guys.. dont come again to this game with the balance bullshit.. that will just ruin the game. A good game as underpowered/overpowered classes, and players adapt. Some players like to play the underdog, some not.. just pick the class you like to play with wihtout checking first if this is underpowered or op or w/e.
just have fun.
Yeah but as the OP states, much of this imbalance impedes upon our ability to progress through the game.
In terms of flashpoints and PvP, I love my Sentinel. In PvP, I could use some more utility, but I find as I go up my ability tree, many of my skills convert to something that would be useful in PvP. Problem is there's no dual spec, so I'm not speccing in those otherwise useless talents.
My dot build sent is now level 35 and I have had ZERO problems with class quests or side quests. I have not needed anyone to help to clear them, and most have been cleared first time through and can still solo through most +2 heroics my level range. This is roughly my current build, cant check as servers are down, http://db.darthhater.com/skill_calc/jedi_knight/sentinel/#::f3ef2ef7ef7de2fef2e4fefef22.
If you are struggling with sentinel, it is a flaw with your approach, not the class; your best companion bar none is t7, send him to attack harder mobs then leap in afterwards and he will draw aggro allowing you to burn through the mobs faster than anyone else. Just yesterday I had a duo on Alderan trying to ninja through a group of quest mobs who couldn’t keep up with me, where they would stop and med after each encounter, I just kept going sending in t7 , and would only stop once he died and I took dmg I had to heal.
Through the course of late beta I also played Vanguard to 30, shadow to 27, and gunslinger 34, and sent deals WAY more dmg than Vanguard or shadow, and just edges out gunslinger due to the quicker volley of attacks you can lay down, although gunslinger wins out on CC. Furthermore, in long fights where everyone else is oom, sent keeps on trucking thanks to the awesome rage mechanic.
I will not say l2p, but I will say, you clearly have to change your approach, or find another class that better suits your style, because there is not a damn thing wrong with Sentinel in pve. Please come roll on red eclipse if you disagree, I will happily put my money where my mouth is, char is Obi-Qui'et.
My Colour Is Vomit green, I puke on the tards with stupid colour sigs. My symbol is ,,!, O ,!,, My enemies are any prat with a colour sig, a meaningless personality test, or a pointless list of games and classes.
Okay.... I play a sentinel in a competitive guild. It looks like you might be missing what a sentinel is. They are not a true melee dps... they are really SWTORs bard or even closer I'd say something like DAoC's skald.
For PVP:
A sentinel's strength is that the class has a lot of utility and some really nice group buffs.
The weakness is that solo you're not in your element because you lack punch and hard CC.
In PVE if you're having issues with anything other than gold story quest mobs your level you're doing it wrong or missing a mechanic. PVE other than a few mobs has been pretty easy for me.
Sentinels / Marauders have short term extreme durability. If a stealther gets the jump on you... you're kinda screwed because they'll time their CC's to hit you while your self buffs are down.
So it's not aweful.... it's just not easy. However, in a group fight you really shine.
There's be no issue with that if that was what people signed up for.
But it's not, so there's obviously some issues.
Originally posted by nate1980
I've had no trouble completing my class quests as a Marauder so far, and I'm level 14. My character actually feels quite powerful.
Level 1-20 is pathetically easy.
From there it's near impossible, as a marauder / sentinel at least.
Originally posted by Evile
If you think Juggertaut is underpowered, you are playing it wrong.
Marauder can be very effective at max level especially. They are more than just dps.
Low level Marauders are hard to stay alive with at times. They are "late bloomers"
Except... They ARE underpowered.
Saying "you're playing it wrong" is nonsensical. Marauder and juggernaut pretty much only have one viable build each (annihilation for the marauder and immortal for the juggernaut) simply due to the mechanics of the class.
Originally posted by Hexcaliber
Complete and utter nonsense.
My dot build sent is now level 35 and I have had ZERO problems with class quests or side quests. I have not needed anyone to help to clear them, and most have been cleared first time through and can still solo through most +2 heroics my level range. This is roughly my current build, cant check as servers are down, http://db.darthhater.com/skill_calc/jedi_knight/sentinel/#::f3ef2ef7ef7de2fef2e4fefef22.
If you are struggling with sentinel, it is a flaw with your approach, not the class; your best companion bar none is t7, send him to attack harder mobs then leap in afterwards and he will draw aggro allowing you to burn through the mobs faster than anyone else. Just yesterday I had a duo on Alderan trying to ninja through a group of quest mobs who couldn’t keep up with me, where they would stop and med after each encounter, I just kept going sending in t7 , and would only stop once he died and I took dmg I had to heal.
Through the course of late beta I also played Vanguard to 30, shadow to 27, and gunslinger 34, and sent deals WAY more dmg than Vanguard or shadow, and just edges out gunslinger due to the quicker volley of attacks you can lay down, although gunslinger wins out on CC. Furthermore, in long fights where everyone else is oom, sent keeps on trucking thanks to the awesome rage mechanic.
I will not say l2p, but I will say, you clearly have to change your approach, or find another class that better suits your style, because there is not a damn thing wrong with Sentinel in pve.
And this is the primary defence against the marauder being underpowered: "Play through your companion."
That's just unacceptable, to be honest. They're the only class that HAS to use THIS companion to level.
My dot build sent is now level 35 and I have had ZERO problems with class quests or side quests. I have not needed anyone to help to clear them, and most have been cleared first time through and can still solo through most +2 heroics my level range. This is roughly my current build, cant check as servers are down, http://db.darthhater.com/skill_calc/jedi_knight/sentinel/#::f3ef2ef7ef7de2fef2e4fefef22.
If you are struggling with sentinel, it is a flaw with your approach, not the class; your best companion bar none is t7, send him to attack harder mobs then leap in afterwards and he will draw aggro allowing you to burn through the mobs faster than anyone else. Just yesterday I had a duo on Alderan trying to ninja through a group of quest mobs who couldn’t keep up with me, where they would stop and med after each encounter, I just kept going sending in t7 , and would only stop once he died and I took dmg I had to heal.
Through the course of late beta I also played Vanguard to 30, shadow to 27, and gunslinger 34, and sent deals WAY more dmg than Vanguard or shadow, and just edges out gunslinger due to the quicker volley of attacks you can lay down, although gunslinger wins out on CC. Furthermore, in long fights where everyone else is oom, sent keeps on trucking thanks to the awesome rage mechanic.
I will not say l2p, but I will say, you clearly have to change your approach, or find another class that better suits your style, because there is not a damn thing wrong with Sentinel in pve.
This class also seems to encourage elitism as this posts shows. The sentiment on the forums is pretty much, if you don't like the Sent, find another class, which I find laughable. If it was a well designed class, you wouldn't have all these threads complaining about how bad the class is. The fact that pretty much 95% of the people that have no problem with this class are all running roughly the same build is a testament to the issues with this class. The other two specs are complete crap for the vast majority of the game. I'm really happy for you if you're able to succeed as you say; however, I am not. I raided in WoW as a hunter, so while I'm not exactly a professional gamer, I'm at least competent. I die frequently to elites and overpowered strong mobs, and I did have such a problem with the Bounty Hunter I played in a previous beta test.
NUB; all solo play is balanced around using companions. That's how it was designed, that's how it was tested and balanced and that's how it's played when solo.
My Colour Is Vomit green, I puke on the tards with stupid colour sigs. My symbol is ,,!, O ,!,, My enemies are any prat with a colour sig, a meaningless personality test, or a pointless list of games and classes.
Through the course of late beta I also played Vanguard to 30, shadow to 27, and gunslinger 34, and sent deals WAY more dmg than Vanguard or shadow, and just edges out gunslinger due to the quicker volley of attacks you can lay down, although gunslinger wins out on CC. Furthermore, in long fights where everyone else is oom, sent keeps on trucking thanks to the awesome rage mechanic.
Wait lol wat.
This is WRONG.
This information is completely and hilariously wrong.
Do some PvP. Marauder hits 700-700-700 over about 2 seconds and I, as a sniper, am doing 3k crit, 2k explosion damage over that time frame (My 100% snipe crit buff, use sniper and drop an explosive droid just as snipe is going down).
And before someone says, "IT'S BALANCED BECAUSE MELEE", no it's not. I can easily kite and outmelee a melee class out of cover, using my various CCs and shiv, shotgun shot etc.
Originally posted by Hexcaliber
NUB; all solo play is balanced around using companions. That's how it was designed, that's how it was tested and balanced and that's how it's played when solo.
If this is true, why is trooper / bounty hunter capable of soloing without their companion?
Eh, I expect to use my companion, but I don't expect to be forced into using companions that I don't like as characters simply because my class has major issues soloing without them. I guess there's nothing they can do about that though without every class becoming stupidly overpowered. Similarly, I loved Carth in KoTOR, but he became rather pointless once I began getting Jedi in my party.
Sentinel / marauders are so underpowered it's unfunny. They can barely complete (and, in some cases, CANNOT complete) their class quests because of how squishy they are for a melee class. In all fairness, the juggernaut / guardian is also hopelessly underpowered.
Compare that with sniper / gunslinger (which I recently switched to) and it's just... light and day. You're a medium armour (like the sentinel/marauder) wearer but you have cover which provides a lot of range defence and you have range attacks and you do massive burst damage. Take down elites etc with ease, and most of the time you don't have to be in cover!
Of course, say this on the main forums and you get called a noob that doesn't know how to play. ._.
Anyone else got beef about class balance?
dieing as a marauder on class quests? you obviously dont know how to play the class then.
you arent useing the heal pet from the sound of things right off the bat, also youre letting things ranged you from the sounds of things, priotize target takedown list. dps spec (and all 3 trees are dps) marauders can easily burn down targets in pve, solo tank champs? prolly not, but if you wanted to tank yould be a jugg.
and to the guy saying he dont wanna need a companion to solo, the game was based on useing your companion, gearing it and making use of it, not doing so, and then griping that you suck at the game, well, its your fault, not the games.
Sentinel / marauders are so underpowered it's unfunny. They can barely complete (and, in some cases, CANNOT complete) their class quests because of how squishy they are for a melee class. In all fairness, the juggernaut / guardian is also hopelessly underpowered.
Compare that with sniper / gunslinger (which I recently switched to) and it's just... light and day. You're a medium armour (like the sentinel/marauder) wearer but you have cover which provides a lot of range defence and you have range attacks and you do massive burst damage. Take down elites etc with ease, and most of the time you don't have to be in cover!
Of course, say this on the main forums and you get called a noob that doesn't know how to play. ._.
Anyone else got beef about class balance?
dieing as a marauder on class quests? you obviously dont know how to play the class then.
you arent useing the heal pet from the sound of things right off the bat, also youre letting things ranged you from the sounds of things, priotize target takedown list. dps spec (and all 3 trees are dps) marauders can easily burn down targets in pve, solo tank champs? prolly not, but if you wanted to tank yould be a jugg.
Through the course of late beta I also played Vanguard to 30, shadow to 27, and gunslinger 34, and sent deals WAY more dmg than Vanguard or shadow, and just edges out gunslinger due to the quicker volley of attacks you can lay down, although gunslinger wins out on CC. Furthermore, in long fights where everyone else is oom, sent keeps on trucking thanks to the awesome rage mechanic.
Wait lol wat.
This is WRONG.
This information is completely and hilariously wrong.
Do some PvP. Marauder hits 700-700-700 over about 2 seconds and I, as a sniper, am doing 3k crit, 2k explosion damage over that time frame (My 100% snipe crit buff, use sniper and drop an explosive droid just as snipe is going down).
And before someone says, "IT'S BALANCED BECAUSE MELEE", no it's not. I can easily kite and outmelee a melee class out of cover, using my various CCs and shiv, shotgun shot etc.
Originally posted by Hexcaliber
NUB; all solo play is balanced around using companions. That's how it was designed, that's how it was tested and balanced and that's how it's played when solo.
If this is true, why is trooper / bounty hunter capable of soloing without their companion?
'People dont know how to play yet, Its not only spec vs spec its also class vs class
As a shadow tank I can take out the ranged guys pretty well, stealth +holds+ range+heals (and add to thatt biochem super stims and medpacks)
Im a snipers worse nightmare adn sofar the only or one of the rare few on my server. most shadows tend to go DPS spec.
Every single class can play solo whitout companions, but its the skill to play them to know youre skillbar and know youre limmeds that make it possible,.
Anyone who says a class is OP or how weak one is, Or how things are not ballaned has no real clue yet how things work.
Im not saying its perfectly ballanced, I'm sure theres some way that some classes can spec just a little better then the other but for the larger part..it doesnt show to me.
My experience is that is has the best initial class balance I've seen from an MMO.
There is nothing wrong w/ Marauders, but there is a massive difference between a good one and a bad one. I've got absolutely demolished by one my level, and I've demolished ones that where several levels above me. They are a class that is heavily hinged on the player behind the character.
The only truly weak "class" right now is a DPS Juggernaut. However, their tank tree is absolutely great... especially in Huttball.
This class also seems to encourage elitism as this posts shows. The sentiment on the forums is pretty much, if you don't like the Sent, find another class, which I find laughable. If it was a well designed class, you wouldn't have all these threads complaining about how bad the class is. The fact that pretty much 95% of the people that have no problem with this class are all running roughly the same build is a testament to the issues with this class. The other two specs are complete crap for the vast majority of the game. I'm really happy for you if you're able to succeed as you say; however, I am not. I raided in WoW as a hunter, so while I'm not exactly a professional gamer, I'm at least competent. I die frequently to elites and overpowered strong mobs, and I did have such a problem with the Bounty Hunter I played in a previous beta test.
I have a tendency to disagree. I've seen several well designed classes that were not "easy" to play well be gutted as a result of player complaints, and it never turns out well for the game overall.
Agreed. Jedi Guardians, for example, are awesome in PvP Huttball. Just have to play as the main ballhandler, and instruct the healers to focus on topping you up.
As for PvE. I think a lot of people need to experiment with their companions and perhaps approach some of the class quest stuff at the higher end of the level range for the zone rather than the begining range. if you try an Elite boss it is much easier to do so at 28 than 24 for example.
This class also seems to encourage elitism as this posts shows. The sentiment on the forums is pretty much, if you don't like the Sent, find another class, which I find laughable. If it was a well designed class, you wouldn't have all these threads complaining about how bad the class is. The fact that pretty much 95% of the people that have no problem with this class are all running roughly the same build is a testament to the issues with this class. The other two specs are complete crap for the vast majority of the game. I'm really happy for you if you're able to succeed as you say; however, I am not. I raided in WoW as a hunter, so while I'm not exactly a professional gamer, I'm at least competent. I die frequently to elites and overpowered strong mobs, and I did have such a problem with the Bounty Hunter I played in a previous beta test.
I have a tendency to disagree. I've seen several well designed classes that were not "easy" to play well be gutted as a result of player complaints, and it never turns out well for the game overall.
I fail to see what I can do differently as a Sentinel to make my life easier against certain elite mobs that litter class quests and other solo quests. I can only interrupt so many abilities in a certain timespan, and I only have so many buffs and damage reduction abilities. That is where I think the greatest problem with this class is concerned.
I do believe that designing certain classes to be much more difficult to play well than others as bad game design, but I'll save that for another thread.
I already said if you disagree with me come roll on red eclipse and I will show you where you are going wrong, I will happily put my money where my mouth is. I am not responsible for the way the game was designed and balanced, I am however, perfectly able to solo through all my class content and +2 heroics up to and including my current level of 35, and I hold my own in pvp.
There is a problem with ranged > melee in pvp atm due to the amount of cc available, but that is not a reflection on Sentinel. It is a problem with too much cc overall, that I am sure will be balanced in due course; as a dps class, Sentinel is a class cannon as all high burst dps melee classes have been since the year dot.
Frankly, there is nothing else to be said, having made your mind up something is wrong with the tools you are just going to keep whining about it, rather than look at the real problem. Roll X class that you imagine is op, and have done with it; you are likely to be very disappointed if you think everything else is so overpowered, meanwhile I will move on, keep levelling my Sentinel and continue having a blast.
My Colour Is Vomit green, I puke on the tards with stupid colour sigs. My symbol is ,,!, O ,!,, My enemies are any prat with a colour sig, a meaningless personality test, or a pointless list of games and classes.
the sentinel becomes a powerhouse after it gets it's first cc. In the teens you're free food. Bioware should reorder some of the early abilities, but this class is fine in end game.
This class also seems to encourage elitism as this posts shows. The sentiment on the forums is pretty much, if you don't like the Sent, find another class, which I find laughable. If it was a well designed class, you wouldn't have all these threads complaining about how bad the class is. The fact that pretty much 95% of the people that have no problem with this class are all running roughly the same build is a testament to the issues with this class. The other two specs are complete crap for the vast majority of the game. I'm really happy for you if you're able to succeed as you say; however, I am not. I raided in WoW as a hunter, so while I'm not exactly a professional gamer, I'm at least competent. I die frequently to elites and overpowered strong mobs, and I did have such a problem with the Bounty Hunter I played in a previous beta test.
I have a tendency to disagree. I've seen several well designed classes that were not "easy" to play well be gutted as a result of player complaints, and it never turns out well for the game overall.
I fail to see what I can do differently as a Sentinel to make my life easier against certain elite mobs that litter class quests and other solo quests. I can only interrupt so many abilities in a certain timespan, and I only have so many buffs and damage reduction abilities. That is where I think the greatest problem with this class is concerned.
I do believe that designing certain classes to be much more difficult to play well than others as bad game design, but I'll save that for another thread.
Do you have a snare? I kite elites on my assassin w/ Force Slow while my companion kills them
I already said if you disagree with me come roll on red eclipse and I will show you where you are going wrong, I will happily put my money where my mouth is. I am not responsible for the way the game was designed and balanced, I am however, perfectly able to solo through all my class content and +2 heroics up to and including my current level of 35, and I hold my own in pvp.
There is a problem with ranged > melee in pvp atm due to the amount of cc available, but that is not a reflection on Sentinel. It is a problem with too much cc overall, that I am sure will be balanced in due course; as a dps class, Sentinel is a class cannon as all high burst dps melee classes have been since the year dot.
Frankly, there is nothing else to be said, having made your mind up something is wrong with the tools you are just going to keep whining about it, rather than look at the real problem. Roll X class that you imagine is op, and have done with it; you are likely to be very disappointed if you think everything else is so overpowered, meanwhile I will move on, keep levelling my Sentinel and continue having a blast.
I don't care about your personal exploits which you keep reminding us of, but what I do care about is the fact that this class has obvious issues which you accurately claim to have no control over. The mere fact that only one spec is even remotely viable in PvE content is evidence enough of this issue. The idea of DoT based damaged did not appeal to me when I chose my AC thus I picked combat which is high on burst damage. I found out the hard way that this spec is incredibly unviable for leveling, and Ataru form is pratically broken. Because I was not aware of this issue, I would ask that BioWare let me change my class to Guardian or fix this class to where my chosen spec is viable for play.
This class also seems to encourage elitism as this posts shows. The sentiment on the forums is pretty much, if you don't like the Sent, find another class, which I find laughable. If it was a well designed class, you wouldn't have all these threads complaining about how bad the class is. The fact that pretty much 95% of the people that have no problem with this class are all running roughly the same build is a testament to the issues with this class. The other two specs are complete crap for the vast majority of the game. I'm really happy for you if you're able to succeed as you say; however, I am not. I raided in WoW as a hunter, so while I'm not exactly a professional gamer, I'm at least competent. I die frequently to elites and overpowered strong mobs, and I did have such a problem with the Bounty Hunter I played in a previous beta test.
I have a tendency to disagree. I've seen several well designed classes that were not "easy" to play well be gutted as a result of player complaints, and it never turns out well for the game overall.
I fail to see what I can do differently as a Sentinel to make my life easier against certain elite mobs that litter class quests and other solo quests. I can only interrupt so many abilities in a certain timespan, and I only have so many buffs and damage reduction abilities. That is where I think the greatest problem with this class is concerned.
I do believe that designing certain classes to be much more difficult to play well than others as bad game design, but I'll save that for another thread.
Do you have a snare? I kite elites on my assassin w/ Force Slow while my companion kills them
Everyone tells me to use Doc, so he gets the gear upgrades, and I can't imagine he's a very good DPS. That said, I don't view kiting as soloing, rather kiting is what you do when you actually cannot solo what you're fighting. Taking advantage of movement mechanics so that the mob can never actually hit you always felt like a borderline exploit to me.
What I expect out of elite mobs is for them to have certain abilities that do a LOT of damage if I don't run out of the target area or if I don't interrupt, and I expect to take a lot of damage through normal attacks if I don't through up my damage reduction abilities as well as pacify which reduces their accuracy by 90%. Many elites are tuned in such a way. Other elites can pratically spam their big damage attack to the point of where not even my interrupt can stop them, and enough big hits wipes my companion followed by my player character. Other mobs have less interruptable skills but do so much damage that they burn through my damage reduction abilities and pacify only affords a momentary advantage.
Eh, I expect to use my companion, but I don't expect to be forced into using companions that I don't like as characters simply because my class has major issues soloing without them. I guess there's nothing they can do about that though without every class becoming stupidly overpowered. Similarly, I loved Carth in KoTOR, but he became rather pointless once I began getting Jedi in my party.
Unfortunately you don't have a choice. BioWare has designed it so you must use specific companions depending on your class build, this is the same for all classes in the game.
Everyone tells me to use Doc, so he gets the gear upgrades, and I can't imagine he's a very good DPS. That said, I don't view kiting as soloing, rather kiting is what you do when you actually cannot solo what you're fighting. Taking advantage of movement mechanics so that the mob can never actually hit you always felt like a borderline exploit to me.
So in other words you don't want to take advantage of the abilities your character has? Got it.
Also, I have no idea what your doing wrong against "strong" mobs, but you obviously are. I see other Marauders rip through them.
Everyone tells me to use Doc, so he gets the gear upgrades, and I can't imagine he's a very good DPS. That said, I don't view kiting as soloing, rather kiting is what you do when you actually cannot solo what you're fighting. Taking advantage of movement mechanics so that the mob can never actually hit you always felt like a borderline exploit to me.
So in other words you don't want to take advantage of the abilities your character has? Got it.
Also, I have no idea what your doing wrong against "strong" mobs, but you obviously are. I see other Marauders rip through them.
You should not have to kite elites just to kill them. If you do, you've proved my point that the class is underpowered.
It's pretty obvious that BioWare intended for the snare to be a PvP ability.
Comments
Yeah but as the OP states, much of this imbalance impedes upon our ability to progress through the game.
In terms of flashpoints and PvP, I love my Sentinel. In PvP, I could use some more utility, but I find as I go up my ability tree, many of my skills convert to something that would be useful in PvP. Problem is there's no dual spec, so I'm not speccing in those otherwise useless talents.
Complete and utter nonsense.
My dot build sent is now level 35 and I have had ZERO problems with class quests or side quests. I have not needed anyone to help to clear them, and most have been cleared first time through and can still solo through most +2 heroics my level range. This is roughly my current build, cant check as servers are down, http://db.darthhater.com/skill_calc/jedi_knight/sentinel/#::f3ef2ef7ef7de2fef2e4fefef22.
If you are struggling with sentinel, it is a flaw with your approach, not the class; your best companion bar none is t7, send him to attack harder mobs then leap in afterwards and he will draw aggro allowing you to burn through the mobs faster than anyone else. Just yesterday I had a duo on Alderan trying to ninja through a group of quest mobs who couldn’t keep up with me, where they would stop and med after each encounter, I just kept going sending in t7 , and would only stop once he died and I took dmg I had to heal.
Through the course of late beta I also played Vanguard to 30, shadow to 27, and gunslinger 34, and sent deals WAY more dmg than Vanguard or shadow, and just edges out gunslinger due to the quicker volley of attacks you can lay down, although gunslinger wins out on CC. Furthermore, in long fights where everyone else is oom, sent keeps on trucking thanks to the awesome rage mechanic.
I will not say l2p, but I will say, you clearly have to change your approach, or find another class that better suits your style, because there is not a damn thing wrong with Sentinel in pve. Please come roll on red eclipse if you disagree, I will happily put my money where my mouth is, char is Obi-Qui'et.
My Colour Is Vomit green, I puke on the tards with stupid colour sigs. My symbol is ,,!, O ,!,, My enemies are any prat with a colour sig, a meaningless personality test, or a pointless list of games and classes.
Regards Hexcaliber
There's be no issue with that if that was what people signed up for.
But it's not, so there's obviously some issues.
Level 1-20 is pathetically easy.
From there it's near impossible, as a marauder / sentinel at least.
Except... They ARE underpowered.
Saying "you're playing it wrong" is nonsensical. Marauder and juggernaut pretty much only have one viable build each (annihilation for the marauder and immortal for the juggernaut) simply due to the mechanics of the class.
And this is the primary defence against the marauder being underpowered: "Play through your companion."
That's just unacceptable, to be honest. They're the only class that HAS to use THIS companion to level.
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This class also seems to encourage elitism as this posts shows. The sentiment on the forums is pretty much, if you don't like the Sent, find another class, which I find laughable. If it was a well designed class, you wouldn't have all these threads complaining about how bad the class is. The fact that pretty much 95% of the people that have no problem with this class are all running roughly the same build is a testament to the issues with this class. The other two specs are complete crap for the vast majority of the game. I'm really happy for you if you're able to succeed as you say; however, I am not. I raided in WoW as a hunter, so while I'm not exactly a professional gamer, I'm at least competent. I die frequently to elites and overpowered strong mobs, and I did have such a problem with the Bounty Hunter I played in a previous beta test.
On my jedi sage (seer sepc, lvl 32) i had no issues with any class quests so far.
Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.
NUB; all solo play is balanced around using companions. That's how it was designed, that's how it was tested and balanced and that's how it's played when solo.
My Colour Is Vomit green, I puke on the tards with stupid colour sigs. My symbol is ,,!, O ,!,, My enemies are any prat with a colour sig, a meaningless personality test, or a pointless list of games and classes.
Regards Hexcaliber
Wait lol wat.
This is WRONG.
This information is completely and hilariously wrong.
Do some PvP. Marauder hits 700-700-700 over about 2 seconds and I, as a sniper, am doing 3k crit, 2k explosion damage over that time frame (My 100% snipe crit buff, use sniper and drop an explosive droid just as snipe is going down).
And before someone says, "IT'S BALANCED BECAUSE MELEE", no it's not. I can easily kite and outmelee a melee class out of cover, using my various CCs and shiv, shotgun shot etc.
If this is true, why is trooper / bounty hunter capable of soloing without their companion?
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Eh, I expect to use my companion, but I don't expect to be forced into using companions that I don't like as characters simply because my class has major issues soloing without them. I guess there's nothing they can do about that though without every class becoming stupidly overpowered. Similarly, I loved Carth in KoTOR, but he became rather pointless once I began getting Jedi in my party.
dieing as a marauder on class quests? you obviously dont know how to play the class then.
you arent useing the heal pet from the sound of things right off the bat, also youre letting things ranged you from the sounds of things, priotize target takedown list. dps spec (and all 3 trees are dps) marauders can easily burn down targets in pve, solo tank champs? prolly not, but if you wanted to tank yould be a jugg.
and to the guy saying he dont wanna need a companion to solo, the game was based on useing your companion, gearing it and making use of it, not doing so, and then griping that you suck at the game, well, its your fault, not the games.
When do Marauders get a healer companion?
'People dont know how to play yet, Its not only spec vs spec its also class vs class
As a shadow tank I can take out the ranged guys pretty well, stealth +holds+ range+heals (and add to thatt biochem super stims and medpacks)
Im a snipers worse nightmare adn sofar the only or one of the rare few on my server. most shadows tend to go DPS spec.
Every single class can play solo whitout companions, but its the skill to play them to know youre skillbar and know youre limmeds that make it possible,.
Anyone who says a class is OP or how weak one is, Or how things are not ballaned has no real clue yet how things work.
Im not saying its perfectly ballanced, I'm sure theres some way that some classes can spec just a little better then the other but for the larger part..it doesnt show to me.
My experience is that is has the best initial class balance I've seen from an MMO.
There is nothing wrong w/ Marauders, but there is a massive difference between a good one and a bad one. I've got absolutely demolished by one my level, and I've demolished ones that where several levels above me. They are a class that is heavily hinged on the player behind the character.
The only truly weak "class" right now is a DPS Juggernaut. However, their tank tree is absolutely great... especially in Huttball.
I have a tendency to disagree. I've seen several well designed classes that were not "easy" to play well be gutted as a result of player complaints, and it never turns out well for the game overall.
Agreed. Jedi Guardians, for example, are awesome in PvP Huttball. Just have to play as the main ballhandler, and instruct the healers to focus on topping you up.
As for PvE. I think a lot of people need to experiment with their companions and perhaps approach some of the class quest stuff at the higher end of the level range for the zone rather than the begining range. if you try an Elite boss it is much easier to do so at 28 than 24 for example.
I fail to see what I can do differently as a Sentinel to make my life easier against certain elite mobs that litter class quests and other solo quests. I can only interrupt so many abilities in a certain timespan, and I only have so many buffs and damage reduction abilities. That is where I think the greatest problem with this class is concerned.
I do believe that designing certain classes to be much more difficult to play well than others as bad game design, but I'll save that for another thread.
I already said if you disagree with me come roll on red eclipse and I will show you where you are going wrong, I will happily put my money where my mouth is. I am not responsible for the way the game was designed and balanced, I am however, perfectly able to solo through all my class content and +2 heroics up to and including my current level of 35, and I hold my own in pvp.
There is a problem with ranged > melee in pvp atm due to the amount of cc available, but that is not a reflection on Sentinel. It is a problem with too much cc overall, that I am sure will be balanced in due course; as a dps class, Sentinel is a class cannon as all high burst dps melee classes have been since the year dot.
Frankly, there is nothing else to be said, having made your mind up something is wrong with the tools you are just going to keep whining about it, rather than look at the real problem. Roll X class that you imagine is op, and have done with it; you are likely to be very disappointed if you think everything else is so overpowered, meanwhile I will move on, keep levelling my Sentinel and continue having a blast.
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That's because you play a roll face class.
the sentinel becomes a powerhouse after it gets it's first cc. In the teens you're free food. Bioware should reorder some of the early abilities, but this class is fine in end game.
/thread
Do you have a snare? I kite elites on my assassin w/ Force Slow while my companion kills them
I don't care about your personal exploits which you keep reminding us of, but what I do care about is the fact that this class has obvious issues which you accurately claim to have no control over. The mere fact that only one spec is even remotely viable in PvE content is evidence enough of this issue. The idea of DoT based damaged did not appeal to me when I chose my AC thus I picked combat which is high on burst damage. I found out the hard way that this spec is incredibly unviable for leveling, and Ataru form is pratically broken. Because I was not aware of this issue, I would ask that BioWare let me change my class to Guardian or fix this class to where my chosen spec is viable for play.
Everyone tells me to use Doc, so he gets the gear upgrades, and I can't imagine he's a very good DPS. That said, I don't view kiting as soloing, rather kiting is what you do when you actually cannot solo what you're fighting. Taking advantage of movement mechanics so that the mob can never actually hit you always felt like a borderline exploit to me.
What I expect out of elite mobs is for them to have certain abilities that do a LOT of damage if I don't run out of the target area or if I don't interrupt, and I expect to take a lot of damage through normal attacks if I don't through up my damage reduction abilities as well as pacify which reduces their accuracy by 90%. Many elites are tuned in such a way. Other elites can pratically spam their big damage attack to the point of where not even my interrupt can stop them, and enough big hits wipes my companion followed by my player character. Other mobs have less interruptable skills but do so much damage that they burn through my damage reduction abilities and pacify only affords a momentary advantage.
Unfortunately you don't have a choice. BioWare has designed it so you must use specific companions depending on your class build, this is the same for all classes in the game.
So in other words you don't want to take advantage of the abilities your character has? Got it.
Also, I have no idea what your doing wrong against "strong" mobs, but you obviously are. I see other Marauders rip through them.
Not all classes are meant to rule equally at all things at all points in their development.
You're going to have to go through the planets at a higher level and pay more attention to your gear, than say a Sage... but it's all doable.
You should not have to kite elites just to kill them. If you do, you've proved my point that the class is underpowered.
It's pretty obvious that BioWare intended for the snare to be a PvP ability.