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The static world of SWTOR

LOL i think i saw one woman move slightly in this video apart from the other few players dotted around this lifeless world. Is there a Mos Eisley type social bar in the game?

 

http://www.youtube.com/watch?v=u3Rrk6lgi24&feature=related 

Land of AKA Godzilla with Wifey

Comments

  • sgelsgel Member EpicPosts: 2,197

    This has been posted before in multiple threads.

     

    ..Cake..

  • IPolygonIPolygon Member UncommonPosts: 707

    I don't get it. Imo whether NPCs are standing around or moving around, doesn't make a difference if you cannot interact with them in anyway. Unlike a sprgp where NPCs are needed to populate the world, NPCs shouldn't do so or have to to do so in a mmorpg. A mmorgp should feel alive/dynamic through the players doing what they do.

  • RogueTroopaRogueTroopa Member Posts: 147

    I know this has been said before but why does every static mob have to be in a group of 3? Is there something i've missed?

    Land of AKA Godzilla with Wifey

  • StruggsStruggs Member Posts: 205

    Every mob doesn't come in 3s but whatever you say I guess.

    imageimage

  • Sora2810Sora2810 Member Posts: 567

    they could make every idle animation to /getdown. That would spice things up.

    Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
    Playing - PS2, AoW, GW2

  • ZekiahZekiah Member UncommonPosts: 2,483

    Wow, static combat NPCs, they should just remove those lol.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • AinorAinor Member Posts: 9

    Originally posted by RogueTroopa

    I know this has been said before but why does every static mob have to be in a group of 3? Is there something i've missed?

    and why all the fucking clones  2.49  is fucking silly 3 clones of the same dark guy .You could also  see  a  couple of  copys of him in the courtyard . The same with all the Npc characters. COPY AND PASTE   cheap  . Feels like something amature woiuld

    do in a construktion kit or something .

  • BladestromBladestrom Member UncommonPosts: 5,001

    If it is really that quiet surely its a quick and easy fix for them to make the NPC's interactive with each other and have some basic voice scripts to bring them to life.  That would transform the ambiance of the game if that video is anything to go by, it looks awful and almost creepy as it is.

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • pharazonicpharazonic Member Posts: 860

    Awful.

    What really gets me in that video is the complete lack of ambient music or sound. 

    No wonder the world feels dead. 

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by pharazonic

    Awful.

    What really gets me in that video is the complete lack of ambient music or sound. 

    No wonder the world feels dead. 

    People going on about the NPCs this NPCs that. That part is almost the same in every game.

     

    My main problem with how it felt was due to sounds. If they were present they were weak and almost nonexistent.

    Of course when they weren't present it was much worse.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Ye its really odd that the devs did not think that was an issue, maybe an insight into their lack of experience with virtual worlds.  Has to be fixable though, and quickly by the looks of it.

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • TorgrimTorgrim Member CommonPosts: 2,088

    http://www.youtube.com/watch?v=L9_hqGsnpp8

    This one is even more static, hell even a college gaming student can do a better job.

    If it's not broken, you are not innovating.

  • VhalnVhaln Member Posts: 3,159

    Originally posted by Bladestrom

    Ye its really odd that the devs did not think that was an issue, maybe an insight into their lack of experience with virtual worlds.  Has to be fixable though, and quickly by the looks of it.

     

    Except it would suck in a single-player game, too.  Bioware's other games weren't this bad.  DAO was actually pretty good in this area.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by Vhaln

    Originally posted by Bladestrom

    Ye its really odd that the devs did not think that was an issue, maybe an insight into their lack of experience with virtual worlds.  Has to be fixable though, and quickly by the looks of it.

     

    Except it would suck in a single-player game, too.  Bioware's other games weren't this bad.  DAO was actually pretty good in this area.

    Don't know what you mean by the word 'Except', but ye it would be just as bad if not even more inexcusable in a single player.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • blondehblondeh Member UncommonPosts: 540

    Theres nothing new to see here move along.

    (i see the same in all mmos. What is it you would liek to see?)

    image

  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by blondeh

    Theres nothing new to see here move along.

    (i see the same in all mmos. What is it you would liek to see?)

      its bad but its ok because some of the other mmorgs are bad too?

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Shroom_MageShroom_Mage Member UncommonPosts: 863


    Originally posted by Bladestrom
    Ye its really odd that the devs did not think that was an issue, maybe an insight into their lack of experience with virtual worlds.  Has to be fixable though, and quickly by the looks of it.

    It's not a lack of insight. They just don't care. They have no reason to pay attention to details like this because these details have almost zero impact on sales and subscriptions. Trust me. This was the driving factor in all of their decisions on this game.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • nikoliathnikoliath Member UncommonPosts: 1,154

    i see a bright future for this, as this issue seems to be the most complained about. I really dont give a hoot if the combat_droid_1 mob flies south for winter.

     

    So stupid trawling the forum reading crap like this and then posting it as if it's your own moment of awakening. Usual post-launch blubbing from people who cant find anything to play because they have lost touch with reality.

  • nikoliathnikoliath Member UncommonPosts: 1,154

    Originally posted by Shroom_Mage

     




    Originally posted by Bladestrom

    Ye its really odd that the devs did not think that was an issue, maybe an insight into their lack of experience with virtual worlds.  Has to be fixable though, and quickly by the looks of it.



     

    It's not a lack of insight. They just don't care. They have no reason to pay attention to details like this because these details have almost zero impact on sales and subscriptions. Trust me. This was the driving factor in all of their decisions on this game.

    you mean they spent $300 million billion and dared to expect to recoup their investment and make money? Business is evil. When will someone step up to the plate and give us what most of us don't want, without any thought of covering costs, making money....

  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by nikoliath

    i see a bright future for this, as this issue seems to be the most complained about. I really dont give a hoot if the combat_droid_1 mob flies south for winter.

     

    So stupid trawling the forum reading crap like this and then posting it as if it's your own moment of awakening. Usual post-launch blubbing from people who cant find anything to play because they have lost touch with reality.

     Well done.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • sanosukexsanosukex Member Posts: 1,836
    The main issue with this is two fold... one is the very large open spaces and the second is the zone phasing. Pretty much every MMO is similar in most npc's do nothing.. I feel they could of done better in many aspects of the environments but it's really not the main problem. With such big areas and greatly limiting number of people in that area through phasing the game is creating that sense of emptyness. If they allowed 4x the amount of people in a phase i don't think people would get such a huge sense of a lifeless world. But when I'm running through a huge area and see maybe a small handfull of people it makes all those static npc's stick out that much more
  • VhalnVhaln Member Posts: 3,159

    Originally posted by Bladestrom

    Originally posted by Vhaln


    Originally posted by Bladestrom

    Ye its really odd that the devs did not think that was an issue, maybe an insight into their lack of experience with virtual worlds.  Has to be fixable though, and quickly by the looks of it.

     

    Except it would suck in a single-player game, too.  Bioware's other games weren't this bad.  DAO was actually pretty good in this area.

    Don't know what you mean by the word 'Except', but ye it would be just as bad if not even more inexcusable in a single player.

     

    Oh, thought by "virtual world" you meant that it was a more important issue for MMOs.  It's more like they're inexperienced at making video games, period.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by nikoliath

    you mean they spent $300 million billion and dared to expect to recoup their investment and make money? Business is evil. When will someone step up to the plate and give us what most of us don't want, without any thought of covering costs, making money....

    I do have a feeling that good games earn loads of money anyways and that the devs (not singeling out TOR here, it goes for most MMOs) probably would do better if they focused more on making a great game and less on what they think sells most.

  • AmanaAmana Moderator UncommonPosts: 3,912

    This has been covered in a few recent threads, including this one on page 2:  http://www.mmorpg.com/discussion2.cfm/thread/337554/swtors-lack-of-interaction-makes-the-world-bland.html

    Please check the first couple of pages before posting new topics, especially if a forum is popular. Thanks. 

    To give feedback on moderation, contact mikeb@mmorpg.com

This discussion has been closed.