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After today's patch deployment, SWTOR players discovered a PvP exploit that helped them earn copious amounts of valor. In particular, Imperial players ganked Republic players nearly at will all day long and this wasn't just a load of QQ. Inexplicably this horrendous exploit didn't immediately cause all servers to be shut down until the loophole could be closed. Bioware has a plan that Mike Bitton discusses in our latest Staff Blog.
The changes in Update 1.1, which went live today, made the notion of flipping points not nearly as rewarding as actually fighting other players, especially if you fight them near objectives. Great! Mission accomplished, right?
Not quite.
Read all of Mike's thoughts in the MMORPG.com Staff Blog and then weigh in with your thoughts.
Comments
Didnt effect those of us who dont Pvp. Patch made framerates a ton better and fixed alot of things aswell.
Mess with the best, Die like the rest
golly gee wiz.
I kind of feel sorry for PvP fans. Exploits suck, but PvP exploits suck even worse.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
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Favorite MMO: FFXI
failed
Dude, this is just....
He's not the only one. My roommate is exactly the same way- he just says he doesn't PvP so it doesn't affect him and he doesn't care.
Killing players is now considered an exploit? ahaha
camping the other factions respawn point is an Exploit since the patch was suppose to make it so you ista died when setting foot in the enemy main base
Its not an exploit to kill the players its the manner in which they where killed but even then it wasnt an exploit.
Heres the gist of it.
When you get close to an enemy base you should be obliterated by these giant turrets this due to what bioware called "server load" was not the case.
Let me translate server load for you ZERG.
Rebs or Imps depending on server balance managed to zerg the turret and take them out thoruhg sheer weight of numbers something that should NEVER have been possible, this then allowed that side to get to the oppositions main base and med centres unopposed as there are no guards etc.
This then resulted in spawn camping of the opposition as they had nowhere to go but the med centre so gank spawn gank spawn.
This was allowing players to gain up to 2000 valor a minute for the non PVP'rs I pull about 1000 Valor from a 10-15 minute warzone win thus why people band the term exploit around.
It was poor design, poor testing, poor ramification thought processing but wasnt an exploit.
What has annoyed me in this fiasco is yet again those who use it get away scott free.
Thats been 3 pretty major design flaws/exploits in the last 2 weeks and all BW do is throw a half arsed fix at them in an emergency patch.
Item Dupers did not have the items removed nor the credits removed.
The big credit exploit last week these guys got a 3 day slap on the wrist but NONE of the credits removed.
Yesterday guys have achieved Valor 60 in 5 hours something that it took many others weeks to achieve.
Bioware you do not just need to fix these issues there must also be consequences, Players now have the attitude of "lets abuse everything as we won't be punished" whilst all the time the players who do not abuse these things that are plainly broken get shafted.
"thamighty213 writes:Bioware you do not just need to fix these issues there must also be consequences, Players now have the attitude of "lets abuse everything as we won't be punished" whilst all the time the players who do not abuse these things that are plainly broken get shafted."
I wholeheartedly agree with this, people profitting at others expense unfairly, regardless of the mechanics or reasons is simply not in the spirit of the game, BioWare must show some backbone.
I'm sorry man...but they're gone now. Ever since Dragon Age 2, man...
*shakes head sorrowfully* They're EA-Bioware now.
The Dark Side is strong in them.
I'm really sick of the whole "There's a massive fanbase for X", or "Y would be a WoW-killer if it just had a chance".
There is no massive conspiracy waiting in the MMO playerbase.
There are no "sleeper-agent fans" waiting to convert once the X or Y is unleashed on the world.
Ive not reached illum yet. Do i pvp ..yes.. do i care about this game mechanic that appears broke...nope. If thats how people want to gain pvp gear then more fool them.
They wil be the ones in a few days time crying they have nothing to do. I'll continue to play the game as intended and carry on enjoying it for probably months to come.
"Is the dark side stronger?"
"No no easier, more seductive. Ok, thinking about it, yeah it is. Damn."
The point I highlighted isn't exactly true since one of the guys in my group got banned for a week for the issue and had all his credits removed. Also, another guy in my group who got credits from the first guy had all his credits removed from all of his characters, even ones on different servers. Now I'm sure there are people who got away with it but not everyone did.
The problem with situations like these is if it isn't made very clear to the subscriber base that these actions will not be tolerated it only shows them that the unspoken rule is to exploit the hell out of any situation as long and often as possible. Simply putting a statement out there that they will act does very little to dissuade players.
how funny would it be if they gave all the spawn campers dark-side points?
Yeah sure go ahead! As it were all Imperial players.... that's surely going to help a lot! o.0
There's an even more startling issue, than the Valour Farm and Faction Imbalance and this is how Ilium is basically unplayable, at a certain point. This thread explains it well.
- LINK
So wait, a game that is glaringly pve that tacked on pvp to give it's customers options (most mmo's do this, no big deal) had an imbalance issue with it's first pvp patch (again, name one mmo that doesn't somehow screw with pvp every time it attempts to 'fix' something about it), seem to be pissing off the players who rushed to 50 just so they could spend all of their time pvping to stroke their e-peens. Well, hell, I would have completely disabled Ilum myself and replaced it with a black hole. I mean seriously, pvpers- real life has much better pvp. If you play a pve game, seemingly only for the pvp- you deserve to be shat on by anyone and everyone that can.
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Tried- L2, Ryzom, WAR, DDO, PWI, Tab Rasa, Requiem, Champs, AA, JD, PWI, SUN, Dawntide
Played- SWG (pre-cu), AoC, VG, WoW, LoTRO,CoX, EQ2, DAOC, GW, PotBS, Aion, MO,APB, NASA, Fallen Earth, DCUO, Rift
Playing- EVE, Black Prophecy, TOR
Waiting for- Tera, Jumpgate Evo, WH40K, WWE, WOD, TSW
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"Hey, if Activision liked it, then they should have put a ring on it," Double Fine President Tim Schafer said. "Oh great, now Beyonce is going to sue me too."
The premise of the game was a war between Sith (Imperials) vs Jedi (Republic). Each of their trailers showcased this.
In case you want to watch them again
Players have a right to think that SWTOR was going to have a huge focus on pvp since that is what the developers of SWTOR advertised the game to be. If you truly believe that SWTOR is "glaringly pve tacked on pvp to give it's customers options", despite the game being hyped up as a massive battle between Imperials and Republic, then don't blame us pvpers for BELIEVING the devs. Blame the devs for LYING to us.
Ilum was a fail from the start, it needs more than a band aid which clearly hasn't worked and in fact made things worse.
This cannot be covered enough! All future developers take heed. This is irresponsible handling of poor design decisions. Lack of quality testing; lack of foresight into the minds of players. Look, people are gonna cheat and exploit and hax and do anything they can to get ahead as often as they can. Not everyone, no, but enough that you should always plan for the worst and hope for the best. If something seems concievable (hmm you think if enough players got together they could take out dem turrets and spawn camp? dunno, letsa find out - a one... a two-hooooo, a three *crunch* three.) then design OVERLY effective counter measures. If the turrets can in anyway be destroyed when they shouldn't be, then either make them indestructible or untargetable or throw deathwing into the game to swoop down and wipe the zone with a wall of insta kill flame anytime an opposing faction enters the spawn camp.
The handling of this is atrocious and will cost ToR more and more as time goes on and these poor designs continue to come out. Sure all MMO's release in a sort of quasi beta state full of bugs and errors, and some have been worse than ToR i'm willing to believe, but you don't need all the experience in the world if you KNOW your product and you effectively plan ahead for "in the event of emergency break glass" then you can respond quickly and decisively when these inevitable bugs are exploited or discovered.
SWTOR is unfortunatelly a rushed product. They wanted to release on xmas, no mather what. It should have been polishing for at least 2 months more imo, and then release. Things like this must not happen to AAA titles, specially if you spend XXX millions of dollars in development. Let's hope this is a lesson that won't have to be repeated. I agree with Szasz, other developers must learn from this mistakes.
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lawl, EA/BW is making it tough for their young padawans.
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