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List of GW2 Innovations

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  • ArconaArcona Member UncommonPosts: 1,182

    some new info about skills

    http://www.arena.net/blog/eric-flannum-on-the-guild-wars-2-g-star-demo

     

    The healing, utility, and elite skills are now unlocked with skill points.

    Each skill may cost a variable number of skill points to unlock, but once the player is able to slot a particular type of skill, they may unlock the skills in any order that they choose. For example, if I  unlocked my elite skill slot as a norn warrior, I may choose to spend my skill points to unlock Norn Bear Form (a norn racial elite skill) or Rampage (a warrior elite skill).

    Skill points can be acquired by undertaking what we call a skill challenge. There are 200 skill challenges in the game, and they range from defeating tough opponents, to answering riddles, to drinking a particularly potent drink.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by SteeJanz

    Originally posted by FlawSGI

     Very nicely done guys. I only question the day and night cycle weapons as well as the weather DE stuff. Not that I doubt you because we all know there has been a lot of information released on the game and I know I have forgotten quite a bit, but can you let me know where that information was so I can read through it. This sounds like something that I would have enjoyed reading about. I think you have explained that not all of this is Anets innovation, but I wholeheartly feel that after looking at the list it shows that they are not merely following the current trend. Thanx for the work !!

     

    I dont think this is exactly what he stated but is an example of the point he was trying to make.

    http://wiki.guildwars2.com/wiki/Ghastly_Weapon

    What they look like during the day.

    http://youtu.be/STsjcWT4XSA?t=6m25s

    What they look like at night.

    http://youtu.be/MgjOyq5MsIc?t=9s

     Hmm thanx for an answer Stee but I doon't think that's what he meant. He stated some wepons proc rates varied during day/night cycles as well as well as DE's being affected by day/night cycle and weather. I think I remember something about certain things being affected by day/night, but I am not sure, and the weather I don't think I have seen at all. I personally feel that weather and day/night cycles would be really cool and add to the world. If the game has mechanics that also are affected by this is really cool. Sounds like something minor, but when you add a lot of minor details it makes the picture look pretty good to this guy.

    But yeah the ghastly thing could have been what they meant.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • SteeJanzSteeJanz Member UncommonPosts: 334

    Originally posted by FlawSGI

    Snip

     Hmm thanx for an answer Stee but I doon't think that's what he meant. He stated some wepons proc rates varied during day/night cycles as well as well as DE's being affected by day/night cycle and weather. I think I remember something about certain things being affected by day/night, but I am not sure, and the weather I don't think I have seen at all. I personally feel that weather and day/night cycles would be really cool and add to the world. If the game has mechanics that also are affected by this is really cool. Sounds like something minor, but when you add a lot of minor details it makes the picture look pretty good to this guy.

    But yeah the ghastly thing could have been what they meant.

    NP.  I was expecting your response :).  I haven't heard anything about weapon procs effected by day/night cycles either but there are definitely weapon affected by the day/night cycle.  I would assume that since the day/night weapon effects are built into the game, it would make the existence of his particular statement plausable and that DEs would work the same way.  Of course, it would be nice to have some concrete proof.  Hmm,  How much digging do I feel like doing today?

  • GuileplayerGuileplayer Member Posts: 418

    Almost everything you mentioned OP has been done on other games. You should change the title to list of GW2 evolutions and not innovations IMO.

    Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Guileplayer

    Almost everything you mentioned OP has been done on other games. You should change the title to list of GW2 evolutions and not innovations IMO.

        Agreed.  Decent list, but the title is misleading.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • MalevilMalevil Member Posts: 468

    Originally posted by Guileplayer

    Almost everything you mentioned OP has been done on other games. You should change the title to list of GW2 evolutions and not innovations IMO.

    Yawn ... to quote wikipedia on whats innovation :

    'Innovation is the creation of better or more effective products, processes, technologies, or ideas that are accepted by markets,governments, and society. Innovation differs from invention in that innovation refers to the use of a new idea or method, whereas invention refers more directly to the creation of the idea or method itself '

    Innovation doesnt mean that something is completly new

  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by alancode

    Very very little if any in that list that is new or innovative. Just and FYI. It's all been done before. Not saying it won't be a great game, but it is a LOT less than some think. 

    ya that list has a lot of features from various other games lol. That list is only innovative to a person who hasnt played an mmo. Like the poster I quoted, I am also not saying that GW2 wont be a great game, but dont be delusional about in and propigate incorrect statements.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by Malevil

    Originally posted by Guileplayer

    Almost everything you mentioned OP has been done on other games. You should change the title to list of GW2 evolutions and not innovations IMO.

    Yawn ... to quote wikipedia on whats innovation :

    'Innovation is the creation of better or more effective products, processes, technologies, or ideas that are accepted by markets,governments, and society. Innovation differs from invention in that innovation refers to the use of a new idea or method, whereas invention refers more directly to the creation of the idea or method itself '

    Innovation doesnt mean that something is completly new

    Your first mistake is quoting Wiki.

    Try a dictonary my friend, the law of the english language.

    From merriam-webster

    Innovation:

    1: The introduction of something new

    2: A new Idea, Method or Device

     

    Never Quote Wiki, makes you look like a fool.

     

    http://www.merriam-webster.com/dictionary/innovation

     

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • FozzikFozzik Member UncommonPosts: 539

    [quote]Originally posted by Lord.Bachus



    This little excample shows that most things you name where done before by other games...

    So you were able to find similar elements in other games for 10 out of the 24 items you listed. That's not even half, and several of those are done completely different in the game you listed than how they are done in GW2.

    I think you pretty much just proved our point. You can't say "most" things when you were only able to find less than half of them.

    And as Malevil mentioned...innovation doesn't mean invention. It doesn't have to be a completely unique idea. It just has to be done differently / better.

    EDIT: Oh...and six out of the 10 you mentioned are all Chronicles of Spellborn. Where the developers heavily over-promised, under-delivered, and totally flopped. I don't think a game can really lay claim to a particular feature if they can't even keep their lights on...doing something, and doing it well enough to actually work, are two very different things.

  • ZzadZzad Member UncommonPosts: 1,401

    It´s an amazing "shake" of brilliant ideas!

    Hope to see them all together working in that awesome world they are building!

    I can´t wait....it´s been 5 loooooonnnnnng years already...

  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by Fozzik

    And as Malevil mentioned...innovation doesn't mean invention. It doesn't have to be a completely unique idea. It just has to be done differently / better.

     

    Yes it does mean something new. go grab your diconaray and look up the word. What the hell are they teaching you kids in english class these days?

    Dont mistake me for saying something bad about GW2, because I am not but your guys fanboy googles have warped your mind, and reality of definitions of words.

     

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • RevrendRevrend Member Posts: 7

    all this fuss over one word that he used pptthh its a list of whats in GW2 gez get over it

  • cali59cali59 Member Posts: 1,634

    Originally posted by toddze

    Originally posted by Malevil


    Originally posted by Guileplayer

    Almost everything you mentioned OP has been done on other games. You should change the title to list of GW2 evolutions and not innovations IMO.

    Yawn ... to quote wikipedia on whats innovation :

    'Innovation is the creation of better or more effective products, processes, technologies, or ideas that are accepted by markets,governments, and society. Innovation differs from invention in that innovation refers to the use of a new idea or method, whereas invention refers more directly to the creation of the idea or method itself '

    Innovation doesnt mean that something is completly new

    Your first mistake is quoting Wiki.

    Try a dictonary my friend, the law of the english language.

    From merriam-webster

    Innovation:

    1: The introduction of something new

    2: A new Idea, Method or Device

    Never Quote Wiki, makes you look like a fool.

    http://www.merriam-webster.com/dictionary/innovation

    According to dictionary.reference.com

    Innovation:  something new or different introduced

    Innovate:  to introduce something new; make changes in anything established.

    As I said in my OP, "These are innovations away from the current traditional themepark MMO standard."

    I don't want to quibble.  If you want to call them features or evolutions, by all means.  The real issue here is whether they're in the game or not.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • cali59cali59 Member Posts: 1,634

    Originally posted by SteeJanz

    Originally posted by FlawSGI

     Very nicely done guys. I only question the day and night cycle weapons as well as the weather DE stuff. Not that I doubt you because we all know there has been a lot of information released on the game and I know I have forgotten quite a bit, but can you let me know where that information was so I can read through it. This sounds like something that I would have enjoyed reading about. I think you have explained that not all of this is Anets innovation, but I wholeheartly feel that after looking at the list it shows that they are not merely following the current trend. Thanx for the work !!

     

    I dont think this is exactly what he stated but is an example of the point he was trying to make.

    http://wiki.guildwars2.com/wiki/Ghastly_Weapon

    What they look like during the day.

    http://youtu.be/STsjcWT4XSA?t=6m25s

    What they look like at night.

    http://youtu.be/MgjOyq5MsIc?t=9s

    The procs of the ghastly weapons changes.  In the daytime it's life gain, at night it's life steal.  That's what I was talking about.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • cali59cali59 Member Posts: 1,634

    Originally posted by Drachasor

    It's not "no strict holy trinity" but "no holy trinity."  Without healing throughput, aggro mechanics, and the like, you just can't have a Holy Trinity.  There's nothing that indicates Holy Trinity mechanics are supported at all.

    I agree, but it's kind of hard to describe in bullet points, and there's no standard definition of holy trinity.  I revised it a little but am not happy with it.  If anybody has a great way to sum it all up, by all means.  Otherwise I might keep working at it.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • MeowheadMeowhead Member UncommonPosts: 3,716

    ... I skimmed through the list, so maybe this was listead already, but I don't remember seeing it...

    .... do carrier pigeons that fly down to you when you get a mail count as an innovation? :D

  • cali59cali59 Member Posts: 1,634

    Originally posted by Meowhead

    .... do carrier pigeons that fly down to you when you get a mail count as an innovation? :D

    YES

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • MMOtoGOMMOtoGO Member Posts: 630

    BAH CURSE YOU FOR POSTING THIS! Well, thanks alot.  You ruined all the other games I'm trying to play again.  I hope your proud of yourself.

  • stealthbrstealthbr Member UncommonPosts: 1,054

    While it is clearly a well conceived list, the title is indeed misleading, as you have seen many debating its validity. It would be better off as: How Guild Wars 2 differentiates itself from your standard themepark MMORPG. Also, some things are not innovations, more like the standard, such as: Z axis, unconventional races, translatable fictional language, game apps, dyes, minigames, PvP balanced separetely from PvE, world entirely PvE (think PvE server), boss fights at the end of a tutorial, constantly adding new events to increase replayability.

  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by cali59

    Originally posted by toddze


    Originally posted by Malevil


    Originally posted by Guileplayer

    Almost everything you mentioned OP has been done on other games. You should change the title to list of GW2 evolutions and not innovations IMO.

    Yawn ... to quote wikipedia on whats innovation :

    'Innovation is the creation of better or more effective products, processes, technologies, or ideas that are accepted by markets,governments, and society. Innovation differs from invention in that innovation refers to the use of a new idea or method, whereas invention refers more directly to the creation of the idea or method itself '

    Innovation doesnt mean that something is completly new

    Your first mistake is quoting Wiki.

    Try a dictonary my friend, the law of the english language.

    From merriam-webster

    Innovation:

    1: The introduction of something new

    2: A new Idea, Method or Device

    Never Quote Wiki, makes you look like a fool.

    http://www.merriam-webster.com/dictionary/innovation

    According to dictionary.reference.com

    Innovation:  something new or different introduced

    Innovate:  to introduce something new; make changes in anything established.

    As I said in my OP, "These are innovations away from the current traditional themepark MMO standard."

    I don't want to quibble.  If you want to call them features or evolutions, by all means.  The real issue here is whether they're in the game or not.

    We can call absolutly call them features and evolution of features but innovations absolutly not, that is 100% inncorrect. 

    Even the context of the dictionary.com quote, different is new. And I fail to see where it says anything about making changes.

    You failed to add the 2nd definition from your dictonary so ill help you out and use your diconary source.



    in·no·va·tion


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    1.

    something new or different introduced: numerous innovations in the high-school curriculum.



    2.

    the act of innovating;  introduction of new things or methods.












     



     


    Innovation is a major word thrown around on MMO sites. People need to know what it means and use it the right way. That word will get me going everytime if used wrong. True Innovations in MMO's from a players point is very few and far between. Theres very few innovations to be had.  Most innovotions come from better technology, not actuall game mechanics. 


     

     /??n??ve???n/ image 




     



    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Zzad

    It´s an amazing "shake" of brilliant ideas!

    Hope to see them all together working in that awesome world they are building!

    I can´t wait....it´s been 5 loooooonnnnnng years already...

     

    lol I know...

    This game has such a right way of thinking it's pretty staggering. I mean... just take the Mists... That's amazing thinking right there based on what I have seen. Can't wait for the full reveal on that one.

    If I was releasing anywhere near against ANet in thi genre I would actually be embarresed at the inevitable comparisons... They are so far ahead of the competition in just about every area.

  • stealthbrstealthbr Member UncommonPosts: 1,054

    Originally posted by cali59

    Originally posted by Drachasor

    It's not "no strict holy trinity" but "no holy trinity."  Without healing throughput, aggro mechanics, and the like, you just can't have a Holy Trinity.  There's nothing that indicates Holy Trinity mechanics are supported at all.

    I agree, but it's kind of hard to describe in bullet points, and there's no standard definition of holy trinity.  I revised it a little but am not happy with it.  If anybody has a great way to sum it all up, by all means.  Otherwise I might keep working at it.

    No, actually. Even though there is no aggro mechanic, and no targetted heals, there are still 3 roles in combat, Control, Support, and Damage. Control being similar to CC, Support being similar to buffing, booning, and mitigating damage, and Damage being similar to DPS.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by stealthbr

    Originally posted by cali59


    Originally posted by Drachasor

    It's not "no strict holy trinity" but "no holy trinity."  Without healing throughput, aggro mechanics, and the like, you just can't have a Holy Trinity.  There's nothing that indicates Holy Trinity mechanics are supported at all.

    I agree, but it's kind of hard to describe in bullet points, and there's no standard definition of holy trinity.  I revised it a little but am not happy with it.  If anybody has a great way to sum it all up, by all means.  Otherwise I might keep working at it.

    No, actually. Even though there is no aggro mechanic, and no targetted heals, there are still 3 roles in combat, Control, Support, and Damage. Control being similar to CC, Support being similar to buffing, booning, and mitigating damage, and Damage being similar to DPS.

     

    Have to agree with this.

    The way I am reading things is that damage prevention, through buffs, CC, and just killing fast, rather then the emphasis being on tank/ heals is the key to their system.

    Maybe I have it wrong, but thats how I have been seeing it.

  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by vesavius

     
    Have to agree with this.
    The way I am reading things is that damage prevention, through buffs, CC, and just killing fast, rather then the emphasis being on tank/ heals is the key to their system.
    Maybe I have it wrong, but thats how I have been seeing it.

    Also damage prevention from dodging and positioning.

    The coolest aspect to me is really that players can "play the battlefield"...using other people's spells and position to their advantage. Creating combos and being able to take advantage of heals/buffs that weren't cast directly on you means that players will be interacting and being self-sufficient at the same time. Groovy.

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    There is nothing Innovative on that list, pretty much everything was done before. I still dont know why people really believe that gw2 is  ¨the perfect game¨, the revolution for the genre¨, if you think like that, im sorry but ur disappointment will be bad. It will be a good game, and improved version of gw1 for sure, but thats all, is a b2p game for a reason.  

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