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General: Kingdoms of Amalur: Reckoning - Roundtable Discussion

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  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by AdamTM

    I think its going to be a good game, the question for me is however how deep the rabbithole goes, as in how deep the game and its mechanics is.

    Did i just brush over the surface in the demo or did i pretty much experience how this game is going to be till the end?

    Thats what will make or break my decission about purchase.

     

    From what I've seen the game seems to have a stellar combat system thats fast paced and on higher difficulty might get really complex, a "unique" art/sound design and interesting world.

    However if there is nothing more to the game than what I've played in the demo then its not worth my 40€.

     

    For a "taste" the demo was very good, for a main course its lacking.

    The demo wasn't good enough, imo. Wasn't it from an old old Alpha client and not even put together by the company itself?

    So much different info online regarding this "demo".

    After the game has launched there will be other ways of getting a better demo of the game. And if you like what you see, support the devs and buy the game.

    That's what I do.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by NBlitz


    Originally posted by AdamTM

    I think its going to be a good game, the question for me is however how deep the rabbithole goes, as in how deep the game and its mechanics is.
    Did i just brush over the surface in the demo or did i pretty much experience how this game is going to be till the end?
    Thats what will make or break my decission about purchase.
     
    From what I've seen the game seems to have a stellar combat system thats fast paced and on higher difficulty might get really complex, a "unique" art/sound design and interesting world.
    However if there is nothing more to the game than what I've played in the demo then its not worth my 40€.
     
    For a "taste" the demo was very good, for a main course its lacking.

    The demo wasn't good enough, imo. Wasn't it from an old old Alpha client and not even put together by the company itself?

    So much different info online regarding this "demo".

    After the game has launched there will be other ways of getting a better demo of the game. And if you like what you see, support the devs and buy the game.

    That's what I do.

     

    Wait so the demo wasn't even from the finished product? If so, that's a good thing. That means it's a better chance that the game will be even better, because I didn't like the demo

    Philosophy of MMO Game Design

  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by MMOExposed

    Originally posted by NBlitz

    Originally posted by AdamTM

    I think its going to be a good game, the question for me is however how deep the rabbithole goes, as in how deep the game and its mechanics is.

    Did i just brush over the surface in the demo or did i pretty much experience how this game is going to be till the end?

    Thats what will make or break my decission about purchase.

     

    From what I've seen the game seems to have a stellar combat system thats fast paced and on higher difficulty might get really complex, a "unique" art/sound design and interesting world.

    However if there is nothing more to the game than what I've played in the demo then its not worth my 40€.

     

    For a "taste" the demo was very good, for a main course its lacking.

    The demo wasn't good enough, imo. Wasn't it from an old old Alpha client and not even put together by the company itself?

    So much different info online regarding this "demo".

    After the game has launched there will be other ways of getting a better demo of the game. And if you like what you see, support the devs and buy the game.

    That's what I do.

     

    Wait so the demo wasn't even from the finished product? If so, that's a good thing. That means it's a better chance that the game will be even better, because I didn't like the demo

    From what I have gathered, correct.

    http://hardforum.com/showthread.php?p=1038279242&highlight=alpha#post1038279242

  • just2duhjust2duh Member Posts: 1,290

     The demo kind of cost them my sale actually.

     I had been looking forward to it for close to a year, and what I was faced with didn't exactly live up to expectations, even while knowing it was a demo from an older build.

     The general word I see people who disliked it saying is "generic" and tbh that's how it felt. It was such a blunt mash-up of other games (mainly WoW and Fable) that is basically melded into one giant uninspired feeling while playing it.

     BUT! That's not even really my problem with it however.. Outside of it's acceptable (not as great as hyped to be) combat, it all basically felt more like a single player MMO than it did a single player RPG! Those are two very different beasts in terms of how things are made/designed/layed out/etc and to me it appears to be only a building block for their upcomming MMO.

  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by NBlitz

    Originally posted by AdamTM

    I think its going to be a good game, the question for me is however how deep the rabbithole goes, as in how deep the game and its mechanics is.

    Did i just brush over the surface in the demo or did i pretty much experience how this game is going to be till the end?

    Thats what will make or break my decission about purchase.

     

    From what I've seen the game seems to have a stellar combat system thats fast paced and on higher difficulty might get really complex, a "unique" art/sound design and interesting world.

    However if there is nothing more to the game than what I've played in the demo then its not worth my 40€.

     

    For a "taste" the demo was very good, for a main course its lacking.

    The demo wasn't good enough, imo. Wasn't it from an old old Alpha client and not even put together by the company itself?

    So much different info online regarding this "demo".

    After the game has launched there will be other ways of getting a better demo of the game. And if you like what you see, support the devs and buy the game.

    That's what I do.

    Its what I was planning on doing, or the other way is that i will travel to a country soon that will have the game on a much lower price than the west (legit, its a currency thing) and might pick it up there (can probably get it as low as 25€ there).

    What really bothered me was the visuals, thats why i put the "unique" in quotes because i really don't dig the artstyle, the sound-design is good, but the game is too bright, glowy and colorful for me. That doesn't mean its bad, i generally feel the artstyle is consistent and well done but just not my thing.

    I very much prefer the Fable artstyle if we compare the two games where its colorful too but slightly muted, while KoA:R smacks you around with oversaturated color palettes.

    Got Sunstrider Isle flashbacks all the way from the demo.

    image
  • SepultaSepulta Member Posts: 2



    Originally posted by Vhaln

    Anyone else think the game looks way better in these screenshots than it does in the demo?






     

     360 Version here. Yes you are right. I reserved the game yesterday. But wish I played the demo which I did when I got home. Once again EA I think has TRICKED ME. First with SWTOR and now with this. I had put Skyrim down for a while but figured I better start playing it again before I got this game. I am looking for something else to play other than SWTOR. And finally got to last night. I was so unimpressed with the graphics of this game. It looked like a cleaner version of WOW. The gnomes in the beginning looked like WOW gnomes. It kind of made me double take. I played for a little bit. Then was like WTF no jump.



     

  • GorillaGorilla Member UncommonPosts: 2,235

    The demo is based on code from a month ot two back not alpha code this is from the chairmen:-

    Haven't read through this in detail, I will when I get home tonight. But I am assuming you posted this knowing that the demo code used to create the demo was over 3 months old? It was created 3 months prior to us going gold master on the game, and also is NOT the entire code base, the demo code was 'carved out' of the game code by a third party, and thus introduced immense amounts of bugs, which while frustrated, we cannot change, and take full responsibility for the sucky experience those bugs may have create

  • xenogiasxenogias Member Posts: 1,926

    I was looking forward to the game. Then I played the demo. It just feels cheap and bland. I even ran across the "hey mom look no sounds " bug in the demo which made me laugh.

    That said, it does interest me enough to try it a few weeks after release most likely when it goes on sale for 50% off on steam. I will NOT pay full price for something that felt so cheaply done.

    As far as it looking like the screen shots? Not even close. Saying it does is silly.

  • GorillaGorilla Member UncommonPosts: 2,235

    I would hope the final release is a lot more polished but not expect much change in the core gameplay (or UI which they have been defending).

  • winterwinter Member UncommonPosts: 2,281

     If a player can be join every faction and see everything then there really is nothing special about ones choices.

     IMO a poor choice by the designers that cheapens any kinda of choice on makes. and kills replayability. At least Bethesda Developers were smarter then that, and I'll wager Kingdoms won't sell or do nearly as well as skyrim

     

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    I liked the demo but I'm on the fence about getting the game. My biggest problem is the camera. It felt off in a lot of places and not being able to zoom out didn't set right with me.

    However, I did enjoy the combat and the skill trees are pretty nice. I'm not a big fan of the graphics but I can live with it. Overall I just don't know what to think of it. I probably will hold off on getting the game until I hear more about it after release.

  • VhalnVhaln Member Posts: 3,159

    Originally posted by winter

     If a player can be join every faction and see everything then there really is nothing special about ones choices.

     IMO a poor choice by the designers that cheapens any kinda of choice on makes. and kills replayability. At least Bethesda Developers were smarter then that, and I'll wager Kingdoms won't sell or do nearly as well as skyrim

     

    Funny, I hated that in Oblivion and Skyrim, too.  You can choose to join every faction, and practice every skill.  It takes all the fun out of making choices.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by Gorilla

    The demo is based on code from a month ot two back not alpha code this is from the chairmen:-

    Haven't read through this in detail, I will when I get home tonight. But I am assuming you posted this knowing that the demo code used to create the demo was over 3 months old? It was created 3 months prior to us going gold master on the game, and also is NOT the entire code base, the demo code was 'carved out' of the game code by a third party, and thus introduced immense amounts of bugs, which while frustrated, we cannot change, and take full responsibility for the sucky experience those bugs may have create

    Great stuff. Looking forward to testing the launch version.

  • saltydog3saltydog3 Member Posts: 53

    Originally posted by Vhaln

    Anyone else think the game looks way better in these screenshots than it does in the demo?

     

    The game look like that just disabled "Post Processing"  you will see the graphics fidelity.  Post Processing is similar to a bloom affect.

     

     

  • SDTalyorSDTalyor Member Posts: 1

    This game looks great, but I will not be buying it do to EA's locked out quest lines for used games. I refuse to buy from any company that tries to strongarm gamers like this.

  • beregarberegar Member UncommonPosts: 34

    I actually decided to preorder the game for a couple of reasons: It's on steam (I pretty much buy single player games only from steam nowadays), there's a MMO coming for it that might be interesting, and demo was interesting enough.

    That being said it was a so and so situation because I find the lack of jumping moderately aggravating and the PC controls are a bit annoying. Especially when there's a target lock but no way to set it to manual locking, so I'm either stuck to attacking one foe when there are in fact three behind me, or then it suddenly decides to swap target from near death foe to full health one when I dodge.  It feels like the controls were created with a controller in mind - which they most likely were. Inventory is pretty much a dead giveaway for this as well. Seems it's one of the things that always ends up suffering most when the game UI is primarily designed for consoles.

    On a bonus side I like the mobility and speed of the combat system in general and the fact enemies die reasonably fast (no minutes beating down a single foe), and hope they adapt it to MMO as well. Also the AoE splash damage from weapons after certain amount of hits is a definite bonus. However there either needs to be no target lock at all or then a way to tab target enemies. Oh and if the MMO comes with no jump then I'll have to pass because playing GW without jump was bad enough. I don't think I can stomach another MMO with "can't hop over this fence so you have to run through half of a labyrinthine zone with tons of dead ends to actually get on the other side".

    As for other elements. Well, your race basically does not matter. In fact I'm not sure why they bothered giving options for races in character creation since every race uses same character model and has pretty much exactly same customization options save for skin tone. Also as was mentioned NPCs don't react to your race. Again something to improve on the MMO if they plan to compete with some of the upcoming games.

    - Beregar

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by NBlitz

    Originally posted by Gorilla

    The demo is based on code from a month ot two back not alpha code this is from the chairmen:-

    Haven't read through this in detail, I will when I get home tonight. But I am assuming you posted this knowing that the demo code used to create the demo was over 3 months old? It was created 3 months prior to us going gold master on the game, and also is NOT the entire code base, the demo code was 'carved out' of the game code by a third party, and thus introduced immense amounts of bugs, which while frustrated, we cannot change, and take full responsibility for the sucky experience those bugs may have create

    Great stuff. Looking forward to testing the launch version.

    Yeah it's encouraging but I still am a little sceptical. I am a bit turned off by the UI which is poor for PC. Rather than achnowledging it they are being pretty defensive and that kinda bothers me. The other thing (as I have said before) is the whole 'on rails' feel of it not a deal breaker but slightly concerened that again what they are saying there does not crrespone to how things are.

    Still there is not much round right now so chances are I'll have a go regardless.

  • ComafComaf Member UncommonPosts: 1,150

    Originally posted by MikeB

    We recently sat down with the fine folks behind Kingdoms of Amalur: Reckoning to discuss the upcoming singleplayer RPG. Read on for all the juicy details!

    EA recently invited us to take part in a roundtable discussion of sorts with some of the key players behind the development of Kingdoms of Amalur: Reckoning. If you’re unfamiliar with the game, Reckoning is a singleplayer RPG developed by Big Huge Games and there are a number of huge names attached to the IP and project, including Ken Rolston (of Elder Scrolls fame), R.A. Salvatore, and Todd McFarlane.

    Why are we covering the game here at MMORPG.com? Well, for one, Curt Schilling’s 38 Studios is looking to create an MMO based on the Amalur setting and Reckoning will serve as many gamers’ first taste of what the IP is all about.

    Read more of Michael Bitton's Kingdoms of Amalur: Reckoning: Roundtable Discussion.


    For all their combined intellect, it amazes me that they will not have a 3 faction mmorpg with pvp for grown ups.  I'm already hearing it's 4-5 races mirrored on both sides along with a handful of the same same classes.  However, that being said, world might be enjoyable and a nice upgrade from WoW.

     

    I have hope.

    image
  • cali59cali59 Member Posts: 1,634



    Originally posted by Xasapis

    The main problem with this game (as it was with Skyrim) is the very bad UI interface for the PC. Games with these kind of interfaces are obviously console ports, with little thought given to the advantages of having a mouse and being able to make choices on a third axis.

     




    • Buying and selling stuff is a nightmare




      • Selecting gear is a nightmare




        • Comparing gear is a nightmare

           



        Also for some reason you have no control of the distance between your character and the camera. I felt that te camera was way too close to my character. 

         




        And of course, the whole way of how the character is controled is hammering the console feeling to us. At least Skyrim got that right and the feeling of movement was't that of a console. The main problem is that I'm denied the freedom of camera movement that you get when you're using a mouse and WASD. One axis of freedom is missing there and I'm not sure which one. Probably the right mouse & move the camera in direction different than where your character is moving one.




        Well, those were the bad news.




        The good news was that the combat was interesting and flud (minus the hit X button multiple times console influenced spasm). The graphics were passable, with the main noted exception being the ground and how low quality it looked compared to the rest of the world.




        Bottom line, if this wasn't a prelude for an MMO, would anyone care?

         

     I had a very similar bad reaction to the interface.  I think it's actually worse than that.  For armor, it only shows you the armor rating, but the game is designed around warrior heavy, rogue medium, and caster light armor, so it's just not really helpful at all for anybody not playing as a full warrior.

    The other thing I absolutely did not care for were the quest markers.  Exclamation points and question marks to me are so overdone that I literally just hang my head when I see one for the first time.  Escorting a guy through a dungeon and having a white (incomplete) question mark over his head the whole time was just really bad design, imo.

    To me, the game was ok.  The combat was the high point, and the game looked good.  I would just question a lot of the design decisions.  Not a game I would pay full price for (money is tight for me right now) but I might pick it up at a discount.  I think a game like this is going to be divisive and depend on the individual and what they're looking for.  What it comes down to is that the demo is available, so play it and decide for yourself.


    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • GorillaGorilla Member UncommonPosts: 2,235

    I found it amusing that you had to talk to that escort guy a few times during the mission but despite the escort coninuing he would end each dialogue with a goodbye. Kind of nitpicking I know but sounded odd. I also semi bugged him out by firing at the boggit things across a little lake to the left before you enter the cave. He went into combat mode but could not reach them so wouldn't move. Once I killed them it was OK but because they where in a place not connected to the 'rail track' it was hard as they where un reachable and at the edge of ranged weapons reach.

    Talking of dialogue they have spent a lot of time and money on VO (sounds familiar), I was disapointed that it was often mufled and reverby, this was particularly noticable in interior locations like inns. I am guessing that one could be blamed on the demo being an earlier fork in the code. One would hope so.

  • RogoshRogosh Member UncommonPosts: 208

    Game plays great but felt too easy early, good news is that in reviews on IGN the combat AI actually gets smarter ie flanking etc. So the game will not just be easymode.

    "Its better to look ugly and win than pretty and lose"

  • BereKinBereKin Member Posts: 287



    Originally posted by Vhaln

    Anyone else think the game looks way better in these screenshots than it does in the demo?






     

    Me also.

    Demo is looking totally differently then what is shown in screenshots.

    Maybe, that was the idea.  ;)



     

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