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List of GW2 Innovations

cali59cali59 Member Posts: 1,634

 I wanted to put together a comprehensive list of GW2 innovations.  This is no substitute for the "Everything We Know about GW2" thread which is already stickied and provides links.

These are innovations away from the current traditional themepark MMO standard.  It doesn't mean they're all going to be huge revolutionary changes.  It also doesn't mean that these haven't been done somewhere else before.  But I do believe that ArenaNet tries to add their own spin to them if possible.

There's no need to dissect the entire list, but if you want to object, suggest, clarify, or simply have a question, how about we take it on a point by point basis?

Many thanks to Fozzik for helping me compile this. He also makes an excellent point about cohesiveness two posts down.

Combat:

Casting while moving

No auto attack (you can set any skill on your bar to autocast, and one of them will be spammable)

Attacks don't need a target, they'll hit whatever gets in their way

Dodging attacks and projectiles

Shield stance blocks projectiles from hitting you and people behind you

Limited skillbar

No holy trinity, players aren't locked into one role to the exclusion of all others

Skills fit into broad categories of damage, control, or support

Weapon(s) determine half your skill bar and give different skills than other weapons

Players can potentially switch roles in combat (if weapon/skill choices plan for it)

No ally targeted abilities

Everyone has a self-heal ability which is the most powerful heal

Downed state before dying, killing an enemy rallies you

Downed state gives you a new, limited skillbar to fight back with

Any player can rez anyone mid combat anytime, including NPCs.

Very minimal death penalty.

Picking up an environmental weapon changes your skillbar

Thieves can steal environmental weapons from enemies

You get full xp and loot for helping kill a mob whether grouped or ungrouped

Hundreds of cross profession combos to enhance the effect of your skills, even ungrouped

Mob aggro based on proximity and other factors

NPC enemies can dodge your attacks

NPC attacks may be deadlier due to ability of players to dodge and revive

No mana/energy for any class (subject to change)

Only four attributes.  Power affects melee, range and spell damage

All professions viable at both melee and range

Underwater:

Desire to have underwater be huge part of the world

You have underwater only weapons

Skills change to underwater versions

Skills use the Z-axis

No breath meter

Drowned state, it's like downed state, but you can also get to the surface to rally

Underwater friendly races and towns

Rangers have underwater pets

Dynamic Events:

Completely replace quests in the open world

Run whether players are there or not

They actually happen instead of just being told about them

Failable and not necessarily repeatable on failure

Allow for victory and failure conditions not easily accomplished with quests

Run in cycles so they're repeatable

Encourage community by letting everyone participate at the same time

Instantly scale up or down with number of players participating

Reward everyone involved based on their amount of participation

Chain together to keep people working together longer

Affect the world in terms of what merchants sell and which waypoints are available

Don't always run so you'll see different things when revisiting a zone

Constantly adding new events to enhance replayability

Boss fights which scale with number of players up to 100

Open World:

Entirely PVE

No factions

Designed to be as griefless as possible

No race/class restrictions

Phased gathering nodes that allow everyone to have a shot at them.

Everyone can gather everything so no waiting on others/making people wait

No set path through zones

Automentoring keeps entire world's content rewarding and challenging

Manual sidekicking to a higher level friend

City to city ports so you can play with friends immediately.

Teleportation to any waypoint you've unlocked

Hidden events to reward explorers

Day/night cycle which can affect your weapons' procs as well as trigger DEs at certain times

Dynamic weather can trigger DEs (when snow falls) or be changed by DEs (NPC causes snow)

Tasks to fill hearts in the open world, for completionists and NPC goodwill

Boss fights at the end of all the tutorials put you right into the action

Personal Story:

Everyone has one big storyline from creation to level cap

Choices made at character creation affect it

Choices in game have consequences and can branch it

Each player has a Home Instance section of town

Character personality gives different dialog options and affects how NPCs react to you

PVP:

3 Faction World PVP against two other servers in large 4-zone maps

No fixed limit to number of participants (though eventually technology would limit it)

W/L record is kept

After 2 weeks, your server is matched up against new, equal strength servers

Winning server gets PVE buff of some kind

Castles and keeps to hold, dynamic events to fight over, trade routes

Destructable environments

Players can level up entirely in World PVP

Enemy players drop loot as if they were PVE enemies

Hot joinable Structured PVP

Structured PVP with custom rulesets

Players in structured PVP are max level with all skills and gear so it's a level playing field

PVP balanced separately from PVE

Dungeons:

Dungeons have a story mode separate from your personal story

Completing story mode unlocks 3 explorable mode paths

These show the consequences of the story mode

There are random/hidden events in dungeons

No raiding

Get a token for armor/weapon everytime you complete a dungeon, no hoping for random drop

Miscellaneous:

Flat leveling curve

Players can be in multiple guilds

No endgame vertical gear progression in power

30+ Minigames in cities

400 dye colors, each piece of armor has three color sections

Gear that can take up more than one armor slot

Grindless crafting with discoverable recipes

Use an iPad to see what your friends are doing in game and send them messages

Auction house available from outside the game

Translatable fictional languages

Unconventional NPC races with deep lore

Add your own music to ingame playlists, your battle music will start when you enter combat

Playlists revert to in game music during cinematics

Carrier pigeons deliver your mail to you

No subscription fee

"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

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Comments

  • HeadBytorHeadBytor Member UncommonPosts: 93

    nice list :) theres a few things i actually haven't hear about like being able to add your own music to the playlists. that's pretty cool, but idk if i'd do that anyways....i like the composed music a lot

  • FozzikFozzik Member UncommonPosts: 539

    great job, Cal.

    It's important to note that although some of the items on the list have been done in some form in other games, putting them all together in a cohesive way like ArenaNet has makes for a very different game. The sum is greater than the parts... just having all the innovations above isn't enough. It all has to work together to support the right underlying philosophy. ArenaNet is all about rethinking the fundamental elements of the genre, and building community.

  • RevrendRevrend Member Posts: 7

    wowowow lol when you put it in a list OMG so cool i can't wait, ty

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    That's a pretty impressive list, but I doubt all of them can be called GW2 innovations. There are definitely things in there that are innovative, either in concept or in the way they're done, but the list doesn't quite fit the title.

    imageimage
  • starstar Member Posts: 1,101

    God I wish I could time travel back to PAX and play this again :(

    Can't wait for beta news.

    Thanks for the compliation :D

    image

  • zimboy69zimboy69 Member UncommonPosts: 395

    now this is a game to get very excited about

    so many new things to look forward to

    and so many good elements from other games brought into it

     

    just hope they can pull it all off

     

    fingers crossed its either going to be the biggest game ever  or the biggest let down ever

    image

  • PTEDPTED Member Posts: 464


    Originally posted by cali59

    Combat:
    No auto attack

    Players can switch roles in combat

    Hundreds of cross profession combos


    I would put some *'s next to these. Whilst there isn't a strict auto attack, there is a cooldownless skill that you can put on autocast which gives the same effect.

    Player can switch weapons, ele attunements, engineer kits in combat, whether their role changes depends on the weapon and profession. Second half of the skill bar remains the same as will traits and whatnot.

    Hundreds may be a bit optimistic, I wouldn't anticipate more than 80~120 in terms of professions, or ~20 if you go by the effect. (i.e. instead of counting Rifle, Pistol, Bow shooting through firewall, fireball, firestorm you count it as Projectile going through Fire Effect)


    Originally posted by cali59

    PVP:
    No limit to number of participants


    I'd put an asterisk around this as well, while they haven't mentioned one, realistically, there will be an upper limit.



    Originally posted by cali59

    Dungeons:
    Get a token everytime you complete a dungeon, no grinding


    For clarification, I'd add, "...for a specific drop from a boss" to the end of "no grinding" because you may still be repeating the dungeon for enough tokens :p

    ---

    Rest of it looks solid, nice!

  • cali59cali59 Member Posts: 1,634

    Originally posted by PTED

    I would put some *'s next to these. Whilst there isn't a strict auto attack, there is a cooldownless skill that you can put on autocast which gives the same effect.

    Player can switch weapons, ele attunements, engineer kits in combat, whether their role changes depends on the weapon and profession. Second half of the skill bar remains the same as will traits and whatnot.

    Hundreds may be a bit optimistic, I wouldn't anticipate more than 80~120 in terms of professions, or ~20 if you go by the effect. (i.e. instead of counting Rifle, Pistol, Bow shooting through firewall, fireball, firestorm you count it as Projectile going through Fire Effect)

    I'd put an asterisk around [no limit to number of PVP participants] as well, while they haven't mentioned one, realistically, there will be an upper limit.

     For clarification, I'd add, "...for a specific drop from a boss" to the end of "no grinding" because you may still be repeating the dungeon for enough tokens :p

    Thank you for your comments.

    As far as I know, any of the skills, not just the first one, can be set to autocast, so I changed it to reflect that.

    I added a part about being able to switch roles if you planned for it.

    http://www.guildwars2.com/en/the-game/combat/part-two/ does say "literally hundreds" of cross profession combos, so I kept that.

    I changed it to say no fixed limit in pvp, but that technology would eventually pose a limit.  I think I've also heard it said that there is a limit, but that it shouldn't be reached.  I'll be happy to update it when more info on world pvp comes in.

    I changed the part about dungeons to say token every time and not hoping for random drops.

     

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • DrachasorDrachasor Member Posts: 2,678

    It's not "no strict holy trinity" but "no holy trinity."  Without healing throughput, aggro mechanics, and the like, you just can't have a Holy Trinity.  There's nothing that indicates Holy Trinity mechanics are supported at all.

  • Master10KMaster10K Member Posts: 3,065

    Nice to see you finding ways to spend your time, while we wait for some that juicy GW2 news in the next couple weeks.

    image

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    It would be nice to see this sticky!

  • PainlezzPainlezz Member UncommonPosts: 646

    Rather than go over each item, i'll just say ... NOPE

     

    I stopped half way down the list because every item I read had been done before, many of the multiple times...

  • DannyGloverDannyGlover Member Posts: 1,277

     






    Originally posted by cali59

     

    Open World:

    Entirely PVE

    No factions

     

    PVP:

    3 Faction World PVP against two other servers in large 4-zone maps

     

     



     

    hm? Is there some double speak going on here?

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

     Very nicely done guys. I only question the day and night cycle weapons as well as the weather DE stuff. Not that I doubt you because we all know there has been a lot of information released on the game and I know I have forgotten quite a bit, but can you let me know where that information was so I can read through it. This sounds like something that I would have enjoyed reading about. I think you have explained that not all of this is Anets innovation, but I wholeheartly feel that after looking at the list it shows that they are not merely following the current trend. Thanx for the work !!

     

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by Painlezz
    Rather than go over each item, i'll just say ... NOPE
     
    I stopped half way down the list because every item I read had been done before, many of the multiple times...

    Yeah, no reason to ever make any more cars. Henry Ford did that already. *rolls eyes*

    Innovation is different from invention. Also, I'm going to call BS...if you read half-way, you would have seen at least a few things which have never been done in an MMORPG.

  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by DannyGlover
     



    Originally posted by cali59
     
    Open World:
    Entirely PVE
    No factions
     
    PVP:
    3 Faction World PVP against two other servers in large 4-zone maps
     
     

     
    hm? Is there some double speak going on here?

    Your server is your "faction"... you and everyone else from your server does PvP against everyone from two other servers. So it's basically three faction PvP.

  • alancodealancode Member UncommonPosts: 163

    Very very little if any in that list that is new or innovative. Just and FYI. It's all been done before. Not saying it won't be a great game, but it is a LOT less than some think. 

    (-_-)

  • alancodealancode Member UncommonPosts: 163

    Originally posted by Fozzik

     




    Originally posted by DannyGlover

     









    Originally posted by cali59

     

    Open World:

    Entirely PVE

    No factions

     

    PVP:

    3 Faction World PVP against two other servers in large 4-zone maps

     

     







     

    hm? Is there some double speak going on here?




     

    Your server is your "faction"... you and everyone else from your server does PvP against everyone from two other servers. So it's basically three faction PvP.

    It's not open world PvP either, its a big instance pvp. 

    (-_-)

  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by alancode
    Very very little if any in that list that is new or innovative. Just and FYI. It's all been done before. Not saying it won't be a great game, but it is a LOT less than some think. 

    Say where and who, or it didn't happen.

  • DannyGloverDannyGlover Member Posts: 1,277



    Originally posted by Fozzik
     



    Originally posted by DannyGlover
     






    Originally posted by cali59
     
    Open World:
    Entirely PVE
    No factions
     
    PVP:
    3 Faction World PVP against two other servers in large 4-zone maps
     
     




     
    hm? Is there some double speak going on here?


     
    Your server is your "faction"... you and everyone else from your server does PvP against everyone from two other servers. So it's basically three faction PvP.

     
    "Basically" three faction PvP =/= Three faction open world pvp. Might be fine for some but I guess Im more of an MMO purist.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by alancode

    Originally posted by Fozzik

     




    Originally posted by DannyGlover

     











    Originally posted by cali59

     

    Open World:

    Entirely PVE

    No factions

     

    PVP:

    3 Faction World PVP against two other servers in large 4-zone maps

     

     








     

    hm? Is there some double speak going on here?





     

    Your server is your "faction"... you and everyone else from your server does PvP against everyone from two other servers. So it's basically three faction PvP.

    It's not open world PvP either, its a big instance pvp. 

    It doesn't say "open world" it says "world pvp" because it is "world verses world verses world" or WvWvW as they officially say.

  • SteeJanzSteeJanz Member UncommonPosts: 334

    Originally posted by FlawSGI

     Very nicely done guys. I only question the day and night cycle weapons as well as the weather DE stuff. Not that I doubt you because we all know there has been a lot of information released on the game and I know I have forgotten quite a bit, but can you let me know where that information was so I can read through it. This sounds like something that I would have enjoyed reading about. I think you have explained that not all of this is Anets innovation, but I wholeheartly feel that after looking at the list it shows that they are not merely following the current trend. Thanx for the work !!

     

    I dont think this is exactly what he stated but is an example of the point he was trying to make.

    http://wiki.guildwars2.com/wiki/Ghastly_Weapon

    What they look like during the day.

    http://youtu.be/STsjcWT4XSA?t=6m25s

    What they look like at night.

    http://youtu.be/MgjOyq5MsIc?t=9s

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by DannyGlover

     

    "Basically" three faction PvP =/= Three faction open world pvp. Might be fine for some but I guess Im more of an MMO purist.

    You'd be correct in saying that it won't be like in DAOC, where other factions could show up and slaughter people questing. The PvP in this game is separated from the PvE.

    I used to have a lot of fun with open world pvp, but with the last few MMOs, it's just so poorly implemented that I wouldn't mind doing without it this time around.

     

    EDIT: Also, very nicely done OP. I'm sure that list took quite some time to make. This game does have quite a lot of innovations indeed.

  • DannyGloverDannyGlover Member Posts: 1,277

    Originally posted by aesperus

    Originally posted by DannyGlover

     

    "Basically" three faction PvP =/= Three faction open world pvp. Might be fine for some but I guess Im more of an MMO purist.

    You'd be correct in saying that it won't be like in DAOC, where other factions could show up and slaughter people questing. The PvP in this game is separated from the PvE.

    I used to have a lot of fun with open world pvp, but with the last few MMOs, it's just so poorly implemented that I wouldn't mind doing without it this time around.

    I agree.  GW2 has an interesting approach thats for sure.  I like what The Secret World is doing in regards to PvP.  That is quite innovative imho.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by cali59

    Combat:

    Casting while moving (vanguard)

    No auto attack (you can set any skill on your bar to autocast, and one of them will be spammable)(SWTOR, Spellborn)

    Attacks don't need a target, they'll hit whatever gets in their way (Spellborn)

    Dodging attacks and projectiles(Spellborn)

    Shield stance blocks projectiles from hitting you and people behind you

    Limited skillbar (GW1)

    No strict holy trinity (Spellborn)

    Weapon(s) determine half your skill bar and give different skills than other weapons

    Players can potentially switch roles in combat (if weapon/skill choices plan for it)

    No ally targeted abilities (Spellborn)

    Everyone has a self-heal ability which is the most powerful heal

    Downed state before dying, killing an enemy rallies you

    Downed state gives you a new, limited skillbar to fight back with

    Any player can rez anyone mid combat anytime, including NPCs.

    Very minimal death pentalty. (Almost all new MMOS)

    Picking up an environmental weapon changes your skillbar (several games)

    Thieves can steal environmental weapons from enemies

    You get full xp and loot for helping kill a mob, even if ungrouped

    Hundreds of cross profession combos

    Mob aggro based on proximity and other factors

    NPC enemies can dodge your attacks (spellborn)

    NPC attacks may be deadlier due to ability of players to dodge and revive

    No mana/energy for any class (subject to change)

    Only four attributes.  Power affects melee, range and spell damage

    This little excample shows that most things you name where done before by other games...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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