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Dear BioWare, I really want to love your game...

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  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by tillamook

    The way people are voiceing the same concerns

    The link you posted there seems to be full of BS.

     

    Seventh - crafting- make it fun - much like SWG but improve it more *(ties into eighth)*

    They could easily say, "Bioware make the game I want you to."

    Those arn't really complants they are request.

     

    Now I can understand things like making the world feel more alive via placing a wondering Tauntuan on hoth or something or adding a Day/Night cycle but changing the crafting system to better fit SWG vets? 

     

    HELL NO!!!

    I don't care about innovation I care about fun.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by tillamook

    The way people are voiceing the same concerns, I feel this game may go  the way of Tabla Rasa if they don't change it... and soon. I'm no hater or troll, but a lot the concerns others have over this game I mirror. I respect the fact that others enjoy it, but the way folks beat up each other over differing views almost makes me hate the game enough to stay away for good. If others feel the same, this can't be healthy for the longevity of the game.

    People "beat each other up" all the time on the internet, it's the norm, I'm not sure why it seems so much worse in this case to you?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


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  • IncomparableIncomparable Member UncommonPosts: 1,138

    The game is alright, and there are a lot of things they could have done differently.

    One, they should not try to make a game that is for children and for adults. I think once you deicde to add pole dancers to a game, and have other mature themes like sabotage, poisoning, killing, maiming, etc, you must admit its reached a point that it should only go fruther in that direction. Screw the ratings, and its already rated Pegi 16.

    Other than the glitches, the already existing content needs to be adjusted. For example impossible mobs becuase of enrage timers. The problem with this is that a group has to be coordinated, which is fine, but you have already limited the game to guilds, and also to high gear as well. If these HMs are limited to high end gear maybe there should be a warning, like in space combat what the minimum rating for gear is required to complete the mission, or the recommended gear.

    My recommendation for PVE is have a system that becomes more standard to create content for. FOr example certain groups are more hindered by what classes they consist of, and try to find a more reasonable medium that makes all arrangements of certain group acceptable groups to be viable, and not just about having the right kind of dps in the group, with enough healing and one tank.

    Also have a mode that is scaled a bit down, that is easier than the HM, with less PVE gear rewards for people to practise the mechanics more easily and be able to get the gear to do HMs. This way the devs can focus more on creating HM content that fits a certain lvl of gear, and its easier for them to tweak when end game players have more FP to play and learn from.

    PVP. The combat looks good. The problem is that pvp atm is instanced.

    There are two solutions. 1. Instanced, 2 Open world.

    1. Improve instanced pvp. Take the already existing maps and alter them a bit, to keep the same concept more interesting. Hutt ball is fun, but add more maps, and more platforming for that kind of war zone.

    Add different kinds of war zones. For example a champion ship system. Its not really war zone, but it would still be fun to arrange. A server wide champion ship with duels, or scaled down to be arranged by friends/guilds.

    2. OPen world. FOr this to work they need to add sand box elements to thier game. What is the point of fighting in the open world? Once they have a compelling reason for people to fight in the open world, they will be there. Otherwise it would be more limited to those interested in OPen world and trying to make it work, rather than having a system that is just as compelling to do as other engaging content in the game.

    Recommendation. Have forts or strategic points that can be captured and these points have an impact on the war effort in open world, and have other rewards. For example lets say there are Sith lord castles, or from the Repblic side scientists gone neutral, or grey jedis etc, powerful enough that on either side of the spectrum will help the open world war effort. They can write it into the story that some powerful sith lords are only interested in power for example and they are helping the republic to defeat certain sith lords to secure more power for themselves. However, the point is, there are capture points, there are castles/structures, there are huge battles, siege war fare, tactics for certain classes, mini missions with timers on them (for example taking down shields that stay down for a couple of mins), npc armiies spawned from strategic capture points ETC. There can also be raid bosses, and raid mechanics to capture the fort or strategic location similar to War hammer, and these points when captured offer loot sets for pvp.

    Until then it is a shame that nice combat mechanics are not used for what could be engaging open world pvp.

    Also, there is an issue with hardwards perfomance with this game. They need to sort that out ASAP, becuase evertying is riding on that. How large and epic they want the game will always be limited by how the game engine limits them with over demanding resource grabbing issues.

    Other than that. You get 8 classes all with single player quality polish... in one package. Its time to step up thier game to take the game foward when the appeal of alts is essentially holding this game together. When alts have been outplayed by your alt-a-holics, yhou should have a game engine that runs more smoothly BW, and of course please take these recommendations into consideration to improve your end game.

     

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by grounnn

    Originally posted by Snaylor47


    Originally posted by tillamook

    The way people are voiceing the same concerns

    The link you posted there seems to be full of BS.

     

    Seventh - crafting- make it fun - much like SWG but improve it more *(ties into eighth)*

    They could easily say, "Bioware make the game I want you to."

    Those arn't really complants they are request.

     

    Now I can understand things like making the world feel more alive via placing a wondering Tauntuan on hoth or something or adding a Day/Night cycle but changing the crafting system to better fit SWG vets? 

     

    HELL NO!!!

    The crafting system you have to admit is almost no exsistant, send a few companions out get mats and the tell them to craft. Meh not very fun at all in my eyes. I myself don't like crafting, but the way it is now is even more of a put off than most other games.

    I disagree and think that its one of if not my favorite crafting system in MMOs.

     

    It takes the usfullness of EvEs crafting and combines it with the simplicity of WoWs. Perfect combo IMO, reverse engineering and the ablility to make orange moddable gear makes it even better.

    I don't care about innovation I care about fun.

  • WeretigarWeretigar Member UncommonPosts: 600

    Originally posted by Snaylor47

    Originally posted by grounnn


    Originally posted by Snaylor47


    Originally posted by tillamook

    The way people are voiceing the same concerns

    The link you posted there seems to be full of BS.

     

    Seventh - crafting- make it fun - much like SWG but improve it more *(ties into eighth)*

    They could easily say, "Bioware make the game I want you to."

    Those arn't really complants they are request.

     

    Now I can understand things like making the world feel more alive via placing a wondering Tauntuan on hoth or something or adding a Day/Night cycle but changing the crafting system to better fit SWG vets? 

     

    HELL NO!!!

    The crafting system you have to admit is almost no exsistant, send a few companions out get mats and the tell them to craft. Meh not very fun at all in my eyes. I myself don't like crafting, but the way it is now is even more of a put off than most other games.

    I disagree and think that its one of if not my favorite crafting system in MMOs.

     

    It takes the usfullness of EvEs crafting and combines it with the simplicity of WoWs. Perfect combo IMO, reverse engineering and the ablility to make orange moddable gear makes it even better.

    My personal fav is LotRO crafting system, some people find it tideus to actually go out and do things. Thou irl to make it more realistic the only game where stuff just magically appeared out of nowhere when you hit a couple buttons was star trek. However SWG crafting system was so boring, I could work my but off to get materials but mr. random could work half as hard but his refinery made it 4x more pure so my stuff was still worthless....Nah i'm good. However they made this game for little kids but little kids arent allowed to play it, does it make since?

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  • n00bitn00bit Member UncommonPosts: 345

    I also wanted to love this game. When my buddy in beta said it was basically WoW in space, I wouldn't accept it. Needless to say I won't be playing the game in its second month. I tried to enjoy it, but I really can't even bring myself to logon anymore. 

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  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by grounnn

    Originally posted by Incomparable

    You get 8 classes all with single player quality polish... in one package. Its time to step up thier game to take the game foward when the appeal of alts is essentially holding this game together. When alts have been outplayed by your alt-a-holics, yhou should have a game engine that runs more smoothly BW, and of course please take these recommendations into consideration to improve your end game.

     

    The game just isn't worth the $15 dollar a month tag, there isn't enough content in the game, and to say it has 8 different classes with a single player quality polish isn't an excuse. You have to step back and look at the bigger picture. When You play through the game the main story ends up being roughly 5-10 level differences followed by a ton of grinding in between to keep the players occupied. In the end the stories end up being about 10-20 minutes long in length. This is just a rough estimate, but lets just use it as an example and say we are left with 80-160 hours of storyline between all 8 classes, and the rest is filler.

    I'm going to just write about this last part, because I personally know what it's like already to do alts in this game. In a nut shell, it's just bad. But why?

    I myself managed to complete 3 of the 8 classes within a one month span. Finishing my first level 50 like a many other players within the first week of launch, and my other two classes shortly followed.

    Theres no way around it the game's repetitive, and I know mmo's do get repetitive. Unfortunately this game makes it feel worse. Playing the entire game through for my first time was great. I did notice the delay and I did deal with it, most mmo's have bugs and delay off launch. I managed to get my first character up to level 50, which was my sorc.

    My second run through with my sniper, was a whole different story however, the grind still didn't bother my, what truely started to annoy me was the broken mechanics of the class all around. It is bad, it's just terrible when the cover system takes 4-10 seconds at a time to get into cover. Most players who play the class know exactly what I'm talking about. When you try pvp on a sniper class it gets even worse. The class is essentially not fun and I don't recommend anyone to play it until it's fixed. Either way, I got my sniper to 50. The story was kind of a let down, it just didn't feel as epic as my sorc; but what ever.

    Now my third class was my power tech, it was a complete pain to level it. Doing these quests three times in a row gets on your nerves a lot. By this time I'm just skipping everything I possibly can to move on to the next batch of quests. I did however notice after every time I made a new character. There were less and less people to play with, which in turn made it harder to form groups for heroics. So I spent anywhere from 30 min - 2 hours looking for groups to do them. Sometimes I'd get lucky and the entire group would do all of them. Other times I'd have to form multiple groups. In the end the story for the bounty hunter was terrible and the grind in between was so unbearable I essentially quit the game and ended my subscription.

    I know know how the game plays I know for the most part how each of the class stories go through playing three characters to level 50 and listening to my friends talk about their individual stories. I'm done with the game and I've moved on. I don't think that I can agree with you on the games ability to hold itself together with the alts, It's just too repetitive.

    Personal opinion is personal.

     

    Try rolling republic.

    I don't care about innovation I care about fun.

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by grounnn

    Originally posted by n00bit

    I also wanted to love this game. When my buddy in beta said it was basically WoW in space, I wouldn't accept it. Needless to say I won't be playing the game in its second month. I tried to enjoy it, but I really can't even bring myself to logon anymore. 

    The game's great for the first run around. Just have to over look some bugs, and you're willing to give them atleast 82.50 (box purchase and 1 month subscription, and including a 10%tax). 

    As for a game that you want to spend a large amount of time for ex: EQ, WoW, LotR. You might want to look elsewhere, or wait and see what happens.

     

    For a game thats a month old its off to a better start then any of the games you mentioned.

     

    Imagine if we had people this cynical when WoW and LOTRO launched.

     

    There are quite a few problems with this game ATM and content isn't really one of them.

    I don't care about innovation I care about fun.

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  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by grounnn

    Originally posted by Snaylor47


    Originally posted by grounnn


    Originally posted by n00bit

    I also wanted to love this game. When my buddy in beta said it was basically WoW in space, I wouldn't accept it. Needless to say I won't be playing the game in its second month. I tried to enjoy it, but I really can't even bring myself to logon anymore. 

    The game's great for the first run around. Just have to over look some bugs, and you're willing to give them atleast 82.50 (box purchase and 1 month subscription, and including a 10%tax). 

    As for a game that you want to spend a large amount of time for ex: EQ, WoW, LotR. You might want to look elsewhere, or wait and see what happens.

     

    For a game thats a month old its off to a better start then any of the games you mentioned.

     

    Imagine if we had people this cynical when WoW and LOTRO launched.

     

    There are quite a few problems with this game ATM and content isn't really one of them.

    I don't know how much of the game you've experienced, but content is my issue, and is essentially the reason I quit.

    As for launches, I never stated anything about launches I only stated the longtivity of a game, and I personally don't think this game has that ability. When I first played Vanilla WoW it took me almost a month to get my paladin capped and start raiding.

    Up to about level 40 because i took my sweet ass time leveling, crafting exploring making alts and enjoying the game for what it is.

     

    When WoW launched all that was avalible was MC IIRC no BGs and it crashed often. Yet I havn't experianced any lack of content in TOR or bugs of that caliber in TOR (save for maybe Ilum but even then I wasn't really effect by that).

     

    I don't care about innovation I care about fun.

  • Arathir86Arathir86 Member UncommonPosts: 442

    Welcome to the Club.

     

    You might be a late joiner, but at least you looked at the game objectively and got there in the end.

     

     

     

    Give it a few more months and the dissapointed populace will outnumber the optomistic fans.

    "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

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  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by grounnn

    Originally posted by Snaylor47


    Originally posted by grounnn


    Originally posted by Incomparable

    You get 8 classes all with single player quality polish... in one package. Its time to step up thier game to take the game foward when the appeal of alts is essentially holding this game together. When alts have been outplayed by your alt-a-holics, yhou should have a game engine that runs more smoothly BW, and of course please take these recommendations into consideration to improve your end game.

     

    The game just isn't worth the $15 dollar a month tag, there isn't enough content in the game, and to say it has 8 different classes with a single player quality polish isn't an excuse. You have to step back and look at the bigger picture. When You play through the game the main story ends up being roughly 5-10 level differences followed by a ton of grinding in between to keep the players occupied. In the end the stories end up being about 10-20 minutes long in length. This is just a rough estimate, but lets just use it as an example and say we are left with 80-160 hours of storyline between all 8 classes, and the rest is filler.

    I'm going to just write about this last part, because I personally know what it's like already to do alts in this game. In a nut shell, it's just bad. But why?

    I myself managed to complete 3 of the 8 classes within a one month span. Finishing my first level 50 like a many other players within the first week of launch, and my other two classes shortly followed.

    Theres no way around it the game's repetitive, and I know mmo's do get repetitive. Unfortunately this game makes it feel worse. Playing the entire game through for my first time was great. I did notice the delay and I did deal with it, most mmo's have bugs and delay off launch. I managed to get my first character up to level 50, which was my sorc.

    My second run through with my sniper, was a whole different story however, the grind still didn't bother my, what truely started to annoy me was the broken mechanics of the class all around. It is bad, it's just terrible when the cover system takes 4-10 seconds at a time to get into cover. Most players who play the class know exactly what I'm talking about. When you try pvp on a sniper class it gets even worse. The class is essentially not fun and I don't recommend anyone to play it until it's fixed. Either way, I got my sniper to 50. The story was kind of a let down, it just didn't feel as epic as my sorc; but what ever.

    Now my third class was my power tech, it was a complete pain to level it. Doing these quests three times in a row gets on your nerves a lot. By this time I'm just skipping everything I possibly can to move on to the next batch of quests. I did however notice after every time I made a new character. There were less and less people to play with, which in turn made it harder to form groups for heroics. So I spent anywhere from 30 min - 2 hours looking for groups to do them. Sometimes I'd get lucky and the entire group would do all of them. Other times I'd have to form multiple groups. In the end the story for the bounty hunter was terrible and the grind in between was so unbearable I essentially quit the game and ended my subscription.

    I know know how the game plays I know for the most part how each of the class stories go through playing three characters to level 50 and listening to my friends talk about their individual stories. I'm done with the game and I've moved on. I don't think that I can agree with you on the games ability to hold itself together with the alts, It's just too repetitive.

    Personal opinion is personal.

     

    Try rolling republic.

    Troll is a troll if we want to go this route. I'd rather not waste my time just switching to another faction and experience essentially the same game on the 5 other classes that are broken.

    Wait a minute. Assuming it took you 100 hours each to level those characters. And Assuming that  you got into the 7 days early access.

    According to my estimates you played for almost 8 hours a day...

    8x37=296

    Unless I just suck at math.

     

     

    I don't care about innovation I care about fun.

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by Kreedz

    Welcome to the Club.

     

    You might be a late joiner, but at least you looked at the game objectively

    If people looked at this game objectively there wouldn't be no where near the amount of QQ.

     

    But  I guess telling people that all MMOs launch  like this in one way or another is a bit much huh?

    I don't care about innovation I care about fun.

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  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by grounnn

    Wait a minute. Assuming it took you 100 hours each to level those characters. And Assuming that  you got into the 7 days early access.

    According to my estimates you played for almost 8 hours a day...

    8x37=296

    Unless I just suck at math.

     

     

    okay... so where are you pulling my hours played from again?

    IDK how many hours did you play?

     

    I figured 300 hours played would be fair.

     

    Even if you only played for 150 hours for the last 37 days that means you would have played around 4 hours a day.

     

    I myself played about 5 hours a day, nothing to be ashamed of really, but I highly doubt everyone is playing at my pace.

     

    Im a bit bored of the game myself but come on who wouldn't be after playing like us huh? Come back in a few months I know I will be.

    I don't care about innovation I care about fun.

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  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by grounnn

    Oh come on now, in a few months we can be expecting GW2 and this game was just a stepping stone.

    So what happens when you play it for 300 hours over a 30 day period?

     

    Seriouly though GW2 has until July at the very least that gives TOR 5 months to polish up and release content. Also GW2 is B2P so its not like you have to quite one or the other.

     

    And because we play video games for five hours a day you can't say time is an issue.

     

    If content is an issue for you then why not wait a few months for a couple content patchs pay 15$ a month get your fun out of it and go play GW2?

    I plan to do the reverse with GW2 myself, Play SWTOR get bored after a few weeks then play GW2 till I can play some more TOR.

     

    Video games arn't women/men you're aloud to see others.

    I don't care about innovation I care about fun.

  • dermydermy Member Posts: 12

    The sad thing is that almost everything you listed were things that was asked for by beta testers all the way back in june if not earlier. 

    They ignored it then and I see them ignoring it now too. 

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