Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Thread so epic....

I had to repost it here:

http://www.swtor.com/community/showthread.php?t=104147

 

HOW TO WORLD PVP

A Guide from BioWare





BioWare has really re-written the book on the implementation of world PvP in MMO. All other developers take note - especially you noobs who created Ultima Online. Lets look that pieces of wisdom they have given the development world...



* Ensure that you heavily incentivise instanced, scripted PvP. Make sure everyone wants to do it, all the time, by providing money, experience, loot, titles, access to pvp gear, and an achievement / award system.



* At the same time, all open world-world pvp must have no rewards or incentive, whatsoever. Like, don't even keep count or something.



* Funnel all remaining endgame pvp into a specific, prearranged zone. This has the side benefit or ensuring that 90% of your gorgeous, detailed world will never be used or seen again by players who have overleveled it in the first place by doing the instanced pvp.



* Make levelling incredibly trivial. Make it so only a couple of days are needed to take a character to max level, and more than 25% of the content is skipped due to being redundant. Make certain that mini-games and instanced PvP provide better levelling than playing in the world.



This ensures that there is minimum time to engage in same-level world pvp, and means that pvp which does occur is from bored max-level gankers. This is great as the world PvP will be short, and all the sweeter for happening once if you're lucky!



This is a good start. However, you want to really ensure the full world-pvp experience is given to your players. So further steps should be implemented.



* Create questing areas for opposing factions that do not overlap.



* Huge, impassable lethal death barriers should be placed on large sections of your questing areas, ensuring that opposing players can't even enter!



* Better still, make many zones simply inaccessible to the opposing faction. Don't even put them on the map! This should include the capital and home-worlds of each faction.



* Split each world section into instanced shards, so even when the world is full of people it feels empty, and large-scale faction warfare is impossible. And if you get into any PvP encounter you don't instantly win, just swap instances away from it so it doesn't affect your gameplay in any way.



Sanity check: Did you setup your game world correctly for maximum world PvP action?



1) Can a player level 80% to the maximum level on the highest population PvP server there is while seeing no more than ONE same-level member of the opposing faction, who escaped on a mount, in that time? (hint: answer is yes).



2) Is there no functional difference between PvE and PvP servers?



If you answered 'yes' to both these questions, you are clearly on the right track!




* Install large numbers of town guards that are max level or higher, and are ranged, super-powerful and have artificially boosted HP. Put these in *all* towns and quest locations of all levels - not just respawn points and major centres. Lots of them. RING THE TOWNS in them.



(Bonus points for putting a few of them unobtrusively out in the middle of nowhere with no visual indicator so opposing faction members walk into them while exploring).



Sanity check: Did you implement town guards correctly to promote world PvP, one of the primary selling features of your game?



1) Do endgame PvE players look at low level quest NPCs guards and wonder aloud - why isn't *that* guy killing the epic heroic boss threatening the world? Why is he guarding a hut in the middle of a desert?



2) Do RP players break immersion when they look at said town rent-a-cops and say "hey I thought I was the great Sith Lord Abrazan! That dude is at least 25 times as powerful as me at my level..."?



If you answered "yes" to both these questions - you have done town guards correctly!




* Have no death penalty at all.



* Give the victor of any PvP encounter a disadvantage by giving the loser 12 seconds of invincible invisibility in which he can heal and move around.



Thankyou, BioWare, for finally showing us how it is done!

«134567

Comments

  • Cthulhu23Cthulhu23 Member Posts: 994

    Rift not keeping you busy enough these days?  

  • JimmacJimmac Member UncommonPosts: 1,660

    This is the best review I've read for the game. Open world PVP is the most important aspect of an mmorpg to me. Funny stuff.

  • IPolygonIPolygon Member UncommonPosts: 707

    Who cares about world pvp anyway? If you wanted to feel good by ganking easy prey, you could take some delicious chocolate and eat it while sitting on your little brother. Feels good, right?

  • TyvolusTyvolus Member Posts: 190


    Originally posted by Jimmac
    This is the best review I've read for the game. Open world PVP is the most important aspect of an mmorpg to me. Funny stuff.

    according to bioware, the most important aspect of a MASSIVELY multiplayer game is the games instanced content.

  • darkartgoddarkartgod Member Posts: 42

    you know im playing swtor i was thinking kinda the same thing .. i was like where are all the rebels to kill ,,, then i found them ,, you can get to them if you pay attention to the small dotted trails that lead you to areas you dont have quest ,,,, theres alot of them and also you can find them hunting datacrons too .. the higher level you go the easier it is to find them... also keep in mind the game is semi-new so if your in the top couple tiers youll have less chance to find them as alot people cant just grind to 50 in a couple days like other can .... is a great game as far as im concerned and the open world pvp is making it much better

    image
  • fenistilfenistil Member Posts: 3,005

    Originally posted by Tyvolus

     




    Originally posted by Jimmac

    This is the best review I've read for the game. Open world PVP is the most important aspect of an mmorpg to me. Funny stuff.




     

    according to bioware, the most important aspect of a MASSIVELY multiplayer game is the games instanced content.

    Same as 95% of mmo developers out there. 

    First priority and most important thing in their opinion - instances.   Everything else is just side-thing that eventually lead to "stay in city or eventually run daily quests while you queue through cross-server LFG with random people to do instances. after you done please repeat x 1000"  :/

  • SnoepieSnoepie Member UncommonPosts: 485

    open world pvp is only effective with territory control tho..

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by BlackUhuru

    Well what did you expect from a themepark single player rpg?

    Well, I dunno what I expected from them, but I expected you to know the difference between a single player rpg and an MMO like TOR.  Guess I was wrong.

  • spaceportspaceport Member Posts: 405

    B-but I-llium, bbbut territorial control, b-b-b-ut pvp with objectives, but but deathmatch pvp, but but ...???? LEGACY SYSTEM!

    And CLAN WARS!! YES!! POLITICS.

     

    Buzzwords, all of them.

    Illium is wintergrasp 2

    0 sandbox elemenets like politics, don't kid yourself.

     

     

    But who actually expected good PVP in this game?

    SWTOR is a great cinematic leveling experience, that's it, PVE and PVP endgame is same old, and we all knew it before buying the game.

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    This thread is going to be real epic because by the end of the day every TOR hater on this board will have been in here back-slapping and butt-patting each other over the emminent demise of TOR due to lack of open world PvP, which I delcare is today's TOR-will-fail-because-of...topic of the day.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • DecoyTrooperDecoyTrooper Member Posts: 239

    the game has its fun moments, however, it's not worth a monthly sub; i understand it's a themepark, but for Pete's sakes, where are the players? all sharded out?; if you are looking for instanced PvP then this game is for you (if you really like the mini-games on this game that is).

  • sirphobossirphobos Member UncommonPosts: 620

    Funny, I've had no problem participating in world PvP, and I'm ahead of the bulk of the population in levels and thus the planets I'm on are still relatively empty.

    Then again, haters gonna hate.

  • BullseyeArc1BullseyeArc1 Member UncommonPosts: 410

    Originally posted by Cthulhu23

    Originally posted by BlackUhuru

    Well what did you expect from a themepark single player rpg?

    You  know the difference between a single player rpg like TOR and a MMO.  

     Fixed?

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Yawn...

    These TOR hate threads are getting so tiresome. You guys are just looking for anything at all to crticize. Too bad almost everyone is enjoying themselves actually playing the game. That must really bother you.

  • sammyelisammyeli Member Posts: 765

    I was watching Gamebreaker and gary was pretty upset about Ilum and actaully all of them were considering they are top fanboys. Seems like Tol Barad almost.

    image

    “The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.”

    Carl Sagan-

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by BullseyeArc1

    Originally posted by Cthulhu23


    Originally posted by BlackUhuru

    Well what did you expect from a themepark single player rpg?

    You  know the difference between a single player rpg like TOR and a MMO.  

     Fixed?

    No, not fixed.  Try again.

  • RemainsRemains Member UncommonPosts: 375

    Well, Bioware was never known for their awesome pvp-concepts, right? The strange thing though: wheres the Mythic-folks, werent they brought in to make the pvp superb?

    Maybe they didnt get much to say about the direction then. image

  • dead2soondead2soon Member Posts: 149

    Haha, touched a nerve did I? Who ganked you honey? Show me on the doll, where did the nasty assasin touch you?





    I didn't want to make a constructive suggestion thread. It is pointless to do so. The devs aren't stupid - they are talented game developers. They knew each of the things I posted would discourage and kill world PvP. They chose to implement it.



    Yet they advertised this game as a good world-pvp experience, which is why I bought it. That's not what they've delivered, and so I'm dissastisfied. I'm not going to waste my time suggesting (read: whining) for them to change their design direction, which they have carefully chosen for what they believe to be good and sufficient reason.



    The single-player experience they delivered was worth the price of admission however, and I've had a lot of fun leveling and mucking around, so I'm not looking for a refund or anything. But it isn't what I wanted, and I would not have bothered with the game if it was advertised as 'no world pvp'.



    So done is done. TOR is not the droid I'm looking for, so to speak. I will cancel when my month is up. That doesn't mean I forfeit the right to call them out on their failure to deliver what was promised/expected, since I paid for the game, and I'm under no obligation to do it 'constructively'. This isn't a beta, and it's not the only game in town.



    Further, I'm not going to hang around hoping they will reverse fundamental aspects of their world design, which even if they did would be too late to capture the magic of other MMOs early in their life cycles.



    TOR is a PvP failure, and a failure by design rather than chance, and that's the extent of my interest.

    I liked this post better.

  • TalinTalin Member UncommonPosts: 923

    Originally posted by Snoepie

    open world pvp is only effective with territory control tho..

    I don't know if territory control specifically is the only way, but incentives driven by Open World PVP I agree with. The DAOC model where open world PVP and objectives opened up a special dungeon for that one side only was a huge success to me - and surprisingly I don't think any other game has done that to date.

    I do think only the two factions was a mistake. It would have been nice to create a third faction around the underworld/Hutts where Bounty Hunters, Smugglers, and maybe another class could have been put together. Three factions is always better than two in my mind for Open World PVP, and can be done effectively for instanced PVP too.

     

  • Creslin321Creslin321 Member Posts: 5,359

    Hahah, I read this post over at the SWTOR forums and actually contemplated copying it over here, then I logon and here it is :)!

    I think the OP is absolutely true, SWTOR may have its strong points, but PvP is not really one of them.

    Are you team Azeroth, team Tyria, or team Jacob?

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    While the original post was pretty damn hilarious, I have to admit that PvP is the last thing I'm looking for in a themepark MMO. I'm not surprised, however. What did we expect? They're making a multiplayer game that focuses on story, their last concern is going to be class balance, or dynamic world PvP.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • BullseyeArc1BullseyeArc1 Member UncommonPosts: 410

    The game just isnt built for PVP, not that its the games fault, it wasnt designed for it.  Its a tight rope act for any game to put this out.    Cost, if this could be done right theyd havnt to build special servers to make it happen.    To make this even possible would take a server farm connected to a small super computer.     Where theirs maybe 100 connections on the individual server, the servers all connect to a super computer thats running the world.    

    I doubt even WOW could afford such a system to make it possible for a massive pvp batttle.    No gaming companys going to spend 100k a hour to make your pvp session Uber.

  • TerranahTerranah Member UncommonPosts: 3,575

    People that level to max in 2 days I can't relate too and the game should not be changed to suit their extreme play styles.  And people that level that fast are extreme themselves and will never be satisfied, therefor why try.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by BullseyeArc1

    The game just isnt built for PVP, not that its the games fault, it wasnt designed for it.  Its a tight rope act for any game to put this out.    Cost, if this could be done right theyd havnt to build special servers to make it happen.    To make this even possible would take a server farm connected to a small super computer.     Where theirs maybe 100 connections on the individual server, the servers all connect to a super computer thats running the world.    

    I doubt even WOW could afford such a system to make it possible for a massive pvp batttle.    No gaming companys going to spend 100k a hour to make your pvp session Uber.

     Huh?

    I don't think anyone was asking for 5 bajillion players in one zone.  In fact, that would kind of suck and be really confusing.

    We would just like things like...you know, to be rewarded for open world PvP, and not have the zones be constructed in a way that greatly discourages world PvP.

    Also, if the game isn't good for PvP because it wasn't designed to be good for PvP, then how is that not the game's fault :)?

    Are you team Azeroth, team Tyria, or team Jacob?

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Creslin321

    Also, if the game isn't good for PvP because it wasn't designed to be good for PvP, then how is that not the game's fault :)?

    You answered that question yourself...?

Sign In or Register to comment.