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Too many "fireworks"?

PanossianPanossian Member Posts: 94

I'm one of the many hoping for GW2 to be a game that can go the distance and save me from the current debacle that is the MMO idustry.

My biggest turn-off is this trend of adding rediculous, over the top partical effecs to every single attack move performed by every single class.  Is this what players really want? I was supper pumped from GW2, however the more video's I see of the combat the less appealing it's getting.  Combat has become and series of massive explosions and multicolored plasma whipping around all over the place as players spam moves while the screen fills up with damage #'s (which is also another horrible trend).

Case in point, this video. Group combat starts at about 6 min or so and proceeds to turn into a spam fest/firework show.

http://www.youtube.com/watch?v=I_TDMoOCyHQ

 

___________________________________
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Current Game FFXIV (Cactuar)
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Comments

  • 77lolmac7777lolmac77 Member UncommonPosts: 492

    Yeah but the fireworks are so innovative

     

  • SteeJanzSteeJanz Member UncommonPosts: 334

    I think you are missing an important part of what Anet is trying to do.  They want you to be able to tell what skill others are using.  Having subtle hard to notice attacks would make it incredibly difficult to know when to apply a cross profession combo. 

  • ToxiaToxia Member UncommonPosts: 1,308

    I just watched the vid, and to me the particle effects were spot on. You have to remember, this is a PVP "ESPORT" game, and having clear, big effects is nessasary for everyone to know what is going on around them. it also plays into the combo mechanics. if a tiny red line went across the screen for the elementalists firewall, most people would miss it and therefore miss their opportunity to fire arrows through it or other things. When an elemental lays down a fire wall as of now, it's very clear what it is, so all you have to really pay attention to is what your launching through it, etc. hope that helps

    The Deep Web is sca-ry.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by SteeJanz

    I think you are missing an important part of what Anet is trying to do.  They want you to be able to tell what skill others are using.  Having subtle hard to notice attacks would make it incredibly difficult to know when to apply a cross profession combo. 

    Exactly this, how else can you know what skills to interupt and which are harmless.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by SteeJanz

    I think you are missing an important part of what Anet is trying to do.  They want you to be able to tell what skill others are using.  Having subtle hard to notice attacks would make it incredibly difficult to know when to apply a cross profession combo. 

    This. It goes hand in hand with the 'watch the game, not the UI' mantra.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by 77lolmac77

    Yeah but the fireworks are so innovative

     

    Yea the fireworks are innovative!!!!!!!! Oh em Gee 

    LOok how stiff those flexible animations are would you imagine that.

    Shizzle my nizzle.

     

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • XthosXthos Member UncommonPosts: 2,740

    I know they want to do combo skills, so it makes sense, but I do find all the flashes a little distracting, and it can be hard to target a certain mob in say a group of mobs when theirs flash everywhere...I will have to wait and see.  I hope I like the combat, I don't normally play stuff like it, but I am going to give it a go.

     

    I am excited for WvWvW in GW2, I hope they do it right.

  • AldersAlders Member RarePosts: 2,207

    The visual aspect is axactly what Anet is trying to do with combat. Having you focus more on the battle than staring at your action bar or your targets cast bar. I for one love it. This also fits perfectly with the limited action bar. I cannot express how tired i am of managing 30 abilities or 3-5 action bars. I'd like to actually have fun playing.

     

  • cali59cali59 Member Posts: 1,634

    If I remember correctly, they said something about wanting to tone down the spell effects.  This might not be the source of that quote but it at least seems to address the point somewhat.

    http://www.guildwars2guru.com/guild-wars-2-news/interview-with-eric-flannum-isaiah-cartwright-and-ryan-scott/

     

    For what it's worth, and maybe it's because they were a warrior with a hammer, greatsword or axes, but I really felt like I could follow what the warrior was doing.  Sure it was flashy and there were big numbers, but this particular video didn't feel overwhelming to me.  Some of the elementalist/necromancer videos still seem like too much to me, especially in PVP.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    It is also an important aspect of making Structured PvP a real e-sport. GW1's gvg battles were never very interesting to watch unless you were a longtime player of the game.

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by SteeJanz

    I think you are missing an important part of what Anet is trying to do.  They want you to be able to tell what skill others are using.  Having subtle hard to notice attacks would make it incredibly difficult to know when to apply a cross profession combo. 

    image

    what would you prefer?

    image


    image

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by 77lolmac77

    Yeah but the fireworks are so innovative

     

    like this comment.

    image


    image

  • DannyGloverDannyGlover Member Posts: 1,277

    I think they said they were looking into toning the fireworks down a few months ago. I understand the need for visual cues, but some of these cues are overkill imho. Even subtle cues can be spotted easily after youve been playing for a while in other games.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • ButregenyoButregenyo Member UncommonPosts: 483

    I dont see how you see this Pro as a Con. For most of the games i cant even tell the difference between different skills. And i dont agree about the firework mess, i remember turning of spell effects in raids, pvp  while playing other games just to see whats going on my screen, as most of the skills are just different colored particles with similar animations. I see exactly the opposite in the GW2 videos. Maybe its just, you didnt get used to its style; as GW2's dash/blur effects look like oil paintings which i like very much. :)

  • I don't really have a problem with the "fireworks." As long as it's not so much that it's hard to see what's going on. I don't feel that's the case from that video.

  • after watching the combat i like the effects

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Panossian

    My biggest turn-off is this trend of adding rediculous, over the top partical effecs to every single attack move performed by every single class.  Is this what players really want?

    Well, some of them anyway.  Some love to have the cost of their GPU justified.

    Personally, I liked game engines that had hard chokes put on maximum particles displayed on-screen.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • PanossianPanossian Member Posts: 94

    Originally posted by Kuppa

    Originally posted by SteeJanz

    I think you are missing an important part of what Anet is trying to do.  They want you to be able to tell what skill others are using.  Having subtle hard to notice attacks would make it incredibly difficult to know when to apply a cross profession combo. 

    image

    what would you prefer?

    To use one example, the warrior in this video has a mobile spin/ whirlwind type attack. With the proper model animation, which it does have, it's very easy to see what move he/she is performing to combo off. The added "tornadoesque" effects obscuring the fight is what I don't really care for.

    For caster classes you obviously need very distiguisable and obvious spells effects, also adding this effects to every melee attack is where I feel it goes over the top.

    I like the combo idea (being a former ffxi player), but  I'd prefer a more traditional mmo feel and look to the combat. I seem to be in the minority though.   image

    ___________________________________
    Inquisition
    website.http://inqguild.net/
    forum.http://inq.cbhx.com/index.php

    Current Game FFXIV (Cactuar)
    Looking for 1 healer for 8 mans.

  • TazlorTazlor Member UncommonPosts: 864

    I've never had a need for fireworks flying in my face to see what the emeny is doing. Looks like it's just a "z0mg! so innovative!" feature.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Tazlor

    I've never had a need for fireworks flying in my face to see what the emeny is doing. Looks like it's just a "z0mg! so innovative!" feature.

    Yea it is you didn't read the interview were they are innovating fireworks?

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • sammyelisammyeli Member Posts: 765

    Originally posted by Tazlor

    I've never had a need for fireworks flying in my face to see what the emeny is doing. Looks like it's just a "z0mg! so innovative!" feature.

    Thats all they been talking about at all the cons, that you knwo they spent the last close to 4 years innovating fireworks O_O

    get with the program.

    image

    “The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.”

    Carl Sagan-

  • IPolygonIPolygon Member UncommonPosts: 707

    Personally, it depends on what the skill should do and whether the effect represents the description. It should also be clearly dinstinguishable from other similar skills and from other professions. If it's flashy that way, I don't mind. You'll get used to it, just like the whole combat anyway.

  • RoybeRoybe Member UncommonPosts: 420

    Since the original gw had options to tone down the post processing effects, I'd be surprised if this wasn't an option within GW2.

     

  • ZX81SpectrumZX81Spectrum Member Posts: 39

    The more spell effects the better (if the pc can handle it). 

    Let me remind You that nothing is cool  without effects: 

      I can remember a new years eve where a friend of mine decided to put a rocket in his hoohoo and run around like a chicken being chased with an axe.  Would that have been fun to watch without the sparkles? I think not.

    I rest my case

     

    40 Year old couples and gaming. Toons borrowed from Cyanide and Happiness.Text is Yours truly. Paint ftw :)


    image

  • svannsvann Member RarePosts: 2,230

    Originally posted by Toxia

    I just watched the vid, and to me the particle effects were spot on. You have to remember, this is a PVP "ESPORT" game, and having clear, big effects is nessasary for everyone to know what is going on around them. it also plays into the combo mechanics. if a tiny red line went across the screen for the elementalists firewall, most people would miss it and therefore miss their opportunity to fire arrows through it or other things. When an elemental lays down a fire wall as of now, it's very clear what it is, so all you have to really pay attention to is what your launching through it, etc. hope that helps

    Too much fireworks could make it MORE difficult to see what is going on if you have several people doing explosions etc all at once.

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