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Doing cut scenes should reward exp and money

I was reading a thread about issues with people kicking others for not skipping VA. But maybe the isse is that the time wasted on doing a fulll va, could have been spent getting more exp and money. So I was thinking, maybe we should brainstorm ways to make VA more interesting to complete for all players and not just the RP part of the community. If you reward players for that time in cut scenes that's was a meaning full universal reward, maybe people wouldn't skip it so much, even those players that power level could feel rewarded doing cut scenes, if the time didn't spent like a waste.

Philosophy of MMO Game Design

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  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by MMOExposed

    I was reading a thread about issues with people kicking others for not skipping VA. But maybe the isse is that the time wasted on doing a fulll va, could have been spent getting more exp and money. So I was thinking, maybe we should brainstorm ways to make VA more interesting to complete for all players and not just the RP part of the community. If you reward players for that time in cut scenes that's was a meaning full universal reward, maybe people wouldn't skip it so much, even those players that power level could feel rewarded doing cut scenes, if the time didn't spent like a waste.

    If someones gonna skip all the cutscenes, why the **** are they even bothering?

     

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  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by returnintor

    So the suggestion now is that people need to be 'rewarded' for grinding through the cut scenes that were supposed to be the unique selling proposition of this game?

     

    Yes. Consider that many players have seen/ will see all of them, and have to repeat them. Should they be forced to go through the VA? Well if they are going to be forced to do something against their will, than at least reward them something useful such as exp and money when is a universal reward for all player groups(RP/non RP,etc)

    Philosophy of MMO Game Design

  • Scott23Scott23 Member UncommonPosts: 293

    Originally posted by MMOExposed

    Originally posted by returnintor

    So the suggestion now is that people need to be 'rewarded' for grinding through the cut scenes that were supposed to be the unique selling proposition of this game?

     

    Yes. Consider that many players have seen/ will see all of them, and have to repeat them. Should they be forced to go through the VA? Well if they are going to be forced to do something against their will, than at least reward them something useful such as exp and money when is a universal reward for all player groups(RP/non RP,etc)

    That is why the space bar can be used to skip the cut scenes - so people don't have to watch them if they don't want to.  They aren't forced to do them.

  • MattNeMattNe Member Posts: 90

    The cornerstone of SW:ToR is VA and cutscenes...an assertion that participation in said cornerstone should be rewarded is an indictment of the entire game.

  • twodayslatetwodayslate Member Posts: 724

    Great, so if this game succeeds and becomes the thing everyone wants to emulate, in-game terminology is going to change to include the intent to skip cutscenes?

    "LFG such and such instance, must skip VOs"

    How long until they add a VO skipping filter to the grouping tool in TOR?

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Scott23


    Originally posted by MMOExposed


    Originally posted by returnintor

    So the suggestion now is that people need to be 'rewarded' for grinding through the cut scenes that were supposed to be the unique selling proposition of this game?

     

    Yes. Consider that many players have seen/ will see all of them, and have to repeat them. Should they be forced to go through the VA? Well if they are going to be forced to do something against their will, than at least reward them something useful such as exp and money when is a universal reward for all player groups(RP/non RP,etc)

    That is why the space bar can be used to skip the cut scenes - so people don't have to watch them if they don't want to.  They aren't forced to do them.

     

    problem, not all VA can be spacebarred.




    Which would be a form of forcing it on players, even those that seen it before and are no interested in doing it again. That can be irritating to some people.

    Philosophy of MMO Game Design

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by twodayslate

    Great, so if this game succeeds and becomes the thing everyone wants to emulate, in-game terminology is going to change to include the intent to skip cutscenes?
    "LFG such and such instance, must skip VOs"
    How long until they add a VO skipping filter to the grouping tool in TOR?

     

    this is why I suggest making VA rewarding to sit back and watch rather than just being meaningless to the point that skipping would be a valued option. Just think about this for a sec. If players got rewarded for watching full cutscenes, why would they skip it to return to the grind, when the cut scene equally rewards for the time spent doing them as the traditional grind does? It's win win.

    Philosophy of MMO Game Design

  • TGSOLTGSOL Member Posts: 274

    Cutscenes and multiplayer games really do not mix. Inevitably it will come, and quickly, to the point where if you're a noob, you will be pressured to skip them even if you've never seen them and would like to, and you will be insulted and raged at if you don't.

     

    If you're not a noob and you've already seen them 5 times, you'll be forced to watch them over and over and over again, or else choose to be one those people mentioned above who pressures and rages at those who don't.

     

    It's basically a no-win situation that has effected literally every single multiplayer game with cutscenes ever.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by TGSOL

    Cutscenes and multiplayer games really do not mix. Inevitably it will come, and quickly, to the point where if you're a noob, you will be pressured to skip them even if you've never seen them and would like to, and you will be insulted and raged at if you don't.

     

    If you're not a noob and you've already seen them 5 times, you'll be forced to watch them over and over and over again, or else choose to be one those people mentioned above who pressures and rages at those who don't.

     

    It's basically a no-win situation that has effected literally every single multiplayer game with cutscenes ever.

    I agree!

    And this is really my biggest issue with SWTOR.  The single player and multiplayer elements of the game are constantly at odds with one another.

    I think that SWTOR's extensive cutscenes and VO make it a better game, but a worse MMORPG.

    Are you team Azeroth, team Tyria, or team Jacob?

  • tixylixtixylix Member UncommonPosts: 1,288

    Originally posted by warmaster670

    Originally posted by MMOExposed

    I was reading a thread about issues with people kicking others for not skipping VA. But maybe the isse is that the time wasted on doing a fulll va, could have been spent getting more exp and money. So I was thinking, maybe we should brainstorm ways to make VA more interesting to complete for all players and not just the RP part of the community. If you reward players for that time in cut scenes that's was a meaning full universal reward, maybe people wouldn't skip it so much, even those players that power level could feel rewarded doing cut scenes, if the time didn't spent like a waste.

    If someones gonna skip all the cutscenes, why the **** are they even bothering?

     

    Crazy mmojunkies.

     

    Thing is people say "cutscene" and yet really they're two characters talking to eachother and the camera goes back and forth as each one talks. They aren't interesting to watch so I turn subtitles on, read it quickly and press space to skip. I don't find the voice acting very good, it all seems very stiff and cheesy. I've found reading it instead of wacthing and listening gives a much better experience, it takes out most of the cheese.

  • kartanakartana Member UncommonPosts: 148
    Simple.
    Disable the option to skip scenes when you'r in a party.
    Enjoy the game.
  • ZippyZippy Member, Newbie CommonPosts: 1,412

    A fluff reward would be best.  Give them a title for listening to X number of cut scenes.  Call the title "Bored to Death" or "time to cancel my sub."

  • PurutzilPurutzil Member UncommonPosts: 3,048

    And thus the issue as the games strong point is overlooked by most players wanting to rush through it. Unfortunately, a story based MMO won't do very good with an audience seeking instant gratification and just wanting to go back to repetative MMo play.

  • AurorusAurorus Member UncommonPosts: 60

    The problem here is MMO players trying to play a Bioware game. Not gonna happen.

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  • maybe i have just been lucky but have yet to group with anyone trying to skip through cutscenes.

     

    but as to the orignal post, i dont think there should some reward. no one should feel like they have to be forced to sit through them if they dont want to.  players just need to take more accountabilty and actively find people that have similar playstyles instead of asking for the game to try and force people to play their way

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Um..how about no! The easiest solution is for groups to communicate with each other before doing the content .I know, a difficult concept with todays power gamers but then this game wasn't made to cater to that group of players. They need to either accept this game for what it is or find something else to play.

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  • TGSOLTGSOL Member Posts: 274

    Just thought of a simple solution to fix at least a part of the problem: disable the ability to skip a cutscenes completely unless you've watched it at least once already. That way those who've already seen it can't rage at a noob who doesn't skip (because he can't).

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by MMOExposed

    I was reading a thread about issues with people kicking others for not skipping VA. But maybe the isse is that the time wasted on doing a fulll va, could have been spent getting more exp and money. So I was thinking, maybe we should brainstorm ways to make VA more interesting to complete for all players and not just the RP part of the community. If you reward players for that time in cut scenes that's was a meaning full universal reward, maybe people wouldn't skip it so much, even those players that power level could feel rewarded doing cut scenes, if the time didn't spent like a waste.

    I call BS.  Not on MMOE personally, but on whoever made that claim originally.  Urban Legend Material.

  • jarretjarret Member Posts: 9

    You get social points for doing cut scenes, don't you?

     

  • BlackUhuruBlackUhuru Member Posts: 770

    Originally posted by MattNe

    The cornerstone of SW:ToR is VA and cutscenes...an assertion that participation in said cornerstone should be rewarded is an indictment of the entire game.

    ^^ this and lol....

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • BlackUhuruBlackUhuru Member Posts: 770

    Originally posted by MMOExposed

    Originally posted by twodayslate

    Great, so if this game succeeds and becomes the thing everyone wants to emulate, in-game terminology is going to change to include the intent to skip cutscenes?

    "LFG such and such instance, must skip VOs"

    How long until they add a VO skipping filter to the grouping tool in TOR?

     

    this is why I suggest making VA rewarding to sit back and watch rather than just being meaningless to the point that skipping would be a valued option. Just think about this for a sec. If players got rewarded for watching full cutscenes, why would they skip it to return to the grind, when the cut scene equally rewards for the time spent doing them as the traditional grind does? It's win win.

    It's all about the story man not the MMO features...

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • YoungLife89YoungLife89 Member Posts: 14

    Originally posted by TGSOL

    Just thought of a simple solution to fix at least a part of the problem: disable the ability to skip a cutscenes completely unless you've watched it at least once already. That way those who've already seen it can't rage at a noob who doesn't skip (because he can't).

    Then this chum doesn't get invited to groups because he is holding the rest of the team back from going faster. It's just a circle.

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  • YoungLife89YoungLife89 Member Posts: 14

    Originally posted by jarret

    You get social points for doing cut scenes, don't you?

     

    Yes, but these people that skip through the VAs get them too because they still select an option when the players speak. It's just all of the in between cutscenes that everyone is talking about.

    Playing:
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  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by MMOExposed

    I was reading a thread about issues with people kicking others for not skipping VA. But maybe the isse is that the time wasted on doing a fulll va, could have been spent getting more exp and money. So I was thinking, maybe we should brainstorm ways to make VA more interesting to complete for all players and not just the RP part of the community. If you reward players for that time in cut scenes that's was a meaning full universal reward, maybe people wouldn't skip it so much, even those players that power level could feel rewarded doing cut scenes, if the time didn't spent like a waste.

    Sorry you feel this way as you were 1 of the most ardent fanbois of the game but I will say for me I am enjoying the game greatly and "just knowing I am living in a story molded for me" is enough reward in and of itself, sorry you dont get as much fullfillment out of story but for the first time in a LONG time (as in forever) Story is actually important and immersive.

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  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by MMOExposed

    Originally posted by Scott23

    Originally posted by MMOExposed


    Originally posted by returnintor

    So the suggestion now is that people need to be 'rewarded' for grinding through the cut scenes that were supposed to be the unique selling proposition of this game?

     

    Yes. Consider that many players have seen/ will see all of them, and have to repeat them. Should they be forced to go through the VA? Well if they are going to be forced to do something against their will, than at least reward them something useful such as exp and money when is a universal reward for all player groups(RP/non RP,etc)

    That is why the space bar can be used to skip the cut scenes - so people don't have to watch them if they don't want to.  They aren't forced to do them.

     

    problem, not all VA can be spacebarred.



    Which would be a form of forcing it on players, even those that seen it before and are no interested in doing it again. That can be irritating to some people.

    But... but... but... The storytelling via cutscenes is groundbreaking and will forever change what players expect from their games! It's what would set TOR apart from and above all other MMOs out there! It's what would redefine what a MMORPG is supposed to be about, so sayeth Bioware!

    Watching them should be reward enough in itself!! It's revolutionary and groundbreaking and unprecedented in MMOs! It's what the genre has been missing!!!

    I mean, that's what Bioware's PR has been shoving down our throats for months now, isn't it?

    How could anyone possibly not want to sit and take in every voice-acted second of brilliance that BioWare has bestowed upon them?

    Yes... I'm being extremely sarcastic. 

    Why? Because, along with several others, I saw this coming.

    I said months and months ago (along with others) that Bioware was putting too much stock and were *way* too bold in the assertions they were making about "what MMORPG players are looking for in a game".  In the face of more and more players asking for more player freedom and less linear gameplay, Bioware comes out and says, "No no no... We know what players really want. What  players really want is more linear gameplay and storytelling".

    I was told I was wrong and didn't know what I was talking about. Natch.

    Several of the remarks in this thread are things that have been expressed/predicted by people for a long time now. In particular, the thing about people being kicked from groups for not skipping through cut-scenes is something I specifically predicted would happen.

    Again, I was told I was wrong and didn't know what I was talking about. 

    Of course, hardcore fans rushed in "to protect" TOR from such remarks, shooing me away from their beloved, overhyped and yet unproven game... 

    And yet, here we are in a thread addressing some of those exact issues. Imagine that.

    All sarcasm aside...

    If it's to the point where it's being suggested that BioWare bribe people with xp or money to sit through what they have been hyping up as "what the genre needs and all players really want", well.. I think that speaks for itself. 

    Time will tell, though.

     

     

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