So I've just done a few walkthroughs of Black Talon and the most commonly seen word in chat is spacebar...and it's more often than not abbreviated or capitalised.
It's starting to get old.
But it's not just that.
It's the constant need to rush through the flashpoint as well. There's no organisation, just impatience. It's easy, yes, and many have done it umpteen times, but calm down people. Also, don't forget there will be people that haven't run it. Someone may just want to see the scripting and take their time.
Personally, one of the things that I liked in beta was that grouping seemed slowed down a bit. It was a nice change. So many MMOs of the past 8 years have been all about completing objectives and rushing on to the next. SWTOR is currently speeding that up even further, and it's not the fault of the game, but of the community.
I really hope this doesn't become the norm for all flashpoints or I'm going to lose interest in what I think is a good game. I just don't want it to be a rushed game.
Slow down and enjoy people. It's not really a long mission...as some people have been claiming...is it? I suppose it is if 45 minutes is a long time. I don't think it is.
It's a MMO and it's a live version.
Did you really think beta was a resemblance of how it will be once it launches? If you did, then you're really naive.
The audience they created this game for doesn't care about voice overs or story, they want to achieve and hit the cap. So, unmount your high horse and accept the fact that only thing they brought to the scene is broken spacebars.
It makes me laugh that one of the big selling points of this game is being force skipped , and after all the smak talk about how voice acting was changing the industry... lol
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. -Robert E. Howard
It just seems that you are encountering different gamers, that like something different than you.
If it is a common occurance, I think it suggests that customers are not as insterested in 'story, story, story', as some of the BW Devs believed.
Who could have guessed that people want loot, loot, loot , not story , story, story. A team of rocket scientists perhaps ? lolz
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. -Robert E. Howard
So I've just done a few walkthroughs of Black Talon and the most commonly seen word in chat is spacebar...and it's more often than not abbreviated or capitalised.
It's starting to get old.
But it's not just that.
It's the constant need to rush through the flashpoint as well. There's no organisation, just impatience. It's easy, yes, and many have done it umpteen times, but calm down people. Also, don't forget there will be people that haven't run it. Someone may just want to see the scripting and take their time.
Personally, one of the things that I liked in beta was that grouping seemed slowed down a bit. It was a nice change. So many MMOs of the past 8 years have been all about completing objectives and rushing on to the next. SWTOR is currently speeding that up even further, and it's not the fault of the game, but of the community.
I really hope this doesn't become the norm for all flashpoints or I'm going to lose interest in what I think is a good game. I just don't want it to be a rushed game.
Slow down and enjoy people. It's not really a long mission...as some people have been claiming...is it? I suppose it is if 45 minutes is a long time. I don't think it is.
you're just summing up what the themepark mmo community is all about. rush to level cap, use other players for personal gain and show off your fat loots while calling everyone else a noob. welcome to the themepark enjoy your stay.
It makes me laugh that one of the big selling points of this game is being force skipped , and after all the smak talk about how voice acting was changing the industry... lol
Back in 2008 I wrote an email to bioware when I learned that they will be focusing on story in SWTOR, it was in the vein of
"guys you really sure you want to do this, because MMOplayers are going to minmax the shit out of your game"
BTW wrote the same to the devs of TSW, they better make 100% sure that their puzzles ingame are not min-maxable and randomly generated because people will wiki answers to just rush through content while not missing rewards.
DDO had the same problem, I had groups that refused to let me fucking solve a puzzle myself in a dungeon they just wanted the phat lootz.
Granted, because its DnD and people come more or less from the pnp background, it was only a few times. The community was pretty ok in that regard.
But god forbid if that game had the same ammount of people SWTOR or WoW has.
It just seems that you are encountering different gamers, that like something different than you.
That's all it is, not to mention many are admitted beta testers who've already ran these class stories.
Originally posted by Redcor
It makes me laugh that one of the big selling points of this game is being force skipped , and after all the smak talk about how voice acting was changing the industry... lol
For some VO means a lot, for some it means little, this is not a new revelation. Some think a RPG needs little except for killing and looting (diablo) some feel an RPG needs a lot of story (ME 1&2) some feel RPG's need a mix as well as a world (TES series). People come in all shapes and sizes, I certianly hope you're not making a case that a majority are skipping the cutscenes, you'd have nothing to back that up, nor for the opposite.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
BTW, why are people running balck talon more then once on the same character.
Maybe they like the instance, when I really enjoy an instance I love to go back in it to see what I missed, so how people respond to things I thought was cool or not, etc...or maybe I'm just a strange bird and everyone is just trying to get the best gear or whatever, honestly I don't understand that mentality, I never once did anything to get some type of gear. Except sometimes when I craft.
"Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt "Americans used to roar like lions for liberty; now we bleat like sheep for security." -Norman Vincent Peale
That is exactly what killed DDO online (a similar game in regards to awesome story telling). To counter this though you simply group up with friends/guildies instead of random pugs. I know it's not always possible at times but tbh I find it's just not worth my time to do it with a pug. Even if I really want the story I will simply come back at a higher level and redo it or help a friend through.
MMO wish list:
-Changeable worlds -Solid non level based game -Sharks with lasers attached to their heads
Would it of not be easier and for the best interest for both sides of the coin, to just add a simple line of 'Has everyone in the group done this section before?' No? 'Remove spacebar shortcut'
Problem solved, therefore any one / group that do the run multiple times together have the option to skip, whereas if someone is doing it for the first time, they get to watch the cutscenes
But... Would / could that possibly lead to more interaction with finding a group of like minded people
I have to agree with some others, stop doing pugs. Or dont' do them with people who are not of like mind.
Join a guild of like minded people. It might take a bit of effort, a bit of homework on your part but people who join guilds that essentially just advertise might be in for dissapointment.
I reluctantly do pug's and if I do then I always keep my expactations sub-basement level.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
So I've just done a few walkthroughs of Black Talon and the most commonly seen word in chat is spacebar...and it's more often than not abbreviated or capitalised.
It's starting to get old.
But it's not just that.
It's the constant need to rush through the flashpoint as well. There's no organisation, just impatience. It's easy, yes, and many have done it umpteen times, but calm down people. Also, don't forget there will be people that haven't run it. Someone may just want to see the scripting and take their time.
Personally, one of the things that I liked in beta was that grouping seemed slowed down a bit. It was a nice change. So many MMOs of the past 8 years have been all about completing objectives and rushing on to the next. SWTOR is currently speeding that up even further, and it's not the fault of the game, but of the community.
I really hope this doesn't become the norm for all flashpoints or I'm going to lose interest in what I think is a good game. I just don't want it to be a rushed game.
Slow down and enjoy people. It's not really a long mission...as some people have been claiming...is it? I suppose it is if 45 minutes is a long time. I don't think it is.
I've played Black Talon 5 times now, each time with guild mates who haven't seen the instance, and everytime we have all played it through as it's meant to be played.
Even after seeing it so many times I'm literally blown away each time with the detail of the whole place, the storyline and the sheer scale of the interiors, it's an amazing Flashpoint, and so early on aswell.
It's such a shame that ppl are rushing through these, they are missing out on so much of the game, and to play these Flashpoints with PUG's is even worse, thank heavens I'm with a well established Guild from the SWG era, in fact we have seen members come back to us who we haven't been around since the infamous Updates to SWG.
Do yourself a favour, get into a decent guild who wants to play the game and not just rush rush rush.
The fans of this game were warned many times that most ordinary MMOsers would soon regard cut-scene stories as a timesink gimmick and discard them accordingly.
Ultimately, MMOs are not about whether the story is interesting but whether the world in which that story is told is interesting.
agreed 100%. I preeched this time and time again on these forums. Also MMO's for the mass majority of players are about endgame. You could have the most epic journey the world has ever seen, but if it just leads you to a re-skinned pile of crap that you have already done, and thats been way over used, then that epic journey is epic crap.
I tried telling these guys this but all i got in return was loyal fans lashing out at me calling me a troll. But I was laughing then and I am still laughing, and will continue reading these forums because its great comedy seeing it. Its only going to get better in the next couple months when the new game feel starts wearing off.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
I have to say i dont normally repeat flashpoints, but for the first try i dont have any problems doing it with random ppl and no bitching about spacebar so far, guess i´m lucky or ppl sometimes blow an incident out of proporcion. i´ve seen ppl saying "lfg flashpoint- spacebar scenes" but i have the opcion not to join them, and generally use it... just my 2cents
It makes me laugh that one of the big selling points of this game is being force skipped , and after all the smak talk about how voice acting was changing the industry... lol
For some VO means a lot, for some it means little, this is not a new revelation. Some think a RPG needs little except for killing and looting (diablo) some feel an RPG needs a lot of story (ME 1&2) some feel RPG's need a mix as well as a world (TES series). People come in all shapes and sizes, I certianly hope you're not making a case that a majority are skipping the cutscenes, you'd have nothing to back that up, nor for the opposite.
Have to agree, things will shake themselves out eventually, its one of the raesons I play on RP servers you don't really get this attitude as much as people who RP are there for the story and interaction basically the RP, more than minmaxing and prouncing about at endgame. The moral in all this is find the community within the community that suits you and your play style its a simple as that.
By the way Holifeet your the first Bournemouth fan I've ever met (virtually in this case) I thought they were a myth.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
The fans of this game were warned many times that most ordinary MMOsers would soon regard cut-scene stories as a timesink gimmick and discard them accordingly.
Ultimately, MMOs are not about whether the story is interesting but whether the world in which that story is told is interesting.
agreed 100%. I preeched this time and time again on these forums. Also MMO's for the mass majority of players are about endgame. You could have the most epic journey the world has ever seen, but if it just leads you to a re-skinned pile of crap that you have already done, and thats been way over used, then that epic journey is epic crap.
I tried telling these guys this but all i got in return was loyal fans lashing out at me calling me a troll. But I was laughing then and I am still laughing, and will continue reading these forums because its great comedy seeing it. Its only going to get better in the next couple months when the new game feel starts wearing off.
Except for the players who dont' care about rushing to end game or that can be immersed in the world that is created and presented in a different way. Just because some can't appreciate it doesn't mean others are in the same boat.
There is nothing to laugh at except the people who dont' get it but keep insisting that they are right.
The type of playstyle, the fans of games like those that bioware creates, will only have a problem when put along side players who just want to wear epic gearz and stand in public places for everyone to see so they can bolster their self worth.
The story in these games in immaterial when some player just want to rush to some sort of end game. It's not the story's fault it's the player who is playing a game that they can never be happy in.
And to that I would say that the game is not for them. That they are in essence creating their own little mmo hell expecting to find something that's not really their for them.
the players that are immersed in bioware's story, that can find value in the game play that is created are the demographic this game is made for.
I haven't experienced more than the start of the next world so I can't very well say how large the world's get and how much one can do if they eschew the story parts. But this is just launch so it's possible that more can be included. Whether it is or not remains to be seen.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
agreed 100%. I preeched this time and time again on these forums. Also MMO's for the mass majority of players are about endgame. You could have the most epic journey the world has ever seen, but if it just leads you to a re-skinned pile of crap that you have already done, and thats been way over used, then that epic journey is epic crap.
I tried telling these guys this but all i got in return was loyal fans lashing out at me calling me a troll. But I was laughing then and I am still laughing, and will continue reading these forums because its great comedy seeing it. Its only going to get better in the next couple months when the new game feel starts wearing off.
Are you suggesting people didn't know this all along? Link me some threads where people actually argued against such a point. There's no big secret that these people exist within the MMO community, they've populated every game, especially at release. They're the same people who will be on these forums in two weeks whining about endgame. They'll be the first people to quit as well, I'm sure.
The only thing I can think of said that would generate such a reaction toward you would be you projecting this mentality on everyone, as well as stating your opinion as fact ( about the quality of features/longevity/etc...).
Ever stop to think many of the reactions you get may not be about what you say, instead they're a result of how you say it?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yeah... not the best idea. Rushing through the ONLY original driving force of the game is just making the experience worst for the player. A good way to say is to compare an RPG like Final Fantasy 7 (seeing how people worship it like an idol for some reason), can you really say you would of enjoyed the game if all you did was walk everywhere and just enter mass turn based battles, not having the slightest clue about anything?
The fans of this game were warned many times that most ordinary MMOsers would soon regard cut-scene stories as a timesink gimmick and discard them accordingly.
Ultimately, MMOs are not about whether the story is interesting but whether the world in which that story is told is interesting.
agreed 100%. I preeched this time and time again on these forums. Also MMO's for the mass majority of players are about endgame. You could have the most epic journey the world has ever seen, but if it just leads you to a re-skinned pile of crap that you have already done, and thats been way over used, then that epic journey is epic crap.
I tried telling these guys this but all i got in return was loyal fans lashing out at me calling me a troll. But I was laughing then and I am still laughing, and will continue reading these forums because its great comedy seeing it. Its only going to get better in the next couple months when the new game feel starts wearing off.
Except for the players who dont' care about rushing to end game or that can be immersed in the world that is created and presented in a different way. Just because some can't appreciate it doesn't mean others are in the same boat.
There is nothing to laugh at except the people who dont' get it but keep insisting that they are right.
The type of playstyle, the fans games like those that bioware creates will only have a problem when put along side players who just want to wear epic gearz and stand in public places for everyone to see so they can bolster their self worth.
The story in these games in immaterial when some player just want to rush to some sort of end game. It's not the story's fault it's the player who is playing a game that they can never be happy in.
And to that I would say that the game is not for them. That they are in essence creating their own little mmo hell expecting to find something that's not really their for them.
the players that are immersed in bioware's story, that can find value in the game play that is created are the demographic this game is made for.
I haven't experienced more than the start of the next world so I can't very well say how large the world's get and how much one can do if they eschew the story parts. But this is just launch so it's possible that more can be included. Whether it is or not remains to be seen.
One word: Niche.
They aimed for the masses and will end up with small group of people. It's called niche.
The masses will spacebar the so called content and leave.
So I've just done a few walkthroughs of Black Talon and the most commonly seen word in chat is spacebar...and it's more often than not abbreviated or capitalised.
It's starting to get old.
But it's not just that.
It's the constant need to rush through the flashpoint as well. There's no organisation, just impatience. It's easy, yes, and many have done it umpteen times, but calm down people. Also, don't forget there will be people that haven't run it. Someone may just want to see the scripting and take their time.
Personally, one of the things that I liked in beta was that grouping seemed slowed down a bit. It was a nice change. So many MMOs of the past 8 years have been all about completing objectives and rushing on to the next. SWTOR is currently speeding that up even further, and it's not the fault of the game, but of the community.
I really hope this doesn't become the norm for all flashpoints or I'm going to lose interest in what I think is a good game. I just don't want it to be a rushed game.
Slow down and enjoy people. It's not really a long mission...as some people have been claiming...is it? I suppose it is if 45 minutes is a long time. I don't think it is.
it's why i really think dungeons and raids are a dead crutch for an mmo. any dungeon before endgame is rushed because the majority are only doing it to level and don't care about looking around. they just want the quick xp and the phat lootz fo mez pleez. by endgame all they want is the phat lootz so they can do the big raidz and get some street cred for being awesome.
though it gets bashed, i kind of loved the feel of many of wow's early dungeons. some of those were just plain fun. but they became not fun as the years went by because of the speed people demanded you go through. and, as you said, you missed so much. sometimes it's nice just to look at what you're doing and admire the job of the developers and designers. these days, they may as well ditch any attempt to give you any kind of artistic background. just put up some blank walls and toss in a few mobs. leave it at that, for all the effort many put into enjoying the content.
i'm afraid you're going to find it's the norm these days. what were once playgrounds have now all been demolished to make room for freeways filled with raiderps.
Comments
It's a MMO and it's a live version.
Did you really think beta was a resemblance of how it will be once it launches? If you did, then you're really naive.
The audience they created this game for doesn't care about voice overs or story, they want to achieve and hit the cap. So, unmount your high horse and accept the fact that only thing they brought to the scene is broken spacebars.
This system is going to backfire so hard once launch comes.
There will be all the preorders that already ran though content and then the people that just came in and want to watch cutscenes.
Any guesses how thats going to go down? Kicks from groups and people playing the game solo because nobody wants to fucking group.
It makes me laugh that one of the big selling points of this game is being force skipped , and after all the smak talk about how voice acting was changing the industry... lol
Civilized men are more discourteous than savages because they know they can
be impolite without having their skulls split, as a general thing.
-Robert E. Howard
It just seems that you are encountering different gamers, that like something different than you.
If it is a common occurance, I think it suggests that customers are not as insterested in 'story, story, story', as some of the BW Devs believed.
Who could have guessed that people want loot, loot, loot , not story , story, story. A team of rocket scientists perhaps ? lolz
Civilized men are more discourteous than savages because they know they can
be impolite without having their skulls split, as a general thing.
-Robert E. Howard
you're just summing up what the themepark mmo community is all about. rush to level cap, use other players for personal gain and show off your fat loots while calling everyone else a noob. welcome to the themepark enjoy your stay.
Back in 2008 I wrote an email to bioware when I learned that they will be focusing on story in SWTOR, it was in the vein of
"guys you really sure you want to do this, because MMOplayers are going to minmax the shit out of your game"
BTW wrote the same to the devs of TSW, they better make 100% sure that their puzzles ingame are not min-maxable and randomly generated because people will wiki answers to just rush through content while not missing rewards.
DDO had the same problem, I had groups that refused to let me fucking solve a puzzle myself in a dungeon they just wanted the phat lootz.
Granted, because its DnD and people come more or less from the pnp background, it was only a few times. The community was pretty ok in that regard.
But god forbid if that game had the same ammount of people SWTOR or WoW has.
The horror.
Lol. I agree. It would have taken decades to find out such things.
That's all it is, not to mention many are admitted beta testers who've already ran these class stories.
For some VO means a lot, for some it means little, this is not a new revelation. Some think a RPG needs little except for killing and looting (diablo) some feel an RPG needs a lot of story (ME 1&2) some feel RPG's need a mix as well as a world (TES series). People come in all shapes and sizes, I certianly hope you're not making a case that a majority are skipping the cutscenes, you'd have nothing to back that up, nor for the opposite.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Maybe they like the instance, when I really enjoy an instance I love to go back in it to see what I missed, so how people respond to things I thought was cool or not, etc...or maybe I'm just a strange bird and everyone is just trying to get the best gear or whatever, honestly I don't understand that mentality, I never once did anything to get some type of gear. Except sometimes when I craft.
"Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt
"Americans used to roar like lions for liberty; now we bleat like sheep for security." -Norman Vincent Peale
"You have to join a guild to enjoy this game."
So are you playing on a RP server, where people will most likely have more respect for the story? I haven't had such a situation occur to me yet...
That is exactly what killed DDO online (a similar game in regards to awesome story telling). To counter this though you simply group up with friends/guildies instead of random pugs. I know it's not always possible at times but tbh I find it's just not worth my time to do it with a pug. Even if I really want the story I will simply come back at a higher level and redo it or help a friend through.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
Would it of not be easier and for the best interest for both sides of the coin, to just add a simple line of 'Has everyone in the group done this section before?' No? 'Remove spacebar shortcut'
Problem solved, therefore any one / group that do the run multiple times together have the option to skip, whereas if someone is doing it for the first time, they get to watch the cutscenes
But... Would / could that possibly lead to more interaction with finding a group of like minded people
I have to agree with some others, stop doing pugs. Or dont' do them with people who are not of like mind.
Join a guild of like minded people. It might take a bit of effort, a bit of homework on your part but people who join guilds that essentially just advertise might be in for dissapointment.
I reluctantly do pug's and if I do then I always keep my expactations sub-basement level.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I've played Black Talon 5 times now, each time with guild mates who haven't seen the instance, and everytime we have all played it through as it's meant to be played.
Even after seeing it so many times I'm literally blown away each time with the detail of the whole place, the storyline and the sheer scale of the interiors, it's an amazing Flashpoint, and so early on aswell.
It's such a shame that ppl are rushing through these, they are missing out on so much of the game, and to play these Flashpoints with PUG's is even worse, thank heavens I'm with a well established Guild from the SWG era, in fact we have seen members come back to us who we haven't been around since the infamous Updates to SWG.
Do yourself a favour, get into a decent guild who wants to play the game and not just rush rush rush.
agreed 100%. I preeched this time and time again on these forums. Also MMO's for the mass majority of players are about endgame. You could have the most epic journey the world has ever seen, but if it just leads you to a re-skinned pile of crap that you have already done, and thats been way over used, then that epic journey is epic crap.
I tried telling these guys this but all i got in return was loyal fans lashing out at me calling me a troll. But I was laughing then and I am still laughing, and will continue reading these forums because its great comedy seeing it. Its only going to get better in the next couple months when the new game feel starts wearing off.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
I have to say i dont normally repeat flashpoints, but for the first try i dont have any problems doing it with random ppl and no bitching about spacebar so far, guess i´m lucky or ppl sometimes blow an incident out of proporcion. i´ve seen ppl saying "lfg flashpoint- spacebar scenes" but i have the opcion not to join them, and generally use it... just my 2cents
Have to agree, things will shake themselves out eventually, its one of the raesons I play on RP servers you don't really get this attitude as much as people who RP are there for the story and interaction basically the RP, more than minmaxing and prouncing about at endgame. The moral in all this is find the community within the community that suits you and your play style its a simple as that.
By the way Holifeet your the first Bournemouth fan I've ever met (virtually in this case) I thought they were a myth.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
Except for the players who dont' care about rushing to end game or that can be immersed in the world that is created and presented in a different way. Just because some can't appreciate it doesn't mean others are in the same boat.
There is nothing to laugh at except the people who dont' get it but keep insisting that they are right.
The type of playstyle, the fans of games like those that bioware creates, will only have a problem when put along side players who just want to wear epic gearz and stand in public places for everyone to see so they can bolster their self worth.
The story in these games in immaterial when some player just want to rush to some sort of end game. It's not the story's fault it's the player who is playing a game that they can never be happy in.
And to that I would say that the game is not for them. That they are in essence creating their own little mmo hell expecting to find something that's not really their for them.
the players that are immersed in bioware's story, that can find value in the game play that is created are the demographic this game is made for.
I haven't experienced more than the start of the next world so I can't very well say how large the world's get and how much one can do if they eschew the story parts. But this is just launch so it's possible that more can be included. Whether it is or not remains to be seen.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Are you suggesting people didn't know this all along? Link me some threads where people actually argued against such a point. There's no big secret that these people exist within the MMO community, they've populated every game, especially at release. They're the same people who will be on these forums in two weeks whining about endgame. They'll be the first people to quit as well, I'm sure.
The only thing I can think of said that would generate such a reaction toward you would be you projecting this mentality on everyone, as well as stating your opinion as fact ( about the quality of features/longevity/etc...).
Ever stop to think many of the reactions you get may not be about what you say, instead they're a result of how you say it?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yeah... not the best idea. Rushing through the ONLY original driving force of the game is just making the experience worst for the player. A good way to say is to compare an RPG like Final Fantasy 7 (seeing how people worship it like an idol for some reason), can you really say you would of enjoyed the game if all you did was walk everywhere and just enter mass turn based battles, not having the slightest clue about anything?
One word: Niche.
They aimed for the masses and will end up with small group of people. It's called niche.
The masses will spacebar the so called content and leave.
it's why i really think dungeons and raids are a dead crutch for an mmo. any dungeon before endgame is rushed because the majority are only doing it to level and don't care about looking around. they just want the quick xp and the phat lootz fo mez pleez. by endgame all they want is the phat lootz so they can do the big raidz and get some street cred for being awesome.
though it gets bashed, i kind of loved the feel of many of wow's early dungeons. some of those were just plain fun. but they became not fun as the years went by because of the speed people demanded you go through. and, as you said, you missed so much. sometimes it's nice just to look at what you're doing and admire the job of the developers and designers. these days, they may as well ditch any attempt to give you any kind of artistic background. just put up some blank walls and toss in a few mobs. leave it at that, for all the effort many put into enjoying the content.
i'm afraid you're going to find it's the norm these days. what were once playgrounds have now all been demolished to make room for freeways filled with raiderps.
EXACTLY!
Thank you.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo