I took the third option because it was funny but no, I dont think this will be the new King. It will sell well, maybe 2-3 million boxes, but after 6 months, when most people have played through the storylines, they will move on to GW 2, ArcheAge, TERA etc.
It will probably keep around 300-500k subs which is respectable in its own right but far from being the king of MMORPGs.
If this occurs I wonder if people will then call this title a niche game for a niche audiance, you know, sort of like EVE.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Hopefully new games will build on the immersion aspect and take us to a new level that SW:TOR laid the foundation for. It truly is a breath of fresh air.
Hopefully new games will build on the immersion aspect and take us to a new level that SW:TOR laid the foundation for. It truly is a breath of fresh air.
So when that happens will be the end of the mmorpg genre. When you have no choices to rople play but to follow a stupid premade storyline.
I knew someone would bring that up . OK lets take a look at this arguement . We are talking of a conservative number of 3 million sales by March 2012 . It could and probably will be a lot higher . In other articles recently analysts expect the retention rate to be between 65 and 75 percent . So in the first three months we can expect around 2 million regular subscribers if they are correct . Once a game is established as popular you tend to get word of mouth go around so its hightly unlikly ToR will stall at the 3 million units sold by March 2012 . There will obviously be some slowing down at some point but then you have to remember Bioware have yet to release it to the Russian ,Chinese and Eastern Markets where those figures could rise even higher . Those subscriptions will come from other games including WoW . Also Warcraft lost 1.7 million subs in 6 months this year without any game other than Rift to challenge it and not all went to Rift by any means . So age and boredom and not to mention a poorly recieved expansion pack in MOP are factoring into WoW decline before you throw ToR into the mix .
Beat it into second place . Quite possibly but it may take a year or so . Although I doubt anything will top WoWs record peak of 12.5 million players for a very long time .
WoW reached a peak of 12.5m and then lost 1.7m. You're missing one thing you see. WoW may have lost this number of subs because the game felt stale for a lot of people but it might be that the MMO market cannot accommodate for a larger number. There comes a point when there're simply not enough new people left to reach in a certain market.
The point is that WoW may not lose any more subs simply because their current sub level might stable.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
SWTOR is a good game but that is all. It is just an average MMO with a Star Wars skin. Now that is not a bad thing and is fun but not even close to having what it takes to be a king. Personally I am holding off on it until it goes F2P and it will.
It may eventually but your going to be in for a very long wait . Its breaking records in terms of units sold and even if it retains 50 percent of the million people that re-ordered it without selling a single unit upon release it would have plenty of people to keep it subscription based for a year or two . Of course theres going to be many more playing than that so if you think this game will be free to play before 3-4 years ( at least ) your totally deluded .
SWTOR is a good game but that is all. It is just an average MMO with a Star Wars skin. Now that is not a bad thing and is fun but not even close to having what it takes to be a king. Personally I am holding off on it until it goes F2P and it will.
It may eventually but your going to be in for a very long wait . Its breaking records in terms of units sold and even if it retains 50 percent of the million people that re-ordered it without selling a single unit upon release it would have plenty of people to keep it subscription based for a year or two . Of course theres going to be many more playing than that so if you think this game will be free to play before 3-4 years ( at least ) your totally deluded .
Box sales means good marketing not good game. Wait 6 months before making assumptions about a mediocre game in a known IP.
I took the third option because it was funny but no, I dont think this will be the new King. It will sell well, maybe 2-3 million boxes, but after 6 months, when most people have played through the storylines, they will move on to GW 2, ArcheAge, TERA etc.
It will probably keep around 300-500k subs which is respectable in its own right but far from being the king of MMORPGs.
If this occurs I wonder if people will then call this title a niche game for a niche audiance, you know, sort of like EVE.
I get your point but Eve is a niche game, not for its sub. numbers and even despite of it's sub numbers, but rather because of the game play. Hardcore FFA PvP is considered niche, specially mixed with space ship avatar rather than a character.
However the 300-500k number is standard for triple A themepark MMORPGs.
For several years i waited for Star Wars like a fat kid watching a cake baking.
When i tried the beta i walked away angry, dissapointed, and out-right concerned for the industry.
After my League of Legends account was PERMA-BANNED (WTF?) - and i lost 200 bucks i invested into that game, i was at an impass of boredom, so i decided to bite the bullet.
I'm glad i did -
No the game still didn't live up to -ALL- my expectations, but now that i've put in more time, started my own successful RP guild - i'm finding the features, and the enviroment much more enjoyable - and addictive.
I understand there is some strong quams as to the game's end game -- I'll deal with that when i get there --
But as it seem i was wrong, what about you? Twice.
How did the game actually go as far as your expectations? If you were dissapointed did you give it a 2nd chance?
The game -is- a themepark sure, and yes nothing exactily ground breaking is taking place, but i do feel like it will do a good job of filling in the role that World of Warcraft filled.
The question is - for how long?
Like Many people on these forums , you are under the misconception that SWTOR is a stagnent game, with the staff that they have you are going to see additions very quickly to the game that will flesh out what they allready have, I certainly exect to see something like "Jump to Lightspeed" to flesh out the space game and with the money pouring in I am sure they will do it
However the 300-500k number is standard for triple A themepark MMORPGs.
Heh, I remember pre-WoW, when 300k was a smash hit. How much the Behemoth has distorted the entire industry.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Hardly. SWTOR is merely an adequate MMO with some excellent voice acted story quests. Once people burn through those they will be back at what they've done for the last several years, raiding, heroic dungeon pugging, and canned PVPing. Wow has long proven itself to be the addiction of choice in that department.
I'm afraid SWTOR is destined to live out its life like Prince Charles. Watching its youthful exuberence vanish into the past, permanently eclipsed by the shadow of the Old Girl that while admittedly long in the tooth, just never seems to die.
Imitation may win a company a slice of the pie, sometimes even a quite large slice, but it will never deliver the crown and the ring.
Once again you and many like you are under the impression this is a stagnent game, like blizzard they will be doing expansions and add ons ,
I knew someone would bring that up . OK lets take a look at this arguement . We are talking of a conservative number of 3 million sales by March 2012 . It could and probably will be a lot higher . In other articles recently analysts expect the retention rate to be between 65 and 75 percent . So in the first three months we can expect around 2 million regular subscribers if they are correct . Once a game is established as popular you tend to get word of mouth go around so its hightly unlikly ToR will stall at the 3 million units sold by March 2012 . There will obviously be some slowing down at some point but then you have to remember Bioware have yet to release it to the Russian ,Chinese and Eastern Markets where those figures could rise even higher . Those subscriptions will come from other games including WoW . Also Warcraft lost 1.7 million subs in 6 months this year without any game other than Rift to challenge it and not all went to Rift by any means . So age and boredom and not to mention a poorly recieved expansion pack in MOP are factoring into WoW decline before you throw ToR into the mix .
Beat it into second place . Quite possibly but it may take a year or so . Although I doubt anything will top WoWs record peak of 12.5 million players for a very long time .
WoW reached a peak of 12.5m and then lost 1.7m. You're missing one thing you see. WoW may have lost this number of subs because the game felt stale for a lot of people but it might be that the MMO market cannot accommodate for a larger number. There comes a point when there're simply not enough new people left to reach in a certain market.
The point is that WoW may not lose any more subs simply because their current sub level might stable.
Its hard to say how many people play mmos world wide . I've seen estimates of between 100-200 million . As for subscription mmos I think you may have a point theres probably a lot less people willing to pay to play . I will go with market analysts again with predictions of further loses of between an average of 100-200 thousand per month for Warcraft just simply leaving for no other mmo in paticular and 800 thousand 1.6 million lost to ToR in the first six months of 2012 . so we'll probably be looking at around 3+ million less subs for WoW by the end of the year 2012 even if you factor in returning players for MoP. I think it will eventually level out but if you think WoW has stablised at 10 million players and will see no further large declines market experts seem to disagree with you .Also the global downturn could factor in to all pay to play mmos popularity .
I wish I could say yes to this poll. I'm really trying to like this game, but I'm having trouble doing so.
I keep going back to it, but every time I just find myself bored after playing like an hour and I want to log off. The story kept me interested for the starter planet, but after that I just lost interest and it turned into yet another quest-node grind for me.
I think it may be because I've played so many of these "WoW-like" games in the past that I'm just burned out on them. In Rift, for example, I pretty much only did PvP because I couldn't stand the quests. SWTOR just doesn't feel any different for me unfortunately, the quests bore me just as much as Rift's did.
Anyway, I am glad that a lot of folks are enjoying the game, but I just can't seem to find much enjoyment from it. I think the game will have an audience for sure, especially from people who are just coming into MMORPGs with this game...they will probably love it. But for me, and others who are tired of quest-node grinding, I don't think it's anything special.
If TOR is the new king then I am done. You guys have zero quality standards and when Trion can make a game with more basic features then Bioware + EA combined with 3x's the budget we are screwed.
I mean jesus christ people /roll is not that hard of a concept and TOR does not have it. Come the f on seriously stop being hypocrites and start being the same pricks to SWTOR that I know most of you were to Rift.
How the hell did you guys criticize every square inch of Rift, but TOR gets one hell of a free pass? Are people just that damn desperate for a Star Wars game to not fail?
I wish I could say yes to this poll. I'm really trying to like this game, but I'm having trouble doing so.
I keep going back to it, but every time I just find myself bored after playing like an hour and I want to log off. The story kept me interested for the starter planet, but after that I just lost interest and it turned into yet another quest-node grind for me.
I think it may be because I've played so many of these "WoW-like" games in the past that I'm just burned out on them. In Rift, for example, I pretty much only did PvP because I couldn't stand the quests. SWTOR just doesn't feel any different for me unfortunately, the quests bore me just as much as Rift's did.
Anyway, I am glad that a lot of folks are enjoying the game, but I just can't seem to find much enjoyment from it. I think the game will have an audience for sure, especially from people who are just coming into MMORPGs with this game...they will probably love it. But for me, and others who are tired of quest-node grinding, I don't think it's anything special.
I wish I could say yes to this poll. I'm really trying to like this game, but I'm having trouble doing so.
I keep going back to it, but every time I just find myself bored after playing like an hour and I want to log off. The story kept me interested for the starter planet, but after that I just lost interest and it turned into yet another quest-node grind for me.
I think it may be because I've played so many of these "WoW-like" games in the past that I'm just burned out on them. In Rift, for example, I pretty much only did PvP because I couldn't stand the quests. SWTOR just doesn't feel any different for me unfortunately, the quests bore me just as much as Rift's did.
Anyway, I am glad that a lot of folks are enjoying the game, but I just can't seem to find much enjoyment from it. I think the game will have an audience for sure, especially from people who are just coming into MMORPGs with this game...they will probably love it. But for me, and others who are tired of quest-node grinding, I don't think it's anything special.
I have some sympathy for these comments but its hard to see mmos being any different for quite some time . It does sound like your burned out on this type of mmo and it wouldn't matter what the quality was it would still bore you . My tip is do what I did play single player games for a while before thinking of trying the mmo genre again . Or maybe try EvE but even that has quests of a similar repedative nature . I don't think the mmo genre will offer anything radically different for another generation but it will continue to improve and evolve on the forumla we've seen since the likes of Everquest and Anarky Online . WoW wasn't paticulary innovative when it was released either but like ToR it brought new things to the mmo genre .
It has a strong start, and all the potential to become the new king.
It's all in bioware's hands now, if they play their cards right, and don't mess up - this game will be the beginning of a new age.
New age to what? books and movies that become MMOs what you expect next twilight saga MMO Harry potter MMO? What new age is this going to bring?
Loaded questions much?
Proper storytelling is something that should have been in MMORPGs since 97, it took just 15 years for someone actually manage to that.
Well, "proper" being a subjective term in the first place...
The trend I've seen in recent years, on all fronts, has been that MMOs need to get away from trying to tell a story, and instead give players the environment to create their own. Less linear, less guided and on-rails gameplay, more free form exploration and non-linear gameplay.
Bioware comes along (and this is something that soured me to them making a MMO very early on) and adapted this rather arrogant posture of "No no no. We are BIOWARE. And WE know what it is that players REALLY want! They want STORY delivered to them!! THAT'S what players REALLY want, and THAT'S what MMO's NEED!! And only WE, BIOWARE!!! can deliver on this!!!". Yes, I'm dramatizing that obviously.. but that's the overall impression that I got from them reading their interviews.
And they were right. The Old Republic is selling like hotcakes for an MMO, and the majority of people playing site the story among their most favorite parts of the game.
They've basically just decided to toss their hat in the ring and immediately begin to arrogantly tell everyone - including those who would like to see MMOs move *away* from linear storylines and gameplay - that what they really want is *more* linear storylines and gameplay. That really blew my mind. Like... Great, they have a great heritage of games in the single-player market. Their hubris is, perhaps, warranted there. But I think they should maybe prove themself in the MMO market - in which they are still newbies - before they start making such declarations.
Now before anyone says "But you do create your own story in TOR! You choose your own path and make your own ever-important moral decisions!" Right... and every single one of those decisions, and their outcomes - both immediate and long-term - are already pre-decided, the dialog is already written and recorded and the cut-scenes are waiting for you to get them. It's no different than any other linear storyline... You're not creating your own, you're playing through the creator's.
And..? What you're begging for is akin to going to the movies and expecting to write your own script. People like to be entertained. Yes, the various stories in swtor are already written, but the game does give you the opportunity to become involved in that story, and effect the flow of it.
Every single person who makes the same choices at the same points will have the same outcome. Want to prove me wrong, then take 5 people.. start them on a given side with the same overall setup, then make sure everyone chooses the same story branches and makes the same decisions at each point of the way. And then tell me each one of them has experienced a unique story that only they can experience.
TOR is more akin to a large, interactive and voice-acted "Choose Your Own Adventure" book than anything else.
And before anyone says "but it still gives more options than other MMOs! Fail!"... It doesn't matter. I'm not talking about TOR based on how it compares to other games. Other games are other games warrant their own discussion. We're discussing TOR here, on its own merits. And at the end of the day, it's just as linear as any other similar MMO out there - you just get a few more choices to make along the way.
I fully expect to see walkthroughs posted online before long, mapping out every story path including every choice and every outcome. At that point, I fully expect people to not even be following the storyline or making their own choices, but merely following the guide like a cake recipe in order to get their desired outcome.
I'm sure that will happen, but there are always people out there who want someone else to play their games for them. It happens with EVERY game. People who like to play their own games won't be hitting these sites. Having a level 50 Guardian, I can tell you that there really is no "optimal" outcome.
The game may not have been what you were looking for, but it was never meant to be a sandbox. If you're hoping that a major company is going to sink a ton of money into developing a good sandbox game, I think that you're going to be disappointed for a very long time. I wouldn't mind seeing that happen, myself, but I like theme-park mmos too. Fact is, Sony's abject failure with SWG has likely scared off any major players from the sandbox style.
I have some sympathy for these comments but its hard to see mmos being any different for quite some time . It does sound like your burned out on this type of mmo and it wouldn't matter what the quality was it would still bore you . My tip is do what I did play single player games for a while before thinking of trying the mmo genre again . Or maybe try EvE but even that has quests of a similar repedative nature . I don't think the mmo genre will offer anything radically different for another generation but it will continue to improve and evolve on the forumla we've seen since the likes of Everquest and Anarky Online . WoW wasn't paticulary innovative when it was released either but like ToR it brought new things to the mmo genre .
I don't really think I want something so radically different. I just want something marginally different and not as formula.
I still like RPGs with quests...don't get me wrong. I love Skyrim, and I really like some newer Japanese RPGs too (Xenoblade). I'm just so sick of the "go to town, receive quests from everyone with icon over their head, fulfill quests, walk down road to next down, repeat until max level" formula.
It has a strong start, and all the potential to become the new king.
It's all in bioware's hands now, if they play their cards right, and don't mess up - this game will be the beginning of a new age.
New age to what? books and movies that become MMOs what you expect next twilight saga MMO Harry potter MMO? What new age is this going to bring?
Loaded questions much?
Proper storytelling is something that should have been in MMORPGs since 97, it took just 15 years for someone actually manage to that.
Well, "proper" being a subjective term in the first place...
The trend I've seen in recent years, on all fronts, has been that MMOs need to get away from trying to tell a story, and instead give players the environment to create their own. Less linear, less guided and on-rails gameplay, more free form exploration and non-linear gameplay.
Bioware comes along (and this is something that soured me to them making a MMO very early on) and adapted this rather arrogant posture of "No no no. We are BIOWARE. And WE know what it is that players REALLY want! They want STORY delivered to them!! THAT'S what players REALLY want, and THAT'S what MMO's NEED!! And only WE, BIOWARE!!! can deliver on this!!!". Yes, I'm dramatizing that obviously.. but that's the overall impression that I got from them reading their interviews.
And they were right. The Old Republic is selling like hotcakes for an MMO, and the majority of people playing site the story among their most favorite parts of the game.
They've basically just decided to toss their hat in the ring and immediately begin to arrogantly tell everyone - including those who would like to see MMOs move *away* from linear storylines and gameplay - that what they really want is *more* linear storylines and gameplay. That really blew my mind. Like... Great, they have a great heritage of games in the single-player market. Their hubris is, perhaps, warranted there. But I think they should maybe prove themself in the MMO market - in which they are still newbies - before they start making such declarations.
Now before anyone says "But you do create your own story in TOR! You choose your own path and make your own ever-important moral decisions!" Right... and every single one of those decisions, and their outcomes - both immediate and long-term - are already pre-decided, the dialog is already written and recorded and the cut-scenes are waiting for you to get them. It's no different than any other linear storyline... You're not creating your own, you're playing through the creator's.
And..? What you're begging for is akin to going to the movies and expecting to write your own script. People like to be entertained. Yes, the various stories in swtor are already written, but the game does give you the opportunity to become involved in that story, and effect the flow of it.
Every single person who makes the same choices at the same points will have the same outcome. Want to prove me wrong, then take 5 people.. start them on a given side with the same overall setup, then make sure everyone chooses the same story branches and makes the same decisions at each point of the way. And then tell me each one of them has experienced a unique story that only they can experience.
TOR is more akin to a large, interactive and voice-acted "Choose Your Own Adventure" book than anything else.
And before anyone says "but it still gives more options than other MMOs! Fail!"... It doesn't matter. I'm not talking about TOR based on how it compares to other games. Other games are other games warrant their own discussion. We're discussing TOR here, on its own merits. And at the end of the day, it's just as linear as any other similar MMO out there - you just get a few more choices to make along the way.
I fully expect to see walkthroughs posted online before long, mapping out every story path including every choice and every outcome. At that point, I fully expect people to not even be following the storyline or making their own choices, but merely following the guide like a cake recipe in order to get their desired outcome.
I'm sure that will happen, but there are always people out there who want someone else to play their games for them. It happens with EVERY game. People who like to play their own games won't be hitting these sites. Having a level 50 Guardian, I can tell you that there really is no "optimal" outcome.
The game may not have been what you were looking for, but it was never meant to be a sandbox. If you're hoping that a major company is going to sink a ton of money into developing a good sandbox game, I think that you're going to be disappointed for a very long time. I wouldn't mind seeing that happen, myself, but I like theme-park mmos too. Fact is, Sony's abject failure with SWG has likely scared off any major players from the sandbox style.
If TOR is the new king then I am done. You guys have zero quality standards and when Trion can make a game with more basic features then Bioware + EA combined with 3x's the budget we are screwed.
I mean jesus christ people /roll is not that hard of a concept and TOR does not have it. Come the f on seriously stop being hypocrites and start being the same pricks to SWTOR that I know most of you were to Rift.
How the hell did you guys criticize every square inch of Rift, but TOR gets one hell of a free pass? Are people just that damn desperate for a Star Wars game to not fail?
I agree 100%.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
If TOR is the new king then I am done. You guys have zero quality standards and when Trion can make a game with more basic features then Bioware + EA combined with 3x's the budget we are screwed.
I mean jesus christ people /roll is not that hard of a concept and TOR does not have it. Come the f on seriously stop being hypocrites and start being the same pricks to SWTOR that I know most of you were to Rift.
How the hell did you guys criticize every square inch of Rift, but TOR gets one hell of a free pass? Are people just that damn desperate for a Star Wars game to not fail?
I agree 100%.
Nothing much wrong with Rift IMO great mmo . Nothing much wrong with ToR another great mmo .
Yes, really. A Korean grinder was not exactly the best example to try to prove me wrong.
I must have missed it when XLGames became a major player.
AA is definitely NOT going to be an so-called "Asia Grinder". First of all, because you don't have any kind of levels, which do obligate you to try to be better. The producer and creative director are Ultima Online veterans - and the main idea is, to re-establish the same feeling of freedom you got in Ultima Online, with a full new concept. So, will be this UO2? No!
But will it be a big, new, cool Sandbox? Yes! And it seems, SideTraKd, that you do not notice the difference between a Theme Park and a Sandbox.
Theme Park: Do everyday the same crap you've done one day ago. Follow a whole statical storylane. Do some PVP in "exclusive areas". And realize, that the crafting system in your theme park is that concipated, that a weapon created by a player will never have a greater influence into the game, than the given random-drops.
Sandbox: Do everyday what you like to do. Use your creativity and improve your abilities, skilling. Oh, you don't want to skill? Do something else, like going into PVP. It means, in a shortener version, that you can do whatever you want. There is no endgame given. And no, you don't need to be the over-pro at the end of the game. And that a korean has realized this, shows me, that the will do fine. They lay their focus on direct open world PVP. A place, where you can contribute that your folks will grow up by constructing / holding / taking / sabotaging forts, ships and other things. No way to "teleport" that fast from one point to another. Sometimes, people need to suffer a little bit, to learn appreciate what they get - also IN A GAME.
And about XLGame: It's the publisher. Wow. Has not much with that to do, what the producer and creative director wants to do with it. After GDC, I can clearly say, that you are wrong. And even if you say now to me, that I AM wrong - you'll see it yourself. But I'm pretty sure that those games, like ArcheAge, aren't suitable for you :-) Just guessing.
Yes, really. A Korean grinder was not exactly the best example to try to prove me wrong.
I must have missed it when XLGames became a major player.
XL Games is a company started by Jake Song who created Lineage...minor player I know.
Anyway, all you said was that there wasn't going to be any sandbox game with major dollars behind it for quite some time. And well...Archeage has major dollars behind it and it's a sandbox game. The fact that it's Korean doesn't prove anything, and really the fact that you consider anything Korean a Korean grinder is just a stereotype.
And if you don't believe the game has big money behind it, the company Tencent recently paid somewhere between 40-60 million USD for the rights to publish the game in China.
No Star Wars: The Old Republic isnt even related to the king.
It currently has around 1 million subscribers and you do not become king until at least 10 million subscribers.'
It is more of a number of players thing vs how you believe the game is vs other games.
2 choices in many games love and utter disappointment can't say I'll play this game a month from now.
Well to be fair, you can't really count WoW as having 10-12 million subscribers when comparing it to SWTOR because a large percentage of them are in Asia. I think in NA WoW has more like 4.5 million.
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If this occurs I wonder if people will then call this title a niche game for a niche audiance, you know, sort of like EVE.
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Hopefully new games will build on the immersion aspect and take us to a new level that SW:TOR laid the foundation for. It truly is a breath of fresh air.
So when that happens will be the end of the mmorpg genre. When you have no choices to rople play but to follow a stupid premade storyline.
WoW reached a peak of 12.5m and then lost 1.7m. You're missing one thing you see. WoW may have lost this number of subs because the game felt stale for a lot of people but it might be that the MMO market cannot accommodate for a larger number. There comes a point when there're simply not enough new people left to reach in a certain market.
The point is that WoW may not lose any more subs simply because their current sub level might stable.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
It may eventually but your going to be in for a very long wait . Its breaking records in terms of units sold and even if it retains 50 percent of the million people that re-ordered it without selling a single unit upon release it would have plenty of people to keep it subscription based for a year or two . Of course theres going to be many more playing than that so if you think this game will be free to play before 3-4 years ( at least ) your totally deluded .
Box sales means good marketing not good game. Wait 6 months before making assumptions about a mediocre game in a known IP.
I get your point but Eve is a niche game, not for its sub. numbers and even despite of it's sub numbers, but rather because of the game play. Hardcore FFA PvP is considered niche, specially mixed with space ship avatar rather than a character.
However the 300-500k number is standard for triple A themepark MMORPGs.
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Like Many people on these forums , you are under the misconception that SWTOR is a stagnent game, with the staff that they have you are going to see additions very quickly to the game that will flesh out what they allready have, I certainly exect to see something like "Jump to Lightspeed" to flesh out the space game and with the money pouring in I am sure they will do it
Heh, I remember pre-WoW, when 300k was a smash hit. How much the Behemoth has distorted the entire industry.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Once again you and many like you are under the impression this is a stagnent game, like blizzard they will be doing expansions and add ons ,
Its hard to say how many people play mmos world wide . I've seen estimates of between 100-200 million . As for subscription mmos I think you may have a point theres probably a lot less people willing to pay to play . I will go with market analysts again with predictions of further loses of between an average of 100-200 thousand per month for Warcraft just simply leaving for no other mmo in paticular and 800 thousand 1.6 million lost to ToR in the first six months of 2012 . so we'll probably be looking at around 3+ million less subs for WoW by the end of the year 2012 even if you factor in returning players for MoP. I think it will eventually level out but if you think WoW has stablised at 10 million players and will see no further large declines market experts seem to disagree with you .Also the global downturn could factor in to all pay to play mmos popularity .
I wish I could say yes to this poll. I'm really trying to like this game, but I'm having trouble doing so.
I keep going back to it, but every time I just find myself bored after playing like an hour and I want to log off. The story kept me interested for the starter planet, but after that I just lost interest and it turned into yet another quest-node grind for me.
I think it may be because I've played so many of these "WoW-like" games in the past that I'm just burned out on them. In Rift, for example, I pretty much only did PvP because I couldn't stand the quests. SWTOR just doesn't feel any different for me unfortunately, the quests bore me just as much as Rift's did.
Anyway, I am glad that a lot of folks are enjoying the game, but I just can't seem to find much enjoyment from it. I think the game will have an audience for sure, especially from people who are just coming into MMORPGs with this game...they will probably love it. But for me, and others who are tired of quest-node grinding, I don't think it's anything special.
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If TOR is the new king then I am done. You guys have zero quality standards and when Trion can make a game with more basic features then Bioware + EA combined with 3x's the budget we are screwed.
I mean jesus christ people /roll is not that hard of a concept and TOR does not have it. Come the f on seriously stop being hypocrites and start being the same pricks to SWTOR that I know most of you were to Rift.
How the hell did you guys criticize every square inch of Rift, but TOR gets one hell of a free pass? Are people just that damn desperate for a Star Wars game to not fail?
Exactly.
I have some sympathy for these comments but its hard to see mmos being any different for quite some time . It does sound like your burned out on this type of mmo and it wouldn't matter what the quality was it would still bore you . My tip is do what I did play single player games for a while before thinking of trying the mmo genre again . Or maybe try EvE but even that has quests of a similar repedative nature . I don't think the mmo genre will offer anything radically different for another generation but it will continue to improve and evolve on the forumla we've seen since the likes of Everquest and Anarky Online . WoW wasn't paticulary innovative when it was released either but like ToR it brought new things to the mmo genre .
The game may not have been what you were looking for, but it was never meant to be a sandbox. If you're hoping that a major company is going to sink a ton of money into developing a good sandbox game, I think that you're going to be disappointed for a very long time. I wouldn't mind seeing that happen, myself, but I like theme-park mmos too. Fact is, Sony's abject failure with SWG has likely scared off any major players from the sandbox style.
It's a shame.
I don't really think I want something so radically different. I just want something marginally different and not as formula.
I still like RPGs with quests...don't get me wrong. I love Skyrim, and I really like some newer Japanese RPGs too (Xenoblade). I'm just so sick of the "go to town, receive quests from everyone with icon over their head, fulfill quests, walk down road to next down, repeat until max level" formula.
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O RLY ?
http://www.archeage.com/en
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I agree 100%.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Nothing much wrong with Rift IMO great mmo . Nothing much wrong with ToR another great mmo .
Yes, really. A Korean grinder was not exactly the best example to try to prove me wrong.
I must have missed it when XLGames became a major player.
AA is definitely NOT going to be an so-called "Asia Grinder". First of all, because you don't have any kind of levels, which do obligate you to try to be better. The producer and creative director are Ultima Online veterans - and the main idea is, to re-establish the same feeling of freedom you got in Ultima Online, with a full new concept. So, will be this UO2? No!
But will it be a big, new, cool Sandbox? Yes! And it seems, SideTraKd, that you do not notice the difference between a Theme Park and a Sandbox.
Theme Park: Do everyday the same crap you've done one day ago. Follow a whole statical storylane. Do some PVP in "exclusive areas". And realize, that the crafting system in your theme park is that concipated, that a weapon created by a player will never have a greater influence into the game, than the given random-drops.
Sandbox: Do everyday what you like to do. Use your creativity and improve your abilities, skilling. Oh, you don't want to skill? Do something else, like going into PVP. It means, in a shortener version, that you can do whatever you want. There is no endgame given. And no, you don't need to be the over-pro at the end of the game. And that a korean has realized this, shows me, that the will do fine. They lay their focus on direct open world PVP. A place, where you can contribute that your folks will grow up by constructing / holding / taking / sabotaging forts, ships and other things. No way to "teleport" that fast from one point to another. Sometimes, people need to suffer a little bit, to learn appreciate what they get - also IN A GAME.
And about XLGame: It's the publisher. Wow. Has not much with that to do, what the producer and creative director wants to do with it. After GDC, I can clearly say, that you are wrong. And even if you say now to me, that I AM wrong - you'll see it yourself. But I'm pretty sure that those games, like ArcheAge, aren't suitable for you :-) Just guessing.
Sprinty Sprintfox
XL Games is a company started by Jake Song who created Lineage...minor player I know.
Anyway, all you said was that there wasn't going to be any sandbox game with major dollars behind it for quite some time. And well...Archeage has major dollars behind it and it's a sandbox game. The fact that it's Korean doesn't prove anything, and really the fact that you consider anything Korean a Korean grinder is just a stereotype.
And if you don't believe the game has big money behind it, the company Tencent recently paid somewhere between 40-60 million USD for the rights to publish the game in China.
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No Star Wars: The Old Republic isnt even related to the king.
It currently has around 1 million subscribers and you do not become king until at least 10 million subscribers.'
It is more of a number of players thing vs how you believe the game is vs other games.
2 choices in many games love and utter disappointment can't say I'll play this game a month from now.
Well to be fair, you can't really count WoW as having 10-12 million subscribers when comparing it to SWTOR because a large percentage of them are in Asia. I think in NA WoW has more like 4.5 million.
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