Bioneural interface and virtual reality compatibility, a tiny client, 10,000 developers making more events every day, a Jeremy Soule music generorator AI program built into the game to make original compositions ever few weeks so the music doesn't get too nostalgic...you know...the usual.
btw...dumb question. The game isn't out yet and anyone who knows a decent amount about the game knows that they are always improving things.
If you want to know what features players don't like, that is a bit easier for people to answer.
I used to TL;DR, but then I took a bullet point to the footnote.
Bioneural interface and virtual reality compatibility, a tiny client, 10,000 developers making more events every day, a Jeremy Soule music generorator AI program built into the game to make original compositions ever few weeks so the music doesn't get too nostalgic...you know...the usual.
btw...dumb question. The game isn't out yet and anyone who knows a decent amount about the game knows that they are always improving things.
If you want to know what features players don't like, that is a bit easier for people to answer.
Now that was the perfect answer to such a broad and pointless question. We have already seen that ArenaNet aren't strangers to looking at a feature they were happy with, then going back to improve it, rinse & repeat. So coming up with features to improve on is kinda pointless, because they are likely already improving upon it (the latest blog is a good indicator) and the only over answers will just fall into the realm of implausibility.
Just dropping my opinions here, I'm an Guild Wars fan, been since I fell in love with Prophecies in beta.
I believe they've took the visuals a bit too far in Guild Wars 2, come on, why does everything have to look so **** epic and flashy? No, don't give me that crap "Players must see what skills the enemy is using." I would be happy if that Hollywood special effects team wasn't there, especially for warriors and rangers. Come on, seeing half of the skills alone made my very soul facepalm, such as "Whirling defense" to start with.
And then the combat.. Considering that I have no experience with it, I can only speculate based on the videos what I've seen. But what I was trying to get to is this; The combat feels a bit too fast paced, and could be slower and more tactical, if possible.
But now that we got here, combine the combat with those special effects and what we have is almost yet another oriental MMO (I thought the devs were working on it mostly in The Americas? Yet I can't shake off the ever increasing animu-feeling.)
Also - More freedom to skills. Return the hexes, curses and interrupts in classic forms.
Just dropping my opinions here, I'm an Guild Wars fan, been since I fell in love with Prophecies in beta.
I believe they've took the visuals a bit too far in Guild Wars 2, come on, why does everything have to look so **** epic and flashy? No, don't give me that crap "Players must see what skills the enemy is using." I would be happy if that Hollywood special effects team wasn't there, especially for warriors and rangers. Come on, seeing half of the skills alone made my very soul facepalm, such as "Whirling defense" to start with.
And then the combat.. Considering that I have no experience with it, I can only speculate based on the videos what I've seen. But what I was trying to get to is this; The combat feels a bit too fast paced, and could be slower and more tactical, if possible.
But now that we got here, combine the combat with those special effects and what we have is almost yet another oriental MMO (I thought the devs were working on it mostly in The Americas? Yet I can't shake off the ever increasing animu-feeling.)
Also - More freedom to skills. Return the hexes, curses and interrupts in classic forms.
I can understand most of what you say. Not that I agree but I understand it, I too have been a Guild Wars fan since it's first beta. What I do not understand howver is equating special effects and faster paced combat to anime. I thought those were specifically elements of western games and movies. And I do agree with Anet's philosophy of watching the game instead of the UI, as well as focusing more on positioning, timing and movement than stale old school MMO's seem to do.
Also concerning your last point. Hexes and interupts are in, in a way. Look at these conditions for example:
Further more, some skills function somewhat like GW1 hexes but adapted to be more suited to GW2's gameplay (such as Backfire which is now a phantasm which physically attacks an enemy player when that player uses a skill).
what a usless question to ask when the game is in NDA and just started CLOSED BETA from the OP, ask again in 3-6 months when this game goes into open beta or near release... close thread please moderator
Further more, some skills function somewhat like GW1 hexes but adapted to be more suited to GW2's gameplay (such as Backfire which is now a phantasm which physically attacks an enemy player when that player uses a skill).
Thank you for the post, good Sir.
I knew just fine that those what you linked are in, but I mentioned the magic word in my post: -classic-. According to my understanding, there are no direct interrupts (See enemy casting a spell, target him, hit 5 for an instant interrupt + damage/block spell/drain energy) which were quite unique and lovely in GW 1. Nor are the original hexes there, such as Conjure Phantasm which just added health degeneration to enemy, which was also the perfect example of an mesmer spell - No visual effects what so ever, just sudden degen to the target.
And now that you brought up backfire, I preferred the old one. Still quite neutral to the whole idea of these phantasms though, we'll see how exactly they will work and feel ingame.
But despite all these little flaws, I'm still waiting for Guild Wars 2, knowing that it will be a breeze of fresh air and something new what I will quite certainly enjoy.
Guild Wars 2 is 150/100 right now but i think, they can add a lot more content about guilds and also GvG.
for xmas i wished for customisable massive guild halls: guild npcs, catapults, traps, non-combat guildVguild events etc.
I know they want to make every player join the competitive play thats why they removed direct hardcore GvG for now but that days of my GW experience were the best.
Also i would love to see a fighting style system which allows diffrent skill sets for same weapons, (for example choosing a different fighting style with a sword changes the sever-gash-ft to another combo)
And for personal interests i would kill for a piercing sword like rapier with its unique skills. (tell me if there is already one)
making pvp open world and not just instanced. I'm pretty sure they'd have to charge a subscription fee though if they did that.
By the way... pvp will be open world, only difference it is server-based, rather than faction based. However, it looks instanced from some people's point of view, so i wont argue that. Sorry for being off-topic.
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
Seeing as how none of us have played it yet, how would one know that anything needs to be improved!? So far it all looks great to me, but until I get to play it I couldn't tell ya if something I've watched or heard from a dev is good or bad...
Hmm... So far it looks teh awesomes but if I could go on a flight of fancy...
Since they're already going full-on online FPS route with their user servers for competetive PvP, the pinnacle of awesomeness would be to allow players to create their own PvP maps!!!! I'd buy that for a dollar!
As for PvE and the rest of the stuff... Who knows? The systems they've got there seem so novel we really can't know what could be improved at the moment, at least until we see it in action.
Change the inventory system from arbitrary bag slot based to a system based on item weight. make the carry weight based on your level and vitality. sure an elementalist would carry less than a warrior, but they'd all be much better off than the pointless 20 slot bullshit going on right now.
After playing it at PAX, I can say the interface but what's funny is that it was improved and I was a bit concerned on the skill unlock, different it was but having points to choose your skills is better...that was done as well. I thought the combat was already great, it wasn't static, they pulled that off pretty damn well, though they worked on it even more which is mind boggling in a good way.
In PVP, we were joking about the finishing moves until we were looking dumb since they actually were place holders and the one in the G Star video proved me wrong.
I think what still needs to be improved is the "walking on the moon" animations I hope they fix those, now it's far better than having a huge animation and doing little damage, as every hit you do in the game you do damage. My attacks on mobs with a single swing hurt more than one, were as so far I ca't name an MMORPG that does that, I think AOC did that but other than that, that's it.
Hopefully they have basic features on launch.
I'm trying to think of any imrovements needed other than the running anims, because I would say "making the world more live, but as my friend was walking around black citadel we actually heard conversations from NPCs and concerns, as well as soldier charr training, what I honestly think happened is they were already address with suggestions and worked on them this year. You even notice that, and when the music stops playing it isn't dead silence, you hear leaves and wind and so on.
I'll look at up to date videos, I was looking at one and was about to say Enemie AI's to be harder, but when I saw in the G star video they now dodgeroll and take advatange of situations, that's been address . After reading apparently they use siege equipment.
This is the latest stuff I seen far as the PVE goes any improvements suggestions I guess could be based off of this I guess?
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
For a fact it is, there will be mobs and DE's but how far they go is still in question.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
In response to the OP's question, the only way to improve GW2 is release it, the only people who can make the game better is the players. Ya the developers are the ones that make the changes but how do they know how to change it for the better if the players haven't played it yet.
Best thing they could do is get it out to the players just like GW1 so that they could take the feedback from the players and ensure they stay on track with the players wants and needs. I stopped caring about this game around Engineree announcement. Just hyping up the game to try and get more box sails, the longer they POLISH this game the more they look like the other big money grubbing publishers.
Polish is one thing but now they are just splitting hairs. Most of the things they are polishing are not even going to be noticed. And if they stick with the original concepts like they did with GW1 there should be no problem with cleaning up things that they believe need more polish with a patch or further content.
I think that's why GW1 was such a success, it's because the players helped Arenanet focus on what's IMPORTANT.
THE PLAYERS.
May of 2007 was the anouncement that GW2 was coming. 5 years is the lifespan of some MMO's, I think we've w8ed long enough ArenaNet.
The only thing I want to hear about GW2 is the release date otherwise i'm hyped out.
Other development teams are implimenting alot of GW2 ideals and are getting them on the shelf in half the time, mind you the polish isn't there but most players just want to play. Leaving the dev teams time to polish and even improve on some of these concepts in realtime.
I don't think ArenaNet is aware of what they started with all these different concepts but it's growing faster than, they themselves can keep up. If they don't HURRY the FRACK UP, they'll become the Red Headed stepchild just like b4.
May of 2007 was the anouncement that GW2 was coming. 5 years is the lifespan of some MMO's, I think we've w8ed long enough ArenaNet.
Technically developement didn't really start until august 2007 so really it's been 4 and a half years now and 5 years is not rare for a AAA MMO. Besides, a lot of MMO's had great ideas but failed because they were rushed. Relax. The game is in closed beta now.
Comments
With the current dialogue screen scrapped and completely redone.
you mean this http://www.youtube.com/watch?v=qjVu961oiKY ?
There's no way you can improve perfection?
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I'm surprised such a solid question would come from you.
Anyway, I can't really answer that question based on previews.
Bioneural interface and virtual reality compatibility, a tiny client, 10,000 developers making more events every day, a Jeremy Soule music generorator AI program built into the game to make original compositions ever few weeks so the music doesn't get too nostalgic...you know...the usual.
btw...dumb question. The game isn't out yet and anyone who knows a decent amount about the game knows that they are always improving things.
If you want to know what features players don't like, that is a bit easier for people to answer.
I used to TL;DR, but then I took a bullet point to the footnote.
GW2 can be improved by waiting until open beta to ask questions like this.
Now that was the perfect answer to such a broad and pointless question. We have already seen that ArenaNet aren't strangers to looking at a feature they were happy with, then going back to improve it, rinse & repeat. So coming up with features to improve on is kinda pointless, because they are likely already improving upon it (the latest blog is a good indicator) and the only over answers will just fall into the realm of implausibility.
GW2 is not yet released, and everything so far sounds great (atleast for me). I really cant understand this topic.
I could understand a "what would you like to see in GW2" topic, but "Improve"...?
Dont mean to bash you or anything, must be the holiday joy that makes me post this. ^-^
EVE Online 21Days Trial
Just dropping my opinions here, I'm an Guild Wars fan, been since I fell in love with Prophecies in beta.
I believe they've took the visuals a bit too far in Guild Wars 2, come on, why does everything have to look so **** epic and flashy? No, don't give me that crap "Players must see what skills the enemy is using." I would be happy if that Hollywood special effects team wasn't there, especially for warriors and rangers. Come on, seeing half of the skills alone made my very soul facepalm, such as "Whirling defense" to start with.
And then the combat.. Considering that I have no experience with it, I can only speculate based on the videos what I've seen. But what I was trying to get to is this; The combat feels a bit too fast paced, and could be slower and more tactical, if possible.
But now that we got here, combine the combat with those special effects and what we have is almost yet another oriental MMO (I thought the devs were working on it mostly in The Americas? Yet I can't shake off the ever increasing animu-feeling.)
Also - More freedom to skills. Return the hexes, curses and interrupts in classic forms.
We?re all dead, just say it.
I can understand most of what you say. Not that I agree but I understand it, I too have been a Guild Wars fan since it's first beta. What I do not understand howver is equating special effects and faster paced combat to anime. I thought those were specifically elements of western games and movies. And I do agree with Anet's philosophy of watching the game instead of the UI, as well as focusing more on positioning, timing and movement than stale old school MMO's seem to do.
Also concerning your last point. Hexes and interupts are in, in a way. Look at these conditions for example:
http://wiki.guildwars2.com/wiki/Confusion
http://wiki.guildwars2.com/wiki/Stun
http://wiki.guildwars2.com/wiki/Daze
http://wiki.guildwars2.com/wiki/Chilled
Further more, some skills function somewhat like GW1 hexes but adapted to be more suited to GW2's gameplay (such as Backfire which is now a phantasm which physically attacks an enemy player when that player uses a skill).
what a usless question to ask when the game is in NDA and just started CLOSED BETA from the OP, ask again in 3-6 months when this game goes into open beta or near release... close thread please moderator
Thank you for the post, good Sir.
I knew just fine that those what you linked are in, but I mentioned the magic word in my post: -classic-. According to my understanding, there are no direct interrupts (See enemy casting a spell, target him, hit 5 for an instant interrupt + damage/block spell/drain energy) which were quite unique and lovely in GW 1. Nor are the original hexes there, such as Conjure Phantasm which just added health degeneration to enemy, which was also the perfect example of an mesmer spell - No visual effects what so ever, just sudden degen to the target.
And now that you brought up backfire, I preferred the old one. Still quite neutral to the whole idea of these phantasms though, we'll see how exactly they will work and feel ingame.
But despite all these little flaws, I'm still waiting for Guild Wars 2, knowing that it will be a breeze of fresh air and something new what I will quite certainly enjoy.
We?re all dead, just say it.
Guild Wars 2 is 150/100 right now but i think, they can add a lot more content about guilds and also GvG.
for xmas i wished for customisable massive guild halls: guild npcs, catapults, traps, non-combat guildVguild events etc.
I know they want to make every player join the competitive play thats why they removed direct hardcore GvG for now but that days of my GW experience were the best.
Also i would love to see a fighting style system which allows diffrent skill sets for same weapons, (for example choosing a different fighting style with a sword changes the sever-gash-ft to another combo)
And for personal interests i would kill for a piercing sword like rapier with its unique skills. (tell me if there is already one)
too early to tell isnt it?
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
making pvp open world and not just instanced. I'm pretty sure they'd have to charge a subscription fee though if they did that.
By the way... pvp will be open world, only difference it is server-based, rather than faction based. However, it looks instanced from some people's point of view, so i wont argue that. Sorry for being off-topic.
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
Seeing as how none of us have played it yet, how would one know that anything needs to be improved!? So far it all looks great to me, but until I get to play it I couldn't tell ya if something I've watched or heard from a dev is good or bad...
Hmm... So far it looks teh awesomes but if I could go on a flight of fancy...
Since they're already going full-on online FPS route with their user servers for competetive PvP, the pinnacle of awesomeness would be to allow players to create their own PvP maps!!!! I'd buy that for a dollar!
As for PvE and the rest of the stuff... Who knows? The systems they've got there seem so novel we really can't know what could be improved at the moment, at least until we see it in action.
Change the inventory system from arbitrary bag slot based to a system based on item weight. make the carry weight based on your level and vitality. sure an elementalist would carry less than a warrior, but they'd all be much better off than the pointless 20 slot bullshit going on right now.
Technically WvWvW is persistent, just in a seperate area from PvE.
http://wiki.guildwars2.com/wiki/Wvw
After playing it at PAX, I can say the interface but what's funny is that it was improved and I was a bit concerned on the skill unlock, different it was but having points to choose your skills is better...that was done as well. I thought the combat was already great, it wasn't static, they pulled that off pretty damn well, though they worked on it even more which is mind boggling in a good way.
In PVP, we were joking about the finishing moves until we were looking dumb since they actually were place holders and the one in the G Star video proved me wrong.
I think what still needs to be improved is the "walking on the moon" animations I hope they fix those, now it's far better than having a huge animation and doing little damage, as every hit you do in the game you do damage. My attacks on mobs with a single swing hurt more than one, were as so far I ca't name an MMORPG that does that, I think AOC did that but other than that, that's it.
Hopefully they have basic features on launch.
I'm trying to think of any imrovements needed other than the running anims, because I would say "making the world more live, but as my friend was walking around black citadel we actually heard conversations from NPCs and concerns, as well as soldier charr training, what I honestly think happened is they were already address with suggestions and worked on them this year. You even notice that, and when the music stops playing it isn't dead silence, you hear leaves and wind and so on.
I'll look at up to date videos, I was looking at one and was about to say Enemie AI's to be harder, but when I saw in the G star video they now dodgeroll and take advatange of situations, that's been address . After reading apparently they use siege equipment.
This is the latest stuff I seen far as the PVE goes any improvements suggestions I guess could be based off of this I guess?
Thief Gameplay Part 2 down at G Star
http://www.youtube.com/watch?v=udoKzTus1c4
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
For a fact it is, there will be mobs and DE's but how far they go is still in question.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
In response to the OP's question, the only way to improve GW2 is release it, the only people who can make the game better is the players. Ya the developers are the ones that make the changes but how do they know how to change it for the better if the players haven't played it yet.
Best thing they could do is get it out to the players just like GW1 so that they could take the feedback from the players and ensure they stay on track with the players wants and needs. I stopped caring about this game around Engineree announcement. Just hyping up the game to try and get more box sails, the longer they POLISH this game the more they look like the other big money grubbing publishers.
Polish is one thing but now they are just splitting hairs. Most of the things they are polishing are not even going to be noticed. And if they stick with the original concepts like they did with GW1 there should be no problem with cleaning up things that they believe need more polish with a patch or further content.
I think that's why GW1 was such a success, it's because the players helped Arenanet focus on what's IMPORTANT.
THE PLAYERS.
May of 2007 was the anouncement that GW2 was coming. 5 years is the lifespan of some MMO's, I think we've w8ed long enough ArenaNet.
The only thing I want to hear about GW2 is the release date otherwise i'm hyped out.
Other development teams are implimenting alot of GW2 ideals and are getting them on the shelf in half the time, mind you the polish isn't there but most players just want to play. Leaving the dev teams time to polish and even improve on some of these concepts in realtime.
I don't think ArenaNet is aware of what they started with all these different concepts but it's growing faster than, they themselves can keep up. If they don't HURRY the FRACK UP, they'll become the Red Headed stepchild just like b4.
And add 2 handed axes. I wants to hit somebody with it.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Technically developement didn't really start until august 2007 so really it's been 4 and a half years now and 5 years is not rare for a AAA MMO. Besides, a lot of MMO's had great ideas but failed because they were rushed. Relax. The game is in closed beta now.