The picture is not altered? That's a carbon copy! I can't imagine a company with a record budget not bein able to design a unique combat system. And it's STAR WARS ffs, get some inspiration! jesuschristfenton!
I fail to see the point... If you can offer a set of abilities that people feel familiar with why in the long tooth would you do a lot of wonky stuff with it "just to be different". Were i get my education that is called "art school crap" and widley regarded as a bad idea, never put form before function. And since it would not have finctioned better if it did +2% fire damamge and +3% electrict damage i fail to see how they woudl have made it different.. You need a main attac, a cone attack, a AoE attack, some form of self buff and so on and so forth.
But do elaborate please how you think that they could have done it better.
I don't know, I'm not a game developer, but give me 1 milion dollars and I will assemble a team and try.
Well i am not a game developer either and i still can provide a few good reasons WHY you shoudl do it like that.
The picture is not altered? That's a carbon copy! I can't imagine a company with a record budget not bein able to design a unique combat system. And it's STAR WARS ffs, get some inspiration! jesuschristfenton!
I fail to see the point... If you can offer a set of abilities that people feel familiar with why in the long tooth would you do a lot of wonky stuff with it "just to be different". Were i get my education that is called "art school crap" and widley regarded as a bad idea, never put form before function. And since it would not have finctioned better if it did +2% fire damamge and +3% electrict damage i fail to see how they woudl have made it different.. You need a main attac, a cone attack, a AoE attack, some form of self buff and so on and so forth.
But do elaborate please how you think that they could have done it better.
I don't know, I'm not a game developer, but give me 1 milion dollars and I will assemble a team and try.
Well i am not a game developer either and i still can provide a few good reasons WHY you shoudl do it like that.
Someone clearly doesnt know what plagerism is, do yourself a favour and look it up, ill give you a hint, it doesnt mean your thing is similar to someone elses work, it means you stole someone elses work and passed it off as your own.
Man the people on ehre just keeping getting dumber and dumber.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
The picture is not altered? That's a carbon copy! I can't imagine a company with a record budget not bein able to design a unique combat system. And it's STAR WARS ffs, get some inspiration! jesuschristfenton!
I fail to see the point... If you can offer a set of abilities that people feel familiar with why in the long tooth would you do a lot of wonky stuff with it "just to be different". Were i get my education that is called "art school crap" and widley regarded as a bad idea, never put form before function. And since it would not have finctioned better if it did +2% fire damamge and +3% electrict damage i fail to see how they woudl have made it different.. You need a main attac, a cone attack, a AoE attack, some form of self buff and so on and so forth.
But do elaborate please how you think that they could have done it better.
I don't know, I'm not a game developer, but give me 1 milion dollars and I will assemble a team and try.
made me lolzor alot.....no clue how to develope anything but willing to tell a bunch of prof devs how they should be programming a game......realy funny stuff on these forums sometimes.....no offence m8, you are not the only one who thinks they know it all on these forums ....*drying my tears from laughing*
Someone clearly doesnt know what plagerism is, do yourself a favour and look it up, ill give you a hint, it doesnt mean your thing is similar to someone elses work, it means you stole someone elses work and passed it off as your own.
Man the people on ehre just keeping getting dumber and dumber.
The unauthorized use or close imitation of the language and thoughts of another author and the representation of them as one's own original work, as by not crediting the author.
Why do games feel they need to be similar to WoW to be succesful? It's boring and old now and sticking a Star Wars theme on it won't change anything.
I know this may be hard to belive, but not everyone played wow for 6 year straight.
Nope just the majority of us MMO players we have either tried it and hated it or played it for far too long and burned out... most smart gaming companies would look to make a unique fun new exciting game and not a POS game like SWTOR.
People will either go back to wow or hate the game because it's similar to wow which = epic fail. Lets fast forward a few months and wait to see how NEW game should be (hopfully)
After viewing approximately 746 threads like this one: here is how I interpret them~
Rawr! It's not like WoW! (no one says that)
Rawr! It's a WoW clone!
Rawr! It doesn't play like WoW! (no one says that)
Rawr! It's too much like WoW!
Rawr! It's not polished like WoW!
Rawr! I'm sick of WoW!
Rawr! Why isn't this like WoW?!? (no one says that)
Rawr! I'm going back to WoW! (almost no one says that)
Really, these attempts at trying to dismiss SW:TOR critics as WoW fanbois are laughable.
99% of bad metacritic user reviews state that the main flaw of the game is that is too much like wow and that the players are getting really sick of that gameplay... and yet the good reviews keep repeating the mantra "wow fanbois unable to accept the change"
Jeez. The lead devs themselves said that any deviation from WoW's basic forumula is stupid. Well, there you go. It's not like we weren't warned in advance.
... as for the OP... Imo that's a bit harsh. Those skills are pretty staple - jumping at someone and stabbing and stomping the groud for aoe... I mean, beat'em ups have those. And boss fights?! I mean, really... It's not the skills themselves that are the problem but their execution. By this cheap shot you're actually hurting the case... though I do admit that the resemblance is.. uncanny, even down to effect durations.
Originally posted by Pilnkplonk The lead devs themselves said that any deviation from WoW's basic forumula is stupid. Well, there you go. It's not like we weren't warned in advance.
One of the miriad reasons why I don't understand SWTOR being a nominee for Innovation.
Why do games feel they need to be similar to WoW to be succesful? It's boring and old now and sticking a Star Wars theme on it won't change anything.
I know this may be hard to belive, but not everyone played wow for 6 year straight.
I played it for 9 months four years ago and I still can't stand the look and feel of it. It's not that it was bad, mind you. It's just.. Old.. Neither here nor there. It's not actiony enough and it's not cerebral enough like in a turn-based game. I just want something different, if not better.
still this is like saying wahh this game as an ae taunt and a single tount too - it's a wow clone ^^
all those are basically abilities 99% of all mmos share (and did way before wow was released) and i for one think that this has nothing to do with wow clone but these are all themepark games and therefor have a lot in common....wow did refine what themepark games had to offer back then but did a lot of polish with the ui, questflow/story and the combatsystem (very much the first very polished & fluid mmo combat).
basically for the time when wow launched they well, added the most sense of story you would think is possible back then. swtor now basically did very much the same but today story in mmos is voiceover and more choices
swtor is still a themepark game and there surely are similarities to wow but i for one think that in the most part BW succeeded in taking the good stuff and refine it. be it the instances, the combat, raids and also pvp with tanks being well integrated is done well. also stuff like the legacy system is quite brilliant...rift has it's planar system but swtor has it for your all account finnaly making it well worth for twinkers also
i am happy to have a very solid sci fi mmo which has as much polish as wow but a little more depth to fill my themepark needs. after the years i am filled with fantasy stuff anyways :P
People are acting surprised this is a WoW clone. That has been almost the single, number one known fact for this game for over a year and a half. If you didn't know that, and frequent this site, you must not pay any attention whatsoever.
Even BW admitted it months ago that this is a WoW game.
People are acting surprised this is a WoW clone. That has been almost the single, number one known fact for this game for over a year and a half. If you didn't know that, and frequent this site, you must not pay any attention whatsoever.
Even BW admitted it months ago that this is a WoW game.
I'm not surprised it similiar to WoW, i think I'm just surprised HOW similiar it is.
I'll admit, I am enjoying myself during the levelling process, the story is a lot more enjoyable than i anticipated, but i really am curious how long it will hold me after i get to 50 if its going to be the same 'ol same 'ol from that point forward. Holy trinity my way through dungeons, or queue up for more capture the flag/point. Huttball is admittedly a lot of fun though
I already tried rolling an alt, and got extremelly bored with the linear progression that i have already done (in this game and others). The character storyline consist of what? perhaps 20% of your levelling? I'm guessing. The rest is follow set path to set mobs to kill 15,18, 20?
As i said, i am enjoying the levelling this (1st) time around, so it was worth my $60, and i am not at the cap yet so I'll go at least another month. I'm pretty skeptical if i go another, we'll see.
If i want to play a WoW game for the next year or three, I'd play WoW, they're really quite good at it.
i remember seeing a devoloper diary video way back when they first announced the game and he clearly said they were going to structure the game similar to World of warcraft. So why are people acting all suprised?
Because ... because ... um, I'm drawing a total blank here.
People are acting surprised this is a WoW clone. That has been almost the single, number one known fact for this game for over a year and a half. If you didn't know that, and frequent this site, you must not pay any attention whatsoever.
Even BW admitted it months ago that this is a WoW game.
same reasons as so many keep saying its not a WoW game I guess
People are acting surprised this is a WoW clone. That has been almost the single, number one known fact for this game for over a year and a half. If you didn't know that, and frequent this site, you must not pay any attention whatsoever.
Even BW admitted it months ago that this is a WoW game.
same reasons as so many keep saying its not a WoW game I guess
Oh really? I must say I didn't notice the gaming community up in arms about SW:TOR "not being like WoW enough."
People are acting surprised this is a WoW clone. That has been almost the single, number one known fact for this game for over a year and a half. If you didn't know that, and frequent this site, you must not pay any attention whatsoever.
Even BW admitted it months ago that this is a WoW game.
same reasons as so many keep saying its not a WoW game I guess
Oh really? I must say I didn't notice the gaming community up in arms about SW:TOR "not being like WoW enough."
Please, do enlighten me with examples.
For what I see in the forums, there is a part of SWTOR community, quite large in the forums at least, that is ok with whatever Bioware does or says. So if they say it's not like WoW, that's their motto. If They say it's like WoW, then that's ok too. Of course maybe they are different people, but the overall effect is funny.
My spider sense tells me that this thread is not going to stay open for long...too much fact displaying Bioware fail doesn't belong here, but swept under the rug.
By this account all MMORPGs are alike. I can think of many games that has the same basic attacks, debuffs, boss fights and the holy trinity.
Why WoW is used is beyond me. Everybody is doing it discounting sandbox games.
Have you looked at the pic at all? They didn't even bother changing half of the names.
If the pic is legit, of course. Which i find it hard to believe.
Why would calling it something else make any difference? It still does the same thing. If I have a shield and i call a skill 'bash' does it really make sense to call it 'slam' in another game??
MMORPGS have copy pasted the same skill sets since it's beginning. Renaming them for them only to have the exact same effect isn't going to disguise that
Comments
Well i am not a game developer either and i still can provide a few good reasons WHY you shoudl do it like that.
This have been a good conversation
Why do games feel they need to be similar to WoW to be succesful? It's boring and old now and sticking a Star Wars theme on it won't change anything.
Well maybe you should work for Bioware
An honest review of SW:TOR 6/10 (Danny Wojcicki)
I know this may be hard to belive, but not everyone played wow for 6 year straight.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
Someone clearly doesnt know what plagerism is, do yourself a favour and look it up, ill give you a hint, it doesnt mean your thing is similar to someone elses work, it means you stole someone elses work and passed it off as your own.
Man the people on ehre just keeping getting dumber and dumber.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
BEST.POST.EVER!
made me lolzor alot.....no clue how to develope anything but willing to tell a bunch of prof devs how they should be programming a game......realy funny stuff on these forums sometimes.....no offence m8, you are not the only one who thinks they know it all on these forums ....*drying my tears from laughing*
The unauthorized use or close imitation of the language and thoughts of another author and the representation of them as one's own original work, as by not crediting the author.
You were saying about people on here?
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Nope just the majority of us MMO players we have either tried it and hated it or played it for far too long and burned out... most smart gaming companies would look to make a unique fun new exciting game and not a POS game like SWTOR.
People will either go back to wow or hate the game because it's similar to wow which = epic fail. Lets fast forward a few months and wait to see how NEW game should be (hopfully)
Really, these attempts at trying to dismiss SW:TOR critics as WoW fanbois are laughable.
99% of bad metacritic user reviews state that the main flaw of the game is that is too much like wow and that the players are getting really sick of that gameplay... and yet the good reviews keep repeating the mantra "wow fanbois unable to accept the change"
Jeez. The lead devs themselves said that any deviation from WoW's basic forumula is stupid. Well, there you go. It's not like we weren't warned in advance.
... as for the OP... Imo that's a bit harsh. Those skills are pretty staple - jumping at someone and stabbing and stomping the groud for aoe... I mean, beat'em ups have those. And boss fights?! I mean, really... It's not the skills themselves that are the problem but their execution. By this cheap shot you're actually hurting the case... though I do admit that the resemblance is.. uncanny, even down to effect durations.
Hogwash. Jedi mind tricks.
One of the miriad reasons why I don't understand SWTOR being a nominee for Innovation.
..Cake..
I played it for 9 months four years ago and I still can't stand the look and feel of it. It's not that it was bad, mind you. It's just.. Old.. Neither here nor there. It's not actiony enough and it's not cerebral enough like in a turn-based game. I just want something different, if not better.
still this is like saying wahh this game as an ae taunt and a single tount too - it's a wow clone ^^
all those are basically abilities 99% of all mmos share (and did way before wow was released) and i for one think that this has nothing to do with wow clone but these are all themepark games and therefor have a lot in common....wow did refine what themepark games had to offer back then but did a lot of polish with the ui, questflow/story and the combatsystem (very much the first very polished & fluid mmo combat).
basically for the time when wow launched they well, added the most sense of story you would think is possible back then. swtor now basically did very much the same but today story in mmos is voiceover and more choices
swtor is still a themepark game and there surely are similarities to wow but i for one think that in the most part BW succeeded in taking the good stuff and refine it. be it the instances, the combat, raids and also pvp with tanks being well integrated is done well. also stuff like the legacy system is quite brilliant...rift has it's planar system but swtor has it for your all account finnaly making it well worth for twinkers also
i am happy to have a very solid sci fi mmo which has as much polish as wow but a little more depth to fill my themepark needs. after the years i am filled with fantasy stuff anyways :P
People are acting surprised this is a WoW clone. That has been almost the single, number one known fact for this game for over a year and a half. If you didn't know that, and frequent this site, you must not pay any attention whatsoever.
Even BW admitted it months ago that this is a WoW game.
I'm not surprised it similiar to WoW, i think I'm just surprised HOW similiar it is.
I'll admit, I am enjoying myself during the levelling process, the story is a lot more enjoyable than i anticipated, but i really am curious how long it will hold me after i get to 50 if its going to be the same 'ol same 'ol from that point forward. Holy trinity my way through dungeons, or queue up for more capture the flag/point. Huttball is admittedly a lot of fun though
I already tried rolling an alt, and got extremelly bored with the linear progression that i have already done (in this game and others). The character storyline consist of what? perhaps 20% of your levelling? I'm guessing. The rest is follow set path to set mobs to kill 15,18, 20?
As i said, i am enjoying the levelling this (1st) time around, so it was worth my $60, and i am not at the cap yet so I'll go at least another month. I'm pretty skeptical if i go another, we'll see.
If i want to play a WoW game for the next year or three, I'd play WoW, they're really quite good at it.
Because ... because ... um, I'm drawing a total blank here.
same reasons as so many keep saying its not a WoW game I guess
Oh really? I must say I didn't notice the gaming community up in arms about SW:TOR "not being like WoW enough."
Please, do enlighten me with examples.
For what I see in the forums, there is a part of SWTOR community, quite large in the forums at least, that is ok with whatever Bioware does or says. So if they say it's not like WoW, that's their motto. If They say it's like WoW, then that's ok too. Of course maybe they are different people, but the overall effect is funny.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
By this account all MMORPGs are alike. I can think of many games that has the same basic attacks, debuffs, boss fights and the holy trinity.
Why WoW is used is beyond me. Everybody is doing it discounting sandbox games.
My spider sense tells me that this thread is not going to stay open for long...too much fact displaying Bioware fail doesn't belong here, but swept under the rug.
Have you looked at the pic at all? They didn't even bother changing half of the names.
If the pic is legit, of course. Which i find it hard to believe.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Why would calling it something else make any difference? It still does the same thing. If I have a shield and i call a skill 'bash' does it really make sense to call it 'slam' in another game??
MMORPGS have copy pasted the same skill sets since it's beginning. Renaming them for them only to have the exact same effect isn't going to disguise that
what a waste of half a billion dollar....