVE drop in Sub rates after 60 and 150 days (remember the 1st month comes with the Game)...If it ships the way it is now it's going to be trouble IMHO...Guilds like mine who have been looking forward to this Game since before it was announced will stay and wait it out...But the casual players and the part-time Star wars fans? We'll see...They better have HUGE plans in Developement early or I think there is no way they reach their goals...Just my opinion though...
The game doesnt worth it accept it and move along.The graphics and the gameplay reminds me of 2005 games.I thought i would find an mmo to play but seems like ill have to wait till blizzards new titan mmo.Seems like they are the only company to know how to do it right.Although they are very slow at producing and wow looks like crap right now.
So back to single players again.
agree 100%
Actually I would stick with single player games because the type of advancements your looking for probably are ten years or more away . Even Titan is unlikly to appeal to you when its out .
The fact is for the type of game you want to become a reality the technology needs to improve . So your never going to be happy in any mmo ever untill it is .
And it'll be far better for the mmo genre not have people like you coming online and having a hissey fit because a game doesn't live up to your expectations that arn't based firmly in the real world . Your expecting mmos to fly when they've only just started to walk and because you can't have your way you come online and behave like some toddler throwing his toys out of the pram .
Excellent post and have to agree for the most part. Another thing is that the UI is huge and confusing and there is no UI scale to be found at all, for a game of this caliber it's a bit disappointing. My friends like it though so I might get it, I hope it will improve a lot come launch.
Now heres the real question, is there no ui sizing or are you simply incapable of finsinf it?
There was someone incapable of finsing a simple subtitle option in skyrim, seems people dont know what an options meu is anymore.
Are you serious? I've looked everywhere and asked in forums and on general, noone has "found" it.
Voice acting and making sure that the animation / abilities / stats / progression were at least equal to the "elephant in the room" game that was obviously referenced.
That's all EA / Bioware knew was needed to impress most people.
I used to play MMOs like you, but then I took an arrow to the knee.
Excellent post and have to agree for the most part. Another thing is that the UI is huge and confusing and there is no UI scale to be found at all, for a game of this caliber it's a bit disappointing. My friends like it though so I might get it, I hope it will improve a lot come launch.
Now heres the real question, is there no ui sizing or are you simply incapable of finsinf it?
There was someone incapable of finsing a simple subtitle option in skyrim, seems people dont know what an options meu is anymore.
Are you serious? I've looked everywhere and asked in forums and on general, noone has "found" it.
Am I serious? didnt i just explain tehre was someone on here who couldnt find teh subtitle option in skyrim, which is sitting right in teh options menu, and your asking me if im serious for asking this?
Its sad and crazy the amount of times people bitch about teh lack of an option thats sitting right in the menu, so yes im serious.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
Comments
completely baseless speculation. People keep pulling numbers out of there butts, and the truth is noone has a clue what the success will be.
Maybe we should just play and enjoy the game, or if you hate it, quit and move on.
I agree. What a waste of $100M+
This has nothing to do with money. It's an artistic decision.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
what a waste of forum space.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
The millions of dollars went into peoples' paycheck. Don't support Bioware, they are just trying to be another activision. We don't need more than one.
Dont support bioware! how dare a compay release exactly the game theve been talking about for 5 years, its just shameful, what they should have done is just cut the game in half and released it 2 years ago.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
Well, I want to have the breakdown of cost per department for this game. Maybe we could see what cost this much.
Also, I see more and more big budget games going flop at release. I think the devs are just scamming the investors.
150m on a period of x months to develop the game, and no matter what is the result, the devs already got paid. About job security, most of the devs are either relocated to other projects or sacked when a game is released.
The beta I was playing yesterday was everything but polished.. It reminded me or early beta of Black Prophecy, it doesn't look ready at all. Needs a texture job, animation job, shadow job, streaming job and so on. This can't be done at this stage so it most likely remains as is.
Honestly, it looks like a FTP product, and not a very good one at it. I would place it somewhere on level with CO and Allods graphic wise. There is no hint at where the money went, its a big mystery. One can speculate a large chunk was wasted on the voiceovers, I say wasted because they seem disconnected quality wise with the awful animations.
Most of it probably went into developping the actual server architecture, since Bioware had none before and we see there are many, many servers compared to other mmo's apart from WoW. Then they might be paying substantial royalties for the SW name and movie music.
None of it sadly transfers into a coherent, quality product. It is clear by now that Bioware aims to pull a quick one on the fans, selling them overpriced boxes for a game that should be free to download. After a few months they will switch to FTP mode to be able to sustain the huge number of servers they currently set up.
That's what happens when you give up to competition and start copying their inferior products, instead of staying true to your roots and developping your own systems.
My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570
lol, biowares roots are making its own systems? your joking right? whats bioware famous for? making D&D based games, none of which they made there own systems for.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
I cant see how speaking into a micro phone cost millions of dollars. Some may say they need to pay the actors to do it. So we have a shortage of people who cannont properly speak into a mic? And if you can well then you get paid out the butt?? I think Im going to the University of Voice makeovers, and get a masters, and be set for life.......yea ill do that
Good writing on the other had is where the money may have gone to, i dont know
I'm not big into voice acting and I'm not sure if this post was serious.
yup, and actors are just paid to stand in front of a camera and read lines, takes no work or anything to act or do lines /sarcasm.
Id love to listen to your laugable voiceovers that you think are worth money.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
Oh come on. As soon as you said "f2p" product I knew you were trolling.
I've played f2p games and this is far and above any of them.
The textures and shadows are an artistic decision. There is nothing wrong with them. Would I have preferred a more mass effect 2 look? sure. But given the direction they have gone (bold colors, sort of broad strokes with the artistic design pallette, essentially something that will run on many machines, etc) it works.
It's a bioware product, feels like one, and feels like it is coupled with traditional mmo game play. But other than that, and the fact that they need to address their server lag issues, the game works and works well. It looks fine for what it is.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Excellent post and have to agree for the most part. Another thing is that the UI is huge and confusing and there is no UI scale to be found at all, for a game of this caliber it's a bit disappointing. My friends like it though so I might get it, I hope it will improve a lot come launch.
Now heres the real question, is there no ui sizing or are you simply incapable of finsinf it?
There was someone incapable of finsing a simple subtitle option in skyrim, seems people dont know what an options meu is anymore.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
OR the game didnt really cost millions to make, just metion that it was millions to make to cheap over hyped game
I'll admit I quit SWG soon after the CU, but I thought I remembered seeing npc's on patrol in cities and around bases, and I think I even saw a drop shuttle deploy storm troopers out in the middle of nowhere. They had creature spawns where some creatures wandered pretty far from their herd, like the babies I got to tame.
As for SWTOR I did get some asistance once from some twileck npc's, but that might be because I managed to get a flesh raider within their aggro range or something...I didn't see them walking around.
Of course they are pushing the buttons. This what EA spent 700 MILLION dollars for. The BioWare name.
When you log into the game the first time, you have to accept an agreement.... with EA, the owners of the BioWare name. That's all it is. It's their game, and their profit.
agree 100%
ya sure stuff like that might happen, int eh one or 2 npc cities that are there, but that isnt the planet, thats a few cities on teh planet, there planets themselves were huge and barren.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
I'm not certain what the budget was for VA...And actually I could care less aboutt hat specifically...What has worried me all along is that BioWare spent too much time-resources on the VO's and that element of the Game at the expense of other things that would be needed...
I've been in Beta for a while now...And while I do like the Game and really have no issues with the Graphics, I think this Game falls WAY short on Customization in almost all aspects...It's going to get on Players nerves eventually unless they REALLY ramp up the Customization...The Game has a ton of potential, but it amazes me that this is as far as they have got after the money invested and what? 6 years of development? I mean...Sure the stories are great and the VO's are cool...But Gamers will be, and should be, expecting WAY more from this Game...And I do worry that this Game will see a MASSIVE drop in Sub rates after 60 and 150 days (remember the 1st month comes with the Game)...If it ships the way it is now it's going to be trouble IMHO...Guilds like mine who have been looking forward to this Game since before it was announced will stay and wait it out...But the casual players and the part-time Star wars fans? We'll see...They better have HUGE plans in Developement early or I think there is no way they reach their goals...Just my opinion though...
Actually I would stick with single player games because the type of advancements your looking for probably are ten years or more away . Even Titan is unlikly to appeal to you when its out .
The fact is for the type of game you want to become a reality the technology needs to improve . So your never going to be happy in any mmo ever untill it is .
And it'll be far better for the mmo genre not have people like you coming online and having a hissey fit because a game doesn't live up to your expectations that arn't based firmly in the real world . Your expecting mmos to fly when they've only just started to walk and because you can't have your way you come online and behave like some toddler throwing his toys out of the pram .
Are you serious? I've looked everywhere and asked in forums and on general, noone has "found" it.
Voice acting and making sure that the animation / abilities / stats / progression were at least equal to the "elephant in the room" game that was obviously referenced.
That's all EA / Bioware knew was needed to impress most people.
I used to play MMOs like you, but then I took an arrow to the knee.
Am I serious? didnt i just explain tehre was someone on here who couldnt find teh subtitle option in skyrim, which is sitting right in teh options menu, and your asking me if im serious for asking this?
Its sad and crazy the amount of times people bitch about teh lack of an option thats sitting right in the menu, so yes im serious.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.