I've never seen such a super awesome game that's a runaway success get slammed so much by posters on various mmo forums. I've seen a lot of bad games get that treatment, but never a good or great game. So either there's a conspiracy against TOR, or the game is just bad and the general population of players just haven't realized it yet.
I'm guessing players need a little more time to wise up. Most people aren't even at max level yet. We need a couple of months for the servers to mature and the harsh reality to set in.
Incorrect. I've seen WoW slammed quite a lot and pretty harshly for several years now, even if it was the most successful MMO with a gigantic playerbase in the meantime.
What is amazing is that some of its most ardent fans here on these forums that praised the game rating it a 9/10 have stopped playing all ready. Now why do you think that is?
Because as you level to 50 the bugs get worse, and rolling alts is like taking a medicine you know you are allergic too. The game (outside class quest) gets boring, travel is pain, non-dynamic world ect ect. I won't give up on the game, but I'm not gonna pay while they are getting their act together. I saw that Rift is offering free time, so I went back to that game. While the combat isn't as fun, the world feels more alive than SWTOR.
Nah, it's because most gamers that bother with forums are bipolar extremeist narcissists, it's either orgasmic or utter garbage. The reality of which is both opinion and likely irrelevant to many. The only important point is to pick a side, or pick a side and them betray it, oh haters and fanboi (which is everyone) lap that shit up
Before I find your comment amusing and laugh out laugh, which side are you on? and are you planning on betraying soon?
Well obviously I'm a massive fanboi, but by the time I finish writing the post I may have track down the BW devs and let them have a piece of mind about how crap the game is and with all that money I could have done a much better job. I'm going to put aside the fact that I have no game design experience, can't code or any of that other bollox, all that really matters is that I can obsess about an unrelated modded game and post utube clips of it, no seriously I see no leap of reality there.
Personally I can't wait for GW2, the hate for that game is going to be fkin amazing. Once people come to the realization it doesn't make them more interesting or make it more likely that other humans will sleep with them, the back lash here will be bionically epic, I may have to go commando while posting hate on that one.
Or what about Archage omg the sandbox lovers are creaming already, but the hate is easy. I'm thinking a bit of xenophbic, racist banter and before they know what hit them it will be unpatriotic to play that game. So many new games just waiting to be hated on that horizon.
Where is the hate community meeting this week? Just wondering since I had to fortmat my HD and lost all the notes where we congregate and disrupt swotors progress.
it's still weekend so you wont feel it until monday. give it 2 days, you'll see it yourself. as I said, 23rd is the ay to look at. which of course sites wont track until early 24th.
What exactly does xfire have to do with anything? Xfire means nothing.
Note the hours played. In a month, it went from a peak of 75,000 hours played to a low of around 30,000 hours played. While that is a small subset of players (people with xfire installed), it is still a better metric than you're using (Bioware's own server population meter). The hours played also started bombing only when the free month was close to or was at the point of running out, which was expected. Currently, the graph is showing a small rise in players at the start of the weekend, which is also expected.
Do you realize that there was server maint on both the 17th and 18th? Patch 1.1 on the 17th sure didn't help either, as it introduced new bugs.
They shut the servers down all day? O_o
Generally, they do that stuff during offhours. WoW's numbers don't drop at all during Tuesdays, for example.
Oh boy, do you realize what you just said?
IF WoW's numbers don't drop on Tuesday when there is maint, how can Xfire possibly show to be accurate? Sheer logic dictates that if it's even somewhat accurate, it will denote 'time turned off' which has to be zero and thus an impacting loss. For a game with such magnitude as WoW, even if it's their |abs| lowest load time it still consists of a hefty amount of hours... unless I'm suppose to believe that no one plays at that time anyway.
W/e, that's not my point or care right now. The 17th was suppose to be 8? hours long and the 18th was suppose to be 2?. I'm not sure if those are the exact numbers or if they even stayed on schedule but I do know, off hours or not, I see complaint threads all the time on the official forums about the standard maintenance time, espeically from EU.
Let us not forget the bugs either. 1.1 was pretty bad in execution and caused a lot of problem for players. By-the-by, I don't disagree with the end of the free month point you made.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
Where is the hate community meeting this week? Just wondering since I had to fortmat my HD and lost all the notes where we congregate and disrupt swotors progress.
If you were any kind of hater, you'd know that SWTOR disrupts its own progress without us. Real haters don't need notes to hate properly. Standards man.
it's still weekend so you wont feel it until monday. give it 2 days, you'll see it yourself. as I said, 23rd is the ay to look at. which of course sites wont track until early 24th.
What exactly does xfire have to do with anything? Xfire means nothing.
Note the hours played. In a month, it went from a peak of 75,000 hours played to a low of around 30,000 hours played. While that is a small subset of players (people with xfire installed), it is still a better metric than you're using (Bioware's own server population meter). The hours played also started bombing only when the free month was close to or was at the point of running out, which was expected. Currently, the graph is showing a small rise in players at the start of the weekend, which is also expected.
Do you realize that there was server maint on both the 17th and 18th? Patch 1.1 on the 17th sure didn't help either, as it introduced new bugs.
They shut the servers down all day? O_o
Generally, they do that stuff during offhours. WoW's numbers don't drop at all during Tuesdays, for example.
Oh boy, do you realize what you just said?
IF WoW's numbers don't drop on Tuesday when there is maint, how can Xfire possibly show to be accurate? Sheer logic dictates that if it's even somewhat accurate, it will denote 'time turned off' which has to be zero and thus an impacting loss. For a game with such magnitude as WoW, even if it's their |abs| lowest load time it still consists of a hefty amount of hours... unless I'm suppose to believe that no one plays at that time anyway.
W/e, that's not my point or care right now. The 17th was suppose to be 8? hours long and the 18th was suppose to be 2?. I'm not sure if those are the exact numbers or if they even stayed on schedule but I do know, off hours or not, I see complaint threads all the time on the official forums about the standard maintenance time, espeically from EU.
Let us not forget the bugs either. 1.1 was pretty bad in execution and caused a lot of problem for players. By-the-by, I don't disagree with the end of the free month point you made.
If it graphed numbers by the hour, you'd see a noticeable drop (to zero), but because they do not, and because there are hardly any players on at that time, the resulting drop is negligible.
Irrelevent, all that would mean is a bounce back, like on EVE when for a short time people online plummets then it bonces right back to where it is normally.
What? I'm obviously not familiar with the method Xfire creates their graphs because I thought they mapped out the total time of hours played for any given game on any given day. If this is true then saying 'irrelevant' is completely irrelevant.
Feel free to correct my understanding of Xfire's methods.
Also, I will always have a hard time believing that 9,132 players can somehow and accurately represent 350k concurrent users or over 1m users or over 2.2m copies sold.(not implying that those numbers are still valid) Now that the free monthers have/will be dropped off I'd hope it'll be able to show at least that much of a hiccup.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
Irrelevent, all that would mean is a bounce back, like on EVE when for a short time people online plummets then it bonces right back to where it is normally.
What? I'm obviously not familiar with the method Xfire creates their graphs because I thought they mapped out the total time of hours played for any given game on any given day. If this is true then saying 'irrelevant' is completely irrelevant.
Feel free to correct my understanding of Xfire's methods.
Also, I will always have a hard time believing that 9,132 players can somehow and accurately represent 350k concurrent users or over 1m users or over 2.2m copies sold.(not implying that those numbers are still valid) Now that the free monthers have/will be dropped off I'd hope it'll be able to show at least that much of a hiccup.
10,000 is generally a great number to aim for in a study to see trends, and while I'm sure it might go up or down by a small amount if the entire population was considered, it wouldn't change much from the current graph (as a percentage of course; the hours would obviously go up).
The free monthers will probably be mostly spread out over the next couple weeks, so we'll see some real data fairly soon. Not that I give a damn about the success/failure of the game; I'm just bored and this was the first thread that looked semi-interesting. :P
If it graphed numbers by the hour, you'd see a noticeable drop (to zero), but because they do not, and because there are hardly any players on at that time, the resulting drop is negligible.
Not fully accurate. During down time, the game can not acrue any seconds of which are applied to it's daily grand total. There has to be a loss during these days. If the graph is not refined enough to show this loss then the graph is far from note worthy for any relevant points.
Even if it's as Robokapp says(which I think he's on to something), there are still lost hours during downtime. How is this even being challenged? Are we only talking about NA? If so, I apologize because I've been including them in my thoughts this whole time. Even so... lesser populated games I've played have been far from desolate at these 'off hour' times and that's just the one server that my characters are on.
I can't believe I let myself get sucked into another Xfire debate. T_T
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
Originally posted by grawss Originally posted by headen Where is the hate community meeting this week? Just wondering since I had to fortmat my HD and lost all the notes where we congregate and disrupt swotors progress.
If you were any kind of hater, you'd know that SWTOR disrupts its own progress without us. Real haters don't need notes to hate properly. Standards man.
Ahh, that's why I needed to meet up to brush up on my hate-skills.
Where is the hate community meeting this week? Just wondering since I had to fortmat my HD and lost all the notes where we congregate and disrupt swotors progress.
If you were any kind of hater, you'd know that SWTOR disrupts its own progress without us. Real haters don't need notes to hate properly. Standards man.
Ahh, that's why I needed to meet up to brush up on my hate-skills.
it's still weekend so you wont feel it until monday. give it 2 days, you'll see it yourself. as I said, 23rd is the ay to look at. which of course sites wont track until early 24th.
What exactly does xfire have to do with anything? Xfire means nothing.
it's the graph, not the website, that you should look at.
Seriously more fucking graphs! didn't Teala Taquilla already botched that!
Originally posted by youngkg Originally posted by headen
Originally posted by grawss
Originally posted by headen Where is the hate community meeting this week? Just wondering since I had to fortmat my HD and lost all the notes where we congregate and disrupt swotors progress.
If you were any kind of hater, you'd know that SWTOR disrupts its own progress without us. Real haters don't need notes to hate properly. Standards man.
That should get you by till you get your act together rookie.
Edit: i never realized BW were such dicks.
Thanks, I saved that to my flash drive this time! And I am over the age of 13. Thankfully I'm typing in a forum and claiming that I am over the age of 13 so there's no worries now.
If it graphed numbers by the hour, you'd see a noticeable drop (to zero), but because they do not, and because there are hardly any players on at that time, the resulting drop is negligible.
Not fully accurate. During down time, the game can not acrue any seconds of which are applied to it's daily grand total. There has to be a loss during these days. If the graph is not refined enough to show this loss then the graph is far from note worthy for any relevant points.
Even if it's as Robokapp says(which I think he's on to something), there are still lost hours during downtime. How is this even being challenged? Are we only talking about NA? If so, I apologize because I've been including them in my thoughts this whole time. Even so... lesser populated games I've played have been far from desolate at these 'off hour' times and that's just the one server that my characters are on.
I can't believe I let myself get sucked into another Xfire debate. T_T
Read my post again. I never said there wasn't a drop, only that it was negligible. Without graphing numbers by the hour, we can't know for certain what actually caused a rise or drop during a certain hour of a certain day. Looking at the graphs for both games, WoW's downtime is completely unnoticeable, and SWTOR's drop can be attributed to the expected drop in subscribers. The expected rise in players after patch day is there too, but not nearly high enough to account for even half the major drop points.
How many times have we seen people talking about how X-Fire statistics are "negligible", or "unreliable", or not a "statistically relevant cross-something or whatever...."
Sure.... you're all right.... X-Fire does not represent a statistically relevant sample for a number of reasons, but consider this.... When was the last time you saw someone saying.... 'Told you so. X-Fire's completely off. Turns out we're doing AWESOME!!!!!"?,'.... This exact conversation on Warhammer online forums come to mind.... "Age of Conan"...... Older games such as "Aion" and "Lord of the Rings"... When was the last time you saw someone saying.... "WTH.... According to X-Fire pops should be growing, but it sure seems as though servers are getting more empty"? Not e-v-e-n f-u-c-k-i-n ONCE has this happened..... .... X-Fire has proven to be as fair and accurate an indicator of how well a game is doing as we can hope for since some 7 years ago when Turbine quit publishing their server numbers for AC2 and the industry took note.
Yeah... I know statistics as well as the next guy and I wouldnt bet my mortage on SW-TOR tanking any time soon based on X-Fire stats alone, but historically a downward X-Fire trend in conjunction with a company not publishing sub-numbers (remember that a month after the release of WoW Turbine was anouncing sub-growth from all available rooftops to anyone who cared to listen) has accurately implied that a game's not doing as well as hoped for. Statistically relevant sub-pop or no...
If you were to ask me right now to put my life's savings on whether I think SW-TOR is gaining or losing subscribers, I'd take that x-fire graph into consideration in lieu of other data, and I'd put my wad on the fact that it's losing subs. Can you honestly say that you'd bet differently?
Thing is... SW-TOR released to the general public barely a month ago and all tendencies point towards the game losing steam, not gaining it. Not a mass-exodus perhaps, but not a good sign either.
It's 11pm on a Saturday night and almost every server is Light/Standard. A couple weeks ago at this time half the servers were Full/Very Heavy. SWTOR is dying faster than any MMORPG in history.
Players have been posting screenshots of deserted main hubs during peak hours.
Players have been continually posting about how there are only a handful of people on the planets they are one.
Players have been continually posting about how there are so few people left playing the game they can't get a group.
Players have been saying almost all their friends/guildmates that left WoW have now returned because the game is so bad.
Players are crying for server merges to save them from being stuck on abandoned servers.
Like I said earlier, these games don't do anything that hasn't been done to death (i.e., 2 faction blue vs red team pvp in an instanced setting with mirrored classes and cosmetic races).
So there is no loyalty to this stuff. When GW2 comes out, you can literally cut and paste everything you see on SW:ToR threads here, and replace one video game title (because that's all they really are) with another one. This format is why no one will ever wipe a tear and say, "hey, remember the fun times we had in Rift? SW:ToR?" They sure as heck do for Ultima, Asheron's Call, Everquest 1, and Dark Age of Camelot. If a developer is reading this, ask yourself (since I'll assume most devs have never played those titles) why that is, then ask yourself just what your product brings to the table. Or were you forced to sell your soul and not care?
There's a recession going on, perhaps I can't blame the industry for mediocrity and playing it as copy paste safe as possible.
Until a developer has the cash and courage to compete with creativity, the market will continue to stagnate in order to reach the broadest audience possible in order to maximize profits before being forced to go Free to Play cash shop.
I think people are realizing the long term "mmo" party og the game is non existent. Swtor will be the bibke of how not to build an mmorpg. It is simply to streamlined and unimaginative content component wise.
How many times have we seen people talking about how X-Fire statistics are "negligible", or "unreliable", or not a "statistically relevant cross-something or whatever...."
Sure.... you're all right.... X-Fire does not represent a statistically relevant sample for a number of reasons, but consider this.... When was the last time you saw someone saying.... 'Told you so. X-Fire's completely off. Turns out we're doing AWESOME!!!!!"?,'.... This exact conversation on Warhammer online forums come to mind.... "Age of Conan"...... Older games such as "Aion" and "Lord of the Rings"... When was the last time you saw someone saying.... "WTH.... According to X-Fire pops should be growing, but it sure seems as though servers are getting more empty"? Not e-v-e-n f-u-c-k-i-n ONCE has this happened..... .... X-Fire has proven to be as fair and accurate an indicator of how well a game is doing as we can hope for since some 7 years ago when Turbine quit publishing their server numbers for AC2 and the industry took note.
Yeah... I know statistics as well as the next guy and I wouldnt bet my mortage on SW-TOR tanking any time soon based on X-Fire stats alone, but historically a downward X-Fire trend in conjunction with a company not publishing sub-numbers (remember that a month after the release of WoW Turbine was anouncing sub-growth from all available rooftops to anyone who cared to listen) has accurately implied that a game's not doing as well as hoped for. Statistically relevant sub-pop or no...
If you were to ask me right now to put my life's savings on whether I think SW-TOR is gaining or losing subscribers, I'd take that x-fire graph into consideration in lieu of other data, and I'd put my wad on the fact that it's losing subs. Can you honestly say that you'd bet differently?
Thing is... SW-TOR released to the general public barely a month ago and all tendencies point towards the game losing steam, not gaining it. Not a mass-exodus perhaps, but not a good sign either.
Some people think xfire isn't a good way to measure the health of an MMO. I've been using it since AC2 and your'e absolutely right. Never have we ever and I mean ever seen an MMO title do something different than what was projected on xfire. Not once. That is why I am so inclined to use it. Is it the most accurate? Of course not. Is it something that gives us an approximation? Yep...and it has never failed me yet in projecting the health of an MMO yet. Not once.
I'm not going to take the time to analyze graphs. Sorry, I already have a job where I do boring crap like that. It's a game, pure and simple.
Not to be insultive, but if you find yourself looking at graphs and charts and writing giant multi paragraph posts (or a blog) to justify your dislike for a game, maybe you should analyze your life a little more deeply and think about what is really important in this world. If you find that bashing something millions of people do for fun is important to you, then more power to you. But please take it somewhere else.
This doesn't just go for Star Wars, but every game people enjoy.
Everyone is entilted to their own opinion, and if you don't like it that's fine.
I've seen the players insulted to the point of being called stupid, lemmings, followers and people who generally can't think for themselves. We've been called children and and told we are unable to make sound finacial decisions.
The people who, I'm sure worked extremely hard to make this game, have been called lazy, doofuses, bafoons, idiots, sell-outs, con artists, liars and worse ect ect. It's ridiculous.
If you choose to revolve your life around a game, and play it for 5-10 hours a day every day to blow through it that's your choice. You could marry a supermodel and if you screwed her for 10 hours a day every day you would get bored of her in less than a month. Does that make the supermodel less hot because you chose to burn yourself out?
WTF do expect for 15 whopping bucks a month? 10 hours a day worth of entertainment? Really?
you're awfully worried about other people's lives at 3am for someone who's too busy to look at a graph for 10 seconds...maybe you should re-evaluate your time management skills.
Maybe not, I'm not worried about other people's lives at all. It takes less than 3 minutes to write a little post. Maybe you shouldn't be so passive-aggressive towards people who have a different opinion than you.
The reason I don't want to look at a graph is because I already looked at graphs today that had nothing to do with a game.
I do not work in the gamining industry, which is fortunate on my part after seeing how their market treats them, so therefor I will only glance at a graph.
Wow...good graph..it's still meaningless. Can you still not admit the game is dead as you predicted,or are you going to have us look at more graphs to prove your point?
Comments
Hilarious! And true.
Where is the hate community meeting this week? Just wondering since I had to fortmat my HD and lost all the notes where we congregate and disrupt swotors progress.
Oh boy, do you realize what you just said?
IF WoW's numbers don't drop on Tuesday when there is maint, how can Xfire possibly show to be accurate? Sheer logic dictates that if it's even somewhat accurate, it will denote 'time turned off' which has to be zero and thus an impacting loss. For a game with such magnitude as WoW, even if it's their |abs| lowest load time it still consists of a hefty amount of hours... unless I'm suppose to believe that no one plays at that time anyway.
W/e, that's not my point or care right now. The 17th was suppose to be 8? hours long and the 18th was suppose to be 2?. I'm not sure if those are the exact numbers or if they even stayed on schedule but I do know, off hours or not, I see complaint threads all the time on the official forums about the standard maintenance time, espeically from EU.
Let us not forget the bugs either. 1.1 was pretty bad in execution and caused a lot of problem for players. By-the-by, I don't disagree with the end of the free month point you made.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
If you were any kind of hater, you'd know that SWTOR disrupts its own progress without us. Real haters don't need notes to hate properly. Standards man.
Sarcasm is not a crime!
If it graphed numbers by the hour, you'd see a noticeable drop (to zero), but because they do not, and because there are hardly any players on at that time, the resulting drop is negligible.
Sarcasm is not a crime!
What? I'm obviously not familiar with the method Xfire creates their graphs because I thought they mapped out the total time of hours played for any given game on any given day. If this is true then saying 'irrelevant' is completely irrelevant.
Feel free to correct my understanding of Xfire's methods.
Also, I will always have a hard time believing that 9,132 players can somehow and accurately represent 350k concurrent users or over 1m users or over 2.2m copies sold.(not implying that those numbers are still valid) Now that the free monthers have/will be dropped off I'd hope it'll be able to show at least that much of a hiccup.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
10,000 is generally a great number to aim for in a study to see trends, and while I'm sure it might go up or down by a small amount if the entire population was considered, it wouldn't change much from the current graph (as a percentage of course; the hours would obviously go up).
The free monthers will probably be mostly spread out over the next couple weeks, so we'll see some real data fairly soon. Not that I give a damn about the success/failure of the game; I'm just bored and this was the first thread that looked semi-interesting. :P
Sarcasm is not a crime!
lol.
Not fully accurate. During down time, the game can not acrue any seconds of which are applied to it's daily grand total. There has to be a loss during these days. If the graph is not refined enough to show this loss then the graph is far from note worthy for any relevant points.
Even if it's as Robokapp says(which I think he's on to something), there are still lost hours during downtime. How is this even being challenged? Are we only talking about NA? If so, I apologize because I've been including them in my thoughts this whole time. Even so... lesser populated games I've played have been far from desolate at these 'off hour' times and that's just the one server that my characters are on.
I can't believe I let myself get sucked into another Xfire debate. T_T
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
Ahh, that's why I needed to meet up to brush up on my hate-skills.
http://i.imgur.com/SBjrT.jpg
That should get you by till you get your act together rookie.
Edit: i never realized BW were such dicks.
Seriously more fucking graphs! didn't Teala Taquilla already botched that!
If you were any kind of hater, you'd know that SWTOR disrupts its own progress without us. Real haters don't need notes to hate properly. Standards man.
Ahh, that's why I needed to meet up to brush up on my hate-skills.
http://i.imgur.com/SBjrT.jpg
That should get you by till you get your act together rookie.
Edit: i never realized BW were such dicks.
Thanks, I saved that to my flash drive this time! And I am over the age of 13. Thankfully I'm typing in a forum and claiming that I am over the age of 13 so there's no worries now.
Read my post again. I never said there wasn't a drop, only that it was negligible. Without graphing numbers by the hour, we can't know for certain what actually caused a rise or drop during a certain hour of a certain day. Looking at the graphs for both games, WoW's downtime is completely unnoticeable, and SWTOR's drop can be attributed to the expected drop in subscribers. The expected rise in players after patch day is there too, but not nearly high enough to account for even half the major drop points.
Sarcasm is not a crime!
How many times have we seen people talking about how X-Fire statistics are "negligible", or "unreliable", or not a "statistically relevant cross-something or whatever...."
Sure.... you're all right.... X-Fire does not represent a statistically relevant sample for a number of reasons, but consider this.... When was the last time you saw someone saying.... 'Told you so. X-Fire's completely off. Turns out we're doing AWESOME!!!!!"?,'.... This exact conversation on Warhammer online forums come to mind.... "Age of Conan"...... Older games such as "Aion" and "Lord of the Rings"... When was the last time you saw someone saying.... "WTH.... According to X-Fire pops should be growing, but it sure seems as though servers are getting more empty"? Not e-v-e-n f-u-c-k-i-n ONCE has this happened..... .... X-Fire has proven to be as fair and accurate an indicator of how well a game is doing as we can hope for since some 7 years ago when Turbine quit publishing their server numbers for AC2 and the industry took note.
Yeah... I know statistics as well as the next guy and I wouldnt bet my mortage on SW-TOR tanking any time soon based on X-Fire stats alone, but historically a downward X-Fire trend in conjunction with a company not publishing sub-numbers (remember that a month after the release of WoW Turbine was anouncing sub-growth from all available rooftops to anyone who cared to listen) has accurately implied that a game's not doing as well as hoped for. Statistically relevant sub-pop or no...
If you were to ask me right now to put my life's savings on whether I think SW-TOR is gaining or losing subscribers, I'd take that x-fire graph into consideration in lieu of other data, and I'd put my wad on the fact that it's losing subs. Can you honestly say that you'd bet differently?
Thing is... SW-TOR released to the general public barely a month ago and all tendencies point towards the game losing steam, not gaining it. Not a mass-exodus perhaps, but not a good sign either.
It's 11pm on a Saturday night and almost every server is Light/Standard. A couple weeks ago at this time half the servers were Full/Very Heavy. SWTOR is dying faster than any MMORPG in history.
Players have been posting screenshots of deserted main hubs during peak hours.
Players have been continually posting about how there are only a handful of people on the planets they are one.
Players have been continually posting about how there are so few people left playing the game they can't get a group.
Players have been saying almost all their friends/guildmates that left WoW have now returned because the game is so bad.
Players are crying for server merges to save them from being stuck on abandoned servers.
Like I said earlier, these games don't do anything that hasn't been done to death (i.e., 2 faction blue vs red team pvp in an instanced setting with mirrored classes and cosmetic races).
So there is no loyalty to this stuff. When GW2 comes out, you can literally cut and paste everything you see on SW:ToR threads here, and replace one video game title (because that's all they really are) with another one. This format is why no one will ever wipe a tear and say, "hey, remember the fun times we had in Rift? SW:ToR?" They sure as heck do for Ultima, Asheron's Call, Everquest 1, and Dark Age of Camelot. If a developer is reading this, ask yourself (since I'll assume most devs have never played those titles) why that is, then ask yourself just what your product brings to the table. Or were you forced to sell your soul and not care?
There's a recession going on, perhaps I can't blame the industry for mediocrity and playing it as copy paste safe as possible.
Until a developer has the cash and courage to compete with creativity, the market will continue to stagnate in order to reach the broadest audience possible in order to maximize profits before being forced to go Free to Play cash shop.
/signed
Some people think xfire isn't a good way to measure the health of an MMO. I've been using it since AC2 and your'e absolutely right. Never have we ever and I mean ever seen an MMO title do something different than what was projected on xfire. Not once. That is why I am so inclined to use it. Is it the most accurate? Of course not. Is it something that gives us an approximation? Yep...and it has never failed me yet in projecting the health of an MMO yet. Not once.
I'm not going to take the time to analyze graphs. Sorry, I already have a job where I do boring crap like that. It's a game, pure and simple.
Not to be insultive, but if you find yourself looking at graphs and charts and writing giant multi paragraph posts (or a blog) to justify your dislike for a game, maybe you should analyze your life a little more deeply and think about what is really important in this world. If you find that bashing something millions of people do for fun is important to you, then more power to you. But please take it somewhere else.
This doesn't just go for Star Wars, but every game people enjoy.
Everyone is entilted to their own opinion, and if you don't like it that's fine.
I've seen the players insulted to the point of being called stupid, lemmings, followers and people who generally can't think for themselves. We've been called children and and told we are unable to make sound finacial decisions.
The people who, I'm sure worked extremely hard to make this game, have been called lazy, doofuses, bafoons, idiots, sell-outs, con artists, liars and worse ect ect. It's ridiculous.
If you choose to revolve your life around a game, and play it for 5-10 hours a day every day to blow through it that's your choice. You could marry a supermodel and if you screwed her for 10 hours a day every day you would get bored of her in less than a month. Does that make the supermodel less hot because you chose to burn yourself out?
WTF do expect for 15 whopping bucks a month? 10 hours a day worth of entertainment? Really?
Math vs. Stabngrabz
Math wins!
Maybe not, I'm not worried about other people's lives at all. It takes less than 3 minutes to write a little post. Maybe you shouldn't be so passive-aggressive towards people who have a different opinion than you.
The reason I don't want to look at a graph is because I already looked at graphs today that had nothing to do with a game.
I do not work in the gamining industry, which is fortunate on my part after seeing how their market treats them, so therefor I will only glance at a graph.
Wow...good graph..it's still meaningless. Can you still not admit the game is dead as you predicted,or are you going to have us look at more graphs to prove your point?
Give it up.
Haters still trying, still failing