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I can admit when i'm wrong, can you? A New King Crowned? (Poll)

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  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by RizelStar

    Originally posted by Happyguy83


    Originally posted by Creslin321

     (Sigh)

    I just said that VO wasn't innovative, but I'm sure you'll argue against that as well.  I even specifically pointed out aspects of SWTOR that I feel are innovative in my post that you decided to quote just one sentence from.

    I really think you just want to argue at this point.

    Just trying to see how you think GW2 combat (In a genre that has had FPS and hack n slash combat) is so innovative but full VO and Story choices is not (in a genre that has never had it).

     

    I am just trying to get inside the MMORPG.com forum goer's mind.

     

    Happy what would you do if you found a game that had both lol? Or hell managed to balance both our succesfully.

    Continue to play SWTOR. GW2 Combat stopped interesting me after I watched some AA videos.

     

    I could care less if combat in a game is simular to something else I play so long as the game itself is fun.

     

    Most FPS are simular but I see no reason not to enjoy most of them, I apply the same logic to MMOs.

     

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Creslin321

    Originally posted by maskedweasel

    I don't think theres a silver bullet for longevity here anymore.    I don't think we'll see a majority sticking with the same games for years on end anymore no matter how innovative they are.  

     I agree :).

    The factors that contribute to an MMORPGs success or failure are many and varied, and any attempt you or I make to crystallize it down to one thing will be woefully inadequate.

    Eventually we have to come to accept that a game can be niche and still be good.  The Behemoth wreaked havoc on player expectations, and ad numerum took over everything--including company expectations.

    But remembering back to pre-'04, when niche titles were quite common, and a lowly 300k subs was quite an impressive "hit"--it doesn't have to be that way.

    Time to stop looking for a King, and look for a good game that suits you.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • KhaerosKhaeros Member Posts: 452

    What did you do to get banned from League?

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by Icewhite

    Originally posted by Creslin321


    Originally posted by maskedweasel

    I don't think theres a silver bullet for longevity here anymore.    I don't think we'll see a majority sticking with the same games for years on end anymore no matter how innovative they are.  

     I agree :).

    The factors that contribute to an MMORPGs success or failure are many and varied, and any attempt you or I make to crystallize it down to one thing will be woefully inadequate.

    Eventually we have to come to accept that a game can be niche and still be good.  The Behemoth wreaked havoc on player expectations, and ad numerum took over everything--including company expectations.

    But remembering back to pre-'04, when niche titles were quite common, and a lowly 300k subs was quite an impressive "hit"--it doesn't have to be that way.

    We may be of two different minds in some regards, but this response is complete:

    <3

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Lawlmonster

    Originally posted by Icewhite

    Originally posted by Creslin321

    Originally posted by maskedweasel

    I don't think theres a silver bullet for longevity here anymore.    I don't think we'll see a majority sticking with the same games for years on end anymore no matter how innovative they are.  

     I agree :).

    The factors that contribute to an MMORPGs success or failure are many and varied, and any attempt you or I make to crystallize it down to one thing will be woefully inadequate.

    Eventually we have to come to accept that a game can be niche and still be good.  The Behemoth wreaked havoc on player expectations, and ad numerum took over everything--including company expectations.

    But remembering back to pre-'04, when niche titles were quite common, and a lowly 300k subs was quite an impressive "hit"--it doesn't have to be that way.

    We may be of two different minds in some regards, but this response is complete:

    <3

     I agree :).

    Are you team Azeroth, team Tyria, or team Jacob?

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Happyguy83

    Originally posted by RizelStar


    Originally posted by Happyguy83


    Originally posted by Creslin321

     (Sigh)

    I just said that VO wasn't innovative, but I'm sure you'll argue against that as well.  I even specifically pointed out aspects of SWTOR that I feel are innovative in my post that you decided to quote just one sentence from.

    I really think you just want to argue at this point.

    Just trying to see how you think GW2 combat (In a genre that has had FPS and hack n slash combat) is so innovative but full VO and Story choices is not (in a genre that has never had it).

     

    I am just trying to get inside the MMORPG.com forum goer's mind.

     

    Happy what would you do if you found a game that had both lol? Or hell managed to balance both our succesfully.

    Continue to play SWTOR. GW2 Combat stopped interesting me after I watched some AA videos.

     

    I could care less if combat in a game is simular to something else I play so long as the game itself is fun.

     

    Most FPS are simular but I see no reason not to enjoy most of them, I apply the same logic to MMOs.

     

    Thank you for answering so now I know exactly what mindset your in and all you needed to say was what I highlighted in red.

    Damn it posted a link by accident.

     

     

     

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • UtukuMoonUtukuMoon Member Posts: 1,066
    Originally posted by Happyguy83


    Originally posted by Teala
        Missing one feature is excusable...but SWTOR is missing quite a number of features.

    So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices?

     

    GW2 is fully voiced from your own character to the mobs and npcs,as a matter of fact every npc says something.Even when just running around divinty's reach all npcs are talking which is more i can say swtor has,many npcs stand around doing sign language.GW2 has full story mode with action that actually change the world around you and how npcs react to you.ArenaNet dont go on about it like bioware do,its not the main selling point of the game,its one of many features. http://m.youtube.com/index?desktop_uri=/&amp;gl=GB#/watch?v=Stfx0Lk0qQ4

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by RizelStar

    Originally posted by Happyguy83


    Originally posted by RizelStar


    Originally posted by Happyguy83


    Originally posted by Creslin321

     (Sigh)

    I just said that VO wasn't innovative, but I'm sure you'll argue against that as well.  I even specifically pointed out aspects of SWTOR that I feel are innovative in my post that you decided to quote just one sentence from.

    I really think you just want to argue at this point.

    Just trying to see how you think GW2 combat (In a genre that has had FPS and hack n slash combat) is so innovative but full VO and Story choices is not (in a genre that has never had it).

     

    I am just trying to get inside the MMORPG.com forum goer's mind.

     

    Happy what would you do if you found a game that had both lol? Or hell managed to balance both our succesfully.

    Continue to play SWTOR. GW2 Combat stopped interesting me after I watched some AA videos.

     

    I could care less if combat in a game is simular to something else I play so long as the game itself is fun.

     

    Most FPS are simular but I see no reason not to enjoy most of them, I apply the same logic to MMOs.

     

    Thank you for answering so now I know exactly what mindset your in and all you needed to say was what I highlighted in red.

     

     

     

     

     

    Would it make you feel any better if I said I plan on playing AA when it comes out?

    My "mindset" is that GW2 IMO holds little interest to me.

     

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Creslin321

    Originally posted by Lawlmonster


    Originally posted by Icewhite


    Originally posted by Creslin321


    Originally posted by maskedweasel

    I don't think theres a silver bullet for longevity here anymore.    I don't think we'll see a majority sticking with the same games for years on end anymore no matter how innovative they are.  

     I agree :).

    The factors that contribute to an MMORPGs success or failure are many and varied, and any attempt you or I make to crystallize it down to one thing will be woefully inadequate.

    Eventually we have to come to accept that a game can be niche and still be good.  The Behemoth wreaked havoc on player expectations, and ad numerum took over everything--including company expectations.

    But remembering back to pre-'04, when niche titles were quite common, and a lowly 300k subs was quite an impressive "hit"--it doesn't have to be that way.

    We may be of two different minds in some regards, but this response is complete:

    <3

     I agree :).

    I'm going to disagree, not because I don't concur with what was said, but simply because I am my own person , and so on, and so forth. 

     

    I think we're going to start seeing much less of the WoW model, and much more of the ... "minecraft" model.    Not in terms of specific game design features,  but more in terms of starting very small, and growing.   With a more open exposure system - trying to bring more players in, in different ways.



  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Sylvarii

    Originally posted by Happyguy83

    Originally posted by Teala

        Missing one feature is excusable...but SWTOR is missing quite a number of features.

    So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices?

     

    GW2 is fully voiced from your own character to the mobs and npcs,as a matter of fact every npc says something.Even when just running around divinty's reach all npcs are talking which is more i can say swtor has,many npcs stand around doing sign language.GW2 has full story mode with action that actually change the world around you and how npcs react to you.ArenaNet dont go on about it like bioware do,its not the main selling point of the game,its one of many features. http://m.youtube.com/index?desktop_uri=/&amp;gl=GB#/watch?v=Stfx0Lk0qQ4

    Chill Sylvarii he doesn't want to know that, we can't and shouldn't try to convince, just let time do it's thing.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by maskedweasel

    Originally posted by Creslin321


    Originally posted by Lawlmonster


    Originally posted by Icewhite


    Originally posted by Creslin321


    Originally posted by maskedweasel

    I don't think theres a silver bullet for longevity here anymore.    I don't think we'll see a majority sticking with the same games for years on end anymore no matter how innovative they are.  

     I agree :).

    The factors that contribute to an MMORPGs success or failure are many and varied, and any attempt you or I make to crystallize it down to one thing will be woefully inadequate.

    Eventually we have to come to accept that a game can be niche and still be good.  The Behemoth wreaked havoc on player expectations, and ad numerum took over everything--including company expectations.

    But remembering back to pre-'04, when niche titles were quite common, and a lowly 300k subs was quite an impressive "hit"--it doesn't have to be that way.

    We may be of two different minds in some regards, but this response is complete:

    <3

     I agree :).

    I'm going to disagree, not because I don't concur with what was said, but simply because I am my own person , and so on, and so forth. 

     

    I think we're going to start seeing much less of the WoW model, and much more of the ... "minecraft" model.    Not in terms of specific game design features,  but more in terms of starting very small, and growing.   With a more open exposure system - trying to bring more players in, in different ways.

    I like this too, even if you want to disagree. :D

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by RizelStar

    Originally posted by Sylvarii


    Originally posted by Happyguy83


    Originally posted by Teala

        Missing one feature is excusable...but SWTOR is missing quite a number of features.

    So I guess you'll start saying the same thing about GW2,TSW and AA when they release for not having full VO and story choices?

     

    GW2 is fully voiced from your own character to the mobs and npcs,as a matter of fact every npc says something.Even when just running around divinty's reach all npcs are talking which is more i can say swtor has,many npcs stand around doing sign language.GW2 has full story mode with action that actually change the world around you and how npcs react to you.ArenaNet dont go on about it like bioware do,its not the main selling point of the game,its one of many features. http://m.youtube.com/index?desktop_uri=/&amp;gl=GB#/watch?v=Stfx0Lk0qQ4

    Chill Sylvarii he doesn't want to know that, we can't and shouldn't try to convince, just let time do it's thing.

    http://www.youtube.com/watch?v=wRa39ykyZgE

     

    Looks way more interesting to me.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Happyguy83

    Originally posted by RizelStar


    Originally posted by Happyguy83


    Originally posted by RizelStar


    Originally posted by Happyguy83


    Originally posted by Creslin321

     (Sigh)

    I just said that VO wasn't innovative, but I'm sure you'll argue against that as well.  I even specifically pointed out aspects of SWTOR that I feel are innovative in my post that you decided to quote just one sentence from.

    I really think you just want to argue at this point.

    Just trying to see how you think GW2 combat (In a genre that has had FPS and hack n slash combat) is so innovative but full VO and Story choices is not (in a genre that has never had it).

     

    I am just trying to get inside the MMORPG.com forum goer's mind.

     

    Happy what would you do if you found a game that had both lol? Or hell managed to balance both our succesfully.

    Continue to play SWTOR. GW2 Combat stopped interesting me after I watched some AA videos.

     

    I could care less if combat in a game is simular to something else I play so long as the game itself is fun.

     

    Most FPS are simular but I see no reason not to enjoy most of them, I apply the same logic to MMOs.

     

    Thank you for answering so now I know exactly what mindset your in and all you needed to say was what I highlighted in red.

     

     

     

     

     

    Would it make you feel any better if I said I plan on playing AA when it comes out?

     

    No lol also sorry about that link was talking to two people and pasted the link on the word "Thank."

    Also I like Arch Age as well, least their ideas, I plan on trying the beta, I figured after trying out GW 2 since I was wron about change and what not that TSW an ArchAge might be a good investment.

    I honestly hope they don't have subs though. I could afford it but to be able to enjoy an high quality mmo with no monthly fee makes the pacing much more enjoyable IMO :D.

    If ArchAge does have a sub I think it deserves one though because it isn't the same ol thing.

    I actually looked up on it before trying out GW 2, I'm sure it's going to be a great game though, like when I was on the website creating my class it was awesome. I thought to myself "This game has promise." so I really plan on enjoying both in conclusion.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by maskedweasel

    I think we're going to start seeing much less of the WoW model, and much more of the ... "minecraft" model.    Not in terms of specific game design features,  but more in terms of starting very small, and growing.   With a more open exposure system - trying to bring more players in, in different ways.

    I'm not sure starting small and growing will work any more.

    It's only worked one time (EVE), and under a very solid monopoly on a specific sub-genre.

    We like to predict DOOM on any game that doesn't start off Big...and some (all?) that do.

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by JoeyMMO

    Originally posted by Calerxes


    *snip*

     and when Arenanet announced GW2 fully featured cash shop the crying will be heard from here to Alpha Centuri. But please keep it up I'm loving it I might write a few satire sketches with you lot as material, thanks.

     Then you know more than anyone else out here. Have you checked out the GW cash shop? Very little is known about the GW2 cash shop, other than that it should not give a player any advantage over another player. So it should be cosmetics, extra character slots, DLC maybe. If that's what you mean with 'fully featured cash shop" then I doubt that will cause much crying anywhere (except maybe on TOR forums).

    If you're looking for satire sketch material, you can always reread your own posts in, let's say, 4 months time. You just might have other insights by then. Who knows? Wait and see...

    Complete herasy!! 6 months ago on these very forums the mere mention of a cash shop, no matter what it might contain was the Devil's work and nothing less. How dare you justify a cash shop in an MMORPG!!! How could you have fallin off the wall of righteousness this quickly, to accept a cash shop for ANY reason should bring nothing less than a draw and quarter for whomever speaks of it in public!

    There will be crying no doubt, mark my words, the MMORPG forums will never allow such a thing to transpire!!

    :)

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Icewhite

    I'm not sure starting small and growing will work any more.

    It's only worked one time (EVE), and under a very solid monopoly on a specific sub-genre.

    We like to predict DOOM on any game that doesn't start off Big...and some (all?) that do.

     

    Well, if we can't go big,  and we can't start small,  we can try starting ...medium?   

     

    I'm saying that,  games like Minecraft, EvE,  Mount & Blade, even Dungeon Defenders,  started very small, and grew to be pretty popular.    They didn't begin with a large scope,  and this is also what Richard Garriott mentioned he was planning to do with his next MMO as well.     

     

    Much less risk with the possibility of a bigger return.  All based around "complex" repeatable game design instead of one time use quest reproductions.  



  • TerranahTerranah Member UncommonPosts: 3,575

    SWTOR is like having average intelligence and being proud because you are the smartest person on the short bus.  There are not a lot of contenders and Star Wars is one of the biggest IPs on the planet.  Competition has stagnated or deteriorated over time.

     

    I like the game but make no mistake, like any other game it can and will get stale...maybe quicker than most games because story is so emphasized and you hear it over and over.  How many times can you listen to the same story?  And the story is not some award winning hugo/nebula award winner we are talking about.  It's good for mmo though.  But even my favorite novels I have only reread twice at the most.

     

    From early game acess to prior to launch the game was running smoothly maxed out.  Today it's laggy so I don't know if they did something during the patch or what, but entering new areas there is some lag and also lag when blowing stuff up.  Never had that before.  Even during beta i was amazed at how smooth the game was.

     

    The other thing I noticed is the game feels a bit...empty.  Most cantinas are barren or maybe one other person.  I see supposedly there's 100 other people in the instance, but I guess they are everywhere else.  The game ends up feeling a little lonely or more like a single player rpg sometimes.  My suggesstion is make cantinas a common instance so they are more populated.  Give us things to do in the cantina besides rest xp.  Give us some RP toys, like sitting in chairs, chat bubbles in cantinas, drinking/brawling/dueling games...something.

     

    Like every other game it's great as long as I'm interested.

     

     

     

     

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Terranah

    SWTOR is like having average intelligence and being proud because you are the smartest person on the short bus.  There are not a lot of contenders and Star Wars is one of the biggest IPs on the planet.  Competition has stagnated or deteriorated over time.

     

    I like the game but make no mistake, like any other game it can and will get stale...maybe quicker than most games because story is so emphasized and you hear it over and over.  How many times can you listen to the same story?  And the story is not some award winning hugo/nebula award winner we are talking about.  It's good for mmo though.  But even my favorite novels I have only reread twice at the most.

     

    From early game acess to prior to launch the game was running smoothly maxed out.  Today it's laggy so I don't know if they did something during the patch or what, but entering new areas there is some lag and also lag when blowing stuff up.  Never had that before.  Even during beta i was amazed at how smooth the game was.

     

    The other thing I noticed is the game feels a bit...empty.  Most cantinas are barren or maybe one other person.  I see supposedly there's 100 other people in the instance, but I guess they are everywhere else.  The game ends up feeling a little lonely or more like a single player rpg sometimes.  My suggesstion is make cantinas a common instance so they are more populated.  Give us things to do in the cantina besides rest xp.  Give us some RP toys, like sitting in chairs, chat bubbles in cantinas, drinking/brawling/dueling games...something.

     

    Like every other game it's great as long as I'm interested.

     

     

     

     

    I would like to believe I am not nieve enough to think that they will never add any more content or story to this game. In order to make the sweeping assumption that once you do the story which is in the game now, that it will never be any more, and you will be bored from that point forward. I personally dont believe that, but I guess some do. Not sure why they are so short sighted though. 

    As for the world seeming emtpy, perhaps you should go back to the places you felt this way, go back and see if it still looks and feels that way. Stop running around swinging your lightsaber and look, listen, and see whats there. Oh and just because it is a bar doesn't mean there are going to be people hanging out, whatching the big game, getting drunk, and ERPing. The only bar that was ever really happening in was Pocket D on the RP servers.  

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • GolelornGolelorn Member RarePosts: 1,395

    Its close to being on par with Rift.

     

    Actually, I thought Rift was better due to better PvP(thats not saying much) and an incredible Soul system. Remind me again - where's Rift now?

     

    SWTOR has reached its peak unless it comes in with some major bug fixes and modernization of its LFG system.

     

    Played it for 6 days, and already I find it hard to log in just so I can LFG spam a zone.

  • MaelkorMaelkor Member UncommonPosts: 459

    While I voted no to it being the king of MMO's. I still play it and enjoy it. That doesnt mean its bad or anything...its good enough for me to hold me untill GW2 I think.

  • PurutzilPurutzil Member UncommonPosts: 3,048

    A king? Hell no. If the game becomes king then I have lost all faith in society. I tried it, played it, and It was mediocer at best to me. Nothing amazing. I enjoyed it to some degree but to the point I can openly admit its faults. Its a game I could pick up and play for hours straight one day and then a week later I'd be pushing myself to play more just for the sake of story.

    If its king of anything, its the king of the bland MMos. Something you play for a while before moving onto something much better. If only it was f2p, I actually might be able to say its a 'good' mmo. Unfortunately, its p2p and it just doesn't reach the levels of expectations I have for it, which were pretty low to begin with as I didn't buy into the hype one bit. 

     

     

  • The user and all related content has been deleted.

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  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Golelorn

    Its close to being on par with Rift.

     

    Actually, I thought Rift was better due to better PvP(thats not saying much) and an incredible Soul system. Remind me again - where's Rift now?

     

    SWTOR has reached its peak unless it comes in with some major bug fixes and modernization of its LFG system.

     

    Played it for 6 days, and already I find it hard to log in just so I can LFG spam a zone.

    Do you go to the place where the group content is? All I ever do is go to the entrance of the place I want a group for and do a single /say. I always get a group within minutes for that content, Heroic or Flashpoint.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • KaoftheRoseKaoftheRose Member UncommonPosts: 73

    Originally posted by tank017

    I think its far from a king..

     

    I think the next 'king' will be an MMO that brings a new approach.An MMO that is refreshing and new to us,an MMO that breathes life into the genre and actually moves it forward instead of helping it stagnate further.

     an MMO that will never come...because there is too much risk involved.

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Terranah

    SWTOR is like having average intelligence and being proud because you are the smartest person on the short bus.  There are not a lot of contenders and Star Wars is one of the biggest IPs on the planet.  Competition has stagnated or deteriorated over time.

     

    I like the game but make no mistake, like any other game it can and will get stale...maybe quicker than most games because story is so emphasized and you hear it over and over.  How many times can you listen to the same story?  And the story is not some award winning hugo/nebula award winner we are talking about.  It's good for mmo though.  But even my favorite novels I have only reread twice at the most.

     

    From early game acess to prior to launch the game was running smoothly maxed out.  Today it's laggy so I don't know if they did something during the patch or what, but entering new areas there is some lag and also lag when blowing stuff up.  Never had that before.  Even during beta i was amazed at how smooth the game was.

     

    The other thing I noticed is the game feels a bit...empty.  Most cantinas are barren or maybe one other person.  I see supposedly there's 100 other people in the instance, but I guess they are everywhere else.  The game ends up feeling a little lonely or more like a single player rpg sometimes.  My suggesstion is make cantinas a common instance so they are more populated.  Give us things to do in the cantina besides rest xp.  Give us some RP toys, like sitting in chairs, chat bubbles in cantinas, drinking/brawling/dueling games...something.

     

    Like every other game it's great as long as I'm interested.

     

    Well said.

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