MMOs are interesting, 2 week old baby MMO gets compared to the juggernaut of the industry with 7 years of post-release development. Not saying you shouldn't make the comparison, but I think expectations run rampant and people forget that WoW has had 7+ years of development to add the handful of features it has over each new game which comes out. I hear the stuff all the time from my friends like "I can't believe there is no PvE instance queue", but it took WoW years to come out with it, but we expect it all up front now.
This may be true for some things in life, but software made from scratch doesn't automagically obtain all previous features from all previous games. Like there is some MMO manufacturing plant and all they have to do is check the boxes for "pve queue" and "dual-spec" and they will be there.
As far as TOR being the new King, no I don't think it will dethrone WoW. And for the OP who talked about walking away angry, then actually giving the game a chance and enjoying it. I wish more people would be patient with MMOs as you were. Most of my friends just insta-rage the second something is dissimilar to the last game they played... even though they quit that last game... huhwha??
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
Didn't ArcheAge already come out and failed because it was another generic Asian Grind MMO?
It hasn't released yet, it is still in beta testing. As for what people are saying, nobody that has played it that is from the US has ever claimed it was an Asian grinder. In fact the leade designer has said his game will not be like past Asian made MMO"s, that he is creating it from a western model right from the start because he is making it primarily for this market.
MMOs are interesting, 2 week old baby MMO gets compared to the juggernaut of the industry with 7 years of post-release development. Not saying you shouldn't make the comparison, but I think expectations run rampant and people forget that WoW has had 7+ years of development to add the handful of features it has over each new game which comes out. I hear the stuff all the time from my friends like "I can't believe there is no PvE instance queue", but it took WoW years to come out with it, but we expect it all up front now.
This may be true for some things in life, but software made from scratch doesn't automagically obtain all previous features from all previous games. Like there is some MMO manufacturing plant and all they have to do is check the boxes for "pve queue" and "dual-spec" and they will be there.
As far as TOR being the new King, no I don't think it will dethrone WoW. And for the OP who talked about walking away angry, then actually giving the game a chance and enjoying it. I wish more people would be patient with MMOs as you were. Most of my friends just insta-rage the second something is dissimilar to the last game they played... even though they quit that last game... huhwha??
Yep, you're right, WoW has 7+ years head start. Know what else that means? That means Bioware had 7 years of someone else doing the work for them on what works and what doesn't work in an MMO. 7 years of live testing that they could call upon. Bioware said they were aiming at WoW, that they were going to use Blizzards model for game making. I guess they didn't pay attention in class those 7 years. No custom UI. Hardly any guild tools- no guild bank. No target of target. etc, etc, etc...
So stop throwing the stop comparing a game that has been out for X number of years around. It is an old failed argument. Bioware had 7 years of someone else showing them what makes a good MMO and they failed to even give gamers the basic features one might expect in a game released in 2011.
Well I can name a couple right off the top of my head that TOR doesn't have that makes WoW a better game right now. Customizable UI and something as simple as a guild bank. TOR has neither of those and that is just two off the top of my head. Stop praising TOR as the bestest game "ever"! It isn't...it has a way to go before it can claim that crown. Maybe in a year...yeah...but right now it lacks even basic features gamers expect in their MMO's.
Both of which they are working on at this very moment...
When an MMO comes out with absolutly no missing content come and tell me.
Good, glad they are working on it...the point still stands. When SWTOR adds the basic features we have come to expect of MMO's then maybe people will be able to praise it...as it is now, it is not even a finished game. Missing one feature is excusable...but SWTOR is missing quite a number of features. So to put it on a pedestal and say this is our new King of MMO's - that is just laughable.
meh, that's pretty much hyperbole.
Whether or not a game has a customizable interface isn't really relevant. So what? One can play the game just fine with the interface that is included. For the record, I'll say that I would prefer the interface to be a bit smaller. But the game is completely playable with the current interface.
I would be faster to call them on the carpet for not having a guild bank. That is more of a glaring ommission. I wouldn't say that SWToR is the new king of mmo's nor would I want it to as I strongly suspect that any game that is aiming for such popularity will eventually become quite watered down trying to make the entire playerbase happy.
Of course the phrase "no mmo is ever finished" comes to mind. Having said that, too many games have fallen back on that same phrase because they really weren't ready for prime time.
SWToR is ready for prime time. and though not having a guild bank is somewhat inexcusable, going as far as saying it's not a "finished" game seems going a bit too far.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Well I can name a couple right off the top of my head that TOR doesn't have that makes WoW a better game right now. Customizable UI and something as simple as a guild bank. TOR has neither of those and that is just two off the top of my head. Stop praising TOR as the bestest game "ever"! It isn't...it has a way to go before it can claim that crown. Maybe in a year...yeah...but right now it lacks even basic features gamers expect in their MMO's.
Both of which they are working on at this very moment...
When an MMO comes out with absolutly no missing content come and tell me.
None of course . But you see, that's the problem.
An MMORPG is like a stack of pancakes. When it comes out, it's a modest stack, playable, but stuff could be added. Over time, people keep adding more and more pancakes to the stack. Eventually it becomes huge (WoW)! This basically means that whenever a new MMORPG comes out, it will always be a smaller stack than the established MMORPGs.
Now you may ask...how can a new MMORPG ever hope to compete with an existing one when the existing one already has such a huge stack?
The answer?
Change the flavor.
If the existing MMORPG is "buttermilk" pancakes, then you make "chocolate chip!" Yes, your stack is smaller, but if people are tired of buttermilk, they will still play your game.
The problem people have is that SWTOR's flavor is too similar to WoW. And really, when you strip out the VO and the dialog (both of which are not very repeatable), the game is VERY similar to WoW.
That's why you keep getting these "stack size" comparisons. Because SWTOR is essentially the same "flavor" as WoW, and yet it's a much smaller "stack."
Missing one feature is excusable...but SWTOR is missing quite a number of features.
So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices?
While that's certainly a neat addition to the MMO genre, it's not anything that I would say is required in titles moving forward. Like other similar themeparks, they all release with a specific variety of gimmick to set themselves apart, when there really isn't much mechanically to distinguish one from another. For TOR, that's story and full VO: a fun gimmick, but ultimately unnecessary to make a good multiplayer game (IN MY OPINIONLOLOLOL).
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Missing one feature is excusable...but SWTOR is missing quite a number of features.
So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices?
VO's do not make a game.
And custom UI does?
Yes...a custom UI can make or break an MMO.
No, a bad interface can break a game. One that is completely usable and allows a player to do exactly what needs to be done without any issues is not going to break a game.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Missing one feature is excusable...but SWTOR is missing quite a number of features.
So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices?
VO's do not make a game.
And custom UI does?
Yes...a custom UI can make or break an MMO.
The lack of custom UI in TOR does not break the game. Would it be better with it? Sure. But the game is absolutely 100% playable in its current fashion. Same thing can be said for the lack of guild bank.
It is not reasonable to expect a brand new game to have EVERYTHING that a 7 year old game already has. It just doesn't work that way. Even using WoW as a model for everything you want to do, it still takes a lot of time to develop each feature you intend to implement.
Give Bioware a break. Like every other MMO (including WoW EVEN today), the game will continue to grow and evolve as time goes on.
Missing one feature is excusable...but SWTOR is missing quite a number of features.
So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices?
While that's certainly a neat addition to the MMO genre, it's not anything that I would say is required in titles moving forward. Like other similar themeparks, they all release with a specific variety of gimmick to set themselves apart, when there really isn't much mechanically to distinguish one from another. For TOR, that's story and full VO: a fun gimmick, but ultimately unnecessary to make a good multiplayer game (IN MY OPINIONLOLOLOL).
I agree. I really see full VO as a nice high-budget feature. Kind of like "awesome graphics" or "great sound effects." It's nice, but it doesn't work as the defining feature of a game, and I can very easily live without it.
While that's certainly a neat addition to the MMO genre, it's not anything that I would say is required in titles moving forward.
Here's the thing though, with millions of players, you can't find any two that want exactly the same list of features moving forward.
New features enter the genre all the time. But our requirements are that any new game have all of the features of all previous games, plus "innovation". It's just impossible to meet that standard, unless you've been given both infnite time and infinite money. And if they take longer to develop the new game, we bitch that it's taking too long, vaporware.
Basically it's a vicious circle of expectation that cannot be met, a bar that cannot be reached. Thus, 8 years of "failures", and blame the devs for being unable to pull the rabbit out of the hat.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
WAR and AoC were the king of MMO's for the first month or two...this game will follow in a similar tradition.
This game does not have near the amount of issues either of those two had. Not a good comparison. Will there be a dropoff? Probably.
Will it be anything like those two games experienced? Highly doubtful.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
OMFG I LOVE THIS. LOL good work right here, this is hilarious. But back to subject now, the "haters" are saying that SWTOR is dead already, how can something be dead already that has over million subs at launch and its only been 8 days, i repeat 8 DAYS!!!! Yes WoW has 12 mill plus subs wooopydoo but wow has also been out for 7 to 8 years hello use your brains here people. One personally when i look at a successful MMO game i look at both subs and AND longetivtiy (life of the game), take a look at one prime example the very game that WoW (copy ideas from and improved) EVERQUEST 1. Its going on its how many 16th 17th expansion and its still going strong.
Missing one feature is excusable...but SWTOR is missing quite a number of features.
So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices?
VO's do not make a game.
And custom UI does?
Yes...a custom UI can make or break an MMO.
The lack of custom UI in TOR does not break the game. Would it be better with it? Sure. But the game is absolutely 100% playable in its current fashion. Same thing can be said for the lack of guild bank.
It is not reasonable to expect a brand new game to have EVERYTHING that a 7 year old game already has. It just doesn't work that way. Even using WoW as a model for everything you want to do, it still takes a lot of time to develop each feature you intend to implement.
Give Bioware a break. Like every other MMO (including WoW EVEN today), the game will continue to grow and evolve as time goes on.
I said this all ready in this thread. Why I even posted in this threadd was because once again people are trying to make SWTOR more than what it is. It is not the best ever MMO ever made. It has a good founation to become a good MMO, but right now...hell no. Bioware needs to add a few things and fix the broken stuff before people can hype it that much.
While that's certainly a neat addition to the MMO genre, it's not anything that I would say is required in titles moving forward.
Here's the thing though, with millions of players, you can't find any two that want exactly the same list of features moving forward.
New features enter the genre all the time. But our requirements are that any new game have all of the features of all previous games, plus "innovation". It's just impossible to meet that standard, unless you've been given both infnite time and infinite money. And if they take longer to develop the new game, we bitch that it's taking too long, vaporware.
Basically it's a vicious circle of expectation that cannot be met, a bar that cannot be reached. Thus, 8 years of "failures", and blame the devs for being unable to pull the rabbit out of the hat.
Adding one gimmick isn't innovation, that's the issue. Perhaps changing the entire game, such as Creslin mentioned? Just adjusting the flavor of those pancakes would go a long way. I do agree with you to some extent, though. Where do we draw the line? What features do we take forward, and what features do we leave behind? With so many perspectives, you'd almost wonder why there aren't more MMO's catering to more preferences.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Wasn't fussed about the game at any point during development, the demos at gameshows the past years allready didn't impress me at all. And I'm no big SW or sci-fi fan.
I've played those last 2 beta weekends where everyone and their mom who had an forum account got invited and at first got carried away by the story a lot, the obvious thing this game has going for it. So my hype level slightly increased from far below zero to almost in the positive. Had a good fun weekend but the second weekend I was already getting bored of all the dialogues and the rest of the game still didn't impress me at all because it's just the same old generic mmo stuffs (actually done worse imo than several 4+ years old mmo's). Yet still I bought the game to casually play it as off-game instead of buying another single player game that costs the same and gives me less hours gameplay. This together with my main game (LOTRO) and Skyrim should keep me occupied until GW2 and TSW are released but so far I see little chance that I'll keep playing SW:TOR.
So no definitely no king for me, more like a below average (even for a launch) generic theme park mmo.
MMOs are interesting, 2 week old baby MMO gets compared to the juggernaut of the industry with 7 years of post-release development. Not saying you shouldn't make the comparison, but I think expectations run rampant and people forget that WoW has had 7+ years of development to add the handful of features it has over each new game which comes out. I hear the stuff all the time from my friends like "I can't believe there is no PvE instance queue", but it took WoW years to come out with it, but we expect it all up front now.
This may be true for some things in life, but software made from scratch doesn't automagically obtain all previous features from all previous games. Like there is some MMO manufacturing plant and all they have to do is check the boxes for "pve queue" and "dual-spec" and they will be there.
As far as TOR being the new King, no I don't think it will dethrone WoW. And for the OP who talked about walking away angry, then actually giving the game a chance and enjoying it. I wish more people would be patient with MMOs as you were. Most of my friends just insta-rage the second something is dissimilar to the last game they played... even though they quit that last game... huhwha??
Yep, you're right, WoW has 7+ years head start. Know what else that means? That means Bioware had 7 years of someone else doing the work for them on what works and what doesn't work in an MMO. 7 years of live testing that they could call upon. Bioware said they were aiming at WoW, that they were going to use Blizzards model for game making. I guess they didn't pay attention in class those 7 years. No custom UI. Hardly any guild tools- no guild bank. No target of target. etc, etc, etc...
So stop throwing the stop comparing a game that has been out for X number of years around. It is an old failed argument. Bioware had 7 years of someone else showing them what makes a good MMO and they failed to even give gamers the basic features one might expect in a game released in 2011.
I didn't say to stop comparing them. I said to pull back your expectations. There is a reason why established markets are hard to break into, and feature-lists is one of them, but BETTER products DO make it into the market even if they cannot match feature-lists of established products without years of extra work. I think ignoring those 7 years of development is wrong and both and under-appreciation of the developers at Blizzard and an over-appreciation of any developers working at Bioware. To suggest such a thing to come without cost seems crazy.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
With so many perspectives, you'd almost wonder why there aren't more MMO's catering to more preferences.
Market; if you can't sell it to anyone (except the lone wolf crying for it on the mountaintop), what's the point of making it?
Why isn't any game crafted to exactly my specs? Call it five million players in the West, shall we demand five million customized games?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Missing one feature is excusable...but SWTOR is missing quite a number of features.
So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices?
While that's certainly a neat addition to the MMO genre, it's not anything that I would say is required in titles moving forward. Like other similar themeparks, they all release with a specific variety of gimmick to set themselves apart, when there really isn't much mechanically to distinguish one from another. For TOR, that's story and full VO: a fun gimmick, but ultimately unnecessary to make a good multiplayer game (IN MY OPINIONLOLOLOL).
I agree. I really see full VO as a nice high-budget feature. Kind of like "awesome graphics" or "great sound effects." It's nice, but it doesn't work as the defining feature of a game, and I can very easily live without it.
The same could be said of AA sea combat or GW2 dodging.
Seems at this point that people are perfectly able to live without custom UI and other "Important" things.
Comments
MMOs are interesting, 2 week old baby MMO gets compared to the juggernaut of the industry with 7 years of post-release development. Not saying you shouldn't make the comparison, but I think expectations run rampant and people forget that WoW has had 7+ years of development to add the handful of features it has over each new game which comes out. I hear the stuff all the time from my friends like "I can't believe there is no PvE instance queue", but it took WoW years to come out with it, but we expect it all up front now.
This may be true for some things in life, but software made from scratch doesn't automagically obtain all previous features from all previous games. Like there is some MMO manufacturing plant and all they have to do is check the boxes for "pve queue" and "dual-spec" and they will be there.
As far as TOR being the new King, no I don't think it will dethrone WoW. And for the OP who talked about walking away angry, then actually giving the game a chance and enjoying it. I wish more people would be patient with MMOs as you were. Most of my friends just insta-rage the second something is dissimilar to the last game they played... even though they quit that last game... huhwha??
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
It hasn't released yet, it is still in beta testing. As for what people are saying, nobody that has played it that is from the US has ever claimed it was an Asian grinder. In fact the leade designer has said his game will not be like past Asian made MMO"s, that he is creating it from a western model right from the start because he is making it primarily for this market.
So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices?
Yep, you're right, WoW has 7+ years head start. Know what else that means? That means Bioware had 7 years of someone else doing the work for them on what works and what doesn't work in an MMO. 7 years of live testing that they could call upon. Bioware said they were aiming at WoW, that they were going to use Blizzards model for game making. I guess they didn't pay attention in class those 7 years. No custom UI. Hardly any guild tools- no guild bank. No target of target. etc, etc, etc...
So stop throwing the stop comparing a game that has been out for X number of years around. It is an old failed argument. Bioware had 7 years of someone else showing them what makes a good MMO and they failed to even give gamers the basic features one might expect in a game released in 2011.
meh, that's pretty much hyperbole.
Whether or not a game has a customizable interface isn't really relevant. So what? One can play the game just fine with the interface that is included. For the record, I'll say that I would prefer the interface to be a bit smaller. But the game is completely playable with the current interface.
I would be faster to call them on the carpet for not having a guild bank. That is more of a glaring ommission. I wouldn't say that SWToR is the new king of mmo's nor would I want it to as I strongly suspect that any game that is aiming for such popularity will eventually become quite watered down trying to make the entire playerbase happy.
Of course the phrase "no mmo is ever finished" comes to mind. Having said that, too many games have fallen back on that same phrase because they really weren't ready for prime time.
SWToR is ready for prime time. and though not having a guild bank is somewhat inexcusable, going as far as saying it's not a "finished" game seems going a bit too far.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
VO's do not make a game.
And custom UI does?
Yes...a custom UI can make or break an MMO.
Give me a break lol.
None of course . But you see, that's the problem.
An MMORPG is like a stack of pancakes. When it comes out, it's a modest stack, playable, but stuff could be added. Over time, people keep adding more and more pancakes to the stack. Eventually it becomes huge (WoW)! This basically means that whenever a new MMORPG comes out, it will always be a smaller stack than the established MMORPGs.
Now you may ask...how can a new MMORPG ever hope to compete with an existing one when the existing one already has such a huge stack?
The answer?
Change the flavor.
If the existing MMORPG is "buttermilk" pancakes, then you make "chocolate chip!" Yes, your stack is smaller, but if people are tired of buttermilk, they will still play your game.
The problem people have is that SWTOR's flavor is too similar to WoW. And really, when you strip out the VO and the dialog (both of which are not very repeatable), the game is VERY similar to WoW.
That's why you keep getting these "stack size" comparisons. Because SWTOR is essentially the same "flavor" as WoW, and yet it's a much smaller "stack."
Are you team Azeroth, team Tyria, or team Jacob?
While that's certainly a neat addition to the MMO genre, it's not anything that I would say is required in titles moving forward. Like other similar themeparks, they all release with a specific variety of gimmick to set themselves apart, when there really isn't much mechanically to distinguish one from another. For TOR, that's story and full VO: a fun gimmick, but ultimately unnecessary to make a good multiplayer game (IN MY OPINIONLOLOLOL).
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
No, a bad interface can break a game. One that is completely usable and allows a player to do exactly what needs to be done without any issues is not going to break a game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The lack of custom UI in TOR does not break the game. Would it be better with it? Sure. But the game is absolutely 100% playable in its current fashion. Same thing can be said for the lack of guild bank.
It is not reasonable to expect a brand new game to have EVERYTHING that a 7 year old game already has. It just doesn't work that way. Even using WoW as a model for everything you want to do, it still takes a lot of time to develop each feature you intend to implement.
Give Bioware a break. Like every other MMO (including WoW EVEN today), the game will continue to grow and evolve as time goes on.
WAR and AoC were the king of MMO's for the first month or two...this game will follow in a similar tradition.
I agree. I really see full VO as a nice high-budget feature. Kind of like "awesome graphics" or "great sound effects." It's nice, but it doesn't work as the defining feature of a game, and I can very easily live without it.
Are you team Azeroth, team Tyria, or team Jacob?
Here's the thing though, with millions of players, you can't find any two that want exactly the same list of features moving forward.
New features enter the genre all the time. But our requirements are that any new game have all of the features of all previous games, plus "innovation". It's just impossible to meet that standard, unless you've been given both infnite time and infinite money. And if they take longer to develop the new game, we bitch that it's taking too long, vaporware.
Basically it's a vicious circle of expectation that cannot be met, a bar that cannot be reached. Thus, 8 years of "failures", and blame the devs for being unable to pull the rabbit out of the hat.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
This game does not have near the amount of issues either of those two had. Not a good comparison. Will there be a dropoff? Probably.
Will it be anything like those two games experienced? Highly doubtful.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
OMFG I LOVE THIS. LOL good work right here, this is hilarious. But back to subject now, the "haters" are saying that SWTOR is dead already, how can something be dead already that has over million subs at launch and its only been 8 days, i repeat 8 DAYS!!!! Yes WoW has 12 mill plus subs wooopydoo but wow has also been out for 7 to 8 years hello use your brains here people. One personally when i look at a successful MMO game i look at both subs and AND longetivtiy (life of the game), take a look at one prime example the very game that WoW (copy ideas from and improved) EVERQUEST 1. Its going on its how many 16th 17th expansion and its still going strong.
I said this all ready in this thread. Why I even posted in this threadd was because once again people are trying to make SWTOR more than what it is. It is not the best ever MMO ever made. It has a good founation to become a good MMO, but right now...hell no. Bioware needs to add a few things and fix the broken stuff before people can hype it that much.
Overhyping a game is one sure way to kill it.
Adding one gimmick isn't innovation, that's the issue. Perhaps changing the entire game, such as Creslin mentioned? Just adjusting the flavor of those pancakes would go a long way. I do agree with you to some extent, though. Where do we draw the line? What features do we take forward, and what features do we leave behind? With so many perspectives, you'd almost wonder why there aren't more MMO's catering to more preferences.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
I've played those last 2 beta weekends where everyone and their mom who had an forum account got invited and at first got carried away by the story a lot, the obvious thing this game has going for it. So my hype level slightly increased from far below zero to almost in the positive.
Had a good fun weekend but the second weekend I was already getting bored of all the dialogues and the rest of the game still didn't impress me at all because it's just the same old generic mmo stuffs (actually done worse imo than several 4+ years old mmo's).
Yet still I bought the game to casually play it as off-game instead of buying another single player game that costs the same and gives me less hours gameplay.
This together with my main game (LOTRO) and Skyrim should keep me occupied until GW2 and TSW are released but so far I see little chance that I'll keep playing SW:TOR.
So no definitely no king for me, more like a below average (even for a launch) generic theme park mmo.
I didn't say to stop comparing them. I said to pull back your expectations. There is a reason why established markets are hard to break into, and feature-lists is one of them, but BETTER products DO make it into the market even if they cannot match feature-lists of established products without years of extra work. I think ignoring those 7 years of development is wrong and both and under-appreciation of the developers at Blizzard and an over-appreciation of any developers working at Bioware. To suggest such a thing to come without cost seems crazy.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
Market; if you can't sell it to anyone (except the lone wolf crying for it on the mountaintop), what's the point of making it?
Why isn't any game crafted to exactly my specs? Call it five million players in the West, shall we demand five million customized games?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
The same could be said of AA sea combat or GW2 dodging.
Seems at this point that people are perfectly able to live without custom UI and other "Important" things.