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Review from two friends at work.

124

Comments

  • EthianEthian Member Posts: 1,216

    Originally posted by Anubisan

    Originally posted by Kaocan


    Originally posted by spizz


    Originally posted by Valgar1

    The story is what make's this game.

    I for one love it, RPG's are suposed to be about story's and this is the first MMO to actually make you feel like a quest is a quest.  (AoC had it for the first 20 lvl's).

    So to each is own i guess.

    This counts maybe for singleplayer rpg´s but for mmos a story alone isnt enough to get you going, especially if its all handheld. People even explore the whole world, they just watch vidoe squences, get quests and looking on their map where exactly to go. Content, immersion,exploration of the world,  Humor !, interaction with ppl and the world itself is what is very important for  an mmorpg.

    Hmm, I'm finding lil stat bonus boxes by exploring, Bonus quests outside the hubs, special mobs that are nasty to solo but give great rewards hidden around corners on the path less traveled....am I playing a different game than the rest of you or am I the only one willing to go out and look for content 'off the rails'??

    They just want a sandbox game and are upset that no AAA studios will make one for them. Yet they trash-talk any indie dev who tries to make a game for them... I don't think they will ever find a game that satisfies them. Some people are impossible to please.

    Its not that their impossible to please...its that the MMOs out these days suck ballz. Get yer story straight ;p

    "I play Tera for the gameplay"

  • ClerigoClerigo Member UncommonPosts: 400

    Originally posted by Pilnkplonk

    The best story-delivery system in the world, by definition, is the written word.

    Anyone who relies too much on story as the prime attraction of their product in any other medium is playing with fire. It is true with films and it is true with video games which have interactivity as their prime appeal - and the concept of story is directly opposed to interactivity. Bioware put too much emphasis on story and too little on anything else, especially interactivity (read freedom, open-endedness whatever). No, this is not the game we're looking for. I sense a great disturbance in the force coming quite soon...

    Or let me put it this way. You can play a great board game, such as chess or go, your whole life and never grow tired of it. Why? Because of the self-generating-content mechanics great games have. Every good chess game is a whole new story in itself. You cannot say the same for a book or a movie. You can't read the same book every day of your life while true gamers play their games of choice exactly like that.

    And that is why relying on stories in games is a dreadfully shortsighted viewpoint. It might work for one-off console or single player games but it is deadly poison for games that rely on longevity (aka retention) for their success. I think Bioware made a terrible miscalculation with their approach to mmo design.

    I never know why inteligent posts dont get as many comments as the trash ones, but hey i decided to comment yours...

    ...just to say: you are 100% correct.

  • EthianEthian Member Posts: 1,216

    Originally posted by page

    Three of us played the open bata. I dropped out from playing SWTOR because of the Voice acting. I could not take Bioware playing the game for me any longer.

    Both friends were playing the pre-release on Friday and admit that they are already hitting the space bar and are getting annoyed with the Voice acting.  Both are StarWars fans and trying there hardest to like the game.  But you could tell that something is wrong.  I'm sure you know the look on someones face when they are hiding disappointment.....I would probably be with them if I were a hard core StarWars fan, but I'm not.

    What do you think, honestly ?

    Everybody playing will be hitting the space bar skipping cut-scenes 2-3 months from now...Its not a prediction its a fact. TOR is nothing new once the perty cut-scenes are taken out of the equation :-/ Anyone with a head on their shoulders will wait until TOR offers a trial or goes f2p before paying the full box price for the same old...same old.  

    "I play Tera for the gameplay"

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Originally posted by Clerigo

    Originally posted by Pilnkplonk

    The best story-delivery system in the world, by definition, is the written word.

    Anyone who relies too much on story as the prime attraction of their product in any other medium is playing with fire. It is true with films and it is true with video games which have interactivity as their prime appeal - and the concept of story is directly opposed to interactivity. Bioware put too much emphasis on story and too little on anything else, especially interactivity (read freedom, open-endedness whatever). No, this is not the game we're looking for. I sense a great disturbance in the force coming quite soon...

    Or let me put it this way. You can play a great board game, such as chess or go, your whole life and never grow tired of it. Why? Because of the self-generating-content mechanics great games have. Every good chess game is a whole new story in itself. You cannot say the same for a book or a movie. You can't read the same book every day of your life while true gamers play their games of choice exactly like that.

    And that is why relying on stories in games is a dreadfully shortsighted viewpoint. It might work for one-off console or single player games but it is deadly poison for games that rely on longevity (aka retention) for their success. I think Bioware made a terrible miscalculation with their approach to mmo design.

    I never know why inteligent posts dont get as many comments as the trash ones, but hey i decided to comment yours...

    ...just to say: you are 100% correct.

    Perhaps because most of us don't agree with him at all. Or you for that matter.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Anubisan

    Originally posted by Clerigo


    Originally posted by Pilnkplonk

    The best story-delivery system in the world, by definition, is the written word.

    Anyone who relies too much on story as the prime attraction of their product in any other medium is playing with fire. It is true with films and it is true with video games which have interactivity as their prime appeal - and the concept of story is directly opposed to interactivity. Bioware put too much emphasis on story and too little on anything else, especially interactivity (read freedom, open-endedness whatever). No, this is not the game we're looking for. I sense a great disturbance in the force coming quite soon...

    Or let me put it this way. You can play a great board game, such as chess or go, your whole life and never grow tired of it. Why? Because of the self-generating-content mechanics great games have. Every good chess game is a whole new story in itself. You cannot say the same for a book or a movie. You can't read the same book every day of your life while true gamers play their games of choice exactly like that.

    And that is why relying on stories in games is a dreadfully shortsighted viewpoint. It might work for one-off console or single player games but it is deadly poison for games that rely on longevity (aka retention) for their success. I think Bioware made a terrible miscalculation with their approach to mmo design.

    I never know why inteligent posts dont get as many comments as the trash ones, but hey i decided to comment yours...

    ...just to say: you are 100% correct.

    Perhaps because most of us don't agree with him at all. Or you for that matter.

    I beg to differ.. but well see in a few months..

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by Pilnkplonk

    And that is why relying on stories in games is a dreadfully shortsighted viewpoint. It might work for one-off console or single player games but it is deadly poison for games that rely on longevity (aka retention) for their success. I think Bioware made a terrible miscalculation with their approach to mmo design.

    Perhaps the goal was massive box sales instead of longevity.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • EthianEthian Member Posts: 1,216

    Originally posted by Zekiah

    Originally posted by Pilnkplonk

    And that is why relying on stories in games is a dreadfully shortsighted viewpoint. It might work for one-off console or single player games but it is deadly poison for games that rely on longevity (aka retention) for their success. I think Bioware made a terrible miscalculation with their approach to mmo design.

    Perhaps the goal was massive box sales instead of longevity.

    Exactly. Bioware/EA is aiming to bring in the bling...They wouldnt have picked star wars if this werent the case. 

    "I play Tera for the gameplay"

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Zekiah

    Originally posted by Pilnkplonk

    And that is why relying on stories in games is a dreadfully shortsighted viewpoint. It might work for one-off console or single player games but it is deadly poison for games that rely on longevity (aka retention) for their success. I think Bioware made a terrible miscalculation with their approach to mmo design.

    Perhaps the goal was massive box sales instead of longevity.

    seems that way.. but not really what you want from a MMO if you can keep millions for years you will make way more money that way..

  • ClerigoClerigo Member UncommonPosts: 400

    Originally posted by sanosukex

    Originally posted by Anubisan


    Originally posted by Clerigo


    Originally posted by Pilnkplonk

    The best story-delivery system in the world, by definition, is the written word.

    Anyone who relies too much on story as the prime attraction of their product in any other medium is playing with fire. It is true with films and it is true with video games which have interactivity as their prime appeal - and the concept of story is directly opposed to interactivity. Bioware put too much emphasis on story and too little on anything else, especially interactivity (read freedom, open-endedness whatever). No, this is not the game we're looking for. I sense a great disturbance in the force coming quite soon...

    Or let me put it this way. You can play a great board game, such as chess or go, your whole life and never grow tired of it. Why? Because of the self-generating-content mechanics great games have. Every good chess game is a whole new story in itself. You cannot say the same for a book or a movie. You can't read the same book every day of your life while true gamers play their games of choice exactly like that.

    And that is why relying on stories in games is a dreadfully shortsighted viewpoint. It might work for one-off console or single player games but it is deadly poison for games that rely on longevity (aka retention) for their success. I think Bioware made a terrible miscalculation with their approach to mmo design.

    I never know why inteligent posts dont get as many comments as the trash ones, but hey i decided to comment yours...

    ...just to say: you are 100% correct.

    Perhaps because most of us don't agree with him at all. Or you for that matter.

    I beg to differ.. but well see in a few months..

    To Anubisan: and may i know wich part you and "most" of the people dont agree with?

    Was it the part where PlinkPlonk states that the written word is the best story-delivery system?

    Was it the part where the same user cleverly puts out what a game should compass in matters of game mechanics, and what should be defined for future mmo, using a simple comparison to chess?

    Was it the part where stating that story driven games are good for single players but not that good for mmorpgs? They are part of the game yes, and i love a good story, but when do people actually stayed in a MMORPG just because there are good npc cutscenes when they tell you to go kill 10 boars? Is LoTR and AOC that successful? Have you ever played any mmo? With other people? Or you rather just lone-wolf and eat all the content alone while watching the cutscenes and pretty design?

    I just think you are a fan of Star Wars (me too...of the movies, havent played the game yet but im planning to do so early january) and you just read "Star Wars" "Bioware" "terrible miscalculation" and decided to say something.

  • KaocanKaocan Member UncommonPosts: 1,270

    I find it quite humerous how the people who claim there is nothing outside the story in SWTOR are the same ones who are HAPPY with hitting the queue button on the dungeon finder over and over and over and over again and never leaving the comfort of the pavers outside the bank and auction house. Seriously, what you're really saying is you dont want to have to participate in the story, just come out and say it.

    So do this, dont do ANY quests, dont watch a single cut scene, PvP from lvl 10 to cap. Oh yeah, and let those of us who like to quest and be a part of the story do exactly that.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • AceundorAceundor Member Posts: 482

    Funny how people forget......

    When AOC launched and there was only voiceover for the first 20 levels there was an upproar on how bad it was that there were no voices in the rest of the game.

    Now there is finally and MMO with full voiceover and the complaints come pouring in

    Originally posted by BishopB:

    Are a lot of the trolls just angry kids with old gaming hardware?

  • DeltaFrc670DeltaFrc670 Member Posts: 71

    Originally posted by Pilnkplonk

    The best story-delivery system in the world, by definition, is the written word.

    Anyone who relies too much on story as the prime attraction of their product in any other medium is playing with fire. It is true with films and it is true with video games which have interactivity as their prime appeal - and the concept of story is directly opposed to interactivity. Bioware put too much emphasis on story and too little on anything else, especially interactivity (read freedom, open-endedness whatever). No, this is not the game we're looking for. I sense a great disturbance in the force coming quite soon...

    Or let me put it this way. You can play a great board game, such as chess or go, your whole life and never grow tired of it. Why? Because of the self-generating-content mechanics great games have. Every good chess game is a whole new story in itself. You cannot say the same for a book or a movie. You can't read the same book every day of your life while true gamers play their games of choice exactly like that.

    And that is why relying on stories in games is a dreadfully shortsighted viewpoint. It might work for one-off console or single player games but it is deadly poison for games that rely on longevity (aka retention) for their success. I think Bioware made a terrible miscalculation with their approach to mmo design.

    ^ Well said

    image
  • SlheyasSlheyas Member UncommonPosts: 83

    I think the thing that bothers me the most about this topic is the amount of people saying they don't like to read.

    It's.. depressing.

     

    As for me I don't like voice acting in video games, because I read faster than the character talk and thus end up interrupting them 100% of the time and it makes dialogue feel.. choppy? I mean I could totally wait for the character to say his whole sentence but what's the point when I can read in twice as fast as he can say it? I'd just be wasting time! (And don't pull the rushing through content card on me, I'm one of the slowest leveler ever in mmo because of how long it takes me to go through content).

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Aceundor

    Funny how people forget......

    When AOC launched and there was only voiceover for the first 20 levels there was an upproar on how bad it was that there were no voices in the rest of the game.

    Now there is finally and MMO with full voiceover and the complaints come pouring in

    would'nt of mattered if they had VO to cap in conan its lack of end-game that can kill these games.. without any meaningful endgame you run into the same gear grind through pvp or raids as almost every other MMO. This one is no differen't and honestly I don't know how many people are willing to go through another gear grind fest that has been done for the last decade

  • KaocanKaocan Member UncommonPosts: 1,270

    Personally it took me a good 5 hours before the cut scenes started to drive me up the wall. I am not one who enjoys watching TV or movies, and this game really makes you feel like you're in a movie.  I am however, one who enjoys questing in RPGs (MMO and non-MMOs), and I enjoy a good story (I read books for entertainment), so I pushed through them in order to experience the story. For me I feel they will grow on me, not sure if in a good way or a bad way yet, but I'm sure they will grow on me. 

    My point is a simple one though, if you're playing an RPG (which for those who have forgotten, an MMORPG is STILL and RPG just with more than one person playing it at the same time), then you should be playing for the story. If you're not, then stop playing RPGs. SW:TOR is more an mmoRPG than so many before it because it has a strong story in it. The alternative is an MMO, which we have many of right now, they are the ones people say have great 'end-game content' which is shorthand for it has no story, or none worth wasting your time doing - just level to cap and do the dungeon finder all day.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • JacobinJacobin Member RarePosts: 1,009

    Its a love/hate for me.

     

    The stories are actually better then I thought they would be, but an mmorpg has for the most part always been about the gameplay and killing as much stuff as quickly as possible. 

     

    Most players just want to get the objectives and get to the fighting. Watching a conversation for several minutes for a minor quest is just slowing things down too much.

  • VhalnVhaln Member Posts: 3,159

    Originally posted by Aceundor

    Funny how people forget......

    When AOC launched and there was only voiceover for the first 20 levels there was an upproar on how bad it was that there were no voices in the rest of the game.

    Now there is finally and MMO with full voiceover and the complaints come pouring in

     

    Funny how people seem to think different types of complaints are all coming from the same complainers.  Some actually felt AoC got better at 20, because of how it opens up, and probably didn't care that much for the VOs anyhow.  Especially after a few alts, Tortage just gets tedious.  

     

    When it launched, AoC had much bigger problems than the lack of VOs, but not to get into that here..

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • spizzspizz Member UncommonPosts: 1,971

    Its like in real life either you make your own decisions or you get lived, but thats maybe a choice of gamestyle. I rather explore myself, find out where to go for the quests instead of some kind of mass effect gameplay.

  • ClerigoClerigo Member UncommonPosts: 400

    Originally posted by spizz

    Its like in real life either you make your own decisions or you get lived, but thats maybe a choice of gamestyle. I rather explore myself, find out where to go for the quests instead of some kind of mass effect gameplay.

    Thank you. That is all one has to say. Its your opinion and your choice of gamestyle and one has to respect it. I dont agree with your opinion, but i respect it. All that i can tell you is that tere are many players out there looking for something else, looking for a "Oblivion" in a mmo format. Is it possible? Or is it to demanding to ask such a thing? I really would like to play a sword and shield mmo style game where your actions can have consequences in the game world, and afecting player gameplay. I get a little of that in EvE, but not enough.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Slheyas

    I think the thing that bothers me the most about this topic is the amount of people saying they don't like to read.

    It's.. depressing.

     

    As for me I don't like voice acting in video games, because I read faster than the character talk and thus end up interrupting them 100% of the time and it makes dialogue feel.. choppy? I mean I could totally wait for the character to say his whole sentence but what's the point when I can read in twice as fast as he can say it? I'd just be wasting time! (And don't pull the rushing through content card on me, I'm one of the slowest leveler ever in mmo because of how long it takes me to go through content).

    I think the "I don't like to read" defense is BS when people use it on a forum.  Why is it BS do you ask?

    Because if you don't like to read then why the heck are you frequenting an internet forum?  Which is lots of reading by definition.  You have to read pages and pages of a thread to understand what's going on.

    If you're reading this forum, then you can obviously stand to read text in a game.

    Are you team Azeroth, team Tyria, or team Jacob?

  • LoekiiLoekii Member Posts: 430

    Originally posted by Aceundor

    Funny how people forget......

    When AOC launched and there was only voiceover for the first 20 levels there was an upproar on how bad it was that there were no voices in the rest of the game.

    Now there is finally and MMO with full voiceover and the complaints come pouring in

    The complaints are not about the Voice Overs though, but rather the other stuff that outside the Voice overs.

     

    Just because BW put in full VO's, doesn't mean that the rest of the game aspects get an automatic pass.  Rather what we have seen is that while we have VO's, many other aspects of the game seems to have taken a hit.   It is not as if they took everything that works in other MMO's and added VO.

     

    Imo, what people wanted was a 2012 MMO (basically taking what works in Rift, WoW, LoTro) and add VO's to it.    What it seems the critics are saying, is that they recieved a 2004 MMO (missing a lot of the inovations between 2004-2011) with added VO's.

     

     

    image

  • ClerigoClerigo Member UncommonPosts: 400

    Originally posted by Creslin321

    Originally posted by Slheyas

    I think the thing that bothers me the most about this topic is the amount of people saying they don't like to read.

    It's.. depressing.

     

    As for me I don't like voice acting in video games, because I read faster than the character talk and thus end up interrupting them 100% of the time and it makes dialogue feel.. choppy? I mean I could totally wait for the character to say his whole sentence but what's the point when I can read in twice as fast as he can say it? I'd just be wasting time! (And don't pull the rushing through content card on me, I'm one of the slowest leveler ever in mmo because of how long it takes me to go through content).

    I think the "I don't like to read" defense is BS when people use it on a forum.  Why is it BS do you ask?

    Because if you don't like to read then why the heck are you frequenting an internet forum?  Which is lots of reading by definition.  You have to read pages and pages of a thread to understand what's going on.

    If you're reading this forum, then you can obviously stand to read text in a game.

    I would not mind a little voice acting from your avatar hehe i like him image

    But yes, in my opinion (going to start to add these words to everything i write in this forum), you are correct.

  • mdoamdoa Member Posts: 9

    Originally posted by Thillian

    Originally posted by Valgar1

    The story is what make's this game.

    I for one love it, RPG's are suposed to be about story's and this is the first MMO to actually make you feel like a quest is a quest.  (AoC had it for the first 20 lvl's).

    So to each is own i guess.

    RPGs are about story? That's a novel opinion, because if you track down and check the roots of the whole genre, you'll find out that RPG were actually about a bunch of characters with very little background information who got together and cleaned a multi-floor dungeon. I'm not saying the genre did not shift over the years towards more story-oriented gameplay, however, to say RPG's are about story is not totally true.

    That's about teh dumbest thing I've ever read. coming from dice pen and paper way back I'd say that you have no clue what you are talking about. Story was EVERYTHING!

  • mdoamdoa Member Posts: 9

    Originally posted by Thillian

    Originally posted by dubyahite


    Originally posted by Thillian


    Originally posted by Valgar1


    Originally posted by Thillian


    Originally posted by Valgar1

    The story is what make's this game.

    I for one love it, RPG's are suposed to be about story's and this is the first MMO to actually make you feel like a quest is a quest.  (AoC had it for the first 20 lvl's).

    So to each is own i guess.

    RPGs are about story? That's a novel opinion, because if you track down and check the roots of the whole genre, you'll find out that RPG were actually about a bunch of characters with very little background information who got together and cleaned a multi-floor dungeon. I'm not saying the genre did not shift over the years towards more story-oriented gameplay, however, to say RPG's are about story is not totally true.

    Umm yes they are,

    Role Playing Game, You are taking on the role of a character to what eat cheetos? RPGs are about adventure's (story) Dungeon running (story) getting together with friends to create? (storys)

    RPGs are ALL ABOUT STORY my friend.

    Not necessarily, you might check the history of the genre. The story was minimal (sort of an evil villain occupying a dungeon), and it was all about combat and character advancement.

    You never played pen and paper games I take it?

    I have the paper version of the first D&D edition in my hands right now. Have you read the sample scenario provided in the manual? Evil villain in a multi-floor dungeon.

    The RPG genre came from D&D Chainmail, which was a skirmish board game (with limited char advancement). Naturally, there was some background information, but it was not part of the gameplay. The gameplay was solely about combat.

    At the same time, video RPGs - the dungeons (Pool of Radiance series, Eye of Beholder, Dungeon Master...) were all characterized by multi-floor dungeon with very little story behind it.

     

    Then you ahd a horrible DM with no creativity and had horrible fellow players that didn't know how to interact with the DM and other players.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by mdoa

    Originally posted by Thillian


    Originally posted by Valgar1

    The story is what make's this game.

    I for one love it, RPG's are suposed to be about story's and this is the first MMO to actually make you feel like a quest is a quest.  (AoC had it for the first 20 lvl's).

    So to each is own i guess.

    RPGs are about story? That's a novel opinion, because if you track down and check the roots of the whole genre, you'll find out that RPG were actually about a bunch of characters with very little background information who got together and cleaned a multi-floor dungeon. I'm not saying the genre did not shift over the years towards more story-oriented gameplay, however, to say RPG's are about story is not totally true.

    That's about teh dumbest thing I've ever read. coming from dice pen and paper way back I'd say that you have no clue what you are talking about. Story was EVERYTHING!

    true, MMO's have never really been about the story cause honestly how can you make any story that interesting for years and years its about gameplay.. but RPG's in general are about story.. 

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